The BloodRiver Saga: Retransmitter

by ND Ferret Studio

Uncensored Windows Linux Mac Android
Versionv.0.07 Hotfix
EngineRen'Py
Released2026-05-29
Updated2026-05-29
LanguageEnglish, Ukrainian (Up to v.0.06 Localisation Tech UP)

Everyone is used to the fact, that Izuku Midoriya is a typical "True Hero" that would do a lot for peaceand safety of others. But what if the story had turned out to be completely different from the very start? In the reality, where there wouldn’t be a hero №1, that gifted him his powers, but a cold, unscrupulous man, that counts on the fact that the main hero can’t simply deny him… What if we had seen a completely different Izuku – not so “ideal” and “pure”, but, at the same time, not a complete bastard that forgot what it means to be a human. (My Hero Academia PARODY)​

Changelog v.0.07 Battle System Up (With Hotfix) General Common Hotfix: Fixed a bug where the “Skip Mini-Game” button did not disappear when setting up cameras, which caused a soft lock during gameplay (by blocking the return from board button) Any players experiencing an issue where they have a skip button outside the mini-game simply need to reload their save file (the button will disappear automatically; it is advisable to reload outside the mini-games) Added: A completely redesigned battle interface and its functionality - you now have action and item cards. The main difference is that action cards can be used repeatedly, but require stamina and specific conditions, whereas item cards can be used at any time, but are single-use General AI behaviour - enemies evaluate their own cards and external circumstances (whether you or they have low health, etc.) with minimal randomisation involved. A safeguard has also been implemented to prevent the enemy from repeating the same action constantly. Effect mechanics have been added – you can now apply various effects to yourself and the enemy. These can be found on action and item cards. The enemy has the same ability if they have the relevant cards The “Plus Ultra” mechanic – accumulate points from attack cards to later gain the ability to use an ultimate card. Boss enemies have the same ability, so be careful. Each of them will also utter their villainous catchphrase before using it, heh heh... Camera work – a parallax effect and camera panning have been added during your choices and the AI’s choices to enhance the dynamics Option to view a detailed description of each card, as well as see how specific effects affect it (if any) Option to view a description of each applied effect and see which cards it affects (if any) Each card appears greyed out if it is currently unavailable. If you click on it, you will see the main reason why it is unavailable Logging has been implemented for AI card selection for future adjustments Every battle in the game is now available (the “Work in progress” message has been removed) Updated inventory interface Updated game window and quick menu interface Updated location navigation arrow interface Updated the interface for the standard skip function and choice menu Updated the raid map bar interface Changed 2 backgrounds for the combat system Added 2 factions – Lacroix and Yakuza Redrawn enemy sprites Added 4 unique bosses - Brian, Lacroix Fire Boss, Gichi-Blade and S Added 7 new items for combat (Trigger, Pistol, Medkit, Shakti I/II/III, Recovery Candies) 3 old items have been modified for combat (Brian’s phone, Repulsor, Smoke Bomb) 5 main BGM themes have been added 15 SFX for the GUI have been added 56 SFX for animations, effects and other elements have been added Added around 25 unique animations for combat Added the option to skip animations Added the option for patrons to skip combat (instant victory) Rollback is disabled during combat; if you attempt to rollback, you will be returned to the start of the battle Compatibility for old saves – your inventory and items will be automatically updated when you load your save Updated the attribution list in the “About Us” section Added a new Easter Egg for patrons Changed Easter Egg, Cheat and Gallery codes Fixed: Fixed a bug where button text could disappear in some places when changing languages Fixed a typo where training with Asui would show that your relationship with Uraraka had improved The defeat menu now takes you to the last checkpoint rather than the last save at the end of the week Changed the background of Corridor 1-A Fixed an issue with patrons where, after entering codes and loading a save, the codes would reset (everything is now fine; no need to re-enter) Fixed a bug where the “drill” item was not displayed in slot machines Fixed(common fix): Fixed a bug where, during action Rest in combat, 140 stamina points were restored instead of 150 Changed the camera position during the installation event in the evening in UA Removed the requirement to go on a date with Uraraka on Thursday in the quest “The classic of dating...” Changed the first date invitation in Uraraka’s branch Replaced Heiz`s avatar in AirChat from the old model to the new one Fixed a bug when installing cameras the skip button did not disappear after being used (clicking it again caused an error) “Start with new content” has been rolled back to events covering most battles and the story arc with S Changelog v.0.06 Localisation Tech UP: Added: Ukrainian language updated to the latest version - 25k+ words and the whole UI adaptation, all the routes and the entire plot !!!Mini-game skip!!! A new cheat code feature (from the Cossack Khorunzhyi tier and higher) that allows you to skip all mini-games in the game. Combat is also included !!!Language selection menu!!! Now you can not only change the language, but also view detailed information about the selected language. Its status, readiness, translation method, and more !!!Working on style consistency!!! Bringing the first mini-game with a timer and system windows in line with the current style. Further work is expected !!!Important!!! Significant changes to the structure for ease of localisation - now there is no need to search through different files for strings that belong to the same group. A single chat message file has been created, character descriptions and tasks have been organised (divided into sections), event menu selections, transitions, dynamic names, system notifications, etc. The tl_strings folder, which created more problems and complicated the translation process, has been removed. If you're working on one thing, everything will be in one place The entire dynamic naming system for characters has been reworked - now a huge number of errors