Multiic
by Stvoler
Ahegao
AI CG
Anal Sex
Animated
BDSM
Drugs
Exhibitionism
Female Domination
Female Protagonist
Gay
Handjob
Harem
Humor
Lesbian
Male Domination
Male Protagonist
Masturbation
Mobile Game
Multiple Penetration
Oral Sex
Romance
Sandbox
Sci-Fi
Sex Toys
Teasing
Tentacles
Titfuck
Vaginal Sex
Voiced
Multiic is a picturesque city, spread out between the shore of an endless sea and the foot of mighty mountains that have witnessed greatness and downfall. here, the steel gazes of skyscrapers often look down — onto tired streets with their secrets and the romance of decadence, and every conversation can end nothing like you planned. by day, it looks like a postcard: beaches, high-rises, sunlight, the lazy hum of the streets. by night, conversations grow more intimate, jokes get sharper, and chance encounters begin to feel like part of something bigger hope you enjoy it. have a nice game •ᴗ•
Screenshots
Linux
Android
0.7.22: story, 3d city, multi-dialogues, grok voice, Fiona’s vrm, bug fixes
→ “grok voice think fast 1.0” speech
→ story, prologue:
added an option to walk around the city before entering the house and before going to sleep;
completely rewritten the first day after getting caught in the loop;
dinner event with Fiona, Laura, and Kasper;
poker event;
→ “multi-dialogues”:
a 3rd character on screen;
improved prompts for interactions between multiple characters;
everyone in the dialogue tries to speak only for themselves;
new “stay silent” button — active when there are more than 2 characters on screen;
reworked character entrances/exits;
→ new images for Laura, Fiona, Josephine, Dina, Finn, and Kasper
→ new gallery items
→ updated images on the start screen
→ updated Fiona’s 3d models (vrm); added underwear outfit; changed eye behavior when tracking the mouse; increased the model’s tilt angle
→ the log now has a button for deleting all lines in the history below a selected point
→ music: three new tracks
→ updated story editor
→ updated help section
→ poker: added a hand-combination cheat sheet to the instructions
→ redesigned main screen; color correction and WebGL lighting for the background and characters
→ added a new story navigation point: "prologue, start of the loop"
→ new images for Fiona
→ redesigned settings tabs for speech and images
→ default image model ilustmix updated to v11
→ koboldcpp updated to 1.112.2
→ electron updated to 39.8.9
→ fixed a small branch if u choose to sleep with Ava on Fiona’s couch on day four
→ poker opening changed to a lighter circular transition effect
→ headers in story choices are now displayed above the options
→ fixed a bug with generated images getting blurred when certain triggers fired
→ redrew some weak locations
→ fixed the custom cursor arrow
→ button for skipping long dialogue chains — fixed problematic spots
→ android — images reduced and optimized
grok voice
uses the grok API key set in the text models section. Unfortunately, the trigger system based on emoji is not usable with fully voice-based models
that means location changes / outfit changes and all other events will not work. but image generation works fine.
it seems like a new trigger system should be possible — I’ll think about it
Fiona’s vrm
I’ve gotten a bit better with blender and VRoid studio, but because of VRoid’s fundamental editor limitations, making the model I originally had in mind is pretty painful. VRoid has a very recognizable base: the same facial plasticity, weird limits on head/body shapes, and hair that lives by its own laws.
still, I managed to pull something out of it: adjusted the face proportions, improved the textures, made the hair feel more alive, tweaked the materials, and polished the model a bit in blender. Fiona no longer looks like a default dummy, and at least starts to resemble the character from the game.
i’m planning to keep improving the models, and later the animations for them too.
pls let me know what u think — compared to the other 3D characters in the game. maybe I’m wasting my time trying to squeeze something decent out of VRoid, and should just move to something else
main screen
It had been bothering me for a long time that the characters on the main screen didn’t really match the background in terms of color and lighting. from the outside, it might seem like a small thing, but in my view the start/menu screen is the first thing the player sees - it sets the tone - the user doesn’t know anything about the game yet, but they already read its visual coherence.
so yeah, now it looks ~ the way it was meant to. yoohoo •ᴗ•
the only thing is, I had to sacrifice the custom cursor on the main screen - because the canvas redraw causes an annoying cursor flicker. i’ll probably find a solution eventually, but for now this is the compromise
---------
0.6.98: poker, story, laura, crypto, kobold gpu layers, bugfix
→ poker minigame
→ redesign of the bottom settings panel
→ new sandbox images for laura and fiona
→ koboldcpp: added gpu layers setting; updated to 1.110
→ added the ability to buy the person key with crypto
→ laura’s arc in the prologue rewritten (if u skip yoga and the variant after talking to her);
→ reworked falling asleep on day one (night-1);
→ reworked entering the loop in the prologue;
→ reworked meeting fiona
→ sped up the animation of navigation buttons appearing in story
→ fixed fiona’s 3d model animation in story
→ updated error and no-internet messages
→ fixed suggestions when using a local koboldcpp model
→ fixed gemini “freezing” issue
→ fixed contexts for english in story
→ android: fixed image generation settings via promptchan
poker:
launched via the phone button in sandbox.
