EGGOMON IS A MONSTER CATCHING ROGUELITE. Capture monsters, gather resources, explore, and don’t get bred by wild creatures!
Spoiler
Eggomon is the NSFW monster-catching game you always wanted, with a focus on monster breeding, bad ends, and enough randomized content to refresh replayability.
In Eggomon, each player “life” is represented by an in-game character, called a SCOUT, who is ‘lost’ if she is impregnated by a monster. The game only ends once all scouts have been defeated and claimed by the monsters, BUT during a playthrough you will earn exp, that can be spent at the start of a run. This way, you will reach new echelons of power that will carry on through runs. As the project develops, it will expand into an enormous world, including hidden areas, indoor and underground environments, puzzles, quests, and unobtrusive environmental storytelling. As well as many more surprises.
Eggomon ditches traditional RPG leveling up mechanics, putting the focus on BALANCING the combat so it is always challenging. There are still ways to make your team of monsters more powerful over time, but these methods are often separate from battling, so combat should be considered a risky, but necessary action that will deplete your resources (food + medicine). To keep playthroughs fresh, you will be able to choose new starting locations, and characters, meaning that whenever you RETURN to the game you can experience the newest zones, and monsters, without having to play through content you have already experienced.
The final game will feature over a hundred monsters, inspired from mythology and popular culture.
When you become a patron of Eggomon YOU will be able to vote in monthly elections to decide what monsters will be added to the game, as well as which game areas, and features should be focused on next. You will be funding the further development of the game, and the commissioning of professionally made assets. The LATEST completed version of the game will remain completely free to play for all, forever.
May 2026
+ ADDED MONSTER FERNAII + Fen
+ ADDED 4 NEW MOVES: The BUG type has been massively bolstered in prep for an upcoming update
- ADDED MONSTER: Shellomo + Capyro
- ADDED SHINIES: Shellomo
- ADDED 6 NEW MOVES: ROCK, WATER, GRASS, AIR, all got their powerful stab and EFFECT move.
- ADDED WORLD MON: Firehoof now charges at you when you wander the plains.
- FIXED: Fatmin and Aerobird evolve correctly. Fatmax and Aeroangel breed correctly.
APRIL 2026
- ADDED MONSTER: Fatmax(+Aeroangel)
- ADDED SHINIES: Hydramind
- ADDED WORLD MON: Firehoof now charges at you when you wander the plains.
January 2026
- ADDED MONSTER: Hydramind (+Trydra)
- ADDED SHINIES: Akhult, Firehoof
- FIXED: Crash when exiting battles too quickly after winning / losing.
December 2025
- ADDED SCOUT: ARIEL
- ADDED SCOUT: TESLA
- ALTER: Random Monster egg can now spawn all the child monsters up to now.
- FIXED: A bunch of loss sprites
November 2025:
Added Moves: Flame Sovereign, Slashfire, Thunderbolt, Energize, Milktank
Added Status Effects: Well Fed, Recovery, Paralyze, Energized, Burn, Rage,
Added Items: Gargar fruit, Bodbod fruit
Added Shiny: Firefox
October 2025:
Added Monster: Snapbun
Added Shiny: Fungette
Added Shiny: Googala
Added Shiny: Dullhamon
September 2025:
Added Monster: Crezzen
Added Monster: Fungette
Added Monster: Dullhamon
Added Monster: Firehoof
Added Zone: Mushroom Forest
August 2025:
Added Monster: Batmon
Added Shiny: Beezee
Added Shiny: Auricsaur
Added Scout: Dot
July 2025:
Added Monster: Akhlut
Added Monster: Drontbot
Added Shiny: Warwolf
Added Shiny: Ballosaur
Added 3 more pages of Save Slots
June 2025:
Added Item NAMETAG (to save monsters)
Added SAVE MONSTERS
April 2025 (Catchup):
Added new scout: ROXY
Added monster: Mothrin + unevolved
Added monster: Moondog + unevolved
Added monster: Firefox + unevolved
Added monster: Brainbun + unevolved
Added Vedabug Shiny
Added Eleceel Shiny
Added Druidia Shiny
Added Vedabug Shiny
Added Aithon Shiny
Dec 3rd 2024:
Added new zone: Western Cliffs
Added world enemy type that patrols: Galem is the first
Added new monster and unevolved: Auricsaur, found in the western cliffs
Added shiny variants for Kihikihi
Added Shiny variants for Galem
Added Item: Universal Evolution Stone, evolves any monster
Added new map resource; Geodes, gaurenteed random evolution stone drop
Adjusted stumps to drop evolution stones 1/3 of the time
Adjusted monsters Zephyr and Galem to be encountered from the Open Plains to the Western Cliffs
Added Item: Shiny paint brush, makes a monster shiny
Added Item: Super Shiny Paint Brush, makes a monster super shiny
Added Item: Sacred Salts. Recovers a scout making them playable again, requires scout to not be lost already pregnant
Nov 2rd 2024:
SHINY (and super shiny) genetics added, 10 monsters shined.