due to undefined name variables have been reduced to zero (work with legacy code) !!!Compatibility of saves!!! All characters have been adapted to the new type of dynamic names, and the task log has been updated Updated some system messages in the game Added missing click sound in the bin Added the ability to turn pages in the gallery of Easter Eggs (we forgot about this ) Added a New Easter Egg for patrons Changed Easter Egg, Cheat, Gallery codes Fixed: !!!Compatibility of saves!!! Fixed an issue with Mei's route where progress would be blocked after stealing all items from the studio (the menu would remain after) All issues tracked via Lint (missing models, non-existent variables, wrong ren`py syntax etc.) have been fixed After training in the UA gym with Uraraka, the conversation no longer shifts to talking with Asui All old unused assets have been removed(goodbye, text quest and others) Correction of English and Ukrainian texts Correction of all incorrectly written names in the Ukrainian version Fixed all places where the translation string could have been omitted Fixed all instances where the translation of the string might not have been displayed Fixed the distorted placement of grade descriptions in the Study app Correction of frame boundaries for intro info, due to which it stretched incorrectly Changelog v.0.06 Asui x Uraraka x Mina x Toru Hotfix: Added: Added notification about camera insatallation, reconfiguration Fixed: Fixed an issue where screens could remain active during events, and clicking on them could cause the event to disrupt The steps for Mei's task “Moment X” have been expanded to explain in more detail what to do to complete the mission Fixed an issue where the doors in the UA hall on the left and right were blocked after the first practical test Fixed all inaccuracies in the display of markers on the map and in the journal, during which it was possible to complete the task Fixed some inaccuracies in the journal tasks Fixed display of task names with stylistic tags inside Fixed the unlocking of the latest arts for Uraraka and Toru Fixed the unlocking of 2 backs Fixed the change of state in gallery for Mei and Toga Fixed characters disappearing when installing a camera in classroom 1-A Saves Compatibility. Fixed an issue with the Toru event being overwritten in class when cameras need to be reconfigured; the event has been restored Saves Compatibility. Mei's task “Moment X” has been updated to an extended version Saves Compatibility. Unlocking the doors in the UA hall Saves Compatibility. Fixed access to last arts in gallery for Uraraka, Toru Saves Compatibility. Fixed access to last animations in gallery for Midnight, Toru Saves Compatibility. Fixed access to 2 backs Saves Compatibility. Fixed the correct display of character icons in the gallery(Mei, Toga) Changelog v.0.06 Asui x Uraraka x Mina x Toru: Added: Added 2 sound H-Animations with Asui, Asui&Uraraka Added 6 H-Arts with Asui, Uraraka, Mina and Toru Added 8 new chibi-arts Added 1 chibi mini-animations Added 16 new sfx Added new character Todoroki Continuation of the main storyline, leading directly to the final events of the arc in update 0.07. Added a gallery of Easter Eggs. Now, on your PC in the bin application, you can view all the Easter Eggs that have been released over time. Available for the lowest tier and opening the current Easter Egg for everyone who has the Cossack Sotnyk tier and above Added information in the ‘About’ section regarding sources used for vfx and sfx Updating arts, scenes, task log for old saves to the current version Start with new content remained to the end of the 0.05 Part 1 update In "Game After Storyline" mode, an event and message have been added to continue the storyline missions. Added a new easter egg for patrons Added Easter Egg code Changed cheat, gallery codes Fixed: !!!Important!!! Another attempt to fixed a softlock with the Midnight, which did not allow the second extras to be playthrough. That`s time for sure, we hope! !!!Important!!! Fixed a bug on Android where, when you used the quick menu rollback, it would return to the previous line and hide the menu options after pressing it, forcing you to reopen it every time. Now you can safely rollback as much as you need without having to constantly reopen the menu Fixed bug with duplicate Toru cards from the journal Fixed bug with duplicate art, scenes, Toru in the gallery Fixed bug with the wrong path for Toru animation replay Fixed bug where a system message could appear in animation replays The notification about the latest storyline event has been moved Fixed an issue where new backgrounds were constantly duplicated in the gallery Fixed(Common fix) All H-scenes have been checked for errors during replays, and the display of Toru's new art in the gallery has been fixed Mina's model in the UA form has been fixed Fixed the task marker in "Study" when it disappears during rollback Fixed issues with the Midnight route when initial and future events could occur simultaneously, interfering with each other Fixed all task markers that showed in wrong time on the map and locations Fixed camera placement in the classroom when character stands were visible there Fixed some problems with task marks Changelog v.0.05 Part 4 Invisible Girl Hotfix: Fixed: Fixed an issue with the first stage of the "One of the Eight" mission that prevented you from accessing the Heiz`s quest log and caused an error. Old saves - Fixed a compatibility issue that caused an error to occur when replacing the task description. Old saves - fixed a bug in the last Toru quest that caused old events to appear (due to chronological out-of-order in old saves). Game after the Storyline - fixed a bug where the task ‘So what are these, anyway!?’ was not completed in this mode. Changelog v.0.05 Part 4 Invisible Girl: Added: Added 1 H-Animation with Toru Added 2 H-Arts with Toru Added 11 new chibi-arts Added 2 chibi mini-animations Added 5 new sfx Added new 2 bgm Beginning of the route with Toru Added first descriptions for Toru Added a parallax effect that will appear for some scenes (an alternative has been developed for mobile devices) Updating arts, scenes, task log for old saves to the current version !!!Important!!! Fixed a softlock with the Midnight, which did not allow the second extras to be playthrough. Start with new content remained to the end of the 0.05 Part 1 update Added a new easter egg for patrons Changed cheat codes Fixed(Common fix) Added an event with the installation of a camera in the classroom !!!Important!!! Fixed a critical bug that blocked the passage of time during raid missions !!!Important!!! Now, if you have completed the game, you will have the opportunity to return to the game and close the other routes that you missed. Compatibility is maintained in this case. You will automatically be given a new event or the old last one from which to continue the story. Fixed a bug that caused journal errors when playing with cheat codes in the Midnight route Fixed a bug that caused an error in skip mode on the raid table and "Security Cameras" app Old saves - Add a classroom camera to the app "Security Cameras" Changelog v.0.05 Part 3 M&M MiniGames Edition: Added Added a special mini-game “Slot Machine” for route Mei Added a general mini-game “Check for Success”​ Added a common main message for mini-games​ Added 3 bgm and 14 sounds for new mini-games​ Added sounds and music themes when Sup appears​ Added 3 mini-tutorials from Sup when you first get acquainted with the mini-game or game mechanics​ Fixed !!! Important!!! Save compatibility has been extended to the current update. If you have any problems with old saves, please contact us in discord. Fixed a problem with the theme in the academy when it is too quiet Changelog v.0.05 Part 3 M&M HotFix: Fixed !!!Important!!! Fixed a critical compatibility issue where duplicate events and tasks were added to the task journal during save load. In this version, all unnecessary events and tasks will be removed during loading. !!!Important!!! Fixed a compatibility bug in which the same backs were constantly added during the loading process. Similarly, when loading a save, duplicate backs will be cleared from the gallery Fixed a compatibility issue where, due to the repetitive nature of events, points were reduced for not attending additional events, even though you had already closed them Fixed a compatibility issue where the icon on the map with Mei's apartment was not displayed and caused an error Fixed a script bug where players could not open some scenes and art with Uraraka and Asui in the gallery Added a forgotten task icon in the classroom when the continuation of the Midnight route appears Changelog v.0.05 Part 3 M&M: Added: Added 3 H-Animations with Mei Added 1 H-Animation with Midnight Added 5 H CG`s Added 2 new backgrounds Added 17 new chibi-arts Added 10 new sfx Continuation of the route with Mei Continuation of the route with Midnight Added new costumes for Mei and Midnight Added new descriptions for Mei and Midnight Added chat with Mei to AirChat Added a new system message (about the start of a new mission) Added a new easter egg for patrons Changed cheat codes Fixed: Test mechanic - shows the number of questions you have answered on the corresponding page in the page menu, shows the name of the current test Test mechanic - added a new test Test mechanic - fixing the score display when you did not round to a whole number Technical work with the mechanics of chat, Midnight events and tests (improvements) Implemented a check for the chronological order of events to avoid plot problems Fixing a bug with Uraraka where you could not go on a second date with her Updating arts, scenes, backs, task log for old saves to the current version Start with new content - fixing an error where the name of the Power Loader was not defined Start with new content remained to the end of the 0.05 Part 1 update Old saves - backs you may have are no longer added Old saves - new codes for the gallery work as expected Fixed(Common fix): Changed the costume in the scenes with Mei for Izuku in the apartment to the right one Added more perspective transitions to some scenes Added minor changes to some regular scenes Fixed an issue where the quest icon does not appear when training for the Midnight new route Fixed some sprites Changelog v.0.05t Part 2: Added: Added 2 H-Animations with Uraraka Added 7 H CG`s Added 18~ new arts (Including H CG's) Added 3 new backgrounds Added 14 new chibi-arts Added new costumes for Izuku, Uraraka and Asui Added new pose for Uraraka Added 45~ new audio tracks (sfx and bgm) Continuation of the route with Uraraka Development of the main plot with the involvement of other characters (Uraraka or Asui) Introduction of a new character - Mina Ashido (Pinky) !!!Important!!! Added support for saves - if you have saves from version 0.05t Part 1, your saves will automatically sync with the task journal when loading (correct the number of tasks, relationship points and move them to the correct category, i.e. completed or not completed), set the current patreon codes, correct or add the necessary events depending on what stage you are at. Added a mini-game with location exploration. Added a new type of selection in the game menu with closed options that open after selecting others Now the skip skips the mission highlighting and the system notification "work in progress" for the player's convenience (if you were fine with the way it was before, then turn off the "unseen text" option in the settings) Start with new content moved to the end of the 0.05 Part 1 update Added a new easter egg for patrons Changed cheat codes Fixed The buggy and unnecessary display of the name under messages in the messenger has been removed Some missed messages in the messenger now appear as expected Fixed(Common fix): Added a feature to the save compatibility, which, when loading, also adds all the missing art, backs, scenes to the gallery. This was forgotten about, but added for the general version. System notifications about the end of content with a character have been moved to actual moments. Fixed a critical bug that caused the choice menu to not work at some moments Fixed the display of Asui in a cleaning suit Fixed some mistakes in the task journal Other minor changes Changelog v.0.05t Part 1: Added: Ukrainian localization updated to the current version of the game (from 0.04 Part 2 to 0.05 Part 1) Expanding the capabilities of the "Cossack Khorunzhiy" teer code - now you can increase all relationships with each character to the maximum, as well as disable all additional activities (the need to attend classes, additional ones). As for the latter, for example, when you use the code, you will be immediately transferred to Midnight events (if you have them already by plot), ignoring the need for training. It does not affect the ability to complete the game The grind on characters that have not yet developed a core mini-game is significantly reduced When you press the skip time button on the global map or anywhere else in the absence of energy, you will be transferred to your room and sleep until the next day Added a