Project DPS

by Bspined

Uncensored Windows
Versionv1.0.7 PT Demo
Released2025-08-04
Updated2026-04-09
LanguageEnglish

In this sci-fi game, the main character fights against enemies while searching for lost memories and collecting data fragments to restore them. As they advance, they gradually uncover the sexual abuse they experienced in the past. Gameplay Spoiler

v 1.0.7 PT Demo • When choosing a room, you are now offered additional stats or rewards. However, you may have to pay the price for them. Attack power increase (%), Critical damage increase (%), Enemies deal more damage (packet gain increases), Enemies have more health (guaranteed item box drop), More enemies spawn (packet gain increases), Max health decreases (in exchange, attack power increases), Max shield decreases (in exchange, critical damage increases), Weapons disabled (guaranteed selectable item box drop), Skills disabled (guaranteed cosmetic item box drop), • Skills have been reorganized. For each skill, I created upgrade variants based on item combinations. There are a total of 11 skill types. Damage increases significantly or cooldowns are greatly reduced. Some skills gain new functions. Skill upgrades can be made at upgrade stations that appear in the game. (Still debating whether upgrades should require a separate step or happen immediately. Some guidance may be needed.) Magnetic Field: A field deployed close to the character that slows enemies. Pulse Bomb: A bomb that spreads forward in a radial shape. Upgraded: more bombs are deployed. Drone: A drone that orbits the character. Upgraded: hitting enemies causes random projectiles to spawn. Drone Follower: A drone that follows the character and fires bullets. Upgraded: projectiles become piercing. Damage Field: Random circular damage zones appear around the character. Upgraded: circles target beneath enemy feet. Static Rift: An electric field is created at the character’s position. Upgraded: more fields are generated, and they grow slowly until they disappear. Homing Missile: Missiles form around the character and launch at enemies. Upgraded: more missiles. Area Damage: Deals damage to all enemies on screen. Upgraded: deals more damage Bullet Stream: Fires bullets in one direction for a set duration. Upgraded: always fires in the direction the character is facing. Orbit Recall: Projectiles spread to random locations and return. Upgraded: each projectile homes in on enemies. Back Piercer: Fires piercing projectiles backward that deal damage. Upgraded: creates a gas zone at the location of the first enemy hit. • Each weapon becomes upgraded when a specific skill related to it is raised to level 8. (Need to verify proper functionality.) Shotgun + Max Health 8 → 1.1x damage, shells increased from 8 → 16, Rifle + Critical Damage 8 → 1.4x damage, +30 magazine size, 1.5x faster reload speed, Heavy Machine Gun + Move Speed 8 → 1.1x damage, deals splash damage around impact point, Laser Rifle + Attack Speed → Better energy efficiency, thicker beam, 1.2x damage, Burst Gun + Critical Chance → 1.2x damage, fires 3x more bullets, Sniper Rifle + Magazine → 1.2x damage, shrapnel bursts from impact point to damage enemies, Grenade Launcher + Defense Rate → 3x damage, wider explosion radius The old character stat structure reached its limit, so the internal stat system has been redesigned. Stats gained through leveling up are now additive. Stats from items or room choices are additive or percentage-based, depending on their type. Now during gameplay, pressing Tab, or at the end of a run, you can view how much damage each skill dealt to enemies. (I'll use this data to start balancing things.) The mission to protect the Stand used to fail immediately if you stepped outside the circle, but now it simply reduces progress for a while instead of restarting. If you stay in a room without clearing the time requirement, an electric field that damages the character will start appearing. New types of rooms have been added. I plan to keep adding more room events. Enemies that are behind walls the character cannot see will now be invisible. (You might be surprised!) Now, the luck stat affects the drop rate of health packs and shield packs. Luck is calculated as the character’s base luck + suit luck stat, ranging from 2 to 20. When enemies die, they now disappear with an effect, making it easier to identify them. A new suicide enemy has been added. Be careful. Character hit by robots no longer apply slow effects. They only deal damage now. In boss battles, the number of enemies has been reduced. I think boss fights should be a bit easier now. Doors will no longer open to rooms that haven’t been generated. If you see a door open to nowhere, please DM me. The burst gun now fires a sticky bomb between its burst shots. UI The UI for option cards during gameplay is being improved. It will continue to be refined. A new window has been added to directly show formulas required to upgrade skills or weapons. You