Abyss Diver Interactive

by FloricSpacer

Uncensored Windows Linux Mac Android
Versionv1.3.1d
EngineHTML
Released2024-12-17
Updated2026-04-09
LanguageEnglish

You've somehow found yourself at Outset Town, on the edge of an enormous hole that goes deep into the ground. No one knows how deep it goes and no one knows what lies in the deepest layers of the Abyss. What people do know is that there are incredible wonders to be found, but also a corrupting miasma that infuses the entire area. No one who ventures deep into the Abyss comes out looking the same way they went in. Now, you have a chance to explore the Abyss and see what you can discover, and see the costs you'll need to pay for those discoveries.​

1.3.1d More local AI generation fixes Fixed Reed's shop Fixed ID card updates Fixed tunnel skewer interaction Added more warnings about prohibited content 1.3.1c hotfix hotfix hotfix! AMD support for local image generation Fixed sidebar footer getting stuck Fixed curse grids missing in notes Fixed sidebar portrait not updating when you click confirm 1.3.1b hotfix Fixes issues for mobile/Joiplay players not being able to start the game Enables the sidebar toggle by default on mobile Fixes the giant penis bug Fixes some local AI bugs and made some prompts in the script more clear Improves the way the Daedalus mechanism is handled 1.3.1a hotfix for the hotfix Fixed an issue with portraits not showing up in the sidebar Fixed issues with python versions for the local AI script Fixed a few other minor bugs 1.3.1 Huge fixes for the local AI image generation! It now works properly and is much, much better at creating an accurate portrait for your character! Fixed every other bug that was reported in 1.3.0 Added some small hints at the direction of 1.4 and above 1.3 Complete UI Overhaul! 1.3.0 is a huge update that involves a complete and comprehensive replacement of the UI, a local AI portrait feature, new introductions, new conversations, and much much more! Completely New UI, including buttons instead of links, a custom sidebar, a new conversation UI, reorganized layer hubs, and many many more changes! Local AI Portraits using one-click installation which generates excellent images that suit characters with any combination of Curses and uses them throughout the game for free Completely new introductions to locations in Outset Town and each of the companions New intro conversations with every companion A very long series of conversations with Saeko which result in some sexy scenes New ID card which is based on the player and needs to be updated if you change too much Preset portraits which have dynamic backgrounds based on location and which change if your gender appearance changes sufficiently Dramatic improvements to save optimization and game speed for late game saves A huge number of small changes, improvements, and fixes to make the game experience much better 1.2.2 Added setting to use Relic combos against a certain very deep threat Renamed Hard Mode to Advanced Mode Added an easter egg for trying to borrow negative dubloons at the admin building Enabled Saeko conversation about Flamel's Folly, Cloud conversation about Creator's Bolt, Khemia conversations about the World Stone and Orbweaver You can no longer blood starve on long journeys if you have a donor assigned Extra arms no longer handicap movement Re-enabled Cherry's Luck on Layer 9 Fixed the light and sea folk bonuses on Layer 9! Fixed a bug with arms related to the certain encounters Fixed a bug with companion pregnancies Fixed Cloud not reducing bullet costs against the Baying Gourmet Fixed random Curse being broken in the Nadir Fixed Reed buying back some Relics that can be used up Fixed Emily properly giving out medkits Fixed Lily being super horny and constantly wanting sex Hid blank twin sex options so they don't lead to blank pages Fixed various broken images and typos 1.2.1 Added new image to the Lily sex scene Added warning message for when bandits are a threat when ascending from Layer 2 Reduced the amount of Relics the bandit steal if they catch you from minimum 145 dubloons worth to 80 Tentacle pregnancies are now affected by baby count modifiers Bone golem picture fixed Fixed Elder arm count bug Fixed various issues with the sea folk convos Fixed Khemia's Joyous Sunder convo Bandit fight is now deterministic instead of random Lily will now only have sex once in a while instead of constantly Fixed slime hallucination image Fixed Maru's Luminous phantasmagoria convo Fixed granted granite vault logic Fixed Ai convo layer 4 softlock Fixed the bandit escaping and robbing you if she wasn't with you anymore Fixed the Reed quest options (for real for real this time!) Fixed Saeko being totally obsessed with discussing the Star Compass Fixed Vain Sculpt cosmetic bug Fixed fate crossing pond undeclared variable Fixed Empathic Prism with nonstandard companions in the party Fixed buying ammo from the layer 2 shop 1.2.0 New Relic on layer 1 that can tell you which Curses/Relics will trigger unique conversations with your companions Lots of new conversations with companions triggered by having certain Relics A new bimbo/himbo Curse on layer 1 so you can get bimbo speak without the fairly difficult method of reducing IQ right now New acclimation mechanic, meaning that the first time you ascend it will be the same, but subsequent ascents will cost a bit less corruption. This is meant to allow for more up and down movement without needing too much corruption When ascending from a layer, it will now show the total corruption cost to reach the surface and will also take into account modifying factors (like the Relic/Wonder tables do) New full sex scene with Lily A new interaction with Emily if you have the Giddy Reaper New autosave functionality which creates an autosave any time you change layers A new NPC on layer 2 which buys your Relics at a slightly reduced price compared to the surface You can now leave companions behind at campsites or the inn You can now turn in a captured bandit to authorities for a reward Handicap values are now shown on the appearance page Reduced movement penalties due to pregnancy Heavy is the Head now allows Saeko to invent things without the cellphone The Void Diamond prevents the Spectre of the End from catching you Fixed bugs that made the paper infiltration quest impossible Added some improved formatting to some pages Fixed a few more various bugs 1.1.4 Final 1.1 bugfix update Added companion abilities to their info page Improved error messages regarding portrait gen Improved portrait gen API guide Fixed horns in portraits Fixed futa in portraits Fixed devoured Relic info page Fixed random orgasm description repetition Added functional sign to Acrobatic Accord Robo prostitute value fix for real Fixed Lily with the Forbidden Grimoire You can now pick up granted granite with colossal-able and a companion 1.1.3 hotfix Fixed game breaking bug with the spectre of the end on L4 Added functionality to devoured silk twister, rose tinted spectacles, and from seafoam 1.1.2 Devoured relics are now visible on the inventory page Implemented spectre of the end ending Fixed major issue with AI portrait generation causing errors! Significantly reduced chances of content policy rejection for portraits Maw doesn't list purity planks Horns in portrait prompt fixed Updated error messages Return to Sender typo fix Robo-prostitution fix Maru convo spacing fix Acrobatic Accord wearing fix 1.1.1 Player avatar now replaces dialogue avatars New error messages when the API fails, giving more info on what went wrong Added ability to copy the prompt for use in ChatGPT Plus or other image models Changed default AI portrait mode to off, since many players may not use it Reduced rate of OpenAI policy warnings for avatar generation Added a new API tester file to test whether your API key is working Fixed bug after resetting API key Fixed multiple bugs related to storing portrait images in indexedDB Fixed various console errors Fixed Elder fight error Fixed the game forgetting about a portrait after you clicked back Fixed companion name during pregnancy scene Fixed bandit images Fixed Lily mistakenly thinking you transferred certain Curses to her Fixed Empty-handed Broker 1.1.0 brings some major changes! You can now generate a portrait of your character, no matter what transformations have happened to them, by inputting your OpenAI API key. This works surprisingly well, so I'd recommend checking it out if you want to see how your character looks! You can now interact and visit the settlements on the first and second layers New quests! Each spans multiple layers and have a diverse set of rewards that come from them. One starts from the Downcast Village, the other starts from a new hidden NPC on the second layer New sex scene with the new quest NPC on layer 2 Added option to disable all gameplay RNG Added the ability to adjust combat score to deal with Inanis Ego more easily Ai conversations for L4 added New conversations involving multiple companions for Maru/Saeko and Lily/Khemia Added option to buy back sold Relics after completing a certain quest Cherry will now take max fluff willingly Added some new Elder solutions Added some fancy style to Flame's Folly passage Updated L7 foraging description and icon A huge number of other minor changes, plus a bunch of bug fixes! 