week counter to the left of the game time Now every week, the game makes auto-saves, which you can find on the save page under the "W" section (note that this is a quick save page, so be careful) When using the "Wait till…" feature, information about any missed classes for the corresponding number of days is now added to the system notification Now you can train with both Uraraka and Asui at the same time in a day at the UA gym Removed the blocking of rollbacks before a big event for all characters (Mei, Uraraka, Asui) - now you can always roll back. Added a system message about changing the character description in the journal Added a cutout location from the map of raids Fixed: Correction of the text of the Ukrainian version of the game, names of characters, objects, places, insertion of text in the missing places Fixes in the GUI of the Ukrainian version - untranslated transitions, some menu selections, missing names of characters, items, etc Correction of the journal GUI - the actions that need to be performed to complete the task will be cropped and fully displayed in the task description Fixed the mechanics of time in the game (now entry point to events can be at any time in any form) Fixed a bug with the progress bar of the map of raids, when it was displayed incorrectly. Fixed the display of event marks on the map (the time when they can be performed) Fixed characters descriptions and their updates in the journal Corrected descriptions, actions, and locations of the tasks Fixed the display of the settings menu in Android version Fixed the display of "about" in the game in Android version Fixed the display of Asui's emotions in some scenes Fixed some plot inconsistencies (you cannot invite more than 1 person to a date at once) Changelog v.0.05 Part 1: Added: Added 1 H-Animation with Asui Added 5 H CG`s Added 25~ new arts (Including H CG's) Added 11 new backgrounds Added 18 new chibi-arts Continuation of the route with Asui Continuation of the route with Uraraka Development of the plot with Heiz and the appearance of Koyama. An updated log for quests has been added - a division into characters/objects that have their own tasks inside (name, location, instructions for completion, description, number of stages, notifications) and a general description for the character (character description, costumes). Added a map of raids - completing raid tasks, destroying logistics points, fighting bosses. Added a detective board - information about your enemies, allies, clues leading to a temporary goal or the main one. Added main notification about the start/end of an important quest or the end of a raid. Added 45~ new audio tracks (sfx and bgm) Improved sound environment - now almost every object has its own sound, so you won't be knocked out of rhythm when playing with sound. Added sounds to gui and similar elements. Start with new content moved to the beginning of the 0.05 Part 1 update When starting with a new game, optionally leaves route Mei for parallel playthrough (when starting with new content, route Mei has already been completed). The updated combat system, which was planned for the 0.05 Part 1 update, is being moved to the 0.05 Part 2 update. Added a new easter egg for patrons Changed cheat codes Fixed(Common fix): Fixed incorrect display characters in the gallery, magazine, game Added time rewind in the lounge and gym UA Correcting and adding some tasks to clarify what needs to be done Slight improvement to the map of raids Improving some scenes and fixing translation errors Added some sfx Other minor changes Changelog v.0.04t Part 2 UA LOCAL Hotfix: Fixing the display of adv window in the android version Fixed an issue where meeting a new unknown character leads to an error in the nvl window Changelog v.0.04t Part 2 UA LOCAL: full Ukrainian localization (dialogs, GUI) optimization of translation into other languages (the ability to translate graphical elements in the code, such as buttons, elements of mechanics, etc.) fixes of the English version (360+ fixes of dialog ribbons) notification about the blocked route of the character (you need to go through the route of another character) changed dialogs and canon (there will be a separate post about it) other fixes Changelog v.0.04t Part 2: Added: Information has been added to the system notification about the number of points you have gained during classes If you were not in class, after you take a nap, information has been added about how many points you lose when you do so From now, if you go over the minimum limit of grades, Sup will talk to you and help you. However, you can still lose the next time (for now Fixed: The critical problem when events could disappear (you had a task, but no activity started) has been solved. The issue with chat freezing has been fixed The problem, when choosing a location in UA, could click on a button "under" this screen is solved Fixed tasks that still remained in the task list after they were completed Fixed the correct display of the start of events on the screens of UA locations. The scenes in Asui are now set up correctly Gym storage and waterpark backgronds now open normally on gallery The issue with the incorrect display of task icons in Class 1A and UA Gym has been fixed. Fixed a bug with Mei's route when an error occurred after the first scene The problem when the grade could drop when studying in class has been fixed The penalty for failing a test has been reduced to 15% instead of 25% Changing the location of locations in UA Changelog v.0.04 Part 2: Added: Added 2 H-Animations with Asui (2 new with 2 different variations) Added 2 H-Animations with Uraraka (2 new with 2 different variations) Added 9 H CG`s Added 6 new backgrounds Added 4 new locations Added 10 new art (Including H CG's) Added 7 small chibi-animations Added about 15 new audio tracks (sfx and bgm) Reskinned model of Heiz New posses for Asui and Uraraka The start of the route with Asui and its development (half of the update is dedicated to her) The continue of the route with Uraraka and its development (half of the update is dedicated to her) Added a simple mechanic for training with Asui and Uraraka development studio (the mini-game for her has been postponed indefinitely) Added a new easter egg for patrons Changed cheat codes Fixed: (Common fix): Fixed issues with patron`s codes and launching scenes in the gallery Fixed minor code logical issues Fixed misprints Changelog v.0.04t Part 1 hotfix: Fixed: fixed a bug with cameras on the PC when an error popped up fixed a bug in the story mission that caused an error fixed a critical