Multiic is a picturesque city, spread out between the shore of an endless sea and the foot of mighty mountains that have witnessed greatness and downfall. here, the steel gazes of skyscrapers often look down — onto tired streets with their secrets and the romance of decadence, and every conversation can end nothing like you planned.
by day, it looks like a postcard: beaches, high-rises, sunlight, the lazy hum of the streets. by night, conversations grow more intimate, jokes get sharper, and chance encounters begin to feel like part of something bigger
Real-time ai for text, images, and voice.
all this wonderful magic works both with large models via api (internet req) and locally on yr device (with a good gpu).
all the necessary information is available in the help section of the game, don’t forget to check it out
hope you enjoy it. have a nice game •ᴗ•
0.8.19: Tisha, story, french, german, spanish, chinese, ukrainian, portuguese (br), jinja, transition effects, local model rebuild, qwen3.5-9b-defiant-fable-uncnr-heretic-neo-max-mtp, bug fixes. gallery. image generation
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Tisha’s story event has been completely reworked; u can find it in story navigation under “therapy session (Tisha)”
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Tisha is now a full sandbox character (woohoo); you can also visit her for a therapy session in sandbox mode
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use jinja - a new toggle in settings. launches koboldcpp with the --jinja flag, so utility requests (image prompts, clothing, detectors, etc.) use the model’s native template
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added the ability to generate up to 3 images from a single prompt; the setting has been moved to the “image prompts” section
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the game is now fully translated into french, german, spanish, chinese, ukrainian, and portuguese (br)
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4 sweet new transition effects for background changes and generated images
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the default text model has been changed to Qwen3.5-9B-The-Defiant-Fable-Uncnr-Heretic-NEO-MAX-MTP-Q4_K_M.gguf
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“continue” story button on the main screen
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the hyperwoo minigame has been updated to 0.1.35; completing each level now rewards 20–30⦵
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Mika (180⦵) and Tisha (135⦵) can now be unlocked in sandbox before they appear in the story
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new gallery items for Tisha, Finn, Kas, Fiona, Laura, and Dina
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reworked some of Mika’s weaker story images from the first encounter
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fixed image prompts (and other small utility bots) for certain models, especially gemma
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server-lv, previously used to bypass blocks, has been retired (due to sanctions, beget’s latvian server stopped working); all of its functionality has been moved to server-kz
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changed ua to uk for language AI, in accordance with the ISO 639-1 standard
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claude-sonnet-5 is now selected correctly from the recommended models
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fixed several story dead ends
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redesigned the main screen and context settings. language dropdowns have also been standardized
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koboldcpp updated to 1.119
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added rtx 50-series gpu support for local speech synthesis/recognition and stable diffusion; older gtx 10-series cards (1050–1080) are no longer supported and will fall back to cpu. the same will happen if yr
nvidia driver is outdated - version 580 or newer is required
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coqui: torch cu121 → cu130; fixed voice cloning - the reference recording no longer falls back to a preset voice; the voice list also no longer requires restarting the game if u switch to coqui while the game is running
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qwen-tts: torch cu118 → cu130
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updated the coqui and qwen links in settings and help
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whisper and stable diffusion rebuilt with cuda 13.3
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stable diffusion: updated the engine; added support for wan, ltx, qwen-Image, z-Image, chroma, and new samplers; “hot model” now works differently - when enabled, the model stays loaded in vram; when disabled, it stays in system ram, leaving vram free for other tasks; the build is also smaller now; image generation on nvidia gpu has been fixed on linux
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code refactoring
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local text models:
fixed reasoning, system instructions, and service tokens like user / assistant appearing in character replies
improved compatibility with Qwen, Mistral, Gemma, and other GGUF model families
both regular and streaming responses are now more stable
fixed connection to remote KoboldCpp instances
bypass eos is now disabled by default; cases where it is actually needed have been reduced to a minimum
KoboldAI has been deprecated — it hasn't received updates for two years, and its own developers recommend using KoboldCpp instead
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image generation models:
your self-description now reaches the model completely untouched
more room for descriptions: “describe yourself” — 180 instead of 90, character appearance in character cards — 450 instead of 270
prompts are no longer blindly truncated. the limit now depends on the model, and if space still runs out, styling gets trimmed first instead of the actual scene: pose, action, and camera angle are never discarded
scene generation is now more accurate. the model separately determines who is in the frame, what is happening, the shot type, and the lighting — instead of processing it as one continuous line
fixed counting people in the frame: extra people should no longer appear, and required characters should no longer disappear
