Noblesse Oblige
by Lord Forte Games
2D Game
Adventure
Fantasy
Harem
Male Protagonist
Oral Sex
Romance
RPG
Text Based
Turn Based Combat
Vaginal Sex
Virgin
What does it mean to be nobility? Is it no more than an inherited title, or does it hold some greater meaning? To some, nobility is not merely a station to be held, but an obligation to be met, and yet... Can such convictions hold firm in the face of intrigue, betrayal, and overwhelming odds? The game follows the story of Alexander, a young, intelligent nobleman on the continent of Velonia, and explores themes of love, nobility, political intrigue, and obligation in a carefully crafted High Fantasy world. Spoiler: Trailers Main Trailer Mechanics Trailer
Screenshots
v0.18.1.1
160k words of content! This is literally a full effing length fantasy novel's worth of content. >_>;
Four new party members divided across routes!
Significant new section of the story!
Major religious event!
Very significant new combat section
Seven new achievements for those playing on Steam!
Two (unfinished) intimate scenes for those with the patch! (These currently only have a SFW version; the full version, along with the ability to view old scenes, will likely be added in v0.19)
New art for Lorena by the ever-excellent Mimo! Note that the old art can be restored using the system menu if desired. This will be moved to a patch next version.
??? (You'll find out. Maybe. Depends on your route :X)
= Lore/Content
Renamed the "Professional Soldiers" investment to "Recruiting Mercenaries."
Adjusted the baseline value for King Antiochus's Army Quality to 100.
Adjusted the baseline value for Alivaen Support such that 100 represents King Antiochus's level of support following Athanasia's Folly.
Updated the Velonia continent map.
= UI Improvements
Added the decision tracker to Alexander's notebook.
Added the bust viewer to Alexander's notebook.
Adjusted the configuration of the relationship screen slightly.
If a character's current gear for a slot is locked, they will not show as eligible when purchasing new gear in a shop.
= Balance Changes
Falconstrike now only adds an extra 25% damage to Ligaea's melee critical hits.
Adjusted where the Twilight route achievement is granted (Note: Progress on this achievement has been reset for all players as a result).
Increased the difficulty of the combat section at the end of Chapter 16.
Blind now prevents the cooldown on Overwhelm from being reset if a skill misses or is parried.
= Bugfixes
Fixed a bug where talking to everyone for the Merchant Quarter quest before talking to Michael before turning in would not award Darics. Unfortunately, I cannot fix this one retroactively.
Fixed various typos and other minor issues.
Various minor fixes that I honestly can't remember any of right now. I'm sure I did some though. :X
v0.17.1.0
- 94k words of content!
- Significant new section of the story!
- Major political event to address!
- New combat section(s)!
- Four new achievements for those playing on Steam!
UI Improvements
Added improved controller support and key rebinding options. Note, many prompts will still display default bindings for the time being. You can find this setting in the System menu.
Added a new option in the system menu to show enemy elemental resistances by default.
The game over screen now... exists. XD
Balance Changes
Radiance (Lorena), Blade Flurry (Ariston), and Myrmidon's Guard (Ariston) can all be used from the menu.
Sindarion's Shiv, Fan of Knives, and Throwing Dagger will now apply Fell Toxin prior to dealing their damage if applicable.
Potions that grant a stat buff no longer grant a buff that interacts with Ligaea's Focus or Alexander's Prince's Command.
Draught of Might now has high priority.
Bugfixes
Fixed an issue where Thermal Shock did not function correctly with Frozen.
Fixed various typos and other minor issues.
Various minor fixes that I honestly can't remember any of right now. I'm sure I did some though. :X
v0.16.1.0
- 139k(!) words of content, making this the largest update ever by 30%. Note: This size is unlikely to recur again in the near future.
- Significant new section of the story!
- New combat section(s)!
- ??? (you'll find out =P)!
- New Castle Kharos iteration!
- New district of the Castle Town to explore!
- One new loyalty skill scene (Theseus 50)!
- Two new possible training room synergy scenes (Sindarion/Calysia and Ariadne/Somnus)!
- One new intimate scene for those with the patch!
- New art for Despoina from the ever-excellent Mimo! Three hair color variants are available! (Note: Old art may be restored using a patch found at
if desired.)
- New art for Despoina's dress in Chapter 12!
- Added ultimate skill cutins for King Antiochus and Cassander in the introduction section!
- Nine new achievements for those playing on Steam! (Note: Per a patreon poll, route-specific achievements will now exist; for now, these only include an achievement for starting each route).
- Significant polishing on old content! I made a pass through the whole game, especially improving the Avalonia Ruins, but also many minor issues throughout the whole game!
= UI Improvements
- Added the option to let buffs and debuffs tile up to three rows on character portraits. This can be turned off in the system menu to restore prior functionality if desired.
- New functionality to reset consumed items when retrying a fight after losing.
- Dyslexic Fonts are now available in the system menu.
- Antilag is now always on, as turning it on and off produced additional lag.
- Adjusted anti-lag to reduce weirdness with lights at the edge of the screen.
- Added clarity to various skill and effect descriptions.
- Absorb shields now show the remaining absorb value in the effect description in combat.
- Fixate now displays the name of the fixate user in the debuff description.
- Added a brief turn-end animation when Ligaea's Falconry skills come off cooldown.
= Balance Changes
- Calysia now has 2000 MP base
- Calysia's MP costs have been changed from a percentage of max MP to a fixed number based on 2000 MP pool.
- Full Moon can no longer trigger from a spell made free by Full Moon.
- Full Moon can now trigger from Arcane Swiftness and similar effects.
- Reduced the cost of Searing Moonlight to 30 SP.
- Calysia has a new skill (Mending Ritual) that is only available out of combat and offers cheap healing,
- States and buffs that expire based on actions taken will no longer expire when an Instant skill is used with 0 duration left.
- Aether Draughts now restore 50% MP when used out of combat.
- Retaliate's debuff now only lasts for 1 round as per the skill description.
= Lore
Adjusted the direction of continents (Solaia is now to the west of Velonia, Velkeriae and Lyonseriae are east).
Adjusted various mentions of the time of year for consistency and added mention of the Feast of Caelon in Chapter 6.
= Bugfixes
Fixed a major issue storing junk data in saved games. Loading ang re-saving a save in v0.16 or beyond should delete this data from your old saves. This issue may have caused save screen lag and lag when the autosave loaded.
Fixed an issue causing Sindarion's 50 Loyalty upgrade to decrease rather than increase Blitz damage.
Purify damage will no longer trigger Sindarion's Perfect Focus or remove stealth.
Fixed a very rare crash caused by Consuming Arc missing a target.
Cynthia will no longer go beyond death and return if defeated by a damage reflect attack during Sanguine Drive.
Fixed an issue that could occur when multiple instances of Monomachy were active.
Fixed an issue preventing Regal Presence from properly having High Priority when not instant.
Fixed an issue inverting the name tags for Princess Iliana and Princess Tasia.
Many typos and minor fixes (thanks to everyone who reported!)
Fixed a bug where Blood Strike did not consume Fury as intended.
v0.16.0.0
- 135k(!) words of content, making this the largest update ever by 30%. Note: This size is unlikely to recur again in the near future.
- Significant new section of the story!
- New combat section(s)!
- ??? (you'll find out =P)!
- New Castle Kharos iteration!
- New district of the Castle Town to explore!
- One new loyalty skill scene (Theseus 50)!
- Two new possible training room synergy scenes (Sindarion/Calysia and Ariadne/Somnus)!
- One new intimate scene for those with the patch!
- New art for Despoina from the ever-excellent Mimo! Three hair color variants are available!
- Added ultimate skill cutins for King Antiochus and Cassander in the introduction section!
v0.15.1.5
Fixes a bug with proposals.
v0.15.1.4
A
ddressing an incorrect calculation for the stat check this update. Old saves will be fixed in the rift next time.
v0.15.1.2
Fixing a few minor bugs and a softlock in Chapter 6.
v0.15.0.5
75k words of content!
Significant new section of the story!
Significant new combat section with optional challenges!
One new intimate scene for those with the patch!
New art for Albion Soldiers (by the ever-excellent Mimo)! Note: These are not featured in the new content.
Four new achievements for those playing on Steam!
Graphical improvements to Delphin Pass!
New anti-lag functionality! This is on by default, but can be turned off in the system menu if issues arise.
= Balance Changes
When several Fire-boosting effects such as Caustic Tar and Singed are active, only the strongest Fire boost takes effect.
