NurTale Nesche
by Chikuatta
2D Game
2DCG
Adventure
Anal Sex
Animated
Creampie
Female Protagonist
Groping
Group Sex
Japanese Game
Monster
Multiple Endings
Multiple Penetration
Puzzle
Rape
RPG
Sex Toys
Side-Scroller
Slave
Tentacles
Vaginal Sex
You play as Nesche, a girl captured by monsters who is trying to escape from the dungeon where she's held captive. Sidescrolling RoR stealth game that appears to be heavily inspired by Unholy Jail . Very much like that game, you have to navigate the dungeon while avoiding being discovered by enemies. The game ends if your health bar runs out or if you're capture while on low health. While exploring the dungeon you'll find useful items that will help you in your escape (potions, keys, food, etc.). A lot of emphasis is put on sound; running or using certain items will create noise that will alert nearby enemies and you can understand that an enemy is nearby by hearing their footsteps.
Screenshots
v1.0.4.22
Bug Fixes
・A bug where region boundaries not properly set.
・A bug where Orc is not properly called after unlocking portcullis in stage 1.
・A bug where inducing error internally when playing Russian in stage 2 to 6.
・A bug where Goblin in stage 2 not guarding the exit door properly.
v1.0.4.19
Bug Fixes
・A bug inducing error when player caught while having Breast Milk abnormal status in stage 5.
・A bug controller key not properly working.
v1.0.4.16
Bug Fixes
・A bug where some of Chinese dialogues for enemies and slaves are not properly translated.
・A bug where some of Japanese dialogues for enemies and slaves not properly translated.
・A bug where Masked Orc's heal state not properly save/loaded.
v1.0.4.15
Bug Fixes
・A bug where Arrow / Silver arrow reload while already reloaded not properly working.
・A bug some sound effects not playing on gallery and in-game.
・Pressing X button popping up Menu in in-game.
・A bug Nesche waking up while stage 6 clear event.
・Enemy just keep patrolling while hauling Nesche in stage 5 and 6 while Nesche has Breast Milk abnormal status.
Known Issue
・Aphrodisia Masturbation in gallery not able to unlock
・Players unable to refresh game's registry. This version is compatible for save files from 1.0.4.2b ~ 1.0.4.14
v1.0.4.14
Bug Fixes
・Golem and Masked Orc's appearance not properly disappears when using girls in traps.
・A bug where enemy trying to keep loot breast milk potion even the stack already reached into max, causing the enemy wandering around the item.
Known Issue
・Aphrodisia Masturbation in gallery not able to unlock
・Players unable to refresh game's registry.
v1.0.4.12b
Bug fixes
- When an enemy uses a breast milk potion machine, they press the button again before picking up the potion to be dropped
・A problem where arrows hit multiple enemies
- When an enemy is holding multiple slaves, the problem is that only one slave can wear the restraint item they picked up
・(1.0.4.10b) A bug that causes an error within the game when an arrow hits an enemy
- (1.0.4.12b) The location of checkpoints in the area is not set correctly, causing enemies to leak out of the area
Changes
・Breast milk potion making machine changes enemy sexual arousal level from 15 to 30
・Added a line to fix an error in the location of a checkpoint in a region that occurred in 1.0.4.11b
1.0.4.12b can read save files up to 1.0.4.2b ~ 1.0.4.10b.
Once I can confirm that this version is stable, I will apply for the full version.
V1.0.4.12
Action scheduler on all humanoid enemies is overhauled, it can be said it's completely new.
Enemy will now do more various things, which they recognize multiple captive girls / items / and even other enemies (trading between enemies will be implemented in the future).
Friendly slave girls will now show up from stage 6.
Slave girls will wander around the dungeon as another girl like Nesche, they will be chased by enemies and put into trap or cell when being caught.
Player can rescue a captured girl who is trapped or caught in cell (Self-escaping actions on slave girls will be in the future version).
If player clear a stage and unlock the exit door, slave girls will wander the new regions too.
Stage 7~ will get attached into stage 6, which means stage 6 will get bigger in the future.
