Potion Shop Schwesterherz
by random Crow
2D Game
2DCG
Adventure
Anal Sex
Animated
Bestiality
Big Ass
Big Tits
Combat
Creampie
Fantasy
Female Protagonist
Futa/Trans
Management
Monster
Oral Sex
Prostitution
Rape
Teasing
Vaginal Sex
"Potion Shop Schwesterherz" is a game about two girls running a shop! Spoiler This game is in a very early state. You, the player, is controlling Sonja , the girl that roams the forest and collects ingredients to make potions. Sonja found out that only cum makes her potions work, so she is collecting those important essences from various creatures in the woods. Meanwhile, her sister Linda is running the shop. Being a shopkeeper and selling all those potions just increases her sex drive, leading her to make love to random costumers. Luckily Sonja is able to talk into her concious. On the other hand Linda could make some extra coins this way... Try out the games unique dialogue sex mechanic; similar to battle-sex!
Screenshots
v1.01
Updates:
FPS choices and VSynch got added into the settings
running out of health or stamina results in +1 gossip when back at the sho
Bugfixes:
fixed Linda's clothes buttons in the gallery; they were misaligned
(only relevant for high tier patrons): the cheat that unlocks the (nearly) full gallery can get entered again to reverse the process. This was added to prevent a bug with the last story quest "Happy End" that doesn't take the cheated unlocked gallery into account. Now players can see what hentai scenes are ACTUALLY missing
v1.0
The time has come. PSS is fully developed. As said in my public post, bug fixes and maybe more content updates will follow, but for now it is finished.
Overall I'm very happy with how the game turned out. Lots of things changed during the development.
v0.37
Updates:
new dialogues to activate special animations for Sonja and Linda
includes 6 new animations (and 3 CG's (not yet available as a portrait in the house))
get Linda's inhibition down to 0 to make them randomly pop up
after you accept Linda's offer, she will offer it now everytime she has at least 50 libido. Shown with a pink exclamation mark
choosing one of these options will set Linda's libido to 0
new quest that appears after dealing with annabelle in the forest for the first time, so the player knows that they can do the other quest there as well
Changes:
Sonja's blow dart hitbox got a buff (it's bigger to hit enemies more easily)
Bugfixes:
fixed aspect ratio issues with the UI of the gallery with values other than 16:9
fixed Annabelle (and maybe Eleanor as well?) collecting money from the sisters, even when revenge on her is currently active (I though I fixed it in the past; but not good enough, it seems)
bug, that removed meal, showering and bathing buff after returning to the shop from the gallery. the buffs stay now
Linda doesn't seek 'entertainment' anymore with the creatures around the house when her inhibition is at 100
v0.36
Updates:
Gallery is now available:
starting a new game will ALSO delete the gallery
available from the very beginning of the game
can get accessed in the shop by either clicking the UI button, or clicking the sign on the stairs that leads to the basement
leave the gallery by clicking on the sign on the stairs that leads to the shop
illuminate the whole stage by clicking a button on the top of your HUD
hide some UI by clicking a button on the top of your HUD
multiple animations can play (Sonja, Linda + all the rivals can be on stage at the same time)
Sonja's arousal bar works like it does in the main game (doesn't work when she is with customers though; they are to boring for her)
Sonja's sensitivity and the duration of her climax can be increased/decreased by clicking the buttons next to her arousal bar
animations can get unlocked by following the hint that appears when hovering over a locked button
if you watch an animation that includes an elite enemy, an additional control bar will pop up, that works similar to the control in the main game; main difference is that you don't have to wait and you can follow any path that you like to it's climax
to re-start an elite animation just click the button in the middle again (the one that started the animation in the first place)
Changes:
removed credits from the start screen and replaced them to a seperate credits section; access it by clicking it's appropiate button; I even included myself this time!
Bugfixes:
upgrading the bathroom once should have activated the UI click area of the bathtub and not the shower
tons of small fixes, considering animations, like layer issues, wrong visible clothes and animation transitions
v0.35
Updates:
3 new blocker type enemies, that work like the Grue (big blue wall dude in the mansion
a big plant for the Forest section
a troll for the Cave
mushroom men for the Deep Forest
Sonja is now able to reduce gossip by using her body and stamina
includes 3 new animations that trigger randomly whenever the player is using that new feature
dealing with gossip via coins got moved from the living room to the bedroom
new dialogue between Sonja and Linda, adressing the men that Sonja has 'to deal with' to reduce gossip
living room functions got replaced. It now provides passives that are depending on Lindas inhibiton
Sonja can now take a bath / shower when the player clicks the appropiate objects in the house (instead of going in the upgrade menu)
amount of essences is now also stored in the side menu that shows "Stored Ingredients"
added a information message, thats states that the items must be in the shops inventory when trying to complete a quest that requires certain items
Changes:
basic reduce gossip price via coins got increased from 300 to 500
added a post-coitus animation for the Grue (blue wall dude in the mansion)
shortend the length of the Grue's hentai animation by 5 seconds
removed a kobold spawn point in the cave at the beginning of the bridge to the camp to make room for the new troll
when selecting anything else than potions (like powders) in the crafting menu, the price shows 0 instead of staying the same price when the last potion was selected
v0.34
Updates:
Linda provides essence by randomly engaging with the monsters that are available in the house
Deep Forest monsters are visiting Linda at home
6 new animations in total
dialogues between Linda and Sonja places new items in the house
these items activate a animation that can be watched anytime (same as all the other items from other monsters)
Eleanors revenge CG's got updated
spanish translation got updated
Changes:
removed old dialogues where Linda was talking to Sonja about providing essence. Those dialogues were infinite. Now the gold exclamation marks over Lindas head can exhaust when there are no casual dialogues left. [This change makes it easier for players to find dialogues that provide monster items for the house]
changed the way coins get added to your total: it doesn't count backwards anymore (this takes to long) and just adds the earned amount to the total sum instantly
Bugfixes:
fixed visual bug that showed two blankets with the Linda x insect animation
fixed visual bug that showed two statues in the forest, even after the eleanor revenge
I made Sonja invincible when transitioning to a different location (prevents being attacked when she is stuck in the black transition screen)
preventing player to press the masturbation button while Sonja is busy cumming from masturbating
fixed a bug that the sybian didn't stay in the bedroom after linda bought it. it only did so right after restarting the game. (she still triggers it randomly when she is horny)
settings: can't 'unstuck' Sonja anymore, while she is 'busy' with an enemy
Sonja can only eat one type of food before adventuring. Instead of replacing the old food's stats strange calulcations happened. Now there will be a warning message when the player tries to eat when already full.
