Aishteru

by Lxst r o s e

Uncensored Windows
Versionv0.1.5f
EngineUnity
Released2026-02-14
Updated2026-02-15
LanguageEnglish

About Aishteru

Aishteru is an adult 2D side-scrolling platformer created by Lxst r o s e using Unity. You play as a female protagonist trying to survive in a creepy, monster-filled location. The game presents animated 2D CG visuals and combines platforming with combat, drawing on horror and monster themes.

It is an ongoing early build, with the current version v0.1.5f released on February 14, 2026 for Windows in English. The game is uncensored. The latest changelog describes new tools for making maps, changing NPC skins and other settings, adding custom sounds, and adjusting lighting in the game. It also mentions surviving enemy hordes in a virtual lust world. An earlier v0.1.0 update introduced the map editor and basic object configuration options.

Developer's description

2D side-scroller game, where your main task is to survive in the creepy place filled by monsters.​

Download Aishteru v0.1.5f

Changelog

v0.1.5f Aishiteru - survive hordes of enemies in a virtual lust world! Now you can create your own maps, change NPC skins and their other parameters, add your own sounds to the game, control lighting and more! v0.1.0 1) Added map editor and features: Game object allows configuring: * Name in the object hierarchy * Unique ID (needed for interaction between components) * World position * World rotation * Scale Sprite renderer allows configuring: * Set texture * Set object color * Flip on X and Y axes * Order in layer: which objects render on top of others in the selected layer * Sorting layer: display layers * Draw mode: display the texture normally or as a tile * Sprite box collider: set a square collider matching the texture size * Visible only in editor: if true, the textures will not be visible to the player Light allows configuring: * Light type: Global affects the entire map, Point acts as a local light source * Color * Intensity, brightness * Light radius * Angle at which the light falls * Rotation of the light source NPC spawner allows configuring: * Spawner mode: Wave mode or standalone spawn point * For wave mode: * Time interval between waves * Which mobs to spawn in each wave * Set spawn points (insert object IDs) * For standalone position mode: * Spawn mode (at level start or when the player approaches) * Set distance for the 2nd mode * Check interval (in seconds) for optimization * Which mobs to spawn Audio source allows configuring: * Select sound (can test and play in editor) * Play on level start * Loop audio * Pitch * Pan (volume distribution across speakers) * 2D or 3D sound (whether it reacts to the position of the audio source in the scene) * 3D rolloff: style of how the sound loses volume as the player moves away from the source * How much the sound loses volume as the player moves away from the source Player spawnpoint allows setting spawn points (a random one is chosen if there are multiple) Vending station allows configuring: * Bind the vending machine to the spawner (to disable it during enemy waves) * Ability to change skins for NPCs and some of their parameters: * Name * Health * Damage * Projectile damage * Texture resolution (Pixels per unit) * NPC icon 2) Bug fixes, player head textures, incorrect skin color, etc. v0.0.80 ☆☆☆ In this update → 0.0.80 ☆☆☆ Added display of damage to enemies as numbers (can be disabled in the options) Cheat panel returned (can be enabled in the options) Fixed characters twitching when walking Fixed Venustrap's walking animation (previously the animation twitched, playing the initial frames) Now NPC climbing animations do not twitch (playing the initial frames) Now coal disappears 120 seconds after falling out of mobs Fixed a bug with player teleportation when attacking with a katana Now you can start waves without picking up a pistol by pressing "Next wave" by default the "C" key (there is a small delay, one press is enough) Now mobs have inertia when walking Lycanthrope hit points have been reduced from 650 to 350, but running speed has been increased Other small fixes v0.0.78 N/A v0.0.75 1. Added a cheat menu (F1 to activate) Player: Immortality Endless endurance Never tame over Infinite ammo Non-tearing clothing Repair clothing Money: Give money Spawn mob: All available mobs 2. Smoothed out the parallax jitter bug when the player loses consciousness 3. Fixed a bug with the player's mouth emotions (they did not work) 4. Climbing is adapted for moving objects 5. Flash grenade explosion particles now interact with the physics of the surrounding world 6. Katana now spends stamina 7. Particles of bullets hitting the ground are transferred to the player's layer, fixes the dust glow bug in shaded locations 8. Fixed a bug when the shot effect could remain frozen 9. Fixed the bug of two magnums in the vender 10. Fixed a bug with the main menu view for 4K monitors Other fixes v0.0.74 - Added the ability to create skins - Potentially fixed a bug with strong knockback when player goes unconscious - Fixed blue screen before menu - Now, when a case with an order is delivered, a message appears v0.0.73 - Added full screen option to menu - The euphoria vignette effect when aroused no longer affects the center of the screen - Euphoria effects can now be disabled in settings v0.0.72 - The project has been transferred to the new version of Unity 6 beta - Fixed a vendor bug that could lead to a drop in FPS - Fixed a lycanthrope error that could lead to a drop in FPS - Now the physics of mobs’ projectiles is calculated with maximum accuracy (potential fix for mobs shooting through platforms) - Added: grenade, fire grenade, flash grenade - Changed the weapon store, added tabs for small arms, grenades and medicines - Medicines are now always available after each wave - Optimized AI finding the trajectory to the player (FPS drops should be reduced when there are a large number of mobs) - The maximum number of mobs on the stage has been reduced from 10 to 7 - Now the rocket launcher deals damage to mobs located off-screen - The priority of shooting sounds over other sounds has been increased (potential fix for a bug with the disappearance of shooting sounds) - Fixed a bug with the character turning upside down and incorrect animation Correction of incorrect order of sprite layers in animations - Fixed incorrect display of icons in achievement pop-up windows - Fixed the bug of eternal invulnerability (if you pressed the dodge button without moving) - Other fixes v0.0.70 - Improved lighting - Added the ability to dodge - Updated AKМ texture - Fixed saving of achievements and currency - Added new achievements and changed prices for things - Changed the game logo - Changed game intro - Fixed a bug where the introductory fading black screen interfered with mouse clicks v0.0.67 Initial Release

Player reviews

Player rating 4.5 / 5 · 16 ratings
Written reviews 16 · avg 3.8★
Positive (4–5★) 69%
Latest review 2026-02-26

What players say

Most players like it, though some find it unplayable due to jank, difficulty, and unclear design.

5★ 8
4★ 3
3★ 2
2★ 0
1★ 3

Players like

  • Captivity-like wave survival gameplay appeals to fans
  • Simple wave shooting is fun and easy to grasp
  • Pixel art and animations are praised for quality
  • Inventive enemy designs and varied sex scenes

Common complaints

  • Early bugs and jank can frustrate players
  • Punishing difficulty and random enemy HP feel unfair
  • Limited content and unclear progression feel underdeveloped

Best for players who enjoy Captivity-like wave survival and pixel art adult scenes.

Summarised from 16 written player reviews.

Hexspeak10 2026-02-26 ★★★★★
There isn't much at all here. It's neat and a decent start, but the whole thing is you shoot one of a couple types of enemies that run at you, and when they get close enough you button mash to…
Gabn05 2025-08-08 ★★★★★
Ok so if you have played captivity them this one is practically it. The gameplay is simple yet fun. You get a pistol and wave or enemies to come, get on it. Kill enemies give you money, money buys medicine…
TheOppaiL0rd 2025-08-03 ★★★★★
I'm not sure why so many people are rating this so highly, as this is utterly unplayable for me and seems to be entirely RNG, ALSO IT TAKES AGES. (Probably could do with a photo-sensitivity warning too...) For starters, enemy…

Similar games