Dezato Wasteland
by Midnight-A
2D Game
3DCG
Adventure
Animated
Big Ass
Big Tits
Dating Sim
Fantasy
Groping
Handjob
Male Protagonist
Masturbation
Monster
Oral Sex
Romance
RPG
Sandbox
Turn Based Combat
Dezato Wasteland is a post-apocalyptic RPG set in a desert world plagued by bandits and inclement weather. You are Eizo a scavenger from Rako, a small and boring village lost in the great southern desert. One day you are entrusted with what seems to be a routine job: to find a chip called CZ0. But as nothing is easy in the great desert, everything goes wrong when you realize that the chip is wanted by others. Join the search for Eizo and his allies (beautiful girls) to find the enigmatic CZ0. From ruins to caves, from villages to cities, from oases to wastelands, many will be the places you will go to find your mission.
Screenshots
v0.1.0b
New Content:
New Main Quest: To The North.
New Side Quest: Home Sweet Home.
New Thieves Guild Quests: Hermit's Precious, The Dildo of the People and Buried Treasure.
New Galata H Event.
New Shura H Event.
New Shura Talk Event.
New Region: Baba Valley.
New Town: Nanbun.
New Location: Forest of Souls
New Location: Hermit's Cave.
New Location: Itamura's House
New Location: Okorono Cave.
New Location: Okorono Pass.
New Location: "The Rat's Bag" Store.
New Location: "Black Dog" Armory.
New Location: "The Yellow Belly" Armors.
New Location: Tavern and Inn "Pine Grove".
New Location: Nobusaga's House.
New Location: Nanbun's Bathhouse.
New Location: Nanbun's Dojo.
New Location: Nono Timber Camp
New Location: Heavenly Retreat
New Enemy: Mutant Dog.
New Enemy: Winter Wolf.
New Enemy: Moon Bat.
New Enemy: Giant Hornet.
New Enemy: Giant Red Hornet.
New Enemy: Anaconda.
New "Winter" Sprites for Eizo, Shura, Maika, Hiroko and Akemi.
New "Winter" Busts for Eizo, Shura, Maika, Hiroko and Akemi.
New "Winter" Battler Graphics for Eizo, Shura, Maika, Hiroko and Akemi.
Other:
Some spelling and grammatical errors in the dialogues have been corrected.
Color change for enemy “Mutant Scorpion.”
Bug Fixes:
Fixed a bug in the main quest “A New Device;” that made Gus and Nomura's assistants appear as cultists.
Fixed a bug that displayed party members without their winter outfits in scenes set in Nanbun and Baba Valley.
Minor fixes.
v0.0.9
New Content:
New Galata H Event.
New Hiroko H Event.
New Shura H Event.
New Hiroko Talk Event
New Shura Talk Event.
New Side Quest: Route Under the Sun.
New Side Quest: Echoes From The Past.
New Side Quest: Unexpected Effects.
Three New Settlements to Liberate (Azadi Farm, Nobara Village and Moritomo Farm).
New Location: Azadi Farm.
New Location: Nobara Village.
New Location: Moritomo Farm.
New Location: Gino's House.
New Location: Gino's Basement.
New Location: Gyon Underground.
New Location: Paul's House.
New Location: Paul's Basement.
New Location: Naiva Cave.
New Location: Ancient Radio Tower.
Gameplay:
The availability of items in stores may vary according to a random factor.
Prices of items in stores throughout the Great Southern Desert may fluctuate slightly.
Other:
Some spelling and grammatical errors in the dialogues have been corrected.
Bug Fixes:
Fixed bug that did not show objectives when stealing the "Drifters' Lute".
Fixed bug that prevented Galata H scene 1 from being triggered.
Fixed bug that allowed enemies to “see” through on walls.
Minor fixes.
v0.0.8
New Content:
New H Scene for Akemi.
New H Scene for Maika.
New H Scene for Tamaho.
New Side Quest: Rookie in Distress.
New Side Quest: Cultists on the Prowl.
New Side Quest: Unwanted Occupants.
New Location: Takahara's Beach House Map Added.
New Location: Ino Village Map Added.
New Location: Asaki Village Map Added.
New Location: Abandoned Workshop (3)Maps Added.
New Location: Jin's House (1)Map Added.
New Location: Squatters' House (1)Map Added.
New Location: New Squatters' House (1)Map Added.
New Location: Desert View (1)Map Added.
Gameplay:
New game mechanic: Liberate settlements
Vagrants and squatters can settle in Rako Cave if the player chooses to do so.
A WIP message will now appear indicating that the conversation with one of the girls will be available in future updates.
Other:
Some spelling and grammatical errors in the dialogues have been corrected.
