Menasphere of Inverted Dreams
by Crazy Nirin
2D Game
2DCG
Adventure
Ahegao
Big Ass
Big Tits
Censored
Creampie
Fantasy
Female Domination
Handjob
Harem
Incest
Japanese Game
Male Protagonist
Oral Sex
Rape
Romance
Teasing
Turn Based Combat
Vaginal Sex
Virgin
Voiced
The protagonist lives with his younger sister, Mea. Their ordinary daily life changes when the succubus Lilili visits them. Together with their colorful companions, they embark on a journey to save the world through battles, exploration, and erotic encounters.
Screenshots
Jan/24/2025
Content added
ver1.11 Added variations for erotic scenes, fixed bugs related to combat/equipment, and corrected typographical errors
Jan/14/2025
Bug fixesContent added
ver1.10 Added skits/inn conversations to the replay room, included unused skits, and other bug fixes
Jan/08/2025
Bug fixes
ver1.09 Fixed progression-stopping bugs, combat/equipment-related bugs, and corrected typographical errors
v1.02
Initial Release
Required
Patch the game with the latest fixes/changes by running
GameUpdate
in the game folder or by manually patching it via
GitGud
.
Not quite SEQUEL or Demon Roots but at least it tries to be a playable rpg where you can get almost all h scenes in one go, Most h rpgs have little to no mechanics or thought put into them, at least this games tries to be both a good rpg and and h game at the same time while not neglecting either.
excellent story, great art, amazing choices of music, although i suppose the sex scenes were not too captivating tho, and aside from the blue haired girl(love her), other characters were not too well written i guess? i mean each served their purpose well, but were not as memorable still a pretty fun game under 20 hours and one of my favorites
Played on V1.11 with 16h of gameplay through normal difficulty + Double XP. One of the best games i've played on this site, a shame there's no epilogue or some content after the final boss. Arguably some of pros are cons and vice versa, depending on the people playing it. Here's my own list. Pros : -Memorable and cool character as they go through different situations, ongoings, events that happens through skits, in the town or at the inn. -Pretty good story -Solid gameplay (albeit I recommend having 2X XP boost as it can get grindy). -Each playable character have their own mechanics that you can work with, and fiddle with through the skill trees/equipment. Enabling a lot of possible builds if you feel like doing some unorthodox stuff or just want to unga bunga through the game. -The OST is great. -The maps/environment is extremely detailed, lively and becomes intuitive when you get used to it and take a good look at it (A lot of different paths under structures/natural formations etc. have signs such as different ground textures such as paved roads, shadows etc). -The puzzles/map mechanics are good, one of them took me by surprise at how it worked. -One hell of an atmosphere. -The game and it's world feels lively with the many ongoings, the characters reacting to some stuff or shenanigans you do, the skits, the stuff that happens around (exemple : A mob trying to ambush you but falling into deep snow and becoming immobilized, looking visibly embarassed about it). Quite a lot of time I ended up grinning or smiling through watching some of the stuff unfold. -This game will surprise you. -A LOT OF READING. Cons : -Weapons are acquired through gacha. -The translation can be a bit rough at times. -The map design can be quite hard to navigate and get used to compared to most RPG Maker map designing. (Exemple : Quite a lot of paths are under/behind some other structures, natural formation or bridges. Keep an eye out for the shadows or paved roads!) -It can feel repetitive with the combat at times, then again it's a classic RPG maker style combat. 9.5/10 I'll remember this one for a long time.
It's a bit rough around the edge, but overall a very fun J-Rpg. It has weak plot moment but the character story is the game strongest suite, honestly it felt like playing Dnd with how much player immerse with the dungeon given the option to review lore, character, and dialogue. I have to give props to the exploration and gameplay, Each map has a define theme and gimmick while character has their own archetype that played well onto the gameplay. While the player has access to make them specialize in different role, even thought it's not exactly beginner friendly, because having weapon given like a Gatcha, can be hit or miss. On one hand the lineup really open up specific build while the other making them grindy very Rng and dependent on what already have at hand. I hoped it get proper translation and update, it felt like the game development abruptly stopped near the end without time to polish small little detail. The map is litter with missing or unnecessary collision wall, while end-game boss doesn't even hold the cradle to previous boss in term of stat or closure.
Game is waaaayyyy too grindy, wayyyy tool unclear, the task guide waaayyy to unclear, and the map is waayyy too pointlessly confusing, obj doesn't exactly tells u what to do spend 1 hrs on each dungeons to figure out what to do with 0 hint besides the unclear obj guide which is pretty much useless Suggestion? Download the game, download tbe full save, don't play the story 100% waste of time
the ideas are there, but sadly the execution of it is hollow and bare minimum suffers from the lack of technical polish on certain parts the story writing is what you'd expect, doesnt really break the mold liked the skill mechanics and the map gimmicks/puzzles a lot of lost potential, but still a comfy rpgm porn game
Really good gameplay and story. Locking the good scenes until near the end was annoying but at least it made some sense in hindsight. Was a bit too easy on normal difficulty and exp gain but I'm not complaining. There was an amount of bugs and translation issues so -1*.