MP cost reduction effects now work on skills that cost another character's MP (i.e. Ariadne's MP cost reduction is applied for Searing Wind and Blazing Blade).
Calysia's Purge Sorcery now has High priority.
Calysia's Nightshroud now has Medium priority.
Removed the +20% dmg taken/done from Somnus's Dreamwalk (it's still quite strong XD).
Somnus's attacks now pierce most damage absorbs and many damage reduction (-x damage, rather than -x% damage) effects.
Ligaea's Falconry skills can no longer crit to avoid them consuming Confidence.
Increased the damage of Blazing Arrow.
Ligaea now has a free version of Take Cover to cancel Cover.
= UI Improvements
Clarified Full Moon/New Moon buffs in Calysia's passive effects.
Added buff icon to the skill description to indicate which kind of Cover Whirlwind removes.
Added a "Current Status" option to view current stat values in the proposal screen.
Changed Ligaea's default combat expression (Mimo art only).
Added a "Required" designation for proposals such as Grove Restoration to make clear that they must be done by a point in the story or they will be done automatically.
Added a "Short Term" designation for certain proposals such as Arkos Underworld that are available for a short time.
Added a new page to the Proposals menu allowing the current value of key factors to be checked.
= Bugfixes
Theseus Loyalty Fix 2: Electric Boogaloo (now Tychus loyalty changes are no longer added twice).
Fixed a bug causing the discounted price of Grove Defenders to be applied in the wrong circumstances. Affected saves will be corrected in the Temporal Rift.
Improved the consistency of Elite Cover effects.
Fixed an issue causing Salvation to grant more SP than intended.
Various typo reports and fixes to old content (thanks to everyone who reported).
Fixed a bug causing Instant Message settings to load Turn Window settings instead of instant message settings.
Fixed a bug causing Lorena's Ice Barrier to prevent healing or be removed by healing.
Fixed a bug causing Sindarion's Perfect Focus to trigger when an Absorb or Cover effect would have prevented damage.
v0.14.1.0
- 104k(!) words of content.
- Significant new section of the story.
- New partial Castle Kharos iteration.
- New combat sections.
- Major optional side section for some routes (those with Somnus who kept Tychus for interrogation).
- Five new achievements for those playing on Steam.
- New level up skills available for several party members!
- Three new loyalty skills (Ariadne 75, Ligaea 75, Somnus 50).
- One new throne room scene (Cynthia).
- New Ariadne art! Ariadne's outfit has been redone by Mimo! I'm very happy with the results of this. A patch to use the old outfit may be added in the menu at a later time.
- New bust art cut-ins for "ultimate" skills such as Wildfire and Power Shot!
- Door customization for the doors in the throne room at Castle Kharos have been added!
- Graphical rework of Avalonia! This includes redone mapping and a new Alcinian Sanctum in Avalonia. Several other early game maps have also been improved!
= Balance Changes
Adjusted the damage of Ariadne's Burning to scale less strongly with level.
Adjusted Wildfire damage to be reduced slightly more by mdf.
Lorena's Swift Slash now deals more damage and will have a guaranteed follow-up during Holy Avenger.
Swift Slash becomes Chilling Slash under Radiance, which deals less damage but now has a higher Skill rate. Chilling Slash will be learned on the version transition, or on fighting one battle.
Howling Slash's follow-up now hits the main target if facing a single enemy.
= UI Improvements
Expanded skill selection box and reworked party UI in battle. Character's expression changes from buffs or low HP should now more visible.
Added a turn counter to combat.
Added icons and colored text to passive effects to improve readability.
Sir Leonidas and the honor guard now have custom sprites if the proposal "Elite Honor Guard" was invested in and completed.
Added a KOed sprite for Lorena, used during the first two meetings.
= Bugfixes
Corrected the description of Unrelenting to properly indicate that it restores 30 TP rather than 40 TP.
Fixed a bug that caused enemies who attack multiple times a turn to do nothing when affected by Enthrall or Beguile.
Added Theseus loyalty changes for the decision to kill/imprison Tychus. These are applied retroactively.
Added a fallback to autosave to prevent the game from hanging on a failure to autosave correctly.
Barrage or other instant skills no longer consume Ligaea's Confidence.
Echo of Light and other instant skills no longer consume Calysia's Full Moon.
Howling Slash's cooldown is now 3 rounds as per the description (was 4).
Potions are no longer incorrectly classified as Key Items, no matter how much you hoard them. =P
Various typo reports and fixes to old content (thanks to everyone who reported).
v0.13.1.3
- (Hopefully) fixed some potential crashes in Thessia Village
- Corrected a bug that caused Tranquil Fury to consume all stacks of Fury before granting any
- Corrected a bug preventing Searing Wind from properly checking if Ariadne had sufficient MP
- Updated the values for the Army Quality check in the new section. New values will be applied to old saves on the next version transition.
v0.13.1.1
54k words of text.
- Significant new section of the story.
- New combat sections.
- One new intimate scene for those with the optional patch.
- Four new achievements for those playing on Steam.
- New level up skills available for several party members!
- New art for Ligaea! You will have the option to swap to this art when continuing from the Temporal Rift, or can change it at any time from the System menu. The patch for the original art can still be used. New art by Mimo.
= Balance Changes
- Increased the cost of Grace of Air to 200 MP
- Strategos Theseus the Hammer and Sir Zenon the Breaker are now immune to Freeze effects.
= Other Changes
- Ligaea's Rapid Fire renamed to Rapid Volley (in the interests of removing period-incorrect uses of "fire")
- Adjusted the walls and floor in Ariadne's private room
- Improved floor and walls on the airship home from Avalonia, plus a little adjustment to the mapping
- Added silver spears to all Calistrian-style statues of Alivae to match the flavor text
= UI Improvements
- Added a partial settings menu to the title screen, mainly to set volume, though instant messages and animations can also be set here.
- Improved the game's ability to detect volume changes when moving to a new version (thanks to a script by Maltava
- Alexander's expression now changes in combat when using Galeforce
- Loading an autosave then saving the game will now default to saving in the most recent save slot rather than the autosave slot.
- Updated the relationships status page. Let me know if any changes you'd expect are not reflected here.
= Bugfixes
- Various typo reports and fixes to old content (thanks in particular to Joker/Amaror for many comprehensive reports!)-
- New pathing logic for the patrols at Castle Salericos. They should no longer literally get stuck in the weeds. XD
- Many, many typo fixes thanks to Lamsey and Joker/Amaror
- Fixed a few minor castle customization details (new doors customization has been put off until a future update, but will be coming)Fixed two spots in Chapter 4 where the game could become stuck if text was advanced too quickly
- Changed all in-game music tracks in .mp3 format to .ogg format, which should prevent audio distortions from occurring on some systems.
v0.12.1.4
Updated to v0.12.1.4 to address an issue where Sir Leonidas's support in early Chapter 11 was not counted properly. If you had this issue, it will also be corrected on the next version transition.
v0.12.1.3
I've updated the public version to v0.12.1.3, which contains various minor fixes scattered across old content. Nothing too noteworthy, but includes issues such as one NPC in the Castle Town updating her dialog too early and the rare possibility of Calysia failing to learn Purge Sorcery.
v0.12.1.2
I've updated the game to v0.12.1.2 to address a crash that can occur when equipping the Waning Crescent in combat.
v0.12.1.1
- Fixed an issue causing NPCs in Arkos to stop moving if their move route was blocked by the player.
- Fixed an issue that would incorrectly send the player to the Kharos Bathhouse if they canceled room selection from the door in the throne room.
v0.12.1.0
- 80k words of text.
- Significant new section of the story.
- Over 30 new pieces of equipment!
- A new iteration of Castle Kharos!
- Two new areas in Castle Kharos (with the appropriate proposal investments)!
- Receive your first Custom Armor (with the appropriate proposal investment)!
- New loyalty skills/upgrades available (Cynthia, Lorena, Stelianos, Despoina, and Calysia [Alivaen path only, at present]).
- Adjustments to Eris's backstory to address a logistical issue. The revised introduction scene can be viewed on version transition or from the Temporal Rift at the end of Chapter 11.
- Graphical improvements to Elysios City and Paraliapolis.
= Balance Changes
- Ariadne's Wildfire damage increased significantly, and damage multiplier against a single target increased to x2.5
- Burning no longer triggers against Instant skills.
- Reworked skills for Cynthia
~ Bloodfury and Tranquil Fury have been redesigned as Fury builders with new effects.
~ Damage of Blood Strike and Retaliate increased. Blood Strike now has a 2 round cooldown.
