Witch's Dungeon
by Memotora
2D Game
2DCG
Adventure
Animated
Combat
Creampie
Female Protagonist
Japanese Game
Monster Girl
Rape
Tentacles
Vaginal Sex
Witch's Dungeon is a 2D top-down adventure pixel game where players take role as a witch who advance through dungeon filled with magical monster and demon. Will her be able to escape from the dungeon or will her mind be broken and consumed by lust . . .
Screenshots
v1.3.16
Bug Fixes & Improvements
Fixed an issue where the camera wouldn't follow the player when entering certain rooms.
v1.3.14
Bug Fixes & Improvements
Title Screen: Minor UI adjustments
Improved UI navigation functionality
Gallery: Fixed issue where players could interact with the retry menu during full-CG cutscenes
Gallery: Disabled player controls during H scenes
v1.3.11
Bug Fix
Fixed an issue where using the Devil Plant’s spell to defeat the final boss wouldn’t finish the battle.
Fixed a bug preventing players from taking any new ATK upgrades after having 12 upgrades.
Fixed incorrect room connections in the 4th stages.
v1.3.9
Added Content & New Features
A new devil plant-themed stage has been added, featuring new enemies and an H-scene!
New player aiming mode: Cursor Aim – Now you can attack in the direction of your cursor!
You can still switch to the old aiming mode by pressing:
Tab (Keyboard)
Triangle (PS)
Y (Xbox)
v1.2.9
Bug Fix
- Fixed an issue where rapidly retrying could prevent loading into other scenes.
v1.2.8.1
Bug Fix
- Fixed an issue where players did not receive achievements after defeating the final boss.
- Improved Joy controller responsiveness for smoother player movement.
Gameplay Adjustments
- Reduced player hitbox size for better maneuverability.
- Lowered boss health to balance difficulty.
v1.2.7.7
The following issues were solved:
- Input to escape from down/fall state is too hard to press
v.1.2.7.6
Bug Fix | The following issues were solved:
- FPS drop after playing the game for a while
- Retry menu didn't show up after player failed
- Continuous moan loop after taking some attacks or after finished H-scene
v1.2.6
Bug Fix | The following issues were solved:
Player cannot enter ending cutscene and do not unlock gallery once defeat the final boss
v1.2.5
Features added:
New input graphs system! Updating UI sprite as controller type using
Minor additional UI navigate features
v1.2.4
The following issues were solved:
Each joy controller (PS5, XBOX) do not have a matched input mapping
Features added:
Navigate UIs with D-Pad in joy controller
v1.2.3.2
Player always enter GOD mode, unable to play the game like normal
v1.2.3.1
Now the boss drop the upgrades properly!
v1.2.3
Joy controller D-Input player cannot move character diagonally
v1.2.2
Joy controller stick drift
WASD on keyboard able to control cursor position
Cursor doesn’t show properly on retry and pause menu
Player fall after retry and back to the checkpoint
v1.2.1
Added
Added joy controller support!
The complete stage 2 is now available in the demo (this is not relevant for the full version)
v1.1.8
If you change voice setting while in a H-scene, character voice will stopped
v1.1.7
If you change voice setting while in a H-scene, character voice will stopped
v1.1.6
Player will spawn out of stage in gallery once enter after exiting the game once
v1.1.5
Continue button not working after return from exiting the game
v1.1.4
The Disable UI prompt is incorrect it says press "left click" but it is right mouse button.
[Player] Fall | Animator | Added reset trigger RecoverFromFall on player fall
After defeating the witch the cutscene plays and after MC getting wings and dialog ends nothing happens.
The full nelson scene with demon boss is censored in uncersored build.
Trap | 03 | Fix collision issues
When you respawn in gallery after climax, the MC gasping/moaning sound continues to play.