bug when it was not possible to pass Midnight's route if you start the game with new content other minor changes Changelog v.0.04t Part 1: Added: Switching to Python 3 Added backgrounds to the gallery (3rd category, which was previously closed) Added a menu notification about the completion of all currently available content. Added tap sounds in the phone, inventory and other places Completely reorganized code files in the game Reorganized audio files of the game Rewritten event system to improve optimization (now events are dynamic and after their execution are deleted, not checked every time) Optimization of the game (fixing errors that were issued during the check through Lint and some tricks, thanks to in-depth knowledge in the Ren`py) Improved security of codes, now it is almost impossible to access the codes by digging into the code or game files (it was also difficult before, but there were some weaknesses) Fixed: Fixed a bug where relationships with characters, answers to exams and other data were transferred to a new game from the last save (unless you restart the game) Fixed bug when gallery could click on the patreon button below it Fixed bug with incorrect display of system message (displayed on the top left) After using the Mei package with devices, it no longer remains in the inventory Fixed bug with tasks (when they exist, but there is no task icon) Fixed a bug where it was possible to miss important events that cannot be missed Fixed a notification on the PC that could not be displayed Fixed counters in the gallery and their counting Fixed a bug when starting the game with new content, some characters in the gallery did not open (even though they had content) Fixed bug when the marks of open boxes in UA were displayed incorrectly Changelog v.0.04 Part 1: Added: Added 3 H-Animations with Mei (3 new) Added 7 H CG`s Added 4 new backgrounds Added 15 new art (Including H CG's) Added 4 small chibi-animations Added 4 sprites-items Added about 34 new audio tracks (sfx and bgm) Added a new art from patron to hall of UA Reskinned model of the main character Reskinned model of Aizawa Added 2 characters – Recovery Girl and Power Loader Redrawed positions of Uraraka and Aizawa in class 1A Drawed 4 poses for Mei model The start of the route with Mei and its development (the update is completely dedicated to this character) Added a system notification about end of every quest Added a simple mechanic for cleaning Mei development studio (the mini-game for her has been postponed indefinitely) Added counter for relations app Added a new easter egg for patrons Changed cheat codes Moved function "start from new content" to when update 0.04 part 1 started An art gallery has been added and the development of a background gallery has begun Added system messages to any actions with the bed Added hints for installing spy-bugs in the academy The message "Work in progress" has been added to all places that will be revised Fixed: Fixed a critical bug that did not allow you to save the game after completing a text quest Hotfix v.0.03 Part 2 : Added: Added masses throughout the UA Added a tear-off of the names of locations in UA when you storywise got to it (now all unknown locations in UA are signed "???") Fixed: Fixed missing chat with Uraraka in AirChat in "start with new content" mode Fixed wrong closed scene icon in the gallery with Uraraka (instead of sex scene hand job scene) Reworked the loading of locations in UA (now the characters and the crowd are loaded without delay and look more seamless) Removed Asui in "Сorridor 1A" (to be redrawn specifically for Corridor or Class 1A in the future) Fixed a bug in UA during training and some events, when the icon box and locations disappear, then you can not move quickly on the UA Fixed a bug where if you play from the beginning, you can open the same masturbation scene with Uraraka in the gallery Fixed a bug where if you start a new game, the gallery will have two identical scenes with Uraraka You can now get into UA at any time in the tutorial after the end of the prologue (future activities will be added in addition to the main story of UA) Fixed a bug where the map did not work in a certain event in UA (if you have this problem on an older version, just press the home button and the bug will no longer be) Fixed a bug in the prologue in which the scene at the TVs was repeated once Changelog v.0.03 Part 2: Added: Added 3 H-Animations with Uraraka (2 new and one cut) Added 4 H CG's Added 1 cut art with Uraraka Added 8 new backgrounds Added 18 new art (Including H CG's) Added about 25 new audio tracks (sfx and bgm) Added a continuation of the route with Uraraka, which is intertwined with the main plot. Added an easter egg for patrons Added additional events to UA that will move the main plot here (so far only important events, in the future will be added to the routine) Added extras in the UA hall (in the future will be placed on all UA locations) Added notation for boxes of locations which of the boxes the active task Added counter for gallery Added warning message about the last mission in update after which you will not be able to go back. Changed game icon for phones Changed cheat codes Moved function "start from new content" to when update 0.03 part 2 started Fixed (from the last update and the test version of the current one): Optimized project size (less by about 150-200mb depending on the platform) Slightly changed scenes with sleeping/rest and waiting at home and class 1a Fixed when entering a cheat code for stats to reset all stats when you press cancel the level-up. Fixed bug with installing cameras (after installing the first cameras, you could go back to the UA entrance and the camera installation event would start again) Fixed Midnight's mission spacing Hotfix 0.03 Part 1: Added: - Added the ability to move to the map from any point (if the event is not running) - Added ability to move to mc room from any point (if event is not running) - Added a box with locations for UA (now you can choose the location you want to get to immediately, rather than having to scroll to it from the start of the location) - Added box icon with locations in UA - Added a menu when you lose with further action choices and the ability to roll back to the last checkpoint - Added display of new messages in the AirChat for each character - Added an indicator of the possibility to write a message to the character in the AirChat and an animation for it - Added indicator-counter of new items on inventory icon (which takes a new slot) - Added animation to the inventory icon when