~ Farstrike is now usable in either oath and builds extra Fury if it hits an archer or sorcerer.
~ Clash now generates 2 Fury rather than 1.
~ New skill: Sweeping Strike, a Fury builder AoE.
~ New skill: Barbed Thrust, a Fury builder for Blood Oath that causes Bleeding.
- Cynthia's builder combos are now two-round combos with increased Fury generation but a cooldown
- Annihilate damage is now 25% defense piercing,
- Somnus's Lucid Dream cost decreased to 20 DP. Cooldown changed to 3 rounds.
- Somnus's Nightfall cooldown removed.
- Somnus now generates an extra 5 DP per curse on the target, not counting Night's Touch.
- Dark Whisper now has a cooldown
- Sleep and Enthralled now cause Resilience.
- Lowered the rate of Chilled accumulation from melee attacks against Lorena to 35% (was 65%). Chilled rate remains 100% during Frozen Rampart.
- Frozen lasts 1 turn less against most bosses
- Frozen is now affected by (but does not cause) Resilience.
- Several Chapter 10 bosses are now correctly immune to Freeze.
- Fixed an issue where Lorena's physical attacks would break Frozen on the turn it was applied if they caused the Frozen effect.
- Added 1 point of Noble Support to the decision to deploy a large force to the Elysian Groves.
- Added 5 Lorena loyalty for those who chose to face Somnus in Hypernia.
- Changed 1 point of Popular Support to 5 points of Alcinian Support in the Alcina's Faithful proposal. This change will be automatically applied on the version transition from the Temporal Rift.
- Added a new "Elite Overwhelming" effect that is effective against tanks in plate armor (but ineffective against Alexander). This has been retroactively added to Royal Knights in Chapter 10.
= Features
- The Autosave slot can now be reached quickly by pressing Shift in the save menu. This is indicated in the header.
- F7 now saves a screenshot to a "Screenshots" folder in the game directory.
- The Proposal menu now shows Elite Units as a benefit and has a new category for "Other" benefits such as new castle areas.
- Factor effects for decisions now show the current value in parenthesis.
- Added "Unique" items. These items are designated by a "(Unique)" tag at shops, and can only be purchased once.
- Character nametags during dialog are now available as an option in the System menu. Note: this option is experimental, please report any bugs encountered.
- All Prince's Command effects through 100 Loyalty are now implemented.
= UI Improvements
- Fixed clipping in the quest log description box.
- Fixed weird extra linebreaks in quest log objectives.
- Re-added luck stat when checking stat change effects of items.
- Rewrote the code for the item comparison on the right-hand menu in shops; comparisons are now done by total stat value change (with 50 HP/MP = 1 point of other stats).
= Bugfixes
- Fixed the incorrect Army Size bonus for Siege Weaponry (now gives +1 Army Size as intended; was incorrectly +3). This will be automatically corrected on the version transition from the Temporal Rift for those who invested.
- Fixed the benefits for proposals added in Chapter 10 being double counted. This will be automatically corrected on the version transition from the Temporal Rift.
- Attackers now correctly take damage from Lorena's Glaciate if triggered by a freeze-immune enemy attacking.
v0.11.1.2
- Significant new section of the story
- 74k words of text
- Extensive new combat section(s)
- New art
- One new intimate scene for those with the optional patch.
= Balance Changes
- Alexander
~ Changed the effect of the Prince's Regalia to be -20% MP cost rather than MP regen, as its effect was trivializing his MP management entirely, and the crown is quite good otherwise already.
- Sindarion full rework!
~ Poison damage buffed, and Wracking Poison desc expanded.
~ Most skills now have a stealth and non-stealth version that replace each other in the menu.
~ Stealth versions of most skills now ignore Cover and range reduction (note they still show as resist," but the damage is increased to offset).
~ Skill functions and damage allocations have changed.
~ Skill TP costs and TP regen changed up to create more of a rotational cycle.
~ Vanish now costs no TP, has High Priority, and grants 100% evasion vs most attacks on the round used. Also clarified that it removes fixates.
~ Stealth now increases attack by 20% and grants partial piercing damage.
~ Perfect Focus now has a 3-round cooldown and automatically activates if off CD when an attack would knock Sindarion out of stealth.
~ Ambush cooldown reduced.
~ Added a new set of skills, Dagger Rush/Deadly Rush.
~ Acidic Shiv is now under Alchemy and has an 8 round cooldown rather than one use per combat.
~ Sunthistle Tea is now Instant and has a two-round warmup.
Developer's note: Sindarion felt like he was badly underperforming, especially compared to Ligaea who shares a similar role of single-target physical attacker. More to the point, he was pretty boring. So, he's been completely reworked to be both more competitive, more engaging, and more unique. He now focuses on damage negation and the ability to hit enemies regardless of Cover or range while in Stealth.
- Buffs to Cynthia, including:
~ Farstrike damage increased.
~ Annihilate can no longer miss.
~ Clash now has slight priority.
~ Healing of Tranquil Fury increased.
~ Clash now pierces Cover effects.
- Buffs to Lorena, including:
~ Swift Strike restores an extra 10% MP.
~ Howling Slash restores an additional 20% MP and has a three-round cooldown (was four).
~ Shatter now restores 20% MP
- Adjustments to Somnus
~ Warding Thorns cost increased to 200 MP.
~ Siphon Aether cost reduced to 20 DP.
~ Shadow Lance now applies Touch of Night if the target is not already affected by Touch of Night.
- Some improvements to Sir Leonidas
~ Leonidas now uses unique gear when temporarily in the party.
~ Increased TGR, Hit, and Crit for Sir Leonidas slightly
~ Sir Leonidas now has passive effects when temporarily in the party (based off his effects as a support member).
= UI Improvements
- Increased the height of the game window by 64px. This is the max possible at present.
- Reduced the screen dimness caused by weather by 33%.
= Bugfixes
- Somnus's Enthrall will now be removed by damage at the appropriate rate.
- Calysia's Moonblades now generate Sacred Power as intended.
- Calysia's Purge Sorcery now cannot be evaded or reflected.
- Wildfire now properly deals 200% damage against a single enemy.
- Blazing Arrow now correctly consumes Ariadne's MP and may cause Burning.
- Various polishing changes throughout the game.
= Known Issues
- The proposal screen does not display Elite Units as a benefit. This will be addressed in a future version, as I ran out of time.
- The Quest Log quest descriptions may clip the border in some cases. This will be addressed in a future version, as I ran out of time.
v0.10.1.4 Hotfix
I've identified a crash that can rarely occur when Alexander gets KOed by the second or later hit of a physical multi-hit attack. This bug has been in the game since basically forever, it just came out much more prominently in v0.11. So, I'm updating the public version as well to get rid of it.
v0.10.1.2 Hotfix
= Bugfixes
- Addressed a spot where it was possible to get stuck in Chapter 9.
- Fixed a bug with "Religious Orders of Velonia" which caused the book to get stuck in an infinite loop.
v0.10.1.0
"Fateful Encounters" Patch Notes
- Significant new section of the story
- Many new locations to explore!
- 52k words of text
- New combat sections
- New optional party member available for those who could and chose to recruit him last update
- Some new content I'm very excited for you to discover but won't spoil =P
- You can now tell steam to apply all eligible Steam achievements to a save imported from a non-Steam version from the Temporal Rift or to correct any missing achievements from having been disconnected when they should have been earned.
- Several new Steam achievements related to party members! Note: Since these were not tracked previously, retroactive credit is not possible.
= Balance Changes
- Slightly lowered the damage of Lorena's Frostshard
- Lowered the bonus damage of Lorena and Ariadne's synergy to 3% per stack of Burning/Chilled instead of 5% per stack. Hitting a Frozen enemy with a fire skill is now 30% extra damage rather than 50%.
- Healing items (including Improved Potion) now do 30% more healing when used by Sindarion.
= UI Changes
- New save screen! Now there are 200 save slots, split into 10 pages of 20 slots. This should hopefully mitigate the lag on opening the save menu. The autosave slot is now Slot 200. Please report any issues with this.
- Characters now have different facial expressions in the battle or party UI when below 25% HP.
- Fixed the F12 functionality. Using F12 to reset to the title screen will now properly clear the battle UI and will no longer make Graphical Object crashes more likely to occur. Please report any issues with this.
- Increasesd the height of the help menu in combat and the skills screen by 1 line.
= Bugfixes
- Implemented the defense piercing property on Blitz from Sindarion's 50-loyalty event.
- Fixed a possible softlock after finishing Sindarion and Ligaea's synergy scene in Chapter 8.