1.0.4 The obligatory "lots of bug fixes" release Random Curse function fixed Cherry's ability should be fixed for all layers now Added Cherry's ability to Layer 9 Lambent Specter marked as functional Hair rope no longer lost after going through the tunnel Outset Town background fixed when exiting the Abyss Void diamond is now functional on the surface Smaragdine placeholder ability fix Fixed A Little Extra bricking the game Take for Granite fix Inanis Ego difficulty fix for short height and companion bonuses, Relics are buffed against them (fight should be easier now) Grimoire multi-use fix Starlit Conquest Fix Elder fight fixes Self sacrifice fix 1.0.3 Typo fixes Fluffy ears image fix Removed debug menu link 1.0.2 You now have a choice of penis or penis + vagina for futa fun Fixed foraging on Layer 5, Layer 6, and Layer 7 Fixed bandit pics Fixed bandit affection being stuck at minimum Added placeholder smaragdine function (replaced broken function) Fixed hypno happytime asset growth Fixed Arbiter of Dawn image Fixed arachnophobia mode Fixed bug with multiple grimoires Fixed bug with the starting sex selector Fixed Activated Starlit Conquest being unusable against the Elder Fixed Cherry on L2 Fixed creature of the night feeding Fixed water on L7 Fixed Greater Tentacle beast Encounter bugs Known issues: Cherry with Curses is bugged on lower layers, Smaragdine Testament has a placeholder function, Some bug with the Elder, Some bug with Aquarius Ex Nihilo, Cloudpools affect asset size even with shrunken assets 1.0.1 Hotfix for bandit pics, broken Layer 8, and blood thirst 1.0 Update has arrived! The biggest update of them all is here, completing the layers of the Abyss available to explore! (Though more content and improvements will be coming post-1.0) Added Layer 9, along with a new suite of Curses, Relics, and other scenes Added a secret companion and a variety of scenes related to them Revamped the UI throughout the game by adding icons, removing all image menus, adding toggles to the Relics page, and other misc improvements to increase polish Added some special rewards for those who can reach the bottom of the Abyss alive Creature of the Night Curse blood thirst implemented Ring of the Devourer, World's End Lock, Layer 9 Relics implemented New scenes for body swapping while pregnant New Gestation Jumpstart Curse to get very pregnant very fast Added some new Relic taking scenes Added some new Curse taking scenes Added some new images for some Wonders Added arachnophobia, content filter, and accessibility settings Expanded apparent age regression endings Effacing Asperity now has some utility as a lubricant Added the ability to store and retrieve constellations of Curses A huge number of other minor changes and updates, plus a whole heap of bug fixes! 0.9.8.2 Fixed some threats (mayflies, slime, etc.) causing loops due to broken threat timer functions Fixed apparent age limit setting Fixed player icon switching after body swaps Fixed Lily conversations Fixed bugs with the twin Fixed pocket hoard usage on layer 7 Improved erogenous zone percentage counter 0.9.8.1 Fixed bug with companions taking Curses willingly Fixed bug with the sex scene gender filters blocking instead of allowing scenes Fixed bug with Maru convo with the Smitten Mitt Fixed bug with Semen Demon Fixed bug with Gossamery Scales Fixed bug with the new adjust affection page Zero day travel time wonders have a slightly adjusted display 0.9.8 Images and wonders and traveling! Added ~60 new images to the game which I made using Automatic1111, including ~30 landscape images for the Abyss (found in the camping pages cycling randomly) and many images of companions in various situations and conversations! Wonders now work similarly to Relics and Curses with a table that shows them rather than a static image Traveling and passing time has been entirely reworked behind the scenes. You can now encounter events allong the way to do anything, rather than only after doing it! Added Layer 4 Relic picking up scenes Relics and wonders now show both the original cost and the adjusted cost based on all of your modifiers. I'd like to eventually bring this to all time costs in the game to make them more clear and understandable. Many new conversations with companions, including Khemia on Layer 6, Saeko on layer 4, a series of romantic convos with Saeko, new sex scene with Saeko, sex scene with Maru if you have high affection and the Firmament Figment, Lily with the Creator's Bolt, Heavenly Merrymaker, and Acrobatic Accord, Maru with the Smitten Mitt and Pangea Shaker, Saeko with the Tranquility Knell and Giddy Reaper, and Cherry with the Lambent Spectre (this scene has some more variation than the others) Added new Princess Protocol Curse to layer 2 Sex scenes are now gated by your gender-based content filters Updated how apparent age is displayed and calculated Significant edits to the body swapping content The Pocket Hoard can be used in the work in L7 Companions are now willing to take any Curses that will get them closer to their original body (if you swapped with them or anything similar) Rainbow swirl now lets you choose eye and skin color seperately The bugs with the conversation counter should be fixed once and for all An enormous amount of typo fixes. A significant number of bug fixes, too many to list here, especially given some core system changes that took place. 0.9.7.1 Minor bug fix update Fixed bug with threats on L5 Fixed bug with using the Pulse Bloom Fixed bug with companion conversation notification Fixed bug with the Fountain of Youth Fixed bug with picking up the Omoikane Circuit Fixed bug with the Managed Misfortune and Kin Shifter 0.9.7 Huge content update! Added >40 new conversations with companions, mainly relating to them reacting to Curses you take Added new sex scenes with Lily, Cloud, Khemia, and Cherry Almost all Curses now have scenes for when you initially take them (>30 new ones in this update) Updated the last wonders which had single sentence descriptions Pulse Bloom and Luminous Phantasmogoria are now functional Full scenes for taking every Relic on Layer 2 and Layer 3 Relics with explicit gameplay functions are now marked, so you can differentiate them easily You can now drop items and Relics you don't want anymore to reduce your weight burden Body swapping causes your icon to swap with the icon of the person you swapped with Revamped side bar menu (stats page removed, replaced by Curse page) You can now click any Curse on the Curse page to view its image, description, and other info Player Icons are now seperate from NPC icons, so you can use custom images for the player icon if you'd like to More NPCs on the surface react to how inhuman you look based on the Curses you've taken You can now have multiple babies in the giving birth scene The Dune Devouring Borer now lets you choose which water to drop Inanis Ego have been slightly nerfed to be a little easier Dominance stat added to Appearance page The Daedalus Mechanism can now replace all leg function if you lose your legs Glory's Grasp and Moonwatcher can be installed in the Abyss to circumvent the effects of certain Curses Status conditions now compound with each other rather than overwriting each other A huge variety of small improvements, typo fixes, and bug fixes. Especially due to the help of Spiky Moth and RimShaun who recently began helping with some of the code on the project. 