PASEC
by Star vs Fallout
2D Game
2DCG
Ahegao
Animated
Bestiality
Big Tits
Combat
Creampie
Female Protagonist
Group Sex
Lactation
Mind Control
Monster
Multiple Penetration
Oral Sex
Rape
Side-Scroller
Tentacles
Vaginal Sex
Help Sarah find her sister in a seemingly abandoned research facility, armed with nothing but a feeble pistol. Sarah will have to fight her way through dimly lit corridors full of giant insectoids, crabs, and tentacles, all of which are trying to make Sarah succumb to their horny ways. Will she succeed, or will she fall like the other unwilling victims, and brainwashed servants?
Screenshots
v2.2.541
N/A
v2.2.53
Added Underground Maintenance Area: As areas deteriorate, sections of the maintenance zone become accessible.
Spider: A medium-type monster that shoots webs. At high corruption levels, it sets traps in ELVs to ambush players. Its ranged attacks can be dodged by crouching.
Broken Electric Cables: Dangerous cables added; repair nearby power boxes to pass safely.
Railgun Added: Following the user vote, the Railgun is here. It fires piercing rounds that penetrate everything. Charging while aiming deals double damage. Craftable at Tier 2 Workshop with specialized ammo.
New Skill Books: Science and Hacking skill books.
Medbay Workbench: You can now remove internal creatures using medical supplies without needing specific skills.
Repairing collapsed floors is now possible. Weapon Upgrade Bench renewal (includes Revolver and Railgun).
Raid Rule Changes: Raids now track Sarah. Survive until morning or sleep in a safe zone to avoid them.
v2.2.51
Bugfix :
Weapon swapping is now possible in the inventory.
Fixed an issue where the F key Status key would not change.
Fixed a bug where attacks would not trigger when getting up from a knockdown.
Fixed a bug where monsters would attack while moving.
Fixed a bug where a soft lock would occur after the Cultist transformation animation.
Fixed a crash issue when hit by a monster.
Fixed a crash issue when getting hit after repairing the elevator.
v2.2.5
Added consensual motion for Cultist Sarah and Worm
Fixed Pause Menu skip bug
Fixed bed infection bug occurring when safe
Applied Radio-Reseachtable mood bonus
Fixed gap in background bug
Fixed bug where survivors didn't counter-attack when hit by the player
Fixed screen transition bug on fall death
Fixed bug showing next level XP when unable to level up past level 8
Fixed program crash when Sarah or survivors are hit by multiple monsters
Fixed crash when hit by monsters during birth animation
v2.2.4
Convenience Improvements
Save deletion feature: We have confirmed that old save files indirectly cause bugs in the game, so we have added a function to delete and organize existing save files. Gallery and Omake unlocks, as well as clear rewards, will be maintained even after using the save deletion feature.
Full-screen functionality has been added.
Key rebinding feature: A key rebinding function has been added to allow changing the keys used for gameplay. This cannot be changed during gameplay and can only be modified from the main lobby. It appears that a lot of testing will be needed.
AI logic modification: As an NSFW game, we have thought deeply about monsters prioritizing combat over fallen survivors. We believe this does not align with the development intent. Therefore, monsters will always prioritize sharing love with fallen survivors over combat.
Graphics Update
Bullet impacts on floors or walls will now generate effects.
Explosion animations have been applied for Octopus, Roach, and Fly.
Some generators have had colors added; these colors provide power to fuse boxes of the same color. The power of stations in the game is very unstable. Power may not be restored, or it may be delayed by an hour or two from the scheduled time. If it is not restored, you must manually reset the circuit breaker.
All door colors have been readjusted to match their key levels. For example, the police station door in the previous version was blue, but it was actually configured to be opened with a D-level card. We thought this caused confusion for new players, so it has been replaced with yellow.
Bug Fixes
Fixed a bug where players would be kidnapped to the hatchery immediately after starting a new game if they returned to the main menu and skipped game over after a fall death.
Fixed the incorrectly recorded locations of the Recycling Center and Base on the map.
Fixed unknown missing phenomena in strings, such as [].
Fixed a bug where Crab would abnormally continue to share love when seduced.
Fixed a bug where knockback effects were not applied properly.
Fixed a bug where Spore Flower would always attack to the right.
Changed the display for Construction Box to Activate.
Survivor names are now fixed.
Survivor weapons are now saved.
Fixed a bug where survivors would permanently refuse to work if a workbench task was performed instead of the survivor.
Fixed a bug where vending machines would not refill every 7 days.
Fixed a bug where the animation did not work properly when interacting with broken doors.
Fixed a bug where the scientist in the prison would not properly follow the survivor.
Fixed a bug where the scientist's animation would remain on the bed when rescuing the scientist from prison after the Manfly battle.
