Our Time is an adult adventure visual novel by R6 Games, made with Ren'Py and presented in 3D CG with animated scenes. You follow Mark, a former soldier who leaves shelter in 2047 after a virus made people age rapidly and civilization collapsed. He enters the abandoned city of Evergreen and meets Aria, beginning a story in a dystopian setting with interesting characters and a harem.
Episode 2 is the current release, dated June 15, 2026, and development appears ongoing. It runs on Windows, Mac, and Android, with English, Italian, French, and Russian language support, and is uncensored. The update adds 460 renders, over 40 sound and music files, about one hour of casual reading, five achievements, a changelog button, and test French and Italian localizations with redrawn UI graphics; fixes from feedback are planned for Episode 3.
Developer's description
It is an adventure visual novel set in a post-apocalyptic world with a host
of interesting characters, lively writing, and a compelling story.
The story of Mark and Aria.
Spoiler
2038. A man-made virus, accidentally released from underground laboratories, changed the world forever.
People began to age unnaturally fast literally in months, then in weeks.
Desperate attempts to stop the pandemic yielded no results. Hope faded away.
2040. Civilization officially fell.
"Crimson Shield" was born upon the ruins of the old world.
2042. Earth's population plummeted by 97%.
The virus disappeared as suddenly as it appeared.
2047. Mark, a former soldier, leaves his shelter for the first time.
A chain of strange circumstances leads him to the abandoned city of Evergreen.
There, he finds her.
A long-extinguished spark destined to ignite once again...
Episode 2
• 460 new renders (Not a massive amount, but for just over a month of work with breaks? Feels pretty good!).
• Over 40 new sound and music files.
• Roughly 1 hour of casual reading.
• 5 new achievements with interesting descriptions.
•
Added French and Italian localizations
(AI + minor manual tweaks). All UI graphics redrawn for these languages.
Please keep in mind that these are just test versions of the translations.
A massive thank you to everyone who has already tried out the release and shared their feedback and text corrections! All of these fixes will be implemented in EP3. If you would like to help with proofreading, give some tips, or point out mistakes, please don't hesitate to write in the comments here or send me a direct message.
• Added a "Changelog" button in the Main Menu to track current and future update changes inside the game.
• Added a "Bonus Content" button under the Achievements section. This is where I'll add exclusive photoshoots and secret renders I've made but haven't shown anyone .
• Added a toggle to disable Scene Transitions in the settings (you'll get a warning about how it affects visuals if you turn it off).
• Various minor UI and code fixes that I have already completely forgotten about.
Episode 1 HotFix
• Bard Scene fix
Episode 1
Initial Release
• Episode 1 playtime: ~3-4 hours.
• Content: 2,000+ renders, 6 animations (medium quality), 30+ music tracks, in-game journal with photo gallery, choice-driven scenes.
• Mobile Controls: Swipe up — open save menu; Swipe down — hide interface; Swipe left — rollback; Swipe right — skip.
• Huge thanks to Anon for coding assistance, and to all supporters who believed in the project!
Player reviews
Player rating4.0 / 5 · 1 ratings
Written reviews1 · avg 4.0★
Positive (4–5★)100%
Latest review2026-04-22
Gwb20062026-04-22★★★★★
Review for Episode 1 Overall: A really good start to a game for a first time developer. I'm a sucker for apocalyptic settings and stories staring grizzled veterans who are sucked back into a world of violence after seeking peace…