Nesche and also slave girls and enemy will now have sexual heat.
If sexual heat reaches to peak, girls will play orgasm.
Enemies will do different behavior depending on their sexual heat.
If it's high, they will tend to use trapped girl, and will be emptied after satisfaction.
Some potion and restraints on player and slave girls will increase their sexual heat.
Several restraints will now have health. Player's lock pick use will decrease it's health and will be able to takeoff if it hits zero.
Lockpick will not gonna break if the restraint's level is 1. But if it's any higher, they will be break for a chance for 1/4 for every use.
In some chance, some restraint items will get dropped as an item if they get removed. Player or Enemy will be able to loot it and use it (Player can use it into other friendly slave girls).
Some restraint's max level is increased from 2 to 99.
Restraint's health will get higher with the level.
Some restraint and trap point is added in stage 6.
Enemies and slave girls will now say something with their action, which will be displayed on their head.
New log UI is added, player's item loot and use, other near enemies grumbling will be displayed in this UI.
Also, stage 6 clear event is changed.
v1.0.3.7
N/A
v1.0.3.3
Bug Fixes
- Fixed slave merchant and bodyguard engage event in stage 6 replaying after save/load (not properly fixed on 1.0.3.2).
v1.0.3.2
A new UI feature is added.
Bug Fixes
- Fixed slave merchant and bodyguard engage event in stage 6 replaying after save/load.
- Fixed stage5 goblin that appears with masked orc dose not drop the wheel key.
- Fixed some traps the player cannot fit properly.
- Fixed Nesche able to move slightly during the enemy fitting her to a trap.
- Fixed camera jumping to an unusual location when trapped by an enemy.
- Fixed player becoming invisible when sent to prison by enemy.
- Fixed kabesiri(stuck on a wall) encounter event played improperly.
- Fixed an issue player cannot reach to lez-sex game-over scene.
- Fixed bandit not moving after playing bandit-pizuri erotic scene.
Changes
- Increased rate of enemies coming to player when she is bound in a prison or trap.
- Slightly decrease rate of enemies collecting the player from a trap.
- Slave girl's bondage magic is now reducing player's health. (for easy collect lez-sex game over scene).
- When player is on full-body bondage, enemy will now check immediately.
- Full-body bondage will now dress player arm binder.
- Now orc can use kabesiri trap in stage3 and stage6.
- Kabeshiri trapped players' resistance will now generate sounds and lure near enemies.
- If a player is returned to prison or any trap by an enemy, the enemy will not gonna collect player immediately.
New Features
Some restraint states or status effects are now newly displayed in the UI
- Chain collar lead
-Prison arm cuff
- Prison mouthpiece bondage
- Stamina up
- Shadow creature grab
- Small wall tentacle grab
- Large tentacle monster grab
- Kabesiri(back)
- Kabesiri(front)
- Breast milk potion machine
- Masked orc rope bondage hang
- Slime grab
- Full-body bondage
- Goblin's throwing net
- Guillotine
- Bandit sack
Now restraint UI shakes when the player's action is interrupted by some restraint.
v1.0.3.0
Stage 6 implementation
v1.0.2.13
Bug Fixes
Bug Fix: Minimap does not save/load properly.
■Changed
On Normal and Hard difficulty levels, the player's energy drain while walking/running stops just before depletion.
The fat goblin will now always block arrows from the frontal fire for the first time and every 5 seconds.
Stage 6 Story
Stage 6, which is still under construction, will feature enemies such as the Nun merchants, Nun girls, bandits, etc. All of them are human!
They are all human!
There will be new traps, magic circles, restraints, and goddess statues, but we want to make sure that the enemies will be more aggressive with the traps.
For example, if we catch a player, we can take him to the trap and make him hang from it forcibly.
Stage 6 will probably be implemented at the beginning of next year.
Also, since we are working on the dots in batches rather than individually, it will be a little more difficult to upload the pictures on a weekly basis as we have been doing in the past.
