Metamomenta

by ENROF

Censored Windows
Versionv1.2.0
EngineUnity
Released2024-04-19
Updated2026-04-09
LanguageEnglish, Japanese

This is a side-scrolling exploration type 2D dot picture action shooting game. You will explore the main three research areas, defeat monsters, obtain items, and explore. If you are attacked by enemies and fall, they will gather to take advantage of the opportunity to do naughty things to the protagonist! Whether to resist or give in and become the toy of the monster's desires is up to the player! Spoiler: Trailer https://file.chobit.cc/contents/2312/bpwr1yasd14wo000go0oo84kg/bpwr1yasd14wo000go0oo84kg_58garr.mp4

v1.2.0 Additional Elements - Added map functionality - UI, objects, and item description images included Bug Fixes - Fixed an issue where in dot appreciation mode, some animations did not loop automatically Changes - Adjusted item drop rate for some enemy defeats (increased drop rate) - Adjusted some UI designs and displays v1.1.0 Additional elements ・Added difficulty settings "Normal" and "Hard" (currently, the only difference between the two difficulties is the boss's HP) "Hard" follows the specifications of ver1.0.0. "Normal" sets the boss's HP lower than "Hard" ・Added functionality to unlock all CG in the gallery, dot animations, and collection ・Added boss HP gauge ・Added Japanese text display for weapon and ability acquisition conversation events Bug fixes - Corrected an issue where it was impossible to enter a non-progressable room in the research area - Corrected an issue where the Rock Cave area boss and the research facility underground area boss (4th boss) did not engage in combat after appearing - Fixed an issue where pressing the 'T' key on the main menu would cause a freeze - Fixed an issue where freezing would occur when advancing text during collection viewing - Fixed an issue where no restraint would occur when coming into contact with certain enemies during SelfDown - Corrected the specification where Ena couldn't shoot when in contact with a wall, allowing for shooting - Fixed an issue where Ena shoots bullets at the wall when closely pressed against it - Fixed an issue where HP maximum value and missile maximum holding tank upgrades could be repeatedly obtained - Other minor map design corrections Changes ・Changed the target of the spore attack from the "player" to the "player's surroundings" ・Changed the color of the thorn damage zone in the plant area ・Added cooldown for self-down ・Changed the number of jellyfish in a room in the plant area from "2" to "1" ・On the key config screen, clarify that "Roll" is an unlockable ability until obtained
Squall14 2024-05-11
At first, this game looked bad to me and i wasn't impressed by it at all . -Can't scroll down the camera (which is important in a platformer). -Game feels really quiet at the start and there is no tutorial as well. -Can't go down platforms. -Very basic controls and can't evade (only at the end). -Can't hold and fire (have to mash buttons all the time). -Some bosses are a joke (3rd boss and 4 arms boss). -Ending's pretty underwhelming and gallery not fully unlocked... But even if Metamomenta has many flaws, the gameplay was fun and gave me enjoyment ngl. It is pretty forgiving on healing items as well. Good for explorers and rewarding if you get the upgrades. Has some atmosphere especially in the plant area and the final section of the game. The reason why i give 4 stars is because of the gameplay and enjoyment it gave me and not the h-content.
redux_stl 2024-04-04
My review became outdated after I switched from 1.0.0 to the latest version (1.4.0, not posted here yet) which has a map, fast travel, and a higher difficulty option, basically addressing like 75% of the problems I had with the game. I wouldn't say it's perfect, the grab system is still basically non-functional and a large portion of enemies are not much of a real threat, but by H game standards I really can't complain too much. I'll give it 5 stars because dammit I actually feel like some care was put into this game, and it's pretty damn enjoyable now, I fully recommend it if this is the type of H game you're into, hell, it's probably like, my first or at least third recommendation I would give in that context. The gameplay in this game feels better and more fair than possibly any other H-game I've played, the art and atmosphere are decent, and the porn is good, I can't ask for much more. 9/10. To be honest, the gameplay isn't absolutely masterful or anything, the knockdown and grab system is a joke and nothing would be changed if it was removed, and the game over screens could be animated, but I can't lie, this is the damn experience I'm looking for when I go looking for H games, my golden example. If the "To be continued" is to be trusted, I'm excited for that.
