Forest of the Blue Skin

by Zell23

Uncensored
VersionBuild 29
EngineOthers
Updated2026-09-29
LanguageEnglish, Chinese, Japanese

About Forest of the Blue Skin

Forest of the Blue Skin is an adult 2D fantasy action platformer made by Zell23, using an engine listed as Others, with animated CG visuals. It follows a male protagonist in a village-centered premise involving capturing monsters and bringing them back. Gameplay mixes exploration, combat, and monster-girl encounters, where some creatures can be captured to become friendly NPCs at your house. The game is presented as an unfinished hentai project.

The current build is Build 29, and development is ongoing. It is available in English, Chinese, and Japanese and is uncensored. Build 28 notes describe added H-scene animations, quests, treasures, and a Wasteland map extension, plus fixes to event behavior, monster behavior, map layouts, and some sprites. It also mentions characters or events marked Not Yet Implemented and a boss encounter that does not currently yield items.

Developer's description

Forest of the Blue Skin or FOBS is an action platforming hentai game currently in development by a guy named Zell23 While the story at the center of the village, to capture the monster and bring to the village." Such as making it to flow. More info Spoiler Monster Girl Information Anything you might want to know about the monster vixens encountered in the game. - All monsters either damage or grapple you when you touch them with very few exceptions. - Some monsters will rush over to rape you when you lie down on the ground, so be sure to get up quickly. - Most monster girls in the game is able to be captured to appear as a friendly npc at your house, the main reason for this is to have sex with them without loosing any health in the process for as many times you like and having some control over how the scene plays out. - When a monster girl is able to be captured they will show a speech bubble containing a "!", once this happens you only need to go to them and press the down arrow key. If you do this a sound will play out and the monster will disappear indicating a successful capture. -In the list below I have sorted all monsters according to which area they appear in primary but be aware that some appear in multiple areas.