strip poker starts after one participant is eliminated; if at the end it’s just you and one character left, after win/loss you’re taken to sandbox with that character
gpu layers for koboldcpp:
should’ve added this setting earlier, sorry for being slow
helps if you had memory overflows (especially if something else using vram was running alongside the game, like photoshop).
for better stability and results, tweak this value to find the right balance for your machine.
unfortunately, in recent koboldcpp versions auto gpu layers (-1) doesn’t show how many layers are actually used, so you have to trial-and-error
person key via crypto:
for me as a creator — the most direct and convenient way to get your support; besides the password it also shows up-to-date links in-game. ends up a bit cheaper than a subscription
as a bonus — for the whole duration of the active plan (3/6/12 months), no need to enter the password •ᴗ•
---------
0.6.82: custom contexts, cursor, story content, image prompts, Jo, music
→ custom contexts: you can now save them either locally or publish them for everyone
→ a new cursor replaces the "fucking awesome cursor" and is now the default
→ koboldcpp: added a choice of 4 modes — auto/cuda/vulkan/cpu
→ in some story sections, dialogue choices now include character icons showing who you'll meet on that route
→ a kas event in the prologue (in story navigation: "prologue, night")
→ reworked the suggestions bot (quick replies): instructions were changed; replies are now more varied, higher quality, and more appropriate to what's happening; they now also take the protagonist's system context (yours) into account
→ new music; the currently playing track name is shown, plus loop and previous track buttons
→ the cafe and kitchen locations have been updated
→ new gallery items
→ images added to the start screen
→ jo: added new images and updated the bad ones
→ image prompt generation setting: last n messages, up to 3; when set to 1, it uses only the user's message
→ ui/ux improvements; refactoring; transition animations fixed
→ koboldcpp: fixed startup on amd; updated to 1.109.2
→ reworked the shortcut from the prologue into "part 0"
→ improved the instruction for deciding when to roll a d20 in dnd mode
→ changed the trigger emoji for moving to the next day to reduce false positives
→ fixed the english in the prologue dinner scene
→ added to recommended models: claude-sonnet-4-6, grok-4-1-fast-non-reasoning, gpt-5.4, gpt-5.3-chat-latest (censored gpt)
→ fixed the layering in chess
→ fixed track switching in the sandbox, so it no longer breaks the in-game event queue or causes duplicate messages; it now works in "radio" mode by default — when one track ends, the next one starts playing
when publishing to custom contexts for the first time, you'll need to verify your email by entering a code → then come up with a login and password. i hope the backend behaves itself and everyone who wants to share will be able to do it
the language of the published context is taken from the "ai language" setting
koboldcpp: in the vast majority of cases, auto mode will do, but on amd it's sometimes better to switch to vulkan
---------
0.6.61: Kas, qwen-tts, coque-tts, koboldcpp, music, refactoring, bugfix
→ new male character — Kasper (Kas)
→ local speech synthesis via qwen
→ koboldcpp for images — added gpu/cpu selection; for gpu, cuda is prioritized, if not found it launches vulkan; cpu is not recommended, but in rare cases can be useful
→ confetti effect in key story moments
→ new music
→ fixed a critical message history bug; by default, history is now limited to 18 messages (excluding system contexts) and the slider works correctly. the maximum value was increased from 40 to 50 (that’s a lot, and not all models can handle that, so if your local model starts struggling or api costs get too high, lower it to 27–32)
→ koboldcpp: now the image and text models don’t start together unless it’s selected in settings; set the launch priority for the image model — gpu/cpu; updated to 1.108.1
→ added info that Ava for sandbox unlocks as you progress through the story; the unlock was moved closer to the beginning of the part where Ava comes to, in story navigation this is the point — "in the park with Ava"
→ updated whisper (local speech recognition); the model was changed to the small and fast ggml-small-q5_1
→ improved local speech synthesis from coqui (xtts-v2); fixed behavior where punctuation marks were read incorrectly and bugged out as 'point'; pauses became more natural
→ rebuilt the main screen layout; the custom character moved into a button in the bottom right corner (click the icon — selection screen; hover and click the picture — quick jump to the character)
→ improved snow performance
→ fixed determining the current relationship status with a character for models via koboldcpp
→ slightly increased the length for the image prompt builder bot
→ improved text model error messages: instead of an uninformative "crash" window — a short message
→ refactoring and code optimization; small ui/ux improvements
Kas is only in sandbox for now; he’ll appear in the story later. he currently has much less visual content than the other characters, but he got a well-developed context
qwen3-tts
: creating a voice from a description is still in development; for now, cloning and preset voices are available
message history
: because of a bug, all models except gemini were limited to 12 messages of history,
thx
to everyone who reported the issue
whisper
: changed support for nvidia 50 series so the build doesn’t carry extra weight, but it still should work on new gpus and fall back to cpu as a last resort; if not — drop a comment pls
---------
0.6.45: comfyui, story, endpoints, bugfix
→ comfyui support
→ rework: the very beginning of the game up until arriving at the house; day 2 city walk together with jo
