Nekotto Island
by mukkun.App
Versionv1.39
EngineUnity
Released2025-01-25
Updated2026-04-09
LanguageEnglish, Chinese, Japanese, Korean
3D Game
Adventure
Animated
Big Ass
Big Tits
Cheating
Combat
Creampie
Exhibitionism
Fantasy
Furry
Groping
Harem
Humiliation
Japanese Game
Male Domination
Male Protagonist
Rape
RPG
Sandbox
Sci-Fi
Teasing
Vaginal Sex
Voiced
Cat-like alien Nekott, while nearing a certain planet during space travel, crashes on a maritime island due to an accident. At the time of the crash, spaceship parts scatter across the island. The player gathers spaceship parts while hunting animals for biofuel, engaging in battles with locals, and ultimately escaping the planet.
Screenshots
v1.38
Added a function to display the face of female characters.
Changed so that the command will switch to follow or charge after 30 seconds after the unit returns to the base by return command.
Fixed an issue where the command would switch from Return to Follow when generating a raid plan.
Fixed an issue where a unit's movement would be managed twice if the destination of the unit's movement changed during the movement.
Changed so that the unit becomes invincible for 5 seconds after dismounting from the Rover.
Fixed an issue where the Rover would not collide with invincible units.
Fixed an issue where a female crew member would not wear shoes even if the "Take off shoes" option was disabled after taking off her shoes and the "All naked" option was switched on.
Removed several isolated nav meshes.
Adjusted the distance from the leader when a unit roams.
Fixed an issue where enemy units would not recognize the Rover as an enemy when all friendly units were on the Rover.
Fixed an issue where a unit would repeatedly carry a downed unit on its back and put it down.
Fixed an issue where a unit would prioritize following the leader over other actions if the leader was far away immediately after carrying a downed unit on its back.
Fixed an issue where if the time it takes for a unit to revive when the game is restarted is 6 seconds or less, the unit's action function becomes ineffective after revival, causing the unit's behavior to become unstable.
Fixed a bug where a unit would move while performing a get-up motion.
Fixed an issue where the drool of a female unit that was mating at the start of the final event would remain displayed.
v1.37
Fixed a bug that animals would gradually stop spawning when repeatedly despawning animals that were far away from each other.
Fixed a bug that caused animal corpses to despawn at a distance.
Fixed a bug that caused multiple units to keep moving toward the same point.
Fixed a bug where enemy units would return to their base when impacted by a rover or explosion when not attacking.
Fixed a problem where female units' cheek tints would not lighten too much at night.
Fixed a bug that caused the player's camera to penetrate the walls of the locals' dwellings.
v1.36
Fixed a bug that caused the vehicle to momentarily warp to the last saved location when exiting the rover.
Fixed a bug that caused the initial spawn location to warp momentarily when exiting a rover.
Fixed a bug that caused the animal spawning system to stop midway.
Fixed a bug that caused animals to spawn in excess of the world limit of 40.
Fixed a bug that prevented animals from spawning during thunderstorms and heavy rain.
Fixed a problem in which animals would regain all of their HP when hit with a rover.
Units ordered to assault will not sleep at night, but will stay awake for a while.
Fixed a problem in which units ordered to assault would not disembark from the rover even if there was meat on the ground around them.
Fixed a bug where units ordered to assault would target loaded animals.
Fixed a bug that prevented enemy units from attacking units ordered to return.
Fixed a problem in which ordering a unit to return near a base would cause the unit to remain ordered to return.
Fixed a bug that prevented animals from spawning around the unit that took the leadership position.
Fixed a bug that caused the unit that became the leader to follow nearby allies.
Fixed a bug that caused the unit that became the leader to roam toward the nearest animal within 280 meters.
Fixed a bug that prevented a unit from giving a piggyback ride to the leader if the leader was in the middle of an attacking action when the unit moved to the leader.
The distance at which a unit becomes lost has been adjusted (from 400m to 800m). (From 400m to 800m)
Added an icon to indicate that a unit is a leader.
Fixed a problem in which the unit selection UI did not update the instruction display when a unit went down.
The color of the icon indicating the camera's view of the map has been adjusted to make it easier to see.
v1.35
- Fixed a bug where private parts were not displayed when viewed through a transparent player.
- Fixed a bug where animals’ front legs would sink into the ground on very steep slopes.
- Fixed a bug where an animal’s attack mode would not deactivate even after its target was downed.
- Changed the voice used upon a female unit’s climax for the second time onwards.
- Fixed a bug where, after placing a downed unit on the rover and boarding then dismounting immediately, the player would move on top of the rover in rover view.
- Fixed a bug where the player would momentarily warp back to their position before boarding the rover when dismounting the rover.
- Fixed an issue where units would stop moving if combat mode was canceled while turning.
- Removed the “guard” command and changed the system so that when a unit’s HP is below half, their action distance and action time are automatically reduced.
- When the “charge” command is set, units will now automatically dismantle and collect meat from animals.
- When the “charge” command is set and the maximum amount of meat is reached, units will automatically deliver the meat to the rover or resupply the spaceship.
- When the “charge” command is set and a unit boards the rover, the command switches to “follow.”
- When the “charge” command is set, returning enemy units will no longer be targeted.
- When the “charge” command is set, the wandering distance is increased to 25m.
- When the “charge” command is set, leaders other than the player have their wandering and detection distances increased by a further 1.4 times.
