Forest of the Blue Skin

by Zell23

Uncensored
VersionMay 2026
EngineOthers
Updated2026-05-30
LanguageEnglish, Chinese, Japanese

Forest of the Blue Skin or FOBS is an action platforming hentai game currently in development by a guy named Zell23 While the story at the center of the village, to capture the monster and bring to the village." Such as making it to flow. More info: Spoiler Monster Girl Information: Anything you might want to know about the monster vixens encountered in the game. - All monsters either damage or grapple you when you touch them with very few exceptions. - Some monsters will rush over to rape you when you lie down on the ground, so be sure to get up quickly. - Most monster girls in the game is able to be captured to appear as a friendly npc at your house, the main reason for this is to have sex with them without loosing any health in the process for as many times you like and having some control over how the scene plays out. - When a monster girl is able to be captured they will show a speech bubble containing a "!", once this happens you only need to go to them and press the down arrow key. If you do this a sound will play out and the monster will disappear indicating a successful capture. -In the list below I have sorted all monsters according to which area they appear in primary but be aware that some appear in multiple areas.

May 2026 [Added] ・Added 1 boss character (Guardian of the Ruins) ・Added 2 H animations (Guardian of the Ruins, Sand Sorcerer/Mage (formerly Sandcat)) ・Added motions to some characters [Bug Fixes] ・Some sound effects remained on the map even after the screen became transparent, causing the game to lag. (Japanese version) ・When knocked down mid-air, the character's orientation changed. [Changes/Adjustments] ・Name change: Sandcat → Sand Sorcerer/Mage There are no rewards for defeating boss monsters. Accordingly, the location and behavior of boss monsters may change in the future. Character Introduction★ This character's actions and settings may also change in the future. Guardian of the Ruins A monster who leads the patrol team of the wasteland. She commands the Wasteland Warrior and Sand Mage as her subordinates, and together they monitor the ruins. You need her permission to enter the ruins. April 2026 [Bug Fixes] ・The H anime of the Shitappa Nezumi H event has split up. - You can attack the Ghost Cat at your base. [Changes and adjustments] ・Change the behavior of swamp dwellers - Move the wasteland warriors and ghost cats from your base to the area around the ruins and the swamp, respectively. →We are temporarily moving it to get in the way of our base. We will also change our position and behavior in the future. [Bug under verification] ・If you ejaculate immediately in the cowgirl position of G Harpy, the H animation will remain displayed even after escape There are no rewards for defeating the current boss monster, as it affects swamp events and progress conditions. This means that the position and behavior of boss monsters may change in the future. ★Character introduction Currently, it is only implemented in H Anime, and there may be changes to the behavior and settings in the future. 〇Doctor Lizard A monster girl lurking in the swamp. He specializes in poisonous breath attacks and swoops from swamps. This is a remake character from the old Blueskin Forest. 〇Imp An imp in a certain place in the swamp. This is a character from Shiratane Tower. When porting, the motion content has been revised and added. March 2026 Update Content [addition] - Added two H animations (Warrior of the Wasteland (boob job), Ghost Cat (fluffy H)) →This is a demo animation only; there is no combat. It is located at the base. [Bug fixes] - The background music briefly becomes distorted when ending the event in the minion mouse trap room. - The gatekeeper orc is at the base from the start. - In Fenrir's right-facing titjob scene, there's a panel where the semen disappears during the endless milking. - When Byakko is defeated while spinning and charging, the attack hitbox remains active. - Corrected incorrect insertion, ejaculation, and cumshot counts for each character. - If you choose to overwrite the data and start over, the cursed doll may be in your inventory. - After obtaining the reward for the Perfect Order, having sex with Jackalope will cause him to continuously spurt out either a twisted rat or gold. [Changes/Adjustments] - The initial cursor position and language settings on the title screen will be automatically changed based on the save data. - Change the positions of the magnificent bone and the old gold coin. - Deploy Fenrir as a base [Bug under investigation] - There are enemies that, when defeated, will reward you with the Adventurer's Bracelet. - If you ejaculate immediately while riding G Harpy, the H animation will remain displayed even after you escape. Currently, there are no rewards for defeating boss monsters as they affect swamp events and progression conditions. Consequently, the boss monsters' locations and behavior may change in the future. ーーーーーーーーーーーーーーーーーーーーーーーーーーーー ★Character Introduction Currently, only adult-themed anime is implemented, and this may change in the future, including its operation and settings. Warrior of the Wasteland These monsters belong to a faction based in the wilderness and, along with the Sandcats, protect the ruins. Permission from their superior is required to enter the ruins. Lately, it seems they've been plagued by bandits and petty thieves... As long as you don't harm the ruins, they won't be hostile towards you, but you will need to demonstrate your strength to gain their approval. 〇 Ghost Cat A ghost girl floats around the swamp. She innocently presses her soft, squishy bottom against the protagonist, launching a seductive attack. Like the inhabitants of the swamp, her attack has an aphrodisiac effect, making it difficult to withstand. Swamp monsters often seem to prefer using poison, as well as aphrodisiacs and seductive tactics to attack. February 2026 N/A All machine-translated from Japanese January 2026 ◆Update Details [Additions] ・Added 2 characters (Necromancer, Rex) ・Added 2 H-anime scenes Also, while the Necromancer can be captured, it does not internally enter a captured state. [Bug Fixes] ・Under Review [Changes/Adjustments] ・Correction of some monster sprites. Due to its impact on swamp events and progression conditions, defeating the boss monster currently yields no rewards. Consequently, the boss monster's location and behavior may be subject to change in the future. ----------------- --------------------------------- ★ Necromancer A Necromancer who attacks by controlling the large monster “Necromancer.” The Necromancer uses its massive body to charge and attempts to possess the protagonist. The protagonist has been taken over by a Necromancer. If this continues, they'll be at its mercy. Nine years since its first appearance on the old blog. Finally here. ★Rex An unknown creature that came from somewhere far away. They range from ferocious to non-hostile, but communication is generally difficult. Many individuals are violent and disruptive, often causing trouble for other monsters. Upon spotting the protagonist, they charge straight at him. Their massive body makes their charges extremely dangerous. They also employ tricks like firing black mucus to capture prey. If they manage to grab you with their full weight, escape is impossible. This is the Rex that appeared in Shiratane Tower. Since this protagonist is physically stronger, its attacks are even more intense. I've also made minor adjustments to the H-anime. -------------------- Next