New Life Project
by Nota Bao
Anal Sex
Animated
Cheating
Corruption
Creampie
Female Protagonist
Handjob
Incest
Interracial
Lesbian
Masturbation
Oral Sex
Rape
Real Porn
Sex Toys
Sexual Harassment
Simulator
Text Based
Vaginal Sex
Meet a young, vibrant 18-year-old girl from Riverton Heights - popular, well-connected, and living her best life! Perky tits and firm ass. Her body at its prime! With just one year left of high school, she's handled it pretty well, balancing academics and social life effortlessly. She's in a committed relationship with her boyfriend and has her parents' approval! On her 18th birthday, she went out with friends for a few drinks to celebrate, nothing too wild. What happened next, nobody knows as everything faded to black... Discover her story and unravel the mystery!
Screenshots
Android*
Others
v0.9.65 (2026-05-15)
Bug fixes & Optimizations
Fixed grammatical error.
Added necessary line-break in university.
Changed some instances in the university of <span style> tags to the CSS selector @@.
When your dorm mate is not home, the dorm laptop will no longer state otherwise when trying to cam.
If you’re not able to cam due to stats, you’ll now be told instead of the option being gone entirely without explanation.
Fixed minor bugs.
University assignments will no longer amount to -1.
Dorm computer will no longer show you the same screen twice when checking assignments.
Fixed minor spelling errors.
Computer class homework will now reset the temporary variables used in the passage to determine the grade.
Removed stray “You”. in Physics class.
New content
Finished the first side-event in the university, where you accidentally over-hear two girls chatting.
Added 5 random questions to the first question of the computer homework, to randomize and add replayability to doing homework.
Added 5 random questions to the second question of the computer homework, to randomize and add replayability to doing homework.
Added 5 random questions to the third question of the computer homework, to randomize and add replayability to doing homework.
Added 5 random questions to the fourth question of the computer homework, to randomize and add replayability to doing homework.
Added 5 random questions to the fifth question of the computer homework, to randomize and add replayability to doing homework.
Randomized all questions to computer homework.
Added dialog colorization to the receptionist in the university when speaking to them about dorm keys and school maps.
Added more decorative text to opening the laptop in the dorm room, to make the game feel more fleshed out.
Wrote more text to the anatomy class room.
Wrote more text to the biology class room.
If you somehow gain negative popularity, the sidebar color of the popularity stat will turn crimson instead of light blue.
Created and added one hundred plus (100+) different questions and answers for anatomy homework lessons to pick and choose from when doing homework, to ensure no test is the same. It will be the same as computer homework, where there are 5 questions with 4 choices.
Created and added one hundred plus (100+) different questions and answers for physics homework lessons to pick and choose from when doing homework, to ensure no test is the same. It will be the same as computer and anatomy homework, where there are 5 questions with 4 choices.
Added homework widget to the physics class.
Added homework widget to the anatomy class.
Nerdy specs
278.631
words! (Patron version)
6.122 words added!
1690 passages (Patron version)
14 passages added!
v0.9.65 (2026-05-15)
Bug fixes & Optimizations
Changed some of Noah’s color dialog to match the CSS selector values instead of trying to find a deprecated selector.
Fixed one instance of a broken CSS color selector from “@@.you:” to “@@.you;” for correct selection.
Changed some instances of <span> to the standardized CSS selector for Noah’s dialogue coloring.
Fixed minor spelling errros.
Fixed instances of missing punctuation.
Fixed one instance of a broken switch case scenario where, instead of correctly writing “<<switch random>>” I wrote “<<switch case>>” which doesn’t exist.
Replaced 3 instances of “<</span>” with “</span>”.
Changed some instances of <span> to the standardized CSS selector for Lily’s dialogue coloring.
If you have picked the nerdy upbringing, giving you a starting relationship with Chloe on 13 points, your relationship with Chloe will now no longer reset when entering the library for the first time.
If you are a returning player that has chosen the nerdy upbringing and has never entered the library, your relationship with Chloe will now be 13, sat when entering for the first time.
Effectively unset the unused variable “upbring1”, only used during character creation to dictate gender specific upbringings chosen by the player.
Added ternary conditions to some statements instead of if/else. Will be changing some more throughout the game in the following updates, and will probably try to prioritize using these conditions instead of if/else statements, as they are more fun.
Removed unnecessary line-breaks.
Fixed minor bugs.
New content
Added 3 new and different scenarios for finding food and drinks before going to the park on Noah’s day-date while dating Noah.
Added 3 new and different scenarios for sitting in the park with Noah during the day-date.
Added 3 new and different responses that Noah will give the player during sitting in the park on Noah’s day-date.
Added some more descriptive text to being with Noah in the library during your day-dates with Noah.
While being on a date with Noah in the library, he can now find three different books for added replayability instead of the same book every time.
Added three new movies to pick from when going on a movie date with Tommy.
Added more descriptive text to the movies when going to the movies with Tommy.
Added more descriptive text to the library for a better feeling when playing the game, to flesh out the current content available.
Added a hot coco machine to the library. Hot chocolate will be 5 pounds per cup.
Added 4 new and different scenarios for reading in the library with Lily on a regular date with her, without going on her specific day-dates.
Getting hot chocolate will have a 1/25 chance of accidentally spilling hot chocolate all over you, forcing you to do something about it.
Added more descriptive text to searching for an apartment on the streets. This is one of the first passages that was included in the game, and has later been repurposed to not force the player into an apartment in the first place.
When searching for an apartment on the streets, you now have the option to change your mind when reading Zack’s handwritten poster on a pole.
Added performative punctuation to some of the dialog to finding Zack’s apartment.
Added a bit more descriptive text when going to the address and speaking to Zack for the very first time.
Added more descriptive text when entering the apartment and seeing the elevator is out of service when searching for a new apartment in the streets. This passage initially had only four lines, but now boasts a lot more refinement. Hopefully these changes will help shape the game more evenly.
Added option to directly enter your room when touching it up in Zack’s apartment instead of being thrown out onto the streets again to enter. This minimizes amount of clicks needed to play the game.
Added more descriptive text to your room in Zack’s apartment.
Added additional flavortext when not able to sleep yet in your room in Zack’s apartment.
Nerdy specs
272.509
words! (Patron version)
1.060 words added!
1676 passages (Patron version)
1 passages added!
v0.9.64 (2026-05-01)
Bug fixes & Optimizations
Changed allure gain from doing random yoga when approaching Yoga class on the street. (Random event).
Removed unnecessary break lines at the end of certain passages to limit empty passage space and shorten passages on screens.
Versioning.
Fixed various minor bugs and trailing spaces.
Fixed typos and grammatical errors throughout minor passage scenes.
Added a couple of necessary break lines to slay some of the text walls throughout various character/npc dialog scenes.
Changed an instance of Ypou to You.
Changed some passage names to better reflect the setting around them. This has zero effect to gameplay, and is purely developmental. However, if some of you are tracking passages through custom snippets, this is relevant.
Fixed trailing widget macro ending.
Fixed trailing endif ending.
Fixed bugs in school dorm hallway.
New content
Added fishing to the park camp!: You can now attempt to catch fish while staying at the camp in the park. This will yield a couple of different outcomes, but never a fish to eat or sell.
During night, added more flavor text to which links are unavailable in the park camp.
Added new dialogue blobs to chatting with Lily in the mansion. This is done to better the gameplay as well as provide more replayability.
Added new dialogue blobs to chatting with Lily in the luxury apartment. This is done to better the gameplay as well as provide more replayability.
Wrote a longer scenic description to the luxury apartment to flesh out the feel of the scene a bit more.
Added new dialogue blobs to chatting with Noah in the luxury apartment. This is done to better the gameplay as well as provide more replayability.
