Take That Succubus!
by CallieTheCute
3DCG
Adventure
Big Ass
Big Tits
Fantasy
Female Domination
Footjob
Futa/Trans
Handjob
Humiliation
Male Protagonist
Monster Girl
Oral Sex
RPG
Turn Based Combat
"A long time ago, thanks to the heroic deeds of a hero led by angels, a long war between humans and succubi ended with the humans victorious, after such events, humans slowly stopped believing in angels since they no longer made their appearance. With the angels growing weaker and weaker, humans lost a large amount of the protection angels granted them against Succubi, that's when they decided it was time to rise again, manipulating the people to behave in oddly horny ways, unleashing their depravities on others. The succubi's objective now a boy with a special kind of sperm named Alex, will he be able to resist the advances of the horny girls? or will he just let himself get dominated?"
Screenshots
v0.5
BUGFIXES AND ADJUSTMENTS:
- Changed the way characters names are shown in text boxes.
- Changed game's font to Impact.
- Changed the number of repeat lines from grabs from 5 to 3.
- Changed the repeat lines from grabs.
- Changed Magic Dart's effect again.
- Changed the game's elemental damaging system.
- Changed Tiger's Fury's whole system.
- Increased limits for gold, stats etc.
- Increased Resolution from 544x416 to 628x480.
- Increased enemy grabs damage.
- Buffed stats modifying status effects duration.
- Nerfed grabs break required input presses.
- Remade the window graphics.
- Remade the arrow graphics.
- Remade the steps counter graphics.
- Remade the locations images graphics.
- Remade the actors images graphics.
- Remade the enemies images graphics.
- Remade the whole looting system.
- Remade the whole battle start animation for common enemies.
- Remade the fetish and preferences selector.
- Remade the battle HP Bar graphics.
- Remade the battle Alex Images.
- Remade the entire system for battle images management.
- Remade pretty much all Orbs.
- Fixed the problem of entering in battle with no Orbs.
- Fixed various battle related stats.
ADDITIONS:
- Added new sound effects to replace the old ones.
- Added the possibility to abilitate Auto QTE Text.
- Added effects whenever a button is hit during QTEs.
- Added new music to replace the old ones.
- Added a transition for quick changes of scene. (Not yet in use)
- Added a transition for when the scene changes location.
- Added a Button Layout Selector.
- Added new images and effects to normal enemy attacks.
- Added an SP Bar graphic.
- Added a damage multiplier per turn for certain enemy grabs.
- Added additional stats to the Status menu.
- Added new status effects.
- Added Autobattle.
- Added skippable game overs.
- Added a loadout save and load system.
- Removed unnecessary switches.
- Removed the attack button.
- Removed unnecessary variables.
- Removed weapons entirely.
- Removed the battle start text.
- Removed Focus QTE temporarily.
- Removed Q2FsbGll.
v0.4b
BUGFIXES AND ADJUSTMENTS:
- Added ForestWalk-320bit.mp3 back to the game since it was
removed by mistake.
- Restored the old game title screen.
- Put the save file for previous build back where it belongs.
- Renamed one of Sakura's "Erotic scene 2" gallery option to the
correct name since it was called "Fetish scene 2" by mistake.
- Removed one excessive "change battle BGM" in the home map.
- Made so the struggle bar resets upon being defeated in the
gallery mode.
- Removed Q2FsbGll.
v0.4a
BUGFIXES AND ADJUSTMENTS:
- Made so the Succubus Cards can be sold to Tomaru.
- Made so losing to Goth Girl's shoes gives Alex 1 level of smell
fetish.
- Sniffing Goth Girl's shoe no longer leaves a permanent black
screen.
- Fixed the shoe removal dialog for Mail Girl since it said "Dog
Owner Girl" instead in her speechbox.
- Fixed a bug where the player can escape gallery mode by losing
to Midnight & Lullaby Fetish attack 2.
- Nerfed Sakura Najimi's attack in both phases.
- Nerfed Sakura Najimi's HPs in both phases.
- Nerfed Sakura's Def and Sp.Def by a little during her first
phase.
- Removed one excessive Handjob SC from the custom save's
inventory.
- Buffed Spark Orb's attack and chance to inflict paralysis.
- Buffed Bubble Orb's attack.
- Buffed Flame Splinter Orb's attack.
- Buffed Scorching Fire Orb's chance to inflict burn.
- Buffed Gyro Punch Orb's attack and chance to inflict confusion.
- Buffed Gelid Wind Orb's chance to inflict frozen.
- Buffed Tiger's Fury Orb's attack.
- Buffed Comets Orb's attack.
- Buffed Falling Sword Orb's attack.
- Buffed Perfect Hit Orb's attack.
- Buffed Pierced Heart Orb's attack.
- Fixed one of the lines in Taonaka's Erotic Scene.