character appearances are preserved better between characters, with less feature mixing and fewer traits from one character leaking onto another. distinctive traits of characters who are not in the frame are now automatically excluded
the scene location is no longer replaced by the conversation context
fixed cases where, after a failed model response, service text could end up in the image prompt instead of the actual scene description
you no longer need to specify your age or gender in “describe yourself” — they’re taken from your date of birth and the main screen settings. if the field already contains your age/gender, duplicates are automatically removed from the final prompt
new “don’t use” toggle next to the “describe yourself” field: excludes your appearance from generated images and fades out the field. useful if your features start bleeding into the character
when generating multiple images at once: the first shot is framed however the “director” intended, the second is a close-up, and the third is a wide shot. previously, images in a series mostly differed only in noise/grain and ended up looking very similar; now they’re different shots of the same scene
the tooltip for the “describe yourself” field has been rewritten and now explains all of the above
comfyui: added support for PrimitiveStringMultiline / PrimitiveInt nodes for Krea Flux models
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fixed the layout of the API models section on the settings page
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added a progress bar when unlocking/locking all gallery items
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changed Tisha’s starting locations in Sandbox
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fixed location synchronization in Sandbox between the text and image models, including the office location
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reworked the way characters are called into a scene from dialogue: this is now handled by a separate bot that knows character card names, understands exactly who was called, and ignores vague requests; duplicated dialogue lines when a character arrives are also gone
! bypass eos is no longer a recommended option. it’s better to disable it, since local models now correctly understand when they should stop generating. with it enabled
, the model will keep generating until it reaches the response limit
the new text model replacing Saiga Nemo has fewer parameters (9B vs 12B), but in practice it’s smarter, faster, and better tuned for natural roleplay dialogue
generating up to 3 images from a single prompt will be especially useful with local models at a slower game pace, letting each moment play out more fully and making playthroughs feel more varied
gtx 10-series support:
the rtx 50 series requires cuda 13, which no longer supports the Pascal architecture. maintaining two separate builds for different GPU generations would mean several extra gigabytes. according to current Steam statistics, only around 1–2% of users still have these cards, and local models are too slow on them for comfortable gameplay anyway. so, sorry, but I decided to drop them from Stable Diffusion and the local speech models.
as an alternative, koboldcpp supports every GPU generation, so use that if this affects u
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0.7.68: custom contexts and character cards. hyperwoo. one thousand and one nights. Mika. story
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reworked custom contexts
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png/json character cards and loras for custom characters
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ava is no longer ava — her new name is Mika
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story:
- the prison section has been completed and connected to the rest of the story;
- a new d&d hospital section has been added, with a new “hospital (one thousand and one nights)” point in story navigation;
- playing hyperwoo with Mika: the choice about humanity from level 6 of the mini-game is now saved to Mika’s context. she will offer to play it in prison and when you choose her at night, after the park scene with Jo, Fiona, Dina, or Finn
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a new one thousand and one nights d&d scenario in sandbox mode
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tamagotchi: added grok voice support and a voice selector in the tray menu
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new music
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koboldcpp: contextshift/swa settings are now available directly in the game
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Stechpalme2026-04-11★★★★★
Maybe it is a good game., but there are so many bugs and stupid questions, not fun to play in any way. But on the technical side, sorry, very bad. It could be a great game. Chars and renders are nice, story seems to be ok -> good.
Nice Kitty2026-01-01★★★★★
It's a very good idea to make an entirely AI game. But setting up the game is very difficult and not understandable to a beginner or a person who does not understand all these technologies. The pictures are made by AI 18+ - perfect. The dialogues are interesting and there seems to be an illusion of choosing an answer, but the developer made template answers, if you played 18+ REN'PY games, you will understand what you need to write to the character. It would have been better to make a game on REN'PY and turn on the AI images 18+ I really liked it, but the game is complex and the era of fully AI games 18+ has not yet arrived, it looks strange, frightening and repulsive
Nemisarie2025-12-05★★★★★
It's basically just a slideshow chat simulator if in the rare chance you ever get it setup correctly... Highlights: AI was like talking to an imbicile and really only there to tease or frustrate and doesn't feel necessary, Ren'py could have done everything this does without all the AI setup hastle. The pictures and models are great but they very random since the AI acts in a 3 steps forward then 2 steps back kind of manner with no momentum or consistancy whatsoever and often showed pictures of the wrong model from the one you chose or were chatting with at the time... The story mode wasn't as bad as the sandbox but Playing this game was more frustrating than fun or rewarding as I found myself saying hurry tf up alot while the AI thinks of what pointless dribble it was going to spit out next. 2 stars for awesome graphics and hot models, but that's about all this AI chatbot game has going for it...
