RogueLove is a lewd action RPG by Noxious Games, built on the Others engine. It uses 2D fantasy dungeon exploration with roguelike rules. You play a young woman born to a sex slave. On her eighteenth birthday, she tries to flee the Dark Lord's stronghold before a similar fate catches her. The run asks you to survive the dungeon, learn who your father was, or challenge the Dark Lord. Combat loss or giving in to desire can decide your ending. You collect equipment and tomes to grow stronger, while divine favor or anger may turn you into something superhuman or leave you weak.
Current build is v0.32, released December 13, 2025, and development remains ongoing. It runs on Windows and Android in English, with no censorship. Latest update adds Voidcat enemy and Voidcat Card. New visuals show Voidcat interactions with human, drow, faun, and angel characters, plus idle, walk, pounce, and attack animations. Voidcats are hard to hit, teleport after a miss, use close strikes or tentacle shots, and can pounce into an erotic attack. They can be found in Somber Cloister and Dark Keep, unlock Theatre scenes after being seen, and the card is added to the cardbook.
Developer's description
Welcome to the Dark Lord's Keep. RogueLove is a Lewd Action RPG based around Roguelike/lite elements. You play the daughter of a Sex Slave, on the night of your 18th birthday you decide to escape before you meet a similar fate. Escape the dungeon alive, find out who your father was, or even take on The Dark Lord Himself if you think you can. Your fate will be sealed if you are defeated in combat, or if you submit to your baser urges. Find gear and books along the way to power yourself up, gain the Favor or Ire of the Gods, will you become superhuman or sub-common chaff?
v0.32
New Content
-New Enemy; Voidcat
-New Gear; Voidcat Card
-New Animation; Voidcat x Human, Voidcat x Drow, Voidcat x Faun, Voidcat x Angel, Idle, Walk, Pounce, Attack, Attack 2
-Voidcat abilities; Attacks made against a Voidcat are always at disadvantage (meaning you must roll to hit twice, and both must succeed), Voidcats will teleport to another spot in the room when missed by an attack, Voidcats can melee attack when close enough, and make a ranged attack with it's tentacles at a distance, Voidcats can pounce on the player and perform an ero attack
-Add Voidcat to Somber Cloister and Dark Keep
-Add Voidcat x animations to Theatre save structure, and make viewable in Theatre
-Voidcat Animations will properly unlock for the Theatre when seen in game
-Add Voidcat Card to Cardbook
-Make Voidcat drop Voidcat Card when defeated (1% chance)
Changes
- Increase the amount of XP granted for certain kills, mostly enemies which appear later on but never had their XP values changed
v0.31.1
-Updated face animations for Slime King x Drow, Faun, and Angel
-Fixed a bug where Bookshelves could spawn in places that would block progression
-Fixed a bug where the Aqueducts contained invisible walls (which were previously hidden decor items, which had collision turned on) that would block progression
-Fixed a bug where Player x Prisoner was always playing the same animation regardless of player character and target appearance
-Fixed a bug where Slime King x Player was not displaying the correct animations for Demi-Angel
-Fixed a bug where Demi-Angel using the bath was missing animations
New Content
-New NPC; Theatre Usher
-New Graphics; Usher Normal, Usher Captured (3 poses)
-New Area; Theatre added to Starting area
-All animations in game are viewable here, including all combinations of Characters and Monsters, but only once they've been seen during a run
-Added a cheat for unlocking all animations (patrons only, like all cheats)
-'Fulla Mode' cheat now unlocks the new NPC as well as all characters
-Added an Achievement for rescuing the Usher
-Added Autoplay option to Theatre, animations will advance through the stages automatically when this is selected
-A new room in the Great Halls can contain the captured Usher if she is not already freed
-When in the starting area you can talk to the Usher for a little surprise
-Tips referring to the Usher added to Map transition screen
Bug Fixes
-Fixed a bug where decision descriptive text (Merchant bargain, new Usher decision) was appearing off center
-Fixed a bug where Achievements were not displaying on new games (no save data)
-Fixed a bug where some Achievement based trophies were visible in the starting area during new games
v0.30
New Content
-New Character; Demi-Angel
-New Graphics; all sprites from previous animations for Demi-Angel
-All Sex sprites for Demi-Angel
-HUD Graphics for Demi-Angel
-HUD Animations for Demi-Angel
-Added unlock method for Demi-Angel