time, I plan to enhance existing characters (like adding a second H-scene). Introducing new characters in the swamp map is tricky due to map layout and gimmick constraints. Things rarely go as planned, so maybe I shouldn't announce schedules, but I'll proceed with this in mind for now. This month has been one of repeating the same mistakes, struggling to focus my thoughts, and feeling unwell quite often. Maybe the cold is getting to me... I haven't fully addressed all the bugs either, so if there are any noticeable ones, I plan to fix them once around mid-February. I'll do my best. December 2025 [Added] ・Added 2 characters and a boss battle demo (Kyonshi Master, Kyonshi) ・Added 2 H-anime scenes [Bug Fixes] ・Fixed freezing when using fast travel from the swamp. ・Fixed splattered semen plants transforming into Mushroom Girls. [Changes & Adjustments] ・Adjusted some monster sprites. Due to its impact on swamp events and progression conditions, defeating the boss monster currently yields no rewards. Consequently, the boss monster's location and behavior may change in the future. -------------------------------------------------- ★Ghoul Master & Ghoul Ghoul Master & Ghouls in the swamp. They attack when approached. You must simultaneously dodge attacks from the Ghoul Master, who uses ranged projectiles, and the Ghoul, who engages in melee combat. This is a double boss battle. While we've had boss + minion combinations like the Marionetter and Chuchu, fighting two boss-level enemies simultaneously is likely a first for Blue Skin Forest. We may adjust their strength as they might be overly powerful. We plan to continue exploring implementing multiple boss encounters. Since this double boss battle consumed significant resources, we'll focus next on item effects and map design. November 2025 [Additions] ・Added 2 new characters (Zombie, Cursed Doll) ・Added 2 new H-anime scenes [Bug Fixes] ・Fast travel could take you to undiscovered maps. ・Inconsistencies in encyclopedia stat increases/decreases. [Changes/Adjustments] ・Corrected some monster sprite issues. The Cursed Doll event currently has no rewards even after clearing it. It only prevents game over. October 2025 [add] ・Added two H events for the Reading Elf. ・Added wilderness to capture gallery (Seiran, Byakko, Cat Wizard, Wild Rabbit, Jackalope, Skeleton, Minion Mouse, Chuchu the Bandit Leader ・Add some achievements [Bug Fixes] If you hit a slime in a slime state, you will encounter an ant girl. Komari-sama's encyclopedia entry is mini oak. ・The calculation of the number of Kappas defeated is incorrect (correcting confirmation) The number of Wild Rabbit defeats is converted to Mini Oak's. {TLN: this probably means there was an enemy that glitched out the entries of the shopkeeper and the Wild Rabbit. If I had to guess by the name, it's probably the Mushroom Girl.} [Changes/Adjustments] ・Some English translations have been replaced (illustrated books and achievements) ------------------------------------------------------------ ★Various developments in Forest of the Blue Skin (There will be revisions and changes in the future as it is currently under development.) The Reading Elf H-scene is finished, and the Wilderness is complete save for the Wasteland Patrol. There are some characters that appear but are unresponsive, and some events that are displayed but do not proceed. Applicable objects are marked as ”Not Yet Implemented”. ◆Added Wilderness to the Gallery Added the Wilderness monsters to the gallery in the base. It might be a little crowded {TLN: and possibly resource intensive} because everyone is in one area. If you start touching the Wasteland Patrol, you may be able to separate the areas. September 2025 [Additions] ・Added capture and animations for Fenrir. ・Added one new character (primarily H-scenes only) (Below: September 16th Updates) ・Added some entries to the Encyclopedia and Achievements. [Bug Fixes] (Below: September 16th update) ・After defeating Chuchu in a rematch, you become unable to leave the room. ・(Japanese) The message displayed when capturing a Skeleton appears in English. ・(Japanese) The name field for Skeleton in the Encyclopedia is blank. ・(Japanese) Pressing the A key causes the White Tiger in the Encyclopedia to disappear in some areas. ・After obtaining a treasure chest on the Forest Teleporter map, only the chest's effect remains. ・(English) Obtaining a Cactus does not mark it as acquired in the quest screen. (Internally marked as acquired) ・Catching a Honeybee causes the W Rabbit to also display a captured mark. (Internally not captured) ・Starting the food delivery event while a Jackalope is present causes two Jackalopes to appear on screen. ・After capturing Jackalope, if it enters the milking appeal state again, the cumshot effect no longer applies. ・There is no portal to return from the ruins entrance to Seiran's domain. [Changes/Adjustments] Slightly altered achievement designs Translated with DeepL.com (free version) August 2025 About Buru-Sukkin Forest August 30th, 2025 07:37 All users The Stomp ★ Buruu-Sukkin Forest development various things (There are future amendments and changes during development.) The base of the quest is completed. However, as a result of proceeding with quests and boss battles, mini games, etc. at the same time ... I stuck to the last minute on the day, but the picture book · achievements were not in time. Along with that, some English translations have become The translation will be replaced as soon as the request is completed. As in the last time, it will be updated later in the first half of the month, but it may be delayed because it is likely to go down for a while. Except for the H event of the reading elf, " I plan to create a new group of wasteland tours as a separate event in the future. It is still planned, but I think "Numachi". There are some unresponsive characters that appear, and there are events that do not progress even though they are displayed. The corresponding object is written as "Not Yet Implemented". ★Updates and corrections to the demo [Additional] ・Added Boss Monster "Thieves Commander Tutu". ・Add one H animation (bandit commander Tutu) ・H-motion or squeeze appeal three types added ( しっぱ a mouse, W Rabbit, Jackalope ) ・Add two things from Takara (equipped and "dive kick" that ・Add two quests (“The Stolen Book” and “Tavern Food Inventory”) ・Add a map to the wilderness (additional fast travel points) The tread rate will be one hundred percent. ・Addition of captureable characters ( Money will increase, but it will not be reflected in the base, picture book, capture rate, and achievements.) Add it a few days later, including bug fixes. ) [Bug Fix] ・When you defeat the mash from the right, the game becomes heavy ・Effects for rematch may disappear better ・Lightening of the overall map ★ Thieves commander Tutu battle Added a fight against the bandits commander Tutu. The bandits led by her are based in the wilderness and are working for evil. If you break into their secret hideout, you can't avoid the battle. ★ Quest implementation I have implemented a quest. If you examine the character or object with this light bulb mark, the quest will start. Suspicious objects and maps may be searched as the quest progresses. Let's solve everyone's various problems and aim for the progress of the event. It was a mistake to make the CTRL key the operation to open the quest. When I pressed SHIFT, it was quite disturbing, and I also suffered an operation to hide the UI at the base. If you change it just before, a bug is likely to occur, so this time it will be as it is, but I would like to change it to a different key by the