Operation Novem
by abcdfgdev
2D Game
3DCG
Animated
Big Ass
Big Tits
Corruption
Groping
Male Protagonist
Management
Netorare
RPG
Sandbox
Teasing
Turn Based Combat
You're the newly assigned Squad leader of SEER, an mysterious organization created to combat paranormal events known as Stains. An important and difficult mission was given to you: Exorcise BOTC-15, a highly unstable Stain, with minimal resources. After making a village near the Stain your base of operation, together with Furina, a powerful exorcist and a long-term friend, command your team to victory.
Screenshots
0.10.3
- New Quest Mechanic (WIP)
- You'll complete quests given by wizard, which rewards you with popularity, which is used for some things
- Aside from fetch quests, at the moment there's only 1 Special quest, given by wizard after day 3
- Lots of new characters
- New Magic System
- Now magic items operate on Mana stacks, you consume mana stacks to use magic moves.
- New Outfit: Caster
- Gives you mana at the start of the combat
- I regret not making the Skirt separate from the Top, I'll fix that later
- 3 new CG events
- 1 for Wizard Quest
- 2 for the main mission
- UI polish
- 1 New enemy: Werewolf
- Painting Boss Reworked
- The model is just a model I found on BepisDB, I'll improve it later
- Multiples areas reworked
- New smart VRAM handling
- Game now unloads things from VRAM when they're not needed anymore
- Added some new researches
0.10.2
New Officer Outfit
Backgrounds restored
Small Mechanical Adjustment
You don't gain Population through popularity anymore, but by killing enemies with Melee.
Stamina Health Scaling removed
Enemies can strip Furina
Just a prototype, it doesn't do much besides removing her clothing.
New Mod: Chain
On Hit: Uses Next Weapon
All mods were fixed
Wizard Sprite, Generic Woman Sprite
Keyboard Navigation
Except the Equip Screen
Some cutins now some of your clothes into consideration
Conditional, E.g. Ass cutins only takes your Pants into consideration.
Added keyboard navigation to the combat
At the equipment screen, you can now press "1,2,3,4,5,6,7,8,9,0,-,=" on your number row to change her pose
Instead of stretching the game now keeps the 16:9 aspect ratio on bigger monitors
Supporter Credits updated
Bug Fixes
0.9.6
New Outfit System
Seer Outfit (just tank for now)
Furtive Outfit (melee focused)
1st Dungeon wasn't changed, so don't bother going to the painting again, wait for next version.
Changes to the Intro
We'll be changing the intro a lot until we have the plot set in stone
The new intro includes a Tease H Scene
Combat Changes
You can now target the enemy you want to hit, click on yourself to pass turn, and click on another position to move there.
Mansion Dorms was changed a bit
New Nerd Scene If you go visit him while with Furina.
0.8.2
Every UI was polished
Portraits Redone
Some combat portraits don't have background, it's a preparation for splitting everything into layers to support outfits
Early game redone
2 New maps
Road
North Forest
Some Map changes
2 New CG events
2 Carpenter Events
Cafe Minigame
There's no tutorial, but if you've played h game cafe minigames before, it's similar, there's no special scenes at the moment, just a bunch of CGs for the different situations
Dating System Rework
Now dating has it's interface, and is triggered by using the correct item on a dating spot after being prompted (coffee items in the cafe, ice cream in the park)
0.7.1
Mar 05
Bug Fix
0.7.0
Mar 09
Animations for the combat
Animations for some UI elements
Portrait system reworked to allow Layered Clothing (only in the equipment screen for now)
SEER Clothes
Bunny Suit
None
UI was reworked a bit but still messy, I'll work on the design later
VRAM unloading
Now the game unloads the cutscene after it's played, freeing up some VRAM
0.6.8
Mar 05
Full Inventory crash
0.6.7
Mar 05
Fixed some bugs
Added more dialogues to the RPG Npcs
0.6.6
Mar 04
Fixed some soft locks
Fixed Random targeting
0.6.5
Mar 04
RPG Npcs Prototype
You can talk to each NPC with or without Furina, and you have some options to intimidate or convince. It doesn't do any stat check at the moment, but I'll implement different outcomes depending on popularity, courage and other stats.
Mods fixed, It turns out most mods weren't working due to some refactoring I did in 0.6.0, now everything should work.