- When the “charge” command is set, leaders other than the player will return to base if 300 seconds have passed and they are more than 600m away from the base.
- When a unit set to “follow” the player returns to a leader other than the player, if that leader has the “charge” command, the unit command switches to “charge.”
- When returning to base using the “return” command, the command now switches to either “follow” or “charge.”
- Changed so that if a unit is following a leader, it will carry downed units on its back.
- Adjusted the distance for locals to check if other units are nearby before starting mating (from 5m to 2m).
- Removed the rocky floor inside local dwellings.
- Fixed a bug where if meat fell into areas within local dwellings that units could not reach, the units would keep moving indefinitely.
- Fixed a bug where units’ attacks would cease near the spaceship.
- Changed so that a unit chasing a fleeing enemy for a certain amount of time will switch to a ranged weapon.
- Fixed a bug where melee attacks could not hit very close small animals.
- Fixed a bug where attacking crocodiles with melee weapons would not correctly initiate the attack.
- Added animal spawn locations around leaders other than the player in addition to around the player.
- Changed so that animals do not despawn if there are non-animal units within a 20m radius of them.
- Fixed a bug where units could get stuck on fallen trees or stumps and stop moving.
- Changed so that purged clothing or equipment no longer collides with the rover.
- Modified so that unit names are displayed even when riding the rover.
- Removed the feature that automatically activated the rover’s boost when detecting it was not moving.
- Adjusted so that socks no longer sit on top of shoes.
- Fixed a bug where Karin’s and Rusk’s tears turned black.
v1.34
- Added an option to toggle vertical sync on or off.
- Changed so that the mouse cursor disappears after a certain period of inactivity on screens where the cursor is displayed.
- Changed so that shields deactivate when used during rain or at the water's edge.
- Adjusted dome shields to consume twice as much energy when deployed during rain.
- Fixed a bug where the player would stand on top of the rover after dismounting within a dome shield.
- Fixed an issue where the menu option to deactivate dome shields on the control panel was unclickable.
- Fixed a bug where units would continue moving if meat or clothing was located in an unreachable area.
- Fixed an issue where occasionally the carry state would not end when a carried unit recovered from a downed state.
- Changed so that the rover automatically activates its boost when stuck against an obstacle and unable to move.
- Fixed a bug where animals' front legs would occasionally sink into the ground on slopes.
v1.33
- Fixed an issue where all animals would stop moving.
- Fixed a bug causing ragdoll physics to act erratically with large animals.
- Corrected unnatural appearances in some positions.
- Adjusted blushing to prevent it from becoming too bright.
- Fixed an issue where toggling the sunburn display option would not immediately reflect the change.
- Updated the version display on the title screen.
v1.32
- Adjusted the range at which sound effects like eating meat and footsteps are audible.
- Fixed an issue where piggybacked units on a rover would not release the piggyback posture when revived simultaneously.
- Fixed an issue where the player would not return to the surface after falling through the ground.
- Fixed an issue where rovers would now return to the ground after falling through it.
- Adjusted rovers and characters to respawn on land when they move into the sea.
- Fixed an issue where enemies returning from raids would attack again if the game was closed and reopened.
- Ensured that at least one base participates in every native raid cycle.
- Fixed an issue where units near the spaceship would fall through the ground when their positions were saved.
- Players can no longer interact with the control panel while standing on top of it.
- Fixed an issue where players would equip melee weapons after using a control panel or accessing the pause screen.
- Made the player invincible when unable to move during game start or mission explanations.
- Fixed an issue where natives would climax while escaping.
- Fixed an issue where natives would go down while mating.
- Corrected an issue where natives would act while mating with females.
- Fixed an issue where turned female units would reset their revival timer to around 300 seconds after a second canceled mating session following a climax.
- Fixed an issue where units equipped weapons upon recovering from a downed state.
- Enabled rover collisions and explosions to cancel mating states.
- Adjusted the time between issuing and actual rover explosions (0.5 seconds → 0.1 seconds).
- Changed the UI to display unit names when selected units exit the rover during driving.
- Fixed an issue where downed characters on a rover would become ragdolls and fall to the ground when the game resumes.
- Adjusted beam gun aiming for certain positions.
- Fixed an issue where the pause button couldn't be pressed during additional missions.
- Fixed an issue where mission titles wouldn’t display in additional missions.
- Fixed an issue where units and costumes on the ground would remain after the ending.
- Sliders for volume adjustments now get selected when clicked.
- The player name input field is now selected upon clicking.
- Fixed an issue where pressing left or right arrow keys in the player name input field would select other buttons.
- Fixed an issue where rankings loaded from the title menu would not display correctly after clearing the game.
- Adjusted cursor movement when selecting your own record in the rankings.- Fixed an issue where the ranking list could scroll while the ranking details screen was displayed.
- Corrected a bug where scrolling the ranking list quickly would make the cursor disappear.
- Removed some tears from Lime and Chiffon.
- Fixed an issue where the eyelids of Lime and Chiffon wouldn’t sunburn.
- Fixed an issue where female crew members wouldn’t sunburn for 10 seconds after game resumption.
- Adjusted skin shadow boundaries to appear smoother.
- Fixed an issue where female units’ blushing became dark at night.
- Fixed an issue where mosaics would disappear when viewed through shields. (Sorry!)
v1.31
- Added an option to disable the sunburn effect.
- Added an option to prevent sunburn recovery.
- Added an option to keep female crew members from removing their shoes.
- Added an option screen for game options.
- Enabled switching game options with function keys.
