Accursed: Emma's Path

by MegaloDEV

Uncensored Windows
Versionv0.0.2.26s-1a
EngineRPGM
Released2025-09-26
Updated2026-04-09
LanguageEnglish

Accursed: Emma's Path is an erotic story-rich dark-fantasy JRPG featuring fun gameplay and heavy themes of corruption and cheating. The story begins at the tail end of the second Eos-Crisian War. Emma and the Hero's Party finally confront the enigmatic self-proclaimed emperor of Eos known simply as, The Demon Lord. During the ensuing battle his strength proves far too great and the heroes fall... Emma then awakens to a strange priest in an unfamiliar land and learns she and her beloved Hero, Cross, are befallen by an ancient curse that has stripped them both of their divinity and leaves Cross in a deep slumber. Now powerless, Emma must unravel the mysteries that surround her and save Cross, no matter the cost. Will she triumph against the corrupting darkness, or will it consume her? To what depths will she go? The fates of Emma, Crisa and Eos lies in your hands! ​

Changelog 0.2.26s-1 Snapshot added TWO new H-CG sets John 2 Hermit 3 added 2 h-scenes added new major CG (currently unused) added more mini-cgs to Barmaid mini-game added day 18 MSQ content added hermit 3 visit added new quest Were is the Wolf (name pending improvement) added new barmaid mid-shift event added Golden Barrel remake maps added Templar VN bust added Chibi Cassandra battle sprite added monoliths to cursed realm (slight mismatch with current placeholder tiles ) added new simple Fog of War (FoW) feature added sideways and interior down/up door sprites added (very) placeholder maps for new MSQ - better placeholder maps will be in the RC improved and imported all old Golden Barrel events to new maps improved/cleaned up gallery map a little bit improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening. re-balanced merchant silver gain (again) testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.) Fixes fixed john barmaid midshift event from not triggering fixed ingame discord link fixed several bugs in the cursed realm on day 1 fixed a bug when refusing Merchant Shift 5 v0.2.25a RC fixed Sophie week 2 afternoon bug (led to players getting stuck on day 10 morning) prevented visited cursed realm for a 3rd time until Day 8 fixed an Emma sprite during Day 1 Hermit scene. added a couple more Emma reactions to General Store jobs. v0.2.25 RC (Includes s-1 notes) added FIVE new H-CG sets Lily 2 General Store 3 Emma bath 2 Blacksmith 3 Merchant 2 added a new CG (non-H) crystal added 7 new Mini-CGs (All are H and H-adjacent) Emma changing x3 Drinking 2+3 combat flash casual flash added Dryad VN bust added Necromancer VN bust added two new variations to a H-CG set added 7 new customer sillouttes for general store job added 11 new Emma expressions for general store job added 6 h-scenes added new Town Square Map and the pain of updating everything to it added new Title Screen added new placeholder GUI for most windows added new GUI for time of day add "blackscreen"/ghostly images fix (located at bottom of general options) added major revision to D2 Barmaid and Golden Barrel questline new dialogue on D3 morning too added system that checks if Emma is wearing Barmaid dress added new scene when Emma first wears Barmaid dress added outfits as actual items added new system for changing into outfits added cursed realm visit 3 added Tenebrium added two new fonts added system for randomized seating based on time of day to the Golden Barrel added random patron dialogue to non-working Golden Barrel this will be expanded in the future added new transition stinger for passing time in the afternoon added small final dialogue to gropler quest added support for "workout" clothes (no visual yet) added missing busts to Dryad scene. added support for randomly shown images of Emma dressing herself when changing in/out of night clothes. added General Store Shift 3 added new dialogue and feature when returning from the raid. added new dialogue system organization for recurring quests (like shopkeeps) allows for easier branching dialogue as well for various world states. added our new logo! changed omnimancer -> arcanist changed first drinking event to use drinking2 updated alll (most) NPCs to a new "talk" system Lorraine Sophie Uzul Lucian updated barmaid logic updated corescript updated plugins updated MSQ logic on several maps updated a bunch of Quest logic updated balance of silver gain during General Store and Merchant quests updated pass time event location updated save/load menu updated Merchant quest dialogue updated credits updated some Mayor shindig stuff updated D7 Duke scene dialogue updated patron event preventing spamming during barmaid mini-game checks are performed every few seconds rather than via movement. updated credits updated General Store Intro updated Onsen Mayor Scene refactored Lyra interactions refactored Cassandra interactions and content refactored several D2 scenes General Store intro Lorraine intro Blacksmith intro waking up cursed realm visit Hilda scene Meeting the Barkeep Cass+Gar Meeting refactored database (not fully) revamped General Store shifts 1 and 2 Good amount of new and updated dialogue improved VN bust system When changing speakers busts will now fade busts should stay in RAM longer which should hopefully improve loading performance on slower systems. disabled ability to work Tavern on Day 6 moved Lily TJ placement (after raid) Fixes fixed exiting cursed realm not tinting correctly fixed bug allowing Emma to leave instead of finding source of sound for Sophie fixed bug that advanced time incorrectly if Midnight or Night fixed Hermit visitation time advancing bug fixed Uzul intro talking fixed a bug where you are missing a party member during the "raid" fixed a few transitions during "raid" fixed ability to