Dragon Mahjong Adventure "A Room Where You Can't Leave Without Sex"
by Hypnosis Institute
Versionv26.01.27
EngineOthers
Released2026-01-27
Updated2026-04-09
LanguageJapanese, English, Chinese, Korean
2D Game
2DCG
Adventure
Ahegao
AI CG
Anal Sex
Big Ass
Big Tits
Censored
Cheating
Creampie
Groping
Group Sex
Humiliation
Male Domination
Male Protagonist
Oral Sex
Parody
Sex Toys
Titfuck
Vaginal Sex
Virgin
When I was a child, gripping a controller in front of a CRT screen. Companions I met along my journey of adventure—cute, lovable allies. A priest. A mage. A martial artist. A dancer. A princess. —They were cute, weren’t they? Beyond the pixel art, there really were “girls” there. The gentle smile of the priest who healed us. The bewitching eyes of the mage as she chanted her spells. The sweat-dampened skin of the martial artist as she threw her punches.
Screenshots
2026/01/25 Updated v1.6.0
Bug fixes
We have responded
to bug fixes with user feedback Greatly improved the
tempo of the game We have greatly improved the tempo of tsumo and tiles during
mahjong games.
- Chirping cut-in display time: 800ms → 200ms (75% reduction)
- Inter-turn delay: 500ms → 150ms (70% reduction)
- The overall game tempo is about 4x faster
### 2. Improvement of Dora display Dora display tiles are now easier to see on
the Wa screen.
- Display the front tile with a gold frame
- Display the tile with a purple frame
- Arrange
it in an easy-to-read section separate from the role list
### 3. Duplicate bug fix for Dora and back Dora Fixed a bug where
Dora and Ura Dora became the same tile.
- The Dora display tile and the back Dora display tile are always different tiles
### 4. Enhancement to the effect of the Dora Luck Stat The
effect of the player's Dora Luck stat has been enhanced.
| Dubry not implemented | Added 'double_riichi' role, added 1st round reach judgment |
| Ron 4 Dark Inscription Error Judgment | Ron 4 Dark Engraved Established Even Except for Single Rider | Fixed to Only Wait for a Single Rider with Long Time with Four Dark Mark Judgment || Three Dark Engraving Not Judged | Dark Can is isOpen=true | Misunderstand isOpen flag is false || Authentic Addition | Add 'consecutiveWins × 300' to the sum score || Release Friten after screaming | Friten flag set with screaming processing | Maintain the Friten Flag even after the cry || Trophy disappears | Permanent storage + migration implementation || Skip undressing phase | Display all stages in order before VN transition ||| Encounter increase timing | Move after the game ends || Boss Rush resume error | || No table display |
| Gallery transition destination adjustment | Hide the kan tiles → add information (5 places) |
2026/01/14 Updated v1.5
Bug fixes
Implemented the R18 VN scenario in gallery mode. You can view it in
gallery mode.
Fixed bug
1. Red Dora is also double counted as back Dora
Symptom: When you have a red Dora, the number of Dora is displayed
higher than it actually
Cause: The countDora function in yakuChecker.ts was counting
the red Dora when calculating the Dora
Fix file: src/logic/yakuChecker.ts
2. Hidden bar options are broken at the bottom of the screen and cannot be seen
Symptom: In a situation where dark bars can be hidden, the selection UI is displayed at the bottom of the screen and is cut
off
Cause: The CSS of .ankan-options was
placed under the hand in relative position
Fix file: src/components/MahjongBoard_v2.css
3. Saving / Loading Boss Rush resets progress
Symptom: After defeating an enemy in Boss Rush, if you save and return to the title and resume, you will have
a rematch with the same enemy
Cause: handleContinue did not
transition to the correct screen according to the stat
Fix file: src/components/BossRushSelect.tsx
4. Boss Rush state leaks into normal mode
Symptom: After saving Boss Rush and returning, when you start a normal game, it ends immediately without playing mahjong and goes into
boss rush mode
Cause: bossRushStore.isActive was not
reset at the start of normal game
Fix file:
- src/stores/bossRushStore.ts - added pauseBossRush()
- src/App.tsx - Call
pauseBossRush() at the start of normal game
5. The maximum level notation in the strategy information is incorrect
Symptom: The maximum level is displayed as 99 in the strategy information, but it is actually 100
Fix file: src/i18n/locales/en/strategyGuide.ts
Fix contents: The maximum level is 99 → The maximum level is 100
6. Freeze at the end of the East Wind Battle (high frequency) Symptoms
: Freezes
when the East Wind Battle ends normally (4 stations completed), not Tobi Frequency of
occurrence: Reported
3 times a day
Cause: Transition is skipped by button click during level up modal display and does not
retrigger after the modal is closed
Fix file: src/components/MahjongBoardV2.tsx
7. Voice settings preview does not stop
Symptom: When I start watching in Settings → voice settings, the audio does not
stop even when I close the settings and return to the title
Cause: When the component is unmounted, the playing audio element did not
stop
Fix file: src/components/VoiceSettings.tsx
8. All tiles are not displayed on the reconciliation screen
Symptom: All tiles at the time of reconciliation are not displayed and cannot be seen
even if you scroll
Cause: .winning-hand-tiles are set to flex-wrap: nowrap and protrude
when there are many tiles
Correction file: src/components/ResultScreen.css
2026/01/11 Updated v1.3
Bug fixes
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