0.9.6.1 Minor bug fix update Fixed bug with the shrine. Fixed bug with double trouble. Fixed bug with asset robustness. 0.9.6 Major update with a lot of new and revised content! All early layer wonders have been rewritten to include more descriptions and context for them. All Curses and Relics now show their images when you take them New variations for the slackslime and lesser tentacle beast to lessen repetitiveness Revamped dune borer, greater tentacle beast, and fell dragon encounters The grimoire now properly deletes itself upon usage New variations for the tentacle beast and slackslime scenes depending on the player's genitals New image when first visiting Outset Town Huge bugfix to fix a long-standing issue with calculating inter-layer travel times, which increased all travel times significantly. (If encounters seems to be overly repetitive, this may have been the culprit!) This should also help decrease difficulty that was brought on by the overly harsh travel times. Decreased general difficulty of layer 8 doll encounters Mayfly event is now properly functional Fixed spacing issues/bugs on the Surface, Stats, Inventory, and Appearance pages Using the time adjustment function now consumes resources Baying Gourmet now counts time properly and all threat timers should now properly reset when you leave the layer they're on Your twin now chooses to take the same Curses as you as you travel Fixed a variety of other small issues and broken things related to things like the bandits conversation, doll conversation, wacky wombs, eye on the prize, Maru's conversation, disabling abyssal knowledge, the twin and golem (the two most problematic things ever), the fate crossing star, and managed misfortune. Plus a significant number of typo fixes. 0.9.5 Absolutely huge update, which overhauls a lot of scenes which were added earlier, in addition to adding many more sexy scenes! All Curse tables are now fully implemented in html Completely revamped the threats for layers 1-4, now with much more detailed scenes, including sexy defeat scenes New sex scenes if you get a twin New sex scenes with companions from the mayfly aphrodisiacs The Hijinks Ensure Curse now causes a few random silly/sexy scenes to play on occasion New notepad item which lets you see notes on each layer of the Abyss Edited and improved a huge number of older scenes to match a higher level of writing quality New Lily conversation New descriptions for when taking the refractory refactorization, leaky, random orgasms, dizzying heights, asset robustness (A-E), seafolk, perma-dye, weakling, hard mode, and softie Curses New conversations with a variety of companions if you are lactating or if you have trouble controlling your bladder New Ai conversations for L3 You can now use the Lambent Specter to create a golem, which acts as a sort of companion that follows you Some companions react to some Curses you have, such as Khemia reacting to you getting more feminine/masculine, Saeko reacting to you becoming plant-like, Cherry reacting to fluffy ears/tail, and the aforementioned lactation and bladder reactions People in town may react to how young or inhuman you appear to be Semen Demon now requires you to ingest sexual fluids, which requires companions who you can convince if you are unable to provide them yourself. New sexual fluid hunger mechanic Many new Relic functions, including the Lightning Rook saving ammo and allowing you to avoid traps, the Breathless Exhale blowing away insect swarms, the Aegis Coffin allowing you to replace your skeleton, the Solace Lace protecting you from the elements, and the Memory Reign allowing you to reset the memory of your companions Added content toggles for male, female, and futa/null partners The Beastly Curse now prevents the player from talking in conversations The Chlorophyll Curse now slows you down in dark environments Plus the entire start section, a variety of conversations, and a few other things were rewritten an improved And a variety of bugs were fixed (though more nefarious bugs are likely hiding beneath the surface) 0.9.11 Fixed a variety of bugs and typos that were causing many errors. Including bugs on the appearance and party pages. Fixed bug with flasks in the tunnel. Fixed bug with Cherry on L4. Fixed bug with chlorophyll. Fixed bug with L8 threats. Fixed bug with inventory. Fixed loop in Khemia's first convo. Changed default behavior to hide menstruation messages for characters who start female and show them for characters who start male. Changed Curse table of Layers 1-3 to html table, similar to Relics and Items. Shrines now require you to have money with you to to use them. 0.9.1 Added pregnancy and birthing, which can be triggered by having the proper Curses and having valid sexual encounters. Valid sexual encounters are currently quite liimited, but will be expanded in the future. Added optional menstruation and egg-laying notifications. Party menu now added to sidebar for easy access Added a few scenes with lactation with a couple companions if proper requirements are met. New image for grizzled diver on the surface, new question regarding baby-saving Relic. New images for some L8 threats and L8 intro (on second visit) Minimum apparant age slider, so you can prevent excessive age regression as a content option. Bottled water is now properly integrated into the flask system and all bugs in the flask system should be fixed. Added tax warning message on L7 when you are low on cash and at risk of death by tax drone. Mayfly cycle bug fixed. Companion conversation check bug fixed. L4 threat bug fixed. Crossdressing curse bug fixed. Layer 2 spacing fixed. Agelog bug fixed. Dehydration on L3 and L5 bug fixed. Added option to refill any number of flasks on L7. Baying Gourment bug fixed. Cherry L1 bug fixed. Excessive libido now removes some options for some encounters. 0.9.01 Added option to buy flask refills on layer 7. Fixed many bugs with flasks. Added low dubloon warning on L7. Fixed bug with dehydration warning on L3 and L5. Fixed agelog bug. L5 threats now appear when waiting at the oasis and vault. Fixed some curses on L8 not being available when theys should be. Fixed cold blooded message on L4. 0.9.0 is perhaps the biggest update Abyss Diver has had yet! There are a huge number of changes and improvements + the addition of Layer 8 Enormous performance improvements Layer 8 has been added with new threats and complex encounters New conversations with companions at each layer, which appear randomly through your expedition New passages for when you find Relics on Layer 1 All Relic passages now use the new custom interactive menu, rather than an image New tutorial NPC that gives some advice, tips, and information. It's a good idea to interact with him whether you're a new or returning player! New handicap system for losing limbs and senses (ie you can't have conversations with companions while deaf) New aging system (and anti-aging system if you find the right wonder) You will now automatically forage for food and water if you are in danger of starvation or fatal dehydration Ward water and energy rations are now properly implemented Phoenix Obol, Aeonglass, pneuma wisp, and daedalus mechanism added More conversations with the Omoikane phone AI assisstant, plus a secret bad ending with her Draining IQ changes many dialogues, Heavy is the Head Relic reverses all IQ loss Flask filling and flask drinking system fixed Companions can now be left behind and added back to the party again in the future Small cameo added to surface Huge numbers of typo and bug fixes. Many things should work much, much smoother than before 0.8.72 Updated Relic interface for layers 2 through 5. Added injury notification if you currently have an injury that impairs your movement speed. Added new descriptive text for your genitals if you are huge or tiny. You can now use the Brave Vector slingshot to retrieve the Empath Coil. Fixed some Relics on Layer 5 becoming unobtainable after you trigger the booby traps enough times. Fixed the weight of a few Relics. Fixed weight calculation for Granted Granite. Fixed being able to get multiple Romer Stones. Fixed only being able to make warm or cold clothes even if you duplicate the Romer Stones. Fixed Red Thread Flourish bugs. Fixed Wacky Wombs not showing vaginal canal option. Maximum Fluff override Hair Removal Description. Fixed some functional Relics being described as non-functional in their descriptions. 