Bug Fixes:
Fixed bug that did not show Akemi's breathing animation in Shura's house.
Minor fixes.
v0.0.7
New Content:
New H Scene for Galata.
New H Scene for Shura and Elsie.
New H Scene for Yuako.
1 Main Quest Added (Elsie).
1 Side Quests Added (Abnormal Signals).
3 Thieves Guild Quests Added (Riku's Lost Statue, Nojino's Treasure and The Lute of Drifters).
Red Factoria Club (3)Maps Added.
Elsie's Hideout (4)Maps Added.
Lost Village Map Added.
Nojino's Farm (3)Maps Added.
Drifters' Camp Map Added.
Takanori Village Ruins (2)Maps Added.
Takanori Underground Map Added.
6 New Weapons.
Other:
New Idle and Click Mouse Cursor
New Battle Transition
Bug Fixes:
Fixed bug that caused Gyon gang members to spawn during the day (Gangs in Gyon Quest).
Fixed bug that when losing against Elsie (0 HP) the game ended.
Fixed bug that when defeating Elsie in Red Factoria, the mission did not end correctly.
v0.0.6
New Content:
New H Scene for Shura.
New H Scene for Hiroko.
New H Scene for Akemi.
1 Main Quest Added (A New Device).
3 Side Quests Added (Freeing The Cat, Freedom For The Pervert, Separate Roads, Broken Ties).
3 Thieves Guild Quests Added (Statue of Tao, The Golden Chest, Tobias's Silver Necklace).
Akemi's House Roof Map Added.
Rako's Fortress (3)Maps Added.
Kimura's Thieves Guild Map Added.
Gyon's Warehouse Map Added.
Tao's House 2nd Floor Map Added.
Tobias's House (2)Maps Added.
Drug Den (4)Maps Added.
New Galata's Bust.
New Hiroko's Nude Busts.
New Non-H Akemi event.
Gameplay:
Now you can change party member's names.
Adding more loot in general (Presents for the girls, scrap, spare parts, etc).
Bug Fixes:
Fixed bug that prevented healing team members in Shura's Apartment.
Some minor bugs fixes.
v0.0.5
New Content:
2 Main Quest Added (Enter Kimura and Rescuing Masako's Men).
4 Side Quest Added (Adam's Oasis, Lost Caravans, Thugs and Food, The Missing Thong).
Kimura Map Added.
Kimura's Undercity Map Added.
Kimura's Inn (2)Map Added.
Kimura's Weapon Store Map Added.
Kimura's Armor Shop Map Added.
Kimura's Item Shop Map Added.
Kimura's HQ (2)Map Added.
Kimura's Dojo Map Added.
Kimura's Bathhouse Map Added.
Akemi's House (2)Map Added.
Paco's Slave Camp Map Added.
Oasis of Rama Map Added.
Gyon-Kimura Route Map Added.
Towa's House Map Added.
New Human and Beastman Sprites Added.
New Party member Akemi, the gunslinger.
New Party Member: Akemi.
New Akemi's Bust.
New Masako's Bust.
New Dialogue with Shura.
New Dialogue with Maika.
New Dialogue with Hiroko.
New Dialogue with Akemi.
New H Scene with Hiroko.
New H Scene with Shura.
New H Scene with Maika.
Gameplay:
Replay Scenes (Dreaming mode).
Breathing Effect to some Character's Bust.
New Tramp Chest.
Hour show when you sleep.
Other:
New Ko-fi button for support Dezato Wasteland.
Bug Fixes:
Some minor bugs fixes.
v0.0.4
New Content:
3 main quest added.
1 new H scene to Hiroko (Dojo).
1 new H scene to Shura (Gyon's Bathhouse).
1 new H scene to Maika (Shura's Apartment).
Gyon's Dojo map added.
Tongu's Masion map(3) added.
Abulo's Camp map added.
Serpent's Camp map(2) added.
Gyon Bathhouse map added.
Kimura mad added (WIP).
Some new sprites for new characters.
Added text labels in Gyon and Rako locations.
New Main Character's busts.
New Shura's busts.
New Maika's busts.
Gameplay:
Maika 1st scene REVISED.
Improved pocket watch. Now also shows the date.
