A Lot of Ways
by LLL Studios
Anal Sex
Big Ass
Big Tits
Cheating
Corruption
Creampie
Dating Sim
Exhibitionism
Handjob
Harem
Incest
Interracial
Male Protagonist
MILF
Netorare
Oral Sex
Real Porn
Teasing
Vaginal Sex
Voyeurism
After your father's mysterious murder a few months ago, you're moving to a new city to start college. Your mother arranged for you to live with Sophie, your father's partner, and your half-sister Emily. As you settle into your new life, you find a wooden box left by your father containing a journal and photos. His final message reveals a shocking truth: he wasn't just working - he was investigating a network of corruption. Each person he contacted - Sophie, Emily, and others throughout the city - holds a piece of a puzzle. Now it's up to you to uncover what your father was really investigating and why he was killed. AVOIDABLE NTR
Screenshots
v0.2.1
Adjustments
Quest Availability
– A girl's Netori and Netorare steps could sit on the same day and hour, so the game always resolved one of them and the other stayed out of reach for as long as both were active. Nine trigger windows have been moved apart and no step now competes with another step of the same girl
Quest Hints
– Every Netorare step carries hints now. Forty-two new lines across twenty-one steps, each pair giving you a time and a place plus something concrete to watch for, written in the same voice as the ones already in the game
Journal Clarity
– Two quests were both called "House Call" and could be listed at the same time, and five Netorare steps shared one description word for word. Olivia's step is now "Two Coffees" and her later one "Door Ajar", and each of the five now names what is actually waiting for you. Violet's "After Hours" is now "Signed Out", so it no longer collides with the Love Path quest of the same name
Step Timing
– Fourteen step descriptions now state the window they run in. No step in either route depends on you guessing the hour any more
Assets
New Media
– Introduced 2 new Netori scenes: one for Katarine and one for Nataly, 21 clips in total
NTR Path
Katarine
– Two new Netori steps carrying her chain past "Runway Debt". "Turnaround" is the balcony that faces yours and the morning she starts using it, coffee in hand, earlier than she has any reason to be up. "Next Door" is what happens when she stops watching from it and simply walks over — weekend morning, your living room, Rick gone to the site before seven
Nataly
– Two new Netori steps carrying her chain past "Off Protocol". "Minutes" is her in the storage room after last period, writing something that is not council business. "Rule Two" is the rule she wrote down there, and the door in your house she asked about before going to stand next to it
Netori Progression
– Both chains continue past the point where they previously stopped, and both new scenes are replayable from the Gallery once unlocked
Love Path
No changes in this version; Love Path content unchanged from the previous version
v0.2.0
Adjustments
Quest Numbering
– Two of Julie's Netori steps were numbered out of sequence, so the step labelled as her second was actually her first and the journal read backwards for anyone following it. The chain has been renumbered to match the order it plays in, and existing saves are migrated on load, including the scene you were standing in when you saved
Message Pacing
– Thirty phone conversations arrived as long uninterrupted blocks, up to nine messages in a row without you ever getting a word in. They are conversations now: you answer partway through, and several lines that had always read strangely finally make sense, like Rose's "not okay. you noticed." which was answering a question nobody had asked
Assets
New Media
– Introduced 3 new Netori scenes: one for Julie, one for Olivia and one for Violet, 28 clips in total
NTR Path
Julie
– Two new Netori steps carrying her chain past "Finish Line". "Splits" catches her on the trail she's been running with you for six weeks, on the afternoon she stops timing herself. "Four Sharp" follows the race she tells you about the way she tells you everything, which is as a time and a place and nothing else
Olivia
– Two new Netori steps carrying her chain past "Late Lesson". "Faculty Photo" is the department asking for a current picture of her and her finding out she doesn't have one. "Primary Source" is what she decides to do about that
Violet
– Two new Netori steps carrying her chain past "Off the Record". "Standing Appointment" is a recurring entry she puts in the calendar the whole faculty can read, and the subject line she can't bring herself to lie in. "Three to Six" is the first of those appointments, and the first time there's no cover story on the coffee table