The UnHolyOne2025-11-28★★★★★
see i love the idea of AI integration that gives the player ultimate freedoms to speak whatever they want, and do whatever they want. im on board with that idea. HOWEVER, the problem is. the developer has a discord that doesnt help people set up the ai. theres no decent tutorials that apply to setting this game up. i got it working once, then whenever typing text prompts, nothing would happen. the idea is cool. but unfortunately the dev doesnt care enough to provide a tutorial on how to actually set his game up. and im sorry to say, if your game requires hours to figure out how to set it up due to the lack of either knowledge or tutorials to guide you. then it doesnt stand much of a chance. i tried so many different variations, from grok, with an api key, to open ai with the same. to locally hosted through kobal. it worked ONCE. then afterwards ill type in a text prompt, it vanishes, and im left staring at a character portrait. so im lost. ive tried different variations of local setups, and API setups. it just doesnt work. if it was explained better, or AT ALL. and people in their community actually answered the questions. lord, IF THEY EVEN HAD A TUTORIAL IN THEIR DISCORD TO BEGIN WITH. this could be great, truly. but its too much hassle to try play this, that it ends up not being worth it. im not a beginner with configuring AI, there are folks that know alot more than me. but ive set it up before on other things. this simply doesnt work
Stri77e2025-07-31★★★★★
Local version feels more like a dementia simulator than anything. Conversations take 180 degree turns every other response. Characters constantly talk nonsense. Back and forth chatting gets abruptly cut off mid conversation because of predetermined story beats. "Art" is very inconsistent. Just a horrible mess of AI slop.
bojiboji2025-06-30★★★★★
This game has come crazy far in the time it's being developed. Constant updates, new features, good communication from the dev. The characters behave differently, they're not just a different skin. It's even quite fun to play around with, without getting lewd. It might look daunting to set up with the local model, but it's worth it. Just read the "Help" page well. I'm optimistic for the future of this game.
jager201502025-05-30★★★★★
This game is the best game I have ever played. It is a choose your own adventure story/novel and much more. I may make my own comic books soon if this game keeps improving like this and please add a system for loading dialogue files and a local image generator.
IsaacOtto2025-04-26★★★★★
It's good, waiting for more images and hoping one day we can generate what's actually being said instead of still portraits during spicy moments. AI is fun to play with especially when you make gangbangs happen
miltonlucifer2025-04-12★★★★★
choices aren't reflected. My character flat out would do the opposite of my prompt. and when I asked something. It didn't work. I asked for explanation of the story in the prompt ( a pretty simple what happened? as I found myself in a hospital) and didn't work. The npc didn't even care about my question. both with online and offline. I lost patience and told everyone to f off from that point on. a girl asked to walk with me, told her to f off and leave me alone , she was angry but still came along. That poem thing was extremely annoying. and told the girl she's boring and that I don't wanna do it anymore, while she was naked. She kept her sultry demeanor even when I told her to go away and insulted her because I was annoyed. She kept doing her thing . not really convincing. the art isn't consistent. and the walls of text that don't even make sense in the story were a chore to read. Either chatbots aren't my thing or it is very badly implemented, or both. The story is all over the place too, and it's badly explained. I liked the first setting ( moving into a house with neighbours/roommates, that looked pretty fun, once it devolved in that ai dystopia . it got really boring.