can now view the room objectives and selected effects for the current room via objective text. Item markers have been added to help identify items that appear on the map. May not work properly on certain resolutions. A simple manual for the game has been added. Press F1 during a dive to view it. Outgame A cutscene has been added when starting the game for the first time. Honestly, the quality is a bit low, but feel free to check it out. For those who have already played the game, there's a reset option in the gameplay settings. Bugs Fixed bugs related to character-exclusive skills Fixed implant label errors Fixed issue where character would freeze after choosing a skill from the level-up screen. If it happens again, please DM or contact me in any way you can. And many many other bugs.. v1.0.5 Demo Fixed some miscellaneous bugs.. • Prevented skills from being used in the upgrade box. • Prevented teleportation into the transparent box blocking the entrance. • Fixed the strange behavior when removing a specific suit in the reward scene. • Fixed the boss being still. • Fixed the issue where the volume option was not applied when restarting. • Aligned the direction of the minimap to the actual direction. • The shortcut key for the minimap has been changed. Keyboard M key • The keys on the pad have been organized. (Xbox controller) UI and Character • Fixed and improved the bug in the character suit preview system. • Added a system to adjust the color and transparency of the character custom suit. • Changed the implant to a skill tree format. Certain implants require you to level up the lower implant by 3 levels to upgrade the next level implant. • Added some implant skills. • Added customizable character hair, accessories, and tops. • Improved character suit material. In-game • At the end of the dungeon, a point has been set up so that you can clearly see the exit. Once you enter, enemies will no longer be summoned. • Added Photo Mode You can enter Photo Mode by pressing F3. • Added pickup items that temporarily suck experience points that are scattered in large areas of the map. • Added drop items and gift items. You can increase your likeability by gifting the acquired gift items to the character at the facility. • Added Dram items and appearance items. We made it possible to obtain items that can be customized by trapping. • Added Homing Missile Skill. • Added gun modeling and thumbnails. • Added various models of dropped items. • The main weapon has been changed to use infinite ammunition. • The pistol has been changed to a special weapon. It forms an area that deals damage and sweeps away enemies on the screen. Bullets can be obtained as drops from enemies. • Added several types of enemies. • Added gun upgrade and naming features. • Guns can be upgraded a total of 8 times, and the upgrade values are random. Facility • Developed a system that allows you to view several scenes when you increase your Likability to a certain level in the facility (normal poses are possible in the office, and full-fledged sex will only be possible in the room) • Installed a terminal to manage characters - New weapons can also be purchased at the facility's terminal. Weapon upgrades are possible • Created a room for characters (the door can open and enter only if the Likability is high) • Created a function to send characters to a room (there's nothing you can do after that yet...) • Created a menu that allows you to do various things in character conversations • Unified various UI designs • Added character expressions and effects when giving gifts • Created so that the character changes to a specific state depending on the character's status (currently 7 types of abnormal statuses. The change in the values for each abnormal status has not been applied yet.) Sex scene • When a female character orgasms and ends, the character status value set for each scene increases. • If you finish without orgasm, your mental will drop significantly. • The character's mental will recover when you kill enemies. • When a female character orgasms and finishes, she squats. • Added scenes Dildo Nelson, enlargement, cowgirl. Only Irina can do it now. v1.0.3 Demo Gameplay Improvements Cooldown Display Cooldowns for skills and character-specific abilities are now displayed in-game. Improved Item Management Once collected, items will no longer appear in loot boxes. Out-of-Bounds Teleport Restriction Irina's teleport ability no longer allows movement to out-of-bounds areas. (Still a work in progress) Falling out of bounds now results in death, with a proper death screen displayed. Character Animation Characters now rotate more naturally in place. New Weapon Added A laser weapon has been introduced. Effects and Visual Enhancements Various new effects have been added. Minimap Improvements The minimap now displays the player’s location and only reveals rooms the player has visited. End-of-Game Kiosk A kiosk has been added at the end of