0.8.71 0.8.7 is a huge update that include some major overhauls and a number of small, welcome features! There is a new UI for the shop on the surface, in a commerce ballon, and on layer 7. There is also a new interface for hiring companions! There are many new Curse related passages that descrive how you feel with your Curses when you move between layers (or occasionally in the main part of a layer) (Thanks so much to Nerevar for the help with the drafts of these!) A new conversation with Lily if you raise her affection! Additionally, companion affection is shown on the party info screen and a notification is displayed whenever a new conversation with a companion you haven't had is available! Because of an overhaul in the way Curses work under the hood, Curse removal is now fully functional, and you can reverse the effects a Curse has had on your body if you get rid of it. This applies to the icon of mercy, all shrines, and the new managed misfortune relic. Managed Misfortune is now functional and allows a player to store and retrieve a curse from it! The Omoikane Circuit is functional, and it features a helpful AI that you can have conversations with (some may recognize her from a certain game by Dream Team Studio!) The Superpositional Skewer can now be used with a commerce balloon to mitigate the effects of the one sided tunnel. From Seafoam allows you to subtly change your perceived gender via scent. You can now store Relics of dubloons in your inn room for safe keeping if you don't want to hold them. Using the Relic Workshop is now free. Gender reversal curses no longer cause breast growth. The wealth calculation for endings now includes the value of relics you own. The wealth threshold for surface endings was reduced. You can now use Relics and Items on the surface. Penis descriptions now include a specific length. Character creation options were expanded, players can now choose a starting penis size. Improved appearance of companion info screen. A large amount of text and writing was cleaned up and errors were removed. And finally, an enormous amount of bug fixes, too many to write out here. A more comprehensive list can be found by looking at the commits on the public Github. 0.8.51 Fixed Hypno Happytime curse interaction with layer 7 threat 0.8.5 Companions will now leave you if their affection towards you drops too low, with minor scenes when they leave. Special scenes now play when you switch bodies with a companion. You can now visit the administration in Outset Town to change your name, borrow money (with Cloud in party), or pay off existing debt. Outstanding debt now restricts habitation options. New curse passages for Clothing Restriction A and Increased Sensitivity. Revised some previous conversations to improve characterization. Blocked off some incomplete endings. Fixed bugs with conversations, picking up some Relics on layer 1, and line spacing on many passages. 0.8.3 More curse taking passages added, for Shrunken Assets, Fluffy Tail, Hypno Happytime, Reptail, and Horny. Companions now react to you forcing a Curse on someone using the Skewed Shrine on Layer 3 (thanks to Ilse91 for a lot of help in many releases, including this feature). Fixed bug with the threat on layer 7. Added clarifying statement for trying to return to the surface with less than 10 corruption points. Fixed error message with some Relis, including Silk Twister on layer 1. 0.8.21 Fixed bug with Brave Vector relic workshop crating. Fixed bug with relic workshop if accessed from balloon. Fixed bug with drifting swallower. Fixed bug with day counts exploding after foraging on layer 7. Fixed bug with Cherry's chaotic luck displaying incorrect corruption values for curse corruption on layers 1, 4, 5, 6, and 7. Fixed bug that caused infinite loops of robotic rehabilitation for some players on layer 7. 0.8.2 The focus here was on additional Relic functionality. The Joyous Sunder can now be made into an incredibly powerful blade at the Relic workshop, allowing Khemia to defeat almost any threat in his hands. The Tranquility Knell can now be used to hide and escape from a threat that uses vibrations to sense. The Solace Lace now provides warmth and cold protection for more efficient travek on layers 4, 5, and 6. The Blind Divine now provides "light" for most purposes. The combination of the Toral Wave and the Empath Coil can be used to fight a very rewarding enemy that is resistant to most attack options. The Forest's Gift can be used to have a friendly encounter with certain mundane scorpions that are part of a trap on layer 5. More options were added for using Relics to complete foraging jobs on layer 7. The Baying Gourmet will no longer appear at all if your party has 5 or more people, rather than you being able to instantly scare them off with 5 or more people. Some small typo corrections and wording changes. 0.8.1 Added functionality to the Brave Vector to act as a gun if you take it to the Relic Workshop for modification. The Relic Workshop is now fully accesible from commerce balloons. There are now descriptive scenes when you first obtain some curses, such as Hair Removal, Knife-ear, Freckle Speckle, and Gooey (more are planned to be added later). Placeholder conversations with companions are no longer visible to players. A few typos have been fixed in multiple passages and conversations. 0.8.03 Fixed some images on layer 7 being incorrect or not showing up at all, fixed a curse on layer 7, fixed a few minor typos 0.8.02 Added conversation icon images to folder 0.8.01 Removed debug options, fixed spacing in a few passages Version 0.8.0 is one of the biggest updates the game has ever had, with a huge number of changes and new features! First, layer 7 is now implemented! There is now a conversation system for talking with companions! Initial introductory conversations with companions have been added, plus a few more conversations when you build up enough familiarity with them. You can also wear the Heart Stealing Stole to improve your affection scores much more quickly! If you reach critical affection levels, you can get bonus meals from Maru or extra scavenging from Cloud. You can also promise the World Stone to Lily for more affection with a unique conversation. Many Relics now have gameplay applications! This includes the Kin Shifter, the Forbidden Grimoire, the Gleam Dazer, the Everheavea, the Sybil Tea, the Chain of Lorelei, the World Stone, and the Heart-Stealing Stole. Plus a number of Relics have specific applications in the "foraging" options on the new 7th layer! Different endings based on a number of variables are now available for the surface! These possible futures give you a hint of what awaits you after the end of your adventure. You can now use the Relic Workshop as a location on the surface to get unique uses out of Relics like the Romer Stones and the Creepy Doll! The Inn Room is now a location on the surface you can visit to eat your fill of food and water to save on those resources for the day. Your carry weight now changes dynamically based on things like your size, gender, and fitness. It changes to reflect the current state of your own body! Items in the store now show an image when you buy them. Fitness is now tracked and related to carry weight, and you can improve your fitness over time through the natural execise of the expedition or by using the World Stone every day. Plus many more small changes and bug fixes, plus some significant under the hood updates. I hope you all enjoy the new update and let me know what you think of the new systems and features! 0.7.93 Fixed bug with using non-torch heat sources on layer 4 when you don't have torches. Fixed bug with Hemospectrum option displays. Fixed bug with dizzying heights being non-functional when taken with Cherry's ability. Fixed feline scene in layer 2. Fixed random curse issues on layer 2. Fixed bug related to starting female. Fixed height calculations for originally female characters. Changed rounding method to round down for relic costs under chaotic luck. Fixed pearly gate relic time cost. Fixed curse corruption being improperly calculated with chaotic luck for some layers. 