mmj5582025-01-26★★★★★
While the potential is there, currently it's just another AI chatbot awkwardly stuffed into a VN with little care for consistency or immersion. -Art, while pretty, is poorly generated. Extra fingers, inconsistent anatomy, repeating patterns, messed up details everywhere. -Personality retention is weak at best, characters loose themselves and break immersion at first chance. -Story just doesn't work properly. Generated elements have no effect on the story and no connection but the starting prompt, so when it returns to the rails, it's always abrupt and weird. -Generated elements frequently break and get stuck, locking you from progressing. -Forced online connection is never good. For the same, or better, experience you can just use any of dozens AI chatbots online. In those you can at least add important elements to the memory manually. Two stars just in hope that one day devs will get better at handling their tools. Story, while difficult to get, is not that badly written for a porn game, though edgy as hell.
hlz2025-01-08★★★★★
Ok. After playing Karryn's Prison and Cyberslayers, Multiic is the next most impressive game experience I've ever had, even being in its beta (or alpha) stages and being broken, for now. I'm giving 5 stars, even if it is far from it's full potential for now, but I'm going to point some pros and cons: - I had an excellent experience choosing one of the characters of the game and going through a kind of sandbox instead of playing the main game/history. And this was with the recommended models. But, I don't trust interacting with online servers. So, I installed Koboldcpp and I'm trying some models with it. (edit: finally, as off version 0.3.86, it's possible to play completely offline). - while playing the sandbox using online servers, the character evolved its personality based on my actions and changes. Even fantasy elements like exhaling pheromones, lactation, etc where allowed and transformed the way the NPCS acted in relation to the MC. Also, the NPCs were not exactly npcs, since you can control what an NPC feels or what he/she/it does, by writing it inside two asterisks. And the results were wonderful and impressive. - what i didn't like while playing the main history with Koboldcpp, was that the history proceeds after what looks like a pre-defined number of interactions. So, for example, Fiona calls you to the kitchen so she is going to teach you to do interesting "things". Then, abruptly, this is interrupted by a earthquake and after that she doesn't even remembers about the kitchen thing. Or, worse, instead of a earthquake, as soon as she gets your hand to walk you to the kitchen, she forget about the kitchen thing and go to the bathroom to take a bath. Well. This is frustrating. (I didn't play the main history with the online models until now. So, maybe the it is a lot better using those server) - also, while playing the main history with Kobold, I tried to play the game in my native language, knowing well that the loaded model was trained with my native language and with English, i had problems like the the game not working with Fiona telling me that she didn't understand what I said or understanding it but asking me why I was speaking in my native language. The experience with the sand boxed play based on the online models, instead of Kobold, was that the characters not only did understand what I said but also responded in my native language. (edit: multiple language support was added at version 0.3.86) - while my English is terrible, I have no problem in putting the effort in writing everything in English, but I think maybe the dev can make thinks better on the support for multi-languages, when playing using Kobold. (edit: multiple language support was added at version 0.3.86) - the dev still didn't gave suggestions for good nsfw models for this game. It wold help. In my case, I have videocard with 16 GB of VRAM, with support to CUDA/cublas (edit:Multics 0.3.80 and higher come with an included standard model for playing with koboldcpp) - sometimes the character is finishing a long sentence the, both online and on local Kobold, everything vanishes before completion, remaining only a dot (".") on the text field and what was being written don't appears on the log. So, lots of interesting texts going the way of dodo for unknown reasons. (edit: couldn't test it on versions above 0.3.67. Maybe it is fixed) Well, anyway, if you have mental blocks writing stuff, this game is a great incentive to make you write. And, oh boy/girl you are going to write a lot and will appreciate every second of it and of the responses given, when the things work. This is the fisrt time I played an AI game. So my mind blowed away. AAA games feel more and more dumb and uncreative, when compared with indie games and some games posted here. I wish the dev put efforts on the Kobold side, because of privacity and because it makes my videocard, finally, worth every penny I've payed for it. (edit: finally, as off version 0.3.86, it's possible to play completely offline). Just like the developer, I also wish the war stops and wish world peace. Finally I leave here my sincere thanks for this game's author. Thank you very much!
