Training Space Station

by GoodBadRobot

Uncensored Windows
VersionBuild 23.2
EngineUnity
Released2025-05-20
Updated2026-04-09
LanguageEnglish

You control a little lusty Robot who decided he wanted to become real boy. "Greatest girls hunter in the galaxy."​

Build 23.2 Tentacle level updates Units's AI - route schedules UI updates Bug fixes Build 23.1 BlackMarket level updates Random skills dropout tweaks UI fixes (allowing to minimize large amount of capturing cells) Build 23 The auction club on Black market level (Base mechanics and representation) Reworked and fixed skills random dropdown system A bit of QoL additions Build 22 The main addition is a mini-map with a marker for tasks, I think it will be useful especially for new players and will avoid 40 years of wandering in the desert. A small initial quest on the Elves planet. A couple of new suits that can be obtained on the same planet. And a DNA sample for the new inhabitant in your terrarium on the station. Build 21 N/A Build 20 New brain merging machine New resources - Energies and Research Points 2 Science station quests New upgradable station deck (Deck C) Station core console deck New upgrade console New EMP weapon Damage types system (EMP/Physic/Energy) Development of samples reaction system depending on their skills Some new skills Auto orientation for machines in build mode A few of new icons ScienceStation and TentacleWorld level updates Random skills chances tweak Performance optimization Cutscenes skip function [Esc] Station navmesh bug fixed Sex Spot losing samples bug fixed Journal tasks bug fixed Tattoos size bug fixed Quests bugs fixed Dialog camera bug fixed A lot of small bug fixed A bunch of new uncharted bugs A very screwed up balance Build 19 New sex transforming machine Tentacles world drop items update Tentacles world nursery zone update Black market new lab building Finished quest "Nursery zone" Ability to change samples name Transforming machine multiple bugs fix Wrong avatars bug fix Some idle animation fix Quest and dialogs fixes UI fixes Build 18 Ability to collect and manage male samples Khindarian male and female crew members on the Science Station 3 Levels of capture scanner (Base info, Number of skills and scaning option, All skills info) Audio-visual amplification module for "BW3 improving skills Machine", "Milking Machine" and "Sex Machine" Finding and collecting new tattoos New elements of appearance (haircuts,glasses,beards) Aliance Scoutship Level Update Aliance Science-Station Level Update New Science-Station related quest (Ask Jerom's friend about captain's notes) New combat skills: dodge and energy shield 9998 Bugs fixed & 9999 New bugs added Build 17 N/A Build 16 New quests just a little bit begins to explain the universe (I'll try to write a detailed post with a walkthrough during the playtests) UI upgrade, minimizing, cam points (for public scenes), auto-save screenshots to the game folder (Gamefolder/Screenshots) Public scenes (by one in Trashworld, Tentacles Planet, and in Blackmarket) Updates to previous levels Sound system (without sound samples) Dialogs with external load (See Gamefolder\TrainingSpaceStation_Data\Mods\Dialogs\PublicScenes ) New sex machine with custom frame rotation and modules support New npc with new animations New modules Skills, Levels, Quests descriptions. Dialog animations and cam points CPU loading performance improving Experience per/h display fix Friendly fier bug Fixed losing modules Thousand of tiny bugs Build 12 N/A Build 11 Huge amount of bugfix Tentacle quest finish fix Balance improvements Build 10 New tentacle level New enemies (some of them drops useful resources) New girls visuals, new tentacle suit Quests and storyline introduction Selling items vending machine in tradepost New Milking machine with production New pose for sex-spot Resource withdrawing (except bioprinter it broke in last moment ) Cheat button Bunch of new bugs Independent Machine Work - delayed Advanced AI - delayed v0.1.5 Ability to interaction now shown by brighter selection outline Trader have one new lingerie for girls Unable to firing caused by stuck selected object UI layer now is not prevent firing Bot firing range skill calculation fix Resources withdraw fix (still have bug with spending when build teleport cell, but when reopen build bar it will not active) *Spending resources to run machines is disabled specifically for alpha version Loading saved game with occupied sex spot crash fix Bridge lever action description Test item key is now always interactive Far door console is now always interactive Selling not add money bug fix Teleport to station cabin fix Bunch UI text fixes Bunch of minor bugs fixes v0.05 bug fix new renderpipeline with more bugs *pre tutorial: Build "Teleport Cell" at Station tab to able to capture someone *note: Store your samples in the tubes, only there you can save them