Added new dialogue blobs to chatting with Chloe in the luxury apartment. This is done to better the gameplay as well as provide more replayability. Some of these will increase temporary stats, and some of them won’t.
Chatting with Chloe in the luxury apartment will now increase her stats.
Added new dialogue blobs to chatting with Otto in the luxury apartment. This is done to better the gameplay as well as provide some more replayability.
Added new stuff for work-in-progress story continuation.
Nerdy specs
271.449
words! (Patron version)
1.518 words added!
1675 passages (Patron version)
1 passages added!
v0.9.posteaster (2026-04-17)
Bug fixes & Optimizations
Removed out-commented links.
Removed unecessary line-breaks.
Removed deprecated passage links.
Removed deprecated passages.
Removed easter eggs counter in the sidebar.
Removed easter egg in the Hospital.
Removed easter egg in the Cafe.
Removed easter egg in the Gym.
Removed easter egg in the City.
Removed easter egg in the Park.
Removed easter egg in the Cinema.
Removed easter egg in the Outskirts.
Removed easter egg Uptown.
Removed easter egg in the Downtown.
Removed easter egg in the Library.
Removed a line-break in the sidebar that sat the Trauma stat an extra line down from the horizontal rule.
Removed easter graphics from the sidebar.
Removed link text decoration from community links in the sidebar.
Reworked CSS link hierarchy.
Changed days needed to wait for bus routes to open from 14 to 12 days.
New content
Added more conversation lines with Chloe, so when you’re speaking to Chloe in the luxury apartment, it will be different from time to time.
Added more conversation lines with Lily, so when you’re speaking to Lily in the mansion, it will be different from time to time.
Added a new location: Community Pool! This location can be found Downtown and will allow you to suntan as well as go for a nice swim if you have the required swim clothes. This will also allow for events and scenes to appear in later versions, and possibly a new job as lifeguard or maintenance.
Added a new location: Furniture Store! This location can be found Uptown, and will allow you to look around for new furniture. This has virtually zero effect on anything, and you won’t actually be able to buy anything in the store, but it will allow for future events and scenes to appear, and a new job has been planned to be created here as a furniture salesperson. Here, you’ll have to help new buyers find the perfect bed for them.
Added more conversation lines with Otto, so when you’re speaking to Otto in the mansion, it will be different from time to time.
Added more conversation lines with Noah, so when you’re speaking to Noah in the mansion, it will be different from time to time.
Added better description tags to certain passages throughout the game to flesh it out and rough it up.
If you have already collected the 10 eggs, you can still view the easter egg scene in the mansion garden.
Added “Add all eggs” to the devtools when adding items, so supporters can always see the easter egg scenes.
Added “Easter party!” link to the supporter dev tools to allow supporters to transport directly to the easter party and review it again. However with easter being over, some of the markup will look different and less easter-y.
Nerdy specs
269.931
words! (Patron version)
727 words added!
1674 passages (Patron version)
7 passages added!
v0.9.easter (2026-04-03)
Bug fixes & Optimizations
Changed breaking typo “Lily” to “Chloe” in Chloe’s room in the luxury apartment. Now, when time is at night, instead of saying “It’s too late to hang out with Lily.” it will now say “It’s too late to hang out with Chloe.”
Removed stray “>”.
Removed unused passages.
Removed unnecessary line-breaks to minimize passage ending length.
Added necessary line-breaks to remove “walls of text” in the lighthouse in Seaside.
Added necessary line-breaks to remove “walls of text” in the storm shelter in Seaside.
Variable “$dockSmuggle” can now successfully be sat to true to advance with Lana in Silvergate. This requires you to get caught in the docks by the workers.
New content
Added Easter colored links for Easter time!
Added Easter chicken as link decoration instead of the original hearts. The original hearts and the original link colors will return with the next update once Easter has finished.
Added justify on text blocks. This will space the text more evenly throughout the game and will be easier to read. It will also make some passages slightly longer, especially passages featuring large or long words, as these will force the text to space bigger than normal.
Added longer description to Chloe’s room in the luxury apartment when she stays as a guest. This is to further flesh out current content and make the game feel “fuller” and better.
Added a new event to Chloe’s room in the luxury apartment. She’ll always have some of her worn clothes on the floor, lying next to the laundry basket. You can choose to pick it up. There’s a small chance she’ll catch you, where, if your stats are correct, you’ll be able to view a second event. Otherwise nothing else will happen. This will be available during the day.
Added a new event to Chloe’s room in the luxury apartment. You’ll now be able to play PlayStation with her in her room. This will increase your relationship slightly with Chloe, and move the time one singular time-block. This will also allow for future scenes to apply.
Lowered some corruption stats from 2 to 1 to maintain balance in adequate stat increases throughout the game depending on which actions are done to manipulate the stats.
Lowered some relationship point increases with Chloe to balance which actions increase stats. Mainly lowered from 3 to 2.
Changed link text from “Enter” to “Go to Silvergate”.
Changed link text from “Return” to “Change your mind”.
Added more descriptive text to hailing a Current Network Pod in Seaside successfully after getting a hacked access pass from Lana.
Cinema ticket-master will now smile at you when asking “Ticket for one?”.
Added 10 Easter eggs to find throughout the game in Easter spirit.
Added colorization to the ticket master.
Added Easter graphics to the sidebar in Easter spirit.
Added notification when 10 Easter eggs are found.
Added visible “Eggs” stat in the sidebar during Easter.
Added a linear Easter party side-quest in the mansion garden. This is unlocked by finding all 10 Easter eggs throughout various places in the game. You’ll also need to have the mansion unlocked. It is not a prerequisite for Lily to be living there, as she will not attend the party.
Added Easter specific decoration to the Easter party side-quest in the mansion garden.
Nerdy specs
269.204
words! (Patron version)
2.046 words added!
1667 passages (Patron version)
24 passages added!
v0.9.63 (2026-03-20)
Bug fixes & Optimizations
Fixed player being able to play the game with a blank name. If you do not input a name, the game will default you to “Josephine”.
Lily will no longer send unsolicited text messages to you if you are complete strangers. You now need a relationship level of at least 15 points before she will start sending you text messages.
Helping Zack on the couch now no longer resets arousal, but instead increases it by 20.
Helping Zack on the couch now increases corruption by 1 instead of 3.
Helping Zack on the couch now increases Zack relationship points by 3 instead of 10.
You will no longer receive a message from an unknown number when you do not have a phone available, or only have a locked old phone.
Roaming around in the intro too long will no longer void your game-play and make you stuck in there. If you get stuck again, please let me know so I can fix it.
Helping out the jogger will now increase your arousal a lot more, but increase your corruption slightly less.
Fixed minor bugs.
You now need slightly higher corruption and a low inhibition to help out the jogger after jogging.
Fixed minor grammatical errors with the jogger.
You now need corruption and low inhibition to help out the bird watcher, in addition to watching 5 birds with him.
Fixed minor grammatical errors with the bird watcher.
Thanking the bird watcher now increases your arousal a lot more and increases you corruption slightly less than before.
You can no longer watch spicy videos on the laptop in your dorm room if you dorm mate is home.
The laptop will no longer tell you the dorm mate is home even though they are not.
You can no longer solo fun in your dorm room with your dorm mate present.
Fixed spelling error “drinksk” → “drinks”.
Changed “can’t” to “can” during drinking games.
Removed passages used as developer notes and logs.
Fixed spelling error “therefor” → “therefore”.
Time now progresses correctly in Caine’s cabin.
Adjusted amount of pounds received by bum from failing to entering the club.
New content
Visiting the hospital in the intro sequence a second time now no longer prohibits you from seeing the doctor if you didn’t see him the first time you visited.