Aeneasc2025-01-03★★★★★
You certainly have already learned, that this game makes active use of chatbots in order to provide you with an unique and dynamic experience. Currently, there is one very significant issue in the game: Starting from the very first text field (where you are supposed to enter an answer) you can fully dictate an entire scene (*). You can for example describe how you violently fuck the first girl you meet and how you drag her with urine and shit contaminated body around the house - AI will fully accept this prompt and play with it. However, since the game has a scripted nature, the girls will directly go back to some weird topic afterwards like, for example, "which dress do you like most?". Significant things that should leave a very dramatic impression are just forgotten. This certainly limits the immersiveness. For the developers: Please be aware that the used chatbot apparently does not have any kind of ethical standards. I tried to figure out if there are any limits and could not find any. This also means that the players can theoretically create prompts that lead the chatbot to describe pedophile scenarios. The chatbot would even suggest fitting prompts to expand on such scenarios. I only studied law for a few semesters and don't know if this could become some kind of legal problem to you, however, I just wanted to mention it in case that you were not aware about this issue. In some countries, like the one I live in, owning childpornographic texts is not illegal, however, this might be different in other countries.
Edward_au2024-12-03★★★★★
New way to play VN, love it. Full freedom. and if you like to write to interact it's perfect. You can even chat in your langage the IA will switch to your langage. The picture is beautiful the video still have to IA touch but nice Huge potential for the futur
Victor0692024-11-30★★★★★
Multiic is probably one of, if not the most promising new project on this website. Yes, it is still in its infancy, like AI programs in general, and requires a little more specialist knowledge (which I hardly have) and initiative from the user than the usual standard game. But the product's potential is basically bubbling up from every single dialogue. If you're the type, you can spin stories from initially completely irrelevant conversations that will keep you creatively entertained for hours, and then at some point return to the actual plot. This also offers a lot of potential and you can sense that the developer wants more than just to lead from one erotic encounter to the next, but it also already offers the possibility of following this path, especially during the introduction. This seems... well, to have emerged from a simple porn game, but why this is the case becomes clear as the game progresses and it makes sense. For connoisseurs of the extravagant, Multiic is an absolute highlight with the usual bugs and difficulties of a new (AI) game. But I'm very excited to see where the journey takes us and how far the developer is able to exploit and refine the incredible potential. From a purely objective point of view, I can't help but give the game a 5 out of 5, as the only real weaknesses are not due to the authors but to the as yet immature tool. - Pro - The general potential and how it is used. - Interesting story - The possibility of exerting your own influence on hours of gaming fun that goes far beyond a selection of prescribed paths - An immersive and erotic experience that probably goes far beyond anything that the chatbots like AI girlfriends etc. promise. - Negative - The NPCs quickly lose their own character in long conversations, as is typical for AI, and tend to become submissive, forgetful lackeys who just want to please. - Sometimes long loading times during conversations. - Confusing settings for people who are unfamiliar with the various AI chat programs and their parameters.
Lucid Intent2024-11-29★★★★★
"If this is what AI taking over the world looks like, I for one welcome our hot waifu overladies" This game is something very special, I'll touch lightly on story and tech and mostly talk about the sandbox mode which is the part I'm most invested in. TLDR - (For disclosure I am a Patron of this developer, but am making this review unasked and out of enthusiam only) Multiic shows off what can be done with an AI chatbot and shines at giving personality and vibrancy to the characters you interact with. If you're happy to type and express your actions rather than just click prompts; this could be for you. This is AI use in the adult industry done right. With some initial setup and later tweaking any of these characters can be your perfect waifu (Or husbandu, there's a guy!) Only rated 4/5 because of the inital setup and AI can sure be a bit jank sometimes (understatement). Long version - Tech: Multiic will connect to an existing online AI of your choice from a list of large well known AI models. You can also choose your own and run it locally for even more control (Which I do). The more you want to tweak and control the AI personalities, the more work you have to do, though; using one of the big AIs just means you need to go generate an api key to put into the game, whereas running an AI locally has a *lot* more hoops, but is very rewarding. The images and animations of the characters are all pregenerated and of high quality, all with the very familiar AI art style. More images are added with every update. At the moment you cannot import/generate images of your own. Gameplay/Story: The story as it stands (I've played to v0.3.34 at time of writing) sets you as a character who has just arrived at a new city and has rented a room with some friendly locals who are more than happy to get to know you and show you around. But very soon it is obvious that not everything is as it seems and maybe this world you're in is just too good to be true.. There are a lot of variables in the story outside of scripted events, it will respond to your interactions and choices and present different scenarios as you progress. I've played through multiple times and had wildly varying encounters and experiences with the different characters and locations. The current dev cycle has the story updating once a month, and I'm looking forward to seeing where it goes. Gameplay/Sandox : Now this is where the game shines bright and tasty. The sandbox allows you to 'connect' with any of the premade characters (Currently 6 females and 1 male) in a scenario of your choosing. That may not sound a little dry but the possibilities are astounding. The character you choose has the same personality as they do in the story mode and will react and expand upon your input. Heh, 'input' ;-) That's without any tweaking; If you take the time to learn a little and experiment you can set moods and likes and desires and relationships and any aspect you like to one of the characters (Currently a Patron only option for the easy way, can be done by all with a bit more work). Set your favourite trope for one of the characters.. Are they a step-sibling? Are you helping them learn math? Are they your best friend but you secretly love each other? ..Then dive into the scenario you've created; The AI will play it out with you all complimented with a variety of background locations and many pictures of the hot girls and guy in this game. Reccommend (As if that wasn't obvious) As an aside, the folks on the game's Discord are friendly and happy to share reccommendations and help about the AI models and settings in the game. Absolutely worth a try and worth my money for the extra functionality that a Patreon tier gives.