- Fixed the loyalty changes for the choices in a petition being reversed (will be retroactively fixed for old saves in the Temporal Rift).
- Fixed the cost of funding both the healers' guild and a sacred grove in Chapter 8 not being correctly subtracted (will be retroactively fixed for old saves in the Temporal Rift).
- Various minor passability fixes to old content.
- Fixed a bug in which Lorena's absolution registered as a physical attack.
= Misc Changes
- Added text informing the player that the Prince's Regalia adds a new skill when equipped.
- Redid the animation for Cloak Spin (again XD) so it looks less like a debuff.
- Reverted Lorena's Howling Cleave to the old animation as it felt more forceful (and the new one seemed to cause issues for those emulating on Macs).
- Properly centered the Sacred map casting animation like the others.
- Made a new golden map casting animation for members of the Order of Alcina and some others.
- Continuing war on typos. XD Many thanks to StormyAngel for very comprehensive reporting, and to everyone else who has reported them!
v0.9.1.7
v0.9.1.6
This minor patch mostly involves a few minor story changes and clarifications
- The dialog surrounding the possible major choice in Chapter 8 for those on the Alcinian route has changed somewhat in the case that you declined to recruit the optional character involved, to offer a little more closure.
- Added some slight further context on the nature of blood pacts.
- Added a little more clarification of Alexander's thinking on why the only choices for dealing with Kadmus were those that were offered.
- Added a line in Shadowreach in Chapter 3 clarifying that the magical taint left by the events in Hypernia are something that will naturally fade over time.
- Slapped some sense into a guard in Hypernia who was too bored with his patrol to notice that Ligaea is a woman.
- Corrected a bug that could occur via applying the adult content patch after having been playing without it.
- Fixed a few typos and other minor things.
v0.9.1.5 Hotfix
= Features
- Added the option to set the max number of messages for the backlog to the system menu. The default number of messages shown is now 25. If using an old save, your save will still be at 50 and you will need to reduce the number to 25.
= Changes
- Changed the buff icon on Sir Zethus's Unmoving Aegis for greater clarity.
= Bugfixes
- Corrected a bug where too much text in the backlog would crash the game. As this issue is an engine limitation, I can't fully prevent it, but the issue will now throw an in-game error message into the backlog instead of crashing the game.
v0.9.1.2
- 68k words of content
- New section of the game and story
- One new combat section
- New optional boss
- Another major story decision (along most paths)
- See the Castle Town begin to transform with story progression!
- Begin commissioning Custom Armor, if the right conditions are met!
- This update will see a lot of past choices come into play, moreso than any previous update
- Sindarion's 50-loyalty skill is available
- Note: Ligaea and Ariadne's 75-loyalty skills are not currently available even if they reach this threshold, pending future story events; similarly, Cynthia's 50-loyalty skill is not yet accessible.
= Balance Changes
- Reduced the damage on Whirlwind, given just how much it was doing as an AoE ability
- Reduced the defense piercing properties of Power Shot from 50% defense piercing to 25% defense piercing. This will mainly be noticeable against high defense enemies
- Corrected a bug with Wracking Poison dealing percentage-based damage
- Alexander's attacks now deal half "piercing" elemental damage to better represent his rapier, and Pierce deals fully Piercing damage. Piercing damage (currently only used in this fashion--other skills referred to as "Piercing" ignore part of the enemy's defense stat) is identical to Physical damage vs ranged enemies, but is not reduced by the physical damage percentage resistance of armored enemies.
= UI Changes
- Reordered the Battle Status menu windows to more easily check effects
= Misc Changes
- Added a new animation for Cloak Spin
Added a new animation for Searing Wind
- Added one new statue option for castle interior customization
- Backend changes to ensure that proposal descriptions and effects can be dynamically updated as needed
- Various minor improvements to the mapping of the Castle Town
- New map-sized versions of Ligaea's arrow animation for use in cutscenes
v0.8.7.0
= Features
- Added an Autosave feature. An autosave will be made in slot 152 (labeled "Autosave") after any map transition.
- Added a visual-novel style text backlog, accessed by pressing the D key. This feature is experimental, so please report any bugs encountered.
- Allowed audio settings to persist between saves (mainly so that they apply on the title screen). At present, applying the adult patch may disrupt this, but should not break anything.
- Improved the visibility of the arrows when the skill list can be scrolled.
= Bugfixes
- Fixed a potential crash when opening the Forging UI for the first time (I hope; this issue was hard to pin down, so if it happens after the patch, please report it).
- Fixed a softlock on the intro to the Elysian Groves that could occur if text was read too quickly.
- Fixed an issue where the game would become unresponsive on hitting accept with new status menu options selected.
= Changes
- Rewrote the conversation in Chapter 4 between Anselm and Siegfried. In addition, Anselm's epithet is now "Anselm the Unyielding." If you would like to view the changed scene without replaying,
I have uploaded a video.
- Added some hints toward finding the 5th clue during the Smuggler Hunt quest in Chapter 4, to hopefully make it less frustrating.
v0.8.6.8
- Added some extra dialog in Chapter 1 to contextualize an important choice.
- Corrected a rare crash in the prelude.
- Corrected a spot in Chapter 4 where Cassander used the incorrect map sprite.
- Corrected a spot in the prelude where Ariadne used an incorrect faceset.
- Corrected a spot in Chapter 1 to ensure a soldier used the updated soldier faceset.
- Fixed a crash on opening the combat status menu when a defense debuff was active
- Added text at the start of a new game and in the Guide menu item to make the functions of rebinding options for controller buttons clearer
- Corrected several minor quest log discrepancies in various places. These were purely visual bugs that should have no effects on gameplay.
- Various other minor fixes.
v0.8.6.4
v0.7.5.7
Initial Release
tldr If you're only interested in porn, skip it. First ~30 hours of writing/gameplay are atrocious, if you can endure them, it gets much better afterward. Writing-wise I'd consider first ~30 hours to be mostly 1/5, transition between 30-45h mostly 3/5, and 45h+ mostly 4/5. That's all you really need to know. Review by TLS fan for (mostly) TLS fan. There will be spoilers, but I'll keep them to a minimum and hide most problematic ones. First and most important is, what does NO in it's current state do better than TLS, and the answer is "nothing". If you want the same thrill, you will not find it here. NO is much more balanced than TLS, so there is little to no snowballing. On the other hand it's much easier, and mistakes are almost never punished. Currently there are no complicated sections, but I believe it will change in the next 3-4 updates. -- Consider it to be 2 in 1 review, because I need to establish the fuck-up that is the first 30 hours(Pre-Ariston route), and what problems were fixed/still remain after that point(Post-Ariston). Sections will be divided into subsections. [s1] is Pre-Ariston, [s1-2] is Post-Ariston. Those are here for comparison/check if the problem still remains or is fixed. Current ends when the next one begins, or after a --. -- Writing [s1] Pointless text My main problem with NO is amount of pointless text, flowery language/similes/euphemisms that serve no purpose other than to make text more complicated and "deep". It's mostly a waste of time, a reason why most dialogues do not lead anywhere or why characters have no development. If in the course of the game you notice, that the previous ~400 lines of dialogue can be summarized in ~100 words, you'll not have a good time. If there is a chance to tell something using only one word, writer will never take it. I've seen 12 words used in a line of dialogue, that can be summarized as "Alright". As a result, 2/3 of the text can be removed without any meaningful loss. It can be argued, that it's a style of storytelling. NO's main themes are nobility and politics, so it's a very good way to show the pompousness of the two by making text extremely difficult to read and understand. Pathologic did the same thing, and most of the game you'll have a headache trying to understand what exactly was said and why, which you'll not understand if you do not expect that others will lie to you/give unreliable information, or if you cannot read between the lines. This complication works in Pathologic's favor. NO's complicated writing doesn't work. Storytelling argument is nulled, the reason is: Everyone speaks the same. From the noblest "First of his name, descendant of legendary heroes, protector of the lands since ancient times, his most august excellency [name]" to the most inane cunt you've had the displeasure of knowing, speech of which can only be followed by "Everyone in this room is now dumber". Both of them will give the same: "Oh, your excellency, my humblest apologies upon thy most honorable of men, had I only known, that I address thy most august self, would this most humble of thy vassals not make such an erroneous statement, pray tell me, whatsoever had brought thee upon seeking my council?" You'll need to either filter this bullshit out, or abandon the game, because this...whatever it is, is how everyone speaks. Conversations between companions/nobles/commoners/diplomats/envoys/kings/soldiers/generals are all the same vocabular/formality and otherwise. As a consequence, there is no distinction between "formal/informal" speech, which is critical for character dialogue. Formal/Informal is usually what differentiates commoners from nobles, so it's absence is apparent. [s1-2] Partially resolved Still too much, but now I'd say 1/6 of the text can be removed without any loss. Everything was trimmed, so there is less pointless fluff. There is finally a distinction between Formal/Informal, which was my main complaint, but there is still too little distinction and is used too infrequent. Once Formal/Informal is better established I'll consider this problem to be mostly resolved. -- [s2] Speech patterns "I needs it/be, ought, aught, ere, naught, oft, morn, morrow, I shall/shan't(instead of "will"), wont to" is a meaningless complication and all of the "my liege, your majesty, your grace, my prince, your excellency [name], my