leave cursed realm of 2nd visit fixed a bug allowing travel on day 2 when looking for Hilda fixed bug on day 2 which has BS+Hilda door reappear fixed HUD showing just "night" when it was "midnight" fixed Caleb reverting to old pixel art fixed game over and soft locks from getting KO'ed (HP should be set to 1 after battle) fixed performance degradation on lower end systems (again) fixed Emma's waterwalking ability fixed potential Cassandra day 5 crash fixed many typos fixed black screen issue with General Store content (for real, for real) fixed the ghost of HJ's past fixed pacing Uzul during week 2 fixed bro sprites during week 2 fixed not being able to fast/skip during General Store week 1 and end of week 3's content. fixed a bunch of typos fixed a bunch of other small stuff v0.2.24b RC fixed Kazuma having 0 HP during Slime encounter fixed freezes when talking to Lorraine from the side. fixed potentially skipping Hermit visit on Day 14 fixed Gropler Quest not awarding silver and completing. enabled "End of Content" message enabled the option to skip mornings on Day 15 (this will obviously not be canonical) enabled portraits not showing up during Gropler Quest (oops!) v0.2.24a RC fixed bloom/oversaturation/color settings for battles fixed potential null error crash when returning to the Golden Barrel on Day 2 fixed potential freeze on day 11 fixed potential freeze with lil John fixed "wet chest" from being slightly off during certain interactions v0.2.24 RC added FIVE new H-CG sets added 2 new CGs (non-H) added 3 new Mini-CGs (All are H and H-adjacent) added two new variations to a H-CG set added 7 h-scenes John 1 Hermit 3 Tentacle 3 Hilda 2 Kazuma 2 Merchant 4 Merchant 5 added 3 new Emma Expressions added 4 new walking pixel art sprites Kazuma Lily Caleb Sophie added new content to Gropler Questline and refactored it. scenes do not automatically trigger now and are now psuedo-random with chances affected by corruption level. added Hermit Week 3 visit and refactored Week 2 visit improved hermit week 2 "service" Curses/Cursed Realm changes added new curses added a new scene when entering cursed realm after completing requirements for at least one curse added ability to re-enter cursed realm at will after a single curse has been lifted rebalanced curse quest amounts implemented new Cursed Quest tracking system when a curse is unknown a graphic will flash. added new events, balancing and updates to barmaid job. add new special event (triggers once when working during Week 2) added psuedo-random triggered delivery events certain stats will affect chances of certain events happening added new expression to barmaid & mini-cg minor rebalance on corruption gains randomized tips gained certain variations can only happen at specific corruption levels added a small consequence to drinking too much added Blacksmith week 2 job continuation with a small post-job follow up added new scene to General Store 1 event added repeatable Cassandra workout event can be done in the afternoon after triggering the second workout event for now increases Emma's level each occurrence added 3 replacement maps for the old Onsen maps added 5 new placeholder MSQ maps added battlelog feature to combat added new icons (replaces all old ones) added a new questlog backend tracking system for easier quest implementation (will be back ported and used going forward.) altered golden barrel sunset tint altered day 7 start text changed Dryad quest to be week 3 add system to limit "night events" to one a night removed border on passing time event added context based interaction popups Note: this will be expanded further added better controller support added dynamic button prompts based on input added rebindable controls (HELL YEAH!) located at the bottom of the General options screen Note: only letter keys are available for rebinding currently added 60fps lock toggle default is on (You should keep it there!) updated corescript and plugins Fixes fixed ability to sleep on day 7 without seeing the Hermit fixed bath 3 playable earlier in the day on day 4 fixed church BGM playing when searching for Hilda fixed potential locks preventing progress (eg day 9) fixed some incorrect Emma sprites at day 1 onsen visit fixed bug with onsen doors fixed Emma's wall walking abilities at the Onsen fixed some BGM bugs when entered the Gallery map (and start location) fixed a bug when Lily appears on the right side of the screen fixed some calls to old NPC sprites fixed a repeatable advance time bug when returning from the Grove fixed some choice menus that defaulted to the right fixed a few bugs with Emma's pixel/bust system fixed fps regression fixed merchant 4 blackscreen fixed more volume "nul" errors. fixed some typos v0.1.23c RC fixed (hopefully) all the remaining audio related crashes fixed Kazuma slime combat calling the wrong combat troop fixed Kazuma combat off bug fixed an out of hand garland doppelganger when meeting hilda v0.1.23a RC improved day 2 lily/kazuma/mayor/lyra scene fix crash when entering/exiting golden barrel too fast fix barmaid job not giving silver v0.1.23 RC added 2 CG sets ??? H-CG set Blacksmith Intro set added 2 new CG scenes added 2 new maps added new placeholder map: Dark Forest added the remaining optimized VN busts Barkeep Blacksmith Cassandra Duke Hermit Hilda Lily Lorraine Lyra Mayor Priest Seras Sophie Uzul added four more custom pixel sprites Lorraine Mayor Priest Seras added some further polish to Demonlord magic scene added several more icons in various locations added a new BGM track for the evening/night/midnight slots on the main town map added alternate "no" option to General store 2 scenario added alternate "Defer payment" option to Hermit week 1 visit updated scene: "Waking Up in the Church" updated scene: "Kazuma Mountain Trail" updated scene: "Onsen Entry" updated scene: "The Hermit" updated scene: "Hermit at the Church." updated scene: "The Curse." updated scene: "Cursed Realm 1st Visit." updated scene: "Everything Has A Price." updated scene: "The Golden Barrel" updated scene: "The White Wolf" updated scene: "Meeting the Mayor" updated scene: "Bath 1" updated scene: "The Blacksmith" contains the new CG updated scene: "The Magic Shop" cleaned up some of the post-mayoral party dialogue added small flavor text if you re-enter the church when finding the hermit. added a 60 fps cap Feedback requested! changed a few pronouns to just be the proper noun to reduce confusion. improved map reactions to time of day stores now close at night a few more non intractable NPCs appear and do different things based on time of day tints should more reliably change based on time of day updated credits fixed an issue where Emma would walk all the way to left when talking with the Mayor. fixed some issues with the Hermit week 1 visit fixed some issues with the Cassandra training 2 scene. fixed a scene that didn't play on the morning of day 3 fixed a bug that allowed you to progress to day 7 without attending the party. fixed a bug during the general store week 2 event where busts overlapped the CGs fixed issue with general shop dialogue line not playing fixed an error with Garland not showing up after talk to Hilda on Day 1. fixed some dialogue that displays twice when sleeping the first night. fixed pathing and overlay issues on blacksmith map fixed floating face in cross intro reduced volume of NPC footsteps various small bits of polish and optimizations fixed A LOT of typos v0.1.22a RC added a Kazuma's Prologue Quest questlog updated gallery map fixed a pathfinding error with the church door fixed a name error during Sophie's Quest fixed an awkward location during the sophie quest reduced Grimnr's overuse of cleave buffed hobgoblin goblin fights revised during Kazuma Prologue Quest v0.1.22 RC (Includes notes from snapshots) added 2 CG sets added Cassandra Training 2 scene added playable blacksmith enchanting job added corruption gauge to main menu -various events should increase it and once it fills up Emma's corruption level should increase. added Seras's bust added Grimnr's bust added new expressions for Emma's bust added Kazuma prologue quest added new "Battleground" scene added new Lyra Sprite added new Cassandra Sprite added new Lucian sprite added new Cross sprite added new Duke sprite added new Hermit sprite added new Hilda sprite added Battlefield Map added Cross Prologue Quest placeholder map added Kazuma Prologue Quest placeholder map added training room placeholder map added 3 new music tracks to dance event. added Combat-Off mode -just wack em! added new menu option for toggling combat on or off at any time -default setting will be "off" for only this snapshot. added new dialogue system -should remove wonky behavior when new busts slide in over older ones. -also adds support for greying/tinting non-speaking busts. -updated all dialogue in the prologue to this new system added Grimnr boss fight -should be easy mechanics-wise updated cursed realm map (still placeholder) updated/rebalanced all stats (not final) updated Kazuma prologue dialogue updated Cross prologue dialogue updated love scene dialogue updated Demon Lord encounter dialogue updated castle storm dialogue updated Demon Lord H-CG dialogue updated Demon Lord encounter 2 dialogue updated 2nd Eye Text updated Finding Cross Scene updated Camp Fire Scene updated Garland Talk Scene updated Demon Lord's bust updated Garland's bust -Also added new props updated Kazuma's bust updated Cross's bust added a tiny amount of zoom which should help reduce shimmer. added a wooden dummy to the camp map fixed some events that showed the older pixel art for Cassandra and Lyra fixed several lines that repeated in the first visit to the Golden Barrel innroom fixed a typo in the merchant quest fixed a repeating line in Cassandra's Training CG fixed a missing word in the butler's text when visiting the mansion fixed a pathing issue on the camp outskirts map fixed a freeze when doing the pot cleaning quest fixed collision issues on camp map updated plugins improved overall performance fixed several typos and polished even more dialogue v0.1.21a+b+c RC added a warning regarding loading old saves not explicitly blocked or prevented. The game just informs queues a warning after you load the save. improved intro scene slightly fix blacksmith intro freeze fixed some collision issues and a visual error on the camp map cleaned up some backend errors when loading certain maps fixed a potential game freeze when certain conditions were met during the merchant event fixed an error with the battle HUD (heh) fixed message buttons not showing during merchant intro fixed not being able to leave the potion shop fixed typos v0.1.21 RC (Includes Snapshot) Added 2 new H-CG sets Added three new h-scenes Added repeatable Barmaid Job -can be done Day 4+ in the evenings Added 1st afternoon job - Merchant -chain starts on day 4 and can be first done on day 5 Added Garland Sprite Added Demon Lord Sprite Added Uzul Sprite Added new Potion Shop map Added new General Store map Added new Blacksmith map Added new Magic Shop map Added S*x stat Icons and numbers. -rudimentary implementation. -removed old variable window Added Datalog menu to the main menu screen. -has several more items nested within. -eg: Bestiary, Message Log, Patch Notes many are currently disabled Added "Exit to Windows" option when selecting "Game End" Added Time of Day system ToD will progress based on user input rather than being real time. added quick tutorial to day 4 to explain passing the time in the afternoon. Added basic Day/Time UI element Added ability to pass the time from afternoon to evening. located on the right side of the bar in the Golden Barrel can only be done on days where there is no afternoon event Added back playtime window. Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button Added a label above the chest in Golden Barrel room to indicate it as an intractable. made both of the morning events on day 6 and 7 pass time to the afternoon. Improved movement system -slight tilt when running increased run speed Improved sleeping mechanic can be done either in the evening or night. Improved indoor/outdoor transitions Improved Save slot information it will now state the save's current Day and the patch the save was originally started on. note: this is not retroactive. fixed text buttons not showing during "Eyes" intro fixed a couple instances of the Garland sprite showing up. Updated plugins Various other small improvements/optimizations v0.1.20b RC added a new MSQ for the party. Cleaned up several Quest entries. fixed transparency issue at the start of the game with Emma's sprite. magically turned the magical rock into a stump and added another one to the town map. Removed a Developer's Note on Day 7. Fixed standing art not displaying during Sophie's quest on day 8 or 9 v0.1.20 RC (Includes notes from both snapshots) added three new H-CG sets added variants to two existing H-CG sets added a five new h-scenes The Bad Batch : work at the General Store on Day 8 or 9 Emma Helping Sophie: talk to Sophie on Day 8 or 9 To Catch A Groper : go to sleep on day 8. The Hermit : talk with the Hermit on day 7 Fingering : Go to sleep on day 7. added playable days 7-9 added playable job Quests for Days 8 and 9 -Potion and General Store added new outfit sprites for Emma -barmaid, night, nude, casual, dress, towel added outfit relevant menu images for the above sprites. implemented the basics for the new standing art system for Emma -barmaid and night outfit standing art are a part of this system. updated gallery map with the new content added support for changing outfits as demanded by the story added omnimancer class added magic-less class Emma now changes to magic-less and omnimancer when story relevant added the Demon Lord's standing image as a placeholder sv_battler Fixes and Other Changes updated plugins entering and leaving the onsen should now update Emma's sprite every time fixed some visual inconsistencies on the Church Courtyard Map fixed being able to leave during the quest "Double or Nothing" fixed Cassandra h-cg not activating on player touch fixed timing of dialogue on Day 5 start. Fixed an issue with Lyra on Day 6 fixed the reversion to the older and thicker UI updated credits updated some more tinting inconsistencies v0.0.19 RC + a (hotfix) Content added TWO new H-CG sets added a new H-CG scene - Emma Sleepless [s-1] -accessed when sleeping on day 4 added a new H-CG scene - Cassandra and the Guard -accessed when trying to train with Cassandra on the morning of Day 6 added three new mini-CGs [s-2] -one is shown at various points when Emma changes herself such as on day 1. -another happens during the throne room DL confrontation. -the final one is shown if Emma chooses to drink added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2] -one quickly explains the BP system -the other explains the basics of barriers -we'll improve these later with visuals and better text. added Demon Lord battle during the Cross Section -included are some basic abilities for Cross, Garland and Kazuma added a day 2 and day 4 bathing scene [s-2] -reminder that these are the same CGs as the day 1 just with different text reflecting the day's events. added a new interaction in the innroom - changing into night clothes [s-2] -sprite will update in a future build. -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing. added a new Lorraine event on day 5 [s-1] added bulletin board interaction [s-1] -located right outside the Golden Barrel -Nothing to here yet, but this is where most side quests and some major secondary quests will start. Gameplay updated the UI [s-2] -Thinned the edges on the UI but kept the top a bit thicker -mini-CG UI is also a bit thinner and no longer white -widened the message box which fixed text getting cut off updated combat draft -stats have all been modified -new barrier system -while a barrier is up a percentage of damage is absorbed by MP -"brave" and "guard" works the same as before. -enemies now instantly trigger combat when they touch the player -combat test map has also been updated Changed Sophie's quest day 4 dialogue. [s-1] -it will now point the player to Lorraine rather than waiting until she returns. Recreated splash screens [s-1] -each can be skipped by pressing any button or clicking -skipping can be done at any time even first boot Recreated main menu [s-1] -spruced it up a little. Changed Lorraine's H-CG to be accessible on day 4 [s-1] Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1] updated gallery map to include the new CGs [s-2] updated the footstep sound [s-2] lowered the volume of some effects [s-2] updated pixi.js which should net improved performance updated a few time of day tints to make more sense Bugs and Other updated end of content info slightly removed a few "developer notes" fix some italicized issues fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG fix mayor sprite showing during dance prior to when he should fixed the mayor and Lyra still being shown in the hotspring post cutscene fixed Uzul saying "Friday" when it should be "another day" [s-2] fixed a crash that triggered with the skirt flip mini-event [s-2] fixed rendering issues with the mini-cgs [s-1] v0.0.18 RC (includes s-1) Content added 2 new CG sets added a new SFW CG scene - Training 1 -accessible by talking with Cassandra on day 5 added a new NSFW CG scene - Solo Bathing Day 1 [s-1] -ONLY accessible before sleeping on the first night. added a "generic" bathing scene. -accessible when taking a bath after the first night. added new tutorial system -converted basic controls textbox into the new system. added a new SFW CG scene - Eyes 2 [s-1] Bugfixes and Other Instances where silver is provided to (and taken from) the player should actually exchange silver now. Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed. Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2. Changed Developer Intro Text. Fixed a random Emma bust showing up during the Lorraine HCG scene. Fixed a contradictory statement in the Cassandra+Garland dialogue Fixed General Store men from appearing again when reentering the store. Fixed General Store quest from being repeatable. Fixed Blacksmith quest tracking. Fixed a typo during the Bathing Scene Fixed Emma sprite showing during the intro scene. Fixed dialogue error in the Garland+Cassandra event. Added a confirmation to entering the "Throne Room" during the Cross Section. [s-1] v0.0.17a RC (Today) updated dialogue in "Finding Cross" scene updated dialogue in "Rare Spices" scene updated dialogue for Cross in "Checking In With the Crew" scene updated dialogue in "Void Eyes" scene updated dialogue in "Lorraine's 1st Meeting" scene updated dialogue in "Cassandra's 1st Meeting" scene changed mentions of "Eastern Kingdoms" to Eos/Kingdom of Eos Bugfixes and Other updated plugins fixed Lyra's hair accessory in her character bust fixed collisions on the map "Abandoned Fort Exterior" fixed collisions on the map "Abandoned Fort Interior" fixed collisions on the map "Hero's Camp" fixed collisions on the map "Find Cross" fixed player start location on the map "Hero's Camp" fixed VN buttons not appearing on Herb Storage H-CG v0.0.17 RC (8/2) added first part of the General Store Storyline added and implemented The Duke character art added and implemented a new outfit for Emma added a new mini-CGs added new CG: Dance added new H-CG: PoV Emma. [s-1] added day UI toast [s-1] -eg: Day 1, Day 2, Day 3, etc. will display at the start of a new day. added new placeholder map: ballroom added new quests to correspond with new content remade Hero's Camp Map [s-1] remade tent Map [s-1] Bugfixes and Other improved Uzul introduction. He now has a icon above his head. updated credits [s-1] fixed a game freeze when repeatedly trying to get past Lyra in the Golden Barrel [s-1] fixed a game freeze when attempting to go to the Boiled Crab when meeting the shop owners. [s-1] fixed a variable error when viewing Herb Storage CG in the gallery [s-1] the priest now correctly says "veer north" [s-1] fixed some typos v0.0.16a RC + Bug Fix Content added first part of the Potion Shop Storyline added first part of the Blacksmith Storyline implemented Sophie added new H-CG starring Emma. [s-1] -viewable in gallery and Potion Shop Storyline added some dialogue when talking to Hilda+Caleb updated Golden Barrel NPCs updated the gallery map [s-1] -right side has the spicier scenes. Bugfixes and Other did a quick pass on the quest system updating some journal text and quest entries. fixed another crash when doing the Golden Barrel Job fixed the northern sign in the town square to properly say "Boiled Crab" fixed an error where it was possible to return to the previous map when traveling to the hotspring for the first time. [s-1] fixed a few traversal issues on Church Courtyard map [s-1] fixed Emma asking pointlessly yelling into the male changing room. [s-1] updated various plugins [s-1] v0.0.15 RC added first part of the Golden Barrel story line. -unmissable and part of the main story. added a new dialogue scene with Garland and Cassandra -accessible before going to bed on the second night. -for now the game will assume you spoke to Cassandra on the first night. added new H-CG. added new mini-cg added and implemented the Barkeep VN bust added a small bit of dialogue with a patron when returning to Hilda after second church visit. updated "Finding Cross" map at the start of the game. -small tweaks relevant to the new map QoL and Fixes fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in. fixed a bug where duplicate Garlands would appear when exiting the church fixed a bug where the Hilda H-CG was repeatable fixed a major crash if the user used the "fast" function while a mini-cg is being displayed. fixed having the ability to scale the right side of the exterior fort map. other various very minor tweaks, additions and typo fixes. v0.0.14 RC Content Added "Magic Thumb" CG -accessed when visiting the cursed realm for the first time Added Kiss Mini-CG -used several times whenever Emma kisses Cross Added Skirt lift Mini-CG -current used one time by a patron in the Golden barrel Added new content post-Mayor+Lyra H-CG -consists of a larger set of dialogue with 6 characters present. Added a new string of dialogue when encountering Kazuma+Garland in the church. -addressed a minor plot hole with how combat will work Added post Demon Lord Camp Encounter content -Play as Cross! (Cross-section? heh) -Takes place on three new maps! Re-added Demon Lord H-CG -dialogue is completely different Changed Demon Lord Camp Encounter Church Courtyard map updated. Gameplay Gallery accessible from the rightmost door in the Golden Barrel. -you can return back and forth even after reaching the end of current content. Combat draft 1.5 (accessible same as before in the gallery map) -Updated UI with a new status UI -Added a few new placeholder spells and attacks -increased test map size and added more enemies The Boiled Crab and mountain path maps are now located north rather than south when traveling from the town map. Emma's room is now accessible at all points. She just can't sleep unless its bedtime! Emma can now eat some food once a day at the Golden Barrel. Just ask Hilda! -Plan to add various dishes for Emma to consume with all with some flavor text. Other Various minor dialogue updates throughout the game. -most are contained within the church maps. Fixes Fixed various typos. Known Bugs If you use FAST and a mini-CG displays, the game will crash. -The main instance where this may cause an issue is when waking up the in the church for the first time. Note: I've included a save.zip again this time. Feel free to extract the folder into the same location as the .exe. Save starts right before the Demon Lord encounter. Older Changelog
