Project Sena
by Huuuuge
Versionv1.301
EngineUnity
Released2024-11-03
Updated2026-04-09
LanguageEnglish, Japanese, Chinese (Simplefied), Korean
2D Game
2DCG
Ahegao
Anal Sex
Animated
Bestiality
Big Ass
Big Tits
Censored
Combat
Creampie
Dystopian Setting
Female Protagonist
Groping
Group Sex
Japanese Game
Monster
Multiple Penetration
Oral Sex
Platformer
Rape
Side-Scroller
Tentacles
Titfuck
Vaginal Sex
Humanity has been devastated by an unknown virus and has developed bio-roids that are immune to the virus in order to counterattack. Sena, the protagonist bio-roid, is among the first to take action.
Screenshots
v1.301
⠐ Epilogue stage has been implemented.
v1.202
⠐ Added Debug Mode to Extras.
⠐ Added mob characters to Extras.
⠐ Fixed save file bug.
v1.006
⠐ Fixed the issue where the voices of mob characters and Sylvanus did not sync with the voice volume option.
v1.005
⠐ Added two types of Stage 2 backgrounds to the extra wallpapers.
⠐ Fixed an issue where you could obtain an infinite number of magazines.
⠐ Adjusted the stick sensitivity of the gamepad.
v1.004
⠐ Fixed an issue where KeyConfig was not functioning correctly.
⠐ Fixed an issue where currency was incorrectly applied during save and load.
⠐ Fixed an issue where the rescue record of mob characters was reset after clearing all stages.
⠐ Fixed an issue related to gamepad sensitivity.
⠐ Changed the title "Gallery" to "Omake" and added the MiniGame that was in the credits.
⠐ Fixed an issue where returning to Fuse’s room during Sena's special move made the controls unresponsive.
⠐ Removed unnecessary source code to reduce the file size.
v1.000
Completed Game
v0.784
Various bug fixes
Overall attack speed adjusted to be 10% faster
Introduction of currency system
Introduction of mob rescue system
Modified map level design and map resources
Slightly increased monster attacks
Proofread scenario dialogue and corrected typos
Addition of scenarios
Added CV's for Hughes, Sub-Commander, and Luna
Added dialogue system with Hughes to further understand the world
v0.635
v0.301
Addition of stage 3 and monsters (up to mid-boss battle).
Added stage 3 mid-boss.
Addition of scenario illustrations (including modification of existing ones).
Added a function to darken characters who do not speak lines during the scenario.
Gives a very short invincibility time when dodging.
Other bug fixes.
Completely revised Hughes' operation lines.
Added operations for tutorial stage.
Changed stage BGM.
The available input time for QTE has been approximately doubled and the difficulty level has been reduced.
(Added content on 24.05.11)
Escape has become easier by increasing the amount of gauge rise for repeated escape attacks.
(Added content on 24.05.11)
v0.201
Table of Contents
What was added in the March build.
Operation description
About keyconfig...
Official Discord
What was added in the March build.
2 stages
2 stages of boss battles.
Extra features (can be accessed via the "Gallery" in the title scene).
v0.101
The differences from the January build are as follows.
Bug fixes for H situations.
Addition of boss stages.
Fixed and repositioned UI images.
Defeat scene for stage 1 boss added.
Conditions are restored upon arrival at the save point (portal).
Functionality currently temporarily enabled (to be polished and added to the official functionality later).
Key config.
To be released in the next build.
2nd stage.
Stage 2 boss.
Laboratory.
Extra systems.
Development of additional options (e.g. resolution, sound, camera).
Localisation.
Promptly come back to us with a work schedule article in February.
v0.016
QTE system freezing issue Additional fixes.
How billboards that fall when shaken work Fixes
Optimisation work in progress
v0.015
- Fixed a bug where the switch did not switch properly in a high frame rate environment.
- Updated the operating environment information.