Love Path
No changes in this version; Love Path content unchanged from the previous version
v0.1.9
Adjustments
- Progression Requirements – Rebalanced the stat requirements on the later Netori steps so they scale up gradually from the earlier ones instead of spiking; steps that previously asked for a stat of 12 now ask for 6
- Scene Playback – Fixed an Emily Netori scene that pointed to video files which had never been finalized, causing the sequence to play back broken
- Quest Availability – Several steps shared a location and time window with a higher-priority step, so the game always resolved the other one and they could never be reached. Six steps were affected, including the whole opening of Sophie's and Olivia's Netorare tracks. Their windows have been moved apart and every step in both routes is now reachable
- Scene Triggering – Steps meant to arrive by message were instead firing anywhere in the world at any hour, dropping you into the wrong scene at the wrong time of day and blocking other girls' steps from ever resolving. They now only arrive the way they were written to
- Message Delivery – Quest conversations were delivered on a timer that was never saved, so closing or reloading the game in the moments after finishing a step could lose the message for good and strand a chain with no way forward. Pending messages and unanswered replies are now kept in the save and restored on load, without duplicating threads you already received
- Phone Text – Some messages showed a placeholder instead of your name
Assets
- New Media – Introduced 3 new Netori scenes: one for Emily, one for Rose and one for Sophie
NTR Path
- Emily – New Netori scene extending her chain past its previous ending, set in the living room in broad daylight with the rest of the house awake and one room away
- Rose – New Netori scene extending her chain past "Lunch Break", her first new step since the route overhaul, and the first time she comes to you instead
- Sophie – New Netori scene picking up after "The Shoot", delivered to your phone the way the rest of her chain is, and the first time her route goes anywhere near the room she shared with your father
- Netori Progression – All three chains now continue past the point where they previously stopped
Love Path
- No changes in this version; Love Path content unchanged from the previous version
v0.1.8
Adjustments
- NTR Route Overhaul – Fully reworked the Netorare route, bringing its structure and pacing closer to the Love Path while maintaining distinct story differences between the two routes
- World Corruption Mechanics – Temporarily removed some World Corruption mechanics in order to improve and reintroduce them in a more polished and better-integrated form in a future update
Assets
- New Media – Introduced 2 new media pieces per girl: one Netorare and one Netori
NTR Path
- NTR Path Major Update – Complete structural rework of the Netorare route with story rebalancing and new media content for all girls
- Netori Content – New Netori media introduced alongside the Netorare content for each character
Love Path
- No changes in this version; Love Path content unchanged from the previous version
v0.1.6
New Features
- Love Quest System – New quest-based progression for the Love Path with 3 special quests per character (Sophie, Emily, Nataly, Julie, Rose, Katarine, Violet, Olivia). Quests are triggered by location, time, stats, love level, and items — completing them rewards love stats, player bonuses, money, and unlocks new scenes. Includes a new Quests panel in the sidebar with per-character tabs, quest hints, and progress tracking
- Phone Quest Conversations – Phone conversations unlock as quest milestones are reached; girls send messages tied to quest progress
- Guide Option – New "Guide" button in the sidebar (replaces the old "Help" option) with expanded help content and gameplay information
Adjustments
- Title Screen – Updated visual layout with new featured update card spotlighting the Love Path Update
- Disclaimers Updated – Revised age verification and content disclaimers
- Save Integrity – Save signature verification for improved save data protection
Save Compatibility
- WARNING: Using save files from previous versions (v0.1.5 and earlier) may cause unexpected bugs due to the new Love Quest progression system. Load old saves at your own risk. Starting a new game is recommended for the best experience
Bug Fixes
- 00:00 interactions bug fixed
Assets
- Total: 676 files (vs 462 in 0.1.5)
- New assets: +214 files since 0.1.5
Love Path