→ the story now has arrow-based “navigation” while walking
→ the branch “if you fall asleep on a bench in the park with ava” has been merged into other branches
→ hints in settings got one more state — instead of generating hints on every reply, it adds a button that generates them on click
→ locations: added a lecture hall/classroom; updated the city, beach, park, apartments; redrew the bad ones
→ https connections are allowed; custom endpoints are no longer blocked; fixed the server-side password/version check
→ sandbox: fixed loading of autosaves and saves — they now load correctly and no longer wipe the log and message history
→ the “triumphant” return of copy/paste buttons for input fields
→ fixed values in the story editor that were being applied incorrectly
→ fixed the position of the speech recognition button
→ claude anthropic: fixed hint generation — the empty message “: ” before generation no longer appears
→ fixed the fireplace with fiona on android
→ updated the help section
→ koboldcpp updated to 1.107.1
→ minor ui tweaks
the hints button appears in the sandbox on open after the second reply
comfyui:
in the in-game help section there’s a guide with screenshots; quick important bits:
all settings are done in comfyui — for changes to affect requests from the game, you need to update the workflow json file via export api
in comfyui settings, select port
8188
and put “
*
” in the “enable cors header..” field
the game sends prompts to comfyui, so in your workflow it’s important to
rename
the fields to
pos_prompt
and
neg_prompt
(the game looks for fields starting with pos and neg)
save json via file → export (api) and select it in the game settings
workflow examples are in resources/comfyui:
wf-mltc-base.json - minimal scenario
wf-mltc-face.json - with face replacement from a reference
i don’t have much experience with comfyui yet, so i’m not planning a more detailed guide for now — but it’s a popular tool and there’s lots of info out there. if something’s unclear, i recommend asking a neural net (chatgpt or any other thinking model), ideally with screenshots or (even more convenient) by sharing the exported json
share your workflows in the
discord
have fun •ᴗ•
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0.6.34: contexts, kobold for images, gemini-3, fireplace, endpoint, bugfixes
→ rewrote the system contexts for all characters: personalities now have more depth, detail, and individuality; optimized — ~10–15% shorter
→ koboldcpp: now supports images too; if koboldcpp is selected in settings but the model isn’t running, it auto-starts the model on request; updated to 1.105.4
→ safe place with Fiona by the fireplace (ask to go to the fireplace)
→ added gemini-3 models
→ added a visual effect for connecting to Ava’s chip — now randomly chosen from two variants; + a button to disable the effect
→ the save button now works even in places with a text input; on save it generates a summary (what happened over the last n messages, where n comes from the “message history” setting) with the character currently on screen
→ custom endpoint
→ fixed a desktop bug where hints couldn’t be clicked
→ desktop: adjusted the area around the text input so you can scroll long replies and the invisible wall doesn’t block 2.5d/3d
→ chatgpt-5: fixed bots (who’s speaking, summary, and quick replies) that relied on an older api revision
→ fixed remote tunnels for koboldcpp
koboldcpp for images
it can run alongside the text model, it’s more flexible and cooler than stablediff cli, but: out of the box it only supports a single lora and applies it a bit weirdly, so when using koboldcpp it only takes the lora with the highest strength from your settings — the rest are ignored; and kobold also clamps the image size. if i manage to add multi-lora support and remove the size limits, koboldcpp will become the main local tool in the game, and stablediff will be retired to avoid dragging extra gigabytes into the build.
remote (ngrok/cloudflare) for images will be added later
upd
: for the standard ilustmix model (and many others), you need to specify the
vae
file
resources/stablediff/sdxl.vae.safetensors
in the game settings
save-button summaries
story and sandbox summaries are separated. for now it only works when the “message history” setting is enabled, and it needs more testing — if no issues show up, it’ll be available in the next release for everyone (no password) and enabled by default •ᴗ•
custom endpoint
https only, still needs testing; depending on cors security policies it might not work for you — tell me which provider failed and i’ll add it to the exceptions in the next release
---------
0.6.23: promptchan, story tweaks, gallery
→ image generation via api (no censorship): added support for the promptchan service
→ story updates, prologue: fiona’s shower visuals changed; a small variation in the initial conversation with fiona; reworked dina’s night branch (if you take a nap for a couple of hours and go to the kitchen). ava’s story images updated. dina’s system context rewritten (now closer to sandbox-style)
→ sandbox: updated images for ava and laura; updated warm clothing for finn, jo, and dina
→ sound on successful image generation
→ new elements in the gallery
→ general image generation settings moved into a separate block
→ story navigation added to a collapsible block
→ for local image generation, maximum sizes increased to 2048x1536
→ windows: fixed 3d vrm
→ links switched to boosty instead of patreon (what a bunch of assholes, grrr)
→ minor ui/ux tweaks
→ win-local default loras: hyperdetailed illustration and sexy details
→ a promptchan guide with links added to the help section
promptchan: before the local model appeared in the game, i used them for explicit visuals. by default, the
illustration xl+
style is set with the
artsy 2
filter; also, the
hyper
filter is good, in my opinion.