there is a new item - Added descriptions for two items: Mei's devices and Heiz's trackers - Added a level up indicator for the mc characteristics application on the phone - Added transitions from corridor 1-A to ALC corridor and vice versa - Added a description to the grade levels in the UA app - Added missing art in conversation with Heiz - Added music in some places Fixed: - Accelerated transitions between locations, in the phone, pc, buttons on the map and more, because of which the game feels faster and smoother. - Fixed bug with battle combat, in which the damage to the character after losing repeatedly increased (this time for sure) - Fixed bug with text quest, when after passing it and loading saving before the passage, it broke (in past versions, this is fixed by simply restarting the game) - The checkpoint system has been redesigned and works better - Fixed a bug in the mc characteristics application, when the confirmation of the level was taken away points, if they still remain - Fixed some data if starting the game with new content - Fixed bug with incorrect display of the number of new messages in the AirChat - Fixed display of item descriptions in inventory - Fixed a bug in the cameras, where the picture of the SA lobby at night was distorted - Changed the icon in the battle from skip to rest and the corresponding atl animation - Fixed the number of Uraraka`s LovePoints in the relationship app (from 8 to 7) - Fixed a bug with the fact that after winning or losing battles you could open the main game menu - Fixed a bug with the quick menu animation being triggered for a second after end of battle - Aligned all the information in the mc characteristics app - Fixed a bug in the dialog with Uraraka where you could infinitely increase LovePoints to her - Fixed the manual for the combat system for the current version Postponed: - Refinement of the titles, with the current list of all those who support us (critical technical problems, transferred to update 0.03 part 2, so far it is marked "work in progress") Changelog v.0.03 Part 1: - 6 new backgrounds - 18 new sprites - 22 new art - Introducing mc to characters like Iida, Mei, Asui. - Root development with Midnight (Part 2 of Update 0.03 - root development with Uraraka). - Cut animations with Uraraka (transferred to part 2 of update 0.03) - 36 new sounds and music themes - Added ability to start with new content in main menu - Added gameplay mechanics for regular and extra classes (now it makes practical sense) - Added tests as a game mechanic in additional classes - Added text quest game mechanics - Added a tutorial for the text quest (in part 2 of update 0.03 will be added for combat) - Added timer gameplay mechanics (on the moment with camera settings) - Added chat mechanics with characters (now you can reply to characters in AirChat on the PC) - Added a phone app with grades (for UA) - Checkpoint mechanics added - Added 2 end-of-content marks(2 per game at this time) - Added the ability to "wait until..." in mc`s bed - Fixed bug with the fact that on weekdays you can not get in the UA (wrote that the day off) - Fixed bug with damage in battle - now it does not go beyond certain limits (tested on all platforms) - Replaced the main mc suit for missions with Heiz - Refined the system of in-game events to eliminate critical errors - Added transition for the characters during the dialogues (making them smoother) - Fixed the bug with the map (now you can click on the thoughts of mc) - Changed the link-invitation to the discord channel on the phone (previously it was a temporary link) - Bug fixes from testers(Mikitsuki) - Other bug fixes Hotfix 2 v.0.029: - Event System 2.0(improved flexibility of events, for example, you can't get into SA on weekends) - Added the ability to rewind the time of day on the map, not just in the room - improved the system of display icons for tasks on the map (now they appear only when they correspond to the time of the task) - Added notifications in the combat system (will prompt why a certain attack or hold is not available) - Added notifications for PC and phone - Added icons for tasks in the choice of locations (in the future will help players to understand which task leads to what) - Added unique phone background in the game for those who have cheat codes (if entered correctly, it will replace the old background) - Added significant tweets and discord to your phone - Some small text edits - Optimized game weight (reduced by another 50mb) - Backlighting when hovering over the icons in the gallery, in the camera app, backlight legend button in the task app Hotfix v.0.029: - New scene added to the prologue - Added new background to the prologue - Fixed bugs with display of character names in nvl-mode - Fixed display of legend in quests - Fixed name display in relationships - Fixed bug with opening Uraraka`s content in the gallery - Added new sounds and music - Fixed a bug with the patreon log in the main menu(inability to follow a link) - Fixed bugs in stats with the display of values with enabled cheats - Fixed sounds and their turn off time - Fixed bug on the map with the mission Heiz - Fixed bugs in the gallery on the Uraraka`s content Changelog v.0.029: - The plot of the prologue has been changed - Changed Inko's model - Changed Azumi's model - Changed Uraraka`s model - Changed 5 arts in the prologue and added 2 new ones - Removed 3 animations from Azumi and replaced them with a new one - Reduced project weight by 150mb - Added ability to enter the pc in the room - Chat app in the pc - Camera app added to the pc - Added cheats app in the pc - Cheats to boost stats - Cell phone added - Phone app added - Quests added to the phone app - App stats added to the phone - Gallery app added - Gallery opening cheats - Added "work in progress" notification - Credits added - Credits, instruction on combat system, about and global gallery (will be available in the future) moved to the extra section - Added system alerts for cheats and in-game events - Fixed bugs with quests - Introduced display of quests on the map - Mistakes in the combat instruction were fixed - Fixed critical bug with animations(now work faster and without crashing) - Added sounds to pc applications - Added more sounds in missions - Added experience accrual from enemies and ability to pump Hotfix v.0.02: - Android Release Versions -Fixed bug with losing (checkpoint works fine) -Fixed bug with enemy's defense ability -Fixed bug with enemy shield breaking ability -Fixed bug with the ultimatum ability -Added ability to study in the UA (to time it