0.7.92 Fixed bug with height after using Quick Start 0.7.91 Added event for when you pick up the Hive Tassel relic on layer 1. Fixed bug with picking up relics on layer 6 teleporting you to layer 3. Fixed bug with the easy mode companion token not functioning properly. 0.7.9 is a significant update and lays the groundwork for adding the next layer and future expansions! There are a number of new features and improvements added in this version: Easy mode added, improved description of hard mode Escape balloon fully implemented Relic descriptions and images can now be viewed in your inventory (please let me know if you see typos here, I typed all the descriptions quickly manually, so minor errors are likely) Opportunistic bandits encounter implemented New system for dynamic height management that changes as your age/gender change too (thanks to Ilse91 for the huge help here and with other features) New systems for dynamic pronouns and evaluations of apparent humanity and lewdness for future use Breast size now reduces if your apparent age regresses A new ending system is implemented with many possible variations of endings based on your dubloons, lewdness, appparent humanity, and apparent age. There are currently placeholder endings for the surface and layer 1, revisions expected in the future as I take some time to edit and revise the endings generously supplied by Ilse91 Additionally there have been a number of bug fixes, such as errors when using the quick start feature and height concatenation after taking the dizzying heights curse. 0.7.7 Added "Quick Start" option which should allow returning players to skip some of the intro dialogue after character creation. Improved shop display so it now shows current carried weight and team carrying capacity as you buy goods. Items that don't have any benefit for multiples will now automatically buy 1 copy. You can now only take the Empty-handed Broker's deal if your corruption ponts after the deal would be greater than 0 to prevent a loop. Fixed typo when hiring Cloud. Changed "New Game+" to "Hard Mode" for clarity. Added descriptions saying you spent time seeking out wonders on the first few layers for clarity. Fixed bugs with food mutations and layer 6 curses on the appearance menu. Fixed bugs with Cherry on layer 5 and 6. Fixed bug with using the workshop through a commerce balloon. 0.7.6 Current layer number is now displayed in the sidebar. The Inn Pass now causes your food and water to refill to 0 if you were starving before getting to the surface. You can now turn off the benefits of the encclopedia/Saeko if you want the side effects of foraging by going to the adjustments menu and turning off abyssal knowledge. A certain tunnel now sends dubloons in addition to items to the surface. Fixed many errors with curses on layer 6. Fixed issue with backgrounds on case sensitive OSes like Linux. Fixed rope travel time from layer 4 to 5. Fixed error when filling flasks on layer 1. 0.7.51 Fixed error on layer 2 main area 0.7.5 is a moderately sized update, with some new features and improvements to existing content! Most importantly, almost all food transformations have been implemented! This includes logic for if you have Abyssal expertise in your party. The only one not implemented is a certain food on layer 6. This was a commonly requested feature, so I hope players enjoy it! Additionally, there are a few more random descriptions for layer 3 describing a bit of the ecosystem there. There is also a new passage for the creepy doll on the first layer, describing how you find it with some variants based on player apparent age and for some party members. (Thanks to julian1998hinck for that inspiration) I think performance should be improved late game too, so if you're having issues with that let me know! There have also been many bug fixes including infinite tentacle beasts on layer 5's descent to hell, broken crafting with purity tree planks, and broken retrieval of items from a certain tunnel with only 1 side. Plus some more errors that have been corrected! 0.7.1 You can now use the commerce balloon with purity wood and to retrieve items sent by a certain magical tunnel! Fixed being unable to take some curses on layer 6. Fixed errors on the main part of layer 2. Fixed typo in Cloud hire passage. Fixed miscalculation of relic cost with Cherry and Saeko in party. 0.7.0 This release contains layer 6! Prepare for a hellish experience in these deeper layers beyond the knowledge of previous explorers. It also has a number of improvements to previous systems and the game in general. There are now random flavor descriptions that can appear on the surface and first 2 layers, with some events only occuring with certain companions present. I'm planning to add these to the rest of the layers and I'm open to suggestions for ideas for them! Additionally, sold relics can no longer be picked up again after you picked them up once. There is now a new Use Items menu on the main part of each layer that contains a menu for usable items and the stat adjustment screen, this is where I will add relics with specific uses in the future. You can also no longer exit the Abyss unless you have 0 or more corruption points. There have also been a number of bug fixes that should reduce the amount of errors people encounter throughout the game! A bug with random curses was fixed. A bug with cherry of layer 5 was fixed. A bug with picking up the empath coil was fixed. 0.6.1 Added descriptions for many more curses! Curse descriptions are now compatible with Cherry and can be removed properly by wonders. Fixed a bug with layer 5 cherry. Fixed a bug with multiple layer 5 curses. Fixed an error when carry weight was displayed after activating a certain relic. Fixed hemospectrum description in appearance menu. Version 0.6.0 is here! This is one of the biggest updates yet, with a new layer and many QoL improvements and changes! Layer 5 has been fully implemented! You now have the option to allow the Abyss to bestow a random curse on your at each layer! Game Over screens have also been implemented in scenarios where you would die (mainly running out of food or water and then starving/dying of dehydration after a few days), giving you an option to go back if you would like to. You can now view details about items in your inventory similar to companions. The Spectre of the End is now implemented. Apparent age changes are now implemented! Many curses now give you a description of their effect on the appearance screen (currently only up to layer3 and doens't work with Cherry, will be expanded/fixed in a version soon). There have also been many bug fixes, including some mentioned in the forums and some that haven't! Weight is now rounded to 1 decimal place in the stats menu and some bugs with Cherry were fixed. 0.5.3 Fixed selling relics with balloon, improved menu navigation with "back", fixed steady shrine not granting corruption, fixed sated artist time cost, fixed layer 4 habitation option, fixed Cherry giving a multitude of tails if you take a tail curse with her ability, fixed players being able to take both power dom and submissiveness, fixed conflict between birth control and pregnancy curses 0.5.2 Fixed layer 4 description, fixed bug with Cherry's ability on layer 3, added check for threats after picking up a relic, fixed broken tag on forage screen on layers 1 and 2. 0.5.1 Fixed typos on layer 4, fixed teleporting from layer 4 to 3 sometimes, fixed cherry's luck on layer 4, fixed gossamery scales not giving corruptino, fixed drifting swallower encounters resulting in infinite vore, fixed foraging food on layer 4 being reversed 0.5.0 Layer 4! Many bug fixes, body swappng implemented, improved selling interface This version should also hopefully fix all of the annoying red errors that have been cropping up across the game for many players. It also fixes a variety of bugs reported in the forum thread and a few more that I noticed and people didn't mention yet. The major bugs with foraging for water for flasks and with selling relics have both been fixed. I think every bug reported to me has been fixed, but if I miss anyhing please let me know! There have also been a number of QoL changes and improvements to previous features, For example, the fate-crossing star now properly switches your appearance with the companion whose body you swapped into (thanks so much to dogflail for helping with writing the companion descriptions.) The sell menu for relics has also been streamlined and now shows the value of the relics you're selling in the menu (thanks to Stadler for the improvement suggestion). 