- Fixed the text color of selected buttons on the options screen.
- Corrected translation errors on the product tab of the options screen.
- Fixed an issue where tabs wouldn't select correctly when reopening the options screen.
- Non-player characters will now eat roasted meat when low on HP.
- Added the ability to deploy dome shields from the control panel.
- Disabled player movement and attacks when 200m away from the camera.
- Adjusted the turning speed of rovers (50 → 125).
- Modified native raids to start only after producing the first rover and defeating at least one native.
- Changed native raid intervals from a fixed 10 minutes to a range of 8 to 15 minutes.
- Raid bases are now randomly chosen from bases that did not participate in the previous raid.
- Fixed an issue where natives who became inactive during raids did not rejoin until reactivated.
- Fixed an issue where natives in sleep, rest, or mating states wouldn’t join raids.
- Corrected an issue where turned female crew members would participate in native raids.
- Fixed an issue where ally units were ordered to retreat upon recovering from downed status.
- Fixed an issue where native females would retreat after climaxing.
- Corrected an issue where enemy units with retreat orders wouldn't attack during the final event.
- Fixed an issue where natives would not attack if they mistakenly became inactive during mating in the final event.
- Revised unit behavior transitions to correctly cancel piggybacking.
- Fixed an issue where Lime's neck wouldn't sunburn.
- Adjusted the time for female crew members to remove shoes from 10–60 seconds to 10–30 seconds.
- Fixed an issue where female arms would move over nearby objects during some mating positions.
- Adjusted floor height at native residence entrances.
- Fixed an issue where meat in native residences wouldn’t drop at night.
- Adjusted the display width of player names on the ranking details screen.
v1.30
- Added a feature where locals periodically attack the player and allied units.
- Added an option for all characters to always be naked.
- Added a feature for spaceship crew to put on and take off their shoes.
- Added a feature where defected crew members gradually tan over time.
- When issuing a follow command to a unit already following, it will stay near the player for 10 seconds.
- Fixed an issue where locals would remain active near the spaceship.
- Fixed a bug where the player's movement during mating would not work properly.
- Adjusted all positions.
- Fixed a bug where chicken corpses could not be grabbed.
- Removed time restrictions (7 AM to 4 PM) for meat drops near campfires and inside dwellings.
- Adjusted to place local dwellings on flat ground as much as possible.
- Adjusted the floor height of local dwellings.
- Adjusted the mating range inside local dwellings from 50m to 75m.
- Fixed a bug where the camera could penetrate the walls of local dwellings.
- Fixed a bug where Lime’s and Chiffon’s chests would appear flattened.
- Adjusted the size of Chiffon's chest and nipples.
- Fixed a bug where the rover's boost would stay active if stopped while boosting.
- Adjusted the rotation speed of the rover’s camera to one-fourth.
- Fixed a bug where the resurrection timer of inactive locals would reset to around 300 seconds when activated with a timer of 0.
- Fixed a bug where inactive locals with a resurrection timer of 0 would not activate in the final event.
- Fixed a bug where inactive locals would save their position at the center of the map.
- Fixed a bug in the process determining if units could reach their destination.
- Corrected an error in the end credits regarding 3D animal models.
- Adjusted the size of crocodiles to 1.5 times and doubled the meat yield.
- Fixed a bug where the rarity of animals would sometimes not display.
- Fixed a bug where closing the pause screen would return the camera to the player when viewing defected units during mating.
- Fixed a bug where zoom in/out buttons would flash when pressing specific buttons while viewing defected units during mating.
- Fixed a bug where locals facing the direction of the attacker during mating.
- Fixed a bug where downed locals would start mating.
- Fixed a bug where locals would become unresponsive and stay in attack mode while invincible during mating.
- Fixed a bug where hunting locals would change clothes near hunting points.
- Adjusted defected units so they don’t change clothes near their affiliated base.
- Added a recovery process for when a player in a carrying state revives but the carry state does not end.
- Adjusted so purged weapons like spears and shields drop at a distance.
- Fixed a bug where certain characters’ blush colors would appear prominent near lights.
- Fixed a bug where toggling the speed line option would toggle the FPS display.
- Fixed a bug where sound effects wouldn’t play when toggling the speed line option.
- Fixed a bug where conversation messages would display on the center button when skipping event messages halfway through.
v1.24
- Fixed a bug where the lingering state of the male local was not cleared if the female did not defect after climaxing.
- Fixed an issue where the weapon change icon would become inactive when weapon changes were not possible.
- Fixed a bug where waves appeared in the foreground of the screen when the sun and moon lights switched.
- Adjusted the energy discharge time and damage of the rover's beam weapon.
- Fixed a bug where distant units would float up and down repeatedly when downed.
- Adjusted the HP recovery after a unit revives from being downed to approximately 30-40%.
- Adjusted the time it takes for sleeping units to wake up when detecting enemies.
- Fixed a bug where units attempting to move into a local dwelling would move toward the wall instead.
- Fixed the floor of local dwellings to make it flat.
- Fixed a bug where attacks occasionally did not hit locals during mating and other activities.
- Fixed a bug where units would move to the surrounding terrain instead of sitting in the seat when placed on the rover after climaxing.
- Fixed a bug where attempting to place a unit on the rover just before they got up after climaxing would occasionally allow the player to control both the player and the rover simultaneously.
- Fixed a bug where the player or unit would become unresponsive when mating with the same female again after being downed during climax.