Still, we will post the results as soon as something is completed!
v1.0.2.12
Bug Fixes
Bug Fix: Event cache data was not refreshed when starting the game with the stage selection function.
Bug Fix: In-game pornographic animations of orcs/goblins/golems continue to play and output SFX even after skipping the animation.
Changes
The ingame menu can now be closed with a right mouse click.
v1.0.2.11
Add stage selection function and invincibility mode function, 10 bug fixes
v1.0.2.10
Bug fixes
v1.0.2.9
Bug fixes
v1.0.2.6
Bug fixes
v1.0.2.5
Implementation of stage 5
v1.0.2.4
Two bug fixes
v1.0.2.3
It's been two days since we announced this, but Unity version 2022 LTS (Ver 1.0.2.3) was uploaded the day before yesterday.
In addition, we have applied to replace the same version today with the following bug fixes/changes.
Bug fixes
- When a portcullis trap is closed, no enemies may come to check it.
- When you save/load while trapped in a portcullis trap, the enemies who come to check the trap will leave halfway through (return to normal patrol behavior).
Additional fixes (2024.03.10)
- A bug where the VFX continues to play even after the enemy dies.
Changes
- When a portcullis trap is closed, it is set to automatically open after 15 seconds.
(If you saved while already trapped with data from a previous version, it will not open even if you load it with this version.)
Additional changes (2024.03.10)
- Changed the maximum number of bats spawned in Stage 1 from 2 to 1.
v1.0.1
Completed game
v0.1.3
Initial F95 Trial version release
A 5 star upgrade from the original Unholy jail game. I wish there were more kinds of curses but the heroine is too way to handle them so I guess for game play reason they can't be incorporated. That's why I wish there was a game where you start out as 100lv hero and go through an ero trap dungeon and you have to make difficult choices avoid getting weakened by curses. a bit side tracked but anyway...
By far one of the best pixel art hentai game ive seen so far. While the story is nothing really worth mentioning, and pretty simple escape your captors, the gameplay is actually pretty solid with responsive controls and difficulty settings that actually dont rely on pushing the enemies stats into NewGame+ territory, making a normal start impossible on higher difficulty as in some games, im looking at you Ice Heart and Jack. I myself enjoyed the challenge this game can offer on higher difficulty as well as the decently big amount of scenes you can see in this game. All in all, its a really solid escape adventure game that i highly recommend.
Edit: The developer has been releasing constant bug fixes, including fixing almost every issue I personally ran into. This'll certainly make for a smoother game experience for anyone willing to pick the game up now. As a result, I've added an extra star onto my review. Old Review: I’ve been watching this game for a while and finally downloaded it when I saw it marked as "completed." Turns out it’s not really finished, but that hardly matters, since I won’t be finishing it either. The game is buggy. Within an hour, I encountered three separate softlocks. These aren’t rare edge cases either; most players will probably hit them. You can get stuck in a locked room with no way out, bind yourself without an escape method, or just watch your character turn invisible and stop responding entirely. Some enemies can grab you, and even though you’re supposed to be able to escape by wiggling the directional keys, you'll stay stunned on top of the enemy. Before you can react, they grab you again. That means a single mistake can lead to a rapid game over, especially since some enemies are so aggressive that getting spotted even once is practically a death sentence. These issues would be forgivable in a new release, but the game has been in development for years. Some of the problems, like being able to run out of lockpicks and trap yourself, seem like things that should have been resolved long ago. The gameplay itself isn’t enjoyable. It’s neither intuitive nor particularly sexy. You spend most of your time sneaking through empty corridors and hiding from enemies. The minimap and item system are confusing early on, and the mechanics often feel like they exist to create friction between the player and their goals. That kind of design can really work, especially in a game with BDSM themes. The BDSM equipment acts as debuffs that restrict your character’s vision, movement, or abilities, and you’ll need to use lockpicks or other means to remove them. If you run out of resources and get caught, it’s game over. I actually liked the potion system and figuring out how items work, but the stamina mechanic was frustrating. Instead of slowing down or showing a warning, your character will suddenly trip and drop half of her inventory if you run out of stamina. It’s easy to trigger this just by sprinting through