Download Forest of the Blue Skin Build 29

Changelog

Build 29 N/A Build 28 There are characters that appear but do not react, and events that are displayed but do not progress. Such objects are marked as "Not Yet Implemented." The Jiangshi Master encounter is currently limited to the boss fight only; defeating it does not yield any items at this time. ◆Update Details [Additions] ・Added new H-scene animations (Guardian of the Ruins [Event H], Afanc/Avanc) ・Added quests ・Added treasures ・Added a map [extension] to the Wasteland (probably added the interior of the outpost ) [Bug Fixes] ・Fixed a malfunction in the semen gauge during H-Event scenes ・Fixed Mash's behavior [Changes/Adjustments] ・Adjusted monster behavior and map layouts ・Reduced Knuckle's attack power; added a jump attack ・Changed behavior and fixed sprite graphics for certain field characters Since events like those in the Swamp depend on specific progression conditions, defeating the boss monsters there currently yields no rewards. Additionally, boss monster locations and behaviors are subject to change in the future. -------------------------------------------------------------- ★Added Elements A map [extension] has been added to the Wasteland, and new quests have been implemented . However, since the battles were already implemented, you will need to defeat the bosses again. While the "Guardian of the Ruins" faction can now be captured, this has not yet been reflected in the bestiary or achievement system; this will be added in the near future. The character receiving a remake animation for the base area this time is Afanc/Avanc (ranked 7th in the popularity poll). Knuckle's attack power has been reduced. Further adjustments are likely in the future. Added an uppercut move to Knuckle (Up + A); this can also be performed in mid-air. --------------------------------------------------- July 2026 There are characters who appear but do not react, and events that are displayed but do not progress. Such objects are marked as "Not Yet Implemented." The Desert Guardian and the Jiangshi Master currently only feature boss battles; no items are obtained upon victory at this time. ◆Update Details [Additions] ・Added new H-scene animations (Oboro-sama, ??????) ・Added weapon: "Special Knuckles" ・Added skill: "[Throwing Knifes]" ★New Character Added Oboro-sama's shop is now open. Plans are in place to add more products and events in the future. ★Weapon and Skill Implementation (Test) Added "Special Knuckles" and "[Throwing Knifes]." Regarding Special Knuckles, some associated skills have not yet been implemented, and the weapon is still in the adjustment phase. Weapons can be switched using the Q key without opening the menu. English translations for weapon and item descriptions were not ready in time, so automatic translations are currently being used. These will be replaced in the next update. ・Special Knuckles Knuckles that boost the power of unarmed strikes. They boast high destructive capability through a combination of power and attack speed, though their very short reach is a drawback. The risks are higher—such as being vulnerable to point-blank magical explosions or becoming more susceptible to seduction attacks—and there is no guard mechanic. Also, you can use the Dive Kick without needing to equip the Ring of Flight. The explosive attack shown in the previous video hasn't been implemented. I’m planning a mechanic where spheres are generated based on the number of hits landed and then fired as an attack, but the details are still under consideration. In its current state, I feel the move is more awkward to use than anything else, so I intend to adjust it moving forward. There isn't much to say about the Knife Throw, but since it’s the first ranged attack introduced in the "Blueskin Forest" area, I’ll be fine-tuning its balance and the way monsters react to it. ---------------------------------------------------- ★ Changes to "Slime Wall" (a skill hardly anyone seemed to use) Honestly, the skill lacked a clear purpose, so I’ve overhauled it significantly—intending for it to be used in puzzles and with stage gimmicks. Here are the two changes: ・ Added collision detection (solid wall properties) to the Slime Wall With collision detection added, characters can no longer pass through the Slime Wall. If deployed during combat, it becomes an obstacle for both the protagonist and the monsters. ・ Jumping high when standing on the Slime Wall The protagonist will jump when standing on top of the Slime Wall. Combining this with a double jump might allow you to reach even higher locations. These behavioral changes need to be applied to all characters, but I wasn't able to finish the implementation for everyone in time. Please assume that the changes do not apply to characters who can still pass through the Slime Wall. [Bug Fixes] ・Fixed the facing direction of Honeybee at the base when starting an H-scene. ・Fixed the behavior of Mashira, the Underling Mouse, and the Forest [Dweller] at the base. ・Fixed an issue where a spinning bomb would drop upon defeating the Cat Mage. [Changes & Adjustments] ・Major changes to "Slime Wall" mechanics. → The feel of use and monster behavior have changed significantly; please refer to the explanation below. ・Changed key controls for the base UI. ・Changed controls for the map UI ([arrow keys] now control left/right movement). ・Adjusted behavior and sprite art for certain characters. Defeating boss monsters currently yields no rewards, as this affects events and progression conditions in the Swamp area. Consequently, boss monster locations and behaviors are subject to change in the future. June 2026 [Additions] ・Added two remade H-animations (Wildcat, Clay Golem ) [Bug Fixes] ・If you receive a handjob from the Sand Mage in front of the patrol group, the Ruins Guardian starts moving on its own. Defeating it causes the screen to go black, making progression impossible. ・Explosion attack range was being displayed as a red circle. ・Fixed an error regarding the effect of the Talisman of Protection. ・Fixed a misalignment in the effect for the knife upward-slash motion. [Changes/Adjustments] ・Slightly modified the specifications for the Adventurer's Knife. → Increased attack speed for a single loop; adjusted attack power. ・Adjusted the effects of certain treasures to account for the increase in the knife's base attack power. As this affects Swamp events and progression requirements, there are currently no rewards for defeating boss monsters. Consequently, the locations and behaviors of boss monsters may change in the future. ★Remade Characters While their scheduled release date is undecided, I have remade the idle and H-animations for Wildcat and Clay Golem. Moving forward, I plan to select characters for remakes based on factors like popularity poll results. Old ↓ New Wildcat, from the old "Blueskin Forest/Wasteland" area. One of the earliest characters. I smoothed out the parts that previously looked stiff or jerky. Old ↓ New Clay Golem, from the Ruins. I made the overall look brighter and softer. Perhaps a bit *too* soft—it might have been better to keep it looking a little harder/stiffer. ★Demo Animation Room I’ve gathered the unreleased characters that were previously scattered across the base into one location. From now on, characters that lack combat actions but have H-animations implemented will be added here. I’m getting a bad sense of déjà vu here, but I’ll do my best... (pretty sure Zell here is referring to the old test_map builds that were made before where it was just unfinished characters that only had an idle and insta sex when you passed them and room placements with no rhyme or reason ) ★Work-in-Progress Screen (Not Yet Implemented) Fisticuffs Big Boy Sword that turns blood red Throwing Knifes I’ve made changes to the attack power of the "Adventurer's Knife," among other things; these adjustments are being made to ensure balance with weapons planned for future implementation. May 2026 [Added] ・Added 1 boss character (Guardian of the Ruins) ・Added 2 H animations (Guardian of the Ruins, Sand Sorcerer/Mage (formerly Sandcat)) ・Added motions to some characters [Bug Fixes] ・Some sound effects remained on the map even after the screen became transparent, causing the game to lag. (Japanese version) ・When