the game. Interacting with it ends the game and saves progress. Level Cap and Upgrade Adjustments Leveling up beyond level 20 is no longer possible. Critical chance upgrades stop appearing after reaching 99%. UI Refinements The game now asks for confirmation when exiting. Skill stats are displayed upon leveling up. Out-of-Bounds Death Handling Players who fall out of bounds will now trigger the death screen. Drone Behavior Drones no longer overlap with the player. Multi-Monitor Mouse Restriction The mouse is now confined to the game screen in multi-monitor setups. Reward Screen Improvements Mouse Control Enhancements Mouse controls on the reward screen have been improved. Dialogue on Reward Screen Characters now display dialogue on the reward screen. Currently, only Irina has dialogue, which is temporary and will be updated to fit the story later. Facility Scene Updates Character Dialogue Additions New dialogues have been added to the facility scenes, and existing ones have been revised. First-Person Character Name Change The first-person character is now named Connor, with corresponding backstory being developed. Main Menu Changes UI Structure Refinements Players can now select suits in the character selection screen. Character Selection Animations Animations have been added when selecting characters. Players can now explore characters in more detail using newly implemented controls. Pressing the tab key during selection will trigger character-specific animations. Modeling Bug Fixes Fixed an issue where Nekvet’s model disappeared on the main menu. Options Menu Updates Chromatic Aberration Toggle A new option to disable chromatic aberration has been added under the Graphics tab. Debug Mode Toggle Players can enable or disable debug mode via the Gameplay tab. Volume Control Volume controls are now functional, though still in progress. Known Issues Sometimes the Mecha Spider and final boss models stretch upon death The final boss occasionally fails to drop a loot box. Some rooms may generate with unblocked passages unexpectedly. Players may encounter a black screen when starting the game. Pressing ESC can resolve this issue. Frame rates drop when entering facilities. Optimization is ongoing. Character stats are not displayed correctly in some instances. Dialogue has been translated into English using an auto-translation tool. This will be improved over time. v1.0.1 Demo Initial Release
selenicmember 2025-10-31
Honestly, I think Project DPS has real potential compared to most adult game projects out here. It actually feels like a real game with real combat, progression and interactivity, instead of just being a collection of H scenes. The character and outfit designs are absolutely gorgeous; they’ve got a defined style and personality. And yeah, the girls are so hot. I managed to run the demo on a MacBook Pro M1 using Crossover, and surprisingly it performs really well even though it’s a pretty demanding game. I was getting good FPS on medium-high settings with just 8GB of RAM!!!! There are a few minor visual glitches here and there (probably from the Wine translation layer) but it is playable. I’ll definitely be subscribing on Patreon once I build my new Windows PC (saving up for it right now), but it would be awesome to see a native Mac release someday. The new M-series chips are more than capable, and with Apple’s Game Porting Toolkit, we’re already seeing AAA games run great on macOS. Big shoutout to Bspined for the work that’s gone into this. A lot of people underestimate how much effort and time it takes to build a game of this level, especially one that tries to blend solid gameplay with quality adult content. I hope this project gets the support it deserves, because it would be amazing to see more characters, real voice actors replacing the visual-novel style narration, more interactivity at the H scenes (like controlling the character thrusting speed, climax bars, change positions and POV mode). Keep it up! This game feels like something special in the making.
Eepy Poss 2025-10-25
This is a game that prides itself on flashy graphics and delivers only the most basic in everything else. The game is such a basic roguelite top down shooter that doesn't really do anything new, and with gameplay so absurdly slow and boring that 90% of the time you're gonna be spent just firing nonstop and moving very slowly away from the enemy as you do the objectives. The porn itself isn't anything special either. The models look nice but the animations are limited and kinda janky. Also turns my computer into a space heater so would rather not play it at all, honestly. Could find a less intensive game that is actually better elsewhere, and better porn in another game.
lemon_drop 2025-10-21
Its gotten a lot better since the first couple uploads and theres definitely still some work to be done, but overall the gameplay is pretty fun and the outfits are fantastic. I cant wait for what you cook up down the road.