ARC-47 2025-12-05
this is a review from a person who played mainly with the game provided cheats like "give all resources" (not "all" resources might i add) and "unlock all areas" Quite frankly other games where you collect and sell "precious cargo" are just lacking what this game already has from alpha. you feel like you're actually doing something and while each character you pick up may be randomly generated, it doesn't feel or get as stale as other collect. train and sell games. Species variety aside, you can modify and customize to quite a comfortable (or uncomfortable if you want to go the cursed route) degree. Making ideal characters and building up some new aspect for them, managing your own ship and going out on expeditions for whatever you need. even the skill tree has potential if given the chance like this game as a whole, from being able to teleport into whatever location you select and have a squad as additional fire. The game makes me want more, more machines, more planets, more "exotic" methoids of training your stock and even explore more what can be done. personally I struggle with the resource management and I'm impatiant for the modules so I am glad the dev provided a cheat table, limited as it may be, it was enough to keep me coming back. The one part I didn't want to cheat was the quests, they gave me something to do as I wait down timer on the ship. Really hoping for expansions of the trash planet, the black market, the "zone-tan's wet dream" planet, and especially the Elven/Elain planet once they are more developed. Possably even face "The Alliance" as they try and track us down maybe. (so long as the cargo stays safe) there are of course bugs but that's to be expected with a project that's W.I.P. on Page 80 of this form is where I address the ones I found and a few tips I think some may find helpful, Note: the tips are mostly what I could summarize from other contributers to this thread.
Krieger Season 1-6 2025-08-05
Another unity time waster. Obviously same developer but different name. Many might say that it's "ok for what it's aiming for" but at the end of the day it's the same type of crap game we're already used to. Shooting mechanic, go from point A to point C, a few scenes. Pretends to have tags we all would love. But at the end, nothing good to show for all the HOURS and HOURS of your time gone the drain. Just copy paste with different assets and different camera angle. I couldn't care less about the "potential" or "future" of this game. i care that as of now, this a copy paste of many other games and I wouldn't bet on this game to get any better than a great concept with mediocre execution. Good graphics, but with this type of mechanic I don't think it makes any difference. As with most games from the "shitty unity society" They said it was a good game. They lied right to my face if my face was my krieger avatar.
cracklemere 2024-08-08
Yeah it's certainly got quality animations but the gameplay loop is dull and slow; the instructions for progression and training are decisively unclear; and the fact that (basically all) outfits block any penetration based training is stupid. Definitely a good foundation for a vast improvement on that ugly ass StationMaster game but pretty poor in it's current state. I would recommend having a look, getting a couple girls, and then cheating the fuck out of resources to play around with all the equipment.
FoxLust 2024-07-30
Has a bright future, I really do like these type of games and I enjoy them. The game needs some polishing obviously and has its bugs and quirks. But overall the game feels somewhat nice and plays nice. I do recommend people that are into heavy training games to try out this.