knocked down mid-air, the character's orientation changed. [Changes/Adjustments] ・Name change: Sandcat → Sand Sorcerer/Mage There are no rewards for defeating boss monsters. Accordingly, the location and behavior of boss monsters may change in the future. Character Introduction★ This character's actions and settings may also change in the future. Guardian of the Ruins A monster who leads the patrol team of the wasteland. She commands the Wasteland Warrior and Sand Mage as her subordinates, and together they monitor the ruins. You need her permission to enter the ruins. April 2026 [Bug Fixes] ・The H anime of the Shitappa Nezumi H event has split up. - You can attack the Ghost Cat at your base. [Changes and adjustments] ・Change the behavior of swamp dwellers - Move the wasteland warriors and ghost cats from your base to the area around the ruins and the swamp, respectively. →We are temporarily moving it to get in the way of our base. We will also change our position and behavior in the future. [Bug under verification] ・If you ejaculate immediately in the cowgirl position of G Harpy, the H animation will remain displayed even after escape There are no rewards for defeating the current boss monster, as it affects swamp events and progress conditions. This means that the position and behavior of boss monsters may change in the future. ★Character introduction Currently, it is only implemented in H Anime, and there may be changes to the behavior and settings in the future. 〇Doctor Lizard A monster girl lurking in the swamp. He specializes in poisonous breath attacks and swoops from swamps. This is a remake character from the old Blueskin Forest. 〇Imp An imp in a certain place in the swamp. This is a character from Shiratane Tower. When porting, the motion content has been revised and added. March 2026 Update Content [addition] - Added two H animations (Warrior of the Wasteland (boob job), Ghost Cat (fluffy H)) →This is a demo animation only; there is no combat. It is located at the base. [Bug fixes] - The background music briefly becomes distorted when ending the event in the minion mouse trap room. - The gatekeeper orc is at the base from the start. - In Fenrir's right-facing titjob scene, there's a panel where the semen disappears during the endless milking. - When Byakko is defeated while spinning and charging, the attack hitbox remains active. - Corrected incorrect insertion, ejaculation, and cumshot counts for each character. - If you choose to overwrite the data and start over, the cursed doll may be in your inventory. - After obtaining the reward for the Perfect Order, having sex with Jackalope will cause him to continuously spurt out either a twisted rat or gold. [Changes/Adjustments] - The initial cursor position and language settings on the title screen will be automatically changed based on the save data. - Change the positions of the magnificent bone and the old gold coin. - Deploy Fenrir as a base [Bug under investigation] - There are enemies that, when defeated, will reward you with the Adventurer's Bracelet. - If you ejaculate immediately while riding G Harpy, the H animation will remain displayed even after you escape. Currently, there are no rewards for defeating boss monsters as they affect swamp events and progression conditions. Consequently, the boss monsters' locations and behavior may change in the future. ーーーーーーーーーーーーーーーーーーーーーーーーーーーー ★Character Introduction Currently, only adult-themed anime is implemented, and this may change in the future, including its operation and settings. Warrior of the Wasteland These monsters belong to a faction based in the wilderness and, along with the Sandcats, protect the ruins. Permission from their superior is required to enter the ruins. Lately, it seems they've been plagued by bandits and petty thieves... As long as you don't harm the ruins, they won't be hostile towards you, but you will need to demonstrate your strength to gain their approval. 〇 Ghost Cat A ghost girl floats around the swamp. She innocently presses her soft, squishy bottom against the protagonist, launching a seductive attack. Like the inhabitants of the swamp, her attack has an aphrodisiac effect, making it difficult to withstand. Swamp monsters often seem to prefer using poison, as well as aphrodisiacs and seductive tactics to attack. February 2026 N/A All machine-translated from Japanese January 2026 ◆Update Details [Additions] ・Added 2 characters (Necromancer, Rex) ・Added 2 H-anime scenes Also, while the Necromancer can be captured, it does not internally enter a captured state. [Bug Fixes] ・Under Review [Changes/Adjustments] ・Correction of some monster sprites. Due to its impact on swamp events and progression conditions, defeating the boss monster currently yields no rewards. Consequently, the boss monster's location and behavior may be subject to change in the future. ----------------- --------------------------------- ★ Necromancer A Necromancer who attacks by controlling the large monster “Necromancer.” The Necromancer uses its massive body to charge and attempts to possess the protagonist. The protagonist has been taken over by a Necromancer. If this continues, they'll be at its mercy. Nine years since its first appearance on the old blog. Finally here. ★Rex An unknown creature that came from somewhere far away. They range from ferocious to non-hostile, but communication is generally difficult. Many individuals are violent and disruptive, often causing trouble for other monsters. Upon spotting the protagonist, they charge straight at him. Their massive body makes their charges extremely dangerous. They also employ tricks like firing black mucus to capture prey. If they manage to grab you with their full weight, escape is impossible. This is the Rex that appeared in Shiratane Tower. Since this protagonist is physically stronger, its attacks are even more intense. I've also made minor adjustments to the H-anime. -------------------- Next time, I plan to enhance existing characters (like adding a second H-scene). Introducing new characters in the swamp map is tricky due to map layout and gimmick constraints. Things rarely go as planned, so maybe I shouldn't announce schedules, but I'll proceed with this in mind for now. This month has been one of repeating the same mistakes, struggling to focus my thoughts, and feeling unwell quite often. Maybe the cold is getting to me... I haven't fully addressed all the bugs either, so if there are any noticeable ones, I plan to fix them once around mid-February. I'll do my best. December 2025 [Added] ・Added 2 characters and a boss battle demo (Kyonshi Master, Kyonshi) ・Added 2 H-anime scenes [Bug Fixes] ・Fixed freezing when using fast travel from the swamp. ・Fixed splattered semen plants transforming into Mushroom Girls. [Changes & Adjustments] ・Adjusted some monster sprites. Due to its impact on swamp events and progression conditions, defeating the boss monster currently yields no rewards. Consequently, the boss monster's location and behavior may change in the future. -------------------------------------------------- ★Ghoul Master & Ghoul Ghoul Master & Ghouls in the swamp. They attack when approached. You must simultaneously dodge attacks from the Ghoul Master, who uses ranged projectiles, and the Ghoul, who engages in melee combat. This is a double boss battle. While we've had boss + minion combinations like the Marionetter and Chuchu, fighting two boss-level enemies simultaneously is likely a first for Blue Skin Forest. We may adjust their strength as they might be overly powerful. We plan to continue exploring implementing multiple boss encounters. Since this double boss battle consumed significant resources, we'll focus next on item effects and map design. November 2025 [Additions] ・Added 2 new characters (Zombie, Cursed Doll) ・Added 2 new H-anime scenes [Bug Fixes] ・Fast travel could take you to undiscovered maps. ・Inconsistencies in encyclopedia stat increases/decreases. [Changes/Adjustments] ・Corrected some monster sprite issues. The Cursed Doll event currently has no rewards even after clearing it. It only prevents game over. October 2025 [add] ・Added two H events for the Reading Elf. ・Added wilderness to capture gallery (Seiran, Byakko, Cat Wizard, Wild Rabbit, Jackalope, Skeleton, Minion Mouse, Chuchu the Bandit Leader ・Add some achievements [Bug Fixes] If you hit a slime in a slime state, you will encounter an ant girl. Komari-sama's encyclopedia entry is mini oak. ・The calculation of the number of Kappas defeated is incorrect (correcting confirmation) The number of Wild Rabbit defeats is converted to Mini Oak's. {TLN: this probably means there was an enemy that glitched out the entries of the shopkeeper and the Wild Rabbit. If I had to guess by the name, it's probably the Mushroom Girl.