- Fixed a bug where players would no longer take damage from campfires.
- Fixed a bug where enemies would remain standing and not act when allies were wiped out in the final event.
- Fixed a bug where inactive enemies would not move toward the player during the final event.
- Adjusted the distance of the player's rolling action.
- Fixed a bug where Lime's chest would occasionally clip through to her back.
- Adjusted Chiffon's chest to have a bouncing effect.
- Changed the climax count displayed on the results screen from the player's climax count to the female Nekotto's climax count.
- Added a display of the version number during score registration on the results screen.
v1.23
- Fixed a bug where infinite meat could be obtained from a turtle defeated in the tutorial.
- Fixed an issue where pleasure levels were halved at the start of mating.
- Adjusted the drop rate of cooked meat obtained from campfires.
- Adjusted the amount of meat dropped by elephants.
- Changed the behavior so that locals prioritize mating over carrying on their backs.
- Changed it so that units can become aroused and mate even while being carried on the back.
- Changed it so that units can become aroused and mate even while sleeping.
- Fixed an issue where the recovery time was not changed to 10 seconds when female allies climaxed during mating with locals but did not defect.
- Fixed an issue where female allies could continue mating if they climaxed during mating with locals but did not defect.
- Adjusted the mating ground detection for locals to include the terrain under the target unit’s feet.
- Fixed a bug where local dwellings were not selected as mating locations.
- Fixed an issue where other units could move directly above players or units that were mating.
- Added a "Return to Title" option in the pause menu.
- Added an option to toggle speed lines on and off.
- Reduced the number of trees and grass on the map.
- Reconstructed the movement permission areas on the map to reduce dead ends.
- Fixed a bug where units being dragged by the player would warp to the nearest allowed movement area.
- Reduced the time it takes for units to transition from a melee attack to the next action.
- Changed the behavior so that male locals prioritize attacking female units with less than half HP.
- Changed it so that the charge command is canceled when locals rest or mate.
- Fixed an issue where the charge command could not be set when locals were resting or sleeping.
- Changed the time it takes for locals to be ready for mating again after climaxing, varying from 0.5 to 20 seconds depending on their maximum HP.
- In the final event, changed the behavior so that enemies mate or rest around the player when all allies are defeated.
- Fixed an issue where the lost icon was displayed on enemies during the final event.
- Fixed a bug where active locals around defected units did not move toward the player in the final event.
- Fixed a bug where units did not move correctly when traveling long distances.
- Fixed an issue where units would take evasive actions when they couldn't move due to obstacles.
- Increased the number of units performing movement actions simultaneously from 10 to 20.
- Fixed a bug where units were not released from movement management when dying, boarding, being carried on the back, or mating.
- Adjusted the wait time before units start wandering from idle state.
- Fixed a bug where locals would not aggressively attack nearby units when far from the player.
- Fixed an issue where downed enemy units could not be targeted by the player's attacks.
- Fixed a bug where the player remained connected to the female unit after climaxing while being downed during mating.
- Adjusted the climbable slope angle for the player and units from 45 degrees to 60 degrees.
- Further doubled the charging speed of the rover’s beam weapon.
- Fixed an issue where Milk's tears turned black.
v1.22
- Adjusted so that removed clothing falls slightly off-center.
- Fixed a bug where enemy units would board rovers when returning to base if a rover was nearby.
- Fixed a bug where enemy units would search for flat ground around the player to mate.
- Fixed a bug where locals would stop moving while trying to mate with a female unit.
- Fixed a bug where locals would not aggressively attack when moving away from bases or hunting points.
v1.21
- Fixed a bug that prevented switching to drone view when all ally units had defected.
- Changed the unit selection UI to hide commands when all ally units have defected.
- Fixed an issue where commands could not be selected during drone view.
- Fixed a bug where the icon colors indicating friend or foe in the unit selection UI did not change immediately after a unit defected in drone view.
- Fixed an issue where it was not possible to switch to drone view with the first button press immediately after the player was revived from being downed.
- Fixed a bug where the invincibility period after the player was revived would not end if mating started during that time.
- Fixed an issue where the player's legs appeared to be floating above the ground when transitioning from off-camera to on-camera.
- Fixed a bug where the mission label would appear and allow saving the game if the player was downed immediately after resuming the game.
- Fixed a bug where the game did not resume correctly when the player's HP was zero.
- Fixed a bug where female units would resume mating with distant locals after climaxing.
- Fixed an issue where male units would repeat the mating initiation motion when female units climaxed simultaneously with the start of mating.
- Fixed a bug where units would rapidly holster and draw their weapons when the player was in an unreachable location.
- Unified the body positions on slopes into three types.
- Changed the behavior so that locals return to base and disengage the charge command when they move a certain distance away from the base.
- Fixed a bug where a lost icon would appear on enemies when the player moved away from them.
- Fixed a bug where female units' hair and tails would stretch upwards when in ragdoll state.
- Fixed a bug where objects around local dwellings were destroyed when hit by removed clothing.
v1.2
- Added the female ally character Chiffon and related cutscenes.
- Drone view camera now only tracks crew members.
- Fixed an issue where mating positions could not be changed during drone view.
- Removed the red screen effect upon death when switching to drone view.
- Adjusted the camera position when the target unit is resting or sleeping in drone view.
- Fixed the issue allowing locals' positions to be changed when the player is resting or sleeping in drone view.
- Changed to display estrus effects for the enemy side when a defected female unit is selected in drone view.
