Wolf of Shadow
by VerehrER
2D Game
2DCG
Anal Sex
Big Tits
Censored
Combat
Creampie
Female Protagonist
Groping
Internal View
Japanese Game
Monster
Monster Girl
Multiple Penetration
Oral Sex
Pregnancy
Rape
RPG
Tentacles
Vaginal Sex
Wolf of Shadow is a stealth rpg game in which the player controls the wolfgirl protagonist to avoid enemies (or kill them from behind) to achieve certain mission goals.
Screenshots
v0.7.9
update & bug fix
fix some bugs that was done before I was sick but I don't remember what are those now
fix Reynold's H scene resets Luna's eroticism
v0.7.8.3
update & bug fix
fix some problem caused by Lati helps killing charmed enemy
fix enemy fights monster would trigger Lati's assassination
fix enemy fights monster would cause charmed state to be removed
v0.7.8.2
update & bug fix
fix some Reynold's quest problem
v0.7.8.1
update & bug fix
fix where you could not talk to Yukimura at Outer Garrison Camp
v0.7.8
update & bug fix
fix Yukimura's story progress forced to be fully completed after Flame Knight killed, leaving player unable to finish the quest
v0.7.7
update & bug fix
fix some wrong code that broke fire scroll magic
fix pervious bugfix wrong code that caused crash when commander summoning enforcement
v0.7.6
update & bug fix
fix learning the seduciable enemy type didn't actually allow you to seduce the correct type
fix unassigned floor region in Passage to the Enchanted 2
Experimental optimization to restrict NPC updates beyond a certain range from the player.
v0.7.5
update & bug fix
fix crash when bypassing Crystal Mage in Prison Dungeon
fix when prison guard killed by Lati, prison key won't drop
fix unable to go to east corridor after Flame Knight killed
fix occasionally no sex scene starting in prison (may need more test)
added a one-way teleport point to the Veiled Cave in the Underground Prison Hall
v0.7.4
update & bug fix
fix crash when faction level reaches Lv.10
fix some potential problems in seducing during combat that might cause unable to seduce, enemy random running around etc.
add Swordmen to the skill seduciable enemy list
remove the limited time free souls giveaway
v0.7.3
update & bug fix
fix save and load in prison resulting black screen
fix no dash through area in Abandoned Tunnel
v0.7.2
update & bug fix
fix stagger sliding after hit and map transfer at the same time
fix different BOSS name appears in different fight
fix invisible wall in Crystal Tunnel
v0.7.1
update bug fix
fix learning full tide skill crash
v0.7
Stealth & Combat Level: Mystery Forest
Stealth & Combat Level: Crystal Cave
Save Point Quick Teleport.
Alert Level Rework: Up to Level 10, higher levels mean higher enemy health and damage, with increased soul rewards upon killing.
NPC and monster factions are hostile to each other.
Reynold's Faction and Initial Recruitment (Testing)
Companion Following & Combat & Summoning (Testing)
All enemy units and companions can level up by killing enemies.
Upper platform, aerial assassinations (near the edge, lock onto a nearby enemy and hold SPACE key).
Enemy conical field of vision.
Prison event (new H events not implemented).
Tentacle Flower Pregnancy and Birth.
Oral and anal H animation performances.
Modifications and Optimizations:
Separate health and stamina values.
Weapon upgrades
Skill upgrades
Optimization of all skills (all active skills reset, need to be relearned)
Significantly increased soul acquisition.
H skills no longer require Souls but consume a new special item.
All long H events now have quick versions.
Luna can now read diaries and record physical states (number of H occurrences, etc.).
Optimization of some implemented H animations, including cross-sectional animations.
Frame rate optimization.
Content not included or unfinished in v0.7:
Reynold's Faction Mission 3rd Level: Desert Garrison and BOSS battle.
New illustrations and expressions for Luna.
New outfits for Luna.
Quest board and challenge missions.
Masturbation performances (currently lacking specific illustrations, to be added next week)
Temporarily unable to sell monster hatchlings to the mysterious merchant.
Special H events in prison.
New H events for Reynold.
H event for 037.
Full nudity.