Wrote additional scenes to truck driver scenes at Middle of Nowhere.
Wrote a longer description to partying at the university dorm rooms.
Wrote a longer description to mingling among students at university dorm party.
Wrote a longer description to joining drinking games during the dorm room parties.
Added line-breaks to the school board to ease development. These are unseen by players.
You can now go to the school area where class is in session by using the school board.
Added the school board to every major area of the school to allow for quick access to other areas.
Wrote a longer description to the university west wing.
Wrote a longer description to the university science wing.
Wrote a longer description to the university school yard.
Wrote a longer description to the university auditorium.
Wrote a longer description to Mira at the university clique.
Added an event to the school dorm rooms, having a 1/50 chance of happening. The event follows two girls chatting in their dorm room about owing someone money. You can decide to stalk them for the night to figure out where they go. The event relies on player stats.
Nerdy specs
267.158
words! (Patron version)
1.884 words added!
1643 passages (Patron version)
5 passages added!
Special thanks to
Taulion
for play-testing and helping with this update!
v0.9.62 (2026-03-06)
Bug fixes & Optimizations
Fixed a wrongful if-termination in Constantin’s new office hideout. This caused a link to be shown prematurely.
Fixed 3 scenes missing due to wrong naming convention.
Removed unnecessary <<nobr>> tags.
Removed unnecessary <<script>>Engine.show()<</script>> and replaced the function with a <<do>><<redo>> macro-set for updated codebase.
Removed unnecessary line-breaks.
Added flair.
Changed 102 instances of deprecated characters to newer characters.
Fixed punctuation in 33 instances.
Changed several instances of <span style> tags to the CSS “@@” selector class.
Balanced some of the NPC’s relationship point increase pointers.
Fixed minor bugs.
Fixed minor spelling errors and typos.
Seaside will no longer prompt you to check out the docks before you speak to Pierre.
Public version of the game will now have the correct amount of fonts.
New content
You can now lower trauma by buying the option to lower trauma in the back alley from the sketchy character. It will cost 1999 pounds and lower your trauma by 50 points, which is half of full-scale trauma. This will be an option you can buy over and over again to avoid being caught by the therapist and trapped in the asylum when you lower your trauma.
Added longer description to shopping from the sketchy character, to flesh out the experience.
Reworked the way shopping from the sketchy characters works and feels. It’s more updated and follows newer conventions than before. It’s also less code-heavy and should run better.
Wrote a new event for taking Otto on a date at the Café. It will now rotate between two different events of same character to add replay-ability.
Added more context to asking Otto about Noah in the luxury apartment, when Noah is missing.
Added navigational markers to the city links SUBURBS and MAIN ROADS to better distinguish what things can be found here.
Wrote 3 different flavor texts to standing in the city.
You can now look out Chloe’s window in her apartment. It will have no effect, but adds to actionable ability.
Fooling around with Chloe will now advance time by one increment to prevent farming Chloe’s love points in a matter of minutes.
You can now chat with Chloe in her apartment. It will increase her love points by one point.
Chatting with Chloe in her apartment will advance time by one increment to prevent farming Chloe’s love points in a matter of minutes.
Solo fun in Chloe’s bedroom will advance time by one increment to prevent farming Chloe’s love points.
You can no longer solo fun in Chloe’s bedroom when the time-block is “Night”.
You can no longer fool around with Chloe at night in her apartment.
You can no longer offer a massage to Chloe at night in her apartment.
Offering a massage to Chloe will no advance time by one increment to prevent farming Chloe’s love points.
Added longer descriptions to several small places around the game. This is to add to the replayability of the game.
Added missing scenes to dorm room.
Added missing scenes to several university classes.
Added missing scenes to the safehouse.
Added missing scenes to Chloe’s dates.
Added missing scenes to Chloe’s day dates.
Added missing scenes to Lily’s day dates.
Added missing scenes to the modelling studio.
Added missing scenes to the docks.
Added missing scenes to the camp with Lily.
Added missing scenes to the casino.
Added missing scenes to Silvergate.
Added missing scenes to Studio apartment in Los Huevas.
Added missing scenes to swimming in the lake.
Added missing scenes to Tim’s house after being caught.
Added new scenes to Tim’s house after being caught.
Added missing scenes to ending a day date with Tommy.
Added new scenes to ending a day date with Tommy.
Added missing scenes to searching trash in Silvergate.
Added missing scenes to the yoga room.
Nerdy specs
265.274
words! (Patron version)
1.268 words added!
1638 passages (Patron version)
3 passages added!
Special thanks to
Taulion
for play-testing and helping with this update!
v0.9.61 (2026-02-20)
Bug fixes & Optimizations
Removed unnecessary line-breaks.
Fixed missing scenes from being in the kitchen with Zack.
Fixed missing scenes from meeting strangers in the streets.
Fixed missing scenes from the university library.
Fixed missing scenes from taking Zack on day-dates.
Fixed missing scenes in Silvergate Underground.
Fixed missing scenes from Michael and Sophia in the university.
Added necessary line-breaks.
Fixed minor typos.
Changed some instances of if-statements to switch-case statements.
Fixed minor bugs.
Fixed some stats exceeding their intended cap limit.
Switched some cases of <span> to their respective CSS selector class @@.
Front page versioning has been updated to reflect the correct version.
Sidebar versioning has been updated to reflect the correct version.
New Content
Added scenes to taking Tommy on a day-date.
Waking Tommy up in the Early morning time bracket will now yield a scene if player stats are high enough. (100 corrupt / 50 inhib)
Added more places where different stats will increase.
Added more places where you can increase your relationship with Tommy.
Added a longer description to waking Tommy up in the morning.
Added more places where current player stats play a role.
Wrote a longer description to Noah’s room in the Luxury apartment.
Entering Noah’s room in the luxury apartment will now yield three different chat blurbs from Noah.
Wrote a longer description to Lily’s room in the Luxury apartment.
Entering Lily’s room in the luxury apartment will now yield three different chat blurbs from Lily.
v0.9.6 (2026-02-07)
Bug fixes & Optimizations
Removed unnecessary line-breaks.
Fixed minor spelling and grammatical errors.
Fixed minor bugs.
Fixed an off-chance that Noah may be a guest while dating in the luxury apartment. He should reside in the master bedroom, not a separate room.
Trading clues online will no longer void the computer you’re trading from, making it impossible to return to trading.
Added some necessary line-breaks.
Joining the overachievers now requires two more classes to be followed beforehand: Science and Biology, requiring respectively 10 and 8 stat points as well.
Removed overflow if-statements from the sleep widget.
Added widget to handle bug fixes in university.
Unlocking the typewriter feat will now correctly show you the amount gained from unlocking it.
Unlocking the typewriter feat will now correctly unset the right variable and stop it from giving infinite money.
Fixed instances where addvibrate should be addvibration instead.
New content
Made a roulette table for the casino. You’ll be able to double your bet or walk away with nothing here.
You’re now able to play video games with Noah in his room in the mansion.
You’re now able to cuddle with Noah in his room in the mansion, given enough corruption and low enough inhibition.
You’re now able to seduce Noah in his room in the mansion, given enough corruption and low enough inhibition.
Noah will have a schedule he will follow in the mansion, meaning that he will not always be found in his room in the mansion.
Otto will have a schedule he will follow in the mansion, meaning that he will not always be found in his room in the mansion.
Sneaking around Noah’s room while he’s not there may yield a bit of money.
You’re now able to play video games alone in the mansion living room to lower trauma a bit.
Wrote a longer description to the living room, making it feel more alive and bigger.
Wrote a longer description to Noah’s room in the mansion.
You’re now able to play video games with Noah in the living room in the mansion.
You’re now able to play video games with Otto in the living room in the mansion.