- Added the ability for local males and defected female units to mate.
- Enemies around crew members will no longer become inactive.
- Fixed a bug where characters and animals could not recover after colliding with the invisible walls surrounding the island.
- Added Level of Detail (LOD) to characters, animals, ship parts, and meat.
- Changed the chicken 3D model to one with fewer polygons.
- Fixed an issue where characters were generated tilted diagonally upon game restart.
- Doubled the turning speed of characters.
- Adjusted the audible range of character voices from 500m to 100m.
- Adjusted the audible range of piston sounds from 500m to 100m.
- Fixed locals and defected female units not to sleep during the day.
- Fixed the bug where characters could change clothes while being carried on the back.
- Fixed the rover boarding process to prioritize carrying a downed ally on the back.
- Adjusted the movement of characters not playing the player to reach the rear of the rover or in front of the control panel when leading animals.
- Adjusted animal corpses to disappear in half a day instead of one day.
- Fresh meat now disappears after 5 minutes instead of 10 minutes post-generation.
- Removed animal footstep sounds.
- Fixed a bug where animals became meat while alive in the supply menu of the control panel.
- Set a maximum limit to the number of animal corpses generated around local habitats (maximum 40).
- Installed ramps at the entrances of local dwellings.
- Removed some trees from the map.
- Fixed an issue where bodies would sink into slopes during mating.
- Fixed a bug where characters would always run if enemies were within the search range.
- Made it easier for locals in combat to transition to mating.
- Fixed a bug where local males would glitch out when downed while climaxing.
- Adjusted female units to more easily enter estrus during rest.
- Allowed female units to mate during breaks.
- Adjusted female units to appear slightly open-eyed when downed and mating.
- Adjusted blushing expressions for characters Karin and Milk.
- Fixed an issue where Lime's tears would pop out.
- Adjusted some mating positions for players and female units.
- Fixed a bug where action buttons were displayed when closing the pause screen during mating.
- Fixed a bug where the pause screen would open simultaneously with the end of the tutorial.
- Fixed ship parts moving out of the map due to glitches to regenerate on the map.
- Fixed the issue where ship parts' positions were not saved.
- Doubled the towing distance of ship parts on the rover.
- Adjusted the range within which ship parts can be grasped (from 0.7m to 1.0m).
- Fixed a bug where bonfires did not spawn near bases even when locals were allied.
- Fixed an issue where the player's position would warp on steep slopes.
- Adjusted animals loaded on rovers not to become ragdolls.
- Made rovers invulnerable for 0.5 seconds when they hit obstacles and take damage.
- Doubled the charge speed of the rover's beam weapons.
- Fixed an issue where the rover would occasionally not explode.
- Fixed the issue where attacks from defected female units did not hit the rover.
- Adjusted the distance at which ally units call for help when attacked by enemies.
- Fixed an issue where targets would not disengage even when the targeted unit was downed by an enemy's melee attack.
- Stopped cloth simulation on clothing at certain distances from the camera.
- In the final event, made animals disappear from the map.
- In the final event, ensured that defeated enemies and their equipment disappear after 10 seconds.
- Fixed a bug where locals continued to move towards a downed player in the final event.
- In the final event, adjusted resting or sleeping locals to return to active status at night.
- Fixed a bug where the game could be saved when closing the settings screen in the final event.
- Changed the narration for the event of searching for crew members.
- Fixed an issue where some UI elements remained visible during the ending cutscene.
- Fixed the weather not to turn to rain during cutscenes.
- Fixed a bug where FPS was displayed for a few seconds upon game launch.
v1.11
- Fixed an issue where players could not move in the demo version.
- Changed to allow the use of the enlarged map in the demo version.
- Fixed a bug where the mating position could not be changed in the drone view.
- Fixed a bug where the mating position could not be changed from the sitting position in the drone view.
- Fixed a bug in the drone view where the local people and the target unit were partially out of frame during mating.
- Adjusted the camera distance in the drone view when the target unit is down.
- Changed the controller button for player revival to the Menu key.
- Fixed a bug where the countdown number momentarily displayed as 30 when the player revived.
- Fixed a bug where the cancel guide remained displayed when the player carried another unit and then went down.
- Changed the flat ground determination to a slope of 10 or less.
- Fixed an issue where mating could not be interrupted when the target unit was climaxing.
- Fixed an issue where the player would properly return to the ground when falling through it.
- Fixed an issue so that enemies no longer drop fresh meat in the final event.
v1.1
- Added window mode.
- Fixed the display name issue of the store link.
- Added an enlarged map (available after collecting 10 hull parts).
- Fixed an issue where guides wouldn't hide during interactions when guide hiding was enabled.
- Added a drone view that follows allies.
- Added the ability to change positions when viewing allies mating with natives via drone view.
- Adjusted allies' head movements to be more vigorous when mating with natives.
- Made cooked meat appear in the homes of natives.
- Fixed an issue where meat would roll to unreachable locations in the sea.
- Adjusted map icons to scale with the size of animals.
- Increased the maximum number of animals in a scene from 20 to 40.
- Adjusted the distance at which animals disappear from a scene from 1000m to 650m.
- Adjusted the amount of meat animals drop.
- Fixed issues with player movement.
- Fixed movement animation issues for Lime.
- Reduced instances of allied units not following the player.
- Changed it so that players and units wear clothes upon returning to the base.
- Changed it so that icons are displayed on undressed clothes.
- Removed the two-person limit for natives during mating.