I've added some sounds to the dialogue
Added some more portraits
Fixed some crashes during combat
0.6.4
Mar 03
Fixed a crash which happened during combat
0.6.3
Mar 03
Bug fix
0.6.2
Mar 03
Crash fix
0.6.0
Mar 02
Reworked dungeon
Now stamina scales your Max HP instead of expelling you from the dungeon if you reach 0 stamina
You can rest on certain locations to heal and restore a bit of stamina (no H events yet)
2nd Dungeon
We have a prototype for the second dungeon, there's a puzzle and a boss at the end.
New Carpenter Work
Now when you work for the carpenter, you must fight a Tree, the combat ends after 10 turns and you get wood proportional to the damage dealt.
More Enemies
I've added 3 new enemies
Companions
Some characters can now help you during combat
Goldberg can shoot enemies in range
Wizard can buff you
Lore Refactor
I have a clearer idea of the lore now, so some lore scenes were added
Shadows
I've polished the map all around, mainly adding shadows
0.5.3
Feb 20
Fixed Email not triggering
Fixed Battle cat not appearing (she still doesn't appear during the cutscene, but she shows up later)
0.5.2
Feb 19
Rich text for dialogue, colors and icons
Improved tutorials
Early game now incorporates all tutorials for all systems
Event cooldowns
New system adds cooldowns for events, so you're less likely to see the same event consecutively
City Building
Implemented a system where more buildings appear as you upgrade the town
New Items
Auto weapons were split into SMG (multiple random shot) and rifle (1~2 all shot)
Enchant ATK
New Character
Wizard is your data girl, she takes care of alerting you about danger during the dungeon and while managing your town
Bugs Fixed
OLD SAVES DO NOT WORK, but I forgot to change the save version, so the game will let you load old saves, which will most likely crash the game
0.4.2
Feb 11
More Bugs fixed
0.4.1
Feb 11
Curse Invasion
every 8 days, you get invaded, the event is pretty crude for now, we'll be polished later
Combat Refactor
Enemies can now start the combat offscreen and join later
Under the hood combat was completely refactored, so we can support new mechanics in the future
Art Style was overhauled
Training 1 CG
Technical
We moved our physics to a Fixed Time Step, this means the game should run better
Animation was migrated from a Delta Based system to a Velocity Based system, this means it's more correct and should facilitate some features in the future.
Bugs
Triggering combat while on phone had ordering issues
Save & Load clip
0.3.2
Feb 02
Moving Enemies
Combat Harass
Rework Translation System
Items
Quality Bullets
Quality Bullets+
First Aid
Enchant: ATK
CG Scenes
Battle Cat 1
Cafe Work 1
Events
Return Dungeon First Time
Bug
0.2.1
# Mechanics
Mouse Movement
I had to change some of the keybindings in order for it to work. Now you move with Left Mouse, and interact with Right Mouse. You can open the phone with Mouse Button 4 (side button) or by clicking the HUD or pressing Escape.
Z Key added as an Interact Key. So now you can interact with either Right Mouse, Enter and Z.
# Bugs
- Fixed Some events were not returning control to the player.
- Fixed weapons with knockback (shotgun) soft-locking the game.
- Fixed the Cafe event crashing the game.
- Fixed inventory filtering not working after loading a save.
# Known Issues
- Items on the ground do not reload when loading a save.