Very average, because there's some things it did good, okay, and pretty bad The Good: Art is phenomenal and going back through the level to rescue girls to get stuff for upgrades is cool. I actually got invested into the bosses cuz they're actually pretty cool, especially the Incubus (memory minigame) and Luna (actually skill based fighting routine) The Okay : Gameplays pretty unremarkable, if you browse the thread you'll see complaints about how dodging doesnt give you invincibility unless you perfect dodge and that it goes backwards and yadda yadda its all true. Now granted I got used to the controls eventually (I play controller btw) and I used it to beat the bosses so that's cool The Bad: This story dogshit wtf. Like at Stage 3 we're bombarded with information out of nowhere when the game is basically over and I'm just like what??? ALSO lowkey feels unfinished, or jank in many places. Like how you can't talk to 2 NPCs, or that buying ammo does jack shit, or how Luna got FROZEN after I survived her fuckin quick-time event kill move thing. THERE ISNT EVEN A REWARD FOR BEATING LUNA BRUH Lowkey quit halfway through but then got the hang of it later on I'm sad that I got hooked grinding Luna's boss when it literally doesnt drop anything and also it bugged out bruh
Decent platformer overall. MC is extremely hot and the animations are pretty good but the gameplay, like many have stated before me, is quite bad which made the experience frustrating at times. I wouldn't say it's a bad game but I genuinely don't think it deserves any praises either, it's just quite "okay".
Art are good but gameplay and controls are trash which makes it really hard to enjoy the game. And you can't even properly change the controls. I gave it several chances but couldn't make myself to go further than furst level. Too janky to play.
This game was so much fun to play. Its kinda hard in a nice challenge type of way and yet its didn't feel impossible. The animations were pretty well made and so was the gameplay. A nice platforming game indeed
A thoroughly unenjoyable experince. Control scheme is terrible and should be changed pretty much from the get go, a whole bunch of moves and buttons to dance between when the combat is just enemy spam or annoying enemies that just knock you around. Each level boils down to hallway with debris to stop you briefly then a fall then the exact same thing in the opposite direction making spamming jump and dash to speed through levels the best strategy. Instakill pits. Invincible enemies that you need to bait out to pass. Inconsistent tone and design. Zombies one minute, then flesh monsters, then succubi? Scenes are about what you'd expect but everything else around them is just an unfun blob that feels like a checklist of things the dev thought the game needed to be profitable.
Generally speaking, Even after a few translation Bugs, and a few control errors. Both on Pc and Controller inputs are 10/10 responsive. The Character has an amazing rack, Easily one of the best builds, The Variety of characters is expected of the storage size of the game. The gameplay, and even the General fighting is somewhat challenging but not at all impossible (Even with 1 hand you can beat the first two bosses easy) The upgrade system isnt Too complicated yet does allow For Some specing..which most games in this genre and Quality do not even Have said upgrade system. The Art style is High quality and the tentacles are fire
An average platformer with decent art and voice acting. Story is serviceable though somewhat rushed and lacking player agency. The final boss is beaten for you. Oddly ends on a cliff hanger far less dramatic than the previous level. Has an underwhelming character progression and exploration mechanic. The UI is buggy but at least an attempt at user defined keybindings was made which is more than a lot of these games offer. Biggest issue with the game is that the dodge window for many attacks is short and it isn't easy to read when an animation is an attack, movement, or just idle.
1) Controls are absolute garbage and remapping is extremely limited to the point why bother as you will not get something comfortable and undisruptive for gameplay. Stun-lock galore...at best infuriatingly frustrating game 2) Game freezes and crashes constantly when changing settings or attempting to remap keys. 3) This could probably pass for a high school game design class project with the amount of jank
The game is kinda fun, not bad honestly, but some of the enemies are kinda disturbing. Still huge boobas, and gameplay is not as terrible as some other sidescrollers Art is nice, sound is not terrible, but some scenes can be kinda rough
very good hack n slash game. only 3 stages and the dev admits in the end of the game that this is just "early release" of sorts. controls are finicky and not fluid at all. to cite some examples: 1. if you stop attacking you are basically stuck in one spot as you regain stance. you can dash of course but with that said there's no reason to stop attacking once you committed. 2. there's no forward dash. only a back dash to avoid stuff. you gonna have to face the other way if you want to forward dash. 3. camera is too zoomed in. you can't see what's up ahead when you jump dash. this can be very annoying when you're platforming as you avoid enemies. still for an early access game I'd say I didn't encounter any bugs myself. there's plenty improvements to be made though.
Graphics: Sena herself looks good but most zombies kind of look a little more unpolished. They mostly just look like normal dudes and animals with a few wounds and gross fleshy things stuck to them. The background is, uh... there. Gameplay: Honestly it's a pretty unsatisfying and tedious run and gun, just something annoying to go through and if you die you have to sit through an annoying animated cutscene that sluggishly enters and exits even if you mash the proceed button. Thankfully the dev added a mode which you mostly can't die in but there are still some instant kill traps to irritate you with. It all could have been handled better really. Story: Sena is an android fighting some world-ending plague that goes out to stop the zombie-thingies affected with the plague and eventually destroy the heart of it. Sex stuff happens during the cutscenes but who cares because it's not even animated and just kind of slapped in there. If this plot wasn't here I don't think anything would be worse for it. Scenes: Most scenes are pretty good if a little lacking in variety. The succubi could have brought about a futanari debuff to affect Sena with, but no it's just for their scenes in which Sena doesn't even get to actually use her temporary dick. Sena is built in the right places and not a typical slim-flat female protag so that extra bounce makes some scenes a bit better... eh, kind of.