lady [name]" are simply here to waste time, as once again, everyone speaks this way. "Thy" is also never used, despite my example having it. There shows up a setup of 3-7 pointless dialogues followed by "Jokes aside". I would not have problem with it, if this setup wasn't a 200 times repeat of itself with no changes in text or otherwise. Also, a setup of "Heh" and "Hah" in every dialogue for whatever reason. It also... makes the text more... complex... and... deep... if you... add... meaningful pauses... that... serve no... purpose... other than... making this... more annoying to... read... [s2-2] Mostly resolved I think in a few updates this will be resolved. Formal/Informal fixed most of the problems, and meaningful pauses are better used and not spammed as before. -- [s3] Porn Take amount of words in this review, multiply it by 2, it'll have fewer words than a porn scene on average, in which literal nothing is happening. I would honestly recommend to not enable the adult patch, because porn writing only hurts what character development this game has. [s3-2] Made worse. Most of the useless text removed from other sections went into porn scenes. Multiply it by 3 now. "All characters are 21 or older, and all monsters are actually people in costumes" Despoina is not 18, a lot of the text about her implies that she isn't, and a massive fuck up and her reaction to it in update 17 also tells that she isn't. The only reason she is "18", is because we want to have porn with her, and do not want to piss off patreon. I would prefer to have no porn and have an actual age of characters instead of this bullshit. I know 12+ games with darker writing, which pisses me off. -- [s4] Optional books Throughout the game there are opportunities to read "Optional information" via books/libraries. It's a dry and boring read, but the characters talk very often about what is written in those books. You, as a player, have a choice of either ignoring those books, and have no idea what everyone is talking about, or read them and become aware of how shallow the world-building is. [s4-2] Mostly resolved Main plot gives most of the information that you need to understand what is happening, but the books that are in Pre- section prevent this from being resolved. -- [s5] Smart characters You'll know that the character is smart, when they tell you all of their thoughts, plans, ideas, endeavors, machinations and goals. There is no subtlety in them, as a result there cannot be established a buildup to a revelation or a plot twist, because those imbeciles already spoiled you everything they could. Mc is the most egregious example. [s5-2] Mostly resolved They are still too transparent, but it's mostly because of how they were in Pre- section. Anselm, Antipater and Cassander are great, mainly because we have minimum information about inner works of those three. Others, who talk too much, are too predictable. Mc is bad, as usual. I'll give only one example. Spoiler: Heavy spoilers to Post- NO and Game of Thrones S2 GoT S2E3 shows Tyrion giving different versions of information to 3 different advisors, to figure out who is leaking information(Setup). Later, when he is presented with a specific version of information(Payoff), he knows who is the leak. This scene establishes his intellect. Same thing is done in NO, but only with a result. The mc knows, who leaked the information, but the explanation of how he figured it out (the same as Tyrion) is given only after the leak is caught. There are a lot of such scenes, where the "how" is given only after the fact, trying to make the mc seem smarter than he is. Imo, it only hurts the quality of writing, and making setup phase of the plan visible to the viewer better establishes intellect a character. -- [s6] The main character I think mc is a self-insert. It would explain a lot if it were, otherwise there are a bunch of plot holes. There are a lot of things mc does that should not work and make no sense, but they work and no one has any questions as to why. Mc is a hypocrite, but it's never acknowledged by his companions/advisors, but hypocrisy of his enemies will always be acknowledged. Simply put, everything is critiqued when our enemies do it, and everything is permitted when we're the ones doing it. Mc is cool-headed, yet breaks under slightest pressure. Pragmatic, yet all of his decisions are made for the sake of his pride and ego. Charismatic, yet all he says is empty hypocritical gibberish. Solves his problems via sex, which is plain bad writing. Relies on luck to fix his problems. Same luck, that got his father killed. Hypocrisy is what's pissing me off. We cannot explore "The Right of the Strong", because: All the conflicts are made in a way, that mc is always in the right and his enemies are always in the wrong, companions never question his decisions and are happy to follow commands without any complaints. Mc does a lot of questionable things, but his actions are always justified. Spoiler: Heavy spoilers to Pre- section Example would be killing his vassal, stripping his children of the rights on now their lands, taking the children hostage and the lands for himself. Why did mc did it? Because he didn't like how the vassal was talking to him. Every single companion is happy with this outcome, nobility has no problem with this outcome, and even his own enemies have no problem with this outcome. This all happened during a civil war, when his legitimacy is questioned. "Because he didn't like how the vassal was talking to him" is extremely fucking broad. No one would want to follow the prince, when an extremely subjective reasoning to have you killed exists. Historically: Vassals could be killed without problems only when they break their oaths, Vassal can have multiple suzerains, Vassal can also be a suzerain with his own vassals, Even in a case that a vassal serves two different suzerains, who are at war with each other, the vassal can: Take his army and go to suzerain one to honor oath to him and send his own vassals with their armies to suzerain two to honor oath to him and in this case no oath was broken and the vassal is not guilty of anything, despite fighting for both sides. There is no point in "World is not black and white" when it literally is. If some of the companions at the very least mentioned this clusterfuck of hypocrisy, this writing would've worked. [s6-2] Unresolved -- [s7] Conflicting cultures Versalia(Main country, in which the game is set), has cultures of: English, French, German, Roman and Macedonian. this cultural disparity is neither mentioned nor acknowledged. This topic would need it's own review to explain in-depth. Simplified: There are 5 countries with following cultures: 3 European/Roman/Macedonian, 1 Is a mix of Chinese/Japanese, 1 is Arabic All of them have same political agendas, gods, religions, sexism and speech/vocabular. Story mentions, that their cultures are extremely different. But other that the text mentioning it, I couldn't find any distinctive differences between them. [s7-2] Unresolved -- [s8] Gods and religions Religions are well-made. By that I mean they're established enough, for "I'm Alcinian/Alivaean" to provide me actual information. The only problem with religions is, they exist in a vacuum. Would need it's own review, etc, etc. Gods are a mess. "I follow god1", and "I follow god2", no idea what the difference between the two is, nor does it give me any practical information. "There are no atheists" only escalates the problem. [s8-2] Unresolved -- [s9] Plot holes/Odd writing (1) Sole heir to the throne is in foreign country doing fuck knows what, is not aware of what is happening in his own country for the last half a decade, has no bodyguards/knights with him, is in hostile environment lead by his enemies that want him dead. Not something that can happen, unless the heir is abdicated, is planned to be politically assassinated or is politically weak and has no real influence. Fun part is, there is also Ariadne, which is also an heir, which is also in the same position, but for her it's not a plot hole, because she's not a sole heir. (2) There is a magical way to find out if someone is guilty of killing someone specific. This method is used to clear one of the prince's people, but there are four of prince's people who are under suspicion. No one even thought of using this method again to clear the other three. "This method was used" is mentioned thrice, otherwise a completely forgotten plot point. No one was aware of this method existing (except for 2 people), but everyone is convinced that the results are genuine. It's a Deus ex machina. Was not established, comes up just as it needed, fixes an otherwise unfixable problem, not relevant afterwards. Part of the bigger problem known as "The luck of the mc". (3) Luck of the mc 2/3-3/4 of the conflicts are resolved in mc's favor because of luck. He was outplayed and ambushed by assassins, survived because of luck. There are 7 duchies, but he'll meet his allies precisely at this road of this one specific duchy, at this specific time, without any correspondence/information. Any of those checks fail, and he'll miss his allies, but he has luck. Foiled a genocide. By coming at a specific time on a specific day in a specific place, again any of those checks fail and he wont be able to prevent it. At the same time all plans of his enemies fail, because...Well, his luck > their luck. How convenient. Cannot take writing seriously with this kind of bullshit. What's the point of politicking, conflicts of interests, preparations, what's the point of ANYTHING, if luck fixes all of his problems. (4) Vassal thing mentioned in "Main Character" section. (5) Odd mentions of rape. Possibly a setup, but nothing was done with this setup for the last 40 hours. [s9-2] Unresolved -- Combat [s10] Hyperinflation of HP is my biggest gripe. Combat is incredibly long, takes ~8 rounds on average, and there are a ton of encounters. This complaint is not about boss/miniboss/optional fights, but both they and the above have the following problem: Combat is not difficult. You cannot get oneshotted, or two/three/fourshotted, even if you skip all of your turns. There is only one character that doesn't have a healing skill, and your main tank can dodge all physical attacks and has 4 healing skills, two of which do not take a turn. Which leads to: Too many skills. Every character has 10-25 skills, only 2-5 of them are ever in use, I personally cleared most fights with only one skill and have no idea what 2/3 of them do. Despite of the amount of skills, there is barely a class distinction between characters. Single-target DD can also do 3 AoE's and 2 Self-heals. Healer cannot do AoE heal, but has highest single-target Burst damage in the game. Tank has the same AoE damage as your best AoE DD. Combat also leads to problems with story. When Ariston says, that he is