- Love Path Major Update – Complete overhaul of progression: replaced stat-only system with guided quest chains. Each girl now has 3 special quests with narrative context, location-based triggers, and meaningful rewards. Girls are discovered progressively, with phone conversations and new scenes unlocking as milestones are reached
- New Progression Method – Quest-driven progression instead of purely stat-based; quests provide hints, guidance, and a structured narrative path for each relationship
- I've significantly reduced the game's grind — all girl gifts are now fixed at 150
- Sophie and Emily are now available from the start in the Love Path
NTR Path
- No changes in this version; NTR route content unchanged from 0.1.5
v0.1.5
New Features
- NTR Path System – New module: 5-phase progression (Foundation, Tension, Fall, Acceptance, Transformation), character- and phase-specific dialogues, eavesdrop system (key moments with partner), action grid (Handjob, Oral, various positions), 3 actions per day limit per character, gift system for unlocking sex scenes, location-based video filtering, map integration
- Desire & Resistance Stats – New per-character stats: Desire (0–100) and Resistance, used in NTR progression and event chance calculations
- NTR Phase Progression – Phase system with event-based advancement; each phase requires a number of interactions to unlock the next
- Supporters by Tier – Supporters ticker reorganized by tiers (Hero, HTML Lover, Curious Son) on title screen and Credits modal
- Credits Supporters List – Supporters list by tier in Credits modal
Adjustments
- World Corruption Chances – WC event chances now consider Desire and Corruption per character; base chances rebalanced (WC3: 35%, WC2: 25–30%, WC1: 15–25%)
- Love Path Chances – Love Path event chances rebalanced by level (15% to 35% based on progression)
- WC Scene Filter – Improved location-based video filtering; scenes now filtered by per-character corruption (35, 50, 75) instead of global world corruption; sex_party scene support in park/hallway/cafeteria/market/gym/checkout; tracking of already-viewed scenes per location
- Sidebar – NTR Phase display per character in stats panel; cheats allow adjusting NTR phase (0–4)
- Save Migration – Old saves automatically migrated to include NTR progression data (phase, events, desire, resistance)
- isBondedWith – Sophie and Emily can be bonded regardless of World Corruption level
Bug Fixes
- No explicit bug fixes identified in this version
Assets
- Total: 462 files (vs 449 in 0.1.4)
- New assets: +13 files since 0.1.4
Love Path
- No changes in this version; Love Route content unchanged from 0.1.4
NTR Path
- NTR Path update – NTR progression system: 8 characters (Nataly, Rose, Julie, Katarine, Violet, Olivia, Sophie, Emily), 5 phases per character, contextual dialogues per phase, eavesdrop system with schedules and locations, action grid per location (Handjob, Oral, positions), 3 actions/day limit, special gifts for unlocking, map integration
- NTR Path – Eavesdrop System – Key moments when the character is with her partner; specific times and locations; action menu hints show where to find each scene
- NTR Path – Action Grid – Repeatable scenes per location with videos filtered by location and Embrace level (Handjob, Oral, various positions)
v0.1.4
New Features
- Completely New UI – Full UI overhaul: new title screen with two-panel layout, featured update card, supporters ticker, and redesigned sidebar with status dashboard (Day, Time, Funds at a glance)
- Two OSTs – Background music expanded to two tracks: "Cipher" by Kevin MacLeod on title screen, "Easy Lemon" by Kevin MacLeod during free mode (both in Credits)
- Improved Gallery – Gallery redesign with path tabs (Love Path, NTR Path, Random), per-path progress bar and unlock counts, character sections with avatars/counts, favorites support; scenes unlock as the story progresses; option to unlock all gallery for subscribers; media file names fully reworked on Love Path so scene locations match the content (same naming logic for NTR path coming soon)
- Community – Discord server and X (Twitter) account created; links on title screen
Adjustments
- Title screen – Featured update card highlights Love Route release; Credits modal lists both OSTs and license
- Gallery – Scenes organized by path (love/ntr/random); unlock stats and progress shown per tab; progression-based unlocking and subscriber unlock-all
Assets
- Total: 449 files (vs 385 in 0.1.3)
- New assets: +64 files since 0.1.3
Love Path
- Love Path Release – Love path is finally out: new romantic route with choices that matter, character-specific love progression scenes, and story moments that change the narrative
- Love Path – Repeatable actions mechanic and gift system for deepening bonds on the love route.