next time. If you are sorry, but if you find it difficult to operate, please assign a different key from the operation change on the upper left. ★Future work schedule After the completion of the book-reading elf event, production of the marsh is scheduled to start. ◆How to transfer save data ↓ There is save in the Resources folder. Move it to the same position in the new game. Build Jul ★ Buruu-Sukkin Forest development various things (There are future amendments and changes during development.) We are still creating maps, character actions. The quest function is not yet complete. Quests and H events are put together, and it will be difficult to introduce individually, and it will take a little longer. There are some unresponsive characters that appear, and there are events that do not progress even though they are displayed. The corresponding object is written as “Not Yet Implemented”. ★Updates and corrections to the demo [Additional] ・Two H-Animes (Ceylan, ひねくれねずみ There is an entrance for a demonstration at the base. ) ・ Added Ceylan battle · Added maps and fast travel to the wilderness ・Changed pictorial layout ・Addition of picture book characters ・Addition of captureable characters (money will increase, but it will not be reflected in the base, capture rate, and achievements.) Since the capture rate and achievements were not in time, we will add it a few days after including bug fixes.) [adjusted] ・Changed the head of the skeleton. ・Lightweight of Takaramono, achievements, setting menus ・Changes and additions to some effects (declaration, downward revisions, significant increase in movement speed due to effects) [Bug Fixes] ・ Most hints are not displayed even if it is equipped with a bracelet of revelation. ( It was displayed as equipped with the bracelet of an adventurer) ・Errors in the ability explanation (masturbating and dashing) ・The picture book of Byakko does not switch (Japanese only) ・Ejaculation gauges at the capture base are becoming huge ・When you escape the H of the mouse, the player floats in the air ・There is a state that can not be activated without MP for slime skills. ( In addition, we made it a specification that slime skills can not be removed.) · H to Ceylan, the number of ejaculations is added to Fenrir ・H to the jackal rope, the number of ejaculations is added to the cat magician · The number of ejaculation of the event of the rat event H is added to the picture book ・Misguided error in the graphics that the mash of the war background shows when it falls ・There is a damage judgment in the Byakko to beat, and it is done after victory · The anime that transitions to the fall motion after the main character's ejaculation escape before ejaculation is flipped one frame left and right · If you move the map during natural recovery, the natural recovery of MP will stop until the next time you use MP ・If you attack a mouse, it may be unresponsive. ★ Ceylan Battle I added the Battle of Ceylan. When you find the main character, you attack with a quick movement. There are currently only two H-Animes in one battle. ★ Add fast travel to the wilderness map You can now use fast travel in the wilderness. If you switch the map in QW, you can also move directly from the wilderness to the forest. There are maps that you can't go yet, so the tread rate is not one hundred percent. ★Change the layout of the picture book The pictorial book menu was heavy, but I was able to lighten it, so I increased the number of characters. Go to the same 6x6 item. Build Jun ★Modifications and Updates to the Demo [Additional] ・Add battle and H animation to two characters (suppamine, skeleton horrear) ・Add a battle to Biakko ・Add one thing from Takara (effective implementation not implemented) ・Test implementation of guard dash (Move the dash with invincibility by entering the key to the left and right while guarding. [adjusted] ・Temporarily delete the afterimage at the time of the player's dash jump. ( We are testing weight measures) ・ We are working to improve the weight of the overall behavior, including the menu. Since the data has been replaced, there may have been a bug in the old part. [Bug Fix] ・Infinite pressing of wild Rabbits, the direction of the character may be turned left or right. There is an error in the display of the Wild Rabbit Fenrir in the picture book. ★ Biyakko War I added a bunk battle. Just like the rats, this is an old character. I'm happy to finally get in shape. Next, I would like to complete the quest board until the introduction. -- -- -- -- -- -- -- -- -- -- -- -- ★Images under development ???I???m not sure I???m going to be able to do that, ◆How to transfer save data There is a save folder in the Resources folder. Move it to the same position in the new game. ◆I am trying to visualize monsters that can not be captured. I posted it last time, but I will post it again. Build May N/A Build April [ADDED] Added one H-animation (Jackalope H-animation) Added some characters' behavior (cat mage, wild rabbit, etc.) [Note] Capturable display is shown, but it is currently not possible to capture them. [Bugs confirmed and being fixed] Unnatural behavior before the battle of “Yamabiko”. In some cases, the petite orcs that fail to escape during a battle with two petite orcs continue to run to the wall. ------------------------------------------------------ New features under development (not yet implemented) Quests (Quests are still under development and their contents are not yet determined.) A quest function is under development. We are planning to add quests to the game, ranging from the kind you use to events, boss battles, etc. When you receive a quest, you will be able to receive a quest-specific item, go to a dedicated map, etc. To some extent, we expect that it will be easier to introduce H events, etc., if the background of the character can be explained by the quest. It would also prevent the number of treasures from unnecessarily increasing every time an event or gimmick is implemented. English translation is in progress at the same time. -Additional-. ---------------------------------------------------------------------- How to transfer save data ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ In the Resources folder, there is a SAVE. Move it to the same location in the new game. You can visualize the monsters that cannot be captured. I put it last time, but I will put it again. Build March [Addition] Added two H animations (cat mage, Seiran_both H animations only) Added tutorial. Added a tutorial. Added capture for Honey Bee and Mash [Update] All captured monsters are placed in the base. Changed the count of the number of times a woman has had sex from insertion to withdrawal to one time (not increased by infinite ejaculation). Added one more speed step for the ejaculation gauge to accumulate. Removed sand plume when dash-jumping (because it was too heavy when the object was released at the same time as the jump). Changed/added effects of treasure for adjustment. [Fixes] The capture rate will be over 100%. The slime wall does not protect against the mucus attack of ant girls. The name of the crown mushroom has been changed to Morlu. Fenrir sometimes slides with waiting motion. Fenrir H's immediate ejaculation does not take any damage and the number of H's is not counted. When selecting “Continue”, it is not possible to start from the base. (The user moves to the last saved point other than the base). When a player gets up from “H” in front of the shortcut point of the capture base, the camera does not return from zooming in. The graphic display of the forest dweller's infinite sperming disappears for a moment. The