Night Labyrinths
by mminitdev
Night Labyrinths is a turn based dungeon crawler with a mix of handmade and randomly generated dungeons. The night spawns monster filled labyrinths that manifest throughout the city, luring it's citizens into them.
Screenshots
v2
-New stage after the sewers added. -Boss maps added to the Courtyard and Sewer.
-Full screen H attacks have been added for some enemies. There are 9 in the current build. These enemies have a pink or red outline and have a chance of activating the attack.
-Player stats reworked (see in-game explanation in the 'How to Play' menu).
-Lots of skills were changed and new ones added.
-The cap limit of each skill can now be seen when selecting them.
-Skills that are maxed out will not show up for selection.
-Added a reroll option for white and pink skills for a cost.
-Skill preference is now determined by a tension threshold, prep actions no longer change it directly but instead lower this threshold. This change was made to provide more interaction between the normal and pink skills.
-Removed collection items, instead there are recurring items that will permanently increase your stats. These can also appear in the shop.
-Level select reworked to show the chance of the stat increase items appearing. From High, Normal, to Low based on how many were collected in that stage.
-Shop now carries a set of randomized items that change upon returning from a dungeon. The last two items are always upgrade items.
-Enemies now have properties applied to them (basically things they do).
-Enemy info screen added. By pressing the interact button you will now see what each enemy can do and which properties they have.
-Placement traps will stay active longer
v1Demo
-Gameover CGs added for the 2 levels in the demo (1 for courtyard and sewer). I tried my hand at animating these so let me know what you think
-Added new preparation action 'Easy Access', at the moment this also changes the CG for two of the male enemies
-Added a settings option to wait for input on CGs
-Added a settings option to manually pick up items
-Skill cards now allow you to select from 3 skills upon pickup
-New status ailments that affect the player (lust, blind, slime, miasma), some enemies now have attacks with these properties. There is a new UI element to track them. Each can stack up to 9 and reduces themselves by 1 per turn. An antidote item will remove all current ailments
-Lust: Increases tension per turn (this replaced damage based tension)
-Blind: Reduces vision and disables minimap
-Slime: 30% chance to restrict movement
-Miasma: Prevents healing
-Lubricate skill made weaker
-Slime trap now also debuffs defense
-Slime titans are stronger
-Fixed various bugs
Gameplay: 6.5/10 CG/H-Content Art Quality: 6/10 CG/H-Content Itself: 4/10 The Good: The gameplay loop is actually really fun despite how repetitive it can get. It's basically like a turn based doom battler with rougelike elements in build variety and buffs and debuffs. I think the H-content is a bit on the lower end in this one but it makes up for it with the enemy variety and gameplay. The Bad: The level progression wipes your inventory and can feel a bit like its up to luck rather than skill on if you win or not. It can take awhile to complete the whole game, and there is a bit more left to be desired in terms of outfits/preparation, and H-content but I don't think it makes the experience pointless. Overall Take: Would highly recommend you give this game a shot, and looking forward to future updates. Final Score: 4-4.5/5
As of V2. This is a fun game. Positives: - The art is great. - Sound design is good. - Every enemy has a picture when they attack, with certain enemies sometimes glowing and having a second multi picture attack. - It is decently balanced. Every new level felt slightly challenging at least. If you go back to previous levels they get easier since you have permanent upgrades, but for the later levels even with a fair amount of upgrades they still aren't entirely 0 thought. - Most of the scenes respect your preparation choice. If you choose shirt vs shirtless most scenes will either have a shirt or not respectively. - With the permanent upgrades I don't feel as if any run is really wasted unless I screwed up greatly. - Bosses at the end of the first two sets? were neat. - When you beat a level you keep your weapon and glasses. - The combat while it ends up relatively simple late-end, for early-mid isn't just brain dead simple. There are certain varying skills you want more than others and you do have reasons to use traps/buffs squares occasionally. - You are encourage to fully explore the map as every so many titles grants you a reward, but they aren't so major that you feel like you have to always fully explore. Neutral: - Inventory. Early on you have to drop a lot of stuff you don't want which is a pain since you have to move to a new spot for every item you want to drop and you pick up items when you walk over them. Later on your inventory grows so large you never really need to drop anything again. - Sometimes rng just forces you to eat walking over a trap. Sometimes more than once. - The hub item closet exists? I mean I maybe used it once, but for the most part I just forget it exists. Soft Negatives (Expected in release/update but not here now.): - No gallery - No GO screens (They existed in previous, but got removed?) Negatives: - While I like the random chance for glowing enemies, some glowing enemies felt like they almost never showed up for me. Like vig, hazmat, and chair you get tons of them, but the trap variants feel like they rarely show up. One of them I swear I only saw once and have yet to see again. Add on to this that the glowing enemies only have a chance to do the special attack... granted you can sometimes get an item to buff the chance. - The "worst" piece of art in this would have to be the topless and panties preparation things. At least to me, the breasts just look really odd for the standing idle sprite.