Melonoscopy 2026-01-22
This game has been really good so far. This is one of my favorite kinds of corruption games where you make choices and slowly accept more and more. All the scenes and the girls look amazing as well. I've been watching this game for like 3-4 years now. My only issue is the slow updates
LexiTV 2026-01-03
It's a FUCKING KINETIC NOVEL! NO COMBAT NOTHING TO BUY GOLD GETS TAKEN AWAY EVERY FEW DAYS = DECISIONS DO NOT MATTER. IT DOES NOT MATTER IF YOU LOSE 900 OR 600 GOLD, YOU END UP WITH 0 TRAINING = USELESS, NO REAL GAINS A KINETIC NOVEL! Okay, enough rage. This game was made by a husband and wife couple, and you know that the wife is the one wearing the pants. What a bunch of pathetic design decisions. The one in charge, despite creating an RPGMaker game, has probably never played one. EVERY RPG MECHANIC REMOVED. TERRIBLE GAME. Giving this 2, ONLY, ONLY because the art is actually decent.
DreamingAway 2025-01-02
The art is very well done. Great use of color, shading and line work with really nice poses. Lot's of interesting details and creativity in outfits and facial expressions. The rest though is a bog standard boring walk point a to point b RPGmaker content. The story is awful. The RPGmaker areas are pure RTP / typical asset packs, no lighting, parallax or thoughtful design in the areas at all - they have extreme low effort in their design / decorations. The RPG "mechanics" are non-existent. This is barely a game. If I was the creators I would probably redesign the entire story / game pacing / game levels - go quality over quantity, make the levels match the art style of the portraits / cutscenes. This could take pressure off your artist by creating more "game" to offset the huge cost of Art : Gameplay you have right now where you've basically got an empty RPGmaker game that walks you from cutscene to cutscene making updates / content creation for the game very very expensive. If all of that is too much work or the artist is also making the levels / gameplay - then just switch to renpy and save yourself the time pretending to make a RPGmaker game.
wrs_supernova 2024-11-23
Man... such cool looking characters... yet way too little content and somewhat of experience that feels bugged with the quests... event if so little already looking messy as you progres... You had to pay in a week and then nothing happens... even the overall story/pace feels off. It does have potential, there are some interesting scenes... But needs more attention to game design, progression, etc... because right now with so little content it barely has enough content to properly evaluate it
Niselaro 2024-06-02
Quality Art here is good, BUT that mostly was not deciding factor for my games to play, but plot and hot content. Currently game is full of disappointments. FMC is not even hottest girl here without anything she would stand out except that she is in a relationship with guy in coma. Boring gameplay running around to choose getting corrupted or not and in some cases ''forced??'' corruption. Plot currently is meh... Dev should focus more on FMC getting curse lifted and through that give obscene tasks to do in which she will get corrupted. No Antagonist except demon lord? who is far in the background = FMC is not even desired much by people around her who would try to corrupt her and make her personal sex slave or something. And Worst of all there isn't any sex sound effects or moans which is most disappointing. If some core faults here listed won't change its not worth playing especially sound. Overall for this v0.1.22a I give 2-3 stars. 3 stars high only because 90% or more games are not interesting at all or unplayable.
bustar4o 2024-06-02
Boring - don't know what else I can say. And it's not like this is some new experimental concept that didn't work - this "game" uses one of the most trite corruption scenarios that has already been abused dozens of times. Is there a unique twist? I don't know, maybe in the next couple of years there will be one? There are already good explanations below why this is not really worth playing, no need to repeat them. But I feel like I need to focus on a single aspect. Barmaid Perhaps the most overused "job" in this type of games after prostitute. And you know what you have to do? Click on each sparkly table, then click on the bartender, then on each sparkly table again. That's it. You have no time limit, no interesting interactions, no minigames (actually, seeing what the sword making minigame is like, I am glad there is no minigame here), no need to remember anything. So, the logical question is - what is the point? To get groped several times at random? With 2 bad quality groping pictures?? Better do something else, anything else really. Oh, and by the way, getting groped whole evening barely increases your Corruption, but watching someone having sex boosts it a lot. You know, this would have been great if it was a stealth jab on how watching porn makes you a degenerate, but obviously there is nothing like that here. This game does deserve a second star because of its graphics though. Although I am not a big fan of the main character. When I am playing as a female character I am looking for something more than just a pair of unnaturally perky boobs.