there, not only at home) -Improved enemy AI (boss) -Added instruction to combat system -Fixed spelling and lexical errors throughout the game Changelog v.0.02: - Added new music - Added fully complete battle system(with animation and sound effects) - Added sexual animation and art(HandJob and Kiss) - The development of the Uraraka Route - 3 new backgrounds(locations) Hotfix 0.01: - Added new music - Fixed some not critical bugs - Fixed inventory item description bug - Android Release Versions Changelog v.0.01: - System of day and night - Inventory - Map - 6 new backgrounds - 3 new characters - Completed prologue - Background sounds for MC home - Sounds for items and other stuffs. Demo fix: - Fixed errors and rare departures - Fixed missing or blank lines - Fixed text positioning in textbox - Android Release Versions - Added Credits Demo: - First public release. - 5 Characters to interact(3 – important, 2 - additionally). - 3 sexual animations(Handjob, Blowjob, sex). - Mac and Windows release. - Appealing to the players at the end.
Lerd0 2023-02-26
review for version v0.04 Part 2 pretty fun, art was nice...animations were pretty good, mc a bit edgy...but i like that...story got better as it went along...hoping for lots of new girls to show up, maybe some of the more obscure ones...too...good luck dev..
MilesKiyaAnny 2022-08-19
I like the game for want to try something different As some people may have play this game already. I know that story may abit too much but I prefer that. It hit differently even you may feeel weeird. But I like the idea of main "Bad" guy as harem. Currently I have not try the newest version but I do remember what and where older version were ended and what It about. 4 Stars for animated and What "If" story -1 for future ahead still kinda blur. I do not know yet if the Porn are good or bad and its many story and how it connect to the porn but it leading toward alright. Nor good and bad.
tpopop 2022-04-17
For 0.03 Part 2 Hotfix Honestly, I don't want to sound like I'm bashing this game, but it was really difficult to play. Not that it was hard in a mechanical way, but it was just hard to push myself to play It's a fanfic story. That's all well and good, but the writing is super edgy. Like, not even the funny kind of edgy. It's just cringey kind of edge. Deku is just making edgy threats to pretty much every male character. It's painful to read. The plot....well I started to zone out after a while. It's just so much reading. I played it for maybe 1 or 2 hours and spent most of that time reading long text boxes. There's simply not enough "game" in it to lighten the reading. Other H-games will have some minigames or something to help ease up the focus on reading. I have no reading disorders and I actually love to read, but holy crap there's a whole lot of reading in this "game". Far too much. The story really pulls away from the original plot. That's not necessarily a bad thing, but I think it should have stuck a little closer if you're going to use Deku as the MC. Honestly, after I got through a bit, I realized I wasn't enjoying the story so I just started clicking like crazy to skip it all so I could see the H-scenes. The Skip button doesn't seem to work so I had to manually click to progress in the story. I don't feel invested in the story. I got bored of it. I really don't get the edgy Deku. I get you made it so he never got AFO and gave up wanting to be a hero, but that wouldn't really change his personality THAT much. Deku is supposed to be a very kind hearted person. I read about a fanfic comic where Deku got rejected by All-Might and then worked for OFA. Deku in that was more cold and depressed, but he wasn't an asshole or edgy. He was still Deku, but following a different path. This Deku is just annoyingly edgy. Always throwing punches first, saying edgy things, and flat out says that he's "not there to make friends so stay away from me". That's like 9 year old level's of edge. The Doctor who "helps" you(and I say help in quotes because I started to skip dialogue) is also edgy. He seems to be a fanfic version of OFA mixed with the doctor who worked for him, but he offers to help you. The parts that actually resemble a game are not very well done in my opinion. The first introduced is the battle system. It's very clunky and not very balanced. I died when I fought the Nomu. The fights seem to be far too random and inconsistent for skill to be any real factor. The next one is like a text based game where you navigate buildings. Cool in concept, but poor in execution. It seems to not work. When I was forced through that lengthy tutorial, at the end the mascot told me I should explore the rest of the building for a reward or leave. None of the buttons let me go back to explore the last room. None of the buttons worked at all. All I could do is click the text options There also seem to be some other bugs that pop up randomly. Like, I was trying to click out of the phone and then it somehow triggered the Patreon link. I get you want people to donate and I fully support that, but you should ease up on how you link it. It shouldn't be in the phone where you might accidentally click on it. This is far more a novel than a game. There's really not enough game for me to consider this a game. There's no real option in what you do. Just endless clicking to progress. I got to the Uraraka sex scene and then I quit. It's far too linear and the characters are far too different. The setting is too edgy when it should be a bit more relaxed and tame. I know I just spent a good while ranting about the problems, but there are some good things. For example, the H-Scenes are pretty good. They're more animated than most H-games I've played. That's a significant plus in my eyes. However, I think the animations need a bit more work. The thrusts are like subtle movements rather than larger thrusts. The models are pretty good as well, but I think their eyes could use a bit of tweaking as they don't seem to match the models very much Honestly, I can't recommend the game for the story or the gameplay. The H-scenes seem to be pretty good, but to get to them you have to do an ungodly amount of clicking and nothing you can do can make that go any faster
RustyHorseman 2022-02-23
Like what I see so far. Arts on point and I like the anti-hero story being told here. I am also liking the romance so far, but that is probably because I am a sucker for "The gruff one is soft for the sunshine child" trope. The combat is alright, if a bit easy to cheese with stunning strike but it does not detract from the game so for.
