Chainmail Bikini Squadron

by McRibbed_For_Her_Pleasure

Uncensored Windows
Versionv0.25
EngineOthers
Released2026-04-16
Updated2026-04-17
LanguageEnglish

Genevieve was once a proud and righteous paladin, protecting the weak and the fair, she was pious, she was just, until one day a dark figure approached the abbey. He was tall. He was uncomfortably attractive. He carried an aura of lustful despair. This wizard placed a curse upon the fair paladin when she rightly rejected his lustful and downright creepy advances, now every suit of armor she or any of her companions don will transform into impractical, scandalously minimal bikini armor. The only way to break the curse is to climb the evil wizard Fondelmere's depraved dungeon of debauchery and ascend his castle to defeat him at it's peak. Though the castle is as depraved as its master and Genevieve is not handling her sexual awakening with the restraint a paladin normally would.​

v0.25 Shield blocking angle increased 200%, blocks earlier in animation Sword/shield attack speed +15%, halberd poke +5% Fixed Genevieve's shield poopwalk animation bug Satyr Huntress damage timing adjusted, 3D light added to attack Enemies stop moving after death Added patron wall, controls menu, Patreon/Discord links OpenGL fallback batch file for compatibility Removed herobrine v0.20 Major Features: Right-click weapon attacks - Shield blocking and halberd chops Satyr Huntress enemy - Ambush enemy with 2 scenes per character Breast Expansion Traps - Slow you down, disable offhand, boob your screen Scene SFX - Opened your third eye (the stimuleye) with audio smut Knockback system - Enemies get pushed back when hit No more immunity frames - Enemy groups are actually threatening now Improvements: Main menu and options (includes Vsync toggle) Weapon and combat SFX pass Visual upgrades for that retro aesthetic Interact prompts (E to interact, B to blow - that ones a joke and you cannot b to blow yet) Fixed weapon clipping through walls (no more greeting Cthulhu with your weapons slipping into the ether) Redrew Genevieve's zombie scene to current quality standards v0.132 Initial Release
extrabenjerry 2026-04-11
Gameplay: 3./10 CG/H-Content Art Quality: 5/10 CG/H-Content Itself: 2/10 The Good: Fun doom clone with potential to be really good, game kinda feels like a horror game with how dark everything is, two different heroines to choose from with unique art for each defeat. CG is static one image defeat and capture scenes. The Bad: There are two enemy types and 4 CGs in total. It's nothing horrible it's just too early to really talk about quality Overall Take: Would wait to download when more content is available currently there's literally nothing to do other than lose to two enemies on two girls and then delete. Final Score: 2/5
ScrollPast 2026-03-04
This is a retro dungeon crawler, in both a good and bad way. I appreciate how the maze-like level design requires some attention to navigate. It almost tempted me to boot up a drawing program to map out my path. The resource management system isn't particularly complex, but it's balanced well enough to feel engaging. The style is wonderfully retro, and I love the character designs. The combat is too simple currently. Even for a retro game, there needs to be more strategy for me to enjoy playing it. Both the player and the enemy would benefit a lot from having more than one type of attack. Walls of text end up being intimidating, the writing needs to be more efficient with words. Technically this game feels rough . The full screen doesn't really work on my resolution, the game being a small window surrounded by black. There seems to be no audio settings or in-game tutorial. Learning the controls from a txt file in the game folder is archaic in a bad way. But despite the game's faults, I'm excited by how refreshing and unique it feels in this space. So I hope this game continues to be developed, and I will be here to re-review it once it does. [Review of v0.132]
BVFL 2026-03-04
Review for v0.132 So far the game certainly has potential. A charming art style of what is there even if one of the scenes does feel off from the rest of them. But to me the biggest issue the game has is the lack of telling you anything about it. You got to figure out on the fly from just pressing buttons on your keyboard what does anything, what doesn't, and what closes out of the game without any kind of asking if you want to or not. This also to a lesser extent applies to interacting with the level itself be it pulling levers, picking up potions, or what your goal is. The second issue the game has is the lack of reason to engage with enemies outside of seeing H scenes and if you're stuck in a tiny corridor with them. There's no block or parry, the enemies will out damage you if you fight every one of them, and there's no reward for defeating them. They also don't walk as fast as you so there's nothing stopping you from just walking around them.
MidnightKing 2026-03-02
Review for v0.132 Personally this might rate a bit higher for me as I love dungeon crawlers and dig the sort of old school fantasy vibe the game is going with, but objectively I think 3 stars fits here. It's barebones with some promise. You select 1 of 2 characters and are dropped right into the dungeon. One has more health but less lives and hits slower but harder, the other is the opposite. There's a few enemies walking around that swing at you and once you hit 0 health grapple you for a lewd scene, plus a defeat scene when you run out of lives. I think the experience so far can be summed up as neat but falls short. The art is nice, but I found the lewd scene pictures leaving too much to the imagination in almost a frustrating way. I do like how a text scene accompanies the image and characterizes the two protagonists in a way that differentiates there personalities well. That being said I wish the text scenes were a bit more descriptive at points too. Combat is super simple even for a dungeon crawler, and I did get stuck on a lever because I stood too close when I pulled it. Didn't really bother trying to "complete" it, but I did find all the lewd stuff. It's a game to keep an eye on at the least. Could see it being a real banger in time.
ScrowtumusMaximus 2026-02-28
This is highly reminiscent of retro dungeon crawlers like Daggerfall. Not bad at all for a concept showcase. If it is possible (I am not a dev and know nothing about it) I would recommend animations for the scenes. Overall, I had fun.
El Presidente 2026-02-28
I wish to give more but it is not good. it's a first person dungeon crawler, you can chose between the blue haired bimbo and the six pact fitness mommy latina. The only enemies here are zombies and tentacles. The blue bimbos have more willpower, deal more damage but have only 2 stamina, that in this game are lives. The latina have more stamina but less attack and willpower. Enemies will attack and you can only move and attack. It's really that simple, but i find annoying to navigate the dungeon and enemies tend to attack in those few second after you deal the final blow. there are only 4 cg (when you lose a stamina and when game over) and that's it. Another thing i found annoying is the wall of text everywhere. worst in the sex scene after you lose one stamina where you need to wait for an entire wall of text to pop out word by word (at least you can continue). The pixel arts are good but not amazing. Overall is a mid experience, but it can be frustrating if you encounter some bugs like the crystals that block you forcing to restart.

You might also like