} [Changes/Adjustments] ・Some English translations have been replaced (illustrated books and achievements) ------------------------------------------------------------ ★Various developments in Forest of the Blue Skin (There will be revisions and changes in the future as it is currently under development.) The Reading Elf H-scene is finished, and the Wilderness is complete save for the Wasteland Patrol. There are some characters that appear but are unresponsive, and some events that are displayed but do not proceed. Applicable objects are marked as ”Not Yet Implemented”. ◆Added Wilderness to the Gallery Added the Wilderness monsters to the gallery in the base. It might be a little crowded {TLN: and possibly resource intensive} because everyone is in one area. If you start touching the Wasteland Patrol, you may be able to separate the areas. September 2025 [Additions] ・Added capture and animations for Fenrir. ・Added one new character (primarily H-scenes only) (Below: September 16th Updates) ・Added some entries to the Encyclopedia and Achievements. [Bug Fixes] (Below: September 16th update) ・After defeating Chuchu in a rematch, you become unable to leave the room. ・(Japanese) The message displayed when capturing a Skeleton appears in English. ・(Japanese) The name field for Skeleton in the Encyclopedia is blank. ・(Japanese) Pressing the A key causes the White Tiger in the Encyclopedia to disappear in some areas. ・After obtaining a treasure chest on the Forest Teleporter map, only the chest's effect remains. ・(English) Obtaining a Cactus does not mark it as acquired in the quest screen. (Internally marked as acquired) ・Catching a Honeybee causes the W Rabbit to also display a captured mark. (Internally not captured) ・Starting the food delivery event while a Jackalope is present causes two Jackalopes to appear on screen. ・After capturing Jackalope, if it enters the milking appeal state again, the cumshot effect no longer applies. ・There is no portal to return from the ruins entrance to Seiran's domain. [Changes/Adjustments] Slightly altered achievement designs Translated with DeepL.com (free version) August 2025 About Buru-Sukkin Forest August 30th, 2025 07:37 All users The Stomp ★ Buruu-Sukkin Forest development various things (There are future amendments and changes during development.) The base of the quest is completed. However, as a result of proceeding with quests and boss battles, mini games, etc. at the same time ... I stuck to the last minute on the day, but the picture book · achievements were not in time. Along with that, some English translations have become The translation will be replaced as soon as the request is completed. As in the last time, it will be updated later in the first half of the month, but it may be delayed because it is likely to go down for a while. Except for the H event of the reading elf, " I plan to create a new group of wasteland tours as a separate event in the future. It is still planned, but I think "Numachi". There are some unresponsive characters that appear, and there are events that do not progress even though they are displayed. The corresponding object is written as "Not Yet Implemented". ★Updates and corrections to the demo [Additional] ・Added Boss Monster "Thieves Commander Tutu". ・Add one H animation (bandit commander Tutu) ・H-motion or squeeze appeal three types added ( しっぱ a mouse, W Rabbit, Jackalope ) ・Add two things from Takara (equipped and "dive kick" that ・Add two quests (“The Stolen Book” and “Tavern Food Inventory”) ・Add a map to the wilderness (additional fast travel points) The tread rate will be one hundred percent. ・Addition of captureable characters ( Money will increase, but it will not be reflected in the base, picture book, capture rate, and achievements.) Add it a few days later, including bug fixes. ) [Bug Fix] ・When you defeat the mash from the right, the game becomes heavy ・Effects for rematch may disappear better ・Lightening of the overall map ★ Thieves commander Tutu battle Added a fight against the bandits commander Tutu. The bandits led by her are based in the wilderness and are working for evil. If you break into their secret hideout, you can't avoid the battle. ★ Quest implementation I have implemented a quest. If you examine the character or object with this light bulb mark, the quest will start. Suspicious objects and maps may be searched as the quest progresses. Let's solve everyone's various problems and aim for the progress of the event. It was a mistake to make the CTRL key the operation to open the quest. When I pressed SHIFT, it was quite disturbing, and I also suffered an operation to hide the UI at the base. If you change it just before, a bug is likely to occur, so this time it will be as it is, but I would like to change it to a different key by the next time. If you are sorry, but if you find it difficult to operate, please assign a different key from the operation change on the upper left. ★Future work schedule After the completion of the book-reading elf event, production of the marsh is scheduled to start. ◆How to transfer save data ↓ There is save in the Resources folder. Move it to the same position in the new game. Build Jul ★ Buruu-Sukkin Forest development various things (There are future amendments and changes during development.) We are still creating maps, character actions. The quest function is not yet complete. Quests and H events are put together, and it will be difficult to introduce individually, and it will take a little longer. There are some unresponsive characters that appear, and there are events that do not progress even though they are displayed. The corresponding object is written as “Not Yet Implemented”. ★Updates and corrections to the demo [Additional] ・Two H-Animes (Ceylan, ひねくれねずみ There is an entrance for a demonstration at the base. ) ・ Added Ceylan battle · Added maps and fast travel to the wilderness ・Changed pictorial layout ・Addition of picture book characters ・Addition of captureable characters (money will increase, but it will not be reflected in the base, capture rate, and achievements.) Since the capture rate and achievements were not in time, we will add it a few days after including bug fixes.) [adjusted] ・Changed the head of the skeleton. ・Lightweight of Takaramono, achievements, setting menus ・Changes and additions to some effects (declaration, downward revisions, significant increase in movement speed due to effects) [Bug Fixes] ・ Most hints are not displayed even if it is equipped with a bracelet of revelation. ( It was displayed as equipped with the bracelet of an adventurer) ・Errors in the ability explanation (masturbating and dashing) ・The picture book of Byakko does not switch (Japanese only) ・Ejaculation gauges at the capture base are becoming huge ・When you escape the H of the mouse, the player floats in the air ・There is a state that can not be activated without MP for slime skills. ( In addition, we made it a specification that slime skills can not be removed.) · H to Ceylan, the number of ejaculations is added to Fenrir ・H to the jackal rope, the number of ejaculations is added to the cat magician · The number of ejaculation of the event of the rat event H is added to the picture book ・Misguided error in the graphics that the mash of the war background shows when it falls ・There is a damage judgment in the Byakko to beat, and it is done after victory · The anime that transitions to the fall motion after the main character's ejaculation escape before ejaculation is flipped one frame left and right · If you move the map during natural recovery, the natural recovery of MP will stop until the next time you use MP ・If you attack a mouse, it may be unresponsive. ★ Ceylan Battle I added the Battle of Ceylan. When you find the main character, you attack with a quick movement. There