v0.33
Updates:
revenge against Eleanor
the overall level of all rooms combined must be 12 or more to trigger paths for revenge (Linda will talk with Sonja about it, so now you know that they are enabled)
3 possible paths; each path has it's own animations and CG (CG's not yet finished)
a lot of new dialogues
all revenges (including the ones from Annabelle and Richard) can be accessed in the same save file
during the Richard scenes, after getting revenge on him, there is a new Linda masturbating animation in the background playing as a silent observer
Changes:
the way of how to put potions from the storage into your bag has been changed
the statue in the forest spawnrate has been increased: 50% -> 100%
after the revenge against Richard, his new hooved 'girlfriend' got a little gift. After revenge the scene now takes place in the bedroom
after revenge against Annabelle with her 'friend' Savon, she is now naked in the bedroom when replaying the animation
increased the size of the "magnifying glas" effect by about 25%. (the one where the player can see "hidden" things happening in the shop)
stamina battle potion restores more stamina: 50 -> 70
health exchange potion got buffed: needed health: 150 -> 100; restored stamina: 150 -> 200
Bugfixes:
fixed bug that won't let you eat fishsoup even if you had barely enough coins
fixed issues with the length of the tooltip background, when the text was long
the forest statue 'prepares' herself for her tribute 1 second faster. The reason for that is to prevent a bug that freezes her when skipping the h-animation
Hints:
starting a new game is highly recommended, if you already did revenge against Annabelle/Richard!!!
spanish translation for the new content is missing
v0.32
Updates:
new enemies for the Deep Forest location:
Centaur (elite)
Swamp creature (trap)
Satyr (gamble trap?)
Runestone (gamble trap)
Sex with elite enemies can be skipped
Button, that unstucks Sonja (Settings -> Game -> Unstuck)
3 new CG's (Centaur, Unicorn, Boar)
Changes:
The time for the dialogues to appear (first time) during elite sex has been decreased from 10 seconds to 5 seconds
The chance to encounter a Doppelgänger in the first and second floor of the mansion has been more than doubled:
Doppelgänger ground floor 30% -> 70% spawn chance
Doppelgänger upper floor 50% -> 80% spawn chance
v0.31
Updates:
a new blackmailing shop keeper: Eleanor
she shows up right after Richard starts blackmailing
includes 4 new h-animations
doesn't include revenge, yet
new Linda sex scene in the shower that can trigger with high libido, inhibition at 0 and bathroom level 2+
3 new CG's (Face Grabber, Slug, Rat)
[Spacebar] can be used to skip sex scenes
Changes:
to remove the twig wall to enter the Deep Forest, Sonja now needs great health potions (recipe can be found in the cave) instead of rejuvenation potions
the female kobold now does melee attacks when love powdered. If she hits Sonja, the hentai animation starts (like the majority of the lesser enemies). Before, she just attacked Sonja as usual and Sonja needed to run into the kobold
when entering a location, the camera is now fully zoomed out
if the 'run' button on the HUD has been clicked, it stays like this even between location transitions
Bugfixes:
when closing the inventory while the tooltip was still active there, the tooltip stayed on the screen
fixed bug, when dragging a not-full stack of items into the same slot in the inventory where it was before
fixed bug that duplicates Sonja's h-animation after using hypnosis powder
fixed bug, when leaving an area to go to the shop while still being invisible, due to the invisibility potion
it was possible with enough speed to begin loading into another region while a dialogue is appearing. This caused Sonja to spawn in the desired map, but was unable to move
fixed issue of the pregnancy timer not continuing during location transition
the hit animation of an elite enemy now plays 0.5 seconds longer. The main reason for this change is to prevent that Sonja's powder hits elite enemies twice
an active button, that showed that the sisters could pay 1000 coins to richard, even though they couldn't
layer issue with Linda's mouth in her Dryade h-animation and her Wendigo animation while in bunny suit
v0.30
Updates:
new location: Deep Forest
5 new enemies (Boar, Slug, Rat, Face Grabbers, Unicorn)
1 new trap (Snake)
4 new potions (Great Health Regeneration Potion, Great Stamina Regeneration Potion, Invisibility Potion, Revival Potion)
4 new ingredients (Mystic Flower, Moon Shroom, Tree Resin, Fluff Cob)
2 new essences (Pig Essence, Fey Essence)
all in all 11 new h-animations
3 new CG's: Doppelgänger, Dryade and Orc
1 new dialogue between Sonja and Linda (after Deep Forest got unlocked)
new language available: French
Changes:
the pouches that crows drop now include ingredients that are connected to the area the crow is in
reduced the chase speed of the pillbug by 20%
moved unlocked rivals CG's from the staircase to the bedroom
Bugfixes:
when laying egg animation started and Sonja was about to pick something up, she was duplicated
fixed issues with slime jumping pathfinding
fixed issue that enemies which are attacking aren't turning towards Sonja, when she is not in front of the enemy anymore, but still in attack range. I'd say the bug can still appear, but WAY LESS
sometimes Sonja survived with 0 health or stamina, because the number was rounded to zero, even if she had like 0.3 hp/stam left. Now health and stamina numbers are ceiled.