Otakuvern 2021-08-30
I've played the game a bit and here are some thoughts about it: Likes: 1. Custom Art. At the very least, I can tell the dev is putting effort into making the game. The animations are a plus. 2. A different take on the MC. The dev said from the very beginning this is a work of fanfiction and he seems to own up to it so everyone knows what to expect from the get go. 3. Clear Hint System. This feature is standard in any game and shows how attuned the dev is with his audience. Dislikes: 1. Jumping the Gun. From the get go, Deku is OC or "Out of Character". Instead of making him an edgy "Red Hood" from the start, the dev should've shown Deku's original personality to highlight his transformation and why he became that way. 2. Language. None of the characters speak like a real person. English isn't the dev's 1st language. It may be best for dev to hire an editor or use a grammar app. 3. Impossible combat. Not gonna rail hard against this one. It's not easy to add turn-based combat to Ren'py. That said, the mini-boss always wipes me out because of bugs and balancing issues. Overall--it needs some work.
Scy7he 2021-08-28
The game in its present state feels like a rough diamond...if cut nicely and well polished it'll be a bright shining one but it also has equal chance to drop off and be near worthless Still since I see the game having this much potential I'll give it 5 stars for now. Good The game has some nice things going for it- - The renders, is unique but good that it fits this alternate reality of MHA - The sex scene (despite being only one for now) felt really nice - The story seems to be more thought out than other MHA parodies I have seen and seems to play a role so that's nice as well (the game isn't like some where the mc suddenly gets a mind control or sex magnet quirk and corrupts/fucks all the girls) - Having romance/ dating elements is a nice change from all the other parodies I've seen Bad - The game is gearing towards being a bit grindy - The first battle just leaving us to find everything by ourselves was a bit annoying...had to spend 5-10 mins figuring out what shit does and stuff - If the mission system will not be used that much I think it shouldn't be given such priority and a simple one should be used...also giving the battle/stealth system up to the rng gods is a recipe for annoyed fanbase Suggestions Combined with the comment I made before here are some of my suggestions for the game - If the mission system is kept, don't make it dependent on rng...maybe have strength or stealth checks for whether our action is successful or not instead (gives a reason for training and battles) - The first battle really should show the battle instructions just like how the mission does - The many areas of the game which are under development or we can't just go should be added...atleast the dumbbells , bookshelves and the park (running) for increasing players stats - The map should be accessible anywhere...even in players room, inside the academy, etc to remove unnecessary clicks for the players - Like I had mentioned in the comment, a jump to important locations like 1-A, extra classes, and maybe training ground, swimming pool [for the future], etc so as to again avoid unnecessary clicks - A button to go straight to Izuku's room from the map - Changing the "skip" button name to rest/regain stamina or adding info that skipping restores stamina - Allow airchat access on the mobile too...thinking that a chat app is on the computer and not the mobile is kinda weird
justforf 2021-08-27
First fight is tedious as fuck, basically just luck and as far as I could figure out you can't train for it. Tried beating it for 30 minutes just a waste of time. This is unfortunate since there seems to be a decent story and art there the combat is just atrosious.
D4ddyPl4yer 2021-03-14
I like how you took this from a show but made it for an adult audience Idc if your game has two stars. I played your game and I was amazed! So please make more and keep up with good work . Also I can't wait to bang that frog bitch and all the other baggable characters.
FreakingBananas 2021-03-07
After playing this game honestly i quite liked it The art style is rather different and honestly suits the game as the MC is the warped version, the take on MHA is really interesting There are 2 LI atm, But 1 was mostly prologue and honestly i feel like i wanne see more of here, 2nd One has few scenes . Updates have fixed most of the issues but would the relationship tab to have the indicator for content done just to make it more comfortable only thing i got issue with is too much time skipping, then it just saying "now its not the time for it" Except of that its a pretty solid game with Good art style and animation and prolly something i look forward too, fight system is good too i just wanne see how its implemented in future has there is only 1 fight atm
Elim 2021-01-04
very bad from a technical perspective. Almost unplayable. The Art is pretty bad too. I dont have anything positive to say to be perfectly honest. Too bad. I wish There were better anime related trainers out there
Deleted member 2755092 2021-01-03
No idea how to progress, no indications of what needs to be done, where and when. No quest log, the only thing you can see in that game is "not now", later and the like. Nothing makes any sense in there.

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