tokens without a subscription give access to regular styles; xl styles require a subscription to their not-so-cheap service, but if you cancel, in the best adobe traditions they’ll offer a huge discount for a month.
on android, requests have to go through a proxy due to cors and preflight checks; it should work the same as on desktop, maybe just a tiny bit slower.
if u can recommend another api-based image generation service without censorship, pls let me know — i’ll try to add it
---------
0.6.11: journal, story content, bugfixes
→ story content, branches: morning at Josephine’s apartment (if u stay the night with her and Ava); morning at Fiona’s
→ journal: added buttons for determining your current relationship status with characters, plus animated images; story-choice editor
→ new trigger for when a character relationship level changes
→ kitchen location
→ 2d: images now dim only while the text-input field is in focus; 2.5d/3d: fixed field appearance for multiline input
→ android: fixed the room-navigation block in story mode when moving around the apartment; fixed copy/paste menu
→ quests/tasks: after receiving a reward, the task no longer remains in the list; slight redesign
→ redrawn poor-quality character images and winter start-screen backgrounds
→ replaced vrm models in the story part
→ optimized the location-detection bot (now shorter)
→ story image generation now correctly works with narrator text
→ updated trigger logic: if multiple triggers appear in one message, all of them now fire instead of just the first
→ nvl mode: fixed button display, text field, and a bug preventing image generation
→ minor ui tweaks
→ fixed elevenlabs tts
→ koboldcpp updated to 1.103
→ fixed a 2.5d menu bug when using koboldcpp
→ win-local: default lora updated to
cryosistyle v3
→
base
,
person
,
visionary
passwords changed
if you're here for the story continuation — i'd recommend waiting a bit; the new sections are still small and will keep changing for a while
---------
0.5.95: 2.5d, 3d, clean context, vroid, bugfixes
→ 2.5d: the angle shifts with mouse movement/touch, zoom works via scroll/pinch gestures; a render-quality slider was added to settings, default is 0.9
→ 3d: every character now has their own vrm model instead of the crappy readyplayer ones + undressed variants
→ added another state that clears emoji triggers from the game. “remove sexy context and personality” now also removes the short character info, leaving only game triggers
→ added gpt-5.1-chat-latest, gpt-5.1 and claude-sonnet-4-5-20250929 (still the most “humanlike”, top 1) to the recommended models
→ if a location is changed via the menu and it’s the same type as the current one, the bot won’t be triggered
→ fixed chatgpt behavior when using the extended model picker
→ small ui/ux tweaks
→ redrawn several failed images, especially faces; optimized backgrounds and redrew the weak ones
→ for 2.5d, added alternative static high-detail images for animated backgrounds and characters
→ fixed task display when hovering over notes
→ improved Ava’s chip visualization performance; if an image is generated, the visualization won’t be shown anymore
3d: Finn has a kinda scuffed model (i couldn’t find the dick, so he’s in shorts) and Ava’s model is also meh; the rest are better but still not at the quality i want, though closer. i’ll keep improving and periodically updating the models. if u wanna try
vroid studio
yourself — all original
.vroid files are here
, feel free to use, edit, remix, make your own
2.5d: lots of room for improvement; i still haven’t managed to get rid of the staircase artifacts, and i’m sure the parallax for far background layers can be made more pronounced
2.5d and 3d don’t work with two characters yet
on android, 2.5d intentionally reduces quality by 0.2 from the chosen value so it won’t lag
---------
0.5.79: thoughts, quests, api models, bugfixes
→ character thoughts in a separate animated block (feels more alive and aesthetic to me)
→ quest/task system
→ 3 settings moved to experimental and now available starting from the base tier
→ windows, linux, mac: added live lists of all available api models for gemini, openrouter, openai, anthropic, grok, cohere, groq; the “recommended models” toggle has been retired
→ all characters are less rambling by default, but will be verbose if asked or when the situation calls for it
→ added items to the gallery
→ fixed a bug in the dialog history where the narrator’s text got “split” in streaming mode
→ improved censorship bypass for api models when forming the prompt for local image generation
→ fixed a bug with english language for quick replies
→ redesign of the “erase” part of a character’s context: added color markers, new phrasing, and an explanation in the help section
→ fixed a claude issue when two characters are on screen with streaming enabled
→ fixed the story intro animation for character reveals (bottom-up)
→ default number of messages in history increased to 18
→ tamagotchi memory message counts reduced from (45, 90, 135, 180, 225, 270) to (27, 45, 90, 135); 45 is recommended — higher values will be too expensive for api models, and locals won’t handle them
→ increased scrollbar thumb width in locations and the journal
→ optimized gallery images/videos and character pictures