A middle-aged Femboy 2024-03-31
I haven't played that long, so all I'll say is that my impression of this game is just meh. The pixel art is serviceable but the aesthetic of it doesn't exactly make me all that attracted to it, the setting of the game seems rather bland, the CGs are still images but look serviceable, and the gameplay is just metroid with an og mega-man skin, but lacks a map and generally just felt linear. Some suggestions I have for improving the game is just adding a map, expanding the levels to feel more open/inter-connected, maybe add a bit of kick to combat, and maybe add a bit more flavor to the setting. You could also take it a step further and try to make the pixel model for femc a bit more eye-catching or sexy imo, but thats about it Generally just felt like the same bland meh as the first axiom verge.
Sir Charles McTea 2024-03-28
It's a Metroidvania, in 2024, with no map, and no fast travel. Not even dash boots. It takes far too long to get the charge shot, only for many enemies to basically ignore it anyway. Adding insult to injury, it's hit box makes absolutely no sense. You need to aim about 5 pixels of height above the floor if you want to shoot something on a level above you, or the charged shot will collide with nothing and vanish. Stand too close to a wall and the charged shot will hit it, even if you're aiming away from it. Ceilings are similar nonsense. You can't shoot at all if your head is even slightly touching any surface. This makes killing small enemies up there not worth it if you have to jump. Okay, so just aim up? Except you can't even do that! It's painfully obvious environment tiles were copy+pasted en-masse to save time. "You can tell this is a totally different lab area because now the blocks you've seen a thousand times already are red instead of blue! Not enough for you? Okay, how about another lab area with green blocks?!" Finally reaching the plant infested area feels like a breath of fresh air, until you realize it just makes landmarks even less striking. There is a button you can push to fall over on purpose, but half the enemies don't care to lood the protagonist anyway, and the high-quality CGs only prock on a Game Over. Overall, the quality art and very smooth pixel animations are the only things that make this game worth mentioning, let alone playing.
ThatAverageDude 2024-03-27
Beautiful pixel art. Smooth movement and a nice variety of animation. Downsides are a lot of backtracking with new weapons to unlock different areas, without you having a map. It can be quite tedious at times.
gamerboy12341 2024-03-26
A metroidvania without a map and void of content, but decent enough gameplay and h-content. There are so many areas with nothing in them. or just a few repeated enemies. Some areas even lead to dead ends. The areas are so big with so little content that they feel empty while also quickly feeling stagnant due to the same enemies being repeated over and over again. You will mindlessly run around in circles through empty areas trying to figure out where to go because of not having a map. There are no ways to fast travel, so you will spend a lot of time back tracking. This is especially tedious when you unlock a new item that let's you bypass certain blockades and you think you there might be such a blockade in an earlier area , but you are not sure, so if you go to check you will spend so much time back traveling just to have wasted that time if you remembered wrong. The bosses are damage sponges that have easy patterns. The boss movesets are actually pretty fun and creative compared to most other H-game metroidvanias, but the bosses still end up becoming boring due to them dealing low amounts of damage while taking forever to kill. There are high quality h-content for when you get knocked down in combat and when you get completely defeated., but the pixel animations don't do it for me personally since it is a bit too low res, but still good animations regardless. There is a gallery, but you only unlock gallery entries when you die to an enemy, so if you didn't know this before playing and just played normally then your gallery will be mostly empty at the end of your play through. If this game had a map and if it unlocked the h-scenes when they actually get played in game instead of only when you die, it would be 3.5 or 4 stars. Since this game does not have a map, giving it a 3 star rating is generous.
Red-Cat 2024-03-26
It's janky. Stuff like rubber banding shots and button presses doing nothing. The level design is some of the worst I've seen in any platformer... Which is not actually something I've ever thought about much before playing this? But of course, the worst part is that the sex animations are pretty awful. They are like 8bit pixel kinda stuff, can't even really make out what's going on. The actual art is alright, so it makes me wonder why the creator didn't make the sprite sex higher resolution.