Sneaking around Otto’s room while he’s not there may yield a bit of money.
You’re able to peek on Noah and Otto while they’re showering.
You’re now able to watch movies with Noah in the mansion living room.
You’re now able to watch movies with Otto in the mansion living room.
Increased some corruption locks around the game to fit the heightened corruption limit.
Added more places where inhibition can be lowered.
You’re now able to cuddle with Otto in his room in the mansion.
You’re now able to seduce Otto in his room in the mansion.
Wrote a longer description to having solo fun in your own bedroom in the mansion.
Doing stuff with Noah or Otto in the mansion will increase certain stats as well as boost your relationship with either character you choose to interact with.
Asking Lily to fool around will yield a longer text.
Added corruption and inhibition locks to Lily to help progress need for stat increases instead of giving away, ruining immersion.
You can now cuddle with Lily in her room in the mansion after you ask her to move in with you.
Lily’s room in the mansion now has a more live description.
You’re now able to play video games in the luxury apartment.
Playing video games in either the mansion or the luxury apartment will yield a trauma decrease, helping you stay sane.
You are now able to play video games with Noah in the luxury apartment if you have him as a guest.
You can now go directly to asking Tyson to fix the connection when prompted.
Wrote a longer description when trying to join the rebels.
Wrote a longer description when trying to join the social butterflies.
Wrote a longer description when trying to join the chill outsiders.
Having joined the overachievers clique in the university, you can now chat with their “leader” Mira during recess.
Added a widget to handle university named character stat increases.
Added a widget to handle bugs and new additions to the university independently of versioning of the game.
Added interactive characters to the university. First one is Mira, who can be interacted with by joining the overachievers clique.
Mingling with students have received a more lively description.
You can now approach the teachers table during recess.
You can speak to Mr. Gainer when approaching the teachers table during recess. Doing so will increase your relationship with Mr. Gainer slightly. You can also choose to sit in silence. This will also increase your relationship with him.
Speaking to Mira will increase your relationship with her slightly.
You can interact with Spock, the “leader” of the Gamers and Tech wizards-clique.
You can now enter your camp at any time of day by taking a walk in the park. This requires you to have set up camp beforehand.
Caine will now also approach you if you haven’t found him, by swimming in the lake at the park camp. This, of course, requires you to have set up camp first.
You can now suntan at the park camp if you have set up camp.
Nerdy specs
264.006
words! (Patron version)
7.399 words added!
1635 passages (Patron version)
44 passages added!
Special thanks to
Taulion
for play-testing and helping with this update!
v0.9.59 (2026-01-23)
Bug fixes & Optimizations
Fixed malformed closing tag during fun time at the yoga job.
Fixed a malformed closing tag during fun time while learning yoga in the gym.
Fixed the computer in the old cellar throwing errors at you if you haven’t reached a certain point in the story yet.
You should no longer be able to enter the asleep time-block.
Fixed minor spelling errors.
Fixed minor bugs.
Changed the way some day dates handle character stat increases.
Changed the way some day dates handle time advancement.
Fixed places where increasing stats doesn’t increase.
Fixed places where decreasing stats doesn’t decrease.
Separated dashes where stats decrease quickly to better convey the feeling.
New content
Wrote Hygiene section of Nurses handbook.
Added fourth clue to the story continuation.
Added going on day dates with Caine. Current dates include going to a picnic in the forest and going swimming in the lake. The day dates work as day dates with any other characters.
You can start your day date in Caine’s room if you’re currently dating him, and if it is early morning.
Added more places where Intiface has control.
Added more places where arousal will be increased.
Added more places where corruption will be increased.
Added more places where inhibition will be decreased.
Wrote a longer description to the outskirts.
Places where arousal decreases now happens when leaving the scene, as to not indirectly changing the intiface vibration on-scene, rather than off-scene when it has ended.
Corruption stat increases slower during scenes that are easily repeatable.
Wrote longer text to some of the fun-time scenes.
Rigged the studio apartment to support Intiface Central.
Wrote longer text to some of the fun-time scenes in the studio apartment.
Dreaming fun dreams no longer kills intiface vibration during dreaming, that, now happens once the scene has finished, to add to vibration.
Corruption stat increases slower during dreaming.
Some dream scenes are now different than others, giving different stats increases.
Nerdy specs
256.607
words! (Patron version)
1.030 words added!
1591 passages (Patron version)
5 passages added!
Special thanks to
Taulion
for play-testing and helping with this update!
v0.9.58 (2026-01-09)
Bug fixes & Optimizations
Removed unnecessary line-breaks at end of passage.
Fixed minor bugging issues with advance time.
Fixed minor spelling errors and double spaces.
Players stuck on waiting for the court house to burn down as well as returning player should now be able to have the court house burn down according to the implemented time schedule. Player currently waiting for it will have to wait approximately in-game 9 days before it happens. New and returning players should expect to wait the same amount of in-game days.
New content
Wrote a longer description to the women’s shower room after PE in university.
Wrote a longer description to the co-ed shower room after PE in university.
Changed all instances of “dollars” to “pounds”.
Changed all instances of “dollar” to “pound”.
Wrote a longer description to joining the over-achievers in university.
Wrote a longer description to joining the creatives in university.
Wrote a longer description to joining the athletes in university.
Wrote a longer description to joining the gamers and tech wizards in university.
Organized clues written to better keep track of clues found and hopefully remove any chances of finding clues being bugged.
Added more stuff to story continuation.
Clues are now able to be traded online. You’ll need to first investigate around Silvergate to find 4 clues. You’ll be able to view the amount of clues found in your backpack. Once you have four clues, you’ll need to enter a safe computer. This is found either in the mansion cellar or in Constantin’s new office, depending on which route you have chosen.
Backpack will now show amount of clues found. If Clues are not defined, nothing will be shown. If 0 clues are found, 0 clues are shown. You wont be able to see which clues are found, as that is semi-unrelevant to storyprogression. The clues are linear.
Nerdy specs
255.577
words! (Patron version)
1.977 words added!
1586 passages (Patron version)
26 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.57 (2025-12-26)
Bug fixes & Optimizations
Removed some unnecessary linebreaks.
Fixed typos and errors.
Fixed minor bugs and stray crosses.
Fixed wrongful termination of <span> color style tag when quitting the cafe job.
The makeup amount in your backpack will now display the correct amount of makeup instead of “xtrue”. This was caused by using a wrong variable.
Added some necessary breaklines to break between text and visuals.
The navigational link to the street from Uptown now says “Go back to the street” instead of “Go back home” as it confused players.
The navigational link to the street from Downtown now says “Go back to the street” instead of “Go back home” as it confused players.
Changed the navigational link when caught on the docks and falling asleep from zZz to zzz for better line-height.
Fixed bleeding color due to unclosed span wraps.
New Content
Added 15 random flavor text responses to donating food to the food kitchen for better content of the current game.
Added 3 more chats when speaking to Noah, so that it is not so one-sided and also not the same as when speaking to Otto. This should have been done to begin with.
Added an ATM service to Los Huevas for easy handling of finances.
Added 4 more chats when speaking with Otto for better fleshing of the game and more content to current content.
You can now ride the bus at any time of day, even night. This helps prevent players working Uptown or Downtown from being stuck on the Streets if they’re living in the city or futher beyond.
Wrote a slightly longer description to the lighthouse.
Wrote a slightly longer description to the shelter.
You can no longer ride a bike in the middle of nowhere after the afternoon.
Renting a bike in the middle of nowhere and riding it will now take you to an empty gas station. Coming here at a specific point of the day will yield some new story.
Added some more color to certain dialog between characters and PC.
Nerdy specs
253.600
words! (Patron version)
1.821 words added!