not as good with dealing with the armor as the mc, despite the fact that when they previously fought, mc had no skills to deal with armor. Despite the characters gaining experience and levels, from story-point it's considered, that "before the start of the game" and "30 hours into the game" they're exact same in terms of power. [s10-2] It's still easy, but now you'll have your healers occasionally oneshotted. When 2 Taunts are active. Ligaea now has most skills of any character(23), and is most useless character there is. She's a single-target DD in a combat, where ~20 enemies is a possibility. -- Investment system Without spoilers, NO doesn't take the same risks as TLS, which makes the system much less impactful. It's not bad, just follows a different set of goals. Spoiler: Knowing anything about it changes how you'll play. Main difference in this mechanic are visible stats, frequency of investment rounds and smaller amount of investments. It functions as discretionary funds. Because of the visible stats I can tell that: 5% funds == 5 Relations with religion == 5 Army Morale == 1 Commoner/Noble/Economic/ArmyQ/ArmyS point. I've seen only one deviation from this. That's what I meant by risk taking, this system is too controlled for snowballing. -- Visible stats Not a bad system, not a good one either. I'd say it's too easy. But then again, after TLS everything will be. My gripe is with decision making based on complete and absolutely perfect information. It's just not interesting, to make a decision when the effects are known. It's fixed later, when the decisions have vague/unclear results. Advisors seem to suffer from this system, I made no decisions based on advice, rather on what visible stats tell me. -- Controls are a pain and game crashes when I try to change them, so here's WASD layout AutoHotkey script: Spoiler: How to use w = up s = down a = left d = right q = cancel/menu e = confirm/select r = quest log/ in combat change page backward/stat compare page backward f = in combat change page forward/stat compare page forward t = backlog Spoiler: Script #IfWinActive, Noblesse Oblige w::up s::down a::left d::right q::x e::z r::q f::w t::l Also there is no control reset, so if you've changed the controls from the game itself, delete Controls.rvdata2 from your PatchData folder. -- Overall it's promising. A lot of problems, but the author is improving. Porn is a lost cause though. I'll revisit this in a few updates to make it 4/5, by that point there will be more 4/5 content than 1/5, unless something goes horribly wrong. Version - v0.17.1.0
A good RPG but a mediocre adult game. Great RPG. Story and writing are way above average with characterisation, dialogues and a lot of interactions with the decor. Huge worldbuilding. Combat is great, less big numbers and more jan-ken-pon with some placement stuff. It does have issues following the growth of ennemies. Your party always feels "weak" despite supposedly getting stronger, even basic ennemy thugs will be a threat late in the game. The balancing is poorly done though, in later chapters some fights are just ridiculously dependent on RNG, even with the best stuff and strategies, you need that lucky crit or you lose the battle (chapter 14's end is the worst). Lots of "mini game" of management: armies, economy, diplomacy. A couple important choices that lead to various road with some noticeable differences (party members). The adult content is basically non existant, there are a few scenes full text here and there but it is mostly boring vanilla. Conclusion: a good RPG, but you are not here to play an adult game.
That is the kind of game that make you thrilled right away just by going through a bookshelf. Plenty of lore in it, typical info dump yes, but it is a bookshelf and book are supposed to inform you. With that much work put into something otherwise useless shows that there is care into this world. You have sentences for much of the item on screen, a world actually builds beyond what we go through as a player and history that will probably never impact us. The archaic way of speaking, the verbose dialogue, I can get that it may not be easy-going to have to go through searching the meaning of a word every 20 minutes but the tone is clear and the rest of the game keep being that way proves that it is the way of their world and not a simple representation of our own. This is great. That is what an actual game should be, an actual window to another world. Sadly only the second of the kind to go so far with it but happy that the first one is bringing fruits in such manner. Of course, actual world building don't make it perfect. The game have 14 chapters and yet no climax as it stands, making it tiring to be lacking actual feedback of the actions taken. It is fun, yes, plenty of content to go through indeed but the lack of climax means that the situation on the Mc part is stall which isn't a good thing. The battle are interesting for an RPG but they are still lore breaking when each fight is hard and you are supposed to be strong, the said strength not being able to be felt. Not that bad of defaults to complain, but still defaults that feel the longer they persist. As enjoyable as it is overall, there is but only one big flaw that spoil Noblesse Oblige severely and comes out on three aspects: the sex. One, the branching. Noblesse Oblige have a branching depending on which characters are in the Mc side, having the choice on who we'll bring with us at some instance. As much as the game is well done, I must say that allowing limited character is a petty choice making all those characters ultimately unimpactful in the grand scheme. Putting that aside, it does feel that our choice is important and making branching on them may sound solid. It isn't. The way of doing it is that small talk content change or just get cut out if you aren't on the route. The relationship themselves are completely the same and doesn't in any way impact the story, making it small to just cut out content because we allowed a character in. Even so more that those characters actually get along in one way or another. I'll get meta here, the variable of the branching actually did not exist at first and began to appear quite late in game. The first such choice mentioned that we would have the exclusive scene later on if we proved ourself an actual ally too. There is even a relationship screen on each character making guess that those are supposed to change. The conclusion being simply that it was added later on to give purpose to those not taking in the character. It is small. Very small. And world breaking, the actual talk and relationship between the Mc and the character being the same. Two, Ligaea. Main LI, or at least felt as such originally. The Mc takes her as his lover right away even before we are interested, or lacking of, in her. It wasn't a wrong move originally, the game taking on a precedent of the kind which is a harem and the Mc being royalty, it was expected that such a trend would keep on going with new added character. And it did with the main LI coming just after. That is where it all fall apart, because the second character is betrothed with the Mc and the current stopping there, Ligaea turned out to be the exception and not the rule. This is bad, the others characters being just as much attractive or even more than she is and the Mc having nearly the same kind of posing with everyone, it just feels wrong that she is the only one being with him without actual reasons. I'll go meta again, the sex scene gone scarcer around there making obvious that there was a shift of direction in the development and that stained the logic of the actual game. Three, Ariadne. She is the main LI. I'll let the judgment of character to oneself, the problem being that she is sexually experienced. I did not care at first, thinking that she wasn't an LI, and I do know that she is on the title screen, I just thought that the Mc was able to keep it to himself. The problem is that she turned out to be always with us and we get to know her past too much. A cloistered princess who was able to go to college because her betrothed was there. The students being all young noble, rumors fly about and the young male just want to have fun. She is smart, making it that she looked down on the frivolous boy and was rumored to be with the Mc, even though they were hiding their engagement, because they were often together and get along. So you may wonder why the hell I am explaining that much, it is simple really. How the hell did she get any sexual experience? When being cloistered? That is not some sex game without deep, her reputation wasn't as such and fucking a princess is like asking to be beheaded. Then in the college? They keep on going on how rumor was the thing, the only one she had was with the Mc. They mentioned more than one time than the guys just wanted some conquests and she was aware and tired of it, do you actually think that such a boy would not brag if they were able to get the only princess enrolled? And the Mc actually loved her, I am pretty sure he would not forget who was banging her but again, no mention of a soul. So it brings it back to the question, how the hell did she get any experience? I'll go meta again and again, Ligaea was the innocent one so they couldn't make Ariadne the same kind, she just had to be a different genre, the experienced one. She actually even mentioned it at their first scene and guess what? Such meta choice just breaks the character. I should mention that the same question can be asked to the Mc. Though he is a prince, he may have received an education on this part. Obviously, the princess don't go that way and they do mention that virginity is important for royalty, making it even dumber. Those three troubles all come from the sex. Ligaea wouldn't have been the relationship exception if the game wasn't sexual at first. Ariadne would't have her character broken if Ligaea wasn't there. The branching wouldn't happen if the dev wouldn't make exclusive character routes, which ironically don't get sexual as of today progress. Obviously, those flaws don't come up that much. The sex scene being scarce, Ariadne false experience doesn't come out anymore after her second scene. Ligaea's relationship don't stand out since the Mc is the same with almost every character. The branching doesn't appear before the last chapters and do begin to be more present making lightly a pain as of late. That being said, nothing actually impact the story, that is sure. But it does sting when they do come out. The story may not be that interesting lacking actual climax but the world building being sound, it is fun. Having those feeble parts just here for circumstances that have nothing to do to in-game facts stand out way more than it would in your average game and I found myself bothered by it way much more than I would expect.