slime wall is displayed in the air or against a wall. The semen gauge sometimes does not increase even if the H speed increases at the base or during an event. The number of insertions and ejaculations of unrelated characters sometimes increase when having sex. There is no explanation of the travel map. Incorrect calculation formula for guards. The character in the picture book is not switched by pressing the A key. Heal potion is not recovering enough when using auto. When using the dash in Mash's “Jump-Pyong Race”, there is a place where the player gets stuck. [Bugs confirmed and being fixed] Unnatural behavior before the battle of Yamabiko. In some cases, the petite orcs that fail to escape in a battle with two petite orcs continue to run to the wall. ------------------------------------------------------ Tutorial A new tutorial has been added. If you select “From the beginning”, after selecting the language, you will be asked if you want to start the tutorial or not. If you choose Yes, the tutorial will start. If you choose No, you will start directly from the base. If you choose no, you can still start the tutorial at any time from your base. The tutorial briefly describes battles, captures, treasure chests, and items. Some items are only available here. (Travel Map, Dash, and Slime Wall are available from the beginning even if you skip the tutorial.) Build February Fixes and updates to the demo [Addition] Added two H animations (Fenrir and Spermatophyllum) Added a map Added fast travel. Added some maps and events (piompi piompi race) [Fixes] When pressing Tab during H with the kappa at the base, the H will be interrupted. The guard can guard even if the MP is less than the specified number. The price of the potion holder is now actually 3000G or less. The price of the potion holder is different from the actual purchase price. Heal potions are used no matter which status item is selected. Some letters become huge. When a kappa is defeated from the front, it behaves strangely. When the game is over, you may return to the base regardless of the save position. When having sex with a mushroom girl, the main character may not be displayed. [Adjustment] Shortened the time for gold liquidation. Updated UI Fixed/added graphics of monsters Boss monster status and UI are being adjusted. ------------------------------------------------------ Maps and Fast Travel We have added a new map function. This is a new feature that did not exist in the old Buresukin no Mori. The map structure is likely to be more complex than the previous version, so we introduced it. The map screen opened by pressing the “M” key maps the fields you have visited. The upper left corner shows the percentage of the field that has been visited. We would like to divide the map into areas such as 【Forest】,【Wilderness】,【Tree】...and so on. (because large maps are likely to be too heavy). Fast travel is implemented at the same time as the maps. It allows you to quickly move to the field where the save point is located. The map can be opened anywhere, so you can warp to any save point you want at any time. This should make it much more comfortable.... However, fast travel may not be available on boss maps and some exceptional maps. *Development in progress screen The next area is also being created as a relay point, with the forest as a break. At the dead end is the familiar wolf girl. The previous connection points to the forest were the wilderness, the big trees, and the swamp. We are not sure which way to go after the forest. *Notes Although this item is available in the demo, it has not yet been implemented in the Takaramono event re. Only that part is implemented because the event specifications require a flow to obtain it. The name is not even Morlu. My apologies. ---------------------------------------------------------------------- We are trying to make it possible to visualize monsters that cannot be captured. I put it last time, but I put it again. [Captured] [Capturable] {Unable to catch] Build January We are in the final stages of forest development. The system is almost complete, and we just need to adjust items and enemy values. The forest stage will be completed when fast travel and a few more events are implemented. It will take a little longer, but we will post a notice on our blog when it is ready for release. Fixes/updates to the demo Added two H animations (Mashira event and Mash) Added items. Added items to Komari's store. Double jump and heel potion were implemented. [Fixes and adjustments] Updated UI Changed basic controls: Jump = Space, Dash = Shift, Masturbate = S, Menu = TAB Major changes to map structure Fixed and added graphics of monsters. Increased the power and range of knives. Fixed camera position when waiting and attacking. The camera tracking sensitivity has been adjusted. Dash speed increased and distance increased by 1.2 times. Halved the stiffness after a dash. The distance change by long-pressing has been abolished. Dash slashes can now be reversed. Dashes can now be used during normal attacks and hitbacks. Dash cancels and skills can be used. And vice versa. Allow dashing through the floor. Adjusted so that the guard does not come out when exiting the floor. Mashira can now throw a downed hero with 0 HP in the opposite direction. (To prevent the player from being seen by the wall). The guard is now MP-consuming, and the attack is cut by 90% instead of 50%. The effective time of Just Guard was changed from 0.1 second to 0.2 second. The damage taken by Just Guard is now minimal, and the damage dealt by attacks has been increased. -------------------------------------------------------- Operation keys have been changed. Operation keys were changed. Jump = Space, Dash = Shift, Menu = Tab, and Jerk = S. Since the attack, dash, and jump were densely packed with A, S, and X, we have changed the key layout to that of a typical action game. This may be confusing at first, but we appreciate your patience. If you find it really hard to operate the game, you can also configure the keys from the setting that can be opened from “F1”. *Opening the store Komari's store is lined with items useful for the main character's adventures. When you have enough money, you can buy them. Maps and gimmicks Various maps and gimmicks have been added. We've made it easy to see where you need treasure. -------------------------------------------------------------------------- Added a visualization of monsters that cannot be captured. [Captured] [Capturable] [Uncapturable] Also, achievements that cannot be achieved in the demo version have been excluded. Achievements cannot be set to 100%. Fast travel will be implemented in the future. ------------------------------------------------------------------------------- Notice Regarding Shiratane Tower Shiratane no Toa, which is currently under production, is in a state of suspension due to the weight of the game and the difficulty of the setting, which is accompanied by screen effects such as darkness. I have a feeling that even if I continue to work on it, the game may collapse in the middle of production, and combined with the volume of the work I want to make, it is difficult to maintain motivation. I apologize to those who are looking forward to it, but there is talk that a new action game “Tskool” will be released this year, so I would like to wait and see how things go for a while, with a view to moving Shiratane no Tou to that. I am now working feverishly on Buresukin no Mori, so I would be happy if you could keep an eye on it. Thank you again for your support this year. Build December Fixes and updates to the demo