Teach Me Goodbye ~Comment te Dire Adieu~
by CRAFTWORK
2DCG
Adventure
Ahegao
Anal Sex
BDSM
Big Tits
Censored
Exhibitionism
Fantasy
Graphic Violence
Handjob
Horror
Humiliation
Japanese Game
Loli
Male Domination
Male Protagonist
Monster
Multiple Endings
Multiple Penetration
Oral Sex
Rape
School Setting
Sexual Harassment
Tentacles
Titfuck
Vaginal Sex
Virgin
Voiced
The protagonist is a trainee teacher who commutes to a certain girls' school. Safely finishing the daily practice period, and becoming a regular teacher is his goal. However, his mind begins to tire. Uneasiness and nightmares come in sudden attacks, causing a strain, a social phobia, begins to grow more and more every day. Slowly a fear of the girls he meets with after school begins to emerge, yet at the same time, a desire and passion. Disgust, a kind of taboo, such a feeling is directed to the adult women who are his colleagues. Spoiler "Am I really fit to be a teacher?" Day by day, the pressure builds. Even when the lessons are over, the lights are off, and the school is closed for another night. He cannot help but wander.
Screenshots
Another sad example of mental issues being used as spectacle and co-opted as a vehicle for shallow pseudo-philosophy and fantasies of graphic violence and sexual abuse. Not really fooling anyone with the pretense of depth there. If they wanted to make a fetish title, they should have just made a fetish title and been honest about it.
I imagine I and a lot of the types to even seek out this game in the first place understand the kind of post-graduation or post-work or currently-unemployed malaise of life where things don't seem to work out and you feel generally disconnected from the world. Maybe the days all feel interlinked and interwoven; the same routines, the same views, the same uncaring life moving by as you watch. Indeed, this kind of Durkheimian malaise makes either a good or the absolute worst state to play this game in. You're a trainee teacher, working at this school before your training comes to an end and you become a full-fledged teacher. In the meantime, you spend your days after-school interacting with the various girls of the school at various locations (library, rooftop, classroom, etc.). And that's essentially your "gameplay loop." I find that the inclusion of even small choices like who you're going to spend time with in a given day a welcome thing. It doesn't add a whole lot of weight to your choices, but it does play into the endings you'll get. I don't know much about denpa or the genre expectations around it. I'm familiar with some of the games considered 'related' to *Teach Me Goodbye*, but in my view, none of them capture the specific feeling of this game that I really like: dreamlike, uncertain, spiritual but panicked. There's this throughline in this game regarding the protagonist's tenuous grasp on reality and I struggled with it a bit. There's always the question of whether something's actually happening, whether you're dreaming, whether you're normal and everyone else is messed up, or even whether it's just the translation itself that's throwing you off. It makes it hard to grasp on to something concrete. And I loved that. The soundtrack plays in to that with that beautiful early-2000's je ne sais quoi. It harkens to a lot of my favorite stories where the border between reality and dream are constantly intersecting. I'm not into gore or really violence itself in eroges. I just don't like seeing it. One of the screenshots in the listing shows some of the kinds of stuff I don't like seeing and there's some stuff in here worse. Hell, I'm not into the stuff that's in the very first opening scene. But I'll say this about it: I don't enjoy these scenes, and I found one of them disconcerting enough to skip past, but in the context of the game, they make sense to include. Said another way: I might not have played this game knowing some of its scenes, but I'm glad I did. It makes me feel more open to trying some of the "worse" games I've thus avoided in the spirit of trusting authors more. On the translation: it's obvious pretty early that there are some problems. One of the earliest sentences that struck me was something along the lines of: "you should right that in your notebook." But, to be honest, it seems to mostly work. I was able to understand (as much as this game can be understood) what was going on at any given moment and the included guide, though also roughly translated (and not matching the game's text), I was able to make sense of with context clues. I hear there's a better translation coming through soon. I imagine *just* based on that I would've waited for it, but I'm still glad I played this old translation.
You might also like
Inyouchuu~Side Story Chapter of the Omen of Mikoto and Takeru
Tinkerbell
Final
Unison corD
Hemoglobin A1C
v1.06
Dream Sakura ~Scarlet Princess Indecent Corruption Story~
TinkerBell
v1.0.0
Marauder of Dystopia: The Weakest Go to the Wall
ONEONE1
v1.02
Gears of Dragoon
Ninetail
v1.05
Spooky Pregnant School: The Quickening
Lune
Final
Holy Knight Liana
dHR-ken
Final
Big-Breasted Female Ninja Suzaku ~Tentacle Squirt Attack~
Lune
Final
Spooky Pregnant School: The Conception
Lune
v1.01
Sakazamurano Inmatsuri Kegasareta Mikoshimai
RED-ZONE
Final