If you liked the last sovreign then this game is for you. Its a story driven text based game and has some of the best writing ive seen in an indie game, im actually unsure as to whether i like this or TLS more but will probably end up liking this more when it is finished. ALso ignore the 2 star review that guy is a complete fucking dumbass who probably didnt even playthe game long enough to review it properly. There is absolutely no ntr, and this game is tagged as text based and its strength is in its story, if you want a quick fap then its absolutely not for you, dont drag this gem of a game's rating down cause u are too adhd retarded to play a game like this.
Good map design, cool characters, good story, don't liked that much the forced pair, but I'm ok with that, I've played the old RPG's, like FFX, that don't let us choose our romance. There's some things that need some polishment, but overral, it's good. 5 starts!
If you played TLS play this game, period. All I ask is if a mod reviews my review that they read most of it before removing it or sending me a message if they have an immediate reaction. While technically in violation of rule 2, I feel like the spirit of the rule isnt being broken by mentioning TLS. Lord Forte Games, the creator of this game, has been active in the TLS community as well as this game pretty heavily inspired by TLS and having a few easter eggs as nods towards TLS and a promotion from the creator of TLS as well. The biggest reason however is because reviewing any game is HARD without a reference point. For Renpy based games thats easy...theres a million of them on this site, but for something as niche as not just RPGM but RPGM adult based game that focuses on story...it's extremely niche and the odds are anyone interested in this game has already played TLS, it's very clearly the same target audience. The Bad Sex scenes-honestly annoying af. I understand not wanting to fund the game out of your own pocket and spend money on a game this young by paying artists to do what TLS does, which is a drawn sex scene and dialogue for said scene. But the way its gone about is awful to look at. The paragraphs feel to large and arent easy to digest. The background would be better if it were a black screen instead of a....scroll? And the writing just feels bad which doesnt make much sense since the rest of the game is written beautifully. It got to the point where I rolled my eyes every time clit was mentioned or "pearl between her folds", you could unironically have a drinking game where you takea shot every time the clit is mentioned and you would get wasted by the end of the scene. If I was giving advise I would tell him to reduce the amounts of words in each sex scene by like half, break up the paragraphs, and change the background, although the latter is a personal issue and maybe he really enjoys it. Lexicon-Some of the words and phrases I just dont like and they feel off. I understand they "fit" within the world hes trying to make but it feels a bit forced at times. Depending on how long your sessions are you will be googling a word or two, while not an issue I found it interesting. Thats it, yeah not a lot of negatives in its current state. Maybe in the future depending on how the Neutral section goes but it's a really good game with not many issues. The Neutral Everything here has potential of either being great or shit depending on the future of the game. This is where comparing it to TLS is absolutely needed. Much like TLS you have investments and lots of choices that will give you various buffs and debuffs. The issue is none of it has come into play yet. All those military points youve gotten rather they be morale, size or quality...they mean nothing as of now. There hasnt been a single big event like the numerous wars in TLS, although the first big event feels like it's about to happen sooner rather than later so we will see in time. But as much as I love the concept of choices mattering and investment I couldnt put this in the Good section, as it is still way to early, for all I know he could scrap this idea entirely, way too early to tell. The Good Everything else....seriously. Combat-Significantly improved on from TLS, every companion feels unique. They all have unique resources or combat style. Hell the first two companions each have a unique system. Ligae with a momentum follow through mechanic and Ariadne as a typical mana based mage whos built around dot's and spreading her fire for a big KABOOM payoff and these two are the most "vanilla" in the game so far. I love the combat system and it makes TLS combat system feel severely outdated. Companions-Not a single companion I dont like and they once again all feel unique. Unlike TLS this isnt, or atleast currently, doesnt feel like a pokemon gotta collect em all Harem game, and Im enjoying it. You get male companions, you get female companions that arent trying to fuck you frame 1, it's refreshing compared to all the other games on this site. The writing-it's amazing. The ballroom dance scene is one of my favorites of all time, it's a top tier scene. The rest of the game, even though I may have some gripes as I stated in my Bad section, is beautifully written. World building-again...amazing. Whether it be through the story, books, or optional dialogue the world building is better than some triple A games. Learning the current and past history feels good, I looked forward to every book that had info about Alexanders ancestors. Interactive objects?- I dont know what to call this one but you can interact with everything. It's something that going back to play TLS I desperately wish it had, every game should have this. See those books on the shelves? Yeah go ahead and interact with it you just might get a massive lore dump about magic or gods or the history of the kingdom...or maybe you get dialogue about the characters talking about the specific book. That statue youve seen a thousand times? Turns out it's an outdated statue of a specific god that only the people in this region worship. Or what about that fucking plant pot...yeah you're gonna get dialogue about that too. As much as I love the combat this is easily my favorite feature in the entire game and it's not close. Closing The game is fantastic and if youve ever played TLS you're doing yourself a disservice by not giving this game a go. The issues are so minor that the only thing I actively dislike in this game are the sex scenes which lets be honest if you've played TLS or are interested in this game you dont care about sex scenes, they arent even the icing on the cake they're that pretty flower made of fondant up in the corner that looks nice but really no one wants to eat it. While similar to TLS the things this game does better it REALLY does better especially the combat and the interactive objects. If you care about story based games and you enjoy some world building play this game. If you like rpgs where your choices matter....while I believe it's going to do that part excellently much like TLS it isnt really in the game yet, as of chapter 10 aside from a few that influence what companions you can acquire theres been very few consequences for decisions at least in the long run.
Excellent game. Interesting story, great characters. Challenging combat. I wish there were more than just a couple of games of this quality, but at least there are some. Looking forward to the continuation of this game, as it really holds your attention.
This is based on about (now ten) hours of gameplay FWIW: As an RPGMaker game, it's above average. There is a bit too much combat for how interesting any given encounter is (and how long some of them take), but it's more detailed than spamming the attack button. A few of the fights are much more tailored than is usually seen in the genre too. I appreciate how many random objects have descriptions written for their interactions (though most aren't particularly interesting), and an admirable amount of effort has gone into making detailed spaces with the tileset. As a story, it's below average. The craftsmanship of individual sentences is... fine, but the characters speak like someone read The Name of the Wind and then mainlined rationalist fic for a few days. Everyone is too willing and too able to explain their logic at exhaustive length, including in the middle of a bear attack, but of course the protagonist's enormous brain takes center stage (exiting only so he can display how much he totally, definitely respects women (the condescending atmosphere never really goes away)). The world's geopolitics and power players don't feel particularly fresh either. The actual smut content is meager, and made even less exciting by my dislike of the characters involved. All text, no images, and barely any buildup to any given scene because of how little eroticism is in the main game. Any of these issues would take a lot of work to resolve, so I don't expect the game to improve significantly over time, but I'll probably give it another shot whenever it's complete.
This game is "overly" wordy, yet I can not criticize it for that, as the writing is very good. This game is "overly" deep in lore, though I can neither be critical of that, as the lore begins to envelope the reader, at an almost imperceptible pace. This game leans, almost obnoxiously, on an overly rigid ideal of "the righteous good-guy", which is boring in general, but especially so in sex-games, because for most non-sociopathic adults, being so aggressively "good" isn't the ideal sexual fantasy. Yet, the protagonist is so damn smooth I find myself impressed (and conscious of the fact I might steal a few of his lines, were I not long passed caring about impressing anyone). Seriously, if you are 22, and going out this weekend to try and woe a nubile young women to spend the night with you, throw some of these lines, because they sure-as-shit will work. All of this is to say; I kept thinking I would find this game trite, or ethically simplistic, or just plain boring, yet my perception kept moving in the opposite direction. There is not a lot of quality competition among RPGM games, but there have been a couple over the years that enamored me and, almost despite myself, this is certainly one such game. The writing is, genuinely, top-class - both in the use of language itself, and its mechanism for world-building. The combat (which is always key in an RPG) is certainly among the best I have seen. It isn't Baldur's Gate 3, but it is quite possibly the equivalent of that, in the framework of RPGM. I found every combat encounter as genuinely engaging as could possibly be expected from such an antiquated engine. All-in-all; I was sincerely impressed, and had far more fun from this game than I had any right to expect.