All Scout Portraits added
Googala Added
Oct 4th 2024:
QUESTING ADDED, but only a single quest
Haunthag Added
Sept 1st +16th 2024:
POSITIVE AND NEGATIVE Key rebinds added.
Kitsuna Added
Ballosaur Added.
Eleceel Added
Dark Forest overhauled
Added a new mechanic to cut down trees specific locations to open shortcuts
Added a basic monster chase mechanic to the overworld: Vedabug now hides in the trees of the dark forest, waiting to ambush you!
Aug 19th 2024:
Massively expanded the supply system to encapsulate the old achievement system.
Altered stable so you can access it from anywhere, but only release monsters from it while in the base
Added fullscreen toggle.
Aug 1st 2024:
EXP UPDATE, replaced confusing achievement system with based supply system and persistent exp,
Zephyr added
Recruit monsters into your stables
New guide screen when game is opened
Altered almost all starting inventory stocks
July 1st + 4th 2024:
CAMPING UPDATE, includes calories, food, obedience,
Warp Speed TIme with; Z
Thundama added with NEW X anim!
Vedabug added
June 1st:
Bugfixes
May 1st 2024:
Vulcha Added + Xanim + Unevolved
RosariaXanim added
Lore Blurbs in Rosedew
PRE CAMPING hunger and obedience added
Apr 18th 2024:
Crackrat Added + Xanim + Unevolved
Drakia Xanim added
SPRINTING added
Lore Blurbs FEATURE added, population begins.
Apr 1st 2024:
Galem Added + Xanim + Unevolved
WIND TYPE added, Wind move: Razornado added
Redpin Added + X anim + Unevolved
New zone: OPEN PLAINS
Mar 1st 2024:
Kihikihi (shark) Added
Mamamole Added
New X animation
Encounters overhaul
Bugs crushed
Feb 1st 2024:
Druidia Added
Scout Norma Added
Dark Forest Partially Added
Map added [M]
Environmental Threat level and corresponding difficulty modifier added
Jan 22nd 2024:
Battle UI additions allowing for more complete tactical decisions
12 New Unlocks
Add Contraceptives, which give Scouts Barrier Points (BP)
Contraceptive herbs added to many wild loot chests
Scout Bonus Fertility
Repel items added to the game
Clock now shows these new scout status
Struggle rebalance
JAN 9th 2024:
Monster Rebalance
Art Repass on all moves
Bright Forest Art Repass
Drop Base Art Repass
SUPER Potions and Super Ethers added
Fruits added to the game
Day/Night Cycle added
Basic Lighting added
10$ tier (No rewards yet)
New monsters: Grig and GRONG, first ROCK types
Monster redistribution
Caves / Dens added (singular there's just one)
JAN 2nd 2024:
Stables added to the game
Bright Forest Zone added to the game
XXX animations in combat now speed scale to countdown
CINDER scout added as a playable character
pregnancy and breeding are in the stables, so genetics are added
The game no has a clock tracking the passage of time
DEC 9th 2023:
Added 2 monsters.
Overhauled Monster Switching
UNLOCKS feature now properly represented in UI
DEC 1st 2023:
Rejiggered Camera, tightened and streamlined, smoothing
Second pass over Rosedew Meadow (Doubled the number of doddad assets, mostly recolors) Map is overhauled nicely now
When looting an evolution stone the info-pop tells you what type it is
Detailed Monster info panel
NEW SCOUT Aqua, voted on by patreons
NEW MONSTER Ovaris, a sheep, and her unevolved form
Game Over overhaul, now the player may opt to switch to whichever scouts they have remaining or end their run
2023-11-20 First release
zoneCthulhu2026-01-24★★★★★
A very confusing game from theory to execution. Every step of the game had me asking why the developer would decide to do it the way they. From the control lay out and having to toggle running, all the way to core gameplay that punishes winning and rewards loosing. I had thought that I might start to enjoy the game as I got familiar with it, but instead the more I understood the game the more I disliked it.