Swag_M 2024-07-25
Build 21. This game has promises, but god damm do a few bad apples spoil the bunch. I've never played a game with this bad of an economy before. combat is "just okay" and the building is fun but overall it's a bunch of systems with very little glue sticking it together. My Main issues: 1st, the economy... god god-awful, I couldn't imagine playing it in its current state without cheating. The game wants you to train and sell girls, dumb. we put all this time and energy into finding a sample we favor and training them up and the game expects us to sell them off and start with the next batch for a few coins. I've also read that it is more efficient to just sell stock samples to save time and biofuel. And if you dont grind samples, expect to be digging through barrels that are 60% uninteractable, 30% empty, and 10% got biomass crumbs. 2nd, the User Interface. Mostly it's okay, but I find the game not communicating quest rewards well enough as I have to sift through every menu to see if I've unlocked something, and in some cases, IDK what quest I got the reward from. The UI also doesn't communicate menus and what you need to do to unlock them, I sat for a good while wondering why I couldn't plug in my modules for a few hours. An easy mistake fixed by a tooltip. Games in these states either need a FULL wiki or have 100% clarity about what is and isn't unlockable. I've played for about 10 hrs, and not once have I seen a heavy lactation state, I can't find it on the wiki, I can't find it in the training menus. So it must not be implemented... Right? Pain. Also, replicants can't "seem" to be used on anything, I really think the game should be more clear on what things are and what they do. 3rd, progressions are wack. You start with wayyy too big of a space, never going to need to upgrade my ship space. Unlocking programs is way too fast and should instead be a slow building-up of parts per machine that can serve a program instead of unlocking it for every machine you own. And IDK why modules only last 5 uses The lack of communication and feedback is annoying. It's annoying that to this day, I still have no idea what deep scan does. It's annoying that I need to equip a girl to interact with a machine and it's annoying having to enter that passcode every time. Look, I really like this game, and I want it to be the best it can be, plz fix. also, add more zoom or fps mode in the home ship
nightboy_ 2023-12-22
Version 0.4.4 A bit raw at first, the game require the player to do efforts and learn how mechanics works, not very intuitive and quite tedious until you understand how to exploit training effects and "samples" traits. Also the controls are somewhat special, you need to get used to it. It could be related to controls but I think the difficulty is maybe a bit too much hard, at least at start, maybe when you upgrade enough things will be easier, but right now I duno. The game is very interesting, not the best graphic but it have his personal touch. I love the quest system, nothings special about it but it does the work and is well designed. Exploring indoor environment feel like "get a key to open another room at the opposite side" which contain "another key to open a room near the first one". It feel very intentional / not natural. But outside environment are nice, I hadn't this feeling, it was more natural. The exception is that desert is kinda... a desert, you'll get lost easily, indications are not clear, the quest "person unknow" is very confusing and imo it need to be reworked. A compas or even a basic map would really help, we're a robot coming from spaceship and doing genetical manipulations right ? So I think it's kinda logical to have a map, or a compas, or even HUD indications. Curious to see where the game is going, right now (build 20), it feel we finished the introduction with basic mechanics and we unlocked the most useful things (i guess ?!). So I think interesting things will begin to appear in a near future. Keep going on !
labatadoria 2023-08-03
A year ago I posted my first review of Training Space Station, awarding it five stars. It's available in the spoiler tag below. In the year since it was released, we've seen a number of projects that altered my expectations for sandbox-style build and explore adult games. Mad Island and ECHICRA in particular stand out as notable examples of it being done right: they have sufficient amounts of content to keep the building itself entertaining, and in the case of the former, interacting systems that make what you build meaningful on the level of gameplay. When I came back to Training Space Station , it wasn't necessarily that I expected it to clear the raised bar, but to have improved somewhat in that timeframe. As I mentioned in my original review, the game has a solid premise for a good sandbox. You play as a robot gone rogue, with a damaged ship and the surprising goal of becoming a slaver on the galactic fringe, capturing humanoids in raids, training them as slaves, and variously adding them to your crew or selling them on the black market. This is a game that tries to do a bunch of things, but ultimately doesn't follow through on any of them with compelling gameplay or thorough integration. It's a slave-training sim in which your methods are limited and repetitive, and don't culminate in a slave that behaves differently as a consequence of your training. A highly-trained slave who is a perfect shot, has no inhibitions, and is endlessly lusty (on paper) is virtually indistinguishable from a green recruit picked off an Alliance shift two minutes ago. A perfectly trained slave can't really be used for anything other than resource gathering, which is done using a crafting-style system reminiscent of Minecraft. While there is some initial enjoyment in strapping the girls to machines to make them (on paper) super soldier sex fiends, and the animations are decent, the novelty doesn't last