Elven_D 2025-08-09
So I tried out the demo, found there was some locked content and forked over 8 dollars for the full version, my review will be based off that. The models are stunning, outfits are amazing, and the girls are pretty cute. The game is a roguelike, where you dungeon crawl, each room providing a different type of challenge where it boils down to shoot enemies until they're dead, then move onto the next room. The game is updated weekly and the updates are either a ton of content or complete reworks of mechanics. Originally you may think there are not many sex scenes, but most are locked behind drops you get from grabbing crates in-game, this is the case with outfits as well. You can also unlock a few by romancing the characters through gifts. Unlocked outfits are gated behind the in-game currency, packets, which you obtain while leveling. The outfits have different stats and can be visually customized with transparency and hue shifts, and I found the Strix-C or C string suit to be the most effective at running levels, primarily due to the movement speed and high attack stats. The outfits paired with the models are the strongpoint of the game, and are extremely well crafted and cute. It's hard for me to convey how great these outfits are but no other game I feel comes close to it at the moment. Actually art in motion. As is currently, when your shield is damaged, parts of your skinsuit will slowly become transparent all at once, revealing the girl nude underneath. This transparency shift from texture A (Undamaged) to texture B (damaged), is a bit odd to see in practice, and I would like to see it replaced by a noise based dissolve shader instead, tearing away bits and chunks at a time. I found myself while taking damage excitedly going to look at the new revealing texture for the skinsuit, only to find that the only time you should ever look at the texture, is when the shield is completely depleted. In terms of the feel of the gameplay, the movement was adequate but the aiming laser, cursor, and spray all being desynced threw me off quite a bit, making accurate aim inconsistent. I would like to see these aiming mechanics tuned with eachother. And I think a great example is the game Foxhole when looking for a system to model the aiming system after. Obviously doesn't need to be that in depth, but the feel would work perfectly here. The story's premise was compelling but needs to be fleshed out much more. Most mobs you fight have animations for everything but attacking. Spiders and robots will stand in their idle animation when in range to shoot you, but bosses seem fully animated. I would like to see more work put into this and less placeholder animations. The sex scene animations are your standard, click animation to loop, with transitions in between, building up your orgasm bar. The characters have sexual stats as well, but they don't seem to do anything other than reaching orgasm faster. The game is fairly vanilla in terms of fetishes but the art is phenomenal so I'll take it. Visually, in the points it is strong in, the game gaps the vast majority of art on this platform. Irina, the flagship character, has the most outfits at 19, while Kyra and Nekhbet, have 4 each respectively. They also have different accessories they can equip. I found the fact that crates always spawned at the center of the room, instead of where you completed the room to be fairly annoying, making low mobility suits and characters unfun to utilize. Rooms were barebones, but one was modeled a bit, which I enjoyed fighting in. I also liked the room with moving walls, which made for a dynamic fight while rolling different objectives to complete the room. I wish there were poses you could choose from in the agent tab, or possibly photo mode, or possibly even a pose editor. Tool tips are decent but need to be improved as they are a bit vague or contain grammatical errors. Possibly showing stat changes? There is a facility you move around, though interacting with the girls is a bit buggy, no sensitivity slider makes it so the character camera is unwieldy to operate, and feels fairly place holder unreal enginey. Overall, I believe the game is a fairly fun 18+ game, with stunning models and a fairly compelling gameplay loop. With more polish, room variety, and deeper interactions with mechanics, I believe this will make a really unique and fun game within the 18+ game space. For the potential alone, I'd give it a 4.5 in its current state. But I would like to see a lot of the clunkiness addressed.
Krieger Season 1-6 2025-07-20
This game promises a lot in terms of graphics but delivers nothing in terms of gameplay ero content. The most basic scenes and it's clear they don't want to deliver more. You'll end up wasting a lot of time in monotonous shooting go from point A to point B, and you won't get any foreplay or afterplay. Not worth the space, and definitely not worth the time, which this game is decided to waste.
Fleis 2025-05-03
Could be 5 stars, but there are a few issues holding it back Pros: Beautiful models across the board - both for enemies and protagonists The combat gameplay is pretty smooth and easy to get in to The scenes, few as they are, are beautiful Did I mention the models look great? Well they do. Different unlockable outfits that provide different stats Cons: The environments (Facility and dives) feels lacking and the former has some visual glitches. The dive environment quickly feels repetitive and can be hard to navigate in terms of finding where to go/where you have been as everything largely looks the same All in all there are some issues but the game shows immense potential!
Deathstrker 2024-12-01
Game needs way more scenes and it would be vastly improved. Gameplay loop is fun and the concept is interesting I just wish you got rewarded more for actually playing the game. I hope the dev adds more scenes in the future and then I can bump my review up to a 4 or even a 5 star.