TofuCircle2026-01-20★★★★★
Don't recommend. Sex = losing. There's not a whole lot of scenes either, just variants with the mon swapped out Controls suck and can't be changed. Controls also don't always do their thing, like the cancel key only cancels most menus, with some menus being an exception which you have to press Q or escape for. Also for some reason the skill upgrade tree needs you to use your mouse, where the rest of the game uses WASD and RF. There's also no way to figure out what a mon's traits do. Also have I mention I is inventory and M is map? What's the point of shoving all the keys on the left side of the keyboard so one can play one handed, AND THEN having some stuff require the mouse or keys on the right side??? Bugs here and there, some things just straight up don't work, like feeding your mons food in camp, it tells you to open inventory but it can't be opened in camp. Combat text usually gets covered up by evolved mon sprites, don't have line breaks for player vs enemy action, and don't describe all the actions either Map is extremely big and empty for no reason. Slow move speed, there is the sprint toggle but it relies on a tiny stamina bar that goes down even if you're standing still. It's a tile based map, but movement isn't locked to tiles. So you could be something like 10% in the left tile, and 90% in the right tile, and that 10% means you get blocked by a tree while walking. Menu design is also terrible. Let's say you have 3 mon, you got into a fight, all of them are injured. Instead of the usual Open menu Open bag Move to heal item Use it (opens up menu of mons) Heal them one by one This game is Open menu Open mons menu Select mon Select use item Move to heal item Use it Exit menu Select mon Select use item- You get the point. Now keep in mind you can have a party of 6 mons. Also for some reason the item quantity is displayed in a tiny box that pops up above the selected item, instead of just having a dedicated box for it at the top of the screen, next to the item description box Also full screen doesn't work, and stable is buggy, can only breed defeated scouts one at a time. Have to exit the menu and re-enter for each scout. Not to mention you can transfer your mon to a stable anytime, but apparently you need to be inside a stable to transfer them back. Except the "stable" in question is just a normal building, not an actual stable Honestly the idea sounded good so I immediately downloaded. I regret it now, should've checked out the reviews first. For a game that's been in development for a year and some months, why is the general design this terrible?
SweatEnjoyer2025-11-04★★★★★
It is still a big buggy sometimes with saves, that's the reason I put four stars instead of five. What I like about it: - POKEMON BATTLES but where you not only try to catch a 'pokemon', but has to defend your character of getting MATING PRESSED mid fight and possibly IMPREGNATED! - The struggle has a specific percentage of chance of you freeing whenever you try, and it gets lower (I don't remember what triggers it). And monsters also has a fixated percentage of impregnating, with some dangerously close to 100% - Not even your own eggomons are safe from breeding with you. If you have any envolved, you have to treat them well so they don't try to fuck you each time you camp. And since there is six... The worse scenario is trying to survive 6 consecutive creampies! What could Improve: - Saving system is a bit buggy - Add more male pokemons, because 99% of them are futa, and I play for the few 1% that are not. If it's supposed to aim for futa, can we get at least an option to turn the futa eggomons off? - Boss battles (?): basically a dificult fight you can't opt out off, where you get easily stuck with a eggomon mating pressing you and with low chances of struggle. I want more unfairness and losing to enemies worth losing for. - Pokedex: It can be out of the game, but a catalogue of all eggomons in the game would be helpful!
BalaFina4y2025-08-27★★★★★
what a excellent work, 10/10 game this game is all i have answered for a futa on female game, he has a unique gameplay, various sprites and diferent animations, big map, some dificult and the dev is constantly updating him, so i give him a 10/10 futa game, absolutely amazing game, thank you Invader Succubus for the game!