1560 passages (Patron version)
12 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.56 (2025-12-13)
Bug fixes & Optimizations
Huffing and walking away in the city will no longer take you to the streets, but place you in the city accordingly.
Buying swimwear at the clothing store now correctly adjusts the corresponding variables and thus will no longer void you if you try swimming at the lake.
When taking english class after having found your dorm mate, you’re no longer shown an error code with a runaway endif when sat besides your classmate.
Fixed minor typos and grammatical errors.
Fixed minor bugs.
Fixed a stray <</silent>> causing errors while replying to emails in the office job.
New Content
Wrote four more flavored descriptions to telling your yoga students about the importance of drinking water and staying hydrated.
Wrote four more flavored descriptions to telling a curious yoga student that there are unfortunately no workshops available.
Wrote a longer description to standing in the gym after getting changed into gym clothes ready to work out.
Wrote a longer description to not having any gym clothes while standing in the gym.
Wrote a longer description to the gym womens lockers.
Wrote a longer description to the gym mens lockers.
Wrote more text to some events going on in the gym.
Added more places where Intiface Central has control.
Wrote a longer description to roaming around the gym to help flesh out more places of the game where it may feel a bit empty.
Added more text to minimal places.
Fully rigged the gym to be able to acommodate the Intiface Central integrations.
Finalized adding alternative stats being connected to the gym.
When deciding to quit working at the café, and you can hear Rob swear through the door, mild trauma will now occur.
Wrote more content to current scenes in the cafe, especially scenes containing rob as well as adding more places where Intiface Central has control.
Added more places where alternative stats increase in the café during the café job.
Added more places where your v-card can get taken.
Fully rigged the cafe job to be able to acommodate the Intiface Central integration.
Wrote more text for exploring the middle of nowhere but ending up finding nothing.
Added 3 more scenes to Rob being mad at you for quitting.
Added one more event to taking Otto out for the day. You can now successfully take him to the park and enjoy the scenery.
Nerdy Specs
251.779
words! (Patron version)
1.229 words added!
1548 passages (Patron version)
1 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.55 (2025-11-29)
Bug fixes & Optimizations
Complete rework of the Intiface toy integration code to fit the game better than what was there.
Hopefully removed all bugs from the Intiface toy integration.
Fixed a couple of typos and grammatical errors.
Added widget to control vibration stemming from arousal directly to arousal setter widget instead of using the Special PassageReady passage, as that would cause issues with setting a specific level of vibration.
Added necessary linebreaks.
Changed the flow of passage message and passage image to help the flow of continuity.
Fixed minor bugs.
Removed unnecessary breaklines.
New Content
Added more places to enjoy Intiface toy integration
Added more content to thin passages, (i.e more dialog, better descriptions, more information) to flesh out the game in a bigger sense.
Instead of having to watch TV to have funtime in the studio apartment in Los Huevas, you can now have fun time with sufficient arousal right from the livingroom/bedroom!
Wrote tommyDayBuffer for four different buffer outcomes to taking Tommy on a day long date. This helps flesh out the experience.
Rewrote the initial day date screen with Tommy so that it is not the same as with Zack, and now is unique to Tommy.
Added a corresponding event to taking Tommy out on a day date to the park.
Added a corresponding event to taking Tommy out on a day date to the mall.
Added a corresponding event to taking Tommy out on a day date to the library.
Changed the description of the studio apartment bathroom.
Added 14 new events to the gym yoga job for a combined 20 events at the gym yoga job to flesh out the playing experience even better.
Added 4 additional expanded events to the gym yoga job for even more fun to experience at the gym yoga job.
Added 1 bad outcome to one of the expanded events in the gym yoga teaching job for a fun experience with the job.
Added 1 good outcome to one of the expanded events in the gym yoga teaching job for a fun experience with the job.
Added vibration patterns.
Nerdy Specs
250.550
words! (Patron version)
2.142 words added!
1547 passages (Patron version)
9 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.54 (2025-11-14)
Bug fixes & Optimizations
Fixed a bug when showering at Tommy’s while dating him, causing a string error message to appear when aroused enough.
Added necessary linebreaks.
Balanced requirements to apply for yoga instructor in the gym from 80 points needed to 30 points needed.
Balanced requirements to apply as spinning instructor in the gym from 80 points needed to 30 points needed.
Balanced corruption and inhibition stats needed to flash a stranger in the gym from 80 corruption to 70 corruption and 40 inhibition to 50 inhibition.
Fixed minor spelling errors.
Fixed minor bugs.
Removed unnecessary linebreaks.
Instead of having to find 80 different buzzwords, you now only have to find 10 different buzzwords. I realized today after playing Wordle, that guessing random words with absolutely no clue is impossible, let alone 80 of them.
Removed a deprecated macro relating to the buzzwords that would yield a link that didn’t do anything.
Some stats will no longer show effective change on flavortext when you have them maxed out. (Example: - Inhibition) in certain places. More to come!
Changed two instances of $inhibition to $inhib as the latter is the variable in use, and the former wouldn’t change anything.
Fixed bleeding color due to no closing tags.
Fixed broken graphics due to no filetype mention.
Working as a yoga instructor will now pay you the money it says it will, instead of paying you something else.
Working as a spinning instructor will now pay you the money it says it will, instead of paying you something else.
Changed the descriptive text of the pre-existing achievement relating to the office job of “Write many well formed emails” as this was incredibly misleading and presented the achievement as a quantity job instead of a “word guesser” as it was originally designed to be.
Fixed some bleeding instances of text fields where the player could cheat.
New Content
Added support for irl toy use. Connect your toy via Intiface Central through the game and enjoy.
Added plenty of scenes where toy use can be felt.
Added another achievement with a prize of 3000 pounds. This is also related to the office job.
Added 3 new events to helping out Joey when working tier 3 office job.
Added in total 15 new pieces of scenery to the office job.
Added 2 new events to working the tier 1 office job.
Gave the receptionist at the office a color.
Gave Joey from the Office a dialog color.
Nerdy Specs
248.408
words! (Patron version)
774 words added!
1538 passages (Patron version)
3 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.53 (2025-10-31)
Bug fixes & Optimizations
Fixed error in undefined clues when sitting down at the desktop computer in Constantin’s new hideout.
Removed unnecessary breaklines.
Fixed error in undefined clues in and around Silvergate.
Removed debugged buzzwords length output from release in the third tier office.
You can no longer call your date into Tommy’s shower unless it is Tommy.
Buzzwords are no longer hyphenated and should all be discoverable again.
Fixed some minor spelling errors.
Added dialog colorization to certain missing passages.
The High Contrast-theme will no longer clash with the newspaper, and the newspaper will now yet again be visioned as it was supposed to be.
Changed some instances of if/else to switch/case for ease of use.
Added autosave to new sleep locations that was previously missing autosave features. This features has been added to: “The Studio Apartment”, “Silvergate Bench”, “Caine’s Bedroom” and “Underground Dungeon”.
Changed some instances of style tags to css @@ tags for dialog color to easier replace an entire color without going through the entire document.
Added “include” tags to day date buffer zones.
Removed unexisting “waitChloe” widget as Chloe doesn’t need maintaining.
Going into the Old Phone will no longer show images of the players partner being another gender than the gender chosen during character creation.
Player upbringing now defaults to Christian and will be applied to all players without upbringings.
Added missing stat trackers for Tommy relationship points.
Added potential fix for when relationship points are exceeding the intended 100 points. This should now fix itself next time Player checks stats.
Changed the flavortext for therapist desire stats from “Alternative therapy sessions” to “Tim’s desire” to better reflect what the stat actually is, as it increases by 5 for each alternative therapy session held with Tim.
Added missing stat trackers for when Tommy is dated.
