Dungeons of Desire Reworked
by Fat Rooster
2D Game
Animated
Combat
Creampie
Female Protagonist
Monster
Oral Sex
RPG
Sex Toys
Titfuck
Vaginal Sex
A Dungeon Crawler. Dungeons of Desire now features a new protagonist (although Beth may make an appearance as an NPC,) and an all new original soundtrack made by the first additional member of the Fat Rooster team.
Screenshots
v0.3
New Feature: World Map
Plot your course through the world of Dungeons of Desire. Randomized text events will appear, prompting you with decisions and reactions. Your choices could be impacted by your character's stats or available equipment, allowing for more thoughtful and dynamic decision making. This build features the first area of the game; The Outer Walls.
New Feature: The Inn
From the world map, you may pass through an inn. At the inn you may talk to an assortment of characters, or rent a room to stay in, and perhaps invite a guest to join you for the night. The Danger meter does not progress while at the inn, so feel free to stay as long you'd like.
New Feature: Relationships
Some characters at inns or in dungeons, have a persistent relationship with you. Flirt, chat, or give gifts to suitors in order to improve your standing with them. Building relationships unlocks special perks and favors, as well as special scenes to unlock in the gallery. Relationships do not reset between runs, and will function as a form of permanent progression.
New Feature: Gallery Mode
I'd like to have included this sooner, but it's finally here! Animations witnessed in-game are now unlocked in the gallery, to be enjoyed to your heart's content. The gallery can be accessed from the title screen menu. This current iteration of the gallery is pretty minimal, and will be significantly improved upon in a later update.
+1
New Enemy: The Demon
+1
New Item: Boxing Gloves
+3
New Sex Animations
+3
Romanceable NPCs
Balancing Changes
General
Added vases that can be broken
Enemies can now drop items
Gold drop rates have been increased slightly
Positive events are more common (You can longer reach the boss without having seen any shops or bonfires)
Kobold
Attack frequency reduced by 10%
Attack Damage reduced by from 20 to 16
Orc
Attack frequency increased by 10%
Max HP scaling has been reduced slightly
Bug Fixes
Fixed an issue that caused the game to lock if an enemy was simultaneously killed and harvested
Fixed an issue that caused the Shopkeeper to sometimes sell blank items
Fixed an issue that caused items to not increase stats when dropped from chests
Fixed an issue that caused gold to not increase when sitting at bonfires
Fixed an issue in which levelling up at a bonfire would decrement less gold than the intended cost
Known Bugs
Entering a new chamber will sometimes instantly send you back into the room you came from
Dialogue will sometimes appear jumbled, or combine lines from different strings
Sometimes multiple interactive items will be highlighted at the same time
Combat music will sometimes not play
Music and Sound volume adjustment are not working as intended
v0.2
This update adds some new minor mechanics, a new (slightly secret) lewd animation involving the shopkeeper, one new item, and some new menu features.
Sex scenes now feature a simple minigame that effects the speed of the animation and the amount healed by harvesting. This can be toggled on or off in the options.
There is now a timer based difficulty. The longer you spend in the dungeon, the more dangerous its inhabitants become. This mechanic adds a new layer of strategy to the game, encouraging players to think more about their choices in the dungeon. When more levels are added, the difficulty will reset between them.
v0.1
Initial Release
When I initially played this game on an early release, it felt really clunky and pointless. But after the patches it's starting to come into into itself. The addition of the inn and map suddenly turns what feels like a meaningless gauntlet into a world with a purpose . I guess it just needed that little push to have a complete game loop. The art style is super unique yet still very appealing. And despite it's 2D nature, the animations feel smooth and full of depth. I don't have much to say other than this is a really great rouge-like and I don't even typically like rouge-likes. Granted it's not complete. However I still give it a high rating because I ran into no issues while playing and the game is very simple so there's not much to talk about. Review of [v0.4.2]
v0.3 Currently the game is too frustrating, you don't have enough stamina to survive, and you end up just dying, over and over again. If you managed to win then for the love of god, upload your save. I once had the perfect run, only to get glitched in the tavern and freeze the game, losing all of my progress. Until some serious quality and balance changes are made, avoid this game.
v0.3 Dungeon crawler with simple but well-balanced quick-time mechanics. Rogue-like progression; however, progress that persists over respawns is very limited. Refreshing art style. The pre-rework character designs were sexy; the new design is not bad but unnecessary. The switch to isometric navigation is unnecessary. Aesthetically, it doesn't add much compared to 2d, and sometimes causes mild frustrations when bumping into walls or pathfinding. Block mechanics are much improved and more forgiving compared to pre-rework. Feels fair. Not a fan of the timer. It should be paused in more non-combat situations. Maybe each room travel adds a fixed amount of time, while idling or walking within a room does not add any time? Lower rating due to some UI and program frustrations of this early version. Being limited to WASDE, even in menus, is inconvenient. The program does not update audio output when my system switches to another output. Hope to see improvements.
Great rework so far! havent run into any bugs myself for the time i did play the game! Just rating it 4/5 due to the lack of stuff going on, but im hoping to change it to a 5 as updates come and go for the project. Good luck btw to the dev team, hoping no game breaking bugs happen this time round for everyone!
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