Steeldeal2025-05-03★★★★★
On a site overflowing with Rpgmaker games, this game is a breath of fresh air, not only for NOT being a Rpgmaker game, but for also having an interesting gimmick, and having decent content for what state it currently is. i hope to see something great come out of this. But to get into the actually review aspect of this game. Eggomon, as the name would entail. Is a Pokémon themed, turn based, Semi OpenWorld Rpg. Where gameplay entails, going around the currently implemented map, and Battling other Eggo's. But how the game currently differentiates itself, is that during a battle, Enemy Eggo's can Grab your Trainer. (in which there is currently 5 to pick from). and if the enemy is able to do that, they will begin to Breed with your trainer, during so a timer will appear, and if you're not able to either win the fight, or struggle out of the grab, your trainer will get creamed, which has a chance (depending on the Eggo that grabbed you) to Breed the trainer, and Knock them out the game and will remove them from being playable, unless you use an item, But note that you will have to wait for them to produce and egg before you can get them back,+ the item to rev them is rare currently. Going on to talk about the combat system, it's currently a bit Small. and while there is a Multitude of different Eggo's, With different types, and a Weakness system. Some of them even Including Different stat lay outs. And that the game includes a Sp system for using special moves, Every Eggo only has 2 moves, 1 move shared across every Eggo, and their other move, being Another shared move, but for their Type. Which makes Combat Get boring real quick. Another Con is the map itself, Being a grand total of 6 whole zones, Which makes the game quite small and, this isn't much of an issue if your here for the NSFW and will explore the game, but if your here for gameplay, then the games ONE currently Plot mission, means that you'll have about 30 minutes of gameplay, since all you need to do is evolve 1-2 Eggo's and you can do the mission real easy. and so, you won't explore the games smaller map. and therefor will miss out on all the cool Eggo's and all the work put into this small gem. which sucks. And so In the end of this terrible review i shall leave the ever so important TLDR Of pros and cons Pros: Good potential, Decent sprite work for Test sprites, And Decent NSFW, overall A decent potential for a game. Cons: lackluster combat system, small map, and very little plot. Overall, a solid 8/10, which falls under 5 stars for me
Biggietoe2025-04-14★★★★★
really like the game, its still rough around the edges but there's some good stuff here already, hope the dev keeps it up, already subscribed on patreon. Its one of those games i feel has potential to be really good so i hope the dev gets enough support and is able to continue making it
VI162025-01-20★★★★★
Animations are really good, gameplay is fun, but save at exiting game would be neat, it sucks to start from the beginning every time, especially if there suddenly no electricity. Also really needs a tutorial.
BigBiggieBig2024-12-05★★★★★
TL;DR: A very interesting game with a very good premise and pleasant pixel art/animations bogged down by unexplained mechanics, mind-boggling decisions, and a lack of a save system. + Art is very very good + Monsters are very pleasant to look at and the game does a good job of being rather kinky while still retaining its identity as a game + Exploration is good + The idea of your 'lives' being represented by remaining scouts is very good + Animated sex scenes are varied and fun - I genuinely don't understand why breeding is locked behind losing one (or more) of your scouts, you basically need to lose to access the core mechanic of the game - No levels/exp means that battles eventually become a waste of time and you actively start to avoid them unless you want to recruit a new monster - Exploration, while fun at first, really gets tedious after a while since the run speed is so slow - I played this for numerous hours and I have no idea if the save system is functional or not, basically if I close the game and start it again, I have to restart from scratch even if exp is carried over. Restarting when closing the game is an issue because of... - The game has a memory leak issue as of December 2024, the longer the game runs, the shittier the performance, so eventually it becomes akin to a slideshow, but if you restart it to fix the issue, your progress is reset, so you're shit outta luck. - No gallery Overall, if you have a lot of time and want to watch big futa monstergirls fuck the shit out of a bunch of human chicks and getting them pregnant, this is your game. If you want to be able to play a little and come back to it, play another game.
sgb32024-12-04★★★★★
I was willing to give this one about a year to see where it went before I dropped a bad review, but this is just a mess. It's a game that's literally designed to work against its premise. Others have already bashed the insane control scheme, so I'll move on to other issues. It's a pokemon style game with an emphasis on breeding, however you can't actually do any breeding until one of your scouts is defeated (gets pregnant or all your mons get KO'd). The best play to make when the game begins is to immediately get into a fight and suicide a scout. Then do it couple more times, and play seriously with your remaining scout. I wish I was joking, but the only way to access breeding is with 'defeated' scouts. It's a breeding game where breeding is bad and leads to a game over. Right, makes sense to me. As for the normal gameplay, it encourages you to...not fight anything. There's no levels, so the only reason to get into fights is to get new mons. The areas are also massive with no fast travelling between the zones, and there's nothing else to do right now. No quests, no NPCs, no goals of any sort. And yet development focus seems to be focused entirely on adding more mons, shiny mons, and more giant empty areas. This one going to need a long time in the oven before there's something to recommend.
VaporWolf932024-11-26★★★★★
0/10 controls are confusing and hurt my brain. Sadly you cant even rebind the keys due to Eggomon not having a save mechanic in the game, hence the keybinds reset when you go to main menu. The entire gameplay loop for this H game is: "dont have sex with the monsters". Which for a games entire premise being about taming and training monsters... was a very huge let down and dissapointment. Do not go through the struggle of "learning" this game. There is unfortunately no dopamine to be found.