Balanced corruption stat requirement to wake Tommy up from sleep to 150 corruption.
In the morning, Tommy’s bedroom will now say “Tommy is still sleeping” instead of “Tommy is sleeping” to make more sense.
New Content
Added three new events to taking Zack out for the day.
Added one new event to taking Otto out for the day.
Added the ability to take Chloe out for the day, on a day-date like the other characters. Call her on the cell phone in the morning to take her out for the day. You have to be dating her to have this option available.
Added Caine to the stat tracking system, so you now can see exactly how many relationship points and love points you have with Caine. These are only visible when you have met Caine properly first.
Added four events to taking Chloe out for the day to flesh out events more than what they currently are.
Added new descriptive content to old OG passages to flesh out early game a bit more.
You now have the option to sleep at Silvergate at night, so you don’t have to go back and forth. There is a 1/4 chance for this option to be available.
Added more places for Caine to increase your relationship points. Subsequently the amount of points you gain per change has been decreased by 1, balancing the system a bit out.
Added Tommy to CSS dialog tags.
Added the ability to take Tommy out for the day, on a day-date like the other characters. Call him on the cell phone in the morning to take him out for the day. You have to be dating him to have this option available.
Added a new event to taking Lily out for the day.
Added flavor color to stat tracking system when not dating anyone.
Added flavor color to stat tracking system when not experienced trauma.
You can now wake Tommy up without sufficient corruption if you’re dating him instead.
Added more places where upbringing changes the dialog.
Changed some date-locked content with Caine, so that you no longer have to date him to experience it.
Balanced some of the relationship point blockers with Caine so some of the content are ever so slightly easier to come by.
You now have an extra chance at waking Tommy up in the morning, instead of him going back to sleep.
Added flavor text in Tommy’s bedroom for when Tommy is successfully woken up.
Nerdy Specs
247.634
words! (Patron version)
3.106 words added!
1535 passages (Patron version)
26 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.52 (2025-10-17)
Bug fixes & Optimizations
Fixed continuity issues at the university.
Fixed minor bugs.
Fixed minor typos and other grammatical errors.
Added missing punctuation.
Changed $args to _args, effectively making it a temporary variable. This should help declutter some save files, and hopefully still feature the same effect. If something is broken, please report the bug to the discord server so I can assess and fix.
Dating someone and showering at Tommy’s place will now no longer give them access to his place.
Changed how some of the switch cases are randomly made by removing the _rng setter and adding the “random()” tag to the switch setter instead for ease of use.
Changed some instances of if/else to switch case scenarios.
Removed unnecessary linebreaks.
New Content
Continued work on new location; Seaside, Docks and Modelling Studio. Also added more to story continuation so that we can soon add a lot to that. Finished some side story to Pierre and the docks as well as wrote out location text for Seaside.
Added “Unstuck” button in Help menu for players getting stuck in playable endings.
Added dialog variations for different upbringings in current events and random dialog with NPCs.
Added a unique buzzword array set for each of the 7 upbringings in the game. Also shortened the individual buzzword array from 83 to 80 strict. The new arrays mimic something in the 7 upbringings, while keeping a professional tone.
Redid the dating system to allow for more characters and easier character enrollment in the dating system.
Added Caine to the dating system. He will have a cooldown of 6 days when breaking up. He will have a wait count of 3 days.
Added Tommy to the dating system. He will have a cooldown of 4 days when breaking up. You’ll need to find Tommy by insane chance to be able to date him. He will have a wait count of 3 days.
Showering at Tommy’s place while dating him will yield a scene and the correct flavortext and dialog.
If you do not have a phone while meeting with Tommy, Tommy will give one to you.
Added a color to Tommy dialog. Let me know if there are somewhere I am missing.
Changed the Tommy stats variable to include him into the dating system. This may or may not reset your love points with Tommy once.
Increased chance to meet Tommy from 1/500 to 1/300. He is now almost as common as a cat.
Chatting with Tommy now has 5 different chat-versions for more variability.
When dating Zack, you now have the option to take him on day-long dates like you can with Lily, Noah and Otto.
Added support for adding day-long dates with Chloe.
Added support for adding day-long dates with Caine.
Added Support for adding day-long dates with Tommy.
Nerdy Specs
244.528
words! (Patron version)
3.070 words added!
1509 passages (Patron version)
24 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.51 (2025-10-03)
Bug fixes & Optimizations:
Errorcode “urus not defined” has been fixed.
Removed unnecessary line breaks from partial code to make empty passage ends visibly smaller.
Fixed a typo in the cult.
Fixed minor bugs.
You can no longer drive to the luxury apartment if you do not yet own the luxury apartment.
Added necessary line breaks to differentiate from text and image widgets.
Instead of having a 3-day grace period from being mugged, you now have a 5-day grace period, as people have been complaining about being mugged too often.
Implemented a slightly easier scalable dating system.
Fixed a typo in the fertility logs in the hospital.
Added style tags to certain elements of the camming job.
Revisited the nerfing of the cam job.
Added colorization to certain flavortexts.
Added style tags to certain elements of the beauty salon.
Added proper sleep widget to needing passages.
Fixed a spelling error with Lana in Silvergate.
Lana is no longer named “Stranger” after you learn her name on initial meeting.
New Content:
Added a high contrast theme selectible from Settings. Choose this theme for a high contrast black, white and yellow version of the game!
Added Open Dyslexic font selectible from Settings. Choose this font for an accessible font developed by the open dyslexic team to help make reading easier on dyslexic eyes.
Finding a partner in the cult now progresses time correctly, no longer allowing you to spam the option to increase stats as wanted.
Added tags to specific passages to easily figure out what they contain. This is only for development purposes and further development.
Working out in the gym now has a 40% chance to successfully strike a perpetrator and run away.
Doing cardio in the gym now has a 40% chance to successfully run away from a perpetrator.
Doing cardio in the gym now changes the way you handle running with the park jogger if you haven’t chosen the athletic upbringing.
Added swimwear to the clothes shop for you to buy.
Added option to wear swimwear at the Lake after finding it in the park. If deciding to swim wearing swimwear, Caine will not approach you, and it will not count towards Caine progression.
Working out in the gym now has a 40% chance to successfully clutch your purse and avoid being mugged altogether, initiating the grace period and retaining your money.
Added Halloween theme for month of October.
Added more content writing to lesser passages for a more fleshed out game.
Added more stat changes, increases and decreases to lesser passages for a more fleshed out game.
Added more content writing to waxing in the beauty salon.
Added more content writing to getting your hair done in the beauty salon.
Added more content writing to getting your makeup done in the beauty salon.
Added more content writing to getting your legs done in the beauty salon.
Wrote stuff for future story continuation and new locations that are currrent massive work in progress.
Nerdy Specs
241.458
words! (Patron version)
2.275 words added!
1485 passages (Patron version)
12 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.5 (2025-09-19)
Bug fixes & Optimizations
Added proper punctuation to certain links and flavor-texts.
Restructured the shown option links in the park to remove the wall of links that are shown late-game.
Fixed bug not allowing Brody’s text message to come through to certain players, voiding the storyline.
The flavor-text in the sidebar telling y
ou that you have received a text from Brody will no longer go away even though you haven’t seen the text message from Brody yet.
Changed the max value of money to the 32-bit integer limit of 2,147,483,647.
Added structure to add and remove balance with a Math.clamp() and a widget instead of the current unstable method.
Changed the structural method of adding and removing balance in ATM.
Changed the max value of balance in the bank to the 32-bit integer limit of 2,147,483,647.
Added structure to quickly change streaming income bias and reuse code.
Fixed type in varname: courtBordy to courtBrody.
Fixed a bug that would void the studio apartment in Los Huevas. When buying, you are no longer only losing money on the deal. What a realtor, huh?
