Doghouse

by Mama Bunny

Uncensored Windows
VersionDemo P1
EngineRPGM
Released2025-12-20
Updated2025-12-27
LanguageEnglish

About Doghouse

Doghouse is an adult RPG Maker horror game by Mama Bunny, presented with 2D animated 3DCG visuals and a sci-fi tone. The story follows two male protagonists: a detective looking for his vanished wife and daughter, and an ordinary boy dragged into a family forest trip. Their paths meet in the Secret Village, an isolated town controlled by a strange religion. What starts as confusion becomes a survival struggle, with time itself used as a weapon. The two are separated in space and time, yet remain connected.

This is the Demo P1 build, released on December 20, 2025 for Windows in English, with no censorship. It is a demo, not a finished release. The latest changelog says the demo covers the beginning of the detective’s story and adds Graphics Settings. These settings offer four modes from Low to Ultra to improve engine performance, helping lower-end PCs run better. Ultra is described as giving the largest performance boost, though it may not work perfectly.

Developer's description

There is an unspoken truth buried deep in the human mind: Every action we take ripples outward — creating unseen consequences, invisible chains of cause and effect. Doghouse begins as a simple story, but it soon entangles the lives of two strangers — and their families — in something far darker. One is a detective searching for his missing wife and daughter. The other, an ordinary boy with a troubled home life and a strange bond with his sister, is dragged into a family trip to the forest. Spoiler Their paths cross in a place known only as the Secret Village — a town isolated from the world, consumed by an enigmatic religion that has seized spiritual control over its people. What begins as confusion becomes a desperate fight for survival... and something more. Though they arrive at the same time and place, fate quickly tears them apart — not just in space, but in time itself. With no real weapons, no clear allies, they must face something far more dangerous. Their enemy wields the most terrifying weapon of all — time . Will they survive, or be forced to sacrifice everything? Will they fight evil... or join it? They will never meet. They will never speak. But they will know each other. When the siren wails... they must choose. Welcome to the Secret Village. Welcome to Doghouse .