Added two H animations (Byakko and Sandcat) Added combat (G Harpy, Honey Bee) Addition of base system Updated UI -------------------------------------------------------- Title Screen The game will start from the title screen. Save & load is implemented, though it is simple. The basic part of the game is now in shape. You can select a slot and start from “NewGame”. If you save the game in-game, you can select “Continue” to resume from where you saved. Originally, the tutorial was supposed to be interrupted after selecting “Continue”, but I could not make it in time... After selecting, you will warp to the base. We will make some changes to make it easier to select the correct slot, for example, there is not enough information displayed in the slot, or you may select from the beginning or the continuation by mistake. We plan to remove the “Settings” option. Please cancel and go back. Addition of status The player's LIFE, MP, Attack, and Defense will be displayed in the status. These values are determined by the number of items that break the upper limit and the treasure currently equipped. UI for capture base The UI for base H was created. The basic system is the same as in Buresukin-no Mori, but you can select auto mode, ejaculation, termination, etc. as in the H event. ----------------------------------------------------------------------------- Only slime, yamabiko, and mushroom girls are placed in the base in the demo version. They are placed from the beginning for testing in the demo version. Also, the “White Contract” is included in the Takaramono eventry from the beginning. The demo version contains a mixture of achievements that cannot be achieved and monsters that cannot be captured, so it is not possible to achieve 100% achievement rate. We hope you enjoy the game as much as you enjoy strolling around. Also, fast travel will be implemented in the future. Sorry for the inconvenience. Build November *Demo corrections and updates ・Mashira's battle test -Added two H-anime (Mashira, Komari (Inuko)) ・(Barometz has been added since the middle of last month.) -------------------------------------------------------- * Boss Battle ・Mashira, the Forest Ruffian A beast-man monster that lives in the depths of the forest. It's a violent monster that tries to solve everything with its fists. If you get hit directly by one of its swinging hammer punches, you won't stand a chance. The monsters of the forest are also gathering to watch the battle between the protagonist and Mashira. Let's show this rough girl who is stronger in front of the crowd. ---------------------------------- In the video, there is a movement that looks like a just guard, but this is not the official introduction and is still in the full testing stage. It can be used by timing it correctly, but there is a possibility that bugs may occur or the behavior may be unnatural. ★Store schedule Komari-sama (Inuko)'s shop. In addition to purchasing items that are useful to the protagonist, you can also replenish your supplies of recovery medicine. Doors leading to the shop appear in various places across space, and you can warp to the shop from anywhere. Outside the window is a view you've never seen before, but if you exit through the door, you'll just return to the original location. There's also a rumor that if you buy something from Komari-sama, you can leave the shop... Build October ★ Demo modifications and updates ・Echo battle and appeal test ・One H event installed ・Changed menu design and added system ・Planned to add one past character (Barometz) in a few days ★ Final draft of menu and system The final menu configuration has been completed, taking into account the previous introduction of MP and classification of skills and abilities. The number of items may change slightly, but this will determine the player's fundamental status. "LIFE", "MP", "Attack", and "Defence" will change depending on the acquisition of items and equipping treasures. ★ Treasures, costs, and status changes Treasures have an effect when equipped. You can equip multiple items as long as the cost limit is not exceeded. The effects range from increasing or decreasing status to special effects. Treasures are also used to progress and cancel gimmicks, but even if you do not equip them, they will be used automatically just by having them. ◆ Settings Added settings for the last menu item. You can switch between language, automatic camera zoom, and onomatopoeia display. (The control method for falling through the floor ↓ + X was not listed, so it will be added later.) When checking save points or gimmicks, the keys to enter are displayed each time, so they are not listed here. Turning off automatic camera zoom will make it look like the old Blue Skin Forest. ★ Added H event auto mode Several types of auto mode have been added. 1=Manual ejaculation, stop after ejaculation, resume with key input R-1=Automatic ejaculation (semen gauge MAX), automatically resume after pause after ejaculation 2=Manual ejaculation, automatically resume immediately after ejaculation R-2=Automatic ejaculation, automatically resume immediately after ejaculation I will continue to create monsters and maps. I would like to finish off the forest map including the boss. The menu is really heavy so I'm trying to take measures, but it's not going well... There were times when the game would not start for unknown reasons, so it might be better not to be too greedy and just put it together once. It's a constant source of worry. Build June ★Guard We've added a new action called "Guard" that wasn't available in the previous version. Press the down key to strengthen your guard. Attacks that are too powerful will cause damage to penetrate or send you flying. I think there will be subtle signs of danger for such attacks. Also, he can't defend against temptation attacks. The main character looks strong on the offensive side, but he's still a weakling in that respect. You need to change your strategy depending on the opponent, whether to avoid or defend. ★Menu (under development!) I'm currently creating the prototype of the menu. It's still incomplete, just the outline, but I'll briefly explain each item. ★ Player You can check weapons, tools, abilities, player status, and more. In the previous version, it was a combination of "Main Skill" and "Assist Skill", but from now on it will be "Weapon" + "Skill". "Items" are refillable and are used automatically just by possessing them, while "abilities" are passive abilities that are always in effect. I think G and dashes fall into this category. ★Treasure These are collectible items scattered across the map. Once you obtain them, you can equip multiple pieces up to the COST limit. Equipping them may result in slight status changes or special effects. We also plan to include adventure elements where events progress while you are equipped with certain treasures. (For example, a door will open when you examine it while equipped with a key, or a boss will appear when you have a certain item, etc.) There are also items hidden around the map that can be dropped by certain enemies like this.I don't think I'll include random or luck elements because I think it would just be a hassle since there's no concept of leveling up or anything like that. And with the money element coming into play, this guy might make a comeback! (What... 9 years ago...? ★Illustrated book The monsters you encounter will be recorded. Whether or not you can capture them will also be noted here. If the capture rate reaches 100%, you can consider the capture successful in that version. Many people were confused about whether they could be captured