Changed slight words in new areas.
Added a linebreak to the Silvergate ticketmaster office.
Removed unnecessary linebreaks from Morris speach when talking about Constantin.
Removed unnecessary linebreaks from Constantin’s Cottage.
Fixed minor typos during the Constantin Rescue mission.
Changed the realtor receptionist name from Jeniffer to Mira. Colorized.’
Removed unnecessary breaklines from the sidebar.
Colorized the yoga instructor.
Moved some variables into an if statement to prevent them from being resat every time a passage is visited.
Redid how clues are done in Silvergate.
Colorized Brody in the abandoned junction.
New Content
Added more text to current descriptions.
Added button to the ATM that let’s the player pay with card in stores if they do not have the required cash on hand, and only if they do not have the required cash on hand. Giving the option to choose will be too many unnecessary clicks. If you do have enough cash, the item will be bought using the cash on hand first and foremost.
Added flavor-text if you can not buy the OLED television from the electric giant store.
Added color to the receptionist in the bank.
Gave the bank teller a name.
Streaming has been nerfed 10x income.
You now need a bank account in order to gain income from streaming.
Streaming passage size has been reduced by wrapping some end-of-passage elements in a <<silent>> … <</silent>> macro.
Moved the Gym to the city roads instead of the city hub.
Moved the Hospital to the city suburbs instead of the city hub.
When socializing in the cult for clues, gave James and Johnson dialog color.
Colorized the Constantin Rescue mission.
Added a new variable called backupBalance, hopefully this will help resolve some of the issues regarding nullset or NaN bank balances.
Very slight story continuation. The game will now tell you when end of story is.
Nerdy Specs
239.183
words! (Patron version)
1.079words added!
1473 passages (Patron version)
7 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.4 (2025-09-05)
Bug fixes & Optimizations
Resting next to either Sophia or Michael will now yield a new day as well as a correct link text (”Wake up”) instead of (”Go back”).
Starting a cam session at the dorm room will no longer throw you to the mansion.
Watching videos on the dorm laptop will no longer throw you to the mansion.
Fixed error “passage doesn’t exist” while being in the studio apartment in Los Huevas. This was due to faulty passage naming convention.
Paying the PI to check Tyson’s license plate during the Constantin Background questline will now effectively remove the money and display it on the sidebar instead of not doing anything.
Removed a function to check for ndef while in the interest rate widget. This should hopefully stop nulling balances on sleep at complete random.
Lana is no longer named as “Stranger” after first meeting her, and her introducing her name.
Removed an unnecessary click while exploring the subdrive tunnels in Silvergate.
Fixed minor bugs.
Corrected spelling errors throughout.
New Content
Added a new event to asking Lily to meet you while you have your home set to the dorm room, instead of being a broken link.
Added two new events to asking Lily to meet you while you have your home set to the studio apartment in Los Huevas, instead of being a broken link.
Added seeds to the dev tools “Give all” function for extra crops.
Added mulch to the dev tools “Give all” function for extra growth.
Added second and third mansion crop planter to the dev tools “Give all” function.
Continued work in new areas to make way for story continuation.
Added text to current events to further expand upon current content.
Nerdy Specs
238.104
words! (Patron version)
599 words added!
1466 passages (Patron version)
7 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
v0.9.3 (2025-08-22)
Bug fixes & Optimizations
Fixed taking the trainline to anywhere except the city not being able to step off due to faulty code.
Fixed dreaming in Zack’s apartment and the new studio apartment being broken.
Fixed not being able to “Keep watching” action TV.
Changed the material of the phallic toy from plastic to silicone.
Fixed minor bugs.
Added finishing touches to the PE class of the university.
Links within the school area will now tell you where your classes are if you hover over them. (I.e hovering over the west wing-link will tell you “Math | Computer | Art | English | Cafeteria” to let you know what is there)
Colorized the supporting note as well as the non-supporting note.
Fixed some minor typos.
Changed dialog coloration on some NPCs from span styles to css classes.
Removed deprecated passages, limiting save file bloating.
New Content
Flicking the bean in the dorm room will now yield scenes instead of a blank screen, and will give you the option to use toys if you possess them.
Sleeping next to Sophia will now yield a scene instead of a blank screen.
Sleeping next to Michael will now yield a scene instead of a blank screen.
Added content to new areas connected to Silvergate and storyline continuation. (Still work in progress.)
Added more places where upbringing plays a role in dialog.
Added more content to existing scenes.
Made some changes to the old computer in the mansion cellar.
Nerdy Specs
237.505
words! (Patron version)
913 words added!
1459 passages (Patron version)
17 passages added!
Special thanks to
Taulion
for playtesting and helping with this update!
New Life Project [v0.9.63] I’ve been following this sandbox HTML game for a while now. If I compare this version to the one I played over a year ago, I have to say: nothing much has changed. No notable new content, bugs still present, broken game mechanics, and empty places where you expect something to happen (park at night, psychiatrist, etc.). I get that with these types of games, a compelling story is usually something you’ll look for in vain. But at least make the corruption mechanics of the FMC something that makes you want to come back - also not happening here. Finally, I’m dropping this title. One disappointment too many.
Like all of their games they refuse to explain any mechanics, so the entire game is a puzzle that you have to work to figure out and the dev will spend months updating the game that less than 1% of the players even know how to get to. The premise is all right but the implementation is a waste of time
No that great. It's stupidly grindy, and there are TONNES of consistency errors. As well as a lot of weird scenes that have 0 impact on the game and seem to come from nowhere. Let me see my stats more easily, and spend an update or two working on consistency errors. The story is nonsensical and seems the writer can't make their mind up about what they want to write. Why do have a transformation option at the start when it doesn't effect ANYTHING at all? why does my character have a boyfriend, that suddenly gets forgotten about except for a single BJ scene with Zach? terrible writing, scenes hidden behind too much grinding, and when you DO find a scene, its 2 lines and a stolen gif. I wouldn't bother tbh.
This game is really fun to play. There's a lot of great content to discover, and it keeps things interesting as you explore more. The quests in the game right now are pretty good and give you a nice reason to keep playing. They're not too hard or anything like that and feel enjoyable to complete. One thing I also really liked is the GIF selection, it's sexy, well-picked, and adds to the whole experience. Overall, it's a chill and enjoyable game that's worth checking out.
v0.8 this game is (was) promising. not that bad as many other html games. but the dev is now making a new unity game, so this one probably will never be great. it has "you need to read 100 books to" when you can read 5 max a day, it means you need to run several text screens at least 20 times to progress. it has "you allure 0", which means you start as an ugliest person ever, but you can read books to be able to work in the back alley. it has "this game is path driven, so if you stuck at this point, you have to restart". it has a lot of random events, almost zero hints and several endings already. it also has text-only pocker, if you need one. i like some ideas, but this game has billion ways to be better instead of "added new easter eggs".
A good game, imo. There's a fair bit of content, the grind is manageable, and plenty to fap to. What else need be said. Will keep an eye on its progress and look forward to seeing what is added. I'm still early in but will go until there's no new content.