- Fixed an issue where female units would clip into the ground when mating with natives.
- Fixed an issue where legs would clip into the ground in certain positions at the start of mating.
- Adjusted the pleasure increase rate from natives' thrusting.
- Adjusted the pleasure increase rate when the player accelerates thrusting.
- Adjusted the system so that units become aroused more easily when nearby units are mating.
- Enhanced the ground flatness detection process.
- Fixed an issue where players wouldn't face the camera during mating.
- Fixed an issue where players would become fully transparent when set to invisible.
- Fixed issues where hull parts would float in the air or sink into the ground.
- Fixed issues where hull parts would become stuck without a grasping point.
- Fixed issues where hull parts would save in irretrievable locations.
- Fixed issues where hull parts would remain stuck when the rover exploded while connected.
- Adjusted the handle return speed of the rover.
- Fixed an issue where the selected unit's name would remain missing after disembarking from the rover.
- Fixed an issue where units would freeze in the seated position after disembarking from the rover.
- Adjusted so that the revival countdown continues even when defeated natives are inactive.
- Fixed an issue where the revival countdown wouldn't display when reactivating defeated natives.
- Fixed an issue where the revival countdown would reset when reactivating defeated natives.
- Adjusted so that the invincibility period upon player revival lasts longer.
- Adjusted so that players can revive by pressing the confirm button after the revival countdown ends.
- Fixed an issue where units wouldn't move due to pathfinding load when many active units were in a scene.
- Fixed an issue where the barrier would remain active when allies were defeated.
- Fixed an issue where units would attack defeated players and units.
- Adjusted the enemy's movement speed during the final event.
- Fixed an issue where enemies would become active in unreachable locations after moving while inactive.
- Adjusted so that the result screen is displayed before showing the ranking.
- Fixed scrolling issues on the ranking screen.
- Fixed an issue where the spaceship would appear on the ranking screen when skipping the ending cutscene.
- Fixed an issue where meat dropped by animals would scatter in all directions.
- Changed to display the rarity of animals.
- Added explanations for how to connect hull parts to the rover and how to load animals onto the rover.
v1.0
Initial Release
Probably the worst game I have played on this site. First I will talk about the gameplay, then about the porn. The gameplay is the most boring, pointless thing I might have ever played. The entire game revolves around you hauling "biofuel" and a little while later space ship parts to a specific area. And by biofuel I mean meat. You can't harvest plants, you can't mine rocks, there are no survival mechanics, base building mechanics, there is nothing. All you can do is kill animals, and haul their meat to the station to turn it into biofuel, which you can then use to summon a rover, which you can then use to haul space ship parts. Collect all of them and you win. That's it. That's the game. Carry thing to place. The place you carry things to also happens to be on the edge of the map rather than the middle of it, dragging out travel times for no reason. Have fun. Oh and combat doesn't mean shit because your swarm of girls just slaughters everything. The combat is extremely jank and braindead anyways so probably for the better. Then you have the H. The main appeal of such a game, because otherwise why not just play a normal game right? Well you can fuck all of the female characters. It puts you in this scene where you can change positions as you like. The positions themselves are not bad. But it looks so fucking awful. Like two fish flopping against each other. You can speed it up by spamming M1, which you will want to because the scenes are so long and look so bad. There is also no need to do this at all, I don't think it affects anything other than maybe meat carrying capacity for each girl, and literally who gives a shit about that once you get the rover. You can get your girls fucked by the natives although you would need to do it intentionally because it's genuinely hard to lose otherwise. You can also fuck the natives which adds them to the swarm. The art style clashes do not help at all either. The girls from the ship are all these cute anime cat girls while the natives are relatively more realistic western models. And then your primary character is this short fat furry retard. Why? I know this game is an asset flip but at least try to make it match a little bit. To top it all of you have jank AI, a bad UI, bad controls and god awful optimization. Literally why would you play this game? How is this game even rated above 2 stars? It's not even a good proof of concept because if you want a game like this you literally have Mad Island which does everything this game does much better, at the cost of being 2D. I would love a 3D Mad Island, or a good 3D survival game with H in general, the more messed up the better. But I've yet to find a single one that wasn't complete slop.
I didn't think you could make a game this boring. The main character is the ugliest fuck I've ever seen with a wonky purple cock. I'd love to play as an ugly bastard over this. It lands somewhere in uncanny valley between cute and ugly. The neko girls are ok and invading a indigenous tribe, killing locals and fucking their women was fun but overall experience sucked too bad. Shitty controls, messy UI, fucky npc ai, shitty gameplay loop of hauling meat to base...
This game is excellent if you just think of it as proof of concept. I give it a high rating because I haven't seen anything like this before, and moreover, the actual H content is done pretty nice. There's some simple animations, you can take on the tribal women(though I wish we had more variety of them), the girls you control are cute, they ahegao, they can be taken by tribesmen. I'm a fan of NTR content and this is pretty good, like a war of NTR, I wish the game went more into that and had more fleshed out content for PvE but gathering ship parts is something too. Just for the unique idea, the complexity of which caters to me and goes beyond just asset flips and kinetic novel schlock, and it being overall playable, I give it a high rating. I hope the dev expands on these ideas in their future projects.
This game has potential, but it's rather buggy, and is somewhat lacking in content. I'd also prefer if the NTR/Corruption element went a bit more in detail, something like having the girls become "official" members of the tribe, have them change completely instead of just having them tanning. Because of the lighting of the game, i thought that as they change, they gradually changed their hair color to white, but i found out that wasn't the case when it came to the blue haired girl.