long, particularly when you realize that the most solid animation sets are frontloaded. You'd think from the brainwashing chair that you'd have animated orgasms and some variation depending on the settings used, but the majority of training tools have a short, uninspired loop that just repeats itself endlessly. All in all, it's a rather boring affair, and the inability of your slaves to actually *do* anything other than be trained means that the animations are pretty much the beginning and the end. It's an exploration-based action game in which your best tactic is to stand perfectly still with nothing between you and your target from the furthest possible distance and click them until they're dead without them interacting with you at all, and the levels are basically linear affairs that you repeat over and over again in order to continue a "story" that frankly isn't there. Owing to the lack of NPCs doing anything, there is no emergent story. The closed level design doesn't even give you the option of forging your own narrative around your adventure. It's just go somewhere, click from as far away as possible until your enemies are dead, and repeat. It's a base builder with a weirdly shaped ship to serve as your "palette" and limited assets to place inside. The shortage of props, low levels of interactivity with them, and rooms that are small to the point that it limits your ability to get much of any use of them makes base building mostly a chore to figure out how to efficiently organize the storage containers for the dolls that are ostensibly your servants. My initial hope that the crew stations would mean we'd at least have crew members walking around looking busy (and maybe getting up to some sexy shenanigans) were dashed. To wrap things up, this is a game that hasn't moved on much in four years of development; it feels like a proof of concept for a number of barely-implemented systems rather than a game. While before I was able to maintain some hope that these systems would be fleshed out and expanded, that doesn't look to be in the cards. It's unfortunate, because the premise of being a space pirate growing your crew, exploring alien worlds, and using all manner of naughty devices on your captives is a pretty great pulp science fiction premise. Unfortunately, it doesn't deliver the goods. Original 5 Star Review: Spoiler You play a robotic slaver unleashed on the galactic fringe, capturing humans and humanoid aliens to extract their secrets and train them into ideal servants. It's a great premise and everything hints that the devs are looking to build a game that lives up to it, but it seems like their goals are still far from being realized. Graphically, I'm impressed! It looks good for what it is, and the character models seem quite flexible. Girls are cute and look good in motion, and there is a variety of body types. Both light and dark skin tones and hair colors look good. Gameplay isn't great; the training doesn't have much in the way of mechanical sophistication, and its effects revolve around hitting thresholds to pump the victim for information. It's also extremely expensive; I ended up cheating when it became clear that a massive amount of grinding would be required to fully train up just some of the girls I added to my harem, with little to no bonus for my efforts. Introducing a sense of progress in the course of training girls seems like a necessity. Combat suffers from tanky enemies that are best engaged with from the greatest possible range, which turns it into a waiting game rather than a challenge. Less enemy HP and greater speed would help with this a lot. The writing is clearly hastily translated generic genre filler, so don't expect much of a story. The existence of a room called "Crew Quarters" or something along those lines, along with girl stats that don't seem to have any utility like shooting, makes me think that you will eventually be able to recruit girls to your ship, and this seems like a desperately needed addition. Breathing some life into your ship, even if it's just in the form of girls patrolling around. would be much appreciated. I hope the devs plan on having them do something, including getting up to some sexual adventures of their own with other crew members, the devices your ship's festooned with, and some solo action, because that'd really make the training feel worth it. This is a score that I'm a bit iffy about issuing; it's a great premise and framework, but I worry that the promise it shows is going to end up going unrealized. Three years of development time and the game still feels a bit like a starter zone, and some essential systems seem to be missing to "make your own fun" by interacting with systems. However frustrating the slow development time of, say, Lilith's Throne might be, it has enough core systems to play around with to capture my interest. Here, these systems are hinted at, but aren't yet actually implemented.
Actual_Funky_Kong 2022-12-28
Shows lots of potential and refreshingly original compared to a lot of H games. Gameplay isn't stellar but it's good, and more importantly the porn content is scant but goes in a direction I like a lot, with you being able to construct different stations which you put girls in to train their stats and watch. The game is still pretty barebones and rough in some areas like how difficult it is to navigate on the desert planet or how your character feels like he moves too slow, but I have to say I'm a fan of what's been done so far. My recommendations for the dev are to make the robot faster, make it so you can use the bio printer to assemble your own character out of pieces instead of needing to scan a million people to get a template you like, and as a stretch goal try reworking the desert map to make it easier to see where you need to go. Also it would be helpful for the journal to include more information on where you're supposed to go in case you forget.