Bug Fixes:
Some minor bugs fixes.
v0.0.3
New Content:
2 main quest added
2 new side quest added
1 new scene to Shura (Club)
1 new scene to Maika (Gyon's Outskirts)
1 new scene to Hiroko (Bathroom)
East Canyon maps (3) added
Blind Man Caverns maps (3) added
Gyon Militia Guard HQ maps (2) added
Moko's House map added
Tao's House map added
Ugo's Camp map added
Some new sprites
All new art available in the in-game gallery. (Unlockable)
Gameplay:
Hiroko busts added
New Shura bust
New Player bust
Some gameplay mechanics updated
Bug Fixes:
Multiple corrections to the Spanish translation
Some minor bugs fixes
v0.0.2b
Bug Fixes:
- Fixed bug that made you return to the previous scene
during a battle if you had activated a Stealth Box.
v0.0.2
New Content:
1 main quest added
7 side quest added
1 new scene to Shura (bathroom)
1 new scene to Maika(bathroom)
2 new scene to Elsie (bathroom & bedroom)
1 new scene to Tamaho (house)
Overworld map added
City of Gyon maps (9) added
Armor shop map added
Weapon shop map added
Items shop map added
Red Factoria club map added
Gyon trade office map added
Elsie' residence map added
Lee's house map added
Clarke's house map added
Tamaho's shack map added
Odama village map added
Craft workshop added
Endless Caves Outpost map added
Endless Caves 1st floor map added
Gameplay:
2 crafting table (Armor shop & Weapon shop)
Elsie busts added
Risa busts added
Tamaho busts added
Some gameplay mechanics updated
Bug Fixes:
Some minor bugs fixes
v0.0.1
Initial Release
The game is terrible. It's as empty as can be. I played for several hours but only managed to complete 3-4 missions and took part in 20 identical battles. The rest of the time was spent drearily wandering around empty locations. I wonder if the game's creators ever tried playing it themselves? Did they really enjoy running through the same area twice or even three times? What's more, the game has a dull reward system; you don't get anything except money. Even bosses only drop money. Maybe the situation will change over time, but I didn't have the patience to play this boring game.
I wanted to like it because of the girls and the setting, but even with the admirable editing the Rpgm clunkiness kills it for me. The world is nice but too big with a bad quest tracker and no tp, combat is meh. The writing can be good or average at times. If this was a VN with a more character driven story it'd be a gem
[v0.0.5] I want to like this game. A lot. Character designs are great, visuals on the town, the UI, and overworld are great. Gyon, which is designed to be a large and confusing city, manages to be that, while being pretty straightforward once you figure out the town layout. I like the main character and I like the theme of the game overall. It's all very high quality and high effort. But, I'm always getting kicked down every time I really start liking the game. While not as bad other RPGM games of this kind, there's still some of that RPGM jank around, breaking the game down if you happened to wander in to the wrong area at the wrong time and sequence breaking the game and possibly bricking the run, or a monster not taking it's turn in combat and soft locking the game. Character personalities are very bland and I found there wasn't really any trait to latch on to with any character. Even while fast forwarded, combat is slow, meticulous, and often times encounters feel too saturated. Worst of all, and the main reason why this game is a 3/5 is how bad the quest tracker is. This is the kind of game where you pick up 3-7 quests in one batch, then go out and try to do as many as you can in one go, so little details given to you through dialogue is easily lost. A good quest tracker would help here, but this one almost worthless. The quest tracker would you where you need to get rent from a guy, but it turns out you need to be in the area at night, and he's in an alley, not even in a house that he's paying rent for. Or the main quest of the game telling you to "find a village far away" and the quest doesn't even tell you which direction you should be looking in the gigantic desert overworld map that you move veeerrry slowly in. Or a quest telling you to return to the NPC you picked the quest up from, and I don't even have the faintest clue on how to find her again. All of this leads to so much time wasted wandering around trying to find out where you need to be. If this quest tracker issue alone was resolved, I feel this game would be a 4.5/5 (5/5 rounded up). TL;DR: A fantastically high effort high quality RPGM game marred by a quest tracker written and/or translated so poorly, you'll have no idea what you're supposed to be doing, which makes you waste a bunch of time wandering around.
I think there's a really good base here, but it definitely needs some work. Very similar to the first 2 fallout games in that it's a zany post apocolypse setting, the dialogue has personality for sure and the renders are v good for koikatsu(which I'm not usually a fan of). Combat is fine, which is more than I can say for most rpgm games, and I like the ui a lot. It is a bit buggy, clicking to move during transitions to cutscenes can break the game, and this game desperately needs sound. A soundtrack, more ambience, anything. A final minor point is that the English isn't perfect and it needs some editing. It's rough around the edges but shows a lot of potential, and if the developer can improve these aspects and make good on initial promise I think this can be a v good game.