fixed dryade ignoring the shower and outfit essence bonus in most of the cases
v0.29
Updates:
Linda's Monster Smash:
every lesser and elite monster finds their way into the shop somehow (18 in total)
after collecting essence 5 times from a monster, a casual dialogue (golden exclamation mark) appears over Linda, which activates a dialogue that spawns a new item in the shop
since all casual dialogues are random it can take a while before appearing
each item will activate a special animation for Linda, which can be re-watched anytime
16 new animations (including dialogues) have been added
another 2 (slime and insect) were already in the game, but got adjusted to the new way of triggering
2 out of those 18 animations need an upgraded room to work, instead of collecting essence (bandit - living room lvl 3 / slime - bathroom lvl 2)
new Linda animation that can happen when her libido is triggered and her inhibition is less or equal than 60: soft deepthroat in the bedroom
added a melee attack for the female kobold
clicking middle mouse button toggles Sonja's running
added 3 new CG's: Pillbug, Insect and Wendigo
Changes:
game overs, due to high gossip, is less punishing now. Instead of loosing all coins, ingredients and potions only the coins will be lost
buying a new outfit for Sonja now costs a fixed amount of 1000 coins instead of increasing in price by an additional 1000 coins after each bought outfit. (Since room upgrades is a way for players to sink coins into, I don't think that the higher costs of the clothes are necessary anymore)
the time that a casual dialogue can appear (golden exclamation mark over Lindas head) has been decreased from 24 hours to 12. Keep in mind that Linda won't talk to you if she is sleeping or having sex
while wearing the maid outfit, Linda will find ingredients every 12 hours now instead of ~6 hours. Furthermore the amount of Blue Heads and Pellet Stems that can be found has been reduced from 25 to 20
Bugfixes:
fixed issue that made Sonja be able to walk for about a second after the goddess of the forest statue h-animation triggers
in the dialogue that activates Lindas naked "outfit" it didn't deactivate her maid and bunnysuit clothes during the dialogue
the dish "semolina" lowers arousal to 90% now, as intented
fixed bug that you could have 2 or more lindworm buffs
getting stuck in the border of a level should be less common now
v0.28
new lesser enemy in the forest area: dryad
enemies pathfinding is smoother
new outfit for Linda: maid; gets unlocked after a dialogue when having 60 or less inhibition
new Linda animations; can appear when libido triggered sex scene
face fuck on kitchen table; can appear at 30 inhibition or less
double penetration by 2 guys in the bedroom; can appear at 0 inhibition
standing, from behind on the balcony; can appear at 0 inhibition
a special one; can appear at 0 inhibition on the balcony (does not need libidio to get triggered); this one is connected to an additional dialogue that gets unlocked after seeing this scene
2 new casual dialogues (golden exclamation mark) between Linda and Sonja that can appear pretty early. One addresses Sonja's ponytail and the other is about Linda's fake innocence
Changes:
the meals in the kitchen received a massive buff and got streamlined, but also are more expensive
Bugfixes:
showed wrong information message when player has 'futa' deactivated in the settings and gets it on with the doppelgänger in the mansion
bats getting stuck in the cave
getting a multiple choice option prevents the player pressing 'esc' to make Sonja move around while the choice is still active
v0.26
Updates:
tons of new animations, including:
second animations for all lesser cave enemies (kobold male, kobold female, pillbug, insect, wendigo)
second animations for all simple traps in all three locations (tentacle, spider, hectocotylus, shadow hands, abyss tentacle, roper)
a new elite enemy made his home in the big tent in the cave: The Orc
a new "gamble trap" can be found nearby the kobold camp: Lindworm
The Lindworm is not really a trap, like the tree or the mirror. Sonja gets a few choices when talking to The Lindworm
including a bonus animation: How about you offer the Lindworm something, but you will retract the deal?
a new dialogue between Sonja and Linda. It's a casual one (gold exclamation mark), that will adress the spawning of ghosts and bats in the mansion
2 new CG's for both the male and the female kobold
Changes:
increased the chance of the pillbug laying eggs into Sonja to 50%; same as The Insect now
'Goblin Essence' got renamed into 'Greenskin Essence'
the statue of the forest godess got removed from the cave and got replaced with the Lindworm
bats and ghost in the mansion now spawn depending on the daytime: Bats have a higher chance to spawn during the day and ghost during the night
amount of sex time with all enemies (except elites) till cum has been increased and made a fixed number
before it was a random number between x and y (example slime: 10-20 seconds)
the maximum amount of this time is now the fixed time of sex (example slime: 20 seconds)
lesser enemies have a sex time of 20 seconds now
simple traps = 15
gamble traps = 25 (tree, mirror, mimic, etc.)