the level, and there’s no attempt from the developer to add a visual indicator to warn you. This mechanic never punished me during actual enemy encounters it just made already large and maze-like levels feel even more tedious. Enemy difficulty is wildly inconsistent. Some areas are laughably easy, while others are filled with aggressive enemies that turn the game into a frustrating trial-and-error slog. Worst of all, getting caught isn’t rewarding. You get a generic animation, a fade-to-black, and then you wake up in a prison cell or get sent back to the main menu after a game over. These transitions are slow, and every reload drags you through another round of black screens and loading. It kills pacing and kills the mood. It takes too long to reload the game and get back into things. Oh, and you did save your game, didn't you? The game doesn't autosave, so I imagine a lot of players lost all their progress during their first playthrough. Speaking of the mood... For a while, I was playing and wondering why the animations and sequences were just doing absolutely nothing for me. It occured to me how they're sprung on you so suddenly without build up, context or consequence. The gameplay requires too much focus and isn't titillating enough for the sexual content to be so sudden (and sometimes annoying if you're actually trying to progress.) Instead of starting the game with a vaginal sex scene, and repeating that every time you get caught, what we really needed here is escalating punishments in each level for getting caught, and a contextual corruption and increasing usage of BDSM implements from the levels enemies to hinder you. And all it'd require is reshuffling all those back-to-menu game overs into scenarios that occur naturally through gameplay. There are like 4-5 'Fat Goblin' scenes I missed because I barely game-over'd in that zone, but I got caught like 4 times, and you could have drip-fed them to me right then, and I would have been quite happy with that. But by isolating each instance into a single failure state there's no progression or consequences based on your actions and personal failings as a player, and I think that sense of agency would have gone a long way .There does seem to be some effort to do this in the last level currently available, but it feels a little too late for me, and the game overs still frequently break up the gameplay. The sex animations themselves are decent, and I liked the sound effects. That’s what earns this game a 2 instead of a 1. But the way these scenes are delivered feels clumsy, with slow text boxes and poor integration into the overall experience. There’s a decent foundation here, and it’s possible some players might enjoy it, especially if they manage to avoid the softlocks and bugs. But at its current state, Nurtale Nesche is frustrating, unfinished, and deeply unsatisfying, both as a game and as adult content. There are far better titles out there that respect the player’s time and desires more effectively.
Should play with earphones! It's a neat, mostly bondage stealth game that implements audio and visual mechanics, has great pixelated animations and mild status mechanics to make your gameplay more exciting. For more fun gameplay, set on hardest setting and avoid savescumming. This game is actively on development and the creator deserves our support!
I loved it, mainly because it was a well-constructed pixelated horror game. Of course the game has its problems, but the animations fill this void, and as I played an already updated version with almost no bugs it was very good. I confess that it took me a few hours to finish it, It requires a somewhat long learning curve to learn all the mechanics it provides, but I don't particularly care. To be honest, this game has its flaws but there is no perfect game either, and as it is well crafted I give it my vote of excellent
For bondage lovers, I feel this game provides a well needed itch on what is otherwise a very scarce genre in erotic games. At least at this level of quality. Nurtale Nesche is a stealth side-scroller that uses on screen and audio cues to alert the player of oncoming enemies, while they manage their own presence and noise levels to stay ahead of the enemy. While a lot of the mechanics in the game aren't new, I've never experienced a side-scroller that incorporates noised-based stealth like this. The game has great animations, both in game and during game-over scenes. One of my absolute favourite aspects of this game is how bondage animations occur during gameplay, and not just at a game-over (for those that know what I'm talking about, the animation associated with hooded orc is AMAZING). The dev continues to introduce new content while improving QoL features. They speak both English and Japanese and appear to be quite reponsive to comments and feedback. I thoroughly look forward to the next level they have planned.