Player respawn at the top of the map instead of each section.
v1.1.3
Now the checkpoints can be activated properly!
v1.1.2
Boss 02 | Load demo end scene after defeated | Now player will not be loaded to the demo end scene in the Full Game version
v1.1.1
Now the new game function is working!
v1.1.0
Gallery now show after game completed and even after you exit game and come back!
v1.0.10
Continue button will reset all weapon progress after crashes/quit the game
Continue button will randomly not reset weapon upgrades
After defeating the 2nd boss on full release the game end like the demo
Some vfx may cause the game to crashed
Some people may crash and lose all progress (resolved)
v1.0.9
Full Release
Demo - v0.2.4
Initial Release
Meh, it's a short game, but that's not even an problem because this would get boring fast anyway. Maybe it could have used a map so you knew where you already explored, weirdly enough earlier stages were longer. Weapons are kinda random, you get new one after beating the boss. Scenes are OK, just for defeats and falling into traps. Controls are quite bad, but not that horrible and you get used to it fast. Not a very good game, but I don't really hate anything about it, it's just very mid.
Pixel art animations were good, like high quality good. The gameplay on the other hand was a repeatable dungeon crawler. Inconsistency in floors, where the first 2 floors felt way longer than the 3 floors after that,. You can easily speedrun your way to the boss in under a minute in those. I also hated the fact that you can not hide the picture of your witch in the left side of your screen. Sometimes it would hide part of the map so in my opinion it should have been smaller atleast. And finally im not gonna spoil the ending but it might work for somebody, for me it was kinda disapointing.
(2.5 stars is my actual rating but it's not a valid rating here) This was a big disappointment for me. It's kinda whatever. The biggest point of praise I think is the visuals. It doesn't have that cheap incoherent look that the vast majority of action H-games have, all the art actually looks cohesive so you could mistake its pixel art for a normal indie game's. Its environments are the thing that don't have much effort put into them but the basic artstyle is neat. This is genuinely very rare and it got me interested. The gameplay also looked decent. Then I actually played it and it was like an hour long, with gameplay that wasn't all too fun or difficult (I literally didn't die a single time, so checkpoints being so frequent is really funny to me). Nothing all too interesting in terms of gameplay mechanics, story, aesthetics, exploration, really there wasn't much at all to this game. I can say that the bossfights had decently engaging attack patterns, nothing SUPER fun or really very difficult so I don't see myself coming back to them but they were decently designed bosses I guess, that's one other thing that kinda worked besides the visuals. The weapons were also balanced very weirdly? The clear best weapons were the tentacle weapon and the one that shoots a lot of blue projectiles, and those were like, the 2nd and 4th weapons i think? And they made all the other ones not very useful, especially since the game is so short? I dunno man, after playing this game I'm just kinda confused. What was the dev going for? Are they happy with this experience? Oh yeah the porn I almost forgot. I'm the kinda guy who likes to experience the porn in these kind of games as naturally as I can instead of trying to die or give up on purpose, and, well, since like I said this game wasn't very difficult, I didn't care all too much for the porn. Now, it IS pretty good by itself, nothing crazy but if that's the only thing you're here for you'll have an alright time. Maybe 3 stars should be my rating if I wanna be consistent with how I've rated games here in the past but idk man, I don't feel like it. Maybe I'll change it later but right now I'm just disappointed and that's basically the only emotion this game really made me feel.
For starters, the H-scenes are well done even though there's not much of em to go around. The witch herself has a svelte shape, which is a rarity for H-games (makes it hotter). That's where all of the good points end. This game is slow . Unfathomably so. It does a good job hiding the small dungeon designs and simplicity of the game. It's also why there's no map to speak of. Ten minutes in this game feels like two whole hours. All but one of the weapons is either redundant (like the last two weapons) or too weak to even bother using. The tentacle murders everything in a 50 mile radius INCLUDING bosses. There's also a laser move that drains HP when used yet it feels half as powerful as the tentacle! The witch can only upgrade her attack, which is more than enough. She's squishy, and I'm not talking about her... refining qualities. An interesting mechanic in this game is that once all of her HP is gone, you can mash to restore some life. Absolutely a mercy move -- the dev didn't want the player to suffer the molasses-like maze. Another fun thing is that screen transitions don't work properly, so enemies can turn the witch into mincemeat if you don't immediately attack. To conclude this game needs like 50 more revisions before it turns into a good, or perhaps great game! As it stands, it's not worth the hour-long playthrough.