-Demi-Angel gameplay quirks
-Added an Achievement for beating the game as a Demi-Angel
-New Gear; Angel's Tunic, Angel's Robes, Angelic Aspergillum, Demon's Breastplate, Demon's Greaves, Demonic Blade
Changes
-Angel armor adds 1 more Armor for each Purity stage, Demon armor adds 1 more Armor for each Depravity stage
-Angelic Weapon deals more damage and attacks faster for each Purity stage, Demonic Weapon deals more damage and attacks faster for each Depravity stage
-Add a chance to see hidden rooms when entering attached rooms if Wisdom is high enough
-Angelic Items added to Holy Chest item pool, which used to contain only Accessories
-Angelic Items and Demonic Items added to higher Quality Chest item pool
-Enemies added to minimap
Bug Fixes
-Fixed a bug where selected characters still had collision enabled in the character select level, creating an invisible barrier
v0.29
New Content
-New Graphics; New Merchant appearance
-New Animations; Human x Merchant, Drow x Merchant, Faun x Merchant
-New Non-combat room, harder version of the rope crossing for later floors. The floor will be covered in tentacles instead of spikes, instead of failure simply requiring you to restart you will take Lust damage before being able to try again (it also counts for losing your virginity)
-This harder version of the rope crossing will spawn in the Great Halls
-New Animations; Human bathing, Drow bathing, Faun bathing (Getting in, + 3 idles each)
-Filled in missing graphics for Challenge mode achievements
Changes
-Instead of being unlocked by completing one run, the Drow will now be unlocked by finding her in the Prisons and setting her free. If she spawns, the door to her cell will be locked so a key is required
-Once per floor you can exchange a "favour" for the Merchant for either a free item or a discount off an expensive item, at the cost of Purity
-Finish implementing boon spawn control system for chests
-Continue expanding this system to include other boons (Shrines, Bookshelves, etc)
-When chests drop their contents they will search for empty spaces around the chest instead of dropping in fixed spots which may or may not be blocked
-In rooms where something spawning could block the path forward, added blocking volumes which will prevent those spawns
-Add shrines and smiths to reward spawning system at a very low chance. Chance will grow higher when rooms are finished without taking damage
-Constitution now increases Max Stamina and very slightly increases Stamina regeneration past 10 points
-Player x Prisoner scenes now last until the Player presses Interact again to finish
-Player x Prisoner scenes now increase the O meter by 1/3, meaning using all 3 of them can reduce the Player's Lust bar at the cost of Purity
-Taking a bath will no longer apply the effects instantly, but instead play an animation of the character jumping in, then cycle between a few washing animations. You can press interact again to jump out at any point, and the effects will be applied then
-The bath in the starting area (unlocked when a specific boss is defeated) can now be used by the Player. Purely cosmetic, but kind of fun, and an easy way to see the new bathing animations
-Reduced the chance for certain room variants to appear
Bug Fixes
-Fixed a bug that might have prevented the Drow from being unlockable
-Fixed a bug where Critical Failure rolls counted as Critical Successes
-Fixed a bug which prevented Stat bonuses from being considered in grapple escape rolls (I'll be checking for more instances of this in this update)
-Fixed a bug where all Critical Success rolls printed a combat message
v0.28
New Content
-Expanded Starting area, when selecting a character you will control them around the prison room they are being held in before entering into the dungeon. This area will change over time as things are unlocked in the game. Many of the changes are references to unlocked items and other achievements
-Unlocking certain things and obtaining certain Achievements will change certain aspects of the Starting area
-New Idle animations for all 3 races on Character Select screen
-By interacting with a statue before entering the dungeon you can activate 'challenge modes,' this is also how cheats are enabled now (Patreon only)
-New Achievements; 3 new achievements for completing the new Challenge modes
-New Animations; Goblin Sister x Goblin Sister
-New Boss Move; Goblin Sisters will now break away from the fight occasionally and use a move which heals eachother. The player has to break it up by damaging them to stop the healing
-New Boss Move; General Cumbo will jump into the air and smash the ground near the player after a moment, he will do this a few times in a row, more times the lower his health gets (2d6 damage)