Tempering2024-11-26★★★★★
This game is awesome! A roguelike monster catcher, with Plenty of pixel art fun. The game is still in development, but there is already a lot of content. Although I find the game sometime kinda unforgiving, But the pixelart is good. The game needs a resolution setting, I'm to blind to read those small characters.
User#1ad5d86c2024-11-21★★★★★
Pretty good foundation of a game. The Janky game mechanics are like driving with a car that has a bent axle, you get used to driving it funny until you don't notice it anymore. Dev has cool take on fostering replay ability and they're super responsive to ideas/suggestions if you're polite.
God of Debauchery2024-11-03★★★★★
This review is for vNov 3rd (not even a logical version number) TLDR: this thing is a long way away from being playable, let alone good. It's not often I rate a game so negatively after playing for literally less than 5 minutes, but this game managed to earn it with the terrible controls alone in that timeframe. This game uses the most random and insane control scheme I have ever experienced in a pokemon clone to the point that literally less than one minute into the game the first time around and I got stuck in an info screen that I could not for the life of me figure out how to get out of when using the standard control layouts for the majority of games. It's not Z to confirm and X to cancel, it's fucking R to select, F to cancel, I to open an info screen, M to open a map, tab to open a menu, and god help you if you accidentally open something because some of these things don't close when you press F, they close when you press ESC, but not all of them will close when you press F or ESC, some of them will only close when you press the exact same button that opened them in the first place. To top that clusterfuck off, you can open multiple menus at the same damn time! So you wind up looking at your map while also looking at your inventory while also looking at a detail screen, each of which is overlaying the others, so rather than getting what could and should be a nice and simple layout, you are suddenly playing pop-up virus simulator where you have to try to figure out how to close everything or just take the easiest route, which is to literally just close out of the game entirely. For a game that has been in development for exactly a year now, having the basic controls not be an absolute mess should have been resolved before it even released to an alpha demo, let alone focusing on adding shinies to the game. I can't speak to anything else in the game really because the controls and terrible UI designs by themselves prevented me from actually even experiencing the gameplay. The only other thing I can speak to is the tiny amount of stuff in the menu and in the first few moments of the gameplay, and I don't have anything nice to say about that either. The main menu is the only place to look at the ridiculous control scheme, so if you can't remember one of the insane controls, you have to go back to the main menu or have a screenshot of the main menu at the ready. You cannot change the controls in the settings, so you are stuck with the garbage controls. Starting a new game, you are given no explanation about anything, you are just told to pick a "scouter" which is a random thicc as fuck chick with some creatures at their disposal, and then you are told to pick the singular starting area, and then you are able to start the game. That menu is extremely barebones, not really telling you or showing you anything important and not even having anything more than just a few actors on a blank black screen and navigating it is clunky as fuck too with a bunch of empty slots you have to cycle through and the only way to go from one selection to the next is by mashing left or right. Once that is done, you just spawn into the middle of an empty field with no direction, instructions, or any clue as to what is going on. If I were to give this game an accurate version number based on what I could experience with this absolute mess, I would have to put it at v0.00.01 because it is a long way from actually even being playable as a demo, let alone something that has been in development for a year. I would advise just looking through the screenshots on the main post and then moving along unless you like the idea of having to constantly reference a cheat sheet or starting completely over because you put a monster in the stables but can't get them back out because apparently there's no stables nearby. Like, how the fuck am I able to put a monster away into the stables but not be able to take them out if there are no stables. Where's the stables Mansley!?
MommyMilked2024-09-25★★★★★
interesting concept, no idea why they decided to go with controls no other game uses, if you don't write down the controls you see when opening the game most of it will be spent button mashing trying to find a control that does something,
slashere2024-08-03★★★★★
it´s a game worth checking out for multiple reasons : the gameplay, the pixel art, the storytelling and how well it mix with each others the gameplay is a simplified version of pokemon, everything is here exempt the leveling. It keeps your mind occupied while also allowing you to fap to the pixel art which is quite enjoyable, and well diversified which imerse you more into the world like the storytelling, at first it might seems absent but the approach is hand off, while you're playing and trying out thing you learn how to do and why it's this way which immerse you even more. It's a all around well designed game but for now it feels underdeveloped. It's enjoyable, the basics are here. You feel lost at the beginning, because off the hand off approach but you understand rapidly to enjoy the game.
