Heartstrings
by Alien Cat Games
3DCG
Animated
Dating Sim
Futa/Trans
Handjob
Male Protagonist
Oral Sex
Point & Click
Romance
RPG
Sandbox
School Setting
Vaginal Sex
You will be a young man who moves to a new town because of family problems and where he commits to the goal of studying hard to get a scholarship. But life is full of surprises and along the way you will meet unique and fascinating characters that will have a great impact on the story. More info.
Screenshots
v0.2.4.2:
Story continuation during the third day: cafeteria.
Added new character: Brittany Chambers.
Fixed an issue with Vertical Sync on low graphics settings that caused excessive GPU usage.
Removed a button on the main title screen for the Oppaiman store.
Fixed a bug in the gym scene on the third day that prevented the game from continuing.
Fixed text errors.
Fixed errors in the Spanish version.
Fixed an issue where the new scene would not trigger if you took the Main Hall route.
Fixed the Gym Hallway UI in the Infirmary area.
v0.2.4.1:
Fixed a bug in the gym scene on the third day that prevented the game from continuing.
Fixed text errors.
Fixed errors in the Spanish version.
v0.2.3.1
Continuation of the story on the third day: visit to the nurse's office and encounter before entering.
Fixed issue with tooltips. They were broken and not working correctly.
Fixed issue with the mobile phone UI, as well as other UIs, where text continued to show while the UI was visible, causing unexpected errors.
Fixed issue where scenes would restart when closing certain UIs.
Increased the maximum number of characters when choosing the character's first name and last name from 8 characters each to 12. (You may experience visual issues when setting names and surnames over 16 characters, which was the previous limit).
Fixed Emma/Emily's name in the science class.
Fixed some texts in the first gym class.
Fixed issue with resolutions: The game is designed to work correctly in 16:9 resolutions, and other resolutions were being filtered out. Now, if your monitor doesn't support those resolutions, you can choose a resolution from the available options, and it will display a warning about possible visual errors.
Fixed issue with Steve's first appearance, where the Constructive attribute was reduced to 1 in a couple of responses.
Added a button on the main title screen for the Oppaiman store.
Graphical improvement in renders.
Visually improved videos.
Fixed some renders with visual errors.
Added more details to the medical exam scene.
Added decision saving during the medical exam scene.
Reduced the amount of libido required to take a detailed, lustful look at Emily when you first meet her.
Added time progression during the infirmary scene.
Fixed a bug that allowed the fantasy scene with Kally to trigger at an invalid time, which broke the game.
Fixed some errors in the Spanish translation.
Added a window in the main menu with a warning to change the resolution in case of visual or UI problems with the game.
Updated the list of Patreons in the main menu.
Alpha 2.2.1
Continuation of the story on the third day: science class.
New characters added:
Noah Lee.
Emily Adams.
Several characters in the renders have been fixed and optimized.
Fixed an issue with Steve's first appearance, where the Constructive attribute was reduced to 1 in a few responses.
Corrections to some text that was in Spanish instead of English.
Fixed issue with tooltips. They were broken and not working correctly.
Fixed issue with the mobile phone UI, as well as other UIs, where text continued to show while the UI was visible, causing unexpected errors.
Fixed issue where scenes would restart when closing certain UIs.
Increased the maximum number of characters when choosing the character's first name and last name from 8 characters each to 12. (You may experience visual issues when setting names and surnames over 16 characters, which was the previous limit).
Fixed Emma/Emily's name in the science class.
Fixed some texts in the first gym class.
Fixed issue with resolutions: The game is designed to work correctly in 16:9 resolutions, and other resolutions were being filtered out. Now, if your monitor doesn't support those resolutions, you can choose a resolution from the available options, and it will display a warning about possible visual errors.
Added a button on the main title screen for the Oppaiman store.
Alpha 2.1.1
Continuation of the story on the third day. This update includes the first class of the day, the gym class.
Added a new character.
Changed the gym to the new model.
The renders for the gym class on the first day have been redone to match the new gym model.
Several characters in the renders have been fixed and optimized. (They still need to be implemented during runtime).
Updated the genitalia model of the Main Character.
Added the possibility to activate cheats in the Gameplay tab in Settings.
Cheats, for now, only allows to change some stats of the main character.
Added menu windows when interacting with the bed and the computer, allowing you to set the time for rest and recovery of energy and mood.
Added a special skip button during the introduction to avoid skipping it by accident.
Added UI showing some of the character's stats.
Fixed grammatical errors in the English version.
Fixed and added missing text in the Spanish version.
Fixed clipping issue with Alice Stone's clothing.
Fixed a bug that allowed access to the phone from the beginning.
Fixed tooltip text error displayed on the day wheel.
Fixed an issue where, randomly, the Gameplay tab in Settings wouldn't appear when creating the Build.
Changed the Alien Cat Games logo.