Nighplasmage 2022-12-27
Current patch is way smoother, and far less clunky then previous builds. Not much has changed to the ship. He's upgraded to blue aliens and humans. There is exhibitionism, and (atleast) one cut scene in the game now, proof of concepting more things for the game (back alley whoring.) Is it playable? yes, is there content? not as much, is there progress? steady and slow. Still a lot plugs and wires for mechanics that aren't in the game yet. High suggest if it gets to build 25, 30 ish it may be a fully fledged demo.
midn8t 2022-08-16
Awesome game could use some Random Generated levels, it also be cool to be able to give robot a body male or female and it be nice to create pregnancy in game. it be cool if ship was small that you start with and maybe be able to buy and or customize new ships or stations as we progress with monies latter on maybe spaceship to ship combat.
Ode Trendl 2022-06-09
The premise is very interesting, and really the game satisfies a niche of fetishism that isn't very well catered by the community. Nice graphics, ambients and gameplay. Controls should be less "clumsy" though. I understand the creator's very ambitious and the scope of the game is enormous, and I can understand why updates are so slow. It doesn't seem the case yet, but I hope it won't be abandoned like many other works before.
Dell96kill 2022-04-28
Training Space Station Build 16 Gameplay 2/10 = is not bad, I am enjoying collecting girls, and only a few quests you can finish in at least 30 minutes Graphics 6/10 = the animation is spot on, not gonna lie, but it is hard to zoom in to watch the sex scene, which is not satisfying at all
Deleted member 360737 2022-04-19
The developer/designer doesn't seem to know where this game is heading or it's purpose as of yet. Maybe in <insert time frame from here to your death> this may have been resolved. I will however wait a little longer as I see great potential in this game! Rated: 3/5 Based on: Build 16
Alfre4u 2022-01-14
Ok almost all reviews seem to be about its ambitiousness and potential NOT what it is and likely will be for years possibly forever. Which is mediocre with to much ambition. Most animations, graphics, gunplay, etc... are things I have seen better years ago and are reminiscent of the lower end quality of those from years ago. Snipe enemies from a far, see clipping through animations that are minimal to begin with, lack of sound, can only save on ship, no proper info given for most things (like will just say lack proper item to place, place what and why and how ... who knows certainty not player). +1 Does have potential, works fairly well for how ambitious it is, and could be something in far off future if developed but atm no this a time waister. Tip go to options and cheat menu, no reason for repetitive grind of same enemies + location + loot.
FelixTheBigBoi 2022-01-13
Great game, legit. You probably will think I am joking, but since I already have a wife, I can't play a lot of adult games without her consent. But this one, she came to ME and asked me to play it. Then you know it is good.
mnp63 2022-01-13
its a Decent game but there's really not much to do except collecting Girls. getting rid of the unwanted girls is also a pain, takes time to transfer them one by one to sell them in market, wish you could sell them from ship. more display animation/poses and outfits would be appreciated.
withoutscratch 2020-12-31
its boring and has no replay value the fights are boring, you cann snipe all opponents out off distance and even if they stand right next to each other, no alarm, no reaction... lined up for execution and no one blinks with an eye if you hit their neighbour. tits are nice but I need some fun and entertainment to play the game after I am finished fapping and that does this game not provide.
RobertRick 2020-12-16
Wow, is this game made by one person only? I am very impressed. It took me some time to figure out what to do and how to do it, but that was actually a very entertaining process... except for the brain wash machine's interface which definately had me annoyed. Has anyone figured out how to use the "signatures unrecognized" puzzle at the expandable bridge of the scout ship's cargo bay? Also - there is a large room on that ship with a number of consoles inside and two guards on the outside - how do you get in there?
FreedomGundam18 2020-08-24
Awesome game, really well planned out and developed. The 3rd person shooting takes time to master, as the character keeps wanting to turn around all the time (the line of fire is based off your target cursor's location over what block on the ground you are aiming). Beyond that, I'm still figuring out how to lower captured girl's willpower, but this game has mad potential. Looking forward to seeing this near completion. I'll be following the progress. Nice work dev!
jaevulen 2020-05-06
While it isnt very fleshed out yet, the game mechanics that are already implemented are amazing and promise much. I have a thing for management games so this is right up my alley. The only bad thing in my opinion is that you as a protagonist cant fuck anyone. Would be awesome if you later in the game get a "hardware" upgrade..

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