are currently only two H-Animes in one battle. ★ Add fast travel to the wilderness map You can now use fast travel in the wilderness. If you switch the map in QW, you can also move directly from the wilderness to the forest. There are maps that you can't go yet, so the tread rate is not one hundred percent. ★Change the layout of the picture book The pictorial book menu was heavy, but I was able to lighten it, so I increased the number of characters. Go to the same 6x6 item. Build Jun ★Modifications and Updates to the Demo [Additional] ・Add battle and H animation to two characters (suppamine, skeleton horrear) ・Add a battle to Biakko ・Add one thing from Takara (effective implementation not implemented) ・Test implementation of guard dash (Move the dash with invincibility by entering the key to the left and right while guarding. [adjusted] ・Temporarily delete the afterimage at the time of the player's dash jump. ( We are testing weight measures) ・ We are working to improve the weight of the overall behavior, including the menu. Since the data has been replaced, there may have been a bug in the old part. [Bug Fix] ・Infinite pressing of wild Rabbits, the direction of the character may be turned left or right. There is an error in the display of the Wild Rabbit Fenrir in the picture book. ★ Biyakko War I added a bunk battle. Just like the rats, this is an old character. I'm happy to finally get in shape. Next, I would like to complete the quest board until the introduction. -- -- -- -- -- -- -- -- -- -- -- -- ★Images under development ???I???m not sure I???m going to be able to do that, ◆How to transfer save data There is a save folder in the Resources folder. Move it to the same position in the new game. ◆I am trying to visualize monsters that can not be captured. I posted it last time, but I will post it again. Build May N/A Build April [ADDED] Added one H-animation (Jackalope H-animation) Added some characters' behavior (cat mage, wild rabbit, etc.) [Note] Capturable display is shown, but it is currently not possible to capture them. [Bugs confirmed and being fixed] Unnatural behavior before the battle of “Yamabiko”. In some cases, the petite orcs that fail to escape during a battle with two petite orcs continue to run to the wall. ------------------------------------------------------ New features under development (not yet implemented) Quests (Quests are still under development and their contents are not yet determined.) A quest function is under development. We are planning to add quests to the game, ranging from the kind you use to events, boss battles, etc. When you receive a quest, you will be able to receive a quest-specific item, go to a dedicated map, etc. To some extent, we expect that it will be easier to introduce H events, etc., if the background of the character can be explained by the quest. It would also prevent the number of treasures from unnecessarily increasing every time an event or gimmick is implemented. English translation is in progress at the same time. -Additional-. ---------------------------------------------------------------------- How to transfer save data ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ In the Resources folder, there is a SAVE. Move it to the same location in the new game. You can visualize the monsters that cannot be captured. I put it last time, but I will put it again. Build March [Addition] Added two H animations (cat mage, Seiran_both H animations only) Added tutorial. Added a tutorial. Added capture for Honey Bee and Mash [Update] All captured monsters are placed in the base. Changed the count of the number of times a woman has had sex from insertion to withdrawal to one time (not increased by infinite ejaculation). Added one more speed step for the ejaculation gauge to accumulate. Removed sand plume when dash-jumping (because it was too heavy when the object was released at the same time as the jump). Changed/added effects of treasure for adjustment. [Fixes] The capture rate will be over 100%. The slime wall does not protect against the mucus attack of ant girls. The name of the crown mushroom has been changed to Morlu. Fenrir sometimes slides with waiting motion. Fenrir H's immediate ejaculation does not take any damage and the number of H's is not counted. When selecting “Continue”, it is not possible to start from the base. (The user moves to the last saved point other than the base). When a player gets up from “H” in front of the shortcut point of the capture base, the camera does not return from zooming in. The graphic display of the forest dweller's infinite sperming disappears for a moment. The slime wall is displayed in the air or against a wall. The semen gauge sometimes does not increase even if the H speed increases at the base or during an event. The number of insertions and ejaculations of unrelated characters sometimes increase when having sex. There is no explanation of the travel map. Incorrect calculation formula for guards. The character in the picture book is not switched by pressing the A key. Heal potion is not recovering enough when using auto. When using the dash in Mash's “Jump-Pyong Race”, there is a place where the player gets stuck. [Bugs confirmed and being fixed] Unnatural behavior before the battle of Yamabiko. In some cases, the petite orcs that fail to escape in a battle with two petite orcs continue to run to the wall. ------------------------------------------------------ Tutorial A new tutorial has been added. If you select “From the beginning”, after selecting the language, you will be asked if you want to start the tutorial or not. If you choose Yes, the tutorial will start. If you choose No, you will start directly from the base. If you choose no, you can still start the tutorial at any time from your base. The tutorial briefly describes battles, captures, treasure chests, and items. Some items are only available here. (Travel Map, Dash, and Slime Wall are available from the beginning even if you skip the tutorial.) Build February Fixes and updates to the demo [Addition] Added two H animations (Fenrir and Spermatophyllum) Added a map Added fast travel. Added some maps and events (piompi piompi race) [Fixes] When pressing Tab during H with the kappa at the base, the H will be interrupted. The guard can guard even if the MP is less than the specified number. The price of the potion holder is now actually 3000G or less. The price of the potion holder is different from the actual purchase price. Heal potions are used no matter which status item is selected. Some letters become huge. When a kappa is defeated from the front, it behaves strangely. When the game is over, you may return to the base regardless of the save position. When having sex with a mushroom girl, the main character may not be displayed. [Adjustment] Shortened the time for gold liquidation. Updated UI Fixed/added graphics of monsters Boss monster status and UI are being adjusted. ------------------------------------------------------ Maps and Fast Travel We have added a new map function. This is a new feature that did not exist in the old Buresukin no Mori. The map structure is likely to be more complex than the previous version, so we introduced it. The map screen opened by pressing the “M” key maps the fields you have visited. The upper left corner shows the percentage of the field that has been visited. We would like to divide the map into areas such as 【Forest】,【Wilderness】,【Tree】...and so on. (because large maps are likely to be too heavy). Fast travel is implemented at the same time as the maps. It allows you to quickly move to the field where the save point is located. The map can be opened anywhere, so you can warp to any save point you want at any time. This should make it much more comfortable.... However, fast travel may not be available on boss maps and some exceptional maps. *Development in progress screen The next area is also being created as a relay point, with the forest as a break. At the dead end is the familiar wolf girl. The previous connection points to the forest were the wilderness, the big trees, and the swamp. We are not sure which way to go after the forest. *Notes Although this item is available in the demo, it has not yet been implemented in the Takaramono event re. Only that part is implemented