# Working on
- Dialogue System Rework
- More NPC Variations
- Combat
- Summoner Moves
- Lewd Moves
- Dungeon Event 1
- Routes
- Romance
- NTR
0.2.0 Demo (F95 Release)
# Technical
# Content
- Painter Event 1
- Magician Event 1
- Wall Stuck Event 1
- Cafe Event 1
- Moving NPCs
- Npc Variation
- Man1
- Seer Man1
# Map
- Reworked Mansion
- Reworked City Hall
- Reworked Carpenter
- Reworked Inn
- Reworked Bar
- Reworked Bathhouse
- Added Painter House
# Mechanic
- Positioning
- Recoil
- Combat Polish
- Added some visual effects to hits
- Added multistage Moves
- New Items
- Dashback
- High Caliber
- Charger
- Cheap Bullets
# Bugs
- Mouse didn't work on some buttons
# Working On
- More NPC Variations
- Combat Polish
- Mouse Movement
- Routes
- Romance
- NTR
- Chapters
- Chapter 1 (First Dungeon)
- Chapter 2 (Second Dungeon)
### Roadmap
- Chapters
- Chapter 1 (First Dungeon)
- Chapter 2 (Second Dungeon)
- Chapter 3 (Third Dungeon)
- Chapter Final (FInal Dungeon)
- Furina Harass Punch
- Rework Dialogue System
- Refine Dialogue/Events
- Refine Writing
- Blinking Animation
- More enemies
- Gamepad Support
- UI Polish
- Routes
- Romance
- NTR
- Pervert Romance
- Hybrid Routes
- Mini Games
- Cafe
- Bar
- Gym
- Multithreaded loading
- Particle System
# Known Issues
- In-game Loading is incomplete (Some things are not reset properly when loading a save from game)
- Can be circumvented by resetting the game or loading from the main menu
- Some events hang
- Has something to do with frames dropping and the time based timeline system, please report instances where it happened to you
- Volume sliders don''t work with the keyboard (only work with mouse)
- Phone Income Stats don't work (only show total)
0.1.1
Technical
Refactored renderer
Sprite Batching: significant GPU performance
Other optimizations
Content
Park Event
Cafe Event
Refactored Intro (In progress)
New Mechanic: Starting Gifts
Combat
New Mechanic: Positioning (In progress)
New Items
Reloader
New Mechanic: Telegraphed Moves
New Mechanic: Status Effects
Roadmap (Next)
Furina Harass Punch
Combat Polish
Positioning
New NPCs (instead of placeholders)
Recoil
Blinking Animation
Moving NPCs
Map Polish
UI Polish
Mod Support
Routes
Romance
Pervert Romance
NTR
Hybrid Routes
Mini Games
Cafe
Bar
Gym
Known Issues
Some events hang
Has something to do with frames dropping and the time based timeline system, please report instances where it happened to you
Volume sliders don''t work with the keyboard (only work with mouse)
Solid game so far. I'm honestly glad they are doing a tech demo first. So far aspects I like are the outfit changes, random world "erotic" events, and in combat "erotic" events. I put erotic in quotations since there's no actual sex yet, just like the dev said, even despite that the game still has a lot of content for a tech demo. My main complaint would have to be it's possible to get soft locked early on. I don't remember what I did, so I didn't report it, and it was a couple of versions prior so it may be patched, but playing the game a second time as intended showed no issues.
Great Demo, the combat mechanics is simple but the equipment menu somewhat confusing for the first timer, had no errors, crash or stutter from my gameplay so far, and I hope it'll always like this in the future. Awesome game, and I'll always visit this game once it got some updates, thank you!
The potential here is crazy, I really like the gameplay of this game solely because of the potential of how it could become. Currently the game (v0.7.1) is full of bugs tbh, and no guide at what you're supposed to be atm.
At the moment I would love to give it 5 stars but the constant bugs stop me from doing that in good faith. Everything else in this game is great or shows great promise. When the bugs a fixed and the systems expanded I will gladly change this review to the 5 stars it is capable of. The game itself is very similar to Karryn's Prison but with an open world.
Theme, colors and just overall game reminds me a lot about that Geistenstreidenerika or whatever the fuck that game is called (ghost exorcism rpgm game) which I liked a lot, so I was positively surprised to finally see something similar or perhaps better (hopefully in the future) Now, overall, as sort of a advanced Demo, it's amazing, it clearly shows the features, the depth and everything there is and will be The good: - chars are interesting - gameplay features and their concepts are well thought-through and feel engaging - custom made engine and assets - always better than rpgm stock garbage from horse's ass The bad to fix: - when standing next to the objector the wall/door you can't turn your character by moving in place towards the object, you have to step back from the object and then move towards it again - lack of any map makes it hard to know exactly where to go - lack of a questlog/walkthrough/next steps tips makes it hard to know what to do exactly right now. For the life of me I can't find the fucking mayor although repeatedly told to meet him. Is he real? Am I the mayor now? Should I talk to the mirror? 5 stars - from what I see right now in the demo, I absolutely believe in the dev's ability to deliver and push it to what I expect it to be. Cheers
After putting a good amount of time into this game, it’s clear that it was made with a strong sense of direction and confidence in what it wants to deliver. Even without animations, the presentation works surprisingly well—the artwork is detailed, expressive, and consistent, making each scene feel deliberate and rewarding rather than static or lifeless. The writing does a lot of the heavy lifting here, and it shows: characters have personality, choices feel meaningful, and progression is paced in a way that keeps you curious about what comes next. Instead of relying on flashy movement, the game leans into atmosphere, buildup, and player agency, which makes the experience feel more engaging than many titles in the same genre. What really stands out is how polished it feels overall; nothing seems rushed or careless, over all its very GOOD GAME hope dev work hard on this game its have very very good potential to come one of the top games
A very nice start, quite buggy at the moment and a tiny bit confusing in some of it's systems, but I think this will shape up to be a fun little game. It's also a promising start for a first time game developer.