Updated Review for v0.0.6 Returning to this game over a year later, I'm sad to say it's losing me a bit. In a way it feels a little criminal to give this three stars, since in the world of lewd RPGM games specifically it's really not the worst I've played. But my issue with this game is that it's coming up just short in most aspects, stopping it from reaching that "good" status. After sinking some hours into it, I ended with a feeling of boredom more than anything else. There is effort going into the game for sure. The style almost feels reminiscent of Fallout games. Post apocalyptic setting aside, it's a bit more exploration and quest driven as opposed to constantly moving through a big story. You have an overarching quest that even pushes you to explore essentially. There's a nice amount of attention to detail in the world, and just a lot of little details in general that all add up into a fun experience. Gets you immersed pretty easily. I have no problems with the setting. So the world does inspire you to want to delve into it, but once you do is where the problems start appearing. The writing is the first area that falls short. In a way it seems like the dialogue is intentionally dialed back in favor of the RPG stuff, but I think there just isn't enough of it because of that. Girls have an affection system, and the only time you really sit down and interact with them is after triggering events from reaching certain levels of it (dislike having to spam gifts btw). These events often play at as little, admittedly cute, dates where you either have some lame flirting or a lewd scene and usually ends right after. None of the characters go deep enough for me to really be attached to them. You really spend most of your time doing quests. Problem there is even ones that could be interesting end up feeling, for the most part, like filler. Go kill animals in the mine. Go deliver this letter. Go talk to these three guys. Go kill these bandits. etc etc. Maybe you'll get a cool reward or find some nice loot? Nope. Here take some money and find ANOTHER consumable. I could get past it if the quests had some interesting writing going into them, but they mostly don't. I'm going to use one of the main quests as an example. You end up in an underground android base to find a code. After bringing your party into it, the MC decides "actually I'm gonna do this solo you guys just stay here" which turns it into a stealth mission basically. Since if you get caught by robots, now you're in a solo fight and just get your ass kicked. You run past all the patrols, end up getting the code, and then walk out. That's it? That's it. Nothing to find, no boss to beat, no lore to hint at anything going on with these strange robots, or just anything that would peak my excitement really. Though to be fair the very end of the quest has a sort of tease that gets you thinking. It's not 100% bad, but most of it is boring. As for other general parts of the game it's still the same deal. Sex scenes are short with some relatively basic animations (lots of clipping). Exploring feels kind of pointless when you can sequence break and mess up a save. The quest log often doesn't give enough detail. With how expansive the map is, it needs a fast travel. Translations aren't the best. Combat, another frequent aspect of the game, felt like a slog. I wasn't the most kitted out but with some of the better weapons, a full party, and being around level 9, bandits both slightly above and below my level are still wiping me. I suppose the solution is to spam health items? I didn't experiment too much. But there's not a ton of variety to experiment with in the first place. I think this game really does want to be a fun RPG more than a strong narrative driven experience. I think that's great. But the RPG elements themselves are just a bit too lackluster to make up for the lack of compelling writing. The game has a really nice foundation, but that foundation really needs to be built upon in most areas.
I enjoyed playing your game and I think you have done a great job creating an immersive and engaging experience. However, there are some aspects of the game that I think can be improved. Here is my feedback: The game world felt empty and lifeless, even though there were many NPCs around. Maybe you can add more environmental details, sounds, or interactions to make it more lively and realistic. The game lacked music in the background, which made it less immersive and exciting. Maybe you can add some rock or punk metal themed songs that suit the setting of the game. The UI was not user-friendly and intuitive. It was hard to navigate through the menus and options, and the sound effects were annoying when switching between dialogues. Maybe you can redesign the UI to make it more simple and elegant, and use a soothing sound for the dialogues. There was no map or indicator to guide me through the quests or locations. I felt lost and confused most of the time. Maybe you can add a map feature or a quest tracker that shows me where to go and what to do next. The dialogues were hard to follow because the MC’s frame was always on the screen and the names were not clear. I could not tell who was talking at some points. Maybe you can change the MC’s frame depending on who is talking, or use different colors or fonts for the names. On the other hand, there were also some things that I liked about the game: The MC was interesting and his banter with the girl was quite amusing. The other characters in the game had good dialogues and personalities, and the story was not bad. The fights were decent and challenging, but I would like to see more bosses in some areas. I hope you find this feedback helpful and constructive. I look forward to seeing more updates and improvements on your game. Keep up the good work!
You might also like
Peasant's Quest
Tinkerer
v4.01
A Struggle with Sin
Chyos
v0.6.2.0
Subverse
Studio Fow
v1.2.01 DLC
Divided: A Story of two Lovers
MochingMochi
v0.21
Oppai Odyssey
Cryoxxx
v0.5.1q
The Legend of the Sword
Alexgamesandso
v0.1
Of Lust and Pride
Young Griff Games
v0.55
Aurelia
Mirthal
v1.0.1
Footprints of Yuusha
H&Stock
Final
Dungeon with Girl
tadatada stupid
2024-09-13