Fixed a bug where bodies would detach or legs would increase to four when throwing a grenade while shooting or when hit by an enemy.
Fixed a bug where NPCs and monsters could not find their path properly when caught in a trap. However, they still cannot jump over broken paths.
v2.2.2
New Content
Books that teach engineering and cooking have been added. They drop from cabinets with a low probability.
The donation feature on safe benches has been removed.
If the affection level of the survivors at the base is +10 or higher, they will change to allies.
they will provide the player with resources produced daily.
Bug Fixes
Resolved an issue where time was not displayed correctly and repairs never ended when fixing benches and facilities.
Fixed a bug where the police station jail cameras were not functioning properly.
Fixed a bug where cabinet mimics would not appear.
Fixed a bug where losing to a cabinet mimic would not register it in the gallery.
Fixed a bug where the hide key for trash cans was displayed as E.
Currently working on a fix for a bug where items dropped on the field are being deleted.
The electrical and water facilities are now functioning normally.
Fixed a bug where [] was appearing in all pop-up dialogue.
v2.2.1
New Content
Cultist Sarah : You can now seduce and interact with 'Crab' entities while in the Cultist state.
Environmental Gimmicks:
One-way Vents have been added, allowing movement in only one direction.
Collapsible Platforms have been added, increasing the importance of tactical positioning.
LORE Expansion: Data Boards and Log Terminals have been placed throughout the station to uncover hidden truths.
2. Entity (Mob) Balance and Pattern Changes
Crab: Crabs can now learn a Defensive Stance to protect themselves.
Jellyhead: Jellyheads can now finish off (execute) players in a near-death state.
3. Armament and Inventory System Overhaul
Class Weaponry Added:
Scientist: Can now equip Revolvers.
Officeladies: Can now be armed with Shotguns.
New Weapons: Two types of melee weapons have been newly added.
Quality of Life (QoL): All firearms have been changed to be storable and manageable in the inventory.
Balance
The conditions for the 'Embrace' ending have been eased.
The spawn conditions for survivors have also been changed to make it easier to achieve than before.
The health of monsters has been significantly adjusted according to difficulty levels. At higher difficulties, the game will be much tougher.
Octopuses no longer drop ADVComp; instead, those items are hidden throughout the map. This will serve as a more fitting reward for challenging players.
The level design for the MT section and LabArea has been updated. Now, the safe zones in MT and OP sections are placed in areas you naturally pass through during gameplay, helping you quickly craft or enhance necessary items.
The restoration time for most restorable items has been significantly shortened.
Jellyfish and Flies have been changed to move without being affected by defensive barriers.
Bug Fixes
Fixed a bug where Sarah was unable to proceed with crafting if the remaining time for crafting or repairing was less than a minute.
Fixed a bug where the texture of the Cryopod appeared flipped.
Fixed a bug where power was not restored even when it reached 6 o'clock.
One-way vents have been added in several locations to prevent accidents of getting unfortunately trapped.
The interaction position for the Hyperlink Terminal in the Comms Room has been adjusted.
v2.2.0 BugFix
New Content:
Vents are Connected : Some of the vents are connected randomly. Even during the night when the power is out, you can use the vents to move around the map.
Balance:
Enemies infinitely spawning from the hatchery no longer drop items.
Melee attacks from monsters now have a minimum attack delay.
The pollution threshold for Roach's appearance has been lowered.
Rescuing the Operator now grants +20 Affinity automatically.
Bug Fixes:
Fixed a bug where hunger would drop into negative values.
Fixed a bug where the character would disappear when using the toilet. Fixed a bug where raids would continue even after an abduction.
Resolved an issue where monsters hatched from eggs could not track the player.
Fixed a bug where Sarah would consume more time than the actual task duration when performing tasks personally.
Corrected a bug where the process window behaved strangely when giving task commands.
Fixed a bug where police-type survivors would briefly turn into Sarah when being released.
v2.1.9
New Content
Cultist Play: Embrace Ending Added
Cultist must now regularly discharge the eggs filling their bellies. An adult octopus will assist with this process.
Added monster meat for the friends who wanted to eat it.
NPC Survivors: Added levels and skills.
Safe Zone Expansion: Construction slots expanded and a new construction type, "Workshop," added.
Skill Trees: Added Pyro and Ecologist skill trees.
Balance
Weapon Spawns: Weapon items previously dropped on the map are now randomized.
Item Condition: Some items will now drop in a broken state.
Ship Parts: Hidden ship parts on the map must now be repaired.
Repairs can be performed at a Research Bench with a scientist who possesses the Science skill.
Overall eased the experience point tables. Required XP for Level 7: 490 -> 300.