every time a new version was released, but I think this will reduce the number of protagonists who die in vain. Also, I think that basically monsters that do not have a normal way to be captured will not be captured as a rescue. Other things I plan to include include the number of times I've inserted, ejaculated, bukkake'd, defeated, and lost . I might delete the number of losses because it overlaps with the number of ejaculations. I wonder if there's anything else... ★ Achievements Achievements are unlocked by certain actions. Capturing monsters without relying on rescue capture methods, defeating monsters, etc. I think you can also earn money by unlocking achievements. There are instructions on how to unlock the lame achievements, but nothing on the rare achievements. Whether you do them or not doesn't have any effect on the erotic parts, so I think there will be quite a few difficult ones. ★Settings Settings. You will be able to turn on/off the automatic camera zoom function, the display of onomatopoeic characters, and switch languages. With Actsuku MV, you can now adjust the background music and sound effects from the top left of the screen, which is convenient. ★Map making vB1.05 ★ Add panel animation of the ounder (place panel), add infinite squeezing with ★ bug fix usual a bug, etc., it would be helpful if you could write it in the comments section of the latest article. There is no problem even if there is the same thing in the past, so it would be helpful if you could write it down without hesitate. I would be happy if you could comment on your impressions and requests. It will be helpful in the future. I can not answer about the capture of the game, but I would like to answer in addition to questions and questions. v1.02b Contents added or changed in B ● volcano map additional ● new monster 7 body additional ◇ Oururedi ◇ hot Golem ◇ will-o'-the-wisp ◇ cockatrice ◇ Hug Bug ◇ Flame centaur ◇ Salamander (all capture Allowed) ● an infinite Shibosei three bodies added (Oururedi-will-o'-the-wisp, cockatrice copy Doll (panel)) ● 1 panels add (copy doll body) ● design change of ejaculation gauge (can be selected in the title) and directed by additional v1.19a Contents added or changed in A ● combat recalls "Yamabiko" and "Kappa" added Contents added or changed in both A and B ● Warp stone is available around the base (such as capture base) (don't know what it means, but probably added quick travel around the map with the warp stone instead of the portals) ● "W Power loss due to W key " Hold down W key for 0.3 seconds Change to the specification to be triggered (in addition to motion addition) → The purpose is to prevent accidental detonation of the physical strength decrease key and masturbation jerking continuous fire due to continuous hitting. B_ver1.01 ● <new monster five bodies (including guest monster) additional copy Doll poltergeist-Gura, Ogui Guro -guest character "Reputirian" ( cochlea like additional) ● additional panel -Oh Motomein Guro ● <adding multiple by infinite Shibosei> - Gura ● installation of a simple recovery items "cure bottle" to the shortcut from the ● base "land of golden," "Horror House" add ● capture bases (golden land of ) Add the wild rabbit in (no effect on the complete flag) ● some pixel correction of monster A_ver1.18 v0.118A 5 new monsters in Beta a new tool that can be used in both Beta and Alpha (your Beta save can be shared with the Alpha save shortcut from the ● base "sea", "wilderness 2" add a change of performance-sound effect of some monster ● Adjustment of physical strength of some monsters, change and correction of capture conditions, change and correction of gimmicks common to A and B_ver ● Introduce a complete flag in the capture area · warp area of the base → A flag will be displayed when collecting all captureable monsters or local shortcut portals in each area. ● If you use the easy recovery item "cure bottle" → you can recover LIFE a little. It can only be used in situations where the player can act freely. It can be used without selecting skills, and it will be replenished automatically when you touch the save point. ※ We can acquire only in "B_ver" now. Save data of "A_ver" and "B_ver" are compatible, so if you want to use them with "A_ver", please play "A_ver" with save data after acquisition in B. ● Setting up the Maru Mi signboard I have installed it in the vicinity of the character that will launch a Maru Mi attack. -Fixed a bug that the game is over at the base- Fixed a bug that the bug may be missed- Adjustment speed of some skills · power adjustment- As navigation of "ナ ビ save" comes out in front of save point ● Monster Bug Fixes Fixed zombies moving at high speed, fixed sound effects and changes - Fixed bugs that cut out the tail of the lizard from the left- Fixed the 3rd direction of H-animation in the base stone mimics -Fixed the snow eater Fixed the bug image appeared in the place where you captured- Skill modification details -Slash attack initial rise speed
APTEMA 2026-02-20
A pleasant metroidization for a few evenings, it's amazing that there's less talk about her than about the flip witch. Each girl requires a little bit of her own set of actions to win, it's funny The game is a bit of a puzzle
Adto 2025-08-05
The game by this point, should have been put on a different page. Probably most people already know, but currently this game is more like a demo than a game in an actual good state (Cant mention any games, but the last one zell actually completed is the one i was gonna mention) So,not only the current version of the game is inferior to the originals Aver and Bver; its pretty much unrelated since is waay too incomplete. - Art is barely anything of "better" than the org version of the game - Animations barely have gotten better, but you get updates in a similar matter Yanderedev would do tbh - There is 0 music to even talk about, is just not good not even in fx - Has similar errors like other recent and older games (like grinding, maps being 3 times bigger than the original for no reason other than filler, 0 explanations around the ways of befriending monster girls making you depend on guides) And in general, now the game feels even less completed than its original version. Most things added fucks ram and cpu for no real reason, worst knowing that the graphics of the game are the exact same with little to no changes, or pre-made assets made thanks to the new engine. Its just... not worth. Even playing the orgs versions of the game is currently better than the current versions of the maps that are getting reworked; and the game in general feels like a ctrl+c ctrl+v of the oldest versions. I dont know the story of the development of this rework, but there is so much things that need to be redone that i can't say is fair for it to be 5 stars in its current state. Less knowing the amount of years this has been like this looks like certain game that isn't even finished to this day after 10 years (and you know who is the milk man im talking about)
quietude 2025-08-05
Amazing side-scroller action game. The monster girls are cute, the scenes are nice. Some of the item descritions and requisites for the scenes can be quite esoteric, but with some experimentation you usually can figure out stuff without having to consult a guide or something. The art is absolutely amazing, peak japanese h-game pixelart. This is a side project from one of the developers of the group behind succubus affection, and it shows their compromise to always making quality games. Being a demo/beta it still is a bit rough around the edges, but with each update the game plays, looks and sounds better!
