That Time I Got Reincarnated as a Demon Hand
by Tora Creatives
Version2026-01-31
EngineUnity
Released2026-01-31
Updated2026-04-09
LanguageEnglish, Japanese, Chinese
2DCG
Adventure
Animated
Big Ass
Big Tits
Creampie
Dating Sim
Exhibitionism
Fantasy
Footjob
Handjob
Male Protagonist
MILF
Monster Girl
Oral Sex
Point & Click
Sandbox
School Setting
Vaginal Sex
That Time I Got Reincarnated as a Perverted Hand, is an exciting roguelite game that blends fast-paced action with hilarious, unpredictable fun! Each run is a fresh experience, face unexpected challenges, and develop your own unique Hand.
Screenshots
Played version 2026-01-31 Steam Played two hours and I just had to stop, the gameplay is boring as hell (I have no idea where they found their "hilarious, unpredictable fun"), you just move your mouse as fast as you can to slap enemies and avoid their projectiles or getting in their AoE. Some enemies will impede your movements but that's it as far as I seen during my time playing. The game only gets challenging in nightmare difficulty (you don't really need to think when playing story or normal difficulty). Story is... meh, otaku guy die and get isekai'd in a fantasy world where men are just hands and have to slap the shit out of the Queen and her soldiers to then have sex with them in hope to return to his human form. I honnestly couldn't get into it and started skipping after the second boss. The art is beautiful and the sex scenes are pretty good but, except for the BDSM, they do feel pretty vanilla to me. The gameplay isn't interesting enough to get invested in the game and the levels are way too long if you just want a quick fap. Just download the game and a full save and watch the gallery (or wait until someone upload them as videos somewhere). ------------------------------ Porn: 8.5/10 Gameplay: 4/10 Story: 5.5/10 Overall: 6/10 ------------------------------
The game ain't masterpiece in any sense. Still makes great fun of "simple" game mechanic and offers enjoyable gameplay loop. Story feels mid, but definitely has moments with well written parts and consistent idea. graphics are well made as well. Not much to disapprove so I find 4* reasonable rating.
Genuinely very fun game. If you don't like all the VNs and just want something that is fun to play, then get this. The best thing about it is that I like the roguelike elements. my only critique is that I wish it was longer. Also, summoner classes in any game is always fun as shit.
This game feels like a solid 3, maybe 4, depending on who you ask. It's an interesting concept but also a fucking awful concept because, I mean, bro why are you giving players carpal tunnel? Joking... kinda... The whole game is designed around mouse movements. You flick your mouse across the screen to slap girls and deal damage. It's an interesting concept for a roguelite because its 100% purely movement based on a singular screen that never changes. Girls spawn in, you gotta fly by them to slap them as well as moving around to avoid projectiles and such. Big positive is the build diversity. I genuinely like that they added multiple gloves to facilitate multiple playstyles. You can use the gun hand to just constantly reload and fire from a distance and play very passively and safely. You can use the glove that boosts minion damage and then just get a bunch of minions. Can never go wrong with doing everything yourself and going raw strength build and just beating the game through sheer force. The one big negative I don't like is the stat system. This system is very polarizing and doesn't really leave much room for hybrid builds. If anything it actively discourages hybrid builds because half of your upgrades are also negative. Every stat has an opposite stat, or something similar, so a majority of your upgrades will increase a stat in particular while lowering another one. This can make it really annoying overall when you want a certain stat but don't want to lower another one. If you have no intention of using minions you could completely forego that stat, but if you were trying to do a hybrid build with minions, well, you might not be able to do that depending on what stat your main stat is. It's relatively easy to avoid by just doing a pure build but being able to pivot mid run is something I find enjoyable in roguelites. The content is pretty good overall but leaves more to be desired. The only girls that get content are the bosses themselves. All the other small enemies just have their sprite that gets stripped at low health. Otherwise there really isn't much else there. With a limited number of girls and scenes there's nothing you can do about it if it doesn't pertain to your fetishes in particular. Still the style is good and the animations are smooth, so it's not that bad. Just hope if they decide to make another game they focus on adding more porn/story content in general for the player. This one is pretty much all gameplay, which is nice. Very solid but I don't think I'll come back to replay this too often. It's just nothing but mouse movement nonstop so I'd rather not speedrun getting carpal tunnel. Fun and active, and a creative idea. Pretty solid overall.
One of those H games where gameplay is the first priority. As a bonus you can play it with one hand (in every meaning) and still struggle. Compared to the usual H games its a masterpiece with great replayability.
If you are a fan of roguelikes / brotato like games but with a sexy fantasy twist then this is for you..! The story / dialog is simple enough... The lore is interesting, you'll probably want to unlock all the scenes as they are quite a lot and will take you at least 4 hours to unlock all the scenes. (hint: always choose to fight for the "best" scenes) There are some "hands" that are clearly better then other. Easy mode is way too easy, I suggest at least normal if you want " actual gameplay" rather then "baby gameplay"...
This survivor-ish game has a nice premise of slapping cute anime girls until the boss arrives and then you get to experiment more pretty art. But somewhere along the way it gets so boring and repetitive. It does not have the same knack other games with the stage survivor style have.