More between 4-5 stars to be honest. Game is SEXY, but the control scheme and mechanics are very janky at times. Even so, its still a fun play and definitely worth proper supporting. It has potential to be better, or to be a taste of what the creators want to make. Cons: Lots of knockback, zero or little hit recover/invulnerability time, slight janky controls. Massive pros: Its sexy, great voicework, still fun, easy to grind if needed, has enemy Variety All in all, a very good hgame sidescroller, something that is very rare to find. Its definitely a worthwhile game to play. These lower ratings are sad to see, in my opinion.
Stunlocks galore. The art is fine, but nothing about the gameplay works properly. Every enemy will stunlock you and put you down, the bindings for the buttons can't be changed and they're the most anti-ergonomic thing imaginable. There is too much jank to enjoy either the gameplay or the porn, which is mostly defeat scenarios. At least it has a decent amount of checkpoints but it's not worth the trouble of trying to play it.
This review is based on v1.000 This game have four difficulties: cheating, easy, normal and hard. I played on normal since H-attacks don't chirp my HP there. To put it simply: the release is a bit of a mess. Found bugs similar to those in other reviews, with the addition that my game refused to recognize any jump inputs after dying. I had to reset my configs to make the jump button work again. I also found out that this game's learning curve was somehow steeper than I expected, mostly because I could only dodge backwards and dash forward mid-air, and there was nothing I could do about it. This game became way easier once I got the grasp of its dodging mechanics. It obviously translated to weird difficulty scaling, especially after stage 2. But at this point I am just glad that the game is playable without more game breaking bugs. Despite the aforementioned issues, I did find this game fine. I love the H animations, mainly because they are inline with my fetish so I might be super biased about it Final verdict: This game is rough the way it currently is, but you can still enjoy it
Well first of all, despite what the ratings here and some of the comments in the thread say, there is no bullet hell boss fight. His fight is a gimmick that you can figure out if you rub two brain cells together, and it is honestly kinda disheartening to see so many people essentially admit they couldn't figure it out. Onto the actual review. It pretty much does everything right for an indie H-game, and it would've been legendary if it was actually completed. Unfortunately, the dev ran out of patience or money and thus had to wrap up the story/game early. Therefore, the plot is a bit comedic and nonsensical towards the end, the quality of scene diversity also drops of a bit at the last stage. The art direction is really good, the animations are hot, and the gameplay is pretty intuitive. All in all, I would highly recommend.
Janky controls and animations, enemies that stun you with little to no telegraphs, pacing that just dumps a bunch of specials on you from the word go, and level design that just throws huge clumps of stunlock enemies over and over. This just isn't fun to play. The H animations are pretty good though.
Played hard mode on v1.0 I gave up at the Stage 3 mid-boss. It was too much bullshit and the controlling Sena feels like ass most of the time which culminated in the game being too annoying to finish. Boring platforming and level design, but saving citizens is a nice bonus for exploring. Mashing is annoying, but at least preventing a sex scene when down is an arrow key sequence and not more mashing. Upgrade tree is boring and doesn't feel impactful. Compared to other ACT games, this one is down on the list. Game over CG scenes have no climax finish, which is annoying. Good amount of in-game sex animations, with lots of enemies having 2p-4p variations. All voiced, all scenes (minus the story cgs) are animated. CG gallery is very robust with zoom, camera features, animation looping etc. So yeah if you can stomach a random bullet hell boss out of nowhere and also just thanos snaps half your life bar, uncounterable, go nuts on this game. Otherwise just grab the full save.
This game is rough, man. There's a lot of 2d fighter/platformer style games such as this, and most of them are better than Project Sena. The H scenes are fine, but really just don't do it for me. The cutscenes have a really frustrating tendency to not let you skip through dialogue as it's appearing without going to the next screen, making you miss the text. The thing that really kills me is the controls. The default control scheme is janky at BEST, and the part that made me truly just not want to play is when i rebound the controls and found out that rebinding the controls does NOT change the defaults. You cannot rebind the controls to different buttons that were in use originally. It's so broken. If you change the controls for jump and shoot, and then attempt to jump, your character will shoot, and then jump after a delay. It SUCKS. This game just kind of feels like a first project. It's not terrible, and clearly had effort but into it, but I think the developer needs more experience in order to make something I feel is worth my time.
