Bound Hearts

by Black_Cat

Uncensored Windows Linux Mac Android
Versionv0.4
EngineRen'Py
Released2026-07-22
Updated2026-07-28
LanguageEnglish

You return to your hometown after many years to work as a psychologist in one of the most powerful companies in the country. Surrounded by luxury, secrets, and influential families, you discover that understanding the human mind is not only useful for helping others... Use your new knowledge to get inside the minds of the people around you.​

v0.4 N/A v0.3 -New chapter (+400 renders and animations) -New content to advance the Aurexia Group storyline -New characters added -Bugs fixed v0.2 -sound effects -background music -additional scenes in version 0.1 -additional renders v0.1 Inicial Relase
TribalJOB 2026-06-05
AI-slop writing at its finest If you've spent any time with LLMs, you'll spot it within the first few lines: this AVN was written almost entirely with ChatGPT (or a very similar model). The style is unmistakable: overly elaborate wording, sophisticated vocabulary, long flowing sentences… but zero depth or personality. It looks vaguely impressive at first glance, but it’s completely hollow. The result is painfully flat, dull, and at times borderline cringe. The art is okay, but I didn’t get very far because the writing made it unplayable for me. Strongly not recommended if you care about good writing.
Kosu Lau 2026-05-28
Good game, nice renders, could use improvement in the pacing and must include a more exciting and happening storyline! but so far so good, its honestly too early to judge it but im hoping for the best. Hope the dev continues at a reasonable pace and keep the story in heat, and in the process, us too.
oompaloompaorgy 2026-05-28
So much inconsistency. I tried to push through but there is zero immersion and so many dumb things that it distracts from the actual....... "story"? So the email about the job and starting "today"? Reviewing the email on the plane is fine - but just make up a date. Why "today"? And the flight seems to land in the evening anyway? And he tells his friend he starts tomorrow? At the airport, why do I have to stand at baggage claim when I already have my bag? It's not like a picked up another bag - and the bag I have is on the floor next to me, implying I already had it with me when I walked up to the carousel. What is happening? Even the naming and relationships don't make any sense. When asked about Ruby it asks "what is (my) relationship with her?". Well, my relationship is that I'm her "brother" but if I enter that, it later tells me Ruby is my brother. So what are you asking? What is her relationship with me? Because then it makes sense. Same for Karen. It asks me her name and then relationship, but then addresses and labels her by the relationship? Zero sense. And for the love of something holy, can this guy close his fucking mouth? In a lot of other VNs I'd actually suggest they should move the character mouths more to at least imply they are talking, but this guy is out here catching flys ALL THE TIME. With that face and those lips, not necessary. The brand new car with so many memories after he's been gone for years? Come on, now. The orange juice. Just.... wow. And why do I get an option to take a "closer look" at Karen but then we just don't do that? "All major companies have a department for that." No. All major companies do NOT have psychology departments. That is one of the dumbest things I've read yet. I guess you could maybe say the company just went through some trauma or accident involving it's employees and has brought in some consultants or therapists or something for a short period. But an internal psychology department? No. The other major thing that ruins this for me is all of the fucking narration. And honestly, I can't tell half the time if he's talking out loud to himself constantly (would explain the mouth a little) or if the dev just can't decide on how to indicate a difference between spoken words, thoughts, and a narrator. And some of it doesn't match the images at all (like after you talk to Ruby)... "The phone rested back on the desk as I looked around the room once more" ... and proceeded to show three more frames of this dufus looking at his phone and it never touching a desk. Same in the office, "Noa was leaning against the frame, tablet in hand, expression neutral", except not leaning against anything, no tablet. And WTF is EO Inc that's on the office wall? I thought it was Aurexia? Karen and Elizabeth in the kitchen - literally nothing about them in the narration matched the image, Jesus. And speaking of indicators, nearly every single text color choice is the worst possible option. That's honestly impressive. It's hard to read a lot of it (especially the input text). I'm not sure where else to go with this. I just can't focus on any of the actual content when literally everything feels so disjointed and inconsistent. Details matter. Even in some random VN. I've barely made it out of day 2 and it's a complete mess. I may keep going just to see about a shot at Elizabeth, I just don't know if it's worth the headache. There's some glimpses of potential, I'm just not sure if we'll get to see it.
N0madS0uL 2026-01-14