note: this doesn't effect when the skip button appears
Bugfixes:
fixed bug with male kobold and wendigo, that they didn't have a base chance of grabbing Sonja for a lewd animation. The base chance is supposed to be 20%
can't open settings anymore when being asked to leave a location
fixed bug that opened an empty dialogue when clicking Linda's golden exclamation mark. This was suppoesed to open a dialogue between Linda and Richard, which never seen the light of day till now
another one of that same kind of dialogue bug: There was a follow up to the "Shampoo" dialogue between Sonja and Linda, but it got lost somehow during development
Linda was supposed to give human, slime or insect essence on random via dialogue to Sonja, depending on the creatures Linda encountered at home. But she always gave human essence
softlock, when going from one location to another and back again to quickly (from forest to cave and back again, for example)
Hints:
if your last version played was the previous one (0.25) you don't need to start from the beginning this time
v0.25
new NPC competitor: Richard
he will appear shortly after Annabelle starts blackmailing
like her, Richard will blackmail the sisters as well
after the introducing dialogues he visits the sisters every friday
includes 3 new animations, including one with Sonja and a threesome
Sonja needs stamina to deal with him and Linda needs low innhibition, like always
revenge is not yet available
the crafting menu now shows the current selling price of the selected potion
2 new "teasing" animations for Linda with a random customer. Can appear from the very beginning (<=90 inhibition) and when her libido reaches its limit
"quests" got added for Annabelle and Richard, reminding the player for when they visit the shop
when adding potions for sale, you can now hold the buttons to increase/decrease the amount faster
new CG, featuring the vampiress
Changes:
changed the design of the health/stamina regeneration potions a little bit to make them more distinct from the normal health/stamina potions
bat speed decreased
speed potion costs 2 less stone fungus to make and sells faster by 20 seconds, but also it's 20 coins less worth
Bugfixes:
the "wear" button of Linda's bunnysuit shouldn't be available from the start (even though Linda can't wear it from the start due to high inhibition). It will become visible after the appropiate dialogue; as intended
fixed vampiress becoming stuck when she chases sonja "downwards"/in front view after teleporting
v0.24
Updates:
new dialogue for when the player chose not to tell Linda about the secret ingredient. Linda will ask again later in the game for the last time
pillbug can now lay eggs into Sonja as well. This has a 25% chance; half of The Insect
new outfit for Linda: bunny suit; available after the dialogue at 20 inhibition
4 new potions: Photosynthesis Potion, Rejuvenation Potion, Transmutation Potion, Healthy Climax Potion; two of them are in the recipe of the mansion location, the other two in the cave
meals from the kitchen are saved for your next play session
one new linda animation with a female customer in the laboratory. Can apear randomly at 20 or less inhibition when her libido is high enough
Changes:
Sonja's standard outfit now has a chance to collect more ingredients additionally to her faster pick up speed
changed the order in which potions are displayed in the storage/crafting etc. to reflect better on the order in which they are available
Balance Changes:
hypnosis powder now costs 2 saltpere and ectoplasm instead of 1
love powder costs 3 pellet stems instead of 5
sleeping powder costs 2 blue head instead of 5
home potion now costs 1 prick shroom & 1 heart cap instead of 2 heart caps and 6 blue heads; sell price got reduced from 80 -> 75
inconspicuous potion now costs 2 saltpetre & 1 ona shroom instead of 6 pellet stems & 3 saltpetre
increased amount of places where ingredients can spawn in the forest by about 30%
chance of finding stone fungus slightly increased
Bugfixes:
bug, that left the textbox blank when picking up recipe notes
the names in the dialogues now show the correct symbols in russian
Hints:
missing dutch translation for the new things
v0.23
Updates:
new location: Cave
the (main) entrance can be found in the east of the forest
new lesser enemies: Kobold male, Kobold female, Wendigo, Pillbug, The Insect
new traps: Abyss tentacle, Roper
oviposition
can be toggled on and off in the Settings -> Game -> Oviposition
The Insect has a 50:50 chance to impregnate Sonja with an egg
Sonja can carry only 1 egg inside of her womb
after 60 seconds Sonja will eject it via a short birthing animation
10 seconds later a new Insect sees the light of the world (or rather the dark of the cave, lol)
in the future more creatures can contain an oviposition feature. Even older enemies from previous versions
new ingredients: Abyss Flower, Cave Shroom, Limestone, Perfect Crystal
new essence types: Spirit, Reptile
new potions: Great Health Potion, Great Stamina Potion, Healthy Masturbation Potion, Health Exchange Potion
new CG for the thrall
3 new dialogues: 2 of them between Sonja and Linda and one is a monologue inside the cave
Changes:
adjusted the speed of most of the enemies (yes, including bats)
recover time after an attack of the nothic got increased 0.5s -> 1s
normalized enemy health,- and stamina damage; which roughly means that most of them do more health damage, but less stamina damage now
reduced the area of where an item can be destroyed via the discard button in the bag. it's more forgiving now, when 'accidentally' dragging it in the near of it
increased the general volume of back ground noises (athmosphere sounds) tremendously
increased the general volume of music by a bit
the statue now "drops" spirit essence instead of human essence
stamina/health regeneration, inconspecious and light potions sell for 10 coins more, but the sellrate is increased by the same amount in seconds
stamina/health potions, stamina battle potion and stamina/health regeneration heal 20 more
Bugfixes:
fixed sound panning on the tongue lasher h-animation
bat was way to easy to struggle against
Hints:
there is an italian translation in the works. The translator could use a tiny bit of help from another one who speaks italian. If you're interested please contact me
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Version 0.23.1 Patch notes:
Updates:
Overhauled crafting system
it's a mix between the very old and the new one now:
no more recipe notes in the crafting menu
but you still need to find more recipes in the forest
you can adjust the amount of potions to craft now
hovering over and ingredient now shows you the type of potions/powder you can make
essences can be sold for low profit in the storage tab
added a chest in the shops laboratory that opens the storage menu
if you click the stove in the kitchen, it opens the cooking menu
after the dialogue about renovating the shop, the buttons for upgrading the rooms make themselves attract attention
the character names in the dialogues got a russian translation in cyrillic now
Changes:
reduced the amount of bats in the mansion for both floors