0.4.7 Fixed bug with broken links on the curse acceptance pages. Fixed Cherry not correctly applying curses to appearance on layer 3. Hopefully finally fixed interaction of sex switcheroo with other curses. 0.4.61 Fixed a bug with the back button reversing curses on layers 2 and 3, fixed broken script in sex switcheroo, fixed bug in relic back script on layers 2 and 3 0.4.6 Fixed a foraging bug on layer 2. Fixed a bug with Cherry's skill calculating corruption incorrectly. 0.4.53 Fixed layer 1 foraging shunting player to layer 3 0.4.52 Finally fixed all of the issues with red errors when changing floors with flasks. 0.4.51 Fixed bug with dizzying heights, fixed bug with heart-stealing stole 0.4.5 This is a minor content update, but has many bug fixes. Fully implemented the commerce balloon! Added wacky wombs choices to curse and wombs to appearance menu. Players can now take wacky wombs 2 times. Dramatically increased maximum breast size supported. Fixed interaction of sex change/futa fun with other curses, especially asset robustness. Fixed multiple bugs with foraging. Fixed being unable to refill flasks with foraged water. Fixed submissiveness A not registering properly. Fixed broken scripts on some relic checks. Fixed bug with drinking from flasks when moving between layers resulting in a large number of errors. 0.4.2 Added adjustment options for food and water. Fixed bug with foraging between layers 1 and 2. Fixed bug with stats/inventory/appearance causing resource loss on certain pages. Added warning when using the adjustment menu may cause bug with unwanted resource loss. 0.4.1 Fixed bug with dizzying height script errors, fixed bug with taking certain relics on layer 2, fixed bug of no return from the appearance menu, fixed maximum fluff creating tails out of nowhere and not giving fur Introducing version 0.4.0, which has a number of great features I think people here will like added to it! First is that I have added an appearance system! There is now a simple character creator at the start of the game, and the appearance menu changes dynamically as you take curses that change your physical appearance. I also fully implemened the 3rd layer of the Abyss! This comes with many new curses, relics, threats, and wonders to discover! There have also been a number of QoL improvements, including showing key stats on the menu bar (thanks to hentaidark for that suggestion in his review). I also completely revamped the threat system, so it can now interrupt players moving between layers properly. The companions menu now shows a link to a page with the companion's name, picture, description, and any curses you've given them! I'd like to add a similar menu for curses and relics in the future, though that will take a lot of rote work, so that is not high priority. There is now the option to "improvise" a number of key equipment parts, such as a rope, light, heat source, or cutting instrument in the "adjustments" menu, in case you have a creative idea to get to a relic I didn't account for already. I also added images in a few new places and fixed a number of bugs. 0.4.0 Layer 3 added. Dynamic ppearance system added, now you create a character and it gets automatically modified by the curses you take. Companion view page added. Many QoL changes, including key stats easily viewable in side bar. Many bug fixes and some images added. 0.3.4 Fixed players being able to take sex switcheroo and futa fun at the same time. Implemented Baying Gourmet. Fixed various time costs of wonders and travel. Implemented status effects and medkits. More detailed foraging options. 0.3.3 Fixed a bug that prevented getting any dubloons for selling relics. Fixed bug with music playback after using back button. Fixed bug with counter for dizzying heights. Fixed bug that allowed players to take Shrunken Assets and Asset Robustness A 0.3.2 Fixed a bug that forced you to the first layer after selling relics 0.3.1 Fixed bug with buying food/water, flask number management, and a few other minor bugs 0.3.0 Surface and first 2 layers implemented
lernnern 2026-01-31
Best HTML-style game I’ve ever seen—and also the best Made in Abyss -inspired game in its genre. It’s really good, especially with local AI. That said, the last update was a long time ago. Technology has moved forward a lot since then, especially generative AI, so an update would be awesome. Still, it looks like they’re actively working on it (I can see progress on their Discord).
kingbily 2025-11-11
Based on a CYOA game, which is itself essentially an erotic fanfiction of Made in Abyss. Like all text-based games, you need a good imagination to appreciate it, but honestly, it's so well written that I was easily drown in . Moreover, imagination is also required for the gameplay because the game more or less lets you make your own rules. The repercussions of your curses are often difficult to perceive in the gameplay, as are the powers granted by the relics (even if a good number of them are mentioned in unique interactions or inter-zone descriptions). A typical example is being overweight; I climbed the 9 levels of the abyss with a 30kg overload and then descended again while still being overweight, and I didn't experience any penalty. The game is therefore primarily a management game , where a lack of knowledge forces you to start over several times, but also, and above all, a disturbing and captivating novel/fanfiction , much like the anime it is inspired by. This is exactly the kind of "porn game" I'm looking for. A game that isn't just a simple visual novel and that truly explores fantasies of the impossible. One could criticize him for the use of AI, the use of illustrations for which I suspect he doesn't have permission, or the few bugs related to side quests, but the final experience surpasses these issues. (And finally, I hope the cheat menu won't be removed because it allows for a sandbox-oriented use of the game, which I also enjoyed.)
youngethan 2025-03-23
I did not expect an HTML game to be this enjoyable to play, but I sure ain't complaining. It's not too grindy (ymmv, of course), and I like the cast of characters! They're pretty charming. But what I really like is the game mechanics.
tanukk1 2025-03-14
This game suggests a lot of things, but even having finished a run, I'm a bit confused about what it's supposed to be. At first, it seems like a corruption game, with much of the progression options nudging the player towards that, but embracing the fucktoy life leads to a quick game over. Instead, the real objective seems to be min-max your money gains, recruiting a large party, creating OP relic combinations, become an immortal god, and conquer the abyss. It's not very sexy. Obviously it's still a work in progress, and maybe both of these are supposed to be viable playstyles, but it does feel like the game has multiple competing identities that work to diminish each other.
mike93rfm 2025-02-03
This ai tech is simply awesome and totally offline. I wish in future there will be more games using this tech. For abyss diver the game is 4\10 in my opinion, please add auto-ai-generation with sliders or instances, where new image should be generated.
theforthcomer 2024-12-02
Very fun dungeon-diving CHOYA-ish style game. Continually being updated and improved. Note that you have to use your imagination a fair amount - that isn't to say that there isn't interesting content in the game, but it's more DND than video game - that is to say you need to think about your character and how various things affect you, not just have the game tell you. It does on some things, but there isn't many written scenes reacting to all the different events that could occur - you need to imagine what it would be like.