-3 New Challenge modes are accessible and give the proper achievement
Changes
-Tweaked Goblin Sister 2's (blue hair) appearance slightly to match her ero animations
-Goblin Sister's damage numbers are now dice rolls instead of flat numbers
-Attacks shielded by god Mode will no longer play the choir 'ah' sound effect
-Return to Cell can no longer be accessed from the Pause menu while in the new Starting area, this was causing errors and is an unnecessary option
Bug Fixes
-Fixed a glitch which was preventing Drow and Faun x Prisoner animations from playing
-Fixed a glitch which may have been unlocking the Drow on new games
-Fixed a bug when starting a new run from the 'Return to Cell' option, data from the last run was not being entirely cleared, leading to some oddities, including the player spawning in their old position from the last run on the new run
-Fixed a bug where the Challenges and Cheats status wasn't opening its menu
-Fixed a bug where the player was able to move around when the Challenges and Cheats menu was open
-Fixed a bug where after dropping a Weapon the player was unable to swing their fists
-Fixed a bug where the Njord and Odin cheats were not working on the Drow or the Faun
-Fixed a bug which may not have been clearing Cheats when a new run was started without closing the game first
-Fixed instances of chests spawning in locations which would block the player, or which were inaccessible in certain versions of Maps
v0.27
New Content
-New Animations; Green Tentaclex Human/Drow/Faun, Purple Tentacle x Human/Drow/Faun (face alts, speed changes), Purple Tentacle x Human/Drow/Faun (c*m inside), Slime King x Human/Drow/Faun
-Improved character's face animations during Purple Tentacle scenes
-Tentacles summoned by Dryad are now green and play a different animation than the purple ones
-Green version of tentacle grapple HUD animation
-Redo the Dark Lord's battle intro
-New Non-Combat room; Bath house (Somber Cloister)
-Touch up Slime King fight, add Ero attack
-Slime King now has a Tear attack and an Ero attack
Changes
-Keep Ramparts and Somber Cloister now have an overhead clouds effect
-Improved the Lighting in the Castle Keep, no longer as dark
-Slime King now stays in vulnerable state for almost twice as long, but reforms immediately if more than 50% of his max life is dealt
-Slime King will always switch back to Green state after becoming Red or Purple, Ero attack is only functional in Green state
-Slime King will always receive 50% additional damage while in vulnerable state
-Increased the speed Push Crates move, decreased the delay before they can be moved again
Bug Fixes
-Fixed a glitch with Purple Tentacles where their ero attack had no end unless the player escaped
-Fixed a glitch with Purple Tentacles where the struggle command was not displaying on screen during grapple
-Fixed a glitch where if two attacks were launched at the
-Fixed a glitch where many non-damaging attacks (ero, tear, grope, etc) would print a reference to slime ooze burning the Player when no slimes were present
-Fixed an error with the Tool Tips for Half-faun Hair-tie and Drow Make-up which were listing the wrong stat additions
-Fixed a texture display error in the Somber Cloister (small room roofs had the wrong material applied)
v0.26
Player reviews
Player rating2.5 / 5 · 10 ratings
Written reviews10 · avg 2.7★
Positive (4–5★)30%
Latest review2026-04-04
What players say
Mostly negative reviews praise concept and art, but bugs, controls, and combat issues dominate.
5★2
4★1
3★2
2★2
1★3
Players like
roguelike dungeon crawl concept is appealing
pixel art looks good
adult content is a decent bonus
Common complaints
frequent bugs and softlocks break play
clunky controls and unclear movement hurt
combat hit detection and difficulty feel punishing
Best for players who tolerate bugs for roguelike adult content
Summarised from 10 written player reviews.
WhiteDog2026-04-04★★★★★
I really want to like this game but i can't. The game loop itself is alright-ish, you explore a dungeon and fight enemies, tho the difficulty is on the "you have to want to lose" side of the spectrum. My…
jameswoods13372025-09-07★★★★★
cant event get into the game since there are so many softlocks. kill one of the goblin sisters while they are fucking, softlock. walking animation canceled because you HAVE to walk across a beam into a chest that spawned after…
temporical2024-08-01★★★★★
If you've read my reviews in the past, you know I rank my H-games purely based on if the MC can optimize combat in one frame and get filled in the other. This game can do that, all be it…