NTR Path
- No changes in this version; NTR route content unchanged
v0.1.3
New Features
- Title Screen – Title screen with New Game, Continue, Load Game, age verification, Patreon/F95zone links and supporters section
- Quick Nav School – School button in quick nav with school opening hours validation
- Character Progression – characterProgression.js module
- Gallery Scenes – galleryScenes.js system for gallery
- Cheats – Cheats button and module in sidebar (cheats.js)
- Story/Narrative scenes – Narrative scenes module integrated into scene aggregator
Adjustments
- Lucky Stat Bonus – Lucky stat now increases World Corruption event chances by 5% for every 5 points (after WC Level 1)
Bug Fixes
- Export / Export All Saves – Fixed: export and export all saves no longer include empty save slots
- Restart – Fixed: restart now properly resets all game variables
Assets
- Total: 385 files (vs 317 in 0.1.2)
- New assets: +68 files since 0.1.2
Love Path
- In Development
v0.1.2
New Features
- Olivia character – New character Olivia added with complete storyline and scenes
- School scenes system – New dedicated school scenes module with first day and school activities
- Activity scenes – New activity system with room activities (mirror practice, meditation) and gym activities
- World Corruption Scene Filter – New system to filter scenes based on world corruption level
- Enhanced scene aggregation – Improved scene aggregation system with support for new scene types
- WC Scene Tracking System – New tracking system for World Corruption scenes (random and character-specific) that prevents repetition until all variations have been viewed, then resets
- Lucky Stat Bonus – Lucky stat now increases World Corruption event chances by 2% for every 5 points (after WC Level 1)
- Skip Time feature – Skip time button added to sidebar for quick time advancement (1-18 hours) with smart enabling/disabling
- Scene organization – Better organization of scenes with dedicated modules for school and activities
- Time management – Improved time management with skip time functionality integrated into sidebar
- Scene filtering – Advanced scene filtering based on corruption levels and character locations
- Scene Schedule Validation – Improved location validation to ensure characters only appear in scenes when they're actually at that location according to their schedule
- WC Scene Distribution – All WC scenes (random and character-specific) now use the tracking system to ensure variety
Removed Features
- Repeatable Actions system – Removed separate repeatable actions system (functionality integrated elsewhere)
- Character Hints system – Removed character hints feature
- Debug tool – Debug tool removed from sidebar
Assets
- Total: 317 files (vs 61 in 0.1.1)
- Videos: 295 files (247 WEBM + 48 MP4)
- GIFs: 22 files
- New assets: +172 files (+171 WEBM, +1 GIF)
v0.1.1
New Features
- New UI implemented in sidebar – Complete sidebar interface redesign
- Phone system – New phone functionality
- Inventory system – New inventory management
- Achievements system – Achievement tracking and rewards
- Map system – Interactive map feature
Improvements
- Repeatable scenes – System for repeatable scenes implemented
- Gift and Talk system – Gift giving and talking mechanics added
- Save system – Saves can now be exported to local desktop
- Debug tool – Debug tool available until all scenes are 100% correct and implemented
- Better time administration – Improved time management system
- Backward and Forward system fixed – Corrected navigation backward/forward functionality
Bug Fixes
- Linux case sensitive problems fixed – Resolved file path case sensitivity issues on Linux systems
- Image paths corrected – Fixed incorrect image path references
Assets
- Total: 61 files
- Videos: 47 files (46 MP4 + 1 WEBM)
- GIFs: 14 files
v0.1.0
Initial Release
sadly the story and progresssion makes no sense. a bunch of dialogues start that make it seem like i've done or seen things that i haven't. i talk to the neighbor and they talk about how she's "loud" and some "rick" that i haven't met. i go to the principal and theres mention of a note in my inbox that i havent seen. all the time.
A Lot of Ways [v0.1.8] The AI is strong in this one. Seriously, don't start reading the story/dialogues or you'll get brain damage. You've been warned. I mean, the writing isn't just AI-enhanced or AI-translated, which I could tolerate under certain circumstances, but completely AI- generated . Pure AI junk. Narration without logic or coherence, dialogues absurdly stupid and complete nonsense. So let's assume the AI narrative in this version is merely a placeholder for actual good writing that might come (I'm basically trying to bullshit myself here ) ... How good could the title become then? Well, it would still need a lot of work/polish to meaningfully integrate all these many unused skill attributes into the gameplay. Aside from that, the NTR aspect is completely lost inside this sandbox structure. It's just another collection of real porn clips labeled as NTR. So do yourself a favor after downloading the title and head straight to the \assets\characters\female folder to watch the real porn, if that's what you came for. Cheers
I love the NTR aspect of this game; I think it's one of the best parts. The mechanics seem dynamic and fun to play, and I just hope the NTR side continues in this direction and the main storyline progresses.