It's a very fun little dungeon crawler. The previous version I played you could buy permanent upgrades but it seems they have been turned into pick ups (which I think is a great idea.) There aren't many scenes but its still very fun. Can't wait for more cosmetics and scenes.
v2 as of writing. Fun little first person dungeon crawler game with a roguelike levelling/upgrade system. Art's pretty nice too. Seems to still be early in development, but worth keeping an eye on if you're interested in dungeon crawlers.
A rouge like where you get some battle rapes and monster cut in scenes when they attack. Loved the artwork on the girl, but the scenes suffer from "dick way to big" syndrome imo. Had fun, running around grabbing items. Your stat up items stay between losses so you can grind your way through, like seriously, just read the instructions before leaving the safe room, it's a very fair game with 1 minor difficulty spike and two annoying ones. Other than that not really fappable, almost, needs a gallery or cut in scenes need to hang around till you x them out, also not really a ton of content for now. Hoping the dev keeps up the good work. Maybe we'll get some more fetishes..
Rougelite Dungeon Crawler where you navigate a labyrinth and enemies do H-attacks against you. The gameplay is decently fun, but it gets very repetitive very fast. In the second stage, the enemies start so strong that you rely very heavily on finding a weapon early on. If you don't find a weapon, you will often die very fast till you eventually get a run with an early weapon. Walking from tile to tile also becomes tedious. I'd wish the character didn't stop on every single tile if you just held down the W key. The art is very good, but the only animated sequences is when you lose. There is also no gallery, but the game is still in development so hopefully it will be added soon. This game is more enjoyable both gameplay-wise and hentai-wise than most stuff I've recently found, so I will heavily recommend this game. I can't wait to see what this dev does with the game and hopefully he will also open avenues to support him (currently the game is completely free on itch, so there really is no reason not to try it)
Really solid rogue-lite on its own, I'm enjoying playing it even ignoring the porn part Right now there's 3 levels of dress for going out into the dungeon, all of which have their own scaling for when you level up Going out fully dressed vs half dressed also have their own separate skill trees, and you can also switch between skill trees mid-run if you find the appropriate item Each level of dress also has its own set of CGs. Sometimes it's just a slight variation and sometimes it's completely different. Going out bottomless means some enemies will fuck you rather than just grope you My only gameplay complaint is that beating a zone feels a little lackluster. You keep your equipped items, which is a bonus for the next zone, but your consumables and skills all go away and you're back to level 1 For porn, this suffers from the problem that a ton of games that aren't visual novels do - If you're doing well, you get less porn. If you're getting a lot of porn, your run is about to end. This is better than most games, since you get little cut-ins whenever you take damage, so it's really not an issue unless you're one-shotting everything (which is very possible). I'd like to see a weapon or preparation added where you attack with sex Overall, for a demo, this is extremely promising. If this was the completed game with no updates coming, I'd still give it a 4/5
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