VERSION: v0.1 SUMMARY: So far so not very good... RATINGS: (out of 5): ⭐⭐ NOTE: The following categories and scoring method are my own criteria and may require more context. Additionally , scoring is based on the state, and what is in the current version and not what may or may not be introduced at a later point. Character (Model) Visuals......... : ⭐⭐⭐ General (World) Visuals........... : ⭐⭐ ⭐ Animation Quality................. : ⭐ ⭐ Character Personality(Persona).... : ⭐⭐⭐ Story & Dialogue.................. : ⭐ Writing & Grammar................. : ⭐⭐⭐ UX/UI, Game Type & Mechanics.......: ⭐⭐ ⭐ Playtime & Pacing..................: ⭐⭐⭐ Music & Sounds.....................: ⭐ Adult Content & Fetishes.......... : ⭐⭐ Average: X of 50 possible points giving a X% rating i.e. X stars. PROS: - See my opinions section for details. Writing seems decent, seems professional and well thought through, reads and is structured well, though I am fairly certain its AI generated dialogue, or passed over by AI... Being able to set other character names and relationship to the MC. LIs look decent and attractive, including the MC who doens't look like a total brat snot nose kid as many AVNs love to do. Opacity setting is nice, but lets be honest its a basic necessity to thanking for something that should be there is kinda silly but thanks anyway since many miss this. CONS: - See my opinions section for details. Interface has a mix of languages, so quality control and some basics are lacking. Plot holes that don't make sense, the MC moving to town to start new job but gets a notification while on the plane on his way to that town for said job...or was this just notification of prior arrangements? Please clear these things to avoid confusion for the reader. Another one, the MC is in a garage, talk about a car from his childhood, and how he recalls it just as it is bla bla bla from years ago? RIGHT? But he is standing next to a brand new Audi RS7-R!!!! This and many more poorly put together scenes...Seriously dev? Read more in Comments. World is very dull, uninteresting and not very fleshed out, like no effort was made to fill the world with "worldly" things... No audio of any kind despite having several options available in the settings for sounds there are none...noice... Animations are slow, vanilla, short and lack any decent angles. UI can use some update on colours, the menu and entering into the dialogue box, the colours dont work well as they are now. Pointless bloat dialogue that means nothing but drives more reading on nonsense e.g. "the phone rested back on the desk as I looked around the room once more." FML who speaks or even thinks like this? Per point on dialogue, its just put together poorly, wrong, bad...e.g. "Don't worry. You don't need to worry about me." Why say this like that, why not just say "Don't worry, I know what I am doing" or "I'll be ok, thanks" why be so WEIRD and unnatural, like the juice Karen drinks thats more plastic prop that defies gravity...*cough Slow burn on any lewd, but what is there happens so fast it makes your head spin, which again points to poor execution of scenes. OPINIONS, SUGGESTIONS & FINAL REMARKS: NOTE: The following remarks are my personal opinions and thoughts, which may provide more context and could be useful to the developer. (Read them or don't) Some oddities, small details like MC getting notifications while on the plane, normally passengers are not allowed to have their phones on unless in airplane mode...minor but something that could easily have been avoided by the MC just narrating why he is there instead of the phone going off in flight...Then the car in garage being an old vehicle from his childhood but its a brand new Audi, instead the old Dodge Charger right next to it should be the one he is feeling nostalgic about! The dev really screwed up with their planning and execution of this AVN. Another point where things are simply done poorly: The reaction of the MC when seeing Trevor, goes from Trevor being playful, the MC loosing his shit, yelling at Trevor, pushing him hard up against his car, Trevor laughs and next slide MC stands next to him and all is fine. That scene entire short scene is such an overreaction on the MCs part it was like getting whiplash. POORLY DONE. Not many renders later, the MC is back at Trevors workshop, where again the narrator goes on about describing the it, again the smell and look of the place...ONCE IS ENOUGH. Script seems checked by AI, its not a bad thing, but sometimes AI seems unnatural, almost like its forcing a "proper" way of telling a story which really makes it feel more formal and stiff than it ought to be. Almost clinical and often sterile. I may be wrong, but it was just a feeling when reading some of the dialogue...There is also too much of this random bloat text floating around... First render of house inside was jarring, the weird design of house interior, a door that opens against a wall, and no this is not an issue with viewing angle, its a shit design. Per point on bloat dialogue, the dialogue like thought or narration is simply too much. You do not need to explain each and every scene, the MC can do a lot of internalizing and can also do much less of it...sheesh The more you play this AVN the more and deeper the bullshit becomes. One almost wants to keep playing it just to see the shit show unravel. I do think that the language and translation to English is an issue for the developer here and it could be a big reason for many of the dialogue issues and they need to get someone with the skills to re-write it. TLDR: This AVN looks fine, visually its not bad OK. But its flow, its logic, how its put together is very flawed and nonsensical, so much so that I want to scream from frustration, maybe more because, SIMPLE things are fucked up so badly, that it ruins what could have been a perfectly decent AVN, even if its been done before countless times. I would love to give this at least 3 stars, but due to the way the plot unfolds, the leaps the writer makes and the inconsistency throughout, I simply can't. Please fix this and you will have a fairly decent AVN.

You might also like