clicking the cauldron in the shop now opens the crafting menu instead of the storage menu; as intended
the result screen doesn't open automatically anymore when the shop gets loaded
v0.22
Updates:
Crafting system overhaul
it got removed from the 'Storage' tab and got it's own dedicated 'Crafting' tab
Drag & Drop required ingredients into the emtpty slots (order doesn't matter)
increase or decrease the amount by clicking the arrows next to the slots or directly type into the textfield
click 'Craft' to make a potion. Right click or drag it out to empty a slot
the amount needs to be the exact same as the recipe demands
if you make a mistake the used ingredients are lost
you don't need recipes to craft, they are just notes
if you have a recipe you can use auto-fill by clicking the recipe
you can find recipes in the overworld: You have one set to start with (includes health,- stamina,- arousal potion and sleeping,- love powder), you will find another set in the forest and another in the mansion area. Watch out for a random crow recipe delivery
ingredients can be sold for low proftit. Right click them in the storage tab
3 new Linda animations
she gets licked in the bedroom. Appearing at high inhibition (foreplay)
she gives a handjob in the laboratory. Appearing at low inhibition (horny)
she gets railed from behind in the shop against the window. Appearing at 0 inhibition (slut)
some new dialogues
Changes:
critical changes to Linda
Linda starts the game with 80 inhibition now instead of 100
with 100 Inhibition Linda won't seek any sexual interaction, neither with others nor with herself. she basically becomes chaste
at 100 inhibition her libido decreases
all her sex animation are now bound to her inhibition. The amount needed to see other animations are: 90-70, 60-40, 30 -10, 0. I call them: Innocent, foreplay/teasing, casual, horny and total slut
the lower her inhibition the more depraved sex she has
other animations from a higher inhibition level can appear at lower inhibition as well. Meaning if Linda has 0 Inhibition, there is still a chance that a casual foreplay animation appears
Linda can't get offered to Annabelle if she has an inhibition of 100
the damage and stamina damage of the bats have been reduced
Bugfixes:
unlocking the Bat CG falsly showed the Ghost CG
loosing to an elite enemy doesn't continue the dialogue now
sometimes eating a meal adjusted the current amount of stamina in a wrong way
Hints:
my dutch translater went missing, so if you are interested please contact me, lol [update: got a new one
]
v0.21
v0.20
v0.19
Updates:
new area to explore: Mansion - Upper Floor
new enemies:
Nothic - A creepy, beastly creature that ambushes Sonja by waiting invisible in dark corner
Thrall - A vampiric thrall that can turn into a bat to chase Sonja
new elite enemy:
Vampiress - Can teleport short distances and use magic to force Sonja to masturbate
new traps:
Mirror - Buffs and restores Sonja's stamina or...
Grue - A dark presence that prevents Sonja from entering a room. Sonja can use a light potion to get access. Or...
new ingredient for potion making: Vampire Essence
new CG's for Wolf and Werewolf
Changes:
the game saves after money got collected from Linda having sex and after selling potions
hitting elite enemies with powder fully interrupts their normal attacks and movement for about a second now
increased Sonja's standard sight radius by 20% during night/ in dark places
increased the coins that a mimic can contain 120 -> 150
one speed potion recipe needs vampire essence instead of rodent essence
one stamina regeneration potion recipe needs vampire essence instead of eldritch essence
Bugfixes:
4 potions were not working when you transition from forest to mansion and vice versa, even though they are tagged as active in the buff bar below Sonjas health
Pheromone Potion
Arousal Potion
Runner Potion
Inconspocuous Potion
acid potion on the mimic makes the game soft lock, if there is no item before the acid potion in the bag. the bag gets filled up from right to left, bottom to top
Sonja stops masturbating after getting hit
v0.17.1
sonja duplication bug
sonja geting "grabbed" after hitting 0 health, resulting in she not being visibile in the game over screen
3rd recipe alternative for acid potions, consisting of Blue Heads, Ona Shroom and Slime Essence
game runs in background / doesn't interrupt music anymore
made the checkboxes in the settings more obvious
potions can now stack higher: 1 -> 3
v0.17
Updates:
new location: abandoned mansion
you can find it by heading north in the forest
you need acid potions to gain access
new lesser enemies for the mansion
invisible ghosts, which turn visible and slowly haunt Sonja if getting close
bats, which can appear as 1,2 or 3 individual(s)
new traps for the mansion
shadow hands, that lurk in walls for Sonja to come close
hectocotylus (tentacle) can appear from holes in the floor
mimic; a chest that either contains valuable potions or will get Sonja by surprise
new potions:
Light Potion - Increases range of sight during night and in other dark places
Acid Potion - Used for breaking locks
Pheromone Potion - Increases Sonja's chance of getting grabed by enemies instead of geting hurt
Runner Potion - Running doesn't cost stamina
Inconspicuous Potion - Reduces aggro range from enemies by 30%
a whole new lighting engine got implemented
new music; every scene has it's own, special music tracks
a new dialogue between Sonja and Linda (will appear at some point after visiting the new location)
Changes:
all potions needed ingredients have been updated, based of the new location
stamina costs for running got reduced to half
sleeping enemies will disappear to increase game performance, if there is enough distance to the player
arousal potions now double the amount of arousal while having sex or masturbating, instead of giving a fixed amount of arousal once
sonja is now invincible for 3 seconds instead of 2 after getting hit and after sex
Bugfixes:
the collider of the wolf was about one length of sonja to far below the wolf, meaning you got "blocked" by nothing, additionally of getting blocked by the wolf directly
when talking to linda to choose some options (white exclamation mark) sometimes the dialogue appears with no text and characters
in the tutorial, during the lewd slime scene, the game doesn't continue appropiatly, when you haven't clicked through Sonja's monologue before the scene finishes
the naughty schoolgirl outfit was supposed to add 10% more essence, like it was written in the description. But it added 20%
Hints:
there will be at least 1 more area within the mansion location; coming at some point in the next few updates
v0.16
Updates:
new elite enemy: The Werewolf
clothes for Linda:
standard dress, nude, nightgown
dialogues activate the new clothes
every clothes comes with certain effects, like it is with Sonja's outfits
clothes can be swapped in the closet, as long as linda has the appropiate inhibition
new trap: Statue
has a chance to appear at one, certain location in the forest
works like the tree trap: risk <-> reward
if successful, then the statue recovers Sonja's health and stamina to her maximum
if unsuccessful, then the statue demands a tribute...
