Succubus Summon is an adult 2D animated game by Eia_Saint, made with an engine listed as Others. It is described as the creator’s first project and a pilot or training exercise, so the map is currently blank. You control a woman in a mouse-driven game, moving with left click and pausing with right click. The game combines combat, corruption, and monster girl content. Character stats are rolled randomly when leveling up, and reaching level 40 lets you face the boss and finish the current run.
The current build is v0.6, released on January 3, 2025 for Windows in English and uncensored. Development is ongoing, with plans to add more characters and content. The latest changelog says v0.6 added a real boss battle and places the player’s starting point at a random location rather than the center. Earlier updates introduced Griffe’s home, quest-based equipment, changed enemy spawning, a cultist-click animation, and post-boss scenes involving taking the defeated boss home for education.
Developer's description
This is my first game ever. See this project as a pilot or a training exercise. I plan to add new characters and content. For now, the map is blank. I would be glad to get feedback!
Playable with mouse :
-Left click to move
- Right click to pause
Stats are randomly chosen when you level up.
Reach level 40 to face the boss and complete the game.
v0.6
Boss battle :
There is now a real boss battle
Random spawning point :
Now the player will spawn on a random point of the map instead of the center only
v0.5
New equipment system :
Equipment can now be obtained by completing quests. You can collect it in Griffe's home and equip it before entering the cave.
Modified enemy spawning.
The way enemies appear has been changed.
New animation
Click on four cultists in a row to get it.
v0.4
Griffe’s house is now accessible.
It is pretty small for now.
Once you defeat the boss
, you’ll take her home and “educate” her (two new animations added). To do this, you’ll need to go back into the cave and farm for levels.
New way to get the wallpaper.
Fill the little statue (visible at the bottom right of the screen in Griffe’s house), then use the pentagram.
v0.3
The map has been modified
– there are now more walls (impressive, right?).
New revive system
– If you’ve destroyed at least one statue, you’ll have the option to revive after dying. Griffe will wait for enemies to be in contact with her before reviving (an animation will play, depending on the number of enemies).
New animation
– Clicking on more than one exhausted enemy now triggers an animation.
New "No End" mode
– After beating the final boss, this will become the default game mode. In this mode, the boss will follow you but won’t be aggressive. You can click on her anytime to access the "Still in development" panel. Clicking on it will give you a wallpaper! (It should appear in the same folder as the .exe and .pck files).
v0.2
The ground texture has been updated.
To make things more interactive, you now need to click on enemies to gain XP and HP. A small hand icon will appear over the enemy’s body when it’s possible.
To increase the challenge, HP regeneration is now capped.
Enemies now blink when they take damage, and the knockback force is linked to your damage.
I’ve also added some new portraits: one appears on death, another is waiting for you to figure out how to unlock it, and there’s a third one as well!
demo
initial zone release
Player reviews
Player rating4.0 / 5 · 1 ratings
Written reviews1 · avg 4.0★
Positive (4–5★)100%
Latest review2025-03-17
Pink_Dragon2025-03-17★★★★★
Honestly pretty good game for a first attempt. Its a Vampire Survivors clone where you play as a succubus and fend off cult members trying to stop(?) you. As a VS like you have an auto attack that goes off…