A paint by the numbers H-RPG game that comes off very hollow. The characters are tropy and the whole thing comes off as this soulless "oh look how much fun/ look at the wacky adventure" without any sort of hook or defining characteristic to set it apart from the sea of H-RPGs. Scenes happen like clockwork every couple of minutes, there is no real player agency or thought... just a very mediocre on rails experience that felt more like reading a pre-baked script very lightly edited with bland seasonings. The RPG gameplay is the same you can find in any other H-RPG just with the edges sanded off, nothing awful but nothing all that good either.
It's surprisingly good for a H-game, they put a lot of work into it. However, it's not everyone's cup of tea. Any pros can also be cons. - Areas have many layers and are very customized with special mechanics. Though, it could be too long and complicated. People may not come to a H-game for a real adventure. - The buffs and debuffs are VERY significant, and resistance/weakness multipliers are VERY apparent. The skill tree matters a lot, and so does the equipment. Each character can be respec for specific roles to clear each area faster. Though, each battle could be a chore if you want an easier game. - The story is well put together and feels like a legit mainstream RPG with twists and turns, even though it starts generic. Though, some people may not come to an H-game to read - Characters are likable and memorable. The banter is fun enough. Though, some people may not like how it takes half the game to have sex with the girls for real. And vanilla sex only? Disgusting! (jk) I played on Customize and double experience to avoid some battles. Overall, it's one of the better-made H-games out there. I would love to see this game to be more popular so we can get more works from this dev.
It's okay. It has good points. Maybe this is a 2.5 or even 3, but I couldn't bring myself to finish it, so I'm rounding down. The characters aren't bad. The story is at least somewhat interesting - the ending probably would've redeemed it a bit, but I didn't get that far. The banter is ok but there's enough wordplay and other jokes that the MTL just cannot handle it. That's not really the game's fault, but it definitely brings the overall experience down. The combat system is above average. An attempt was made. It's certainly better than the average slog, but the bar for combat in these games is extremely low. There's a skill system, multiple characters, and therefore you can have specializations. Best of all, 3 of the characters have unique mechanics. It's clear at least some real effort was put into this by the dev. It's just not good enough. Battles are still boring. I started on normal and switched to hard. Even that wasn't especially difficult. I feel like the game wanted me to reset skills between dungeons, given the hints. Especially because all enemies in an area only one use status effect (afaik), and there are skills to negate status effects. So I think they want you to reset your tree frequently to prevent that. Doing that is extremely annoying so I never did it. If there's a clear, correct answer (resist Pain in the ruins, Darkness in the forest), there's no thinking involved, so it's just grunt work. Equipment is obtained through a gacha. This is by far the most obnoxious mechanic. You get items and "appraise" to get 0, 1, 2, or 3 star equipment, randomly, with better items giving higher star items. Then you can combine duplicates to strengthen them. Different weapons have different abilities, so you can use them to further customize your characters. Or you could, if it wasn't an awful mess of RNG. If you want your healer to switch to a pure damage dealer, you better hope you get enough copies of the +dmg -heal item. If you don't, tough. Give up on your customization plans. Actually appraising them is also obnoxious because the game pauses to show you each 0-star item you got. On the whole the menus are really annoying to deal with, because scrolling through them pauses for a bit to show a background image. I don't know why. This is a minor gripe but it got on my nerves. The dungeons are creative, but way too big. They're a slog to get through. There are interesting ideas. They're well done. They're just way too big. There aren't enough story elements to break things up, so it just comes off as another slog, another time waster. This isn't a pay-to-win online gacha game, so it should stop acting like it.
it's actually good. the beginning may irk some people (i personally loved their banters) but give it some playtime. as I'm writing this, I'm about to fight the Pianist boss (I'm avoiding spoilers in case you can't tell) and it's not just your mindless combat where you just improve your atk. if at that point the game hasn't sold you yet, I dunno what else to tell you. character banters are great, even the sidequests are not just simply fetch quest. devs really put a lot of thought in this game even if the main story is pretty boring at first glance. oh, and the music is a banger where I am right now. i could listen to it for hours and not be bored of it. i just need to decrpyt the ogg_ files into actually readable ogg.
Gameplay good enough to count as a proper RPG, with nontrivial combat and skill trees and equipment and (basic) crafting. On the technical side, it uses a surprising amount of fancy exploration mechanics. In general that's pretty nice - there's minigames where you have to find interactables by sound, etc. In my opinion, this game does too much with z-levels - it feels like some designer learned that modern RPGMAKER lets you have multiple heights of walkways all across a level, and was so delighted they decided to do it on every single level . Mostly, though, the game sells on its character dialogue - all the characters in the game are absolute freaks (affectionate), and their interactions are very fun to see. It's the sort of game in which one does all the sidequests because they're no less interesting than the main plot. The translation is a bit raw in places, but is perfectly serviceable. If one has the motivation, one can fix stuff yourself and submit an MR to the git repo.
Reviewing v1.03 There's a lot to like and practically nothing to complain about. Characters, story, gameplay, music, etc. are all universally good. This is an unironically good and well-rounded game, with a good story that actually manages to make sex and character relationships relevant. The meta-narrative is especially strong with this one. The translation preserves all important story beats and the many, many character interactions with each other and the environment. Skits, inn scenes, field commentary, and more really sells the cast of characters. I also laughed a lot, so bonus points there. All in all, one of the better h-games I've played in recent memory. EDIT: After beating the game, this is one of the best h-games I've played recently. The game just keeps getting better, and doesn't stop until the end. No post-game is big sad, but literally everything else is great. Final playtime just under 24 hours on customize difficulty.
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