- Fixed the scene when Sakura is defeated where the odor appears
even without the smell being on.
- Fixed some pieces of dialog where monster girls is written as
monstergirls.
- Nerfed Focus QTE a little bit.
- Nerfed Struggle QTE a little bit.
- Removed a ton of music that I didn't need at the moment so that
the game doesn't weight more than it has to.
- The phone trap event no longer gives loot if the player doesn't
resist.
- Removed Q2FsbGll.
ADDITIONS:
- Added Succubus Card events for all enemies.
- Added some images that indicate if a stage contains traps or
contains futanaris or femboys.
- Added a Loot Info function when selecting a stage to inform
the player which items and Orbs can be found.
- Added more Orbs to the new save file and increased level
a little.
- Updated the gallery with all the existing new enemies + Goth
Girl's scene.
there isnt any content to play legit 5 min boring rpg maker combat that it even if they add 100 hours of gameplay i would still give 1 star. game is just ugly i thought i was playing 15 years old game for a sec i dont see any future
Very promising! Dev is very communicative and considerate of feedback, as well as helpful. Looking forward to more Futanari content, for sure. Hope the project goes along well! Recently got revamped, interested to see how that changes things up.
This is my review for Take the Succubus v.0.4b + the small demo of v.0.5. - H-Scenes and Writing What I liked: I think the H-scenes are outstanding! The writing is really good and does a great job expressing the personalities of the various characters. With the new engine, the images are more detailed, and there are more possibilities, especially with fluids and particles (cum, sweat, drool, etc.). The new scenes in v.0.5 have also resolved my only issue with the H-scenes in the previous version, which were the short length and the lack of images and dialogue after the player cums. The H-scenes are also very original: each one is completely different from the others, and there are some scenarios I have never seen in other fetish games like this. What can be improved: There are many minor typos that could easily be fixed with the use of an AI tool. - Gameplay The gameplay is your typical turn-based combat RPG, which is interrupted by QTEs and button-mashing during grabs/temptations by your opponents. There is some depth with the orbs, which act like your moves. Each orb can have two types (Physical or Special) and one of many different elements (fire, ice, earth, etc.) which function like Pokémon games. There are also Status Effects, which can give you disadvantages during fights, and Addictions, which are cumulative and semi-permanent after fights unless you pray in your room. The Succubus Fight when you sleep is also interesting but limited at the moment. What I liked: While the gameplay is not the most original I have ever seen, I still enjoy playing it. The orb system, as well as the grabs and Status Effects, can spice it up a little. The Succubus fight has a lot of potential. What can be improved: I really don't like the limit of two orbs, and I think it should be changed. Obviously, having too many orbs in your inventory could undermine the usefulness of the entire system, but I think a way to improve it would be to implement a "weight" system where you can take many orbs of "low weight" (which are weaker), or fewer orbs of "high weight" (which are stronger). The Addiction system is interesting, but since the difficulty is somewhat easy, it is really hard to get Addictions unless you actively want them. I think it should be easier to get them. - Story and Characters What I liked: The story has a lot of tropes, but it is coherent and somewhat interesting. The dialogue is mostly light-hearted, with some really funny lines from the characters. What really shines, though, are the characters: each character, even the minor opponents, is very well characterized and designed. Their dialogue with the main protagonist is in line with their personalities, even outside of the H-scenes. I especially love the growing relationship between Alex and the angel Philla, but I like each character. What can be improved: I guess the lack of interesting places you can visit, but I assume it is due to the limitations of the engine. - Overall I really, really like what we have right now, and the new version seems to be an incredible improvement over the previous version. This project has a place for my art as fetish media, and I truly believe it can be one of the best of the genre. There are a few minor tweaks here and there that I would make, but with the new engine, I think the final game will be amazing for both foot fetish lovers, femdom lovers, or even H-game lovers.
Great game, I played the current version 0.3 and loved it, I especially like the inclusion of femboy/futa enemies with foot fetish content, as it isn't something seen often. Defeat scenes could be longer, and I'm somewhat not a fan of the defeats being a dream mechanic, but I do understand that it's because of the story the game tries to present, if the MC actually loses those fights, the succubi win, but it's still somewhat disappoining. Hoping to see more of the game for sure
good game +nice fetish contents with combats +good story +multiple scenes for each character +game settings +guides for gameplay +skippable -The art should be a little better(not interesting) keep working on this game
I like this approach to the gameplay, very straight-forward and linear which is not a problem for a h-game. H scenes are dependent on the move used to defeat the hero, which is good. For criticism, maybe hiding the chat box with a button press is a good idea. Many games do this using the "h" key, right click, or shift, doesn't matter which, also more to do during the house would be good as that serves as the "home hub" of sorts, but at the moment it's just a bed. Exploration mode I'm assuming will get fleshed out more, but at the moment I don't see too much there. Great game.
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