Contamination Level:
Starting level reduced to 25%.
Daily increase rate reduced to 8%.
Spawn rates for monsters in vents, beds, and cabinets based on contamination levels have been recalibrated.
Spawn probability for beds and cabinets has significantly increased, while the probability for vents has significantly decreased.
Enemy Buffs:
Improved the combat capabilities of Worms, Crabs, and Manflies.
Crabs will now unleash attacks much faster when hit by a melee attack.
Experience System:
Experience requirements now vary based on the survivor's skills.
Experience types are categorized (e.g., Cooking / Combat / Science / Engineering).
Cultist Progression:
Cultists can no longer gain experience through traditional methods.
Instead, they gain experience by giving birth or eliminating survivors.
Bug Fixes
Fixed a bug where survivors would remember and try to return to a workbench even when outside the safe zone.
Fixed a bug where the death animation would not play if killed while in a crouching position.
Fixed a bug where the ending cutscene would transition into space.
Fixed an issue where saving was impossible while constructing a bench.
Fixed an issue where vent traps would continuously accumulate without disappearing.
Transitioning to a Cultist now refunds all experience points and resets the level to 1.
Fixed a bug where Cultist functionality was lost upon saving and loading.
v2.1.8
Updated skills when in the Cultist
Bug Fixes:
Fixed Octopus baby going in womb
Fixed an issue where taking damage from Hive tentacles would cause a softlock and make the character disappear.
Fixed the Gigante tracking bug.
Fixed the bug suicide grenades.
Fixed the softlock that occurred when loading survivors.
Fixed the softlock that occurred during conversations with survivors.
Fixed the bug where the map marker would always point to the same location regardless of the actual dropship position.
Fixed the bug where skills were not reset when starting a new game.
Fixed the bug where missions would not progress properly after acquiring the radio.
Fixed weaponbench upgrade bug
Version 2.1.5 Update Notes
New Features:
Baby Octopus Takeover: Now playable as a cultist after losing control to the baby octopus.
Sarah can now be attacked by survivors if she acts suspiciously.
Police survivors will radio in reports if they spot Sarah's suspicious behavior.
Using [Oral Transmission], Sarah can instantly down survivors.
Dragging downed survivors to nearby spawn holes kidnaps them straight to the hatching chamber.
5 new music tracks added to safe zones.
Farms added.
Collect various seeds to tackle your food shortages.
You can now grow herbs for medicine production.
Upgrade your farms and hunt for fertilizer to boost yields.
Icons now appear on benches during construction or production.
Daily at midnight, displays your station's survival days and contamination level.
Balance Changes:
Bed sleep logic overhauled: Now only sleeps as long as you're tired, and wakes up sharp at 3 AM.
Every day at 3 AM, monsters actively hunt Sarah. This ends once morning hits.
Defense battles now run every day at 3 AM.
Unlike before, monster count is now influenced by base size, survivor numbers, and survival days.
Bug Fixes:
Fixed crosshair twisting toward the floor.
Fixed dialogue popping up during combat.
Adjusted positions for water pump and generator benches.
Fixed monsters in defense battles idling in place instead of fighting.
Fixed base survivors following the player then freezing up.
Fixed dying to crab knockback while invincible cheat is active.
Cultist skills and ending are still WIP.
New parts—general components and electronic components—now drop... but no use for them yet. Crafting features incoming soon to give them purpose!
Version 2.1.4 Update Notes
Bug Fixes:
Fixed bug Sleeping Soft lock
Version 2.1.3 Update Notes:
Bug Fixes:
Fixed bug where tentacle attacks caused players to fall through the floor.
Fixed "Find valuable item" bug
Fixed preventing interaction with Julia.
Resolved various bugs occurring during interactions with bathroom.
Fixed bug where pressing T multiple times during conversations caused unintended activation.
Fixed bug where Hazel's Special deal service was not functioning.
Fixed bug where fly were not spawning in vents.
Fixed bug where Broken Comm was not dropping.
Fixed issue where rapidly pressing E during chat caused dialogue to loop/replay.
New Features:
Added Can destroy boxes.
Balance Changes:
Improved Defense System: Now constructed using local resources and refunds materials upon deconstruction.
Octopus's brainwash attack now varies depending on difficulty.
Reduced the oversized hitbox of the existing Worm, making it harder to hit.
Sarah now gradually loses Lust with each instance of damage taken.
v2.1.2
N/A
v2.1.1
NPC and Interaction Fixes
Jellyfish Proximity Bug: Fixed an issue where Survivor NPCs would disappear upon contact with gas-emitting jellyfish.
Breeding Deletion Bug: Resolved a bug where Manfly NPCs were deleted when attacked by crabs during breeding, making encounters unnecessarily difficult.