2 new dialogues
a new option in the settings that let you deactivate certain fetishes (spider, futa) and replaces those scenes with a short description
Changes:
coins that linda earns via sex is now connected to her outfit and not her inhibition
v.0.15
Updates:
overhaul of the dialogue sex (the one with the bandit)
there are now 3 phases with 2 choices each for the player:
1. phase: consensual / non-consensual
2. phase: dominant / submissive (alternatively resist / give in if the player chose non-con)
3. phase: cum inside / cum outside
each choice costs a bit of stamina
if the player makes the right choices, he will gain additional 'essence'
if the player chooses wrong, the current animation loop continues and the wrong choice gets disabled
this means that the player has 3 turns with the bandit at best and 6 at worst
new sentences got created from scratch and they fit more to the action on screen
Sonja masturbation
[M] or [H] to masturbate and to stop masturbating
costs stamina <-> gains arousal
3 different animation states; Sonja can cum in any of those
mouse only controls
hold rightclick to move around
leftclick for picking up ingredients
zoom / toggle run / toggle masturbate is now on the HUD (you can also zoom by using the + and - keys on the numpad)
a new powder: Hypnosis Powder
strong powder
choose the position before having sex with any enemy
every choices made during the sex with the bandit is a success
new sex animations for Linda
in the kitchen with a male customer
in the bedroom with a female customer
1 new h-animation with the wolf
2 new dialogues between Sonja and Linda
Changes:
removed 'increasing elite turns' from 'temporary mechanics', since turns are now fixed due to new dialogue sex system
increasing/decreasing the libido of Linda in the casual dialogue is set from 25 to 50
v.0.14
Updates:
clothes for Sonja:
clothes will get represented in every animation and dialogues
clothes are accessable from the closet in the sisters bedroom (or on the hud)
choose between 5 different outfits (including naked)
each outfit has different values of health, stamina and arousal
each outfit comes with one special passive
outfits need to get purchased
each purchased outfit will increase the price of the next one
Sonjas standard outfit and being naked are available from the start
a new enemy: the wolf (including one h-animation):
you can encounter the wolf during night, but it appears at daytime every now and then as well
if the wolf notices Sonja, it will stalk her until it is close enough to sprint and bite
a Voice Actress has been found for Linda:
all animations with her now include cute moans <3
the forest area grew bigger by about 50%!
new type of essence: Canine Essence
the bland black game over screen when you reach to much gossip got replaced with a high quality CG
if you just wanna see it without actually going game over you can enter this cheat for now in the settings: gameover
Changes:
sleeping now regenerates 10% of health, stamina and arousal instead of flat 10
adjusted some of the potion recipes to make use of the new canine essence:
one speed potion recipe now needs canine essence instead of plant essence
one health regeneration potion recipe now needs canine essence instead of slime essence
v0.13
Updates:
game overs! Reaching more than 10 gossip will punish the player
the player looses all coins, ingredients and potions, but keeps story progression and upgrades
weekdays! (necessary for potion shop competition)
new potion shop competitor, named Annabelle
new h-animations for Linda
with female customer in the shop
with Annabelle
surprise after a certain dialogue; happens in the shower
new h-animation for Sonja
+1 with tongue lasher(plant)
lots and lots of new dialogues
you can reduce gossip now at Temporary Mechanics
Changes:
removed the prices tab, since this function felt unnecessary
in-game time flows faster (90 sec = 1 hour -> 60s = 1h)
potions sell faster (again)(Hint: Potions only sell during opening time and have a reduced sellrate when sleeping!)
Lindas casual dialogues now happen every fixed 24 hours (before it was random between 18 and 30 hours). linda won't talk to you if she is sleeping or has sex with someone. Same with being under the shower.
Bugfixes:
endless bandit animation fixed
updated the speechbubbles during sex with the bandit. It flows better and I fixed an issue where sometimes the sentences gets overwritten while the bandit is talking
the time for lindas next casual dialogue (exclamation mark) will now get saved and don't start over when continue playing your session
fixed a small issue concerning Temporary Mechanics
The previous version is now available for the public!
v0.12
Updates:
small rehaul of the way how dialogue sex with the bandit works
all options are available from the start
graphic update
bandit's top likes got reduced from 3 to 2
force the bandit to cum, which does result in less 'essence ' though traps!