I've played this game through many updates and the concept is cool I guess. But I realized that the story feels lacking. Like scenes have about 2-4 lines of dialogue. Paying rent with coochie: MC : "could I pay a different way?" sex ensues (moan moan grunt grunt) Landlord : "that will suffice" MC : "uhhh thanks" MC meets dad: DAD : "Honey where have you been your mother misses you!" MC : (explains what happens) DAD : "I can't control myself" (grabs mc and proceeds to fuck her) MC : "Noooooo!" +70 Trauma It just feels lackluster. Though there are many things you can do in the game. Different jobs, places to visit, things to buy. When it comes to the writing... It's just eh.
i dont know how anyone can enjoy this game if you played anything similar before, its just so basic with nothing unique or original about it, i reserved judgement at first but it just didn't evolve at all trough the years, ass wiggling gif from thumbnail is still the best thing about it its like every event /text / system is placeholder filler that you need to repeat 20 times, nothing connects to anything while dev keeps adding same filler slob on top of it dude at least ai generate some sentences instead of writing " you see his dick, you get fuck, you cum"
I want to start off by saying I really, really like HTML real porn games. One could even say I have an unreasonable fondness for them. I know all the common complaints. The porn doesn't always match the characters. The UI is terrible. There's so much grind. There's too many clicks to get from one scene to another. There's no sound (or there's too much sound that you can't turn off). They're just delivery systems for porn gifs. And on, and on, and on. I don't necessarily disagree with these points. A lot of them do apply to many HTML real porn games. Even ones I like. But I can usually overlook them for one simple reason. HTML porn games make me cum. Or, if thinking of internet strangers cumming to a porn game bothers you for some reason, you can translate that to "most HTML porn games remember that they're porn first and game second." New Life Project, however, seems to be one of the exceptions to that rule. The dev likes to boast in the changelogs about how many words the game has, but most of those words seem to be dedicated to descriptions of the sandbox city your character lives in, and not, you know, the sex scenes. In fact, most sex scenes have very little description at all. In many cases, there's a lot of build up to a single sex gif, and then you get kicked right back to the area menu as if nothing had happened. As an example: One of the things I really like about female MC corruption games is the build up to the MC losing her virginity. It's a very sexy scenario to me, and I can spend hours edging in one of these games just getting to that point. NLP is one of the only female MC corruption games I've played where the payoff to that build does nothing for me. Because there is no payoff. No one reacts to your character no longer being a virgin, least of all your character. She just has sex, and then goes about her life like normal. Which is a theme for all the sex scenes. They all seem to happen in a vacuum. And while that can be overlooked if the sex scenes themselves are good, they're just not. Very little description, very little dialogue, very limited use of porn gifs, very little satisfaction to be found. And that sucks, because I think this should be one of the better HTML games out there. The writing is pretty good, where it exists. Proper English, etc. But all the character are lifeless. Your roommate barely says two words to you, but if you're late with one payment he just rapes you and then you go back to living with him like nothing happened. Your dad has apparently been searching for you for months, and the first thing he does when you talk to him is he rapes you. You meet a female coworker at the cafe, and after talking to her once she just starts sending you nudes which your character thinks are hot, never once giving you any information about if she's previously found other women attractive or not, until you get to your fist sex scene with her (which comes out of nowhere the first time you randomly run into her at a bar), and she asks the MC if she likes having sex with women and the MC says "only if it's you". And that's the main issue with this game. Nothing has any consequence. Everything happens in its own separate world. The only thing that changes are the numbers next to your stats. The whole game feels off. And that unfortunately makes it one of the few HTML porn games that I just don't like.
I have to say this game is pretty average. I mean, the whole game feels like a porn dump but it's a quite simple game and i know some people are really into this type of super simple cum dump game. Basically my take is, the game is not very good butthe porn content is hot. Also, i don't like female protoganist games but that very personal opinnion Average...
The premise is simple enough, new girl in a city filled with sexual fiends with some light life sim elements. The problem is that some random things are ridiculously grindy such as dating the librarian or mustering up the courage to talk to your father which both take upwards of 2-3 in game weeks. The game started off promising enough but for awhile it seems like instead of getting things added that do some substantial improvements or continuing the storyline we get endless gimmicks that take about 5 minutes of playtime to see fully which honestly wouldn't be bad things if the core game itself was complete and hammered out
0.5 really boring. work work work work sleep. barely anything to do. scenes are rare. and corruption is nonsensical. you just randomly and slowly turn into a slut with no prior story. the only sex scene i've seen in like 1h of play is randomly getting raped on the street with no reaction or anything. it breaks immersion and is just a low effort game. most HTML games are better. the only reason i don't give it 1/5 cuz at least the buttons work and so far i have not seen any bugs i remember. althought that might be cuz it's the same scenes over and over again.
At this stage, this game is really lacking. The starting premise in a nutshell is: "You wake up in a new town after your 18th birthday party, not knowing how you get there. You still have your memories and know you have a boyfriend, but instead of finding a phone and calling someone, you decide it's better you plant roots and find a new place to live and make a new life for yourself." There's got to be a better way to start this game off than this. Even if it's just a straight up amnesia path, you'd at least check with police or the hospital first. You're able to get a job and a place to live almost instantly. Where others have said they didn't find any bugs, I found that you can simply spam work for days and nights on end without ever taking a break or rest. Doing this gets you enough money to buy everything at the shops in about 5 minutes. Pay raises also don't seem to work at the moment. There's zero to little build up in any relationship or sexual encounters, and random forced sex scenes have no mention of them again afterwards. I know these games are really hard to make. I'm making one myself. And the ground work is here to be something good if the writing catches up with it. But it really needs some fixing as of October 2023.
v0.4.4 i'm giving this a second star, because it might have a chance of improving. This game lacks any kind of set up for the sex scenes. I get that people don't want to grind for scenes, but there should at least be a bit of conversation or a hint of attraction before characters start fucking. On the good side, there seems to be a mystery story, that could be fleshed out later and compared to other games on here the game is playable, the english is good and i haven't encountered any bugs. The images i will not consider for this rating, cause they are just random pics taken (i guess without permission) from the internet.
The game uses stolen pics, which isn't bad by itself - some developers are great at making engaging gameplay or writing superb stories, ad they'll use other people's art or pictures to compliment their own work. This game, however, isn't fun and the writing is honestly awful, so in the end you're left with a bunch of random pictures, which begs the question of why should you bother playing this as opposed to browsing a random porn gallery online.
I really like the game and want to give it 5 stars but I have 2 gripes. Firstly, the gaps between events in the staory are a bit long and I ended up just killing time as I had nothing meaningful to do. The second one is related to the first in that there needs to be more to do and more diversity with the repeatable events. However, I would gebuinely say this is one of the best HTML games I have played. I see some criticism of how quickly things happen, but I feel that is better rather than worse. I hate games where you play for 4 hours and get no real reward.
I enjoyed it, the game as of now is relatively short, but the content that it offers is of the utmost quality. The developer seems to be active/engaging with the community too. Definitely excited for new updates!
I just played the games, and the storyline was excellent. The interface could use some improvement, but the developer is doing great work since the release, so I believe they will definitely work on it.
Ver 0.3.8 In its current state, new life project presents itself as an intriguing, albeit somewhat rough-around-the-edges, text-based adventure. You step into the shoes of an amnesiac character navigating a new city, trying to piece together their obscured past. While the narrative is enticing, it's undeniable that the story and dialogue could use some expanding to further immerse players into this mysterious world. However, don't let this initial roughness deter you. The reason for my five-star rating? It's not for the game in its current state, but for its potential and the dedication shown by its developer. The developer of this game stands out as particularly receptive, communicative, and eager to improve the game by considering player feedback. He's shown dedication in actively refining the early content and even added an innovative 'gender bender' route. This level of commitment to improvement is a rare trait and often a key factor in creating a successful game. My experience with NSFW games might be limited, but I've noticed the games that become gems are usually the ones with developers who listen and refine. This dev embodies this quality. While new life project might have a rough start, it's a game that's rapidly evolving and shaping up to be something truly special. I highly recommend getting on board.
I play alot of html games and as someone who enjoys them, this one does have an enjoyable time. I feel like there is plenty of room for improvement but with the fraction I've played, the developer has done a great job of making a fun and hot game. Keep up the good work.
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