Fly Attack Behavior: Corrected an issue where flies would stop and attack from outside melee range. Implemented suggested swooping attack behavior for improved engagement.
NPC Pickup Near Doors: Fixed a bug where NPCs near doors or elevators could not be picked up due to interaction priority being given to the door. Enlarged pickup hitbox as suggested.
NPC Follow/Interaction Post-Load: Resolved issues where NPCs would not follow or interact after loading a save. Fixed specific cases where Police Girl and Scientist Girl failed to interact or follow post-respawn in elevators. Affinity retention is now consistent.
NPC Mini-Mission Issue: Fixed an issue where affinity missions sent NPCs to unreachable locations. Changed NPC interaction key to 'T' (dialogue) as suggested.
Crab Drag Issue: Fixed a bug where crabs dragging companion NPCs would get stuck, appearing to hit an invisible wall.
Graphics and Visual Fixes
Manfly Health Bar: Fixed an issue where the Manfly health bar was only visible during melee attacks.
Sprite/Texture Errors: Resolved multiple issues including invisible player sprites during sleep events (only lower body visible when aiming), low-resolution jellyfish attack textures, and enemies hiding behind textures post-escape.
Black Screen Issue: Fixed a random black screen bug where only the UI was visible, often triggered after elevator or camera console interactions. Resolved across all graphic settings (Best to Low). Likely caused by player camera position errors.
CCTV and Scene Fixes
CCTV Scene Skip: Fixed an issue where Manfly CCTV scenes were skipped, appearing as already completed due to a date error.
Lab Coat Girl Birth Scene: Corrected a bug where the lab coat girl was shown giving birth on CCTV before the abduction trigger.
Manfly Flamethrower Immunity: Fixed an issue where the third Manfly was immune to flamethrower damage, including a triple-hit bug that occurred once.
Sarah Heartbeat Error: Resolved an issue where Sarah’s heartbeat was always in a hit state, with effects applied multiple times.
Save/Load and System Fixes
Safe Zone Reset: Fixed an issue where safe zone structures and buildings reset after loading, causing power outages and softlocks.
Date Skip on Sleep: Corrected a bug where sleeping skipped 8 days (e.g., 1→8→16). Implemented planned change to increase sleep duration based on trauma levels.
New Feature: Hiding System
Added new hiding system with the following interactable objects:
Under beds
Inside cabinets
Inside trash cans
Players can now use Press "UP" key for these objects to hide from enemies, enhancing stealth gameplay.
v2.1
Added new boss battle: Hive
A new route has opened where you can reach the ending without Vesta’s help, featuring a boss with immense health. The difficulty surpasses that of Manfly, demanding a tougher and more relentless fight. Be well prepared.
There is a bug where the character disappears if attacked by tentacles during reloading. We are currently investigating the issue. If you discover the exact conditions, please report them through the bug report system.
Added new ending cutscene
operator
sister
Added three new side quests
Find Plot Item
Escort Ally
Find Hidden Item
Research area update [in progress]
Implemented side mission load/save system
Implemented functionality for existing dummy boxes
can now talk to survivors to receive items, restore health, or recover hunger.
Fixed sleep-related bugs
Fixed bug where the player starts with the revolver equipped after restarting the game
Fixed bug where resistance reduction on downed state was not applied
Minor performance optimization.
v2.08
Safe Zone Mood Added :
Mood Increase: When various resources are sufficient.
Mood Decrease: When various resources are lacking.
-When the mood of the safe zone drops to its lowest state, survivors abandon the safe zone and flee.
Food applies [effect] to both mood decrease and increase.
Affinity bonus included.
New Workbenches Update
Bug Fixes
Fixed the bug where monsters would fall through the floor upon death.
Memory Pool Expansion - Increased the memory pool limit to address texture loading issues when switching equipment to a flashlight or revolver.
v2.07
New Content
Jellyfish added. Now, when pollution becomes severe in the harbor area, jellyfish will spawn.
Jellyhead added. Jellyfish can parasitize the survivor’s brain and target other victims.
Safe Zone building feature updated. Still under development.
Added survivor moans and pain voices. Modified survivor interaction methods.
Bug Fixes
Modified the method of loading in-game objects. Overall frame rate has improved.
Complete removal of the Nanite function.
v2.06
New Content
Emergency Exit Added: Walls installed inside vents. Can be broken through using the Weld skill.
Exploding barrels.
Reduced the intensity of the vision-obscuring effect when fatigue is high.
Flashlight can now be used with the F key.
Survivors’ behavior with the H key has been changed so you can choose whether they should focus on shooting or follow the player first.
Bug Fixes
Fixed an issue where frame drops occurred when firing assault rifles in full-auto mode.