→ koboldcpp updated to 1.100.1
→ fixed the nvidia/amd toggle display on entering the game
→ thoughts now hide when clicked and reappear on the next click
→ in win-local, the default text model saiga_nemo_12b was switched to a lower quantization Q4_K_M (didn’t notice much loss in answer quality, but it runs a bit faster)
→ optimized images, videos, and styles (scss)
→ fixed koboldcpp streaming output bug
→ ui adjusted, minor ui/ux tweaks
→ added setting “don’t limit ai response length” — disables the instruction that restricts ai verbosity
---------
0.5.62: image generation, help/guide, story rewrites, tamagotchi, bugfixes
→ overhauled the help section (the most newcomer-friendly version so far)
image generation:
→ optimized the negative prompt (turns out overly long ones can lead to less crisp details)
→ improved auto-prompt writing: now if there are no people in the scene, the bot will focus on something else; especially handy in dnd modes; got a bit better when there are 3 characters in frame
→ now considers the last 3 messages instead of two
→ updated the default model to ilustmix_v9 (quantized to q8 — smaller size with no visible quality loss)
→ fixed auto image generation via api for grok and openai (the “every n messages” setting is taken from local generation); added a size parameter for openai
tamagotchi:
→ if the cursor doesn’t move for more than 5s, mika stops tracking
→ reacts if you stare at her chest (5 clicks)
→ Mika can now generate images; uses sd settings from the main game, but the size is fixed at 768x1024
→ in the main game, fiona’s 3d was updated (using the tamagotchi model)
→ in the story, the fiona changing scene was rewritten — it’s now vrm 3d
→ added an airport location
→
Maybe it is a good game., but there are so many bugs and stupid questions, not fun to play in any way. But on the technical side, sorry, very bad. It could be a great game. Chars and renders are nice, story seems to be ok -> good.
It's a very good idea to make an entirely AI game. But setting up the game is very difficult and not understandable to a beginner or a person who does not understand all these technologies. The pictures are made by AI 18+ - perfect. The dialogues are interesting and there seems to be an illusion of choosing an answer, but the developer made template answers, if you played 18+ REN'PY games, you will understand what you need to write to the character. It would have been better to make a game on REN'PY and turn on the AI images 18+ I really liked it, but the game is complex and the era of fully AI games 18+ has not yet arrived, it looks strange, frightening and repulsive
It's basically just a slideshow chat simulator if in the rare chance you ever get it setup correctly... Highlights: AI was like talking to an imbicile and really only there to tease or frustrate and doesn't feel necessary, Ren'py could have done everything this does without all the AI setup hastle. The pictures and models are great but they very random since the AI acts in a 3 steps forward then 2 steps back kind of manner with no momentum or consistancy whatsoever and often showed pictures of the wrong model from the one you chose or were chatting with at the time... The story mode wasn't as bad as the sandbox but Playing this game was more frustrating than fun or rewarding as I found myself saying hurry tf up alot while the AI thinks of what pointless dribble it was going to spit out next. 2 stars for awesome graphics and hot models, but that's about all this AI chatbot game has going for it...
see i love the idea of AI integration that gives the player ultimate freedoms to speak whatever they want, and do whatever they want. im on board with that idea. HOWEVER, the problem is. the developer has a discord that doesnt help people set up the ai. theres no decent tutorials that apply to setting this game up. i got it working once, then whenever typing text prompts, nothing would happen. the idea is cool. but unfortunately the dev doesnt care enough to provide a tutorial on how to actually set his game up. and im sorry to say, if your game requires hours to figure out how to set it up due to the lack of either knowledge or tutorials to guide you. then it doesnt stand much of a chance. i tried so many different variations, from grok, with an api key, to open ai with the same. to locally hosted through kobal. it worked ONCE. then afterwards ill type in a text prompt, it vanishes, and im left staring at a character portrait. so im lost. ive tried different variations of local setups, and API setups. it just doesnt work. if it was explained better, or AT ALL. and people in their community actually answered the questions. lord, IF THEY EVEN HAD A TUTORIAL IN THEIR DISCORD TO BEGIN WITH. this could be great, truly. but its too much hassle to try play this, that it ends up not being worth it. im not a beginner with configuring AI, there are folks that know alot more than me. but ive set it up before on other things. this simply doesnt work
Local version feels more like a dementia simulator than anything. Conversations take 180 degree turns every other response. Characters constantly talk nonsense. Back and forth chatting gets abruptly cut off mid conversation because of predetermined story beats. "Art" is very inconsistent. Just a horrible mess of AI slop.
