Night Labyrinths is a 2D RPG dungeon crawler by mminitdev, made with Others and presented with 2D CG artwork. You follow a female protagonist through a city where nightfall creates monster-filled labyrinths that draw citizens inside. The play loop is turn-based combat across dungeons that blend handcrafted sections with randomly generated layouts, and encounters can involve tentacles.
The current release is v3, dated August 16, 2025, for Windows in English and uncensored. This update adds the two remaining outfit preparation actions, including a maid with a unique weapon and a bunny outfit that eases tension gain. It also introduces an upgrade menu, a desk gallery with optional instant unlocks, and a fourth area containing new enemies, cut-ins, and H attacks. The first boss gains a short second phase, the sewers have a new encounter, and the third area gets a boss. New items, a title-screen clear-data option, a clothing-damage setting, escape/title confirmation prompts, and broader level restructuring are also included.
Developer's description
Night Labyrinths is a turn based dungeon crawler with a mix of handmade and randomly generated dungeons.
The night spawns monster filled labyrinths that manifest throughout the city, luring it's citizens into them.
v3
-The 2 remaining preparation actions(outfits) were added along with their corresponding art. The maid has a unique weapon, and the bunny makes tension gain easier to deal with.
-A new menu is now available for various upgrades.
-A gallery is now accessible at the desk, and you can unlock everything immediately if you want to.
-New fourth area added with new enemies, cut-ins, H attacks.
-The first boss now has a short second phase with an additional H attack. There's also a new encounter in the sewers.
-Boss encounter added to the third area.
-New items added.
-A clear data option is now on the title screen.
-A toggle for turning off clothing damage is now in the settings.
-The game will now ask you to confirm if you want to escape or return to the title screen.
-Overall level restructure changes, there are now floors in between where you can get skills/items/shop access.
v2
-New stage after the sewers added. -Boss maps added to the Courtyard and Sewer.
-Full screen H attacks have been added for some enemies. There are 9 in the current build. These enemies have a pink or red outline and have a chance of activating the attack.
-Player stats reworked (see in-game explanation in the 'How to Play' menu).
-Lots of skills were changed and new ones added.
-The cap limit of each skill can now be seen when selecting them.
-Skills that are maxed out will not show up for selection.
-Added a reroll option for white and pink skills for a cost.
-Skill preference is now determined by a tension threshold, prep actions no longer change it directly but instead lower this threshold. This change was made to provide more interaction between the normal and pink skills.
-Removed collection items, instead there are recurring items that will permanently increase your stats. These can also appear in the shop.
-Level select reworked to show the chance of the stat increase items appearing. From High, Normal, to Low based on how many were collected in that stage.
-Shop now carries a set of randomized items that change upon returning from a dungeon. The last two items are always upgrade items.
-Enemies now have properties applied to them (basically things they do).
-Enemy info screen added. By pressing the interact button you will now see what each enemy can do and which properties they have.
-Placement traps will stay active longer
v1Demo
-Gameover CGs added for the 2 levels in the demo (1 for courtyard and sewer). I tried my hand at animating these so let me know what you think
-Added new preparation action 'Easy Access', at the moment this also changes the CG for two of the male enemies
-Added a settings option to wait for input on CGs
-Added a settings option to manually pick up items
-Skill cards now allow you to select from 3 skills upon pickup
-New status ailments that affect the player (lust, blind, slime, miasma), some enemies now have attacks with these properties. There is a new UI element to track them. Each can stack up to 9 and reduces themselves by 1 per turn. An antidote item will remove all current ailments
-Lust: Increases tension per turn (this replaced damage based tension)
-Blind: Reduces vision and disables minimap
-Slime: 30% chance to restrict movement
-Miasma: Prevents healing
-Lubricate skill made weaker
-Slime trap now also debuffs defense
-Slime titans are stronger
-Fixed various bugs
Player reviews
Player rating4.0 / 5 · 8 ratings
Written reviews8 · avg 4.4★
Positive (4–5★)100%
Latest review2026-08-16
What players say
Most reviewers rate it positively, praising art and roguelike gameplay despite repetitive content and limited scenes.
5★3
4★5
3★0
2★0
1★0
Players like
Roguelike dungeon crawling gameplay loop is fun
Art quality and enemy attack visuals are praised
Build variety and upgrade systems are enjoyable
Difficulty feels fair with some spikes
Common complaints
Gameplay can become repetitive quickly
H-content and scenes are limited
Difficulty spikes can feel luck-based
Best for players who enjoy roguelike dungeon crawlers with adult art and H-attacks.
Summarised from 8 written player reviews.
MalenDave2026-08-16★★★★★
Pretty decent art, the dialogue is okay but I won't remove a star because of that. The game is made for gooning so if you are into that this is a perfect one. Plus the battles are fun and not…
extrabenjerry2026-04-12★★★★★
Gameplay: 6.5/10 CG/H-Content Art Quality: 6/10 CG/H-Content Itself: 4/10 The Good: The gameplay loop is actually really fun despite how repetitive it can get. It's basically like a turn based doom battler with rougelike elements in build variety and buffs…
Boot1232025-12-27★★★★★
As of V2. This is a fun game. Positives: - The art is great. - Sound design is good. - Every enemy has a picture when they attack, with certain enemies sometimes glowing and having a second multi picture attack…