Reworked the structure of the interfaces and algorithms that display the UI transitions between scenes. This should fix the error some players experienced where the UI didn’t appear when loading a saved game.
Alpha 2
Continuation of the story during the second day.
New characters added:
Juliette Dupont.
Albert Goodfield.
Sarah Thompson.
Milton Green.
Steve Kaplan.
Improved hair and eyelashes of all characters.
Improved eyebrows of some characters.
Added dialogues to each character's answer. These answers affect the relationships and attributes of the character.
Added randomization of the order of the answers.
Added option to enable or disable randomization of answers.
Changed the UI system that showed the changes in relations and attributes of the character.
Added particle system to show changes in relationships, attributes and moods of the character.
Added button to skip the previous introduction to the Main Menu.
Added button to skip New Game introduction.
Added fade in/out animation in the UI of the transitions between scenes to improve their visibility.
Added first collectible.
Added new Gameplay tab in the options menu.
Added bold to names and locations.
Added Spanish language.
Added UI to display the collectible in detail.
Added UI to show when it is autosaving.
Added button in the Gameplay tab in the Options menu to enable or disable autosave.
Redone the Alpha 1 renders.
Fixed the Calendar UI so that the current day is marked correctly.
Unlocked freedom of movement (limited) through the school.
Fixed several bugs.
Alpha 1.0
Initial Release.
My feedback : Character stats are well chosen and make me want to roleplay, npc are well written et dialogues are not boring like in many other vn game. The sandbox is more immersive than grindy, wich is a good point. The 90's teen movies references are good and not too present to hide the singular tone of the game. Graphics are strange but catchy at the same time. There is a true feeling of daily life. Plus the game is a sex game and a game about sexuality at the same time. This is entertaining and clever. I loved the nurse interview. Amazing job.
A fantastic game, unique in its genre. I loved it and identified deeply with the story; it captivated me. Thank you for this beautiful story, despite its ups and downs. Each of the girls has her own story, problems, and dramas; you have to unravel it all, not to mention the sex scenes, which are very fluid and well done. Despite having aspects that could be improved, such as the graphics, the game is still good. Thank you very much for the game and good luck, brother.
Best Game! Soon russian language. A good plot, nice graphics, and the developer doesn't abandon the project. If there is multilingualism, there will be even more followers. I hope the project will not be abandoned and will continue to delight us with its details. Let's support him.
This is one of the few games on this site that I genuinely think has a lot of potential. The Y2K-inspired aesthetic is fun and well done, and while there are other games that use early 2000s settings, this one really captures the vibe in a way that feels natural rather than forced. The visuals and overall atmosphere work well together and make the game easy to get into. The characters are another strong point. Each one feels distinct and has their own personality, which makes the interactions feel more engaging. Even though the game is still in development, the writing does a good job of setting up character dynamics and making you curious to see where their stories will go. Based on what the creator has shared so far, it also seems like there will be a good variety of love interests, which is always a plus for a game like this. So far, the pacing and dialogue feel solid, and the choices don’t feel pointless. The game understands what it wants to be and executes that vision well at this stage. Nothing feels overly rushed or underdeveloped for a work in progress. It also helps that the creator is actively engaging with the Heartstrings community. Being open about development and receptive to feedback shows care for both the project and its players, which reflects positively on the game as a whole. While it’s still unfinished, everything shown so far has been consistently positive. If the game continues in this direction, it has the potential to turn into something really enjoyable once it’s complete. With that being said, I'd like to congratulate AlienCatGames for his first game and also wish him the best in this journey!
Great game! Keep it up! Your game has enormous potential and your character is very well developed—everything you could ask for in a game like this. Hopefully, in future updates you'll be able to explore freely and find Easter eggs while exploring the map.
good bones but very limited content for now. the H-scene in the previews is the protag watching porn on his phone, so there's no H of any of the characters at the moment. also every time you click on an area that's blocked off and under development its accompanied by "pls gib money to work on game" kind of annoying
very good story and very immersive writing are decent and the way you can solve problems with either brute force destruction or understanding and clever ways and the way mc discover his sexuality with hot nurse is pretty interesting also you can also feel violated instead of giving into lust.
This games have so potential! Up until the last update on 12/25, the developer focused more on developing the characters, which is good for the beginning. There are almost no sex scenes, but when there are, they aren't explicit at all, but they were done in such an intelligent way that it becomes even better. anyway, This game has a promising future if the developer continues like this.
Great start to an already good game. The style is unique so it’s refreshing to play a game that feels original. The small, but diverse cast offers a diverse flavors for everyone to enjoy. Looking forward to future updates. Patreon subscribed.
Really good! you can tell a ton of work went into it Great graphics, classic point-and-click vibes from the golden age, nice dialogue flow, smooth navigation, and I love the idea of blocking off the areas of the school you don’t need to visit at the beginning so you don’t get lost… 100% recommended!