CrvX1995 2024-09-11
Needs more development, hard to tell if it would ever be good as gameplay and mechanics wise it's nothing unusual or that promising, the only way this game could reedem itself is by adding more animations, make them more interactive, rough (it's about abused androids afterall), add bulges, x-ray (mechanical view of the womb/pussy/internals) and more of said animations. Pros: - nice models - nice clothing options - nice graphics and that's it Cons: - buggy - grindy gameplay - tedious combat - lack of animations - lack of interactivity in the scenes (no control) - no fetishes (no bulges, no x-ray, no cum inflation) - scenes are not rough enough for the game's premises August 2025 update: - game is no longer buggy - gameplay is bit less grindy, difficulty has been reduced, still tedious tho - bit more animations, but still suffering from earlier issues (not rough enough, not really interactive, no bulges, no inflation, no choking, no x-ray, no cum physics, still tad stiff)
DarkNemesis007 2024-08-27
This type of game is interesting, the experience is good, I reached the maximum level because I became addicted to the gameplay. I hope there are more updates to both the map and the characters. it's good
Butsauce101 2024-08-27
The 4-star rating is pretty much entirely based on the art/ art direction of the game. The game itself is a barely functional Auto-shooter (A burgeoning genre, most well known for that one game about surviving vampires) with very early tech-test type vibes. I don't like calling it bad because that'd be like calling a painting bad after the first couple of brush strokes. Kinda funny how it says "V1.0.0" because i would normally associate that designation with a full release, which this very much so isn't. I look forward to this being a playable functional game. The progression seems pretty terrible but that might just be because of how bad the gameplay is right now. Seemingly your score at the end of a run is turned into a currency to buy alternate outfits and unlock very small progressions through the H scenes. Unless this system changes or the gameplay becomes veryveryvery fun, this might be one of those "the porn isn't worth the effort" types of games.
Arrhenkigen 2024-08-18
nice game and the characters are nicely designed, however just like the other reviews, it is very buggy and no graphic settings the scenes with the other characters are very buggy and the gameplay is literally just wtf it has potential but needs a lot of work
Playfulpetfox 2024-08-15
This gets an overall rating of 2 stars purely for the models. That is it. This game is terrible in every other way. It is, impressively, the least competent survivors-like I have ever seen. And I've seen some real trash. The progression for getting porn is also horrendous, and the porn itself is underwhelming. The gameplay! Absolute trash. This has the worst pacing of any survivors-like I've seen yet, in which you are intended to find multiple weapons, but they seem to spawn at the same points and I only ever found two. EXP is earned horrendously slowly, and after 3 matches, never found a single pickup to draw them all in. Everything but the pistol you start with needs ammo, and ammo drops at random. I only ever got a single drop. You dash where you're looking, meaning it is the single worst evasive dash you could give somebody. You're also not invincible while dashing, despite it being a teleport that WILL clip you through objects and the map. It's also infinite, which sounds useful, but really isn't since enemies just spawn behind you at all times. It just lets you realize that the game doesn't have a wall. This means you can very easily fall off the map and then fall forever. Very cool. It's also boring. So, so, sooooOOO boring. The porn! It's alright. It's J U S T alright. Seriously alright. Mind numbingly okay. You'll have to drop at least 30 minutes of the most boring, uninspired and unpolished gameplay to see a single scene from start to finish. Why? Because you have to spend points earned through playing on every single pose . Every. Single. Pose. Not scene. Pose. NPC is fingering you? Unlock that. NPC stops fingering you? Unlock that. NPC moves your body to prepare to fuck you? Unlock that. NPC is finally fucking you? Unlock that. NPC is cumming in you? Unlock that, too! You unlock everything, motion by motion. And it's not even on par with what I see from SFM animators with 2k followers on twitter. It's fucking jerky and unnecessarily convoluted to see. The menu! Because that even warrants mention. The gallery is named "External Storage", by the way. Worth noting purely because almost everything in this game is just named stupidly. The "Test Room" lets you get 3 lines of dialogue from each of the girls, which will glitch over each other line that doesn't close correctly, instead of letting you test gameplay. This is relevant because the settings menu, which doesn't work until you're actually PLAYING the game, unpauses it. You can't adjust settings in the menu. My game also crashed when I tried talking to the girls too many times. Couldn't find any other interactions there. Everything about this game screams "gAme dESiGN is mY pASsIOn!" It is terrible from start to finish and does not have even the potential to be something. Not unless the entire current development team throws in the towel and hands the project over to anyone else. This will go the way of every other dumpster fire porn game that is funded purely because it has hot babes and the allure of being an actual game. It will drag out development for years, get marginally better, then either get abandoned for a new project or rushed to a 1.0 to claim promises have been met.
czarnyogon 2024-08-15
Completely broken and unplayable. The pictures are nice, but nothing in the game works. At this moment it's more like a tech demo showcasing the models, with not-working settings, not-working gameplay, and not-working scenes. Even the resolution is somehow messed up because half the buttons are cut off.
notwhoiclaimtobe 2024-08-15
mid score for a mid game. there is potential, but it's gonna need a lot of work. getting the gameplay to be fun would be where i would start. the mobs are to nummerious to pick up what they drop and you have to crouch to get the pistol to go remotely in the direction of the cursor. if you drop your pistol and pick it back up gain, the angle is completely random.

You might also like