because the event specifications require a flow to obtain it. The name is not even Morlu. My apologies. ---------------------------------------------------------------------- We are trying to make it possible to visualize monsters that cannot be captured. I put it last time, but I put it again. [Captured] [Capturable] {Unable to catch] Build January We are in the final stages of forest development. The system is almost complete, and we just need to adjust items and enemy values. The forest stage will be completed when fast travel and a few more events are implemented. It will take a little longer, but we will post a notice on our blog when it is ready for release. Fixes/updates to the demo Added two H animations (Mashira event and Mash) Added items. Added items to Komari's store. Double jump and heel potion were implemented. [Fixes and adjustments] Updated UI Changed basic controls: Jump = Space, Dash = Shift, Masturbate = S, Menu = TAB Major changes to map structure Fixed and added graphics of monsters. Increased the power and range of knives. Fixed camera position when waiting and attacking. The camera tracking sensitivity has been adjusted. Dash speed increased and distance increased by 1.2 times. Halved the stiffness after a dash. The distance change by long-pressing has been abolished. Dash slashes can now be reversed. Dashes can now be used during normal attacks and hitbacks. Dash cancels and skills can be used. And vice versa. Allow dashing through the floor. Adjusted so that the guard does not come out when exiting the floor. Mashira can now throw a downed hero with 0 HP in the opposite direction. (To prevent the player from being seen by the wall). The guard is now MP-consuming, and the attack is cut by 90% instead of 50%. The effective time of Just Guard was changed from 0.1 second to 0.2 second. The damage taken by Just Guard is now minimal, and the damage dealt by attacks has been increased. -------------------------------------------------------- Operation keys have been changed. Operation keys were changed. Jump = Space, Dash = Shift, Menu = Tab, and Jerk = S. Since the attack, dash, and jump were densely packed with A, S, and X, we have changed the key layout to that of a typical action game. This may be confusing at first, but we appreciate your patience. If you find it really hard to operate the game, you can also configure the keys from the setting that can be opened from “F1”. *Opening the store Komari's store is lined with items useful for the main character's adventures. When you have enough money, you can buy them. Maps and gimmicks Various maps and gimmicks have been added. We've made it easy to see where you need treasure. -------------------------------------------------------------------------- Added a visualization of monsters that cannot be captured. [Captured] [Capturable] [Uncapturable] Also, achievements that cannot be achieved in the demo version have been excluded. Achievements cannot be set to 100%. Fast travel will be implemented in the future. ------------------------------------------------------------------------------- Notice Regarding Shiratane Tower Shiratane no Toa, which is currently under production, is in a state of suspension due to the weight of the game and the difficulty of the setting, which is accompanied by screen effects such as darkness. I have a feeling that even if I continue to work on it, the game may collapse in the middle of production, and combined with the volume of the work I want to make, it is difficult to maintain motivation. I apologize to those who are looking forward to it, but there is talk that a new action game “Tskool” will be released this year, so I would like to wait and see how things go for a while, with a view to moving Shiratane no Tou to that. I am now working feverishly on Buresukin no Mori, so I would be happy if you could keep an eye on it. Thank you again for your support this year. Build December Fixes and updates to the demo Added two H animations (Byakko and Sandcat) Added combat (G Harpy, Honey Bee) Addition of base system Updated UI -------------------------------------------------------- Title Screen The game will start from the title screen. Save & load is implemented, though it is simple. The basic part of the game is now in shape. You can select a slot and start from “NewGame”. If you save the game in-game, you can select “Continue” to resume from where you saved. Originally, the tutorial was supposed to be interrupted after selecting “Continue”, but I could not make it in time... After selecting, you will warp to the base. We will make some changes to make it easier to select the correct slot, for example, there is not enough information displayed in the slot, or you may select from the beginning or the continuation by mistake. We plan to remove the “Settings” option. Please cancel and go back. Addition of status The player's LIFE, MP, Attack, and Defense will be displayed in the status. These values are determined by the number of items that break the upper limit and the treasure currently equipped. UI for capture base The UI for base H was created. The basic system is the same as in Buresukin-no Mori, but you can select auto mode, ejaculation, termination, etc. as in the H event. ----------------------------------------------------------------------------- Only slime, yamabiko, and mushroom girls are placed in the base in the demo version. They are placed from the beginning for testing in the demo version. Also, the “White Contract” is included in the Takaramono eventry from the beginning. The demo version contains a mixture of achievements that cannot be achieved and monsters that cannot be captured, so it is not possible to achieve 100% achievement rate. We hope you enjoy the game as much as you enjoy strolling around. Also, fast travel will be implemented in the future. Sorry for the inconvenience. Build November *Demo corrections and updates ・Mashira's battle test -Added two H-anime (Mashira, Komari (Inuko)) ・(Barometz has been added since the middle of last month.) -------------------------------------------------------- * Boss Battle ・Mashira, the Forest Ruffian A beast-man monster that lives in the depths of the forest. It's a violent monster that tries to solve everything with its fists. If you get hit directly by one of its swinging hammer punches, you won't stand a chance. The monsters of the forest are also gathering to watch the battle between the protagonist and Mashira. Let's show this rough girl who is stronger in front of the crowd. ---------------------------------- In the video, there is a movement that looks like a just guard, but this is not the official introduction and is still in the full testing stage. It can be used by timing it correctly, but there is a possibility that bugs may occur or the behavior may be unnatural. ★Store schedule Komari-sama (Inuko)'s shop. In addition to purchasing items that are useful to the protagonist, you can also replenish your supplies of recovery medicine. Doors leading to the shop appear in various places across space, and you can warp to the shop from anywhere. Outside the window is a view you've never seen before, but if you exit through the door, you'll just return to the original location. There's also a rumor that if you buy something from Komari-sama, you can leave the shop... Build October ★ Demo modifications and updates ・Echo battle and appeal test ・One H event installed ・Changed menu design and added system ・Planned to add one past character (Barometz) in a few days ★ Final draft of menu and system The final menu configuration has been completed, taking into account the previous introduction of MP and classification of skills and abilities. The number of items may change slightly, but this will determine the player's fundamental status. "LIFE", "MP", "Attack", and "Defence" will change depending on the acquisition of items and equipping treasures. ★ Treasures, costs, and status changes Treasures have an effect when equipped. You can equip multiple items as long as the cost limit is not exceeded. The effects range from increasing or decreasing status to special effects. Treasures are also used to progress and cancel gimmicks, but even if you do not equip them, they will be used automatically just by having them. ◆ Settings Added settings for the last menu item. You can switch between language, automatic camera zoom, and onomatopoeia display. (The control method for falling through the floor ↓ + X was not listed, so it will be added later.) When checking save points or gimmicks, the keys to enter are displayed each time, so they are not listed here. Turning off automatic camera zoom will make it look like the old Blue Skin Forest. ★ Added H event auto mode Several types of auto mode have been added. 