Ion.TemUS 2024-05-28
Look at the review of Sesinho. I mostly agree with it. Too little playtime in 2 years of development. A few issues when it comes to focus (teasing and buildup are not done enough). The only addition I would make to Sehinho's review is that it is sad mainly for the reason that I feel if the game got more content in terms of quantity that is had so much potential to be a great game. Cause I really like the character design, the writing and the scenario.
Sesinho 2024-05-27
Breve description: The game is about a group of knighs, and you play as Emma who has a boyfriend that does some heroic shit and pays a price, so Emma has to """step up"" (more like down) for him. So you play this introducion and learn the plot and the "justification for the whore journey". After this you have I believe 14 game days or less, where you do works and stuff around town in the tipical -morning afternoon evening night- thing. Most of the events are 1 timers only and you are only left with the barmaid event that you repeat every day, and the sleeping event where ocassionally stuff happens. My experience I played for less than 3 hours, I think that is pretty much what it takes to finish the current content, maybe 3 and a half if you read everything slowly. The game is an RPGM, is easy to the eye, but it is so damn boringly linear that it makes the RPGM pointless. For an RPGM the linearity and the lack of agency, as a player, is a problem. The corruption is only implemented in the tags, there are corruption points but the events that increase them dont follow a discernable logic, so you dont know what scenes you can reject and what scenes you must accept. The lack of agency and even control, and the linearity is very present in the "dream" sequences. 1-It is implied that in some momment someone has seen FMC naked, without her being conscious, ro the player seein it. 2- The first sex scene wth penetration it is a gangbang during a "nightmare" 3- There is almost an actual penetration scene when she gets drunk at a party This is all unavoidable. There is an overall lack of teasing, but there is no lack of dicks. And then you have the couple of bugs I found. 1- I got a scene with the gropper, the night before getting the quest to find the gropper. 2- I couldnt find Cassandra anywhere before going to the party. 3- I can not clear the 1000s debt cause everything is strictly scripted and linear, and I can not ask for an extra week to gather the money cause the option is there but is not implemented. VERY obvious conclusion: This game is not even half cooked. But that doesnt seem to be the excuse for the actual quality of the game, which is sad, cause I have seen it so many times in "latest updates" that I thought it was a lot bigger, but it is not the case. In 2 years there are 3 hours of playtime, and maybe 1 and a half or 2 ot those are text. There is one hour left, and you still have to go from place A to place B multiple times, plus loading screens. There is not much more left. Since the scenes overall are of those that are mostly static with modular parts added, and there is nothing of storytelling in those they dont do much in my opinion for the rating, For me this is a 3/10, but since 3/5 is way too much and 1/5 is a little too low, cause it is not that bad to make me feel insulted, I leave it at 2/5, which I consider more than fair, being honest and real. I hope i get to review it with better rating, but that will take like 2 years I fear.
Deleted member 3032233 2024-03-09
What content exists is good, but for a game that's been in development for a year and half it's shockingly little. This is one of those games that you just know will never be completed with a good amount of scenes, decisions/routes, etc. + Very solid art + Above average writing + Proper English + Uncensored = No animation (which is better than bad animation) - Again, development is incredibly slow. The devs don't appear to be making nearly enough from the game financially for it to be their full-time job so I don't think it's outright malicious like some other developers who probably are just milking patrons for as long as possible, but even for a hobby it's not getting much progress. - The free roam / sandbox / RPG format is pretty pointless currently. There's only 1, sometimes MAYBE 2 things you can do at any given time so having to traverse the map for the illusion of choice is just frustrating and a waste of IRL time. Hopefully by 2035 there are several things to do in each time slot. Seems kind of unlikely though with how events are linked to specific days. - Saves apparently don't work between versions (did not take this into account for the rating). Including a save / option to start from the latest content is never a satisfactory solution.
kristo1234 2023-10-01
What little content there is, is good. I've seen this game being updated frequently and with a very high rating, so my expectation was pretty high. Was baffled by how little content there is. Most game demos release today has more content than this. Look at the screens in the thread and you've saved yourself the 40 mins of run from A to B to view 90% all the content. This game would be quite promising if this was the demo.
Degenratemaen 2023-09-01
Just awesome perspectives and events, def something im looking forwad to being finished, i played through it so fast and got sad when there wasnt more ;( I def hope the dialogue and personality of emma keeps going the way it is.