Terribly underrated game, at least based on the actual ratings. It's true that there's still room for improvement especially in terms of gaming experience, but the design and the core idea looks pretty promising. The story takes place in a small open world and is essentially about a spaceship crash-landing on an island, from which the only way to escape is to collect the pieces of the ship that fell apart along the way. The most entertaining part of the game is the fighting with the natives, in which we are assisted by 6 female allied unit whose controlled by the AI. This whole battle-gameplay is also includes two versions of NTR: Netori and Netorare. In nutshell, you can turn the defeated local female warriors to your side by mating with them, which the enemy can do just as well with your allied units. But even if the enemy succeeds, you can easily recover them with the help of a rover. The problem is that even without a rover, we have in a huge dominance over the enemy, thus the Netorare is unfortunately easily avoided. But if we add to this the fact that some local female are already fighting on our side, then there is practically no such camp that poses a challenge. There are actually a lot of these camps all over the island, and the most of them consist of just a smaller group of enemy units, where our companions can easily win even without our intervention. I definitely miss some larger, completely surrounded fortresses, where the natives has a significant numerical overpower, and where the camp's entrance is simply too small to get through with a rover. As for the females of the native units, there is currently just one type of model, but hopefully this will also expand over time. I could also imagine a few more commands for our companions, such as relax, where they can do some freetime activity etc. The game's biggest weakness is the world itself. Many people say it's too big. No, it's not that big, in fact, it can be walked around in just a few minutes with a rover. The problem with the world.. it's ugly, and mood-killing. But besides all that, the nights are also too long, and the ground is annoyingly hilly. With a rover it's literally like a roller coaster. Actually I think the most of the criticism the game gets is mostly because of the unimaginative look of the world. One of the most important factors in any game is the visual experience, as it gives you the largest image of the whole game itself. Considering all this, the developer maybe should hire an environment artist who could uplift the game's atmosphere. Besides the world, the background music is something that needs to be changed urgently, as it makes the game pretty monotonous after a hour of gameplay. Overall this game even in unfinished state still gave me more than I expected, and I'm mostly satisfied with the results that the developer has achieved so far.
To be honest the game is rough around the edges. The game has a solid simple story, space travelers who get deserted on foreign planet. Women companions get fooked after losing fights with tribal men. Graphics aren't great and movement feels clunky. Possibly adding better camera movement when in scene can improve this game.
Far too many technical issues to give it anything more than 2 stars. I've had a save randomly become unplayable as I started falling through the map when loading it, the performance of the game is insufferable and only gets worse the longer the game is open. To the point that it becomes a slideshow and you can't even play it. (Setting graphics to lower quality barely makes a difference, and it's not like I normally have any issue running just about any game on any settings.) Aside from that, there's not a whole lot here. The entire gameplay loop is going around, hunting animals, returning their meat to your ship, spawning in a vehicle to move quicker across the island and using it to drag parts back to your ship. It's pretty barebones. I enjoy the H-content well enough for what it is, but there's not a lot of variety in animation loops, but I really enjoy the concept of enemies being able to attack your group / take your girls away from you, and conversely you could also attack them and take their girls away from them. That's a fun concept, but there's not much to it. I can only recommend this game if the NTR elements of the game interest you. If not, you're probably not gonna get much out of it. The technical issues are impossible to ignore.
Everything about this game makes it feel painfully slow: The generated worlds are huge but mostly empty and the lack of interactivity apart from killing some animals and natives makes it feel slower and uninteresting to travel through, the walking speed is slow for that kind of size of worlds, the machine takes forever to recharge, the same with the pleasure bar and the life bar. EVERYTHING IS SO FUCKING SLOW. Since this is a early access and still has potential to be fixed I will give it 3 stars.
1.21 bug fix improvement from 1.0, The game is playable now But there is no game play different from 1.0 you still drive around to collect 19 parts while bring lewdable NPC with you, 6 catgirl team member + a native NPC this is basically a asset flip cash grab , Terrible game loop,/ no game progression, ~6 animation + NTR, and 7 female character and that is it. just download and checkout the character(no save file needed) if you want.
Decent and has potential, but flawed. There's updates o this game so opinions may change, but as of ver1.11... it still needs a lot of work. Easier time with this game is to basically farm elephants when possible and zerg rush the natives so you can build a waifu army. Also keeping their affection way above 100 helps just in case you see them getting raped. It's pretty janky on the alignment mechanic but not really too much of an issue. Downside is that the natives won't fuck the girls that already converted, but that may change later. Also one of the positions is bugged (sitting position) to where you can't change positions if a native has a girl in this way. Also, can't really fuck the girls as you wish unless they go into heat, which is quite a let down. At least if one goes into heat, you can start fucking her and are almost guaranteed to see the girl you want to go into heat if she's nearby. It's still basically "semi-free" sex though. as for actual gameplay, don't really like that there's friendly fire when your allies have no sense of awareness. pray that lightsabers get used on something if you don't want to get shot or someone shoots someone else. But you're really supposed to just build a rover, find lots of things to get meat from (elephants granting the most of it), grab the 19 ship parts too (which is kinda janky, especially with rover controls), then get out of there (which you aren't allowed to do if any of the 5 cat girls are still on the enemy side). Commanding the girls is a bit finnicky and I also wish there was a way to manually control one. would make it way easier if you WANT a girl to get taken by a native. Lastly, this game is grindy as hell, which makes me wonder why there's a ranking for speedruns anyway... it's by no means a short game so get comfy doing the grind or even trying to get the girls raped easier. I think a girl needs to be in heat to get raped, but I'm not sure, and half the time enemies will prioritize other things. My suggestion, check it out if you want, but it's probably better to wait for some updates. Also, the framerate is pretty garbage due to how badly optimized it is. best I can even get is 22 FPS.
