Edgeville is an adult game from CCG Games, built in Unity. You play as a male protagonist exploring a vibrant toon city with charming graphics. The open world lets you enter homes, meet cartoon characters, and unlock adult scenes and extra dialogue. It blends dating-sim, visual-novel, and casual first-person play, with quests, tasks, secrets, and Easter eggs, in a fantasy and sci-fi setting.
Build 25 was released on June 3, 2026 for Windows in English, without censorship. Development is ongoing, and the changelog says the game is being prepared for release through credits and data work. The latest changelog notes added renders, script changes that cut content, and a popup for incompatible save files to help confirm a complimentary save file installation.
Developer's description
Ever wanted to crouch in the bushes and spy on Dexter's Mom's thick ass?
Welcome to Edgeville,
the vibrant toon city featuring charming graphics where you can interact with your favorite sexy cartoon characters!
Immerse yourself in a unique open-world experience that combines elements of Dating-Sims,
Visual Novels, and a casual First Person 3D game.
Explore a city where you can enter homes, interact with characters,
and unlock special adult content (H-Scenes) and dialogue options.
Discover exciting game secrets and Easter eggs as you embark on thrilling adventures
,and quests for the residents of Edgeville.
Perform tasks for the characters, get to know them intimately, and unlock naughty encounters with them.
Build 25
N/A
v0.3.03b2
A popup now appears if you load an incompatible save file, helping you confirm if the complimentary save file was installed correctly.
v0.3.03
[] Add renders
2 animations (already rendered) need to be brought into After Effects, and exported to the game.
[] Change dialogue
I had to make a change in the script to cut some content so it wouldn't take another few months of work. This means that some renders won't make sense without the narration fix.
[] Prepare the game for release
All that is left for this is to export all the Patren Member names and tiers to add to the Credits menu. I will be adding names that supported me from the last release, even if they cancelled as well, so it will take some homework to do that.
[] Prepare the data in the game for release
Whenever I'm working on the game, it makes sense for me to "turn off" certain features or game elements in order to test things out. They will have to be reverted back to the default state before I publish. They are as follows:
Put the Security Walls back up
Lock all doors
Return Job requirements to their default values
Save the Data out appropriately to the Save File
Revert the Run speed and character height
Turn off Debug Mode
Remove the Save Button from the Pause Menu
Turn on Special Events triggers on some scenes
[] Bugs
All game-breaking bugs have been addressed. The only one left is an annoying bug that makes you fall through the floor after you return from fucking Lois. An easy workaround will be to have you return back to the Neighborhood, as opposed to the Griffin Home.
CONCLUSION
This is about 4 hours of total work. However, I have family responsibilities and other things I need to work on, so a realistic expectation would be 2 days. (Sometime tomorrow).
Release schedule will follow the traditional schedule of higher tiers getting immediate access first.
v0.3.02
Added Lake Area Environment
Added New Job Type: Deliveries
Added New Job Type: Scrubbing/Cleaning
Added New Job Type: Posting/Placing
Added New Environment: City Hall (Exterior)
Added New Environment: City Hall (Interior)
Added New Environment: Luigi's Italian Restaurant (Exterior)
Added New Character: Sara Bellum
Added New Storyline: Sara Bellum
Added New HScene: Sara Bellum
Bugs:
- Fixed: Bug that broke the User Interface if player opened their phone (by pressing Tab) while talking to a character
- Fixed: Day/Night Cycle would break if Player exited a house at 12PM or 12AM
About this release:
This was a major update in terms of content regarding the different types of jobs a player is tasked with, and are all given by the newest addition, Sara Bellum. The environments are still very much placeholder environments while new ones are being built. This version should be relatively bug-free, as no possible game-breaking systems have been added.
v0.3.01
+ Bug: Certain resolutions was causing a bug that wouldn't let you progress further than the intro scene since it would hide the "Next" button below the screen. This has been fixed.
+ Bug: A huge bug was preventing the game from continuing as soon as you are in your player home. This has been fixed and you can now progress like normal.
v0.3.00
+ Added new Start Screen
+ Changed button layout for Start screen
+ Added prologue
+ Added basic/placeholder character customization screen
+ Added visual "grab line" for grabable objects
+ Added screen visual effect to fade-in/fade-out between scenes
+ Added text visual effect to fade-in/fade-out
+ Added a Messaging System from NPCs to Player
+ Added an Icon for the "Messages" app on player's phone
+ Added a "New Message" notification when player receives a message from an NPC
+ Added functionality to mark a message as "read" if player has already seen it
+ Added a Mini-Tutorial inside the Player home
+ Added a new mouse icon
+ Removed "Welcome Message" when player enters the neighborhood for the first time
+ Player is oriented the right way when entering areas
+ Added UI audio new messages
+ Added UI audio for rewards
+ Added UI audio for inventory pickup
+ Added UI audio for certain buttons
+ Added open/close audio for home doors
+ Fixed visual bug for swoop-in animations on UI (from the left)
+ Fixed bug that allowed you to leave the Phone menu without leaving any of the apps first
+ Added Main Menu/ Intro Music
+ Player Preferences are now being stored and called properly, and will be remembered across different playthroughs.
