EP Metal-X
by Fuyou
Versionv0.404
EngineRPGM
Released2025-06-20
Updated2026-04-09
LanguageEnglish (MTL), Japanese, Chinese
2D Game
2DCG
Adventure
Animated
Big Tits
Bukkake
Combat
Corruption
Cosplay
Creampie
Fantasy
Female Protagonist
Group Sex
Japanese Game
Male Protagonist
Monster
Multiple Penetration
Oral Sex
Rape
Titfuck
Transformation
Vaginal Sex
In the lawless wasteland world, there are not only countless mutated monsters, but also many extremely dangerous wanted criminals. As a hunter, the female protagonist wants to find a wanted criminal who has a blood feud with her. This wanted criminal has great power and is extremely mysterious, And this time, Fuyou will become her "companion" who provides her with strength. By killing various dangerous wanted criminals, they will convert their huge bounty into EP, build and develop various engineering facilities in a special EP space to strengthen her, and ultimately turn it into an EP superhuman tank that can rival the entire army in that world. However, Fuyou's goal is obviously not so simple.
Screenshots
v0.404
Optimized some image processing.
Add simple difficulty options, which can be obtained by players using saved files after entering the EP space.
v0.403
Revise the issue of switching melee weapons in Stage. 5's girl state.
Please trigger the relevant event again or open the equipment interface in the EP space.
Please make sure not to save the earliest experience version.
v0.402
Fixed the issue where the H button on the clothing switching interface incorrectly popped up options.
Adjust the difficulty and background ending state of Stage. 4, and correct the error of entering turn based battles in juvenile form.
Fixed the issue where the memory space would unlock the juvenile form HCG in advance (the current version does not unlock the juvenile form event in urban areas).
Recall the spatial increase of the recall area for the H action in the town.
v0.401
Fixed the issue of switching melee weapons in Stage. 5 girl state. Please trigger the relevant event again or open the equipment interface in the EP space.
Fixed the issue of uncontrollable re-entry into battle after a failed boss battle in Stage 5.
v0.400
N/A
vr0.103
Further repair some issues triggered by the defeat of HCG.
Conduct a comprehensive inspection and address various potential issues. To prevent these issues from being left behind, when inheriting the save file from the previous version,
please ensure that the character is in town
!
v0.102
- Fix the issue where HCG fails to operate normally in some cases after defeat.
v0.101
- The setting for open maps in towns has been adjusted, allowing for sprinting forward within towns
- Add a passage judgment for displacement-type traps to prevent players from getting stuck in impassable terrain
- Combat adjustments have been made to enhance the attack rhythm of monsters, and additional QTE prompts for the boss have been added with warning notifications
- Combat adjustment: Within a single turn, if a successful defense against a cannon attack occurs, the QTE will not be repeated. However, different damage ratios will be inherited (with priority given to units with heavy cannon attacks, and QTE will not be triggered if the calculated damage is less than the minimum damage of the cannon attack)
r0.10
Initial Release
Gameplay - Tedious turn-based fights. Boss fights - Annoying. H-scenes - you spend your own combat xp to unlock extra details in H-scenes, why did the devs choose this? Combat Upgrades - each next upgrade costs double the previous, but you gain xp linearly from enemies, this is absurd. So, wait for the full release, drop some save, do not waste your time otherwise.
This game exceeded my expectations, I thought it would be as common lazy p games, but, I find it very good. The sound design is Ok, but it can be slightly improved adding more effects. The visual and graphics are so well good, simple but really beautiful. The sfx are good, but it will be better if the creator add more. The character customization is low, but enough good for now. The story and gameplay should have more tips and advices, because, some players would get troubles finding out what to do after. I hope it will get more development soon. 7,5/10
[v0.102 demo review] If you've played the previous EP games, then EP Metal should feel familiar. Like other games in the series, the gameplay and story are presented through a no dialogue minimalist style and gorgeous pixel art. This time around, it seems you're a bounty huntress whose goal is to eventually take down the Bounty Hunter Hunter. But before you can do that, you must first work your way up through the small fries before taking on the big prize. There's also a B plot involving what seems to be a fellow male bounty hunter getting involved in his own antics. How our two protags will interact with each other will have to be seen in the full release. Gameplay so far is subdivided into 2 main sections: a top-down semi action mode where the player character takes on a more petite form which leads into a turn-based battle against waves of enemies culminating in a boss fight, which the protag transforms into a fuller bustier form. Like in the previous games, you fight mobs while in top-down mode by running into them from either the back or sides to kill them. Killing mobs gives you EP, the series' currency, and unlike other games doesn't seem to lower your HP directly so you can theoretically grind as much EP as you'd like. Examining boxes on the map also grants you some EP as well as permanent stat boosts such as to your max HP. When in turn-based mode, you are given a variety of weapons to choose from, with more powerful weapons having different ammos and energy that you have to manage throughout the fight. You can refill ammo and HP at the cost of EP, but the costs will increase exponentially over the course of the fight. Upon losing, you can either continue at the cost of some EP or accept defeat whereupon you get the defeat H scene. Outside of battle, you have the EP World as well as the home base. In the EP World, you can spend your hard-earned EP to level up your weapon's parameters for boss fight mode as well as unlock variations for H content. The home base has quite a number of locations but as of the demo their purposes are yet to be seen. Gameplay is most similar to the previous game, EP Hero Youth, but a bit more streamlined. It remains to be seen if Metal-X will be as genre-busting as Fuyou's previous titles. Either way, I'm really hoping that this game tones down on the grindiness of previous titles which made getting to the ending very frustrating in the past. But it's unlikely that a foreign review on a pirating site will have any impact on the game's development, so all we can do is hope for the best.
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