Sunlimity 2025-07-01
Simply cannot say how i liked the game on past build and current build Review date: Build Jun Controls: Easy to understand but complicated at the start Gameplay: I love to abuse Shift + Jump mechanic but its pretty simple to understand Content for current build: Its not that much but in future i expect pretty much big list to discover everything and 100% the game Fighting: Easy to understand too, you dont have to break your key just to spam attacks and instead you can just hold the key down for combo attacks. Blocking is fine too along with counter attack In-game progression: Finally zell23 decided to add hints as item instead making it really pain to capture monster-girls 100%: FINALLY YOU CAN LIVE PEACEFULLY WITH WORDS "I GOT THEM ALL" Scenes: Zell23 is very talented guy for pixel-art animations and it looks too good to describe Difficulty: Average for platformer, get some items and it will get easier to deal with enemies Secrets? : Yes they are there too, but instead they just health boosts/mana boosts Forum based walkthrough: We finally can combine our knowledge to make ultimate guide for this game, thanks to Supreme Dumbass of Thyme for hosting it and uploader for adding under the game And let me say my words for this game As Succubus Affection masochist which completed the game (11 times now) recently on "Absolute madness" difficulty (Yes i made it by myself and didn't broke any rules) zell23 cooked way too hard, and i'm waiting for future updates
Deishiru 2025-06-27
THE OG side-scrolling hentai game. Zell's game revolutionized the genre and led to some amazing other games thanks to that. If I were being completely honest I wouldn't give it a 5 star rating but objectivity isn't really needed here; the game proved all it had to prove and did more than its job. Lovely animations, great monster girls, some very cool soundtracks, good ambiance.. Forest of the blue skin is a classic of the genre that I'll always remember fondly.
Sheyd 2025-05-30
Rated on Demo Build May This was my first game of this sort back then and to see that this game get's updates is really nice to know, especially if I can say that he made an amazing job. He didn't only put more thought into it like before, the way the game works and how you progress is far better than in the old versions. I hope that he finishes this version of the game, because with this concept it heavily reminds me of succubus forest which is also a game which I loved playing.
delifresh 2025-05-18
current ver. as of review is the May 2025 demo there's a lot of content in the pre-rework versions but i'm reviewing the current "new" game standalone. GENERAL: a metroidvania platformer that throws the player into various locales (forest, caves, desert, etc) to fight and capture (mostly) monster girls. a lot of puzzles, thinking-outside-the-box on how to capture enemies using your abilities, and some light progression in the form of skills and key items. GAMEPLAY: it's a platformer. the player is given some abilties like a dash, double-jump, and as-of-now just one abilty gained from capturing an enemy although based on older versions this will be many more. there's a decent game progression already- you make your way through the forest areas and eventually fight a boss, and after fighting (and fucking) her you get a key item that lets you into the desert area. there's a few other events and special areas- a race minigame, some hidden areas, a handful of sex cutscenes- which have rewards for completing them (though these rewards are just as-of-yet-unimplemented placeholder items.) the platforming is mostly just to service getting around, on a scale of 1-10 with your average mega-man game at a 6, this game is a 2; there's 0 risk of falling or losing progress or anything like that, and the hardest it gets is a quick race through a kind-of obstacle course. very simple. the combat is also basically just servicable. even the few boss fights are trivialized by just baiting out the enemy's slow, obvious attack, jumping away/dodging through it, and then whaling on them until they attack again and repeat. half of the time any "combat" encounter is trivial, and the more interesting part of it is figuring out how to "capture" the enemy instead. capture is the real aim of the game- nearly every enemy can be captured through timing your attack when they do a specific action, or using a specific ability on them, etc. for example, capturing one enemy requires deliberately getting hit with her arousal spell, spamming out of it, and smacking her on the ass before she gets back up. each capture is essentially a puzzle challenge. SEX CONTENT: if it isn't obvious by the pictures, it's entirely pixel art. no CGs, and most animations are in the form of either getting grappled and raped by an enemy or entering a sex cutscene. captured girls are added to a gallery accessed left of the starting area, where you can fuck them without risking a game over. there are a couple girls that can be consensually interacted with by standing near them long enough, and oftentimes these ones aren't captured or added to the gallery and you have to seek them out specifically if you want to see their scene(s) again. OVERALL: it's great if monster girls and pixel art are your thing. the older versions have a lot more content, but based on the quality of the new version thus-far and zell's already-established quality of work, i expect it won't be too long until the reworked version can stand on its own well above them. it's not something i expect rapid week-to-week progress on or anything but i'm more than happy to patiently await each coming version to see what creative and visually-appealing levels and monster girls zell will deliver... after all, i've already been watching fobs in development for over a decade as it is.
XThe_josh 2025-04-03
This is one of the best games I've ever played, not only because of the favoritism I have for pixel art games but also because this game manages to fulfill several tastes both normal and rare 10/10
thela2 2025-03-12
i dont care if this is passion project or anything its bad there is litterly no story you are thrown in the game no story no instruction its just h scene gallery. gameplay is bad character does very little damage and you have to use parry combat ui is bad idk there is nothing positive about this game
Kendra011 2025-03-03
A good side-scroller with great pixel art, pleasant music and exciting gameplay. However, I can only give 3.5 stars for two main reasons: 1.Lack of plot or ent. ​ There is no plot here and no any explanation about the hero or his motivation. I've checked all three versions of the game, and everywhere the plot is completely missing. In my opinion, even in the simplest games, with the exception of simulators or sandboxes, the plot is necessary. Let it be something minimal, at least a couple of paragraphs at the beginning, so that the player can immerse himself in the atmosphere. This is not the case here. Perhaps the developer decided to focus on gameplay and content, and add the story later. I would like to hope so. 2.Content and its presentation. ​ Yes, there is a lot of content in the game, including various fetishes and stuff. But I realized that I was completely not attracted to sex content with pixelated characters drawn schematically. The images are too simplified and there are few details. Perhaps if each scene had been presented in the form of enlarged, more detailed illustrations, they would have made a different impression. As it is, there is nothing "hot", alas. Result: This is a very beautiful porn pixel platformer with a missing plot and unimpressive sex content. But I understand that the game is in development and will be finalized. Therefore, with the hope of improvements, I will add half a star and rate it at 4 stars .