+ "Invert Y" option added to Settings.
+ Settings Menu added to the Start Screen
+ In-Game Settings Menu has been updated, now mapped to the Esc Menu
+ Pause Menu updated
+ Day/Night Cycle now controls neighborhood sound transition from Day to Evening, and viceversa
+ Added audio to doors in Dexter's Lab
+ Added audio to sliding bookshelf in Dexter's Room
+ Added audio to Glass' CPU installation and Glass' waking up
+ Changed names and descriptions on all jobs and tasks to fit themes
+ Added "Security Gate" game mechanics for areas that are locked away by the Evil Mayor
v0.2.05
Edgeville Launcher with Screen Resolution Support Added
The new launcher will allow the user the choice to launch Edgeville in Windowed or Non-Windowed mode, Fullscreen or Non-Fullscreen mode, and supports most screen resolutions that are not Ultra-Wide.
UI Design Update
The Heads-Up-Display (HUD) UI has been changed and given a more polished look. UI elements are now animated and give more information when events occur. While still being incomplete, this goes a long way to get the game feel more refined and finished as opposed to feeling like a prototype.
Removed Panic Screen
While the "Panic Screen" that was shown when the user pressed "Escape" was needed for users who may live in households with other members, it is unnecessary now that the launcher allows for Windowed Game Mode. It has been removed, with plans to add it as an option within In-Game Settings in the future. A normal Pause screen has now replaced it, with the possibility of adding more menu items in the future.
Minor Changes to Neighborhood
Neighborhood changes were not a priority for this release, but some more driveways and windows were added to start filling the space in a bit more.
Major Bug Fix
There was a bug in the code that could potentially break the game if the user tried to load a previously saved game. The bug completely affected Dexter's Mom's storyline and would prevent users from seeing her adult sex scenes. The bug consisted occurs due to an improper saving of the DayNightCycle data regarding the day of the year . This means that when the user loaded a previously saved game, the "Park Day" event wouldn't be recognized because the day of the year would be equal to 0. This made Dexter's Mom stay in the park forever, never triggering an event for her to go home. Sometimes it meant she wouldn't even go to the park at all depending on when you decided to save the game.
v0.2.03
Major Features:
Furniture added (Dexter's House)
Model Update (Dexter's House)
Character Model Updated (Dexter's Mom)
Character Storyline Added (Dexter's Mom)
HScene 1 Added (Dexter's Mom)
HScene 2 Added (Dexter's Mom)
Graphics Update (Shadows, Lighting)
Day/Night Cycle Mechanic Added
Time / Schedule Mechanic Added
Sleeping Mechanic Added
Expanded Neighborhood Environment
AI Improvements (Dexter's Mom)
Trees Added (Environment Update)
Roads Retextured (Environment Update)
New Targeting System
New VN Mechanics
Major Bug Fixes:
Dexters Mom's Hat, Sunglasses, earrings and Watering missing materials
Dexter's Mom's Eyes have a lazy look when you talk to her
HUD disappears when you talk to NPCs
Day/Night Cycle not restarting after certain parameters
DayNightController crashes the game in Dexter's Lab
The game logic breaks when You are able to pick up a fuse from the lab, leave and come back
The game logic breaks when you attempt to finish the Glass requirements, but leave the lab before doing so
JobSpawner was throwing a null reference in Helen's 1002 and 1003 HScenes, causing the HScenes to stop working
While Helen goes to the park, if you go inside, and come out - the game logic breaks
While Helen goes to the the back of the house, if you go inside, and come out - the game logic breaks
Game logic breaks if player goes inside Dexter's House before Dexter's Mom makes it indoors
v0.2.02
Major Features:
Furniture added (Dexter's House)
Model Update (Dexter's House)
Character Model Updated (Dexter's Mom)
Character Storyline Added (Dexter's Mom)
HScene 1 Added (Dexter's Mom)
HScene 2 Added (Dexter's Mom)
Graphics Update (Shadows, Lighting)
Day/Night Cycle Mechanic Added
Time / Schedule Mechanic Added
Sleeping Mechanic Added
Expanded Neighborhood Environment
AI Improvements (Dexter's Mom)
Trees Added (Environment Update)
Roads Retextured (Environment Update)
New Targeting System
New VN Mechanics
Major Bug Fixes:
Dexters Mom's Hat, Sunglasses, earrings and Watering missing materials
Dexter's Mom's Eyes have a lazy look when you talk to her
HUD disappears when you talk to NPCs
Day/Night Cycle not restarting after certain parameters
DayNightController crashes the game in Dexter's Lab
The game logic breaks when You are able to pick up a fuse from the lab, leave and come back
The game logic breaks when you attempt to finish the Glass requirements, but leave the lab before doing so
JobSpawner was throwing a null reference in Helen's 1002 and 1003 HScenes, causing the HScenes to stop working
While Helen goes to the park, if you go inside, and come out - the game logic breaks
While Helen goes to the the back of the house, if you go inside, and come out - the game logic breaks
Game logic breaks if player goes inside Dexter's House before Dexter's Mom makes it indoors
v0.1.05
This squashes a bug introduced in version 0.1.04.