Pretty boring imo. Combat was very bland, very much a move forward and hold down attack button. Not sure what the point or utility was in having two different aiming styles. Attack styles had nice variety but were clearly better/worse than other ones which meant I was always using the best one. Movement felt very slow, almost chore like. Overall was too easy, boss fights were little more than move around to avoid slow AOE attacks. Map felt pretty samey - navigating around was confusing at times. Sex scenes were mid pixel animation, not bad not great. Would give this one a skip.
A very short game, finished in about 40 minutes. The game has a great atmosphere and relaxing music, there's practically no plot, but for half an hour of gameplay, I would recommend experiencing the ambiance and the nice pixel scenes (also have 2 art scene). I played with the 2nd tentacle skill, which takes down bosses in just a couple of hits, as it can deliver 4 melee attacks at once. As for bugs, I only encountered some invisible obstacles, which can be easily bypassed.
Played version Demo 0.2.4 Good Character sprite in the UI gains damaged clothes as the health decreases Pretty main menu background effects Player’s projectiles are slightly homing Animated pixel art game over sex Issues The checkbox coloring for Full Screen in the options menu is confusing. A fully colored in pink square is ‘not enabled’. Having a darker square in the middle of that is ‘enabled’. Non-16:9 aspect ratio causes main menu buttons to shift around over top of other elements Starts in Japanese, have to select random menu items to get to the options menu and change language. There should be a language button in the main menu. Areas of the environment that look like paths to the left and right aren’t actually paths, they’re pillars. This happens on the first screen of the game. The UI buttons to “Retry” or “Main Menu” after defeat don’t detect mouse hover Trying to escape by mashing movement buttons doesn’t move the escape bar enough to actually do anything and escape In the 2nd area of the game, the player can leave the bottom of the screen and the camera doesn’t follow The character sprite in the UI is way too big. It covers about ¼ of the screen Player’s health is so low, there’s very little margin for error to victory. Can only take like 5 hits. You can attack the boss and take off a lot of their health while they’re doing an intro animation and their health bar isn’t on the screen anymore The ‘floor is lava’ indicator to show an attack is about to happen in that area looks like lava, implying that you can’t step on it at any time. This is incorrect - you can step on it without receiving damage. It’s only showing an attack is about to happen there.
This is a review of the full game. I would give it 3.5 if I could, but ended up landing on 3. The H-content is good, but there is very little of it. All of it except 2 scenes are pixel art and animated. There is a total of 4 areas. The first 2 areas only introduce a total of 4 H-scenes each, these being basic enemy H, trap H, boss grab, boss defeat. The 3rd and 4th areas only introduce 3 new H-scenes each, as there is no boss grab attack in the 3rd area and the 4th area reuses the same traps as the first area. As for the boss in the 4th area, the 2 animated pixel art H-scenes get replaced by traditional digital art power point presentations. The combat is unfun. It is a top down shooter where you just hold down left click while avoiding enemy attacks. There are different spells, but you can only have one equipped and all of them have the same cooldown, so there is no reason to not just spam the strongest spell. There are no situations where you'd ever think that another spell might be better for this scenario. This game also does the first-time-indie-dev sin of having the player's collision box inside the player's torso instead of just the feet in a top-down game. This means that despite there being ample space between where your character is standing and the wall above you, you can't move there as the collision within your torso hits the wall. Exploration is boring. The areas are all just the same tile map and 1-2 enemies with no real difference being spammed across rooms. There are tiny upgrades that you can find during exploration, but this does not feel worth it exploring so many copy pasted rooms with copy pasted enemies. If movement was just slightly faster or if there wasn't a 2 second transition screen between every room, then this wouldn't be as bad. You also gain nothing by killing enemies, so the best option is always to just run past them if you can. The game has many bugs, but I did not encounter any game breaking bugs. The screen flickers black when travelling between rooms. The mouse isn't visible during the defeat scene, so you cannot click any buttons and have to press ESCAPE and RESTART. Sometimes I walked past the transition detection zone, so I was able to exit the map entirely. Conclusion: Good animated H-content, but way too little of it. Bad combat. Bad exploration. Many bugs. I really hope this developer keeps making games. If they become better at programming and make the combat less unfun and sluggish, then they have the potential to make something truly amazing.