This game started off very rough from what i remember, glad to see that it was completed now and with great success at that. It's honestly been the best side-scroller/platformer i have played recently, just wish it was longer and has more scenes. Sucks that the 2 human-like bosses didn't have any sex animations; the final boss and that Adanus guy or whatever his name is. But yeah a solid 4/5
Storyline : The story for the most part is simple and straightforward (as you much you expect from hentais). There's a zombie outbreak and you will be controlling a female heroine, Sena, who is an android created by the beautiful and brilliant scientist, Hughes, to fight her battles for her. Towards the end of the game, the creator came in with a twist that involved a more complex story that honestly...might be more than the creator can chew. Everything leading up to the end of the game is inconsistency, if the status of this game was any indication. Spoiler As a yuri connoisseur, I took this personally. First off, they started with good yuri vibes as Hughes later reveal the reason why she created Sena was not to fight the zombie outbreak but rather to use her as a sex toy/relief for herself. This then led to one of the game’s lukewarm yuri action between the two as stage 1 ends (the 2nd yuri action is also lukewarm). I was then betray and left uttering "wtf?" out of nowhere by the next coming scene. We saw Hughes had been reporting the whole situation to her deputy commander (man with no face, no name but has a decent VA... why go through the trouble to be so unmemorable). Meanwhile, Sena who just finish her battle, heard Hughes being attacked while in the middle of their phone call and rushes to her aid. In short, we were suddenly thrust into a scene where both of them were raped by the deputy commander on some BS reasoning/blackmail that hentai writers love to use, when a toddler who failed basic English can easily dismantle that BS. The premise look like it would have been a yuri development and instead this happen as as the main storyline that you can't avoid. To further cement how pointless and forgettable he was, the deputy commander was never brought up again or ever mention after that. We were also introduced to two more female chars, including Lana in her true SEXY-ASS form THAT YOU CAN'T DO ANYTHING SEXUALLY EXPLICIT WITH THEM. The games concludes with more yuri bait dialogue among them 4 while teasing in-game of another sequel. HAnimations : The female heroines are pretty basic but the style is very solid and alluring, simple and easy to the eyes. That however is also negative as the Hscenes can be too simplistic. At certain times it just looks like two pngs smashing against each other. The HCGs tend to be only one CG with a face variation that doesn't bring much to the table. There are a good variations of enemies but it falls short on the list of fetish as all the Haction can pretty much sums up to; PHALLUS IN VAGINA. Speaking of phallus in vagina and missing a HUGE OPPORTUNITY, one of the succubus in the Haction, magically summons a dick on Sena…to which she proceeds to rub her off. Dude. Sena is a FUTANARI now! This game has been all about PHALLUS IN VAGINA and you draw the succubus just to jack Sena off? Or give Sena a boob job?? Not even a simple blowjob??? Sounds : The VAs must be paid well as the whole game is nicely voice acted . The Hscenes is pleasureful to the ears and not over the top. Nearly every enemy have its own unique VA but it does loops after a few seconds. The sex sound effects however is maybe 5 different sound files that gets REPETITIVE really fast and stales in quality compare to the VA. The BGM is aight, you not missing anything by having it off. Interface : Horrible since day 1. At least you can navigate enough to get through the game. Read other users explanation and experience it first hand on how atrocious it is. Keybinding barely works, audio has bugs here and there, couldn't choose certain maps, missing simple QOL and etc. Overall : A lot of miss opportunities (especially on the yuri). The gameplay is buggy, FOV so zoomed in means you get ambush easily, I-frames is too small or short that you will get hit if there's more than one enemy attacking, getting stunlock, leveling system is not incentive enough to really care for and couple on with the horrible interface making it a chore to navigate. You play it once, muscle through it to see to the end, rub one off maybe for one of two nights and then you go back to your favorite hentai. This game needs polish and more time to simmer, as the creator try to cook too much too fast. Understandably, it is a indie making a game, given its efforts which is reflected in my rating. I hope his next game doesn’t bait as badly as this one and perhaps actually deliver on that genre. Another note, the incubus boss fight being a bullet hell has no place in this game...as nothing beforehand sets you up for that sort of fight to begin with. Given how clunky Sena hitbox is and her sluggish movement, its simply unfair and unfun mechanic for a boss. You don't even get any unique scenes with him...and I'm only here FOR THE YURI.
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