Seeking Employment
by SissySweetGames
BDSM
Female Domination
Male Protagonist
Masturbation
Multiple Endings
Real Porn
Sissification
Text Based
Seeking Employment is a Choose-Your-Own laminated bondage adventure. You play as an internet-addicted loser who's been coerced by family into getting an office job. But this is no ordinary office, and the women who work here are no ordinary workers...
Screenshots
v1.4
Version 1.4 contains 75,000+ words, tons of new and revamped content, and plenty of steamy choices! We're returning to actively developing Level 1, so stay tuned! If you want more teases of future updates, you can always follow us on
Discord
.
v1.3.1
New Art! Ending Extension! Additional Complete Path!
We're trying to do some final tidy up on the game before turning our attention to Level 2! In this edit, you'll find some new animations inside, outside, and beneath the mysterious company's building. There's also some new static renders and new art integrations.
Hotfix 20250311
Some users reported issues restarting the game and not having access to the bookshelf!
Now when a user restarts the game, they are offered an option to reset the game variables. I hope this fixes the issue for everyone!
v1.2
16000+ new words with 4 new endings.
Many, many new scenes. Look for a new way to explore Venivos Industries from the very start, plus using the book key to unlock a new area later in the game, (Beware, it's dangerous!)
Plenty of bugfixes and edits. If you spot any bugs, please let us know and we'll change them in a hotfix.
New art used with permission and new animations courtesy of our lovely Jess.
v1.1
Version 1.1 stands at over 42,000 words. It contains new artwork, new renders, many, many revisions, and more ways to explore and interact with the characters and setting of the mysterious, rubber-clad Venivos Industries. Expect whole new ways to explore the complex, some new characters, and a whole lot of kinky fun.
v1.0
Initial release
I sincerely liked the idea, but for my taste it is a game that is too short and superficial. I would have preferred the game to have 2 or 3 moderately long routes, with slower and more constant progress than having the 7 endings and going from normal to slave in Laminare in three or four iterations.
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