1=Manual ejaculation, stop after ejaculation, resume with key input R-1=Automatic ejaculation (semen gauge MAX), automatically resume after pause after ejaculation 2=Manual ejaculation, automatically resume immediately after ejaculation R-2=Automatic ejaculation, automatically resume immediately after ejaculation I will continue to create monsters and maps. I would like to finish off the forest map including the boss. The menu is really heavy so I'm trying to take measures, but it's not going well... There were times when the game would not start for unknown reasons, so it might be better not to be too greedy and just put it together once. It's a constant source of worry. Build June ★Guard We've added a new action called "Guard" that wasn't available in the previous version. Press the down key to strengthen your guard. Attacks that are too powerful will cause damage to penetrate or send you flying. I think there will be subtle signs of danger for such attacks. Also, he can't defend against temptation attacks. The main character looks strong on the offensive side, but he's still a weakling in that respect. You need to change your strategy depending on the opponent, whether to avoid or defend. ★Menu (under development!) I'm currently creating the prototype of the menu. It's still incomplete, just the outline, but I'll briefly explain each item. ★ Player You can check weapons, tools, abilities, player status, and more. In the previous version, it was a combination of "Main Skill" and "Assist Skill", but from now on it will be "Weapon" + "Skill". "Items" are refillable and are used automatically just by possessing them, while "abilities" are passive abilities that are always in effect. I think G and dashes fall into this category. ★Treasure These are collectible items scattered across the map. Once you obtain them, you can equip multiple pieces up to the COST limit. Equipping them may result in slight status changes or special effects. We also plan to include adventure elements where events progress while you are equipped with certain treasures. (For example, a door will open when you examine it while equipped with a key, or a boss will appear when you have a certain item, etc.) There are also items hidden around the map that can be dropped by certain enemies like this.I don't think I'll include random or luck elements because I think it would just be a hassle since there's no concept of leveling up or anything like that. And with the money element coming into play, this guy might make a comeback! (What... 9 years ago...? ★Illustrated book The monsters you encounter will be recorded. Whether or not you can capture them will also be noted here. If the capture rate reaches 100%, you can consider the capture successful in that version. Many people were confused about whether they could be captured every time a new version was released, but I think this will reduce the number of protagonists who die in vain. Also, I think that basically monsters that do not have a normal way to be captured will not be captured as a rescue. Other things I plan to include include the number of times I've inserted, ejaculated, bukkake'd, defeated, and lost . I might delete the number of losses because it overlaps with the number of ejaculations. I wonder if there's anything else... ★ Achievements Achievements are unlocked by certain actions. Capturing monsters without relying on rescue capture methods, defeating monsters, etc. I think you can also earn money by unlocking achievements. There are instructions on how to unlock the lame achievements, but nothing on the rare achievements. Whether you do them or not doesn't have any effect on the erotic parts, so I think there will be quite a few difficult ones. ★Settings Settings. You will be able to turn on/off the automatic camera zoom function, the display of onomatopoeic characters, and switch languages. With Actsuku MV, you can now adjust the background music and sound effects from the top left of the screen, which is convenient. ★Map making vB1.05 ★ Add panel animation of the ounder (place panel), add infinite squeezing with ★ bug fix usual a bug, etc., it would be helpful if you could write it in the comments section of the latest article. There is no problem even if there is the same thing in the past, so it would be helpful if you could write it down without hesitate. I would be happy if you could comment on your impressions and requests. It will be helpful in the future. I can not answer about the capture of the game, but I would like to answer in addition to questions and questions. v1.02b Contents added or changed in B ● volcano map additional ● new monster 7 body additional ◇ Oururedi ◇ hot Golem ◇ will-o'-the-wisp ◇ cockatrice ◇ Hug Bug ◇ Flame centaur ◇ Salamander (all capture Allowed) ● an infinite Shibosei three bodies added (Oururedi-will-o'-the-wisp, cockatrice copy Doll (panel)) ● 1 panels add (copy doll body) ● design change of ejaculation gauge (can be selected in the title) and directed by additional v1.19a Contents added or changed in A ● combat recalls "Yamabiko" and "Kappa" added Contents added or changed in both A and B ● Warp stone is available around the base (such as capture base) (don't know what it means, but probably added quick travel around the map with the warp stone instead of the portals) ● "W Power loss due to W key " Hold down W key for 0.3 seconds Change to the specification to be triggered (in addition to motion addition) → The purpose is to prevent accidental detonation of the physical strength decrease key and masturbation jerking continuous fire due to continuous hitting. B_ver1.01 ● <new monster five bodies (including guest monster) additional copy Doll poltergeist-Gura, Ogui Guro -guest character "Reputirian" ( cochlea like additional) ● additional panel -Oh Motomein Guro ● <adding multiple by infinite Shibosei> - Gura ● installation of a simple recovery items "cure bottle" to the shortcut from the ● base "land of golden," "Horror House" add ● capture bases (golden land of ) Add the wild rabbit in (no effect on the complete flag) ● some pixel correction of monster A_ver1.18 v0.118A 5 new monsters in Beta a new tool that can be used in both Beta and Alpha (your Beta save can be shared with the Alpha save shortcut from the ● base "sea", "wilderness 2" add a change of performance-sound effect of some monster ● Adjustment of physical strength of some monsters, change and correction of capture conditions, change and correction of gimmicks common to A and B_ver ● Introduce a complete flag in the capture area · warp area of the base → A flag will be displayed when collecting all captureable monsters or local shortcut portals in each area. ● If you use the easy recovery item "cure bottle" → you can recover LIFE a little. It can only be used in situations where the player can act freely. It can be used without selecting skills, and it will be replenished automatically when you touch the save point. ※ We can acquire only in "B_ver" now. Save data of "A_ver" and "B_ver" are compatible, so if you want to use them with "A_ver", please play "A_ver" with save data after acquisition in B. ● Setting up the Maru Mi signboard I have installed it in the vicinity of the character that will launch a Maru Mi attack. -Fixed a bug that the game is over at the base- Fixed a bug that the bug may be missed- Adjustment speed of some skills · power adjustment- As navigation of "ナ ビ save" comes out in front of save point ● Monster Bug Fixes Fixed zombies moving at high speed, fixed sound effects and changes - Fixed bugs that cut out the tail of the lizard from the left- Fixed the 3rd direction of H-animation in the base stone mimics -Fixed the snow eater Fixed the bug image appeared in the place where you captured- Skill modification details -Slash attack initial rise speed