Supreme Dumbass of Thyme 2025-01-02
This game is beautifully crafted through and through, and I love that to this day Zell is still trying their best to perfect this game despite it being "complete." They don't HAVE to put so much passion into an H-game by any means, but they do it anyway, and the product is nothing short of a wonder. If I were to pick a few games as proof that H-games are just as deserving of the love more socially acceptable games get because of how good they can be, this would be my #1 choice. There's a perfectly struck balance between H and Game this project manages to achieve in my eyes, and at the same time it exceeds beautifully in both categories. The day this game is truly finished will hopefully be filled with just as much joy as there was when I first discovered it.
zdzxcx 2025-01-02
Most H-games feel impersonal and charmless to me. They often lack the sort of cohesiveness and/or passion that I think, for a game about niche fetishes, is more important to the experience than one might think. FOBS feels like it was made very spontaneously, as if the creator had too many ideas he wanted to get out and he simply had to make something in order to fulfill that need - and yet the game is still crafted with a sense of personability and consistency that makes it very endearing. This is one of the cutest game on this site, and it's rife with content. The author, Zell23 seems to love making games, and he loves weird, cute monster girls to boot - I'm right there with them. One thing I appreciate is how 'monstrous' some of these monster girls get - there's nothing worse than a monster girl game that is too afraid to go all-in on the concept, not-so here. There are some really weird ideas presented between the 2 versions of the game (FOBS A & B), and even if not all monsters pique my particular interests, I'm glad they're there. I really do appreciate the added layer of capturing monster girls, which brings a fun puzzle-element to the game. I would be lying if I said it wasn't often arbitrary how you go about capturing them, however. The pixel art is simple, yet, to my surprise, manages to still be very expressible and sexy. Obviously, the game is sexy in a cute and conceptual-way, less-so in an intimate, realistic-sense, but if you were expecting HD ball sack textures and boob physics in this game, you're a maniac. The art and music are both very charming - and I hate that a porn game makes me feel this way, but it really does come off as nostalgic and earnest in its execution. It's weird to say, I know, but it adds a lot of flavor to the experience. I am very excited for the new FOBS versions too, and it seems to be steadily improving. He's almost done working on the fundamentals, which I hope means work will soon entirely be on populating the game with newly updated monster girls, with their slightly more resolute pixel graphics and better animations, and expanding the game environments. This isn't the widest game, nor the deepest, but it's the most charming, and it's inherently cute. I find a lot of the concepts great for my particular tastes. I'd absolutely suggest giving it a play and supporting the Author.
nulee 2024-10-29
Absolutely peak content. Was always good art, good scenarios, good puzzles. And now it's being remade even better. Personally, I used an AutoHotkey script so I could rebind this game to play it one-handed. If you have that then it's literally perfect
hexakern 2024-10-28
Hands down the best game on this entire site. It's the golden ticket of H-Games, cream of the crop. This 5-star rating is given to only this game, and I've played hundreds of games on this site. Zell works very, very hard for his work and this deserves as much praise as possible.
Magister Masquerade 2024-10-28
Nothing much to say here. Classic pixel-style monster girl action. I remember playing this back when MGQ was still new to me. It's unfortunate that the game is basically just one long technical demo and really isn't much of a game, but it does have quite a lot of scenes despite that. Honestly, it probably doesn't deserve 5 stars if we're being objective. It's not really a game, it's incomplete and has been for like a decade, and it has awkward game/ui design and is split into two parts for no reason that confuses a lot of people. However, for what it is, it's quality monster girl pron if you like pixel art and what gameplay components are there are smooth and work without issue. So, going in with those expectations, it's worth your time and showcases Zell's talent. I just wish he'd use it more diligently.
Ataraxia7 2024-10-04
The one that started it all for me. If I had never found this game way back when I never would've went down the rabbit hole I did. Everything about this game is just amazing. Truly marries game vs porn.
Crestrial 2024-07-20
Awesome monster girl game. Nice pixel animations. Unique and great gameplay. It's a game where you just run around defeating and capturing monster girls to have sex with, with some secrets that allow more scenes with some of them. There are a few vore monster girls which isn't most people's thing but ah well. Probably the biggest con of this game is that well, it'll be a long long long time before we see new content, if ever. Still, if you like monster girls (ME), this game is a GOAT classic.
TheArbiter 2024-03-24
If only the newbies knew what they were doing. lol Sry I really like this thread but I can tell when no one posts anything asking about where to find an item or game mechanics. Shiro game is the haunted game & there isn't any other game he's personally working on besides the collab he did. Fobs & shiro are his only personal works aside from the old game you find on online but its not even comparable to fobs. Now all I see are people who can't seem to solve there own issues when it comes to these games.
FeLisk 2023-09-23
I mean do I really need to say anything more then my rating? This game is top notch sidescroller pixel h-game My deep respect to Zell23, making quality with nice variety Definately worth time Please support the author if you can, the guy is modern days legend
Bold Pengun 2023-09-12
5/5 Masterpiece Lots of monster girls, High quality animations and many fetishes! Gameplay- ☑ Great Pretty simple plataformer game, were you avoid or fight the monster girls you encounter. Sometimes you need to change your skills for certain scenarios, but nothing complicated. Graphics- ☑ (s)Excellent Lots of high quality animations, you will not be dissapointed. Audio ☑ Decent Not great, not bad, it fits the artsyle, and it's not too intrusive. Difficulty- ☑ Moderate Some areas can get a little difficult, specially some bosses, but nothing bad. Grind- ☑ A bit grindy You unlock certain things doing specific things to some mosnter girls. Price ☑ Just buy it or support the creator. The creator is still working on new projects, so if you can buy the games, or support the creator, go for it! Bugs: ☑ Bug free? I haven't encountered any bugs ;P

You might also like