Aishteru is an adult 2D side-scrolling platformer created by Lxst r o s e using Unity. You play as a female protagonist trying to survive in a creepy, monster-filled location. The game presents animated 2D CG visuals and combines platforming with combat, drawing on horror and monster themes.
It is an ongoing early build, with the current version v0.1.5f released on February 14, 2026 for Windows in English. The game is uncensored. The latest changelog describes new tools for making maps, changing NPC skins and other settings, adding custom sounds, and adjusting lighting in the game. It also mentions surviving enemy hordes in a virtual lust world. An earlier v0.1.0 update introduced the map editor and basic object configuration options.
Developer's description
2D side-scroller game, where your main task is to survive in the creepy place filled by monsters.
v0.1.5f
Aishiteru - survive hordes of enemies
in a virtual lust world!
Now you can create your own maps,
change NPC skins and their other parameters,
add your own sounds to the game, control
lighting and more!
v0.1.0
1) Added map editor and features:
Game object allows configuring:
* Name in the object hierarchy
* Unique ID (needed for interaction between components)
* World position
* World rotation
* Scale
Sprite renderer allows configuring:
* Set texture
* Set object color
* Flip on X and Y axes
* Order in layer: which objects render on top of others in the selected layer
* Sorting layer: display layers
* Draw mode: display the texture normally or as a tile
* Sprite box collider: set a square collider matching the texture size
* Visible only in editor: if true, the textures will not be visible to the player
Light allows configuring:
* Light type: Global affects the entire map, Point acts as a local light source
* Color
* Intensity, brightness
* Light radius
* Angle at which the light falls
* Rotation of the light source
NPC spawner allows configuring:
* Spawner mode: Wave mode or standalone spawn point
* For wave mode:
* Time interval between waves
* Which mobs to spawn in each wave
* Set spawn points (insert object IDs)
* For standalone position mode:
* Spawn mode (at level start or when the player approaches)
* Set distance for the 2nd mode
* Check interval (in seconds) for optimization
* Which mobs to spawn
Audio source allows configuring:
* Select sound (can test and play in editor)
* Play on level start
* Loop audio
* Pitch
* Pan (volume distribution across speakers)
* 2D or 3D sound (whether it reacts to the position of the audio source in the scene)
* 3D rolloff: style of how the sound loses volume as the player moves away from the source
* How much the sound loses volume as the player moves away from the source
Player spawnpoint allows setting spawn points (a random one is chosen if there are multiple)
Vending station allows configuring:
* Bind the vending machine to the spawner (to disable it during enemy waves)
* Ability to change skins for NPCs and some of their parameters:
* Name
* Health
* Damage
* Projectile damage
* Texture resolution (Pixels per unit)
* NPC icon
2) Bug fixes, player head textures, incorrect skin color, etc.
v0.0.80
☆☆☆ In this update → 0.0.80 ☆☆☆
Added display of damage to enemies as numbers (can be disabled in the options)
Cheat panel returned (can be enabled in the options)
Fixed characters twitching when walking
Fixed Venustrap's walking animation (previously the animation twitched, playing the initial frames)
Now NPC climbing animations do not twitch (playing the initial frames)
Now coal disappears 120 seconds after falling out of mobs
Fixed a bug with player teleportation when attacking with a katana
Now you can start waves without picking up a pistol by pressing "Next wave" by default the "C" key (there is a small delay, one press is enough)
Now mobs have inertia when walking
Lycanthrope hit points have been reduced from 650 to 350, but running speed has been increased
Other small fixes
v0.0.78
N/A
v0.0.75
1. Added a cheat menu (F1 to activate)
Player:
Immortality
Endless endurance
Never tame over
Infinite ammo
Non-tearing clothing
Repair clothing
Money:
Give money
Spawn mob:
All available mobs
2. Smoothed out the parallax jitter bug when the player loses consciousness
3. Fixed a bug with the player's mouth emotions (they did not work)
4. Climbing is adapted for moving objects
5. Flash grenade explosion particles now interact with the physics of the surrounding world
6. Katana now spends stamina
7. Particles of bullets hitting the ground are transferred to the player's layer, fixes the dust glow bug in shaded locations
8. Fixed a bug when the shot effect could remain frozen
9. Fixed the bug of two magnums in the vender
10. Fixed a bug with the main menu view for 4K monitors
Other fixes
v0.0.74
- Added the ability to create skins
- Potentially fixed a bug with strong knockback when player goes unconscious
- Fixed blue screen before menu
- Now, when a case with an order is delivered, a message appears
v0.0.73
- Added full screen option to menu
- The euphoria vignette effect when aroused no longer affects the center of the screen
- Euphoria effects can now be disabled in settings
v0.0.72
- The project has been transferred to the new version of Unity 6 beta
- Fixed a vendor bug that could lead to a drop in FPS
- Fixed a lycanthrope error that could lead to a drop in FPS
- Now the physics of mobs’ projectiles is calculated with maximum accuracy (potential fix for mobs shooting through platforms)
- Added: grenade, fire grenade, flash grenade
- Changed the weapon store, added tabs for small arms, grenades and medicines
- Medicines are now always available after each wave
- Optimized AI finding the trajectory to the player (FPS drops should be reduced when there are a large number of mobs)
- The maximum number of mobs on the stage has been reduced from 10 to 7
- Now the rocket launcher deals damage to mobs located off-screen
- The priority of shooting sounds over other sounds has been increased (potential fix for a bug with the disappearance of shooting sounds)
- Fixed a bug with the character turning upside down and incorrect animation
Correction of incorrect order of sprite layers in animations
- Fixed incorrect display of icons in achievement pop-up windows
- Fixed the bug of eternal invulnerability (if you pressed the dodge button without moving)
- Other fixes
v0.0.70
- Improved lighting
- Added the ability to dodge
- Updated AKМ texture
- Fixed saving of achievements and currency
- Added new achievements and changed prices for things
- Changed the game logo
- Changed game intro
- Fixed a bug where the introductory fading black screen interfered with mouse clicks
v0.0.67
Initial Release
Player reviews
Player rating4.5 / 5 · 16 ratings
Written reviews16 · avg 3.8★
Positive (4–5★)69%
Latest review2026-02-26
What players say
Most players like it, though some find it unplayable due to jank, difficulty, and unclear design.
5★8
4★3
3★2
2★0
1★3
Players like
Captivity-like wave survival gameplay appeals to fans
Simple wave shooting is fun and easy to grasp
Pixel art and animations are praised for quality
Inventive enemy designs and varied sex scenes
Common complaints
Early bugs and jank can frustrate players
Punishing difficulty and random enemy HP feel unfair
Limited content and unclear progression feel underdeveloped
Best for players who enjoy Captivity-like wave survival and pixel art adult scenes.
Summarised from 16 written player reviews.
Hexspeak102026-02-26★★★★★
There isn't much at all here. It's neat and a decent start, but the whole thing is you shoot one of a couple types of enemies that run at you, and when they get close enough you button mash to…
Gabn052025-08-08★★★★★
Ok so if you have played captivity them this one is practically it. The gameplay is simple yet fun. You get a pistol and wave or enemies to come, get on it. Kill enemies give you money, money buys medicine…
TheOppaiL0rd2025-08-03★★★★★
I'm not sure why so many people are rating this so highly, as this is utterly unplayable for me and seems to be entirely RNG, ALSO IT TAKES AGES. (Probably could do with a photo-sensitivity warning too...) For starters, enemy…