legaross2024-11-29★★★★★
Right way for 'AI' centric games to go. Bet everyone are pretty tired of 95% slop 'devs' made; this one, on the other hand, is interesting. The next major thing would be to combine it with some drawing 'AI' so they work in tandem. It might be rough results, but still better than what is inside now in the visual department. Hope to see this project developed in that direction (the only right direction imo so far, till we cant render 3d models and whole sceene), or find another project that moves in that direction.
Blasty21122024-11-27★★★★★
This is not just another visual novel using AI art, it's much more sophisticated than that, as you can have full on conversations and role-playing interactions with the characters. It's one of the best AI projects on here, but it has some pitfalls. General UI/UX is unintuitive. Myself and judging by the comments, many other players, have struggled with getting stuck in endless dialogue loops with characters, not knowing what we needed to say or do to break away and continue with the main story. Sometimes you also get very long load times as you wait for the AI to formulate a response, and sometimes the game just freezes. Also, the creator assumes that the gooners on this site are familiar with various AI models and understand how to implement them into this game. Bro, most of us have no idea what an API key is. I'm still giving this game 4 stars in its current state, because even with those pitfalls this is an ambitious project and I want to see it improve to a true 5 star game.
abidover2024-11-22★★★★★
Can't wait to see how this game improves over time. Unlimited replayability for those who enjoy text based games. I am amazed by the potential of this game. And on top of it all, models are super pleasing to the eye, hope they add more scenes in the game eventually.
davidgraham21212024-10-18★★★★★
AI regurgitated slop without coherent vision or aesthetics. Don't even bother with these sorts of things, it's not worth anyone's time. Would rather have well considered text-only game than this stuff.
JSimon86682024-10-16★★★★★
This game was a pleasant surprise! I was a little worried about downloading a porn game that wants to be connected to the internet all of the time, but took reasonable precautions and am glad I went through the effort. It is not perfect, there are a few rough edges that could be smoothed out: -There is some inconsistency where it jumps from one conversation to another in some of the beginning conversations and has you talking to characters before you meet them. Without giving away too much, this actually ends up working with the plot in a weird way. - You have to pretty explicit about your kinks - it would be amazing to have the characters explore a bit and see your reaction instead of leading, especially as one is labelled as dominant. When you express an interest in a kink, they jump all over it though. To the point where the scenes go on for a very long time, but they are very engaging and interesting -It stops for feedback at times where it would not be needed for the scene to continue -sometimes it freezes up and a response is not generated - this might be due to the environment I made to safely play the game and be more of a resource problem So with a few hitches, here is why this game is 5 stars to me. I have never played a game with so much freedom to explore, that actually responds to what you put into it. This is an amazing demonstration of how good AI content can be, even if there are some bugs to work out. The actual story was really engaging, and the little bit of sleuthing you do actually feels earned because it is based on what you think of instead of picking the obvious right one of three options. As someone who tends to load up walkthrough mods on porn games, I was surprised how much fun it could be with complete freedom to explore. This one is immediately on my top 3 watch list for updates and is the only one that has encouraged me to take the effort to review. Thanks Dev, good work and good luck! I look forward to seeing what else you do with the story and with the technology. For everyone on the fence on this one I can assure you, it is not just a low effort AI generated script - this is how AI should be used. It is the first time I have wished for a non-lewd version of a game so I can show it to my friends and family.