tentacle trap
spider trap
hollow tree trap (gamble)
new dialogue sex options:
threaten (the old threaten got renamed to "dominate")
insult
act as virgin
new animations for Linda:
masturbation in shop
masturbation on balcony
four new potions to use and sell:
health regeneration
stamina regeneration
stamina for battle
increased walking speed
Changes:
arousal "damage" from bandit increased
reduced the running speed by a bit
buffed health/stamina potion heal (25 > 30)
potions sell a bit faster
v0.11
Updates:
automatic save system. The game saves everytime when:
entering the shop
leaving the shop
end (skip) of a dialogue
skip button for sex scenes with lesser monsters (slime, tongue lasher)
new animations for Sonja:
extra scene with bandit
extra scene with slime
new animations for Linda:
masturbation in the living room
a secret one that happens during nightime
dialogue text can be shown instant. Go to Settings -> Game
new mouse controls when in the shop and when sonja is getting loved
screen edge scroll (activateable in Settings -> Game)
drag scroll with left click (deactivateable in Settings -> Game)
some furniture in the shop can be interacted with. This is the same as clicking a button on the rightside of the HUD (bed)
cauldron, shop pinboard)
various cheats for sherlock crows (10$)
if you have reached max stacks of an ingredient in your bag, the number turns yellow for better noticing
3 new music tracks
they are the same like the ones I commissioned for zum Damenhaus
currently they will play in a fixed order; later in development they will play depending on scene/daytime/character and so on
[TAB] opens bag as well
[E] can pick up items as well
[Escape] closes settings (and not only opens it)
more small stuff that I don't mention here
Changes:
stamina damage during sex now applies in the first 5 seconds of an animation (skip will be available right after)
reduced the amount of sex time with slime / tongue lasher. Time till cum is random (which was before as well) but now it's between 10 and 20 seconds
a cumming Sonja now adds 50 human essence into your inventory instead of adjusting health and stamina
Linda starts masturbating at 50 libido now (instead of 70). she still choose to have sex at the start of 70 libido
it's a bit easier to see the animation variations with the bandit. it still depends on how you do though
Bugfixes:
just holding shift for moving faster doesn't make you loose stamina anymore. You now need to actually walk as well
sonja cums (squirts) visually when doing fellatio to the bandit
Notes for a future update:
the function of the arousal potion will get adjusted. The current use is a placeholder
the dialogue sex with the bandit will recieve deeper adjustments, which will make it more enjoyable
v0.1
Initial Release
This is a really good game unironically I really love the drawn aesthetic (even if it isn't like frida kahli painterly), especially in our current environment with ai and all that i like the corruption mechanic and the character designs There are cons however, there's a lot of grinding, animations can be a bit rough and it can become a bit repetitive overall solid 7/10 (rounded up)
This was great. Little slow and a bit restricted at the start when gathering resources seems to achieve only a little progress on each trip. The depth slowly unfolds and shows a huge variety of animations.
Probably not for everyone, but I loved it. The exploration and brewing & selling of potions, as well as the little bit of store management that there is, kept me entertained throughout. The pixel art style is a little rough, but I enjoyed it and the amount of scenes with all kinds of monsters, insects, etc. is great. Plus different outfits, unlockable CGs, a nice gallery, some humor, ... Probably not a game I'd play without the porn, but as an adult game, it was super fun and I'd recommend it, especially to monster sex appreciaters.
Tried it for an hour or two, and I am really not seeing what the hook is supposed to be. The game seems to entirely revolve around the exploration system, but it's just not interesting. It heavily revolves around using consumables, and all you're there to do is gather ingredients for consumables, and you can't even reliably have sex without consumables, and that's a mess too convoluted for me to get into.
A wonderful game about venturing into the forest for resources and selling potions. The story follows two sisters who decide to open their own potion business to pay off their debts. The game requires a balance between engaging in interesting scenes by earning money and maintaining a reputation that can be damaged if you get too carried away. Four main locations each have their own unique mobs, resources, and scenes. Personally, I really enjoy the bestiality genre, so I found this game particularly engaging due to its many scenes. I also think a incest genre would be a great fit, but the author currently has no plans to add one. Sorry for my English, I used Google Translate.
Tested v.036 First, the good parts: The game's concept ain't bad. You play as "Sonja". Her sister "Linda" runs the potion shop, while Sonja is out in the wilds gathering materials for the potions. Materials get dropped into a storage box at the shop automatically, you don't need to sort anything. The game runs without issues on the technical side. You can play with either mouse or keyboard. There is a day/night mechanic. Levels vary depending on the time of day. The porn is okay. The art is amateurish, but the developers did well for what they had available. There are over 60 different scenes in the gallery room, most enemies have more than one scene. You get to keep materials that you collected if you lose. That's all the good I can say. Now the bad parts. The biggest issue is exploration and material gathering, even though that is pretty much all you do. Running costs Stamina and Stamina only refills if you sleep in the shop or use a Stamina potion. Sex scenes also cost ~30% of your stamina bar each and it is the only way to collect "essences" for potions. Your starting inventory only has space for 12 items, materials and potions all take up inventory space. You can only explore for around 10 minutes until either your inventory is full or you're out of Stamina. There is no fast travel aside from the going back and forth between the shop and the start of a region. You can craft a "Home Potion" that takes you back to the shop right away, but it is an expensive one-time-use consumable. You can only use materials for crafting when at home in the shop and crafting anything costs a lot of materials. It is difficult to farm a specific material in an efficient manner. Some enemies chase you for a long time and the only way to get rid of them without losing Stamina is to run far away or come prepared with lots of "Sleeping Powder", which takes up inventory space again. Unlocking new regions requires crafting specifics potions multiple times, which means farming a bunch of stuff. You can upgrade the house to get more inventory space, HP, Stamina, or other bonuses, but the cost doubles with each upgrade and you make very little money. There is a blackmailing/extortion side-plot. Someone finds out that the sisters use monster jizz to craft the potions they sell. Just annoying. There is only 1 save file and you have to save manually in the options menu.
I normally despise most collectathon-busywork type games, but this one actually remembered that you can do that in a way that's actually fun to play. There's a wide variety of animations and an actual feeling of progression, so the repetition is easily forgiven. It doesn't hurt that the art style is decent; it's no 10/10 masterpiece but it looks fine. This is definitely a work I'd actually pay for once it's finished.
Sensational game with (mostly) bestial/monster content. One plus is that everything is consensual, even down to the pretending to be non-con just to get someone off, haha. The art style is good, if a little dated, and I've been following the game for several years. A must-play; the gameplay loop is wonderful.
I played the game Zum Damenhaus and now playing Potion Shop Schwesterherz, I see a great evolution, the game is getting incredible, the graphics are still very simple, but the gameplay is good and fluid, I rarely see any bugs. The game has route choices with the protagonist's sister, and I loved the Feral/Beast content, the animations are very nice. The only thing I felt could be improved is the ranged weapon, it is very difficult to hit the enemy with it, and some monsters could be reworked to be sexys The creatures I liked the most in the game were the wolf, the unicorn, the wendigo and the bats. (and i love scenes in shop)
I like the mechanics a lot. Art style isn't exactly my cup of tea, but it's nostalgic. This almost just scratches my itch for games like Labrats2. The mouse controls are a welcome feature. Thought out gameplay loop. Good little fantasy management game with a gathering and crafting system.