Good stealth/action game. Controls are a little clunky, and the game can be divided into two parts. The first is a stealth game, the second is a combination of stealth and totally radical crossbow action by a girl who looks like she should be able to pull about five pounds max. In all seriousness though the crossbow is fun, and while I reloaded many, many times (on hard mode), it felt like I was some sort of big breasted terminator of evil on the stage I picked up the bow. The negatives are the fourth stage is one you do NOT want to linger in due to limited items, and the fifth respawns enemies so fast, including tough orcs, that you will have some serious trouble if you play rambo non-stop. You'll want a few teleport scrolls as well for the masked orc, for both the initial encounter and after you wound him. Outside of the dev needing to put unidentified items at the top of the stack, the actual gameplay is fairly smooth considering you are supposed to be weak. Enemies will demolish you if they get too close (without skilled use of the dagger), and once you are down you can either go through the process of being captured, or do like I do and reload. The other negatives here though is the amount of time spent dropping cursed equipment and lockpicking any debuffs acquired, and the sheer item spam you can be hit with which can make picking up useful stuff annoying. The big sprite animation H scenes are decent , especially if you like bondage (I don't, but there is some "vanilla" stuff too). You'll play this mainly for the gameplay, and will probably enjoy it, just prepare to be patient.
The idea for this one is very good, I'd say it's even better executed than in UnHoly Jail, this to a certain extent, it's as if they were both incomplete (This one actually is lol, at the time I'm writing this). The problem here is that he didn't decide to focus so much on stealth, which is the foundation for this type of game. Weapons were supposed to be for cornering situations, you see... Fighting back isn't a problem, but I think it was poorly executed here, it wasn't supposed to be so constant, or really necessary (The snife is useless, most (all) of the time). Another thing, we don't have access to many means of hiding, in fact we can't hide at all, you can run into a room, but you can't go under the bed, get into a barrel, go behind a box and such, so this ends up damaging the concept that is presented a little. Still a fun game tho, and the scenes are nice, even if the models are just a recolor sometimes.
Good game. Love the premise. Wish there were diverse enemy designs rather than colour types among the orc models. There's plenty of diversity among tentacle enemy types, though. Alas, they're only found on one level in the game. Oh well. That said, I'm not a fan of the protagonist's situation switching gears when she gets the crossbow. Instead of fearing what's around the corner you suddenly overcome it with direct assaults? Nope. Ruins the mood. Attacking the enemy in this game should have been seen ONLY as a last resort. Enemy respawns were largely busy work, making backtracking more of a chore in later levels. Inventory management was a bit daft, too. Having to acquire the right numbered key for each cell was a bit much when it would have made more sense for the player to sneak into a guard room where they could swipe a master key that allowed access to all cells that level. Sometimes less IS more from a narrative standpoint, which this game sadly fails to deliver on at least on this note. You WILL spend a lot of time managing what you can carry around and what to discard. Again, unnecessary busy work. I will end this on a positive note, though. Absolutely love the character's animations. You have no idea how much I genuinely appreciate her squashing her ample breasts with her arm when she has to run. Few games ever think about something so obviously needed in a situation like that, and why not? In the end, I love the game's themes and animations, but the gameplay itself is flawed.
EDIT: ok so I was right, it's very bugged. I'm pretty sure the difficulties are reversed. I just tried playing on Hard difficulty and it's infinitely easier than playing on Easy. I'll adjust my star rating to a 3 because the game is actually playable now but that is still a crazy bug for the developer to miss... Original review: This game is not very good. You might even call it bad. In terms of art and animation it's great. It's one of those "download a save and fap" kinda games where you don't actually play the game. It all comes down to the Orc. You have 0 options against him once he finds you and I'm convinced its AI is bugged. One time I saw the red border on the side, immediately started walking the other way trying to find a place to hide. One screen away I suddenly hear the Orc sprinting like his life depends on it for literally no reason. There is no counterplay. Once you get even the faintest hint that the Orc is coming he is already target-locked on your exact location and even if you relocate it doesn't matter. It's not about sound either, I'm walking 100% of the time because running is an instant game over. Also I don't really get the intent of the cursed items. They tell you they're cursed so you can just not pick them up. If you do pick them up, and you have a stack of items they'll sit somewhere in the stack which is really dangerous. So I don't understand the idea. There's no scenario where you would pick them up unless you want to get cursed. I don't think the concept of this game is bad, but there has to be some bug in the AI that makes it unplayable.