Fixed a bug where octopuses could still hypnotize after death.
Fixed a bug where Gigante could not deal damage to NPCs.
Fixed a bug where pressing X on the main menu flipped the camera.
Fixed an elevator death bug.
Fixed a bug where actions were restricted under hypnosis.
Fixed severe frame drops when bullets and items fell to the ground.
Fixed a bug where survivors suddenly stopped following the player after entering a room.
Fixed a bug with police officers and office ladies running away from the battlefield following scientists.
Fixed a bug where the animation for reviving survivors restarted multiple times from the beginning.
Fixed a bug where the Steam Pack’s number was displayed incorrectly in hints.
Fixed a bug related to revolver upgrades.
v2.05
New Content
Two new skill trees
added
New weapon
: Revolver
New utility item
: Flashlight
Players now
start at a random one of four ports
when beginning a new game
Energy Drink
and
Preserved Food
added — instantly restore fatigue and hunger
Game Manual
added
Omake Loop Mode
added
Camera now
zooms in and out
during the
Love Sharing
action
Blood effects
added
Operational area map
updated
Mission UI improvements
— better visibility for main quests and icons
Bug Fixes
Fixed an issue where the UI would not function after starting a new game following the self-destruct route clear
Fixed a bug where the octopus would hypnotize kidnapped survivors
Survivors can now
recover after mental collapse
caused by the octopus
Fixed a bug where defense mode would automatically start when loading the game
Fixed an issue where weapon upgrade data persisted when starting a new game
Adjusted
unique voice lines
for each character
Fixed an issue where aiming was not possible when hit during reload
Fixed reversed movement direction when attacked by crabs
Fixed a bug where
invulnerable monsters
appeared near survivors in the hatchery
Fixed a bug where the crosshair pointed downward after defeating a worm
Fixed an issue where controls became unresponsive when attacked in invincible mode
Fixed a bug where survivors repeatedly opened and closed doors
Fixed an issue where the experience bar did not display correctly
Fixed abnormal leg movement animations when reloading the shotgun
Fixed a bug where crabs would re-kidnap survivors already kidnapped in the hatchery
v2.03 - 2025-07-05
N/A
v1.81 - 2025-05-10
Fixed bug related to the workbench
Fixed UI animation bug
Added damage effects
explosive storage
Pollution
Implement tired UI
op Accommodation corridor door, wall modification
container motion save separately
Reset fuel, communication, engine load
Resetting the Vending Machine
Flamethrower Judgment Check
Confirmation of sleep recovery
Colusion at the Resurrection of Gigante
v1.8 - 2025-05-04
The Manfly boss battle has been added, along with the new police station map.
Added walking motion and running stamina.
Added dodge mechanic.
added a public phone save point.
Added face motion and volume control. Fixed the broken door and updated the door attack algorithm for the crab.
Fixed egg spawn bug
Revised monster tracking behavior
Fixed dialogue-related bugs
Fixed character down state bug
Fixed fruit fly crush bug
Significantly reduced map contamination speed
Added option to give up during combat
Displayed survival time on screen
Fixed combat music bug
Nerfed crab reinforcements
v1.7 - 2025-03-10
Sarah stun anim added.
Operator animation added.
Kidnapping added.
Tentacle Cabinet, Bed Added.
Tentacle Flower, Tentacle Cabinet, Tentacle Bed can Kidnap Player.
Level Up System Added.
New Benchs. Ammo Bench. and Chem Bench Added.
Tutorial Renewal.
Change Color of Comment which Character speak.
Optimize Game Alot.
Fixed bugs.
v1.6 - 2025-01-05
The operator follows the player and joins the battle.
I fixed it because there was a serious issue of performance degradation of ELV. I will fix it by patching it one more time after that. I found that the operating speed was different depending on the performance of the computer.
Mission tab added. Once the main mission is complete, it immediately leads to the next main mission. This will guide you where to go until the ending.
Fixed a bug in which the ELV connected to the generator was permanently shut down when it was stored and imported after operating the deadly generator.
The box at the bottom of the display window was removed when the mission was completed.
The operator has a voice. Looking for a voice actor to play the main character Sarah.
We have corrected the failure of the resource window when more than 100 resources are flicked.
v1.5 - 2025-01-05
patch note :
Added ship console and parts for the final ending.
a compulsory area
an operational area
Add flamethrowers and grenades
Randomized Guns and Item Sponsors
Evolve into a Worm Growth Implementation Fly
Difficulty adjustment options
cheat option
Gallery
Add Combat Music
Fix many other bugs
v1.4 - 2024-12-08
Add bug eggs
Add the ending cutscenes.
Add new map
*Add temporary ending*
Bug fixing. sure sure.