12/21/2024 Update 1.33 Rating: 7/10 I have since revisited this game and it has started to grow on me and I have replayed it several times. It's a bit less janky now and has good quality gameplay. I updated the rating to 5 stars because the overall rating is way low for what it is, while it doesn't perform the best even on a high end build the game is solid for what it offers over other unity games. The base game is fun and there are several directions the dev can take to really make this game a 10/10. The performance issues remind me of TERA which ran like shit on even the best of computers. It's a bit too easy though and needs to be hardened up some IMO or given the option to increase and decrease difficulty. Solid Gameplay with some shortcomings and optimization issues. Version: 1.0 Rating: 5/10 The Good: Solid foundation and good character models. Doesn't appear to have many bugs. Good concept implemented only ok. The Bad: Pretty janky but nothing game-breaking. Optimization needs some work, I have top tier setup and only utilizes 30% of GPU and CPU and get around 50-100 FPS when I should be getting 200. Lack of sexual content, cannot change positions when you are "stealing" an enemy and takes like 2 mins to convert one person. Gets boring when you are just tasked to get the ship parts.
Game Version 1.0 Tried the game and was atleast expecting a playable Demo... What I got was a tiring grinder terrible controlls, no challenge dureing fights (Elephants are killers without a Rover, but even they can't down the MC) And finally one of the ship parts got stuck in the air, it was placed on a mountain and when my crew attempted to hike on the rover it instead flew high into the air and remained there. Yeah the game is not wrth it. You need meat in order to create biomass (Cells), which should also be obtainable from wood, which would make travelling SO MUCH easier.
Awful in its current state. The whole 'natives can NTR your crew members' bit doesn't matter because they're too easy to beat. I've actually seen them attack rhinos or elephants and lose. They don't revive when they're off screen and don't move outside of their camps, so there's basically no threat and the entire game is driving around murdering wildlife for hours and hours and hours. Seriously the amount of energy you need to win the game is utterly insane. Also you can't zoom out the map and your teammates get lost/stuck very easily. I wouldn't bother with this unless they release a patch to improve the gameplay.
This has to be one of the worst game I have ever played, and I'm not talking just about adult games. Controls: have you ever wondered what it would feel like to control a constantly drunk character in a TPS game? Now you have the answer, it's extremely annoying. The character always move toward where the mouse is pointing. You can't see where the mouse is pointing, but one thing for sure, it's not the center of the screen, so the character will never move in a straight line. The rover... Oh my god the rover... It goes from 0 to light speed just by having the idea of wanting to accelerate, I'm pretty sure I've seen it moving before I pushed the move forward button. For some reason, the wheels don't get back to neutral position by themselves. It's ok to do that in simulator games when you need a good precision. Not in that game, you'll constantly be spinning around. Graphics: it's ok, bad, but ok. What's not ok, is having the game run at 45fps and struggling to reach 60 on a 4090RTX... even on low setting and resolution. The textures have a sharpening effect that make them flicker all the time, it gave me an headache. The sounds: hum, nothing to say, they are not really good, and you'll want to turn off the music really fast, only one track on loop, gets annoying really quick. The gameplay: You have a loght saber and a gun. Use them to kill animals, then hit them some more to transformn them into a rain of meat, and spend the next 10 minutes gathering the meat. When your inventory is full, go back to the ship to fuel it. When you get the rover, you can bring the ship's parts back to the ship. How? I have no idea, there is no prompt to interact with the parts when you are in the rover, and interacting with them outside of the rover does nothing. The H content: Completely useless. From time to time your crewmates get in heat and you can mate with them. With 2 positions. The same animation for every mate. And it's freaking long and boring! It's also completely useless, I am yet to see any reason to do it other than wasting time. The AI: your crewmates are completely braindead. They are tethered to you so they can't wander too far away. But if you break line of sight, they stop following you. The game is set on tropical island full of trees and mountains. You will have to backtrack to go find them A LOT. The concept is good, it could be a fun little game. But the finition and amount of annoyance makes it a big piece of turd. 1/10 for the idea, 0/10 for everything else.
This is for the [v1.0] demo. The island is big but empty, this is how I felt most of the time while exploring: There are no secrets or power-ups or treasures or even collectibles. Normally I don't care about the grind because it's too common in games, I just deal with it, but damn this one is a hella different level because the only way to travel is on foot. What I mean by that is if you pick up some meat 2 kilo meters away, you're going to travel 2 kilo meters back through the soulless empty island by foot, basically a walking simulator game. But hey, you probably want to hear something positive, right? Okay. Spoiler: The good 1- Controller support 2- The sex was good, there are actually more than 6 positions (not only 2) and they are all vaginal, I don't know if there are more honestly I stopped playing before I found out. You start with 1-2 positions, to get more with the woman you are fucking you should keep fucking her to raise the pink bar: And that's it? The gameplay is no fun. Honestly, all I was doing is fucking the women at the base and the women in the village (800 meters away from the base towards the forest) and I consider myself done with the game.
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