In general, just a great game with a variety of aspects to enjoy. Has a nice twist to the typical rpgm turn based combat, such as passive and active effects, unique enemies and moves, etc. Also decisions that matter, of a range of means and important consequences. For example, investments, petitions, optional side quests, kingdom building and character choices. The dialogue has substantial thought put into it, and the story is thoroughly engaging to make you look forward to character interactions and confrontations. Loving the depth both the characters, their choices, and the world has. Am inclined to play this game even without the sexual content patch!
Review for v0.8.7.0 If you've looked through enough games on the site, there's no doubt you've come across ones saying how they focus on story/writing over simply having a bunch of sex scenes. This game holds truer to that than almost any other I've played. Before anything, know that this is a real down to the bone RPG. It contains many long segments of gameplay, LOTS of reading, and very few lewd scenes scattered throughout it. If your main goal is sex, this isn't for you. Now assuming you're a lover of good RPGM games like myself, then holy shit is it a glorious day to have discovered Noblesse Oblige. I was drawn to this game after seeing it not only being compared to my favorite game on the site, but having read it's inspired by it. That alone is enough to sell me on the game, but what does that entail? So far, a 25+ hour RPG set in a truly detailed fantasy world full of intrigue, compelling characters, competent writing, in-depth combat, kingdom management, and meaningful choices. Fit with a well-crafted story that has so far drawn me in to the point of not wanting to put the game down. At first I think this game will probably be a bit hard to digest in some ways. It becomes clear very quickly you're being thrust into a world someone has spent hours upon hours creating. There's a lot of new information and lore to learn/remember at once, though I wouldn't say horrendously so. On top of that, the game takes a sort of proper old-timey (for lack of a better word) approach to it's dialogue. The nobility talk like nobility to put it plainly. I think it can be a bit exhausting at first, but I got past it fairly quickly. There's a great many things I can go into detail about, but the sum of it is that this is a well rounded game in every aspect so far. I'm a sucker for kingdom management so the plot is perfect for me. Already I'm having to make decisions that actually matter and branch the game in very significant ways. The sheer attention to detail deserves praise on its own as well. One of those games where even the minor NPCs have interesting little bits of dialogue to say. There's flavor text everywhere. Even the books you can read feel as though they were written by a character within the game, stacking onto the immersion. Perhaps the element that has both surprised and impressed me the most however, is combat. This is hands down the absolute best implementation of combat I've played in an RPGM game. It is incredibly in-depth and complex. Each party member has a very large an unique variety of skills (and even passives on top of that) which all work together in a very satisfying way. It's managed to make what a lot of times can feel like a slog into a very fun experience. Not to mention you eventually go into combat as a party of 5 characters, which I've never actually seen done in an RPGM game. As always you can find things to nitpick about, but if I had to really criticize anything, it would be the lewd sides of things (as small as it may be). One thing I loved about the game that this one takes inspiration from was that despite it still being a grand RPG, it didn't slack on sex scenes either. It was still a rather major part of the game. Here though, I'd compare it to how AAA games throw in a couple mediocre romance scenes in their grand open world RPG. That's not to say these are comparable to getting black screened or shown a titty for 2 seconds, but rather that it's a very very small thing occasionally thrown in. I suppose it depends on your definition of a harem, but so far the game focuses only on a throuple relationship. I believe there's one scene you can get outside of that, but I wasn't able to see it due to it being tied to a major decision that I erred on the opposite side of. On the few scenes that do exist, there's a relatively large focus on maledom and bdsm that is just not especially my thing either. TLDR - Noblesse Oblige is proving to be an exceptional RPG for lovers of the genre like myself, and despite it already being 25+ hours long, feels like it's only just beginning. There is plenty to like here if this game should catch your interest, though I will repeat that this is most likely not one you will play for the sex. Thankfully I'm still a freak who values a good story, and for that this is more than delivering. I eagerly await the chance to binge this again down the line.
Not much of a porn game, but it's absolutely a good rpg. If you enjoy The Last Sovereign, this is the game for you. If you somehow haven't played that yet, then what it means is: this is a fun game with great mechanics and good character interactions and mature themes. The romance is good too, even though the sex scenes are all text.
This is a great game, but whether you like it or not will depend on what you are looking for. If you are looking for an adult game with steaming sex scenes, you should look elsewhere. If you want a deep, interesting rpg with a complex story and varied strategic choices, then you have found it. You play as Alexander, a prince from a far off kingdom studying at an academy for nobles, when you receive word that your father has died, an usurper sits on the throne and a rivaling kingdom is gearing up for war, trying to exploit this moment of weakness for your kingdom. The game establishes it's interesting story quickly and effectively. The adventure offers many sidequests, choices and twists and turns in it's story and is great fun. Not only do you need to fight battles in standart rpg fashion, but you need to forge alliances, investigate corruption, make investments in your kingdoms economy and army and solve a large variety of sidequests. One of the standout features in this game is the turn based combat though. What looks at first glance like the standard rpgmaker combat system reveals a surprising depth and a large potential for interesting decision making in combat. All the character play fundamentally differently thanks to passives and a varied number of skills. Even just focusing on the first three characters you have a party that really works well together. Your main character is an evasion tank and as such will spend most of his time buffing himself to keep attention on himself and survive the enemy attacks. But he also has abilities that allow you to disrupt charged up enemy attacks and an ability that can take out enemies before they can attack, requiring you to balance survivability and offensive potential in battle. Your offensive mage really is an offensive mage, because offense is the way that she maintains her mana supply. Her spells are expensive, but can set enemies on fire. This will damage enemies over time, but can also be upgraded by hitting them with more fire spells. And the more enemies are on fire and the stronger the fire is, the more mana your mage regenerates each turn. Smart use of your spells thus allows you to further keep up your onslaught of expensive spells. Last but not least your archer depends heavily on crits. Every rounds that she is not taking damage, she gains a buff increasing her crit chance. This buff stacks, but gets lost if she gets hit. If she gets a crit, she increases her crit chance in the next attack even further. Thus doing a good job as your tank and keeping all damage off of her, means that she quickly become stronger and stronger as the fight goes on. Combined with cooldowns and a large number of skills for each character, you basically never have to use a normal attack ever. I have played for hours and can count the number of normal attacks I have done on one hand. All of these characters offer interesting combat choices just all on their own, but playing them together against varied enemies that have their own counters to our companions abilities leads to very fun battles indeed. The game does have sex scenes, by the way, but they require an optional patch to activate and are purely text based. Tag wise the game seems to be developing into a harem with a focuss on bdsm. But again, all text based.
If you're interested in this game because of porn, you will be disappointed. However, I suggest you try the game regardless and frame it more as a independent RPG maker venture rather than a hardcore H-game. Tore through the game completely disregarding the patch that adds in any smut. Therefor, the quality of the smut I can't comment on. The writing is intriguing and very back-and-forth-repartee if a bit mired in more formal/regal speech, but it's easy to adjust to. What is the most interesting part, the thing that kept me up until 3am playing, is the management system. The developer has fully admitted to having The Last Sovereign as an inspiration, and it scratches the same itch. I'm getting invested in the characters and their opinions on how to approach problems, thinking of the best ways to balance my economic interests with the support of the people and strength of my military, and as the development continues I'm sure that the consequences of your decisions will compound. The combat is interesting as each party member has their own "passives" that reward them for playing a certain way, or even multiple ways in the same battle. The MC is an evasion tank, one member is focused on setting up crits, another about getting as many enemies to burn, ect. Their abilities upgrade as you gain further relationship points with them, alongside leveling. There is no grinding, so kill every enemy you see. Although I suspect if this goes the route of TLS, there may eventually be parts of the game where its hinted it would be detrimental to kill certain mobs. Needs a little polish, as all games in development do, but I'm very much interested in seeing this one through. Full disclaimer, after playing up to 0.7, I pledged to the developer's patreon and played a little further on their patreon build. Regardless, if the trajectory of this game keeps steady, I see myself amending my review to a five star.
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