Monsters drop items.
Pause with ESC key, you can finally leave in the middle.
Add Shadows
Add Fly
Add Gigante
Add Spore Flower.
Worms now eat other dead bodies. What evolves after transforming into eggs is still in the works.
v1.3 - 2024-11-03
This patch tried to solve the performance issue.
You can check the status by pressing the Tab key.
The reload upgrade has been applied.
If you faint during battle, bugs will actively try to put seeds in the player.
Save added.
I changed the setting of Nanite and Lumen.
Bug that still becomes Centaur. Shooting am getting weird. I keep trying to fix the problem.
v1.1 - 2024-10-08
Add Operator Encounter
Fixing Hatch Elevator Bug
Add loading screen
You can open the status window by pressing the Tab key, but still working on it..
Added stamina rejuvenant. Use stamina rejuvenant when you press 3 keys. Not used if hitpoint is full
Worms can now move or attack overlapping
The strength of Crab and Octopus has increased
Added hidden weapons
Worms produced in the hatchery now spread throughout the map through tunnels
Add Store for buy items
Add workbench for upgrade
v1.0 - 2024-09-20
Demo release
Buggy (bah dah tss), and confusing, but also challenging and fun. If it weren't for the hivemind in the forum untangling some of the unexplained mechanics and confusing direction, this game would be unplayable, but if you're willing to take the time to work through the jank, it is a fun pixel shooter with a lot of potential. If you're into the kinks, that's a bonus. This wouldn't be my go to game purely for submitting and getting ruined by slimey enemies, the ratio of gameplay to sex is not great for porn, but it is if you're looking to actually play a game.
The artistic part of the game is all good, i really like how it looks. The problem is the tachnical part. I'm playing in W11 and the game keeps crashing every time an animation appears. I won't play it again until that is solved.
This game has a TON of potential, and I'm not just saying that because it fills a niche. The sprite art is great, the mechanics are bubbling and there is more and more to do each update. I love the survival-horror-porn vibe the developers are going for. A lot of the other comments are right though; this game is a huge mess from a technical standpoint. There's a lot of fatal errors and a lot of bugs (unintentional) that I get the impression they are attempting to iron out. Once that's done, they could focus on more of the mechanics, the UI, etc; make a really good fleshed out game. I have a personal issue with combat-rape because I think it takes away the 'fun' of a porn game -- perhaps they could introduce a corruption mechanic and a way to seduce the bugs after a while to gain temporary companions or a way to breed them in some way in a semi-consensual manner. Don't mind the bug rape, do mind the stuns. Just a suggestion though. All-in-all, giving it 4 stars for what they have right now, potential, and art. -1 star for voice acting, current translation, and engine bugs. Edit: Just learned about cultist mode, can scratch off the consensual part!
Playable but un-playably broken. If you are ACTUALLY trying to make progress the game will crash and softlock hundreds of times, some routes are just not even doable(cultist) because of the BS softlocks. It could have been cool, but holy crap I've never tried to slog through such a broken mess in my life, ultimately a huge waste of time. This game deserves 1 star just for the way it's BARELY held together.
It's really too clunky. I've beaten the manfly boss and I was perma stun trying to dodge him. It seems that even touching him does damage and it loops back into more damage until you are downed. Also, the shotgun is broken. After reloading I'm stuck in a weird animation where the character has 4 legs and can't shoot nor sprint. The inventory needs to be properly implemented: dropping a weapon and grabing it just to be able to equip it is insane . Too many game mechanics, too many fillers while the game is in that state... I don't care to if I'm able to farm potatoes or have a skill tree for now. First it needs to work, then you can add potatoes, skills, companions or whatever you want. The priority should be to make the game run as smoothly as possible, not adding more stuff. The art style and animations are good though. But it needs more than that to do a good game. I give it one star because it just doesn't work from a technical standpoint.
This is easily the best game on this site. Very immersive. Great atmosphere, fun gameplay, decent replayability, decent challenge, constant updates, great pixel art, many hidden systems (or the developer just didn't bother explaining the systems). You can tell there's a lot of love behind this game. There are quite a few bugs which can be annoying, but there doesn't seem to be anything gamebreaking. There are some things that people think are bugs but really seem to be features (like elevators sometimes stop working - it's either because it's in power saving modes, or it means you need to restart certain generators. Again it's not very well explained). Still I highly recommend this game and recommend you support this developer.