This game has come crazy far in the time it's being developed. Constant updates, new features, good communication from the dev. The characters behave differently, they're not just a different skin. It's even quite fun to play around with, without getting lewd. It might look daunting to set up with the local model, but it's worth it. Just read the "Help" page well. I'm optimistic for the future of this game.
This game is the best game I have ever played. It is a choose your own adventure story/novel and much more. I may make my own comic books soon if this game keeps improving like this and please add a system for loading dialogue files and a local image generator.
It's good, waiting for more images and hoping one day we can generate what's actually being said instead of still portraits during spicy moments. AI is fun to play with especially when you make gangbangs happen
choices aren't reflected. My character flat out would do the opposite of my prompt. and when I asked something. It didn't work. I asked for explanation of the story in the prompt ( a pretty simple what happened? as I found myself in a hospital) and didn't work. The npc didn't even care about my question. both with online and offline. I lost patience and told everyone to f off from that point on. a girl asked to walk with me, told her to f off and leave me alone , she was angry but still came along. That poem thing was extremely annoying. and told the girl she's boring and that I don't wanna do it anymore, while she was naked. She kept her sultry demeanor even when I told her to go away and insulted her because I was annoyed. She kept doing her thing . not really convincing. the art isn't consistent. and the walls of text that don't even make sense in the story were a chore to read. Either chatbots aren't my thing or it is very badly implemented, or both. The story is all over the place too, and it's badly explained. I liked the first setting ( moving into a house with neighbours/roommates, that looked pretty fun, once it devolved in that ai dystopia . it got really boring.
While the potential is there, currently it's just another AI chatbot awkwardly stuffed into a VN with little care for consistency or immersion. -Art, while pretty, is poorly generated. Extra fingers, inconsistent anatomy, repeating patterns, messed up details everywhere. -Personality retention is weak at best, characters loose themselves and break immersion at first chance. -Story just doesn't work properly. Generated elements have no effect on the story and no connection but the starting prompt, so when it returns to the rails, it's always abrupt and weird. -Generated elements frequently break and get stuck, locking you from progressing. -Forced online connection is never good. For the same, or better, experience you can just use any of dozens AI chatbots online. In those you can at least add important elements to the memory manually. Two stars just in hope that one day devs will get better at handling their tools. Story, while difficult to get, is not that badly written for a porn game, though edgy as hell.
Ok. After playing Karryn's Prison and Cyberslayers, Multiic is the next most impressive game experience I've ever had, even being in its beta (or alpha) stages and being broken, for now. I'm giving 5 stars, even if it is far from it's full potential for now, but I'm going to point some pros and cons: - I had an excellent experience choosing one of the characters of the game and going through a kind of sandbox instead of playing the main game/history. And this was with the recommended models. But, I don't trust interacting with online servers. So, I installed Koboldcpp and I'm trying some models with it. (edit: finally, as off version 0.3.86, it's possible to play completely offline). - while playing the sandbox using online servers, the character evolved its personality based on my actions and changes. Even fantasy elements like exhaling pheromones, lactation, etc where allowed and transformed the way the NPCS acted in relation to the MC. Also, the NPCs were not exactly npcs, since you can control what an NPC feels or what he/she/it does, by writing it inside two asterisks. And the results were wonderful and impressive. - what i didn't like while playing the main history with Koboldcpp, was that the history proceeds after what looks like a pre-defined number of interactions. So, for example, Fiona calls you to the kitchen so she is going to teach you to do interesting "things". Then, abruptly, this is interrupted by a earthquake and after that she doesn't even remembers about the kitchen thing. Or, worse, instead of a earthquake, as soon as she gets your hand to walk you to the kitchen, she forget about the kitchen thing and go to the bathroom to take a bath. Well. This is frustrating. (I didn't play the main history with the online models until now. So, maybe the it is a lot better using those server) - also, while playing the main history with Kobold, I tried to play the game in my native language, knowing well that the loaded model was trained with my native language and with English, i had problems like the the game not working with Fiona telling me that she didn't understand what I said or understanding it but asking me why I was speaking in my native language. The experience with the sand boxed play based on the online models, instead of Kobold, was that the characters not only did understand what I said but also responded in my native language. (edit: multiple language support was added at version 0.3.86) - while my English is terrible, I have no problem in putting the effort in writing everything in English, but I think maybe the dev can make thinks better on the support for multi-languages, when playing using Kobold. (edit: multiple language support was added at version 0.3.86) - the dev still didn't gave suggestions for good nsfw models for this game. It wold help. In my case, I have videocard with 16 GB of VRAM, with support to CUDA/cublas (edit:Multics 0.3.80 and higher come with an included standard model for playing with koboldcpp) - sometimes the character is finishing a long sentence the, both online and on local Kobold, everything vanishes before completion, remaining only a dot (".") on the text field and what was being written don't appears on the log. So, lots of interesting texts going the way of dodo for unknown reasons. (edit: couldn't test it on versions above 0.3.67. Maybe it is fixed) Well, anyway, if you have mental blocks writing stuff, this game is a great incentive to make you write. And, oh boy/girl you are going to write a lot and will appreciate every second of it and of the responses given, when the things work. This is the fisrt time I played an AI game. So my mind blowed away. AAA games feel more and more dumb and uncreative, when compared with indie games and some games posted here. I wish the dev put efforts on the Kobold side, because of privacity and because it makes my videocard, finally, worth every penny I've payed for it. (edit: finally, as off version 0.3.86, it's possible to play completely offline). Just like the developer, I also wish the war stops and wish world peace. Finally I leave here my sincere thanks for this game's author. Thank you very much!