BigBiggieBig 2024-12-02
TL;DR: Fun little text-based adventure game that is a bit lacking in content at the moment, but does provide a decent level of entertainment with some unique ideas that I really like + Interesting choice-and-consequence based gameplay system, difficult to understand at first but you get used to it relatively quickly + Using integrated AI to generate portraits to reflect the changes your character undergoes due to curses is quite the big brain move, and it honestly made the game much more fun for me + I like the writing and the atmosphere of it all, the companions feel interesting and have a lot to say regarding certain relics and curses + Devs are very helpful and have helped me get the AI up-and-running through a bit of trial-and-error - I don't like the 'combat' encounters in this game, I hope they get reworked or adjusted in some way down the line - An element of randomness to exploration and the like could go along way, as it stands, it's a bit linear and you will end up memorizing the best path to X or Y Overall, I did enjoy my time with this game, and I'm going to look forward for future updates and how the game develops.
illiono 2024-12-02
In terms of actual sex scenes this game is quite lacking, BUT if you find the transformation arousing/enjoyable by itself, this was one of the best HTML games out there. Now tho, the local-ai image generation and the new UI have really upped the game into a must-play of the genre. That being said, if you are not REALLY into TF this becomes a 3-star game, and 2-star if you are only here for lewds.
deptraivkl 2024-10-09
Respectfully not that much of a porn game. The actual gameplay of making choices and doing budget balance is very nice but there's too little sexy things in the game. The unique scenes are few and far between while the normal scenes got repetitive quick. And the transformations have little to no effect on scenes which is a real shame. Overall still a good game if you enjoy reading interactive adventures with spicy bits, just not that good for wanking or elaborate sex writings.
Fap-O-matic 2024-09-28
Are you the kind of man who enjoy porn games? Are you the kind man who didn't touch a pair of breasts in over four months? Are you the kind of man who's horny all the time but is also an introvert? Are you the kind of man who come here to seek sexual sustenance? If you have answered yes to these questions then you should fuck off immediately. This is not a game this is a blueball simulator.
Coconut-Sama 2024-09-01
Reviewed at version V1.2.2 Honestly I like the game, I like the content, it's well written, but there isn't enough to engage the player gameplay-wise. If you like reading about the fantastical environments and journeys to get to the relics, this does it incredibly well, but that's just about all this game does. There's limited interaction with your party, what I have seen has been good, but I've also only seen 4 unique sex scenes from 3 characters, of which 3 were non-repeatable, 2 came from one character, and also only came because of getting 2 specific curses (one for each) and one came from getting a relic. Beyond that, I've barely let my character get caught in sex with the monsters, and while they are well described, there is only one variant per threat. So you aren't playing this game for the sex scenes, though if transformation content gets your jimmies off like it does for me, there is a TON of that, so + for that. But like I said, very little sex, very little gameplay, there's no quick time events, no minigames, no maps to traverse, no hard choices that affect your story, not even little random events that affect your party outside of threats/monster, but there's nothing like "Our path is filled with unstable rubble from a landslide, do we traverse it and probably get injured, or do we backtrack, and find another route costing us time?", nothing of that sort, which is kinda disappointing. Next, the ONLY 3 goals I've found reaching as deep as floor 6 (though my visit was very brief), are finding relics to use as equipment, or to sell, to find some plants for a dryad on floor 2, who only asks for plants from the 3rd, 4th, and 5th floors, and a guy on the second floor who asks you to steal some documents from the archive department on the surface. There is very little in the way of side objectives, honestly the game needs to add a system that rewards you for reaching each floor with money, something like "Here are 10 doubloons for your report on the first floor, here's 25 doubloons for your report on the second floor, here's 100 doubloons for your report on the third floor," so on, and so forth, because you will just see everyone saying to cheat in more resources. The game costs your corruption to go up towards the surface, the same resource you use to get relics, which you can only get 40 from the shop, 25/60/100 from a plant on the 4th floor depending on what you chose to do, some from wonders, a good portion of which usage of not only require you to have at least 1 party member, but most of them will piss off your party members, and lastly from taking on curse transformations, which as far as I can tell, most have no effect on gameplay, and really just affect what happens to you in your ending, and most curses can only be taken once, and your options to remove the curses are limited. And how do you make money? The only way I've found is to sell relics, which also serve as tools you may need. So you will quickly run out of money, corruption, or both, with the only way to get more of either to be to go down further into the dungeon, which is terrible because food and water becomes an issue the further down you go. On most floors you can just eat and drink whatever is down there, but it will give you more curses, without giving corruption, which, again, as far as I can tell, doesn't affect you in gameplay, but I like to TRY to keep my character from turning into an undesirable freakish monster. Really, I personally rate the game at 4/5 stars, but for people looking for a TF Sex-filled CYOA text based game this is entirely average if not below average game. The dev should work on adding more content to the game before adding new floors or anything (I haven't reached the bottom, maybe that part is done), especially quests, this game NEEEEEEEDS more resources, and more interactions, but I personally like it for what it is, I hope for more out of this as I have enjoyed my time with it.
Anon21 2024-08-17
The concept is great, but you have to do a lot of work to get much out of this. I don't mean grind, I mean you need to write the goddamn story yourself in your head to fill in all the gaps when nothing happens. You're given a whole bunch of set-up but not much action. I guess this would work best if you had someone to be a 'quest master' to interact with. Lol.
Deleted member 5053121 2024-08-16
My favourite transformation game (playing since 0.9.8.1, reviewing 1.1.0, planning to play 1.2.0, but from changelog it doesn't look like gameplay changed dramatically). If you are heavily into transformations games, then it's worth a try, otherwise there is not much of a content — sexual scenes are few and far between, gameplay is very tedious without cheating, there is little reactivity. I'm not interested in sexual scenes, but if you are, there are very little amount of them. Companions have unique sex scenes, but enemies and companions, which are taken through relics or transformations, have few generic and repeatable scenes. Gameplay is, essentially, you going down to pick few relics, take few transformations to offset it, going back up, selling them, preparing for the next dive, repeat. If you want to see all gameplay without grinding, then buy everything from a shop, get into a huge debt, and dive and go down, until you reach the bottom floor. If you want to check surface afterwards, just adjust your corruption. It's the easiest way to see all content without too much grinding. About reactivity, you get some dialogues with your followers, but even then it's only some of transformation, and after one of later floors your followers stop reacting to changes at all. Overall, I will rate it 4/5, purely subjective, because I really like how transformations are made in this game, but also gameplay is very boring and grindy, if you want to play fairly and other content is lackluster.