Player reviews

Player rating 5.0 / 5 · 20 ratings
Written reviews 20 · avg 4.5★
Positive (4–5★) 90%
Latest review 2026-02-20

What players say

Most players rate it highly, praising pixel art and monster girl content, though some call it incomplete or lacking story.

5★ 16
4★ 2
3★ 0
2★ 0
1★ 2

Players like

  • high-quality pixel art and cute monster girl animations
  • lots of monster girls with varied adult scenes
  • metroidvania-style platforming with puzzles and capture mechanics
  • ongoing developer updates and evident passion

Common complaints

  • current version feels incomplete and demo-like
  • lacks story and clear explanation for progression
  • unclear item requirements and awkward UI

Best for players who enjoy pixel-art monster girl platformers with puzzle-like capture scenes.

Summarised from 20 written player reviews.

APTEMA 2026-02-20 ★★★★★
A pleasant metroidization for a few evenings, it's amazing that there's less talk about her than about the flip witch. Each girl requires a little bit of her own set of actions to win, it's funny The game is a…
quietude 2025-08-05 ★★★★★
Amazing side-scroller action game. The monster girls are cute, the scenes are nice. Some of the item descritions and requisites for the scenes can be quite esoteric, but with some experimentation you usually can figure out stuff without having to…
Adto 2025-08-05 ★★★★★
The game by this point, should have been put on a different page. Probably most people already know, but currently this game is more like a demo than a game in an actual good state (Cant mention any games, but…

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