Goblin Hole

by DotStockGames

Uncensored Windows
VersionB2
EngineOthers
Released2026-03-04
Updated2026-04-09
LanguageEnglish

A hole full of Goblins.​

B2 New content: -Background NPC (Warrior) - The NPCs are other dungeon participants. Just like Ember they can become downed, and impregnated. Sometimes you can use that to your advantage. -New Ember Sex scene, (Frontside) - Now when Ember is downed on her front side there is a 50/50 she will progress to one of 2 animations when grabbed by a goblin. -Nyth Tunnel Gangbang - If you make it to the "Fuck Tunnel" you can find Nyth in a bit of a bind. -Mage outfit upgrade - In this build you will unlock the mage upgrade 1 New song - Another simple song to help keep music from getting too repetitive. Changes: Goblin H-scene re-build - Goblins should function much better than the last build. They can now continue moving in the background while a scene plays out. They should also "hide" and "reappear" better. Save point warping - You can now talk to Jenny to move to any save points that you have unlocked. To unlock a save point you only need to walk past it. Cap on goblin births - When there are too many goblins Ember will not be able to get pregnant, and the NPCs will not be able to give birth. To birth more goblins you will need to kill some of the ones you already made. This system is still WIP, and I intend to add a way to indicate when the limit is reached. For now though, you will just stop getting pregnant until you kill some of the spawned goblins. Pregnancy timer - This is another thing that is WIP. I plan on making this look nicer in the future. For now, when Ember becomes pregnant and stands up. A bar will appear that will begin to deplete. When this bar runs out Ember will give birth. Pregnancy chance tweaks - It is much easier to get Ember pregnant now. I have increase the % change of Ember being impregnated. This may change in the future, but with spawning goblins being a mechanic. I made it a little easier to make the game flow better. v1 New: Save and Load system - There is now a way to save your game. It is a little clunky right now, but I hope to make it flow a little more smoothly as I continue to work on the game. I'm also not sure how the saves will transfer to future builds. Pause menu "Options" and "Exit" - You can now open the pause menu and select options to adjust the volume of sound FX and in game music. "Exit" will close the game. New control layout - I have been meaning to do this, and beta testing really showed the need for it. So now the "Z' key will do pretty much everything the "Enter" key used to. This should make playing the game more comfortable. The new controls are as follows: "Left and right arrows" - to move "Up arrow" - Use doors "Z" - Accept/interact. "X" - Jump "C" - Use special ability. ( None in this build, but think of how the mage outfit worked. ) "Enter" - Pause the game "Backspace" - Skip intro cutscene, and also to "warp out" when overwhelmed by goblins "S" - Turn on and off scanlines. Optional scanlines - I wanted to test something out to see what people think about it. If it is not popular I can take it out by the next build. I added a filter to add scanlines to the game. A lot of older pixel art games relied on these and I hope it adds to the aesthetic. Please let me know what you think. If you really don't like them just press the "S" key to turn them off at anytime. Warp out - So I've talked about this before, but it wasn't an option in the test builds. In the game you don't have HP, and you can't die. You can just sort of get stuck. I changed the "downed" state so that you cannot get up instantly any more. now you will have to wait 1.5 seconds to stand up. If too many goblins have amassed in an area they will keep grabbing you before you can stand up. This is a "Game over" in Goblin Hole. Each time you are grabbed, Jenny will pop up some text reminding you that you can "Warp out", by pressing the "Backspace" key. Then at the next time you are released you will be transported back to the lobby. Later in the game you will get checkpoints, so you don't lose as much progress. There is a known bug where sometimes Jenny's text won't show up the first time Ember is grabbed. I am working on this, but I didn't want it to stop the release. Due to it being a small issue. 1 new song loop. New H-scene with Lila More dialogue, and plot There's more minor art things, but I think this covers the important things. Pregnancy Test Fix There were some glitches with the goblins ignoring the player when she's downed. I think I've fixed this issue in this new build. Pregnancy Test It's here. the 'Pregnancy Test"! Alright, on to the good stuff, what's new? Pregnancy - In Goblin Hole the player character has a chance to become pregnant after sex. You will see an icon of an egg being fertilized after a h-animation ends. Then, after you hit the "X" key, to stand up. A timer will start. You cannot see the timer onscreen, but know that you will give birth after a certain amount of time passes. You also, move slightly slower when Ember is pregnant. ( I may increase this in future builds. ) Goblins grow quick, and after a few seconds a fully grown goblin will be added to the current platform. In the full version of the game you won't be able to stand quickly, like in the test demos. You will have to wait to get up. If you are on a