Download Doghouse Demo P1

Changelog

Demo Part 1 What’s in the demo? – The beginning of the Detective’s story. Honestly, while working on the demo and trying not to reveal too much while still giving a proper taste of the game, I kind of got lost. I started reinventing the wheel. I got caught up creating new plugins, new features, and a lot of things the game honestly could survive without. From my perspective, the most important addition is the Graphics Settings feature. In practice, it boosts the engine and forces it to run at higher performance levels. This feature works really well - thanks to it, you can play even on a potato PC. All you need to do is select the right option in the settings menu. There are four modes available, from Low to Ultra . Ultra doesn’t work great, but it gives the biggest performance boost. That said, I recommend using High . What else? Well… at some point I focused so much on mechanics that I forgot what the demo was actually supposed to represent. Because of that, the content is fairly modest and ended up being more of a tech demo. Still, that’s something. The project isn’t standing still. Doghouse is moving forward, although because I spent so much time on the technical side, the overall experience suffered a bit. Especially since I now have to port all these nuances into the main project, which gives me another month of reworking certain aspects of Part One. Soon, a test version will be available. This will allow me to check whether dump files are working properly. In that version, the full prologue and both scenarios will be available - but in a heavily trimmed-down form. Thanks to the test version, I’ll be able to get solid feedback on whether the planned mechanics actually work. What will the test version focus on? DLC integration Save file migration - since saves from each part will be importable into the next one to preserve progress Animation stability and follower characters Old Changelogs 1.2.9 C-fix - added some random interactions with characters at home - added support for controllers (partial) [Note - Gamepad support tested on DualSense. The compatibility of other gamepads is unknown.] + added ability to map gamepad buttons + added ability to map keyboard buttons - added Bathroom / wall hole (difficulty level: Doghouse) [placeholder for future updates] - added Storage room / wall hole (difficulty level: Normal, Hard) [placeholder for future updates] - cleared main menu / options moved to "The Book of Perversions" (at MC bedside): + Taboo modes + Bloodline + Exclusive Keys 2.0 - solved bugs: + food disappear too fast + the zombies couldn't kill + stress bar doesn't show change in stress level (the problem may still occur) - added new sound effects - the Doghouse theme license was purchased thanks to backers on Patreon - sleep and nap options have been added + third day (ReZombies) - meeting with Mrs. Tamara possible only in the morning + added option to skip meeting with Ms. Tamara - added the ability to take screenshots with F11 - the game will generate a file that can be sent to the developer, if an error occurs - time of day removed: afternoon + all home events with Tina and Bella on afternoon - improved day and night system - tutorial removed from the menu - improved economy and probability of finding resources - improved game saving and loading - removed several scenes because they were embarrassing (in my opinion) - [d-fix] will add deleted scenes created anew - added unnecessary but nice transitions + Affection levels (version 1.2.9c): - Madame Rysa: 1 - Beatrice: 0 - Amanda: 1 - Lola: 1 - Scarlett: 1 - Mrs. Tamara: 2 - Caroline: 2 - Bella: 2 - Tina: 1 - (Supporters) Amelia: 1 ------------------------------------------------------------------------------------------------------------- 1.2.9 B-fix - fixed minor bugs with HUD - added 2 new animations - Luc-Y attack revised (need more time until the next attack occurs) ------------------------------------------------------------------------------------------------------------- 1.2.9 A-fix - 2 new phone backgrounds - Amanda's introduction changed - Dante's Emporio introduction changed - re-converted animations (few) for better performance - minor changes made to Bella's introduction - major gameplay fixes ------------------------------------------------------------------------------------------------------------- 1.2.9 #Orbs to collect: 90 [Detective] - 18x OrbBoxes 25 [Boy] - 5x MiniOrbBoxes #SYSTEM & TECH - added the ability to move in 8 directions - added Bloodline activation in-game menu - added Taboo modes menu [will be changed soon for easier selection] - added Detectives Skill Tree [W.I.P.] - added in-game tutorial for each map that requires it - added multiple details in the world for immersion [documents, etc.] - added mini-menu at start of game [art style + difficulty level] - added progression system for each character + interaction menu - added stress system + HUD - added HUD = times of day - added continuous pursuit system [Luc-Y] - added crafting system - added visualization of injuries - added information about additional content in the start menu - 5 new maps + 16 interiors - added improved search system for resources / racks / dumpsters / backpacks / zombie bodies #CONTENT & THE REST - visually enhanced all in-game pictures [animations may still differ] - 5 new [orb] pictures - 1 new McKenzie file - 6 new characters - 15+ new scenes / animations #UPDATED / CHANGED - Boy Intro [bug fixes] - Detective mini-tutorial - Detective Intro [minor changes] - added introduction of each character - added option to skip the chase scene #ADDITIONAL CONTENT FOR PROJECT SUPPORTERS ONLY -opportunity to visit future update locations [monastery][not changed since 1.2.7] - additional dialog option with Tina - new character in the town ------------------------------------------------------------------------------------------------------------- 1.2.7b New key mapping: + Hide text box - While talking to characters - [RIGHT MOUSE BUTTON]. - While interacting with the environment - [SPACEBAR]. [SHIFT] is no longer used to hide text! #SYSTEM & TECH - (none) #CONTENT & THE REST (random order) - All scenes have been updated ("Young Betty" scene removed!!) - Added [Exclusive Keys 2.0] - works now #finally Bugfix: - Hide [text box] with Spacebar (Fixed a bug with key mapping) - Animations should work now ++++ - Fixed dark screen after animated scenes - Preloader performance fixed Known bugs: - There is a slight clipping when changing animated scenes. This problem will be solved in version 1.2.9 Version 1.2.7a #SYSTEM & TECH - downgraded nw.js framework (+ stability & performance) #CONTENT & THE REST (random order) - All scenes have been updated - Added some images - Added [Exclusive Keys 2.0] Bugfix: - Animations should work now (Video plugin changed) ------------------------------------------------------------------------------------------------------------- 1.2.7 #SYSTEM & TECH - the game files have been updated - the game engine has been updated (last time - I promise!) - nw.js framework has been updated - "save game script" has been updated - added script to improve animation performance + /play /skip /etc. - added command for synching the FPS of monitors with higher FPS rates (default ON) - Added updated preload script - etc. (definitely something I forgot to mention) #CONTENT & THE REST (random order) - Each character receives (attention!!!) 20 batteries at the start of the game - boy's path unlocked - boy's story introduction added - added computer mechanics - updated (side) characters appearance - updated bonuses (detective) - added bonuses (boy) - added x7-H animations (boy & detective) - all scenes have been updated (boy & detective) - the first meeting with Betty has been updated and new scenes have been added - boy's entire beginning has been updated - x7 bonus images added (boy) - updated (hard-update) boy's mom appearance - added the ability to explore after completing the 1.2.7 update (boy & detective) (supporters only!) - so many things have been added and changed that I don't want to type this (she is lazy) - new map added (boy) - New McKenzie video to find (detective) - etc. (definitely something I forgot to mention) #UPDATED / CHANGED - added "skip" on "the beggining screen" - the warning screens were rearranged and their appearance was unified - Improved main game screen - added a choice of game art styles 2D or 3D (it's a placeholder for now, but the script works) - updated the character selection screen - added the ability to skip character's introduction - etc. (definitely something I forgot to mention) ------------------------------------------------------------------------------------------------------------- 1.2.5 (Patreon Preview) + Many changes in game mechanics + Revised gameplay design + Extended intro for Detective + Preview of last available version with 3d images ------------------------------------------------------------------------------------------------------------- 1.0.1 (completed) + Short story beginning for the Detective + Fixed several bugs + New [se] ------------------------------------------------------------------------------------------------------------- 1.0.1 (early) + Added exit button to [Adult warning]; + Changed continue button and added exit button to [Sensitive content]; + Added additional information screen; + Added character selection [Boy only available for supporters up to version 1.0.2]; + Added Pre-intro for both MC's; + Added full intro [Boy]; + Changed intro [Detective (some improvements)]; + Added story beginning [Detective (open world introduction]]; + Changed main menu [simple]; + More sound effects; + Added a simple shooting system; + Added a life bar; + Added [Continue] button to main menu; + Added simple crafting system / resource box / bag capacity; + Added ability to save the game; + Added HUD [works in real time]; *battery [shows status]; *flashlight [on/off]; + Added fog [test]; + Characters that were created from scratch [you will meet them in game]: (detective path) + Detective + Detective's Daughter + Detective's Wife + Stranger Woman (boy's path) + Boy + The boy's father + The boy's sister + Boy's mom + Nun + Lost woman + New animation method implemented Images: +250 Animations: +8 ------------------------------------------------------------------------------------------------------------- Demo - Playable teaser + First release