Various H events that have been drawn but not implemented.
v0.6.9f
Fixed an issue where fighting off a Crystal Mage prevented Crystals from being damaged normally.
v0.5.28e & v0.6.9e
Fixed an issue where during a battle with a Flame Knight, an error would occur when the magic released by Yukimura was hit.
Fixed an issue where skill points were consumed even if skill 1 (Raiden Slash) was activated with lock-on, but did not hit the target (the locked-on enemy would die or the lock-on would be disabled).
v0.5.28d & v0.6.9d
Fixed an issue where an error occurs after an enemy has activated their magic more than a certain number of times.
Reduced the damage of the Flame Knight's normal attack and increased some magic damage.
Lowered the damage inflicted by all enemies in the castle area.
v0.5.28b & v0.6.9b
Fixed an issue where opening the H interface would cause an error when the body's degree of development reached 100.
Fixed an issue where when fighting Crystals, the lock-on feature could cause an error.
During sex, the enemy no longer moves or attacks the player.
Fixed an issue where the fireball trap on the long bridge in the dungeon would not stop until the end.
Adjusted: Increased damage in skill 1 (Thunder Slash) to allow players to quickly use this skill to attack enemies directly when locked on (no straight lines required).
v0.5.28 & v0.6.9
Fixed an issue where images of snow villages in v0.5.27 were unintentionally lost.
Fixed an issue where enemies could be tempted infinitely during battle.
Fixed an issue where after reaching the maximum alert value, enemy updates would fail.
Fixed an issue where damaging the crystal before the battle started would not rush into the boss fight.
Fixed an issue where a thunderbolt charge forcibly interrupted enemy action.
Fixed an issue where the monster's reaction distance was too far.
Increased the probability of blue fire elementals appearing during boss battles. Moreover, if a player has 0 skill points, the probability is even higher.
Decreased the health of the Crystal Mage and the amount of healing to the Crystal.
When you hit the Crystal Mage back, you increased the damage done to the Crystal.
Decreased the activation speed of the fireball.
Reduced the health of the Flame Knight.
Slightly reduced the frequency of attacks of the second stage Fire Knight.
Removed the number of soldiers in the second stage of the Flame Knight boss battle.
v0.5.27 & v0.6.8
We fixed an issue where H animation could not finish.
Fixed an issue where backstubs could be infinitely fixed.
Fixed an issue where the relief of Ratty was incorrectly triggered.
Adjusted the frequency of summoning the Fire Element in the Crystal BOSS battle.
Adjusted Knight's heavy slash forward swing and damage.
Adjusted the tracking effective distance. If you are at a distance of more than 6 squares, you will leave the battle if you do not see the player in your field of view.
Adjusted the seduction logic. You cannot seduce again after the temptation fails or after an enemy in the temptation state is attacked (can be updated by switching maps).
New:
Learning the skill of exposure during battle can seduce your target in battle (if there is only one enemy).
New:
Skills - can seduce enemies: Crossbow, Shield, Cavalry, Knight.
v0.5.25 & v0.6.6
Fixed an issue where Fire Element summoning creatures could not be killed.
Fixed an issue where stone pillars would not break.
Fixed an issue where the Invincible Frame was not enabled when the Crystal Master escaped.
Fixed an issue where trying the crystal master again caused an error
Fixed an issue where Flame Knight would regenerate after being defeated
Added new skills and allowed players to have 8 healing potions.
During non-combat, Dash consumes stamina only within the dungeon.
The Crystal Master adjusted the frequency with which he strengthened the crystal, and defeating the Fire Element now damages the crystal.
The operation of prostitution was adjusted so that the dew did not have to turn his back on the object of his fascination.
v0.6.3
Fixed an issue that resulted in an error if you refused sexual harassment from an enemy you are attracted to.
Fixed an issue where the BOSS's HP bar UI was not displayed in Slime King battles, and an issue that prevented you from exiting the battle state after the battle ended.
Fixed an issue where you couldn't talk to NPCs across a table
0.6.2
For now, the saved data for v0.5.x should be usable. Remember to rest again and refresh the map immediately after loading.
We don't recommend using older versions of saved data yet, but you can give it a try. After all, this is a beta version.
v0.5.9
Fixed a situation where the minecart could get stuck in a certain position.
Fixed a crash that could occur due to a script error in the enemy lock-on system under certain circumstances.