Played v1.2.1. This one took me about an hour and half to finish. Nice H aspect, but frustrating gameplay Let's start from the good: It got good pixel arts, standing arts, BGMs, and good voices. I think it also didn't use that same voice assets you heard many times from different games, but I am not quite sure Now, the problems: I don't really care about story when the game was this short. Can't say the same for its gameplay, though. For a game that was made for keyboard and mouse, I thought it used mouse to aim. Nope, pure keyboard to aim. It was a bummer that they didn't use mouse for aim. The controller support didn't help either if the tutorial was still in K&M. There was also a bug in the defeat scene UI/UX in which you couldn't select anything since the game sent your mouse pointer into narnia, so you had to press ESC and select Retry from there. But those weren't even the biggest problems this game had. This game encouraged explorations while also put enemies as if it had linear progression. There were many areas that you were supposed to enter from one side as the other side was heavily guarded. I lost count at how many times I entered areas from the "wrong" side and was immediately attacked. And as if that wasn't bad enough, there was also this weird camera scripting. Entered a room, then the game for some reasons panned my screen somewhere irrelevant while there were several enemies right in front of my entrance, landing free hits, and the game didn't even care to pan my screen back to where I was until I moved away from the entrance. Have I mentioned its weird difficulty scaling? Yeah, things were significantly easier once you got that tentacle power up. Funny that it cancelled out that poor enemy placements issue since it one-shot almost everything anyway At this point I am just glad that I finished the game with only one death. I could see that the developer put genuine efforts into this game, but it also feels like they couldn't fully decide on its direction which led to inconsistencies. Final verdict: You can play this game but I recommend to just find a completed save file instead. I was torn between voting 2/5 or 3/5, but ultimately went for 3/5 mostly because the arts were actually good
The controls are dreadful, having your projectile being locked to direction your character is facing is incredibly janky. The art is decent but doesn't make up for the game being trash. overall terrible experience, would not recommend
The game looks promising at first glance, but it lacks so many things. First, the story and the duration. It's too short that if you delete the story, it won't even affect your gameplay at all. Second, the enemies are unbelievably weak but annoying. You can literally 1-2 hit all of the mobs with tentacles, but the enemies spawn right at the entrance of a new floor, so you are likely to get hit before being able to react. Third, the control is weird and lacks a dodge or dash. You can only shoot from your character's front side, so you need to adjust your character before shooting. The boss's attack is too much but easy to avoid as long as you move; pause for a mere 0.1 sec, and your character is going to get hit coz you can't dodge at all. And lastly, the game is still full of bugs. Some of the bugs that I encountered are: nothing happens when you press the new game or continue from the title, the gallery will freeze for a few seconds when viewing the witch CG, and my progress is reset when I open the game again. The pixel art is not bad tho.
Recommended 7/10 Mainly because of the pretty art, music and hld vibes. A glimpse of what could have been perfection. But fell really short. Story: 2/5, basically none at all, just (try) to escape the dungeon Originality: 3.5/5, look I've played my fair share of hentai games but this one was a little different from most. Scenes: 4.5/5, pretty but not a lot of fetish stuff. Gameplay: 2/5, gameplay itself is not much fun at all . Environments/Undertone: 4.5/5: the environments are really freaking pretty, music is absolutely peak. Game and music definitely took inspo from hyper light drifter Amount of content: 2.5/5, short game Character(s): 2.5/5: single cute girl gets done by monsters Performance and TL: 2/5: The only bad part about the game. few bugs, bad translation
wow this is actually one of the most boring games i've ever played. the demo made it seem like something it didn't end up being. there's no need to actually explore because you can kill everything in 1-3 shots by spamming tentacles the combat is extremely slow paced and there's no dodge or anything, so you're just moving at this agonizing speed the entire playthrough and the enemy placement is awful. sometimes they just throw them near the entrance of where you come from, and sometimes the camera isn't even looking at you so you don't know where you are. the gallery isn't much to write home about. there's only like 16 things. (my game bugged in the gallery so i reopened the game and nothing saved. i am not replaying this to see how much there is.) yeah this game is literally built for children despite its content
This cant be even called a game, no challenge, boring, just a random pile of ideas from various genres but none of them work with each other well nor are even implemented in and decent way. Even for Eroge standards this is low, i would maybe give it a 2 star rating if it would not be a full release but a demo, but considering it says 1.0.9 its clearly not that.