platform that is too crowded. The goblins will keep you in a loop, and you will be forced to warp to the last checkpoint. The enemies you birthed will still be there when you return. This is how I hope to balance the difficulty in the game. Since in story everyone has infinite HP,. You only game over when you are forced to give up, and try again. This means you can be downed. You just have to be careful where. In this build, you have an %80 chance for Ember to become pregnant. This is just for the test. I wanted to make sure you could enjoy making tons of goblins. So it is really easy to knock Ember up in this build. It might not be that easy in the real game though. There will also be a cap to goblins per room in the real game. Right now that is not the case. You can spawn as many goblins as your PC can handle. Please share your high scores. Pregnancy isn't only for combat difficulty. You can also use it for puzzle solving. There will be parts where you can make the enemies work for you. The Goblin Hole is full of other female adventures. They may have some items you need, or want.... I have included a very simple demonstration of this as a "secret" in the test. Make sure you talk to Lila. She'll have more to say on the topic. Mage Outfit- The first upgrade/power you will unlock. Allows you to "avoid" when you hold the "Z" key. ( Can be dropped by killing goblins. Both outfits have 10% chance to spawn. ) Nyth and Ember Sprites - I changed the faces of Nyth, and Ember's in game sprites. ( I tried to add a little more detail. Mostly with Nyth ) A new tune - I added a simple music loop I am working on to make the intro feel more lively. I am still working on both songs. They will be longer in the full game these are more like samples. I think they liven things up a little more. Sound FX - I almost didn't add this, because I wanted more time. Sound is important in a game. I think it works for now, but know I am still working on this. I want to have some voice acting in game maybe at some point. So expect the games sound design to evolve. ( Thanks to, eneasz, ryanz-offical, magnuswaker, donnydb, lizanejordaan, soundchad1, for the sounds. ) New H-Animation - When Ember is downed, she can now land on her front, or backside. This will determine what animation plays if she is grabbed. I intend to have 2 animations per side. In this test I am adding the first backside animation. As well as, Ember now being able to fall on her back. Secret H-animation*s* - You'll have to find the secrets. If you've been paying attention you should figure it out. Just a sneak peek, you'll have to wait for the sub demo for the big finish. Misc. Game improvements - In general I made the goblins work better. Adding the pregnancy system showed me how broken the goblins interacting with the MC was. So I have improved the way the goblins work, and animations trigger in general. I do expect some bugs, but things work much better than the first test. You can also skip the intro cutscene with the "backspace" key . The intro hasn't changed much, and it is still in a very WIP state. So if you'd like to skip to where you can play, just press backspace once the scene starts. Test - v2 Changed resolution to help sprite blurryness Added intro: Cutscene that introduces you to Nyth. (Like everything else this scene is a WIP, and has some images as place holders until I can add more.) Godu City Streets area: Nothing you can really do here, but enter the Goblin Hole to the right. The cutscene will continue here, but it's WIP for now. Changed character busts to be smaller. Test Initial Release
El Presidente 2025-12-10
It start slow, it's also 80% dialogues and 20 % actually gameplay, but it's a good start. Story is a generic rpg-porn game, you are a female adventurer who want to prove herself in this dungeon full of goblin. Gameplay is a platformer like supermario, you defeat gobling by jumping on top of them. porn size is a mix. It's all pixel art, low pixel art. I found their face a little bit uncanny, but the sex scene are fine for now there are only 4 scene with the same goblin. Overall is a 3.5/5
amgwtfover 2025-05-15
TL;DR solid 3.5/5 start. It's ok, it's a tech demo for sure, but it's alright. For starters, there is a very clear idea in mind for the enemies, multiple MCs and also multi-enemy join-in animations. That is already more mechanics than most of the usual cookie cutter platformers have, and this doesn't just come across as false promises to promote a patreon, it's clearly demonstrated in the game. However, if you are expecting anything more than one animation and a 30 second walking left+right adventure, then you will need to wait. I loaded in, I scouted around and found the spitroast animation, which worked fine the first time, before I somehow glitched the animation to simultaneously occur 3 times before falling through the floor and losing my character to the void of existence. Absolute Cinema. I was going to give this 2 stars because I have an aversion to all these 0.0.0.0.1 and proof of concept "demos" popping up so frequently lately with not much working except a patreon link, but it wasn't the dev who posted it and you can see by the thread itself they weren't planning to do so until a few more bugfixes, hence I'm not gonna take away from the game for our own quickness.

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