Razzmot2024-07-06★★★★★
This game has so much potential. I sincerely hope this game will overcome the breeding sim curse and come to fruition. For the review, this game is in a very rough state right now. I give it a 4 for the potential rather than what it is. - Controls are clunky and the UI is a mess. - The gameplay loop is barebone for now with not even 2 different moves per mons, extremely difficult and unrewarding combats on top of a tedious exploration. - The lewd, or rather how it is access is confusing and fall into the tag of something i hate very much in H games, sex = game over (confusing because you have to lose at least once to unlock the game breeding system). What i would love to see: Make losing as painless as possible because right now i really think this isn't appropriate for a rogue lite experience. Like, remove all rng in fertility this way we know how many turns we have before losing and make it so lost scouts car be recruited again later when they gave birth, simply if enough time passes or with an item idk. More move, and variety between mons, right now they all have the same stats and move, and will all improve linearly through breeding. Waypoints, or way to move our base or build new ones at campfires. Anyway everything written here is about the gameplay and that's because the game is HOT, love the art, the mons, the scouts, everything. I think this game deserve 4 stars, eggomon is actually trying to create something interesting and i'm sure something great will come out. So i'll keep an eye on it and wish the dev the best of luck.
User54321123452024-05-25★★★★★
Promising game with an active dev, bit skewed towards monster girls would like to see males be better fleshed out and have more varied interactions with pre-evolutions and between the monsters in general.
Futalover888882024-05-24★★★★★
Really good with good potential, I do say that it's a bit early to make any harsh judgement, it's also true that the game needs some time, I think people belive that games just pop out of existance sometimes. This is good and I will be waiting to see what's to come.
madboi_692024-04-25★★★★★
I guess this game is good for a quick laugh. But it is confusing to control and with what to do. In my first fight the enemies were a bit overwhelming. The first game over came with my first battle. I guess that is to be expected. Honestly I found this game to be a bit dumb. I played it maybe for 2 minutes, then just exited deleted it. This is just my humble opinion. I will give this one a hard pass.
Thronico2024-04-21★★★★★
(07/06/2024) EDIT: Adjusted my review to be less hostile and more constructive. Currently waiting for a more stable build to try the game again and adjust review as relevant. My review summarized: "Could be great, but it isn't at the moment. This game still has a long way to go." I'm not sure what this game is trying to be, and it doesn't seem like it does a good job of telling the player what it's trying to be, either. The UI is cluttered and unintuitive. You can only use items on your mon if you go to the Monsters section of the menu, select the mon you want, and then select Use Item. If your natural instinct is to go to your Bag to use an item, you can't. The mechanics are painfully anti-player. While they are attempting to have roguelike-esque difficulty, the developer has made the common mistake of introducing tedium and confusion in place of engaging challenge. This results in an experience that is irritating and even wasteful of the player's time. For example, you are actively discouraged from fighting mons, especially in the beginning. You want to capture a new mon? You need to be able to fully defeat the entire party in the random encounter. The problem is that most of these encounters feature 4 mons that you need to fight, two of which are the evolved versions of the two other basic mons in that encounter. This means you are very unlikely to achieve victory. Furthermore, you do NOT gain levels from winning battles. In fact, you gain nothing except the chance to recruit a mon. This is frustrating, not engaging. What's the solution for this? Spend 10+ minutes running around the barren map with a poorly implemented stamina sprint system, while clicking on random objects hoping you find items that can be consumed by your mons to insignificantly improve their stats. This is made worse by the fact that each mon can only consume three of those items in total, so you can't realistically power-farm them up. Again, frustrating, not engaging. Don't hide your power-up mechanics. Explain them. Inform the player of the tools they have to overcome the challenges you set. This is worsened by the slower pace of the game, which causes the usual process of trial-by-error to feel agonizing. It's okay to have punishing mechanics, but you need those mechanics to convey a lesson. You also need that lesson to be conveyed quickly . If your player is constantly fighting a poor UI, game-breaking bugs, vague/obtuse mechanics, low-skill expression gameplay, and the erotic content being something you primarily avoid rather than strategically engage with, you're going to create a brick wall people will just walk away from. I love difficult games. I love roguelikes, roguelites, and strategy games that really make me think. I do not believe this game is one of those experiences at present. I don't understand the Dev's plan for this game, and I didn't feel that the game sought to show me. All games start somewhere, but my review reflects the opinion I hold of the game at the time of play. I find it dishonest to review based on potential and/or planned changes. Ultimately, the tagline for this monster-fighting, monster-breeding, monster-training game is, "Don't get bred by wild creatures."