Notes:
A bug was introduced in the latest version that resulted in the player not being able to repair Glass.
The bug was created when I fixed another bug - one that allowed the player to repair Dexter's Mom's fence before being given the job, and therefore the permission, to do so. The problem is that before you repair Glass, she's not considered a Character - the game actually treats her like a repairable object. Oops! I forgot about that before I pushed the fix.
v0.1.04
Major Features:
New Inventory System: the new inventory system is needed to keep track of tools, supplies, gifts, clothing, etc.. and will be crucial going forward for quests involving new characters.
+ Inventory System Icons are temporary (will be updated).
+ Inventory System keeps track of only tools and supplies at the moment.
+ Inventory Screen is not optimized yet for anything other than 1920x1080, viewing problems may occur in different resolutions.
Changes:
Heads-Up-Display (HUD) added.
No new content added this release.
Bug Fixes
Bug Fix: Player is no longer able to fix Dex's Mom's fence before she gives you the task.
Bug Fix: Dexter's Mom was crashing the software if you saved/reloaded at specific times which is no longer happening.
v0.1.03
Major Features:
Added Character (Glass)
Added Dialogue (Glass)
Added Puzzle Mechanics
Added a Save System
Changes:
Fixed scaling issues in Dexter's room
Changed bookshelf hidden door
Added an Elevator in Dexter's Room
Dexter’s Lab Theming: Added Elevator
Dexter’s Lab Theming: Removed Textures from Lab Walls, added Metal Material
Dexter’s Lab Theming: Added consoles, cabinets, and workbenches
Dexter’s Lab Theming: Added Android Pods
Dexter’s Lab Theming: Added Bubbles to Android Pods
Dexter’s Lab Theming: Fixed holes/empty spaces in corridors
Dexter’s Lab Theming: Added a “Showcase” room, protected by glass
Dexter’s Lab Theming: Added guard rails to center lab
Dexter’s Lab Theming: Changed catwalks and platforms to match scaling
Added “Object Permanence” to inventory items that can be picked up
Backend improvements to how jobs are handled by creating a wrapper around scriptable Objects
Main Menu change: Added “Loading” functionality
Main Menu Change: Added “Credits” page
Main Menu Change: Added “Release Notes” functionality
Character’s will now default to a stock response if they have nothing to say until their dialogue is updated again.
Bug Fixes
Bug Fix: Helen walking through walls
Bug Fix: Trash falling through floor of Parr residence
Bug Fix: Helen getting “stuck” and walking in-place
v0.1.02
New Features:
+ Save System!! Woohoo! To save your game, use Dexter's computer in his bedroom. I'll create a more convenient way later, don't worry.
+ New Character: When you make it to Dexter's Lab, you'll see a sexy fembot. Go talk to her!
+ A lot of other changes and enhancements. I'll make actual release notes later. I'm exhausted...
v0.1.01
Initial Release
Player reviews
Player rating2.0 / 5 · 13 ratings
Written reviews13 · avg 2.8★
Positive (4–5★)38%
Latest review2025-10-03
What players say
Most reviews are low, criticizing bugs and emptiness, while a few praise atmosphere, models, and potential.
5★3
4★2
3★0
2★6
1★2
Players like
Promising foundation with potential for growth
Praised models, renders, and cartoon-style visuals
Appealing cartoon milf concept
First-person open-world map with exploration
Common complaints
Bugs, hardlocks, and inconvenient saving
Bare-bones errands and weak quest rewards
No settings, map tracking, or audio control
Best for players who enjoy cartoon milf parody and open-world exploration.
Summarised from 13 written player reviews.
skyworkk13372025-10-03★★★★★
Очень крутая игра, мне понравилось всё что происходило там, Всё идеально, поговорил - дали задание - выполнил - приз. Замечательные ощущения, Хочется больше персонажей, квестов, анимаций, и хотелось бы что бы персонажи разговаривали, или издавали звуки во время разговора и…
s6d2025-04-21★★★★★
This game impresses with its ability to create an immersive and vibrant atmosphere with just a paint brush and a few assets, simple but effective elements. A stunning blue sky and a fitting soundtrack combine to deliver a surprisingly captivating…
WMMID2025-04-19★★★★★
The idea is great in theory. Having the oppurtunity to bang the best cartoon MILF's around. In practice however... this is plain awful. I've always tried to be fair on devs but there's so little to see and do in…