Deleted member 2466213 2023-08-03
Great potential! A fun, popcorn-y smut game which knows exactly what it wants to be (with a fun twist or two.) Strong production values and surprisingly attractive men. Muddy dialogue and an underdeveloped heroine hold this back from true greatness, however. [Written for v.0.0.16a] Smut Art: A+ Finally, some cute fucking guys! For an NTR game, they've put a surprising amount of care into the female/bi gaze. Your party members are genuinely attractive, the villain is appropriately seductive, and there's a wide variety of different body types based on your preferences. Artwork is, as you can see in the images, quite good. Atmosphere: A- The opening minutes actually surprised me a lot! Care has been taken to make genuinely pretty environments, using overlay tricks to give weather ambience, shadows, and nice lighting. A clean UI gives it a lot of oomph. It's still recognizably RPGMaker, but polished and cleaned up enormously. Minor visual glitches or errors detract a bit from the experience, but I'msure these will be ironed out. Story: C+ The dialogue needs another draft and a proofreader. Exposition is clunky, dialogue is sometimes unclear, and background plot is hard to parse. It's miles ahead of most of the stuff on F95, but I really believe these devs can put together something great here. The use of the crystal rooms to represent curses was a genuinely clever mix of story and mechanics and I laughed to myself upon realizing what they were doing. It's pretty open about its contrived plot, which isn't necessarily a bad thing. As usual for these games, Emma is unfortunately quite bland, unsure of herself, and without strong characterization. Disappointing, because this game scores pretty highly on my female-gaze-ometer. I think it would be significantly more fun to watch Emma get corrupted if she'd actually, well, show some backbone about the whole thing!
RickGil 2023-07-22
Pros: Art look nice (FMC is basically Anna + Hinoka from FE) UI and graphic looks pretty good. Decent story. Goddamn Male characters looks hot Cons: Main quest is basically a fetch game, walking around the town is boring. Quite heavy in dialogue. This game does not need to be RPGM, it should've been a VN style instead. Low content. There's some side content, but only some. 3.6/5 A lot of missed potential here in terms of gameplay. Come on, it's a RPGM, Let me explore caves to find some kind of rare artifact to save the Hero or something at least it will give change of pace. It's a decent game with nothing to be excite about. If you're looking to fap there's better NTR RPGM games out there.
7274 2023-03-15
Game is in a very early stage, obviously, but holy moly the art looks great, I hope the developers have enough money to make the whole game look like this, music is peaceful and something that I didn't hear in RPGM games before, interesting combat prototype, and the story is somewhat captivating even considering that I'm not an NTR fan. Looking forward for the updates, this game definitely have huge potential, good luck for the devs
Sartain 2023-03-05
Damn, these people basically made the game I was planning to make It's a pretty promising little piece of work, the art is nice and the devs have added a bunch of modern QoL stuff to the RPGMaker engine which makes it a lot more comfortable to play while still remaining true to the engine roots. Writing and plot is nice, nothing amazing so far but generally believable and well-edited, which is always a joy. A bit too fast on the corruption trigger IMO but it's not terrible and it mostly fits with the 'light' nature of the game. Overall ait's lookingpretty good and I look forward to more content
Every1sGrudge 2023-02-17
[Rev @ Accursed: Emma's Path v0.0.11b] Art's lovely, and even the normal RPGMaker chipset maps are nicely done. Writing is fine. Like the demon lord's characterization thus far. Porn's fine, but there's not enough of it yet (early version so not surprising). Gameplay didn't contain too many gripes. Appreciate not having a billion random RPGMaker battles pad the runtime. TLDR: Solid~
krantos 2023-02-14
Decent enough, but very light and shallow at the moment. Yet another game that, at least for now, doesn't need to be RPGM. Good art, ok writing, but very little content and doesn't make any use of the RPGM platform. Could be interesting eventually, but other than above average art, there's not enough get excited about yet.
Tobi/Chaos 2023-02-02
I don't know why but game is very laggy for on my computer, i played many RPGM games and many games that were looking much better than this one ( well this game looks not bad ) but i have like 10 FPS??? Girl is cool and well at least its RPG maker so You can access pictures / sex scenes without playing game :x... If not 10 FPS i probably would play a lot of this game... but 10 FPS is unplayable and i dont understand why i have so many laggs with this game...
Kraz4life 2023-01-20
Great artwork and an intriguing start, but be forewarned this is just the extreme beginning of the game's prologue and has only a handful of scenes and no real gameplay or combat just yet. Definitely intrigued to see more and enjoy the setup and characters, but I'm betting it will take awhile before we get any substantial gameplay and meat to the story.
Risonna 2022-11-17
A beatiful game, I really got caught off guard when it ended, a pity there's so little content as of now. I wish developers good luck and I'll be looking forward to seeing more of this game. A little more in-depth. -Graphics: Fenomenal, liked it very much! -Dialogue: Pretty well-made, don't feel cringe reading (most of) them. -Gameplay: Hard to tell, because there's not much as november of 2022, but I do like that there's no grinding and the system looks pretty easy and smooth. The only gameplay you get now is just walking, talking and choosing options for scenes(I bet there would be different endings later on) -Forgot to add, that the quest-following option in the right corner of the screen is what most h-games need nowadays, it looks pretty simple and makes completing quests way easier! Great game overall, keep up the good work!

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