v1..0.2.3 most text is in japanese... map on the topright is somehow upside down. you have to do quest by running around to escape... now you see the conondrum. there are many text possibly telling you what to do, but since it's in full japanese you can't really do that. plus you can't really orient yourself through the map because for some reason it's completely randomly working. so game is very bad. dev is very lazy to implement the map like that. with japanese text it's barely playable. i could call it unplayable. H-scenes... it's pixel art... but it's very mediocre. the only positive about this game is that gallery is unlocked. but there is nothing special there. this game is a waste of anyone's time. if you like pixel art, there are 10games which are infinitely better.
've played this game all the way through on Hard difficulty, and it's been a blast. Even when contemplating facing adversaries on opposite sides of the map, shooting an arrow straight at them proved effective. Despite traversing the map, the arrow still managed to hit the target and deal damage, providing a satisfying experience for fans of precision. Personally, I recommend trying out this game. The main strategy involves using the wire to unlock doors and avoiding items with magical rings, as they are cursed. If you want to discard something, just press Backspace. As for the arrows, they are effective against Slime or Orcs without any hesitation in Stage 3, giving a sense of reclaiming satisfaction. https://youtu.be/ZLaXgkLpDeo
Post a goddamn walkthrough, or I won't rate this higher than 1. This the most absurdly difficult game in F95zone, seriously. You will fail, you will lose, you will restart, you will hate this game with a passion. Even with cheats it's hard to figure out how to proceed, cause you know, no english text anywhere. Even with the gallery being open from the start, this game is a hard skip.
I don't understand how people can give that game 5 stars... I believe these reviews are simply bought... Because game is fucking boring AF... all You do is You just walk around pickup things and use it on other things, there is like only few animations in this game... Sure that PixelArt is made pretty nice but It's not Itch.io where we rate Game Assets but F95 where we rate Games... and well... Gameplay is simply boring... Played it for 15 minutes and deleted... I regret downloading this game :x... There is too little to do and what is in game is super simple boring and slow...
A barefoot damsel in distress? I need no more, plus it has the proper footstep sfx. On a serious note, I'm having fun with this game. I'd say it's a bit on the harder side compared to average. And the stealth mechanic focused not only around vision field but also on noise is fairly cool. Last but not least, ht heroine is cute. I'll purchase it out of support.
Nurtale 1.0.1: Is a stealth horror/erotic game like unholy jail, you need to escape from an orc fortress evading orcs and goblins patrols. What changed from the demo? Our character can now defend herself with a crossbow. There are bugs, even runending bugs (like one that prevent you to pick items or you pick infinite amount) but the game is solid, i hope they will fixed in future patch. (old review)NurTale Nesche Demo is a stealth horror/erotic game like unholy jail. As Nesche you must escape from a orc fortress. There is no actually way to kill your kidnappers so you need to hide and run. Wires works as a way to unlock new rooms and as a life point. If you are captured you will be send to your prison and you need a wire to unlock from your chain or it's gameover. Not all items are good, some have bondage curses other are broken, but combing more broken items give you a normal item. You always have to run on time because she will fall to fatigue if she doesn't eat some biscuit or drink some white potion. Overall the sex scenes are well done but there are only 3 with the most generic, fantasy, bodybuilders, green naked orcs. (witch i love) Overall It's a fun demo, i'm waiting for the final product.
A game very similar to the unholy jail game by a different dev. I'd say the pixel art is much better in comparison. Downside is its harder because you have a health meter that ticks down while you play and gives you a game over when the meter empties. I wish there was a way to hide from the enemies unless i didnt see a way to do it. But don't let my gripe change the mood, it's still a very good game and everyone should give it a solid attempt!
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