You certainly have already learned, that this game makes active use of chatbots in order to provide you with an unique and dynamic experience. Currently, there is one very significant issue in the game: Starting from the very first text field (where you are supposed to enter an answer) you can fully dictate an entire scene (*). You can for example describe how you violently fuck the first girl you meet and how you drag her with urine and shit contaminated body around the house - AI will fully accept this prompt and play with it. However, since the game has a scripted nature, the girls will directly go back to some weird topic afterwards like, for example, "which dress do you like most?". Significant things that should leave a very dramatic impression are just forgotten. This certainly limits the immersiveness. For the developers: Please be aware that the used chatbot apparently does not have any kind of ethical standards. I tried to figure out if there are any limits and could not find any. This also means that the players can theoretically create prompts that lead the chatbot to describe pedophile scenarios. The chatbot would even suggest fitting prompts to expand on such scenarios. I only studied law for a few semesters and don't know if this could become some kind of legal problem to you, however, I just wanted to mention it in case that you were not aware about this issue. In some countries, like the one I live in, owning childpornographic texts is not illegal, however, this might be different in other countries.
New way to play VN, love it. Full freedom. and if you like to write to interact it's perfect. You can even chat in your langage the IA will switch to your langage. The picture is beautiful the video still have to IA touch but nice Huge potential for the futur
Multiic is probably one of, if not the most promising new project on this website. Yes, it is still in its infancy, like AI programs in general, and requires a little more specialist knowledge (which I hardly have) and initiative from the user than the usual standard game. But the product's potential is basically bubbling up from every single dialogue. If you're the type, you can spin stories from initially completely irrelevant conversations that will keep you creatively entertained for hours, and then at some point return to the actual plot. This also offers a lot of potential and you can sense that the developer wants more than just to lead from one erotic encounter to the next, but it also already offers the possibility of following this path, especially during the introduction. This seems... well, to have emerged from a simple porn game, but why this is the case becomes clear as the game progresses and it makes sense. For connoisseurs of the extravagant, Multiic is an absolute highlight with the usual bugs and difficulties of a new (AI) game. But I'm very excited to see where the journey takes us and how far the developer is able to exploit and refine the incredible potential. From a purely objective point of view, I can't help but give the game a 5 out of 5, as the only real weaknesses are not due to the authors but to the as yet immature tool. - Pro - The general potential and how it is used. - Interesting story - The possibility of exerting your own influence on hours of gaming fun that goes far beyond a selection of prescribed paths - An immersive and erotic experience that probably goes far beyond anything that the chatbots like AI girlfriends etc. promise. - Negative - The NPCs quickly lose their own character in long conversations, as is typical for AI, and tend to become submissive, forgetful lackeys who just want to please. - Sometimes long loading times during conversations. - Confusing settings for people who are unfamiliar with the various AI chat programs and their parameters.