Played v.2.2.1 The game has a lot of problems on the technical side, but there is a high-effort survival pixel-art H-game behind it. The story is that you start by making an emergency landing on a monster infested space station. Your goal is to rescue your sister, repair your space ship and escape. Combat is simple too. You can jump, run, dodge roll and attack with either a weak melee attack or standing/crouching gunshots. You have HP and stamina. The gun needs to be reloaded. You lose HP quickly and reloading takes time, so usually you keep your distance and shoot enemies from afar. There is a struggle mechanic for when enemies catch you. There are a bunch of different survival mechanics. Hunger, sleep, arousal, cleanliness and so forth. The more in-game time progresses, the more difficult the game becomes. Enemies get smarter and more dangerous enemy types start spawning. Crafting costs time. There is a siege and base building system, but I never made it far enough into the game for it to become relevant. I think it is supposed to be for when you have to repair the space ship and get swarmed by enemies. You can recruit npcs by saving them from some of the bathrooms that monsters use as nests. You get teleported there as well if you lose to an enemy. You then have one chance to escape, otherwise you get a bad-ending CG. The npcs follow you around and help with crafting and fighting enemies. They have a little bit of dialogue too. I think you need the npcs to beat the game, since you have to pick a class at the start of the game and not every class learns every crafting/survival skill. There is some voice acting and decent music. The pixel-art is good, the developer(s) put lots of animation effort into this game. The animated bad-ending CGs look decent too. There is a gallery, but you need to have seen each individual scene twice to unlock it, which means losing a lot. There are a lot of animated H-scenes for different situations, even smaller events where I have no clue how I triggered them (like an enemy sneaking into the protagonist's bed when sleeping). Now the bad part. The game is broken. Npc followers tend to get stuck in place if you go to bed while they follow you around. Looking at their stats page can make the page stick to your screen permanently. It doesn't go away if you save & quit. Then you have to start over from scratch or finish the game with the stats page blocking half your screen forever. There is screen tearing when running, the game doesn't have V-sync. Sometimes you get a black screen instead of a bad ending CG. You get stuck when interacting with multiple objects simultaneously, especially when it involves npc followers. This can be a 4/5 or 5/5 game if they fix all the game breaking issues, but right now I can't rate it higher.
Good Art, Bad Game The gameplay loop and mechanics need a lot of polishing. There's also a lot of QoL missing. Like bindable keys, Vsync, and Controller Support. Currently, the Screentear makes the game almost unplayable. It's also somewhat buggy still. And the Numpad has debug functions?
Bugsec Dev is clearly a sprite artist first, and programmer second. They should consider hiring help to bugfix and polish the game. There's barely any directions telling you where to go, what to do, how mechanics work. For example, an elevator is locked until you enter the police station and kill a boss. But when you kill the boss and the elevator unlocks, the game doesn't tell you this, so if you're looking for where to go next and you already tried the locked elevator, you'll spend another 15 minutes aimlessly wandering the halls only to find out the elevator magically unlocked itself without telling you. Game design and bugfixing are completely separate talents from being a good sprite animator, and I feel like this dev is taking on too much for one person with their skillset. The animations are top notch, but everything else drags the rating I want to give down.
good game great mechanics and sexy animations, but still buggy. Wait until the dev patches out everything. I was having a blast with the horror elements until I got stuck into the stat screen for my companion and nothing I did would make it go away
TL;DR - future 5/5 game but not quite there yet Reviewed Version: 2.2.0 BugFix Going to have to start this review with a big fat disclaimer/warning. The game is still in active development. Many things are either implemented in a somewhat broken state or not implemented at all. As a consequence, the game is INCREDIBLY buggy. You are more or less guaranteed to encounter several bugs during your playthrough, with some even potentially softlocking your progress. Fortunately, while you can't have multiple save slots per run/character, save points aren't that rare so you can easily reload if you run into something game breaking. But if you're one of those people that doesn't mind high levels of jank in their games.. Visuals: The pixel art and animations are very well done, environments aren't boring to look at and enemies range from arousing to alarming. Honestly doesn't get much better than this for this type of game. Gameplay: It's a mix of metroidvania and survival game with roguelike elements. The level design is a maze of hallways, elevators, ventilation shafts and broken doors. Some areas can only be accessed by pushing some button or activating some elevator, but there are also class abilities that let you take shortcuts. While exploring you will find loot, feeds into the survival and crafting aspect of the game, but also scary enemies! Which brings me to the combat.. you shoot things dead (or set them on fire), get experience and level up. Leveling up gives you skill points, which you can invest into the 2 classes you choose at the start. There's also melee and grenades. As for the survival/crafting part, there's hunger, sleep and hygiene to be mindful of. Porn: So.. how do you feel about alien bugs? Ihe game in its current state is a 3.5/5 for me, but as all the important bits required to make good game are present, I'm confident it can become a 5/5 with enough time and Polish.