Fixed an image missing error in the Slime birth H.
Text modifications.
v0.5.6
H event of the Slime King: The trigger condition is to be captured in a clothes-damaged state during the battle. (Not defeat)
Battle H of the tentacle flower: Same, it is triggered in battle and requires a clothes-damaged state.
New type of enemy: Shieldman.
New Block Mechanism (Test): Use the "X" key to block, blocking can also trigger a parry. Attack parry has not been canceled.
New Flag enemy: The optimized Flag enemy will no longer directly trigger Game Over, but will join the battle and keep a distance from the player, while accelerating the increase of alert value.
New Alert System: In the new version, the alert value will not trigger Game Over when it is full, but will call new enemies to hunt the player. There are five levels, the higher the level, the stronger the new enemies (currently too many enemies will drop frames! Please note).
New AI: The newly supported enemies will check the last known Luna's position after losing track of the player! (This will be expanded to all enemies in the future.)
Optimized Clothes-Damage System: Clothes now have durability and need to be attacked to a certain extent before they are damaged. They are no longer linked to health and need to be repaired with the item sewing kit. Rest no longer automatically repairs clothes. Also added some clothes-damaged illust differences in the status menu.
Added an H skill skill tree (plan to continue filling in the future, such as naked state).
New item: Calm potion, used to reduce estrus value.
Other modifications:
Simplified the operation of exposure, only need to press the E and D keys, and the behavior of exposure in the clothes-breaking state requires skill unlocking.
Resting no longer reduces estrus value, nor does it reduce the amount of semen in Luna's stomach.
Slightly adjusted the attack speed of Luna.
Optimized the control of magic scrolls: After locking pn a enemy, you can directly use the C key to release it at the position of the locked enemy.
New content in progress:
Add Stealth Escape Dungeon: Luna can be captured, and then needs to escape from the prison in a state where she can't fight back.
Naked mode.
New plot, map and enemies: Forest Secret.
Has amazing potential, and is still very good right now! I'm following their free Patreon posts and they're reworking a lot of pain points such as a guide system so players don't get lost (Had to use a guide to do a side-quest). It's a great game right now but I'm really looking forward to its future!
If you're looking for a game that has aspects heavily based on stealth and pvp then this game fits quite the description, you can also seduce npcs (limited to humans) to catch them off guard to kill them (or have a lil fun). This game has a variety of aspects that gives the game a lot of life and content into the game, the next update (V0.8 I think) is probably gonna be big and revamp the game (since its been quite while and lots of sneaks have been released for a few years) and make it so much better (art style changes and adding onto the storyline along with a few great changes that you'll have to check out when it releases), overall I'd give this game an 8/10 due its unique but really good art, personally I don't really like slimes and the flower npcs but thats really just my opinion, everything else is superb.
The stealth mechanics and combat are fun, unlike most rpgm games. The artwork looks really nice, though at the time of this review, there isn't a huge amount of them. Overall it's a pretty good game and it will get better assuming we get more updates.
-Review v0.7.9 dem- Stealth game is my favourite video game type so this game get my first look first. After I played, I like game mechanic, gameplay feel so diffirent from another RPG games. Characters is cute, especially MC, her appearance is make me remind about Najimi Osana in Komi can't communication but long and white hair. Most of H scenes are in developing, the dev still draw and improve the picture and the gameplay as well you should follow him on Ci-en to know more and keep track about his work. I can't wait for offical release, this game gonna be awesome. 5⭐ for this game, should be 4⭐ because it's heavy grind but that's ok omegalul
out of all RPGM's, this is one of the best since it takes more of what RPGM can do and innovates a few nice ways to enhance the experience. playing it doesn't feel like a chore to do. really enjoying the experience so far. Keep it up Verehr!