This game is full of potential as it is both a legit fun NSFW RPG and has some really solid art with charming writing, but I can't give it 5 stars because it just starting so I don't know if all of the potential will be met. Edit now with 0.4.2 out I have come to update my review the combat changes have been extremely charming, and the art style changes push the game that extra bit, but with still almost no real scene I will keep my rating at a four until the developer add some meat to the NTR part of the game
Good bones, but it'll need quite a bit of work. So, the good is that the idea and presentation is pretty solid. I'm a big fan of these types of games, where NTR is present, but you aren't playing an ultra omega bitch. You have some agency in preventing yourself from getting cucked, and it looks like the game will be pushing in that direction. The girl is cute enough, and it seems like she won't be some insta-turbo slut. Which means she's actually valuable as a catch, which means you actually don't want to lose her. The bad is that, like the developer said, there isn't much content. Hopefully remedied with time. The other bit I found a little more troubling is that the game is VERY buggy. Not crash your compy buggy, but buggy enough to not have NPC's despawn unless the game is restarted at times. The game will randomly crash at various instances, of which I haven't found a solution other than just restarting the game every so often. There were a couple hard locks, one when talking to the carpenter at a specific interval, and then finally, there seemed to be some general UI bugs, specifically around altering equipment. These are bugs though, which can always been ironed out, whereas if the core gameplay isn't solid, that's a lot harder to fix. Thankfully, from what I saw, though seemingly fairly simple, it could build out into something pretty noteworthy. Lots of places to go. Hopefully the dev can patch out the bugs and keep adding content, because I'll be keeping a close eye on this.
==REVIEW FOR 0.2.1 DEMO== Right now, the game doesn't have much content, and unfortunately I realized that way too late. And while in its current state there isn't much to do, and there are bugs and crashes - it's one of the BEST NTR experiences I've played. I love the pixel style with animated physics, the ever growing corruption, the unknown of whether she is masturbating or having sex, the choice and lack of choice that the player has in regards to events. I really wish there was more content, but as a barebones proof of concept, this has a lot of potential, and I'm definitely looking forward to what this game has to offer in the future. Incredibly exciting. If anyone is curious and likes NTR, I recommend you give this a try, even for 30 minutes. It may not have anything too enticing at the moment, but the feeling of NTR is definitely there.
It's a really great demo, the world feels alive and active. i am also very excited for more scenes and events and to see how the story unfolds. a few bugs here and there like pictures in combat turning into picture of a bed and i choose the dagger but sometimes it turns into a gun and all i can do is relode the gun until i lose combat. what im hoping to see: combat sex or harassment maybe she could even get kidnapped and the player would need to find her before a timer runs out. a way to interrupt ntr events so it becomes more skill based. other wise its great keep up the good work.
After playing the first demo of the game, I can definitely tell this has a lot of potential to be good. I've really been enjoying the sandbox elements and watching how Furina interacts with the NPCs and environment. I'm looking forward to how the game progresses with future updates, but as it stands the game has a solid foundation to rely on. Any gameplay that flows with lewd mechanics is always the best.
I see the potential and look forward to seeing where this goes gotta report a few bugs do sadly the biggest problem being that if your not careful you can get stuck in walls when going through doors and a following problem you sometimes cant pick up items after loading if you picked them up before of course managed to pick it up later so no idea how that issue works good luck I do look foward to the end result I liked the 2 games I think I see some inspiration from and look forward to seeing how this will turn out
I think the game has a lot of good qualities. The way scenes are unlocked, the idea that she can walk around on her own and you can run into her in different events—these elements are similar to games like Nebel and others in that style. There are also some preset events, like the carpenter, the painter, or the plaza, which show the kind of direction the creator is aiming for, even at this early stage. The game clearly has potential, but it’s still very preliminary. I’ve run into several bugs: the café event closes the game, and the sauna scene also crashes for me. But that’s expected in such an early version. I also like that when she’s accompanying you, other characters around the shelter or pedestrians react in different ways as they pass by. It adds a nice touch to the world. Overall, I think this could become a very good game once the bugs are fixed, more content is added, and the project becomes more polished.
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