Dragon Mahjong Adventure "A Room Where You Can't Leave Without Sex"

by Hypnosis Institute

Censored Windows
Versionv26.01.27
EngineOthers
Released2026-01-27
Updated2026-04-09
LanguageJapanese, English, Chinese, Korean

When I was a child, gripping a controller in front of a CRT screen. Companions I met along my journey of adventure—cute, lovable allies. A priest. A mage. A martial artist. A dancer. A princess. —They were cute, weren’t they? Beyond the pixel art, there really were “girls” there. The gentle smile of the priest who healed us. The bewitching eyes of the mage as she chanted her spells. The sweat-dampened skin of the martial artist as she threw her punches. ​

2026/01/25 Updated v1.6.0 Bug fixes We have responded to bug fixes with user feedback Greatly improved the tempo of the game We have greatly improved the tempo of tsumo and tiles during mahjong games. - Chirping cut-in display time: 800ms → 200ms (75% reduction) - Inter-turn delay: 500ms → 150ms (70% reduction) - The overall game tempo is about 4x faster ### 2. Improvement of Dora display Dora display tiles are now easier to see on the Wa screen. - Display the front tile with a gold frame - Display the tile with a purple frame - Arrange it in an easy-to-read section separate from the role list ### 3. Duplicate bug fix for Dora and back Dora Fixed a bug where Dora and Ura Dora became the same tile. - The Dora display tile and the back Dora display tile are always different tiles ### 4. Enhancement to the effect of the Dora Luck Stat The effect of the player's Dora Luck stat has been enhanced. | Dubry not implemented | Added 'double_riichi' role, added 1st round reach judgment | | Ron 4 Dark Inscription Error Judgment | Ron 4 Dark Engraved Established Even Except for Single Rider | Fixed to Only Wait for a Single Rider with Long Time with Four Dark Mark Judgment || Three Dark Engraving Not Judged | Dark Can is isOpen=true | Misunderstand isOpen flag is false || Authentic Addition | Add 'consecutiveWins × 300' to the sum score || Release Friten after screaming | Friten flag set with screaming processing | Maintain the Friten Flag even after the cry || Trophy disappears | Permanent storage + migration implementation || Skip undressing phase | Display all stages in order before VN transition ||| Encounter increase timing | Move after the game ends || Boss Rush resume error | || No table display | | Gallery transition destination adjustment | Hide the kan tiles → add information (5 places) | 2026/01/14 Updated v1.5 Bug fixes Implemented the R18 VN scenario in gallery mode. You can view it in gallery mode. Fixed bug 1. Red Dora is also double counted as back Dora Symptom: When you have a red Dora, the number of Dora is displayed higher than it actually Cause: The countDora function in yakuChecker.ts was counting the red Dora when calculating the Dora Fix file: src/logic/yakuChecker.ts 2. Hidden bar options are broken at the bottom of the screen and cannot be seen Symptom: In a situation where dark bars can be hidden, the selection UI is displayed at the bottom of the screen and is cut off Cause: The CSS of .ankan-options was placed under the hand in relative position Fix file: src/components/MahjongBoard_v2.css 3. Saving / Loading Boss Rush resets progress Symptom: After defeating an enemy in Boss Rush, if you save and return to the title and resume, you will have a rematch with the same enemy Cause: handleContinue did not transition to the correct screen according to the stat Fix file: src/components/BossRushSelect.tsx 4. Boss Rush state leaks into normal mode Symptom: After saving Boss Rush and returning, when you start a normal game, it ends immediately without playing mahjong and goes into boss rush mode Cause: bossRushStore.isActive was not reset at the start of normal game Fix file: - src/stores/bossRushStore.ts - added pauseBossRush() - src/App.tsx - Call pauseBossRush() at the start of normal game 5. The maximum level notation in the strategy information is incorrect Symptom: The maximum level is displayed as 99 in the strategy information, but it is actually 100 Fix file: src/i18n/locales/en/strategyGuide.ts Fix contents: The maximum level is 99 → The maximum level is 100 6. Freeze at the end of the East Wind Battle (high frequency) Symptoms : Freezes when the East Wind Battle ends normally (4 stations completed), not Tobi Frequency of occurrence: Reported 3 times a day Cause: Transition is skipped by button click during level up modal display and does not retrigger after the modal is closed Fix file: src/components/MahjongBoardV2.tsx 7. Voice settings preview does not stop Symptom: When I start watching in Settings → voice settings, the audio does not stop even when I close the settings and return to the title Cause: When the component is unmounted, the playing audio element did not stop Fix file: src/components/VoiceSettings.tsx 8. All tiles are not displayed on the reconciliation screen Symptom: All tiles at the time of reconciliation are not displayed and cannot be seen even if you scroll Cause: .winning-hand-tiles are set to flex-wrap: nowrap and protrude when there are many tiles Correction file: src/components/ResultScreen.css 2026/01/11 Updated v1.3 Bug fixes

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