"If this is what AI taking over the world looks like, I for one welcome our hot waifu overladies" This game is something very special, I'll touch lightly on story and tech and mostly talk about the sandbox mode which is the part I'm most invested in. TLDR - (For disclosure I am a Patron of this developer, but am making this review unasked and out of enthusiam only) Multiic shows off what can be done with an AI chatbot and shines at giving personality and vibrancy to the characters you interact with. If you're happy to type and express your actions rather than just click prompts; this could be for you. This is AI use in the adult industry done right. With some initial setup and later tweaking any of these characters can be your perfect waifu (Or husbandu, there's a guy!) Only rated 4/5 because of the inital setup and AI can sure be a bit jank sometimes (understatement). Long version - Tech: Multiic will connect to an existing online AI of your choice from a list of large well known AI models. You can also choose your own and run it locally for even more control (Which I do). The more you want to tweak and control the AI personalities, the more work you have to do, though; using one of the big AIs just means you need to go generate an api key to put into the game, whereas running an AI locally has a *lot* more hoops, but is very rewarding. The images and animations of the characters are all pregenerated and of high quality, all with the very familiar AI art style. More images are added with every update. At the moment you cannot import/generate images of your own. Gameplay/Story: The story as it stands (I've played to v0.3.34 at time of writing) sets you as a character who has just arrived at a new city and has rented a room with some friendly locals who are more than happy to get to know you and show you around. But very soon it is obvious that not everything is as it seems and maybe this world you're in is just too good to be true.. There are a lot of variables in the story outside of scripted events, it will respond to your interactions and choices and present different scenarios as you progress. I've played through multiple times and had wildly varying encounters and experiences with the different characters and locations. The current dev cycle has the story updating once a month, and I'm looking forward to seeing where it goes. Gameplay/Sandox : Now this is where the game shines bright and tasty. The sandbox allows you to 'connect' with any of the premade characters (Currently 6 females and 1 male) in a scenario of your choosing. That may not sound a little dry but the possibilities are astounding. The character you choose has the same personality as they do in the story mode and will react and expand upon your input. Heh, 'input' ;-) That's without any tweaking; If you take the time to learn a little and experiment you can set moods and likes and desires and relationships and any aspect you like to one of the characters (Currently a Patron only option for the easy way, can be done by all with a bit more work). Set your favourite trope for one of the characters.. Are they a step-sibling? Are you helping them learn math? Are they your best friend but you secretly love each other? ..Then dive into the scenario you've created; The AI will play it out with you all complimented with a variety of background locations and many pictures of the hot girls and guy in this game. Reccommend (As if that wasn't obvious) As an aside, the folks on the game's Discord are friendly and happy to share reccommendations and help about the AI models and settings in the game. Absolutely worth a try and worth my money for the extra functionality that a Patreon tier gives.
Right way for 'AI' centric games to go. Bet everyone are pretty tired of 95% slop 'devs' made; this one, on the other hand, is interesting. The next major thing would be to combine it with some drawing 'AI' so they work in tandem. It might be rough results, but still better than what is inside now in the visual department. Hope to see this project developed in that direction (the only right direction imo so far, till we cant render 3d models and whole sceene), or find another project that moves in that direction.
This is not just another visual novel using AI art, it's much more sophisticated than that, as you can have full on conversations and role-playing interactions with the characters. It's one of the best AI projects on here, but it has some pitfalls. General UI/UX is unintuitive. Myself and judging by the comments, many other players, have struggled with getting stuck in endless dialogue loops with characters, not knowing what we needed to say or do to break away and continue with the main story. Sometimes you also get very long load times as you wait for the AI to formulate a response, and sometimes the game just freezes. Also, the creator assumes that the gooners on this site are familiar with various AI models and understand how to implement them into this game. Bro, most of us have no idea what an API key is. I'm still giving this game 4 stars in its current state, because even with those pitfalls this is an ambitious project and I want to see it improve to a true 5 star game.
Can't wait to see how this game improves over time. Unlimited replayability for those who enjoy text based games. I am amazed by the potential of this game. And on top of it all, models are super pleasing to the eye, hope they add more scenes in the game eventually.
AI regurgitated slop without coherent vision or aesthetics. Don't even bother with these sorts of things, it's not worth anyone's time. Would rather have well considered text-only game than this stuff.
This game was a pleasant surprise! I was a little worried about downloading a porn game that wants to be connected to the internet all of the time, but took reasonable precautions and am glad I went through the effort. It is not perfect, there are a few rough edges that could be smoothed out: -There is some inconsistency where it jumps from one conversation to another in some of the beginning conversations and has you talking to characters before you meet them. Without giving away too much, this actually ends up working with the plot in a weird way. - You have to pretty explicit about your kinks - it would be amazing to have the characters explore a bit and see your reaction instead of leading, especially as one is labelled as dominant. When you express an interest in a kink, they jump all over it though. To the point where the scenes go on for a very long time, but they are very engaging and interesting -It stops for feedback at times where it would not be needed for the scene to continue -sometimes it freezes up and a response is not generated - this might be due to the environment I made to safely play the game and be more of a resource problem So with a few hitches, here is why this game is 5 stars to me. I have never played a game with so much freedom to explore, that actually responds to what you put into it. This is an amazing demonstration of how good AI content can be, even if there are some bugs to work out. The actual story was really engaging, and the little bit of sleuthing you do actually feels earned because it is based on what you think of instead of picking the obvious right one of three options. As someone who tends to load up walkthrough mods on porn games, I was surprised how much fun it could be with complete freedom to explore. This one is immediately on my top 3 watch list for updates and is the only one that has encouraged me to take the effort to review. Thanks Dev, good work and good luck! I look forward to seeing what else you do with the story and with the technology. For everyone on the fence on this one I can assure you, it is not just a low effort AI generated script - this is how AI should be used. It is the first time I have wished for a non-lewd version of a game so I can show it to my friends and family.
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