Dungeons of Desire Reworked is an animated dungeon crawler created by Fat Rooster and built with the Others engine. You play a new female protagonist exploring dungeons with combat. Beth may appear as an NPC, and it also has a new soundtrack by Fat Rooster's first added team member.
The current build is v0.4.2, dated December 18, 2023, and development is ongoing. It runs on Windows in English without censorship. The latest changelog, for v0.3, describes a world map for planning routes, randomized text events with choices affected by stats and equipment, the first area, The Outer Walls, an inn for talking, renting rooms, and staying without advancing the Danger meter, and persistent relationships with some characters through flirting, chatting, and other interactions.
Developer's description
A Dungeon Crawler.
Dungeons of Desire now features a new protagonist (although Beth may make an appearance as an NPC,) and an all new original soundtrack made by the first additional member of the Fat Rooster team.
v0.3
New Feature: World Map
Plot your course through the world of Dungeons of Desire. Randomized text events will appear, prompting you with decisions and reactions. Your choices could be impacted by your character's stats or available equipment, allowing for more thoughtful and dynamic decision making. This build features the first area of the game; The Outer Walls.
New Feature: The Inn
From the world map, you may pass through an inn. At the inn you may talk to an assortment of characters, or rent a room to stay in, and perhaps invite a guest to join you for the night. The Danger meter does not progress while at the inn, so feel free to stay as long you'd like.
New Feature: Relationships
Some characters at inns or in dungeons, have a persistent relationship with you. Flirt, chat, or give gifts to suitors in order to improve your standing with them. Building relationships unlocks special perks and favors, as well as special scenes to unlock in the gallery. Relationships do not reset between runs, and will function as a form of permanent progression.
New Feature: Gallery Mode
I'd like to have included this sooner, but it's finally here! Animations witnessed in-game are now unlocked in the gallery, to be enjoyed to your heart's content. The gallery can be accessed from the title screen menu. This current iteration of the gallery is pretty minimal, and will be significantly improved upon in a later update.
+1
New Enemy: The Demon
+1
New Item: Boxing Gloves
+3
New Sex Animations
+3
Romanceable NPCs
Balancing Changes
General
Added vases that can be broken
Enemies can now drop items
Gold drop rates have been increased slightly
Positive events are more common (You can longer reach the boss without having seen any shops or bonfires)
Kobold
Attack frequency reduced by 10%
Attack Damage reduced by from 20 to 16
Orc
Attack frequency increased by 10%
Max HP scaling has been reduced slightly
Bug Fixes
Fixed an issue that caused the game to lock if an enemy was simultaneously killed and harvested
Fixed an issue that caused the Shopkeeper to sometimes sell blank items
Fixed an issue that caused items to not increase stats when dropped from chests
Fixed an issue that caused gold to not increase when sitting at bonfires
Fixed an issue in which levelling up at a bonfire would decrement less gold than the intended cost
Known Bugs
Entering a new chamber will sometimes instantly send you back into the room you came from
Dialogue will sometimes appear jumbled, or combine lines from different strings
Sometimes multiple interactive items will be highlighted at the same time
Combat music will sometimes not play
Music and Sound volume adjustment are not working as intended
v0.2
This update adds some new minor mechanics, a new (slightly secret) lewd animation involving the shopkeeper, one new item, and some new menu features.
Sex scenes now feature a simple minigame that effects the speed of the animation and the amount healed by harvesting. This can be toggled on or off in the options.
There is now a timer based difficulty. The longer you spend in the dungeon, the more dangerous its inhabitants become. This mechanic adds a new layer of strategy to the game, encouraging players to think more about their choices in the dungeon. When more levels are added, the difficulty will reset between them.
v0.1
Initial Release
Player reviews
Player rating3.5 / 5 · 4 ratings
Written reviews4 · avg 3.3★
Positive (4–5★)50%
Latest review2024-12-03
What players say
Reviews are mixed, with praise for the rework and art but complaints about balance, bugs, and limited content.
5★1
4★1
3★1
2★0
1★1
Players like
Unique, appealing art style
Roguelike loop feels purposeful after updates
Smoother, fairer mechanics after rework
Common complaints
Limited persistent progress and content
Early balance feels frustrating and punishing
Glitches may freeze runs and lose progress
Best for players who enjoy roguelike dungeon crawlers and distinctive art.
Summarised from 4 written player reviews.
ScrollPast2024-12-03★★★★★
When I initially played this game on an early release, it felt really clunky and pointless. But after the patches it's starting to come into into itself. The addition of the inn and map suddenly turns what feels like a…
Mike177232024-02-13★★★★★
v0.3 Currently the game is too frustrating, you don't have enough stamina to survive, and you end up just dying, over and over again. If you managed to win then for the love of god, upload your save. I once…
jferdi2024-02-09★★★★★
v0.3 Dungeon crawler with simple but well-balanced quick-time mechanics. Rogue-like progression; however, progress that persists over respawns is very limited. Refreshing art style. The pre-rework character designs were sexy; the new design is not bad but unnecessary. The switch to…