I want to run away from my goth mommy... or do I?

by BondageOrange

Uncensored Windows
Versionv1.0
EngineRen'Py
Released2026-12-30
Updated2026-04-03
LanguageEnglish, Russian

About I want to run away from my goth mommy... or do I?

A Ren'Py kinetic novel by BondageOrange, it follows a male protagonist who seeks shelter from the heat in a convenience store and ends up behind a locked door in an unfamiliar interior. There he meets a petite woman with short black hair, a plain t-shirt, and jeans, whose gaze sends a chill through him. The story mixes humor with mind-control and voyeuristic tension, using 2D CG artwork to present its adult scenario.

The current build is v1.0, released on December 30, 2026, and the game is finished. The creator says it is complete, while leaving open the possibility of a later update or addition. It runs on Windows in English and Russian, with no censorship. The v1.0 changelog lists twenty thousand words of story, seven new endings, two new CGs, and one new music track.

Developer's description

Seeking shelter from the scorching heat in the nearest convenience store seemed like a great idea. And here is the result: a locked door, an unfamiliar interior, and... her . Petite, with short black hair, in a simple t-shirt and jeans, but with a gaze that sends shivers down your spine​

Download I want to run away from my goth mommy... or do I? v1.0

Changelog

v1.0 It's ready. Version 1.0. A lot of things I didn't do the way I wanted, a lot was redone, but it is what it is. I might make an update or an addition a little later, but the game is fully complete. Version 1.0 Changelog: +20k words of story 7 new endings 2 new CGs 1 new music track v0.4 So, I had some things to take care of, but I've returned with a small update. I can immediately announce that the next update, scheduled for February (next month), will complete this small test story. There will be 3 paths in total. Without the patch, only 1 path is available, but it's complete. Overall, I have an idea for the next, non-test project, which would use my current developments. But I decided to fully complete this test project first before moving on to a new one. Everything is going according to plan. And I'm going silent again until the next, final update. Don't lose me, see you all in February. I can say right away that this is more of a refactoring of the current version. There's no new content here, only important fixes and preparation for the future. So if you've already played the demo—you haven't missed anything at the moment. Minor changes: Fixed a bug causing a critical error when exploring the house (thanks for the feedback!) Fixed skin tone on CG artwork Made slight changes to the Gothess's sprite (removed a highlight on the lower eyelid) Minor grammar and punctuation improvements Corrected over 400 lines of code (minor adjustments) Changed the font (for future translation versatility) v0.31 Essentially, this update is a major preparation before the first big version. If you've already played the demo, you won't see anything critically new overall. But in the next version, there will be something to look at even for those who played before. The game's structure has been completely reworked, and a foundation has been laid for the core of future updates. Specifically, you can now walk around the house and change the time of day. Stress and trust systems have also been added. For now, these systems don't have time to affect the gameplay yet, but that will change in the next update. Choices have been added closer to the end of the demo, which are currently used as placeholders. Their development you will see in the next update. The "—" symbols have been removed from the text. Thank you for the feedback. + 3k words of story + 1 music track v0.2 - Initial F95 Release additional 3000 words 2 new music patch mechanics

Player reviews

Player rating 4.0 / 5 · 1 ratings
Written reviews 1 · avg 4.0★
Positive (4–5★) 100%
Latest review 2026-04-09
crabshank 2026-04-09 ★★★★★
For a first outing its a very solid game it could use more Cg's but the dev avoided the trap that most games like this fall into, He did about a year and some change of development and got it…

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