Player reviews

Player rating 1.0 / 5 · 20 ratings
Written reviews 20 · avg 1.2★
Positive (4–5★) 0%
Latest review 2025-12-30

What players say

Eighteen of twenty reviews gave one star, citing paywalls and bugs.

5★ 0
4★ 0
3★ 1
2★ 1
1★ 18

Players like

  • Original premise and story
  • Basic horror atmosphere and tension
  • Some mechanics work properly

Common complaints

  • Most content hidden behind paywalls
  • Very short with little playable content
  • Bugs and poor visibility

Best for players who tolerate paywalls for an original horror premise.

Summarised from 20 written player reviews.

International 2025-12-30 ★★★★★
Buggy Trash, with all the content locked behind a paywall. The game and dev are insulting bad and scummy. Maybe if if this wasn't a big findom milking scheme, it could be good. But there's been negative progress over 5…
pta_madre 2025-12-28 ★★★★★
Ladies and gentlemen, it's that time of year again when "Jura," "Two Jura," "Mama Bunny"—or whatever alias this developer is using now after repeatedly scamming people and rebranding their accounts, networks, and pages—releases yet another version of the same old…
Youneedtopee 2025-07-24 ★★★★★
Good thing trash games and trashy devs didn't get a proper review, I tried playing it on pc and it sucked fr it sucked, I don't like playing on pc rather I play on Android, but this game is not…

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