This game is a disgusting buggy mess. Please do not waste your time trying to get this thing to work. The scenes ain't even that good to begin with. I praise the genre but that's about it. There nothing telling how to actually play the game just some controls that don't even cover all of them.
I follow this game from an early state and played many versions of it and of course it has some "bugs", but you can't deny that the developer has dedication for this game. I can't wait for more content. Keep up the good work.
This game doesn't need any new content for like, a year, just a lot of bug fixes and polishing. If it gets polished, it'll be fucking amaying. There are about a dozen bugs, some mechanics like the cultist, which I'm quite interested in, is nearly impossible to achive.
God this is a difficult score for me to give because the art is so GOOD, whilst the actual gameplay is ABYSMAL. This is a game about a spaceship overrun with alien monsters that can infest you, when it's hitting it's stride in these moments, it's phenomenal. Special mention goes to the worm enemies, where if you run out of health and fail the qte it just straight up jams itself into your mouth and takes over your body. The game itself is unfortunately an incoherent mess, you're suddenly plopped in and immediately everyone is just speaking in clunky english or just straight up different languages . The map layout is you just running around straight hallways with the occasional lift to a closed off bedroom or another straight hallway. Bugs are rampant, things like your character sprite changing to a completely different person and menu UI's being unable to be closed whilst you are getting fucked by a monster are commonplace here. It's not usually like me to score something so harshly just on the basis of gameplay, but this game is just simply too confusing, unpolished and indistinct to leave any other impressions.
I love this game, the concept is great the ad in pixel art excellent, and the level desing awesome. there's indeed a few bugs that break the game reported by some peoples but i've only encoutered one : during my playtest of version 2.1.2 i could not change my weapons and use stimpacks (i've read the tutorial in case someone wondering but the input for this feature did not work), the game is updated often so i think this i sgoing to be fixed. overhal that's a great game and i think it might be one of the greatest side scroller i've played
This game lives by its art and concept but dies by its coding. I have never seen a game, even in its early stages of development, with this many game breaking bugs. The thing is basically unplayable for any extended time. I can live with a game being buggy if the developer actively works on fixing the issues. I cannot accept each update adding additional issues without fixing any of the old ones. With the large amount of inconsistent content added for each update in addition to the ever increasing sea of bugs, I can only believe the author is either an incompetent developer or is vibe coding. In any case, stay far away from this.
I am going to start off by mentioning what most mention, The art is good and a very consistent artstyle at that. It has a bit of variety going in it's enemy roster however you'll likely find the definitely not F4 mirelurks the most common along with the slugs. For context this is on 2.1.2 Here's all the bad thing's however, because there is as mentioned by just about everyone a lot of that. Firstly, I am in general not a fan of these JP game RPG maker style menus that has you navigate through menus with the movement keys instead of just letting me click things, especially when you have quite a few thing's going on there. There are also a buncha things in menus that are never explained (which honestly the game barely explains much of anything beyond telling you the controls), There seems to be a mechanic for base raids and upgrades to facilities but my power was always at -4 so either this doesn't exist yet or is bugged. I don't know why but to shoot you first need to press A to raise your gun and then use D to shoot otherwise you melee, instead of just having one button shoot and the other be melee. There is a bit of a delay between raising your weapon and shooting (you'll just melee in this period which cancels out the weapon raise) this can get hairy when the game suddenly spawns waves you have to defeat in tight corridors, which doesn't help that enemies can VERY easily stun lock you, Felt this pretty hard in the police station. Randomly doors will stop having power in the day even though you've enabled all generators on the map which hadn't softlocked me but you reload a save and the doors all function fine again. There's a status face in the top left which doesn't actually update unless you reload a save. Speaking of softlocking, if you get captured very early and you are brought to engineering, good luck grinding out mobs to get 3 AP points so you can finally hack the terminals to get out, yes portions of the game are locked behind a skill and grinding is fairly slow, even though the game itself isn't entirely all that long. When talking to NPCs a lot of dialogue options simply bug out and cancel the dialogue, a lot of the interaction indicators can be really finnicky to use and the T to talk thing often well doesn't work even when it does show up. The last big one i had was that i saved my game and my entire explorer.exe just ceased working and i had to force restart my PC, that was cool i guess. You also seem to have statuses that seemingly don't actually do anything?
great concept, decent visuals. tbf for how lowly rated this game is, it has a lot of activity, which shows that it is interesting. if only the dev knew how to manage technical debt the game wound't be in such a terrible broken state.
For now, the game has way too many bugs. I had to restart three times because I fell into the void, the keycard doesn’t appear, and the doors won’t open even after turning on all the generators. The gameplay is good, but these issues make the experience frustrating and almost impossible to progress. Hopefully, the developers release an update soon to fix these problems, because it has potential, but in its current state, it’s unplayable.
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