General: Potion Shop Schwesterherz is a 2D game with a refreshingly non-standard gameplay. It contains elements of exploration and item collection together with some shop management. Kinks: The protagonist as well as the side characters are female. Sex is non-vanilla with partners ranging from said women through a wide variety of different animals to monsters and other fantasy creatures. Sex is mainly vaginal and oral with some anal, and a little feet/breast involvement. There is some insemination (including eggs). Gameplay: You run a potion shop, gathering ingredients from the outside world in the vicinity of different entities you can have sex with. The game doesn't contain any combat, you interact with the (outside) world through collection as well as having fun with the local flora and fauna. The management part takes a rather little section of the gameplay but also has a variety of hot scenes. Other: The start is a bit difficult (or maybe the tutorial has been overworked in the meantime?) because at the start there's quite a lot of UI and things to do. But the game itself isn't complex and so you soon get to the gist of it.
I really want to give it 4.5, but the charm loses out to the lack of polish. When I say lack of polish I'm only talking about the gameplay. The artstyle looks rough in screenshots, but it's very effective in motion. The animations are conceptually very interesting and well executed, and the simplicity of the style benefits its more extreme scenes in a similar way pixel art benefits. More abstract can mean more evocative and expressionist. You'll love this if you want to recapture the feeling of flash era games but with the game design and animation skills of way more recent work. The problem is that it's very repetive, inventory management is tedious, the price of everything feels arbitrary, and it feels like most trips out spend more time getting enough herbs to get potions for you to use in the next trip, not just to sell. If I could make a suggestion? Having each environ have an ingredient in the stage that can only be used in a potion that can only be sold for money. Either a few that are placed randomly, or a lot that are a constant across the entire map. It would mean that each trip has an item that can only be monetized and has no opportunity cost for exploration or gathering, and the simplicity means that it's a lot easier to keep in your head relative to the wider grocery list all the other combinations require. It would reduce fatigue to have more design choices like that. Right now the game suffers from not thinking enough about how its systems interact. As a result of all the different potion ingredients, combinations, limited bag size, biomes, sales system, and the low sell value of potions, it makes decisions that should be very simple unnecessarily significant and complicated because of the grinding involved. Some combination of making ingredient stacks bigger, potion recipes cheaper and sales prices higher is probably needed, but this really needs more focus on game design going forward to prevent it from becoming something people just ask for the gallery rip for. Which would be tragic, because it's so close . All the pieces are here, they just need some sanding down to properly click together.
A fun little game that I feel is pretty unique. Its a very simple gameplay that can lock you in for a couple hours if you are horny / bored enough. But it still has enough detail to be a fun game & the scenes are not bad at all! Definitely gives off a "solo dev just tryna have fun" vibe and I am all for it.
This has a simple, but absorbing core loop that would work just as well in a non-porn game: go out, gather herbs, dodge/fight monsters, come back home, make potions from the herbs, sell them for money, use the money to improve the shop, keep some potions to use on your next expedition, go out, repeat. It's simply that the "fights" are sexual encounters. It's more like a 4.5, though. It could use a few QOL bonuses like better sorting on your reagent inventory, the ability to discard items , some reshuffled reagent costs (you're constantly having to go back to the forest for stems/shrooms, long after anything there is interesting), letting items in your bag stack to 100 or higher, and being able to skip the longer rock-paper-scissors sex minigame. This is still an actual game, with some genuine humor, and it's worth a look if you're a weird little monsterfucker. All it needs is more of everything.
This game is ok. It doesn't waste much of your time, there is always something pornographic to appreciate. The exploration I feel takes up too much time for what you get, could probable be shortened down to a play by play of events that happen instead of walking, which is boring. Managing the shop is a highlight for me as the mechanics themselves are spicy, the shop keep keeps the store from being a place that nothing horny happens. Game needs some refinement, cut some stuff out to make the gold shinier.
Great game! Very interesting characters and elaborate locations, variety of plot! Keep developing the game! I also like that anything, she wants to be fucked! A calm and exciting game that you enjoy. Want additional development of this game, keep it up
Overall, Potion Shop Schwesterherz is a triumph of game design, offering a rich and rewarding experience that will captivate players from start to finish. With its breathtaking visuals, gripping storytelling, and engaging gameplay,
Been watching this game from the beginning, despite its visual simplicity it offers some entertaining hours of gameplay which doesn't even seem repetitive though there are only a few available locations. Overall a great game that includes some management aspect, which is always appreciated, and updates are meaningful and constant.
Perfect game. Im supporting the dev on patreon, and came here to say, this game is the perfect blend of two genres. You have where you venture into the forest, and two other locations, and loot for resources. This is also where the lewd part is, you fuck enemies for resources as well! Finally, a game where sex isnt just a game over screen. The second part is a management style type of gameplay, craft potions, cook food, upgrade rooms of your shop, and much more. You have a slutty sister, and you can basically prostitute her as a side gig. There's different clothing options, and there's art for them too. A+ for effort.
WOWOWOW! Love it! Corruption, bestiality, sexy dialogue, voyeur... and so much more! Sure, it's grindy and is missing a few QOL UI improvements but its still in development. Remember ghost house? Resident evil: Progeny? Anthrophobia? Fan of pixel art and freaky sex?? You have to try this game! I only wish there was dialogue options for the sex with the non humanoid characters. It would be hot to see what she is thinking. "Omg I cant believe I came on a dogs dick." "Ew This insect dick is so weird, but hot!" etc... That and some cum dripping and stuff post coitus. An extra few frames of Sonja trying to recover herself after sex, covered/filled with cum would go a long way. Also personal preference: more dogs!!!
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