A cute little mini roguelite(?) game with great pixel art that only leaves you wishing there was more to it. Game: The game itself is pretty simple, you got your witch, she shoots a variety of projectiles, and you kill enemies with them while dungeon crawling. The pixel art is pretty, the gameplay is inoffensive, if a bit overly simplistic, and there's one or two types of enemies per level with the only goal being exploring and powering up and then fighting a boss. Porn: As previously stated. The pixel art is great, and the animations are pretty good too. As you take damage your clothes tear which I always like in a game. You can also damage yourself by using a super attack beam if you're into that. Whenever an enemy does a specific attack or runs into you, or you run into a floor trap you'll get a little animation you have to escape from by mashing buttons. Nothing crazy, but very nice looking. I wish there was more to it, but for what it is I'm honestly not unhappy, it's a cute little game. I hope they make more, and more involved ideally.
==V1.1.3=== *Finally fixed the softlock bug* I would say that its an okay as a game and decent as an H-game *I do think that it would've worked better as a roguelite/roguelike game and I'm a bit disappointed it didn't turne out that way, but I do recommend this for a quick playthrough if you are somewhat decent at exploration. * ==Gameplay== 0 stars While I could see the game's foundation being used to make a great if not decent roguelite/roguelike, for some reason it instead tried to be a sort of metroidvania * which I don't necessarily see the benefit of past a quick game, though my only compaints is that there should be a map since the only landmarks are generally statues to indicate a bossfight, and checkpoints. I don't really think it would be such an issue for new players if exploration wasn't somewhat mandatory in-so-far that you need to find attack powerups in order to actually do any damage to the bossfights. Combat feels decent at least for a top-down shooter, and while I wish I could aim with the mouse, there are some weapons you could find or obtain after defeating the boss, theres just 1 issue (its fixed now). ==Presentation== 0 stars Generally the game doesn't look bad and I think the player and enemies look nice, though I think the environments are a bit bland *and the first 2 areas do blend together, though I think it gets slightly better past the 2nd area. * ==H-factor== B- rating From what I've seen, the animations look decent with a smooth flow, and you can clearly make out what is going on with the pixel art aesthetic, wish there were more animations going on between the game models than a window popping up in game than just an intro animation for bosses. Not bad, but not the best so I'd say that its Alright to Good. [F = *disqusted look* "Euugh" || C = "Eh, good enough" || S = "Whoa! Where did my pants go?!" ] ==Suggestions and Improvements== - Add a map and/or make rooms more distinctive - Add some more skills or items to making exploration more exciting, like a dodge skill or something increase the lewd gauge. - Fix the softlock bug that gets rid of all our weapons and powerups (fixed) ==Conclusion/TLDR== I'd say its a quick decent game with some nice art and I would recommend it if you have a guide or a fan-made map open, since exploration would probably be a pain otherwise.