I honestly love this game, but it suffers from a few issues. I did end up buying the game to support the dev, so you can take that as you will. First the positives. +Fun setting, not anything groundbreaking, but does it's job well +Amazing art and designs +Monster girls +Good animation +Decent amount of scenes +Good VA +Interesting gameplay in concept And some of the negatives -Not terribly long , might also be a positive, but left me wanting more -Levels are slow, you need to clear 19 waves of enemies before getting to the boss. And if you fail you have to do it all over again. The boss is the only challenging part so you kinda end up not caring about the waves except the perks you get -Gameplay is unbalanced. You get to choose different hands before each level. And once you get the curse hand you can almost sleep through the rest of the game since it can just heal more than the enemies can hurt you if you build even slightly right. -While the setting is fun, the story is very generic. Evil queen have turned everyone into hands, go defeat her generals and then her. -Most girls only get one scene with some getting two. Hope you didn't want more with the slime girl or dragon! Overall, it's a decent game, very good H-scenes, fun enough to play through, short enough to not overstay it's welcome but does leave you wanting more.
[v1.01] Unique and quirky. Unfortunately the unique gameplay turns into brainless Fruit Ninja, with too many things to consider for anything close to reasonable decisions. Too quirky to be funny, more than enough to be bizarre. Very basic (stat) permanent upgrades. Almost every item is a trade-off. Limited item variety makes the already repetitive gameplay feel even more repetitive. "Archetypes" that still fully depend on Shop's RNG. Enemies that stop your gameplay, often without enough visual clarity. I respect the unique approach, can't consider it done well enough.
I have no clue what’s up with so many h-game devs and their awful sense of pacing & balancing. Is it so hard to just look at popular roguelike games and see what makes them work and how they’re balanced? Anyway regarding the game: You have to complete 20 whole rounds per level. Then there’s an entire boss fight (the only challenging part) where if you lose, you have to repeat the whole level. You get upgrades, items every single round which just results to just very spammy unreadable gameplay. You wont remember half of them anyway. I do like the setting but i hate that you just play as the hand while the other guys do the fun part. 3 stars only because of the decent sprite art and presentation.
The opening cutscene explains the lore: you're a fat nerd who decides to buy a cosmetic bundle for his favorite gacha game, and gets 3 dupe SSRs for someone he doesn't even have. He rages so hard, he rams his fist through his monitor, gets electrocuted, and the next time he awakens, he's....... a hand. Another hand with a moustache shows up to greet you, and explains that this is a world of danger, where all hands in this world are being dominated and exploited by the biggest, baddest species in the land: "hot babes". You must then defend yourself from wave after wave of scantily clad monster girls Vampire Survivor style. Yes, the game has an absolutely ridiculous premise. Yes, the game realizes this and is not ashamed about it. So is this as fun to play as Vampire Survivors? No, but it's not that far off. The same addictive loop of killing a bunch of stuff and then steadily working your way up to a force to be reckoned with is there, but barely. Levels just don't feel nearly as substantial. Nearly every upgrade comes with a downside. The point is to try and specialize in something so the downsides don't actually mean anything, but the upsides just aren't "up" enough, and the balance on the items are totally off. If you're going for a strength build to just wack everything to oblivion, you have to pray that a legendary artifact shows up. Because your common option gives you a +5% Damage buff with a -2% Dodge Chance detriment. But the legendary boost gives you a ridiculous +32% Damage buff, plus the completely insane upside that every 3 kills heals you for 5 HP. You are going to be killing multiple things per second. You are never going to die with this artifact. Hopefully the devs realize this and can fix the balance before release later this year, because the skeleton of an addictive game is here, but the demo depends entirely on your lucky rolls, and if there's one thing the game's intro taught me, it's that you should never rely on luck going your way. Oh, and the hentai part is fine, I guess, but this probably isn't a game you're picking up for the porn.
The gameplay is like the android game Fruit Ninja but with titty slaps. You are some kind of a mysterious hand that needs to slap all the enemies that come in your path. There's a very detailed RPG mechanic, you gotta pick the correct skills to survive the bosses. After defeating the bosses you get one Live 2D H-scene with them.
This is a pretty fun rouge-lite, I enjoyed my time with it decently enough, its kinda like a not so much vampire survivors. You are throw into an arena where enemies spawn in waves, enemies don't seem to move from their spawn location except for bosses but you can gain abilities to reposition enemies. As enemies spawn you use your protagonist to slap the shit out of the big titty sluts trying to kill you. Every round you get a shop to improve your stats that accomplish various things from more damage to gaining/improving summons. Very basic rouge elements of improvement but implemented fairly well with build customization. I appreciate on level up you have a choice of just improving a stat or jumbo improving a stat at the cost of a different one letting you hard lock a play style if you aren't using a particular stat. Fairly big variety of enemies with unique gimmicks and this game balances risk reward as you have to run into the enemies to do damage which puts you in danger of getting hit if you just flail about wildly. Though building high health and lifesteal makes that fairly viable to just go ham. The overall story of the game is... well cringe, but thats what its trying to be as a satire of an isekai where even this is ridiculous by those standards. Its got a bit of charm and some impressive live2D art to back it up. The UI can use some cleaning up as text boxes are kinds ugly and there is no pause in the dialog so if you skip a box to read the next one it might just move on without you. All in all solid game that i hope keeps up production and this demo shows a very established proof of concept. My one gripe is on balance as it seems to be significantly harder to do a summoner build than it is to just be a THICK hand and just wiggle your mouse for a few seconds to clear waves almost instantly.
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