Excellent demo. Stealth mechanics is new in this sort of genre, so I'll give that a plus. Skill Tree upgrades is a bit tedious, as I believe a menu would be a more efficient method. Combat mechanics feels good, as you'd basically be presented with two options - either seducing or assassinating - which definitely takes a cake for those who likes to strategize. The "seduction" and sex scenes are pretty good. Although it could use a little bit more variety, as it is quite exhausting to be viewing the same scenes over and over again. I liked the art style and some scenes are animated as well. The game also has a "pregnancy" tag as well, which is quite misleading since (as the time of writing) only slimes can actually impregnate the MC. A sad day for pregnancy enjoyers such as myself. --- In terms of fappability, I'd rate the game about 9/10. In terms of game mechanics, maybe a 7/10. That said, this is still a demo and it's actually out for free. I haven't noticed a lot of bugs, so that's good for a Demo. There's tons of potential for this game as well, so for now I'd say stick around and try it out.
[v0.7.9] Overall Okay, just fairly lacking to be more than 'okay' Stealth is bad , there's no reason to use it if you can spam attack to kill faster for the same effect- stealth kills and basic kills after the enemy yelling "ASSASIN" add to the attention meter. Just murder is faster for point grind, points are for everything. Any deaths increase the warning bar, just don't reach max and reset. Not to mention you can just run through, getting spotted by all (but 1 type) enemies and wait to cool off. Tedious skill tree - a specific area to access, then choose 1 of 3 sub-areas, then walk over to every skill just to see it with a very short description, a menu would have been much convenient. not to mention a fairly limited amount of upgrades. Grindy and slow feeling - you walk slow, sprint gets you spotted easier, lock-on slows, exhibitionism slows, some enemies instantly tear clothes. Area specific save-points are just annoying. That and absolute labyrinth maps . Pair them to get stuck (like castle section) without a clear way forward or back. Also after death- sent to save-point with points lost, making it worse than loading and useless. Currently selling yourself is lacking - weird to trigger, grindy requirements, lacking (progressive) selection options and all H actions have weird 'speed up' controls. Seduction and combat feel exclusive , charm status is odd. Delay - since different map sections are basically different worlds, there's no need to have to wait for stamina to regen and attention to fade. Needs content to fill gaps, balancing and more focus on actual stealth. Is okay to play if you don't mind repetition, getting lost and currently limited H, stealth and combat content.
Well this is just the beginning and it is already really good and a solid 8+ hours of addictive and simple yet not limited gameplay, with H stuff integrated nicely This game might become a classic, so keep in sight : p
Frankly speaking, the mechanics of lanterns are not necessary at all if there is no opportunity to teleport from one to another, the accumulation of souls is useless, as there are no mechanics of pumping, erotic scenes are few, the opponents are not diverse, the mechanics of the dependence of stamina on health is interesting, but extremely stupid in fact, especially it becomes apparent on the last boss
this game is honestly FANTASTIC. the art is all exceptional, the game's combat is actually surprisingly good (better than a lot of other RPG Maker games i've played--even ones that aren't h-games), and it blends its lewd elements into its gameplay excellently there ARE some parts which can be frustrating, like how the minecart controls for certain puzzles, and how some details can be hidden/not properly explained (for instance, you can't get one of the two parts of exhibitionism after you beat the main boss, even though the world is still open and the main boss has essentially nothing to do with the exhibitionism). but like, as of writing this review, i have five hours in this DEMO OF A GAME, because i beat it twice in a row. i haven't even tried buying many physical or stealth skills; i've just used the baseline and focused on the erotic mechanics--and despite that i've been having a great time the fact this is a demo is honestly shocking and incredibly exciting to me. this has more content and quality than the majority of finished H-games, and even if this game were to be abandoned tomorrow i would still recommend it to so many people. i'm hoping that it properly concludes, with all of the developer's ideas and love put into it--because if it does, then this will likely go down as one of my favorite H-games of all time. fuck those minecarts though they are really annoying