Such an addictive game, I'm craving for more! All characters have a lot of charisma, locations are very detailed and immersive, and they transmit the feelings that they should, and the decision making is so authentic, you can turn your character into a more polite/mischevious/horny one in a natural and smooth way, which is reinforced as conversations go by, as these games should be. The detail of having all you need in your phone is the icing on the cake. Can't wait for the next updates to continue the story!
It's an amazing game, highly recommended. It has a captivating story and a good plot where you can make your own decisions and follow the path you want. I'm looking forward to it continuing to grow And with updates and new features, the game has a lot of potential, plus you can find it in both English and Spanish. In short, it's an amazing game.
Speaking as someone who doesn't frequently play visual novels, Heartstrings grabbed my attention with its thoughtful storytelling, nostalgic Y2K setting and eye-catching style. One of the things I find most appealing is that instead of being a mindless sex fest, the lewd scenes are introduced in a way that feels organic and directly tied to the player's choices. As a gamer, I like to feel rewarded for the actions I make in a game, and Heartstrings delivers in that regard, even in this early stage of development. Outside of the choice-based gameplay, I really enjoyed navigating the school and familiarizing myself with the layout without a map. I have always favored games that make me use my head to make progress without holding my hand, and that is very much present here. The presence of the in-game clock speaks to the urgency of making it to each class on time, which would be trivialized if a map was available. I would love to see branching story paths spring up from losing track of time and failing to stick to the school day schedule, which would also lend to the organic way the story unfolds. The few flaws that I can think of are typical of a game in early development. Some of the ambient sounds in the build I played (Alpha 2.2.1) were a little rough when looping and some of the dialog/narration felt a little off in a couple places, but these are things that would naturally end up being polished before the full release. All in all, Heartstrings shows a ton of promise. If you're looking for solid storytelling, early 2000s vibes and being rewarded for progress with some seriously tasty lewd scenes, consider this recommendation!
This game as it stands right now has the bones for something great. The game so far is well written and stylistically fresh, and there's a great variety of characters; romancable or no. I'm excited for what is going to be like further down the road!
I love your game. The animation and renders of the MC and the other characters are beautiful and plot setting in high school is also very appealing. I was interested from the beginning to the end. I would be interested that the girls would also sucked the MC penis and other sex animation with the MC in the future. It can happen in the MCs home or the girls home. A gallery and scene replay would be also good if you can implement it as well.
So very much nostalgia. I recognize that phone, and definitely remember AIM. Definitely looking forward to seeing more of the story, they do a great job of bringing it to life. Only seen a few places where the stats actually came into play but they did make an interesting shift to the story already. Looking forward to more of this. Though I personally might wait a while to play it again given the complexity and how likely it will be before it's anywhere near close to finished.
Very excited to see the future of this game. It's different than most recent visual novels I've played. Hopefully, the updates keep coming and people start playing in more. The latest update was so hot and exciting it's definitely worth supporting and getting early access to the updates
A fantastic game with immersive storytelling and well-developed characters. The protagonist’s interactions feel real, and the addition of love interests having relationships with others elevate the experience. Minor improvements in graphics, character impact on sex scenes could make it even better.
Well....it's something, I guess? The only erotic scenes are from porn, leading me to believe that this is one of those games that rely on a slow burn to tell a story ( a boring slice of life story at that). The fact that there seem to be way too potential love interests reminds me of other overly technical and ambitious visual novels like this one. While the few animations are stellar, development and especially animations take a lot of time, leading inevitably to a situation worse than not being able to please everyone; you will straight up disappoint some people. This is already proven by the fact that a year has passed since launch and the game is still in Alpha. I mainly clicked on this because Emily is my type
A bit tedious to play, honestly. Navigating around is extremely tedious to do because there is no school map you can open and just go there, you have to click around on arrows and up and down stairs and on doors to get around. If you can't get sidetracked because the game doesn't let you navigate there because you need to do something else, why have the navigation system at all? Also, for the dialogue, a lot of it is chopped up into one or two words of what you might mean, so you never really know if what you're picking is going to be what you really meant to say. An example of this is when you can flirt with your math teacher, you can say the real problem is.... Well, if you didn't know what you were going to say, too bad. There is no rollback features so you are locked into your choice. Some of the dialogue also doesn't come across as natural. Sometimes I lose points with characters even though what I chose was not a rude option, and sometimes the nice options don't give you anything. Graphically, the games gonna be hit or miss. I didn't mind the art style and graphics, though they are a little fuzzy and pixelated. However the one thing I will say is that the save times are ATROCIOUS. I believe this has to do with the unity engine being shit rather than the devs fault, so I can't really knock the dev for that one. Overall though it's not BAD, but it's not GOOD either. It's tedious to play, which means it's hard to enjoy. If the navigation was cleaned up and the dialogue system given more clarity to them, like having a + or - sign next to the options to indicate which options will give you or lose you points, it would feel a lot nicer to play.
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