Kyrii 2024-08-16
I didn't like it. Everything about this game is mediocre or just bad. gameplay is nonexistence, dialogues are very dry. The concept of curses and relics is very interesting but overall the game feels like a shallow mix of other good text based games.
chugmilk 2024-06-26
Very good story based game with pictures. There are a lot of things to do, various themes to explore and to customize your experience. Would love a second version with even more stuff. Thanks for making this.
kiDRetadoR 2024-04-22
This review is directed towards v1.1.1, which is the latest version posted on the site. To be honest, this game disappointed me a little as I was expecting a certain type of gameplay and came across something completely different. The premise of the game being a CYOA and such was pretty cool, and that was what led me to expect that you'd be meeting different people along the different layers of the Abyss, even in the city itself before parting... but once you start playing this game and get to experience it a little, this is not happening in the slightest. Interactions thus far seem very very limited.. you can't trigger an interaction with your party member if you wish to, interactions only happen as you find certain relics or go through different layers which isn't bad but in a general sense it just feels very lacking. I understand that there are characters which are more of a priority than others, what I mean by this is that there are characters who play a more important role on the story you're trying to create than others.. but thus far, except for your party members.. none of the other characters from the amount of time I spent on the game have a background so to speak. Writing isn't bad, but I would suggest spending some time into deciding which characters are going to play an important role on the story and which ones aren't... and giving them a story to them that you can get to know if you interact enough with them Furthermore, it would enhance the CYOA aspect greatly if the choices your character makes influences their personality. Perhaps, if the character has a certain personality, it could have more of an affinity with Reeds which seems like a suspicious guy or others.. and your party members could react to the path you're taking, even choosing to leave you if they don't want to follow you on your journey anymore, which could lead to different endings besides dying or just deciding to stay on the surface or a specific layer I like the fact that interactions seem to be based on how much affection you have with said person.. and it's realistic, as you would have to spend a moderate amount of time with someone so they trust you with their more personal things, so that's good. The world itself, each layer, feels lackluster and boring. Nothing really happens besides you searching for relics, which have certain benefits, some of those could even help your party members.. you applying curses to yourself to be able to ascend back onto the surface layer if you wish to Things to improve this would be to add dynamic events that could happen as you are exploring the layer, finding X threat at some point which you could engage on, sneak by if you don't have the means to fight them and continue onwards with your journey.. chances for that to fail and backfire you Things like those could help give this game some life and make it more interesting and engaging to play. As the game stands though, it gets boring pretty quickly when everything you're ever doing is pretty much finding relics and surviving. I saw that there are some events which involve you getting specific relics to be able to successfully get your objective, like Reed's mission, or Emily's fetch quest, which are cool.. but those characters could be a lot more meaningful to the story and impactful if given a bit of TLC (refer to my statement above about interactions) Artwork seems pretty good thus far, for relics, background, etc. This is the strongest point of the game I'd say, it shows that a lot of effort has been put into it I have to say, I was thinking that we would have longer sex scenes with artwork resembling them.. but the sex scenes are so few and far between that you honestly don't even bother about them until they happen (the only sex scene I experienced was Maru's one because I cheated the Sex Demon curse and his affection, which is why I can say they're not really all that descriptive.) Also, about the gameplay loop, I didn't like how simply by gathering up relics or doing certain tasks your character underwent physical changes. In the original source material that this game took inspiration from, the "Curse" takes the form of you experiencing certain things like hallucinations or even worse things if you try to climb back up through the layers. The relics themselves have certain powers that differ from relic to relic, but picking them up never really changed the person which seems like it does in this game. Hell, some relics are not even capable of being used unless you have a White Whistle which isn't a mechanic present in the game So, perhaps one way to solve this would be that when you pick up relics, you don't instantly suffer bodily changes but you only suffer changes to your body when you pick the curses from the list. This could enhance even more the CYOA aspect if say, you were only capable of choosing a select couple of curses depending on how you want your character to be like I saw that there is a submissive curse if you want your character to be more submissive and your party members to be more assertive, there were curses like the elfish ears which I liked, curses about being extremely sensitive and having no refractory period, etc. Maybe the food itself can or can not be poisonous and can have transformative effects, if you want to play with that, in the source material not every animal that the characters eat are poisonous or have changing effects.. you see that the food or water they consume is mostly pretty safe, and cooked. The game has potential really and I appreciate the effort put into making it, but a few aspects of the game could use improvements. Might give it a try in the future and see if it has improved. Cheers
Golden Idiot 2023-07-21
Version: v0.9.8.2 Basically put, this game is a very complex CYOA (choose your own adventure), it doesnt have gameplay, the characters themselfs are basic, if you want you want to enjoy this game, you have to roleplay and immerse yourself in this blueprint of a world to expand it yourself. So if you are into that kind of thing, then this games is one of the best ones for singleplayer roleplay games on this site. Bit niche, but has done great work in that niche.
nitu23 2023-07-03
Not a lot of actual, explicit sexual content yet aside from curse descriptions and images. The curses and transformations you can get are all sexy and fun to think about, but they don't actually seem to affect much. Sometimes between floors your character will ruminate on their condition, or sometimes you get attacked by a monster that you don't have a way to deal with, but all the descriptions are very surface level. There are some curses that I really like the idea of (and would heavily affect the way you play), that just don't appear to do anything, and I would love to see those developed. For example, the barter system curse that makes you only want to pay for things with your body. I'm looking forward to seeing where this goes, but right now there's not actually a lot to get off on other than just the vibes of the setting and imagining what life for your character is like.
Mr.Win 2023-07-01
I'm a fan of MIA and it's nice to see a game about this world. I'm testing out the features and am quite happy with them, the game is new but the content is quite large so there are still bugs, but the creator is very open to ideas and developing patches. Thanks for reading and wish FloricSpacer can go to the end of this journey.
c3nk0000 2023-06-14
written at the time of version 0.9.7.1 very interesting, but too far from complete... some curses don't work correctly or have various bugs (for example, after removing some curses, you may not be able to take them again ... or remove the curse, but after which it will become "unremovable"), companions are not revealed enough, a huge number of bugs, there are cycles on some floors (for example, to go from 8 floors to 7 or 9 you need to have at least 500 food and water, otherwise you run the risk of dying... at the time of the exit you will have, at best, 150 food and water left... at worst 10...), and the curse mechanic itself is sometimes "consistent" , and in some places it becomes quite "chaotic" (for example, you can get three different tails, and it could well be one that combined the features of all three, or you could make them mutually exclusive ... or make it possible to increase the number of only identical tails)... one can only hope that the developers will have the strength and patience to bring such a project to the end and bring all their ideas to a good state... the game is really worth it...

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