This game is really cute, it has actually functioning and manageable stealth and a bit of a Metroidvania feel to it as you do get new abilities with progress, allowing you to backtrack, fight, sneak or explore differently. I like when games that give you new abilities give you uses for them in combat. I hope it makes its way to completion I'll definitely be buying it. With that said, the review: Pros: - Very cute art, the main character's art is really cute, and the lewd content is sexy. Short ways into the game you get the ability to seduce and charm enemies and it has little portraits of the character exposing herself, each level has variants and that's crazy. - There's a lot of ambiance and personality to the environments. RPGM usually has "generic town" "generic forest" "generic castle" but the maps in this have secret passages, rewards for exploration, engaging puzzles, etc. Another surprise. RPGM games rarely get this involved. - Exploration is neat. Each screen is filled with nooks and crannies you can hide in, attack from, and run around. The main objective of the game is to get to a place and kill someone, very gamey there's nothing good or bad about that. The thing that makes it interesting is the few varied approaches you can take to that goal. There's the seduction option, or you can stealth by everything using the map design, or fight everyone, not advisable but fun anyway. - The combat is interesting. It's not turn-based, it's got a bit of a Souls/Sekiro feel to it. You have stamina, a limited amount of skill usages, and refillable potions. You can get perks to make these more abundant and regenerate though, which is nice. Also the currency is called "souls" so.. you know. You can also just seduce enemies so they don't attack you, they'll just molest you if you're nearby. Alternatively once they let their guard down you can kill them, although they do respawn when you Rest. - The exploration and combat are both aided with the addition of almost Metroidvania-like abilities. An example being the lightning blink dash you get early into the game. It allows you to jump over a tile and also does AoE damage, making it very useful to escape enemies, take an offensive approach, or simply explore more fluidly. It's unfortunately not that common that games with that give you tools like this make use of them in combat as well as general progression, it's usually one or the other, so that's a plus. Cons: - This being RPGM VX you can't change the window size without an outside tool, you also can't go fullscreen without your resolution being forced down to the game's. It's unfortunate but it is a gripe I had to deal with. Luckily there is the resize tool here: Github link to Magpie. - There is a decent amount of backtracking, the game being largely open-ended despite being kind of linear means you'll be retreading maps fairly often but you can make the maps safe by charming all the soldiers in the way later on so... mitigating factor there but still a bit tedious sometimes~ - The keybinds are kinda weird and hard to get used to but once you do it's not a big deal or you can customise them. - There's no easy way to check your current stats to keep track of them and unlock new perks (specifically the lewd ones). Again not a big deal, it might be fixed later on anyway. Overall, really neat game, shows lots of promise, and once it gets finished I'll definitely buy it. I'm a big proponent of buying games you like when it's from small Indies and this game's being made by a single person from what I understand. If anything major changes I'll edit this review but so far I really enjoy this little game. It's not perfect, but it's pretty darn good.
As of 6.9, this game is an extremely promising project. The art is fantastic and the presentation of the H content is great. The sexual harassment and "exhibition" techniques show a great progression and show the MC's reactions adapting which is always hot. There's not much writing as of yet but the dev is good enough at defining their characters to show it's a solid foundation. Most importantly though, RPGM games suck because the combat system is always too similar to one another. This dev has taken the admirable path of building a stealth action game into the engine and while it's a work in progress it's miles better than "spam AOE magic". I've played a number of RPGM games that have been built as action games and imo this is among the best. It doesn't have as much of that clunky grid movement feel (experienced coomers know what I mean). Only downside is that it's hard to play one-handed. Good characters, good gameplay that's obviously still improving, fantastic art, great presentation. It's already better than most full games as a demo. Safely secures a spot at the top of my watch list.
Solid art, solid mechanics, looking forward to seeing the game being developed. As of this review, the developer is busy refining enemies such as introducing projectiles so I'm hoping they can do a lot with the combat further. Game is a bit on the easy side but hopefully that gets resolved in time. If you're curious about strats for any enemy it's as simple as strafing diagonally.
A stealth hentai game, pretty interesting concept I must say. The gameplay is good. You can attack the enemies from behind to instant kill them, or face them and slashes them multiple times. Of course they will fight back so you just spam your attacks lol. Although there isn't that much in the game, I can see the potential to see it branch out more. Hentai scenes are decent and immersive. You get them by getting caught from the NPCs. You can break free from them easily by rapidly mash two buttons. They will strip you off first, then grope you, and then they rape you! You can also get threesome from having two enemies catching you! Overall this game is a solid 4/5 . Sure there might be nothing much, but the graphics with the gameplay and hentai scenes all combined are really immersive so this developer done a good job on it.
Loads of potential here, can't wait to see the finished product. Tons of hidden little features here and there, wasn't aware that the Harassers could fuck you once you went fully stripped, only wish there were some sort of control scheme to see how certain moves in the shadow place can be used.
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