v0.1.5 Do not get lulled in by the porn like I did. If I could I would report this game for violating AI's rights with the walls of text and shoddy programing it has to do every update. Seriously, why is the 00:00 interactions bug still not fixed? It's not like it's hard to miss, you can literally do it at the start of the game. Why is the main quest so fucking short? You have 300+ scenes, yet the main quest is done in like 3 in-game days. Why not put the information of what to do next with each girl in the 'Tips' menu? That way you don't have to waste time interacting with them to figure out what to do next (if it even shows up that is). Only reason this gets 2 stars is because of the porn used, otherwise there are no redeeming qualities.
TL;DR: A blend of several classic problems that plague HTML porn games. This game is built with a shit-ton of help from AI. It's obvious to anyone who starts it up. The AI portrait for the player clashes against the familiar portraits of real porn stars. The text itself is AI generated, using weighty prose that shows every character as hyper-analytical machines in regards to their own emotions. Text rarely correlates to what is on screen. I don't care too often if a game uses AI, I certainly use it for coding, but I think this game's over-usage of it has doomed it early. There are two paths with two different issues. The love path, which I think was the first one, feels like much of the slop HTML you've played a million times before. Find girl, seduce girl through talking to her or giving gifts a thousand times, see gifs. Go to work to make money for gifts, get gift, yadda yadda. I'm sure there's more but I got far too bored trying to arbitrarily guess what the "super" gift is for the girl. Pretty boring implementation of having some corruption power the player can use. There's also the NTR path which might be more interesting. Town's getting corrupt, you walk around trying to find scenes of the girls getting plowed, player acts confused. You can also be the cucker, so I guess there's 3 routes. Trying to progress is a bitch as the tips aren't helpful in the slightest due to the AI writing. The "tips" section gives little actual insight into progressing, only sometimes does the game bother to tell you what to do when choosing an option, and half the time it bugs out. At this point, why bother, I ask myself. Sure, the gallery says there's like 100 scenes for NTR path and 200 for Love but I definitely feel like this is just gaslighting considering I can't get 1 of Sophie's to fire out of her 18. Digging in the files themselves there isn't that many events. Even if I go to get these, the narrative is so weak due to AI that it can't carry the game. I could just dig up the vids in the files, but this game went with a bunch of pornstars we've all seen before so nothing thrilling there. For positives, most of the game works, the UI is very good (might be AI working out well, might be lifted from somewhere else, I don't care) and the music is comfy? There's also a nice bug that lets you grind out stats at 00:00 in your room infinitely. It's not Sugarcube so I don't know how to cheat the stupid grind and I don't care to find out. An autosave is a legit good idea, props to the dev there. I think I'm being a little too harsh on this game but it's been a waste of time. I wish it was good, the idea of this corrupting force messing with the town is good, but the delivery is deceptively shitty. To fix this game would require a lot, considering how much the roots of the problem are entwined in a shitty, AI story slop.
Well thought, there is a lot of possibilities in future. I hope it never gets abandoned 'cause there a bright path ahead. Nice collection of models and videos. Of course there are a lot to improve, but since is the first game from this dude I will give a 5 star for his initiative and planning
gifs break constantly and cause me to have to reload the game, and the story progression makes no sense. its impossible figure out what to do without using the tips. the UI is pretty good though so theres that.
I absolutely cannot get enough of gradual corruption of people and places. The ui, locations, and porn are ready to go but there are a ton of bugs. I do hope the corruption is slowed down and more gradual, that there are more phone messages, and that the AI art is removed. This game is currently the start of an amazing corruption game.
A buggy mess. Ui looks good but that's it. Scenes unlock on their own,gifs fails to load. Progresion hindered because u can't know what to do when. Although from outside it looks promising but needs massives fixes.
Runs poorly for me. Lot of slow menus and click on something and it does nothing the first time. Kept getting an error message for browser memory too. Just feels clunky all around really. Pretty sure I got soft locked once too after getting the phone message went to next lo0cation and nothing. Kinda buggy.
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