Updated review: 1.0.10 With the update to the new version, I'm upgrading my initial review from one star to three . The new patch fixes my problem with the slime boss fight soft-locking, though it's not still without issue. I had a moment before the lava demon boss fight where the loading zones broke—I would try to move to a different room, but it would load me back in the checkpoint room and remove the transition trigger. At least this time, the game didn't remove my power-ups and weapons after reloading the game, so it wasn't much of a problem to resolve. With the benefit of being able to beat the game ( rather easily, I might add ) and admire the animations in the gallery, all I can really say is... they're fine, well-animated and clearly drawn in the pixel art style. I was neither too excited over them or disappointed by them. For a game that can easily be beaten in about a half-hour, and for the troubles that it initially gave me that had to be resolved before being able to even beat the game, I would give it nothing more than an average score at best. Play it or skip it—it won't leave any lasting impression on you, I'm sure. Spoiler: Old review (1.0.9) I got to the slime level boss, took a few steps inward, and my controls all locked up. Thinking that I could just retry from a checkpoint, I opened the pause menu and did exactly that... except I spawned exactly in the same room, exactly in the same place, unable to move. When I tried to retry the level again, I couldn't select any options at all—my only option was to Alt+F4 out of the game, which promptly revoked all of my power-ups and acquired boss weapons. Beyond that, the level design is... baffling, to say the least. What insane train of thought went through the developer's mind to make the first two levels completely labyrinthine, with dead ends everywhere and looping paths upon looping paths, and not dedicate space for a mini-map so we can keep our orientation? Instead, we get my single biggest gripe in indie gaming: a character portrait that spans the entire height of our screen and a quarter of the width, that enemies can hide behind. Yes, because my biggest concern is being able to see my character's current state of undress, and not the bullet hell careening toward me as I enter a room from any given direction. Couple that with janky level geometry where you can easily clip behind or inside of decorative pillars or get stuck on invisible walls, and crawling through dungeons becomes the most annoying aspect of this dungeon crawler game. Oh, and worse still, when you enter a room, there's a small chance that the camera won't orient itself to where the player is—it'll just sit in the center of the room until you walk in close enough from off-screen. This is especially frustrating in the lava / demon(?) level, where it will often have two gatekeeper monsters standing right beside you when you spawn. This, of course, leads to you getting punched upside the head twice (or more, if there are projectile-spawning enemies nearby as well). To its benefit, at least checkpoints are plentiful in the first two levels, but that doesn't make up for simply throwing random bullshit at the player with a hundredth of a second to react. I genuinely cannot believe the developer tested their game before shipping it out, because this all happened across multiple save instances. There is no rhyme or reason to why anything works or doesn't work at any given moment, and for as fun as the gameplay and weapon variety is, it cannot save an inherently broken game.
This isn't a good game. The handful of animations are cute, but if you were expecting a 4-5 star "bullet hell" or a game like "binding of isaac", you are going to be severely disappointed. The game is incredibly unbalanced. After you beat the 1st boss you will be cruising through the game without even thinking or aiming. The 2nd weapon you get, the tentacle spell, is hilarious. It literally fills the whole screen, instakills every monster AND lets you get two massive hits onto the bosses. Like, why is it so big? Why does it do SO much more damage than everything else. I spent the whole game holding down left click, not even aiming just spamming tentacle, slowly... agonizingly... floating through boring and repetitive corridors. The bosses have interesting attack patterns but everything, including the bosses, do so little damage that it's never a problem if you get hit. You literally have over a hundred HP and the enemies, even at the end of the game, are doing 10 damage to you while you get invincibility frames. On top of that, IF you get knocked down, you just jangle your fingies on WASD and your back at it in half a second. The funny thing is, even the main character tells the final boss "This is so boring, can we hurry up?" Get the save from the thread and look at the gallery. The art is cute, but you're never going to see it unless you purposefully lose. And at that point, why bother playing a dull, story-less, character-less game to get the thing you want?
Review for version 1.0.9: Played the entire game under like 20 minutes, in terms of hscenes it's not TOO bad it's that there's around 9 total maybe 10? bosses are really easy to beat (given you get the powerups and not just rush them without anything) the only thing that keeps it from being 5 stars is definitely the repetitiveness and that all the enemies are basically the same except for their Hscenes and the way they look, as well as minor issues like when there's too many projectiles music and audio as a whole seems to just die you're looking for a fairly easy bullet hell type game this might be the game for you, but other than just grab a save file
Crazy idea binding of izac but this... Cinema The game is dope i like it so far, i wish in the future there will be more rooms to fight in not just boss fights but smaller mobs too maybe items and builds and other stuf chests loot etc i think it would be cool to be able to shoot with the arrow keys it would make the combat less clunky overall good idea and grate art 5/5
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