OrbitalTomato 2024-03-25
Metroidvania (I assume, given the abundance of locked doors) with very empty levels and little atmosphere. Few enemies have sex scenes and those are a single tiny animation that loops and that you can't zoom on. No clothes breaking or anything else I could spot to make this more interesting.
ThatGuy82 2024-03-24
I want to like this, I really do. I love metroidvanias, and the art is good. Overall score: (3/10) Spoiler: Full review: The issues come from a terrible execution. The way you navigate the title screen already starts off a little bit janky with the delayed inputs, and it is missing the options menu. Then when in-game the "music" menu is your audio menu, but it defaults to always adjusting the BGM unless you press the interaction key on the slider you want to change. You can also queue up commands to return to the main menu over and over if you like, ending up with you seeing the fade out and the main menu load multiple times over. Then there's the movements. Very bad character control. Your last movement direction seems to carry over a lot, so you can wind up in situations where you were moving right, tap left to turn around, then fire and it turns you to fire at the right. Same is true for jumping, so it is very common to be moving one direction, turn around to jump over something chasing you, but suddenly you're locked only able to move the "original" direction until you land. Speaking of jumping: I like floaty jumps, but the way the jumping physics work here is quite janky. You get floatier the longer you jump for, as if holding down the jump button decelerates gravity while keeping your initial upward force the same (rather than accelerating upwards, you just reach max speed instantly). There's no grace period for jumping off edges, and with the strange jumping physics some jumping puzzles are just more frustrating than they need to be. The level design isn't the best, either. There's no map and no teleporters, which makes backtracking way more annoying than it needs to be. There's also not much to lead a player a specific direction; you just go until you reach a dead-end and turn around until you find the intended route(s). There's even situations where you can clearly see seams between the tiles and the background shows through. You cannot move the camera or even duck it to look underneath you, and the dev seems to like making "going down blindly into fast moving enemies/projectiles that you cannot see coming" a repeat occurence. The movement of the camera when following the character is also pretty bad on my eyes and not smooth at all. Combat is actually physically painful. Enemies have large hit and hurt boxes, while also having insanely high health pools. Your weapon has almost no cooldown between shots, so your damage output is locked solely on how fast you can button mash. Even with perfect mashing, some (non-boss) enemies will take a good while to defeat, and bosses will take a pretty long time. The first time I encountered a crosshair on screen it was actually a projectile and hurts on touching it, but literally 1 minute later the same crosshair is instead now telegraphing where a ranged attack will end up. There's not even a tiny bit of a tutorial, so you just have to figure out what each button does on your own, which in itself isn't too much of an issue. However, there's also nothing explaining anything about what you are doing, where to go, why you are defeating enemies, why everything you see is an enemy even when it doesn't react to the player, what the floppy disks dropped by enemies do, which direction is the intended path, or anything to explain to the player what is going on in the game outside of trial and error. I did figure out that the floppy disks are for unlocking CG in the title screen, and each area requires collecting a bunch to fill in the puzzlepieces. The art is actually quite decent; both the CG and the pixel art. The way you trigger the pixel art is by taking enough damage to get knocked over, and certain enemies will walk into you and engage in the sex scene. In order to get up, you spam the up button, which is very unintuative and takes a while to figure out since there's again no indication on screen what needs done. Like mentioned above, CGs are unlocked via collecting enough floppy disks that are dropped randomly upon defeating enemies in each zone. All in all, I'll give the actual gameplay a 1.5/10, and the art a 7/10. The artist did a very good job, but unfortunately the game designer severely missed the mark. I imagine this was a first project for the dev, and I hope they learn from their mistakes and continue their journey in making some more polished games in the future, as the ideas here aren't bad; just excecuted poorly.
Detective Cancer 2024-03-22
Cute little Metroidvania title. Only problem is some enemies seem to have way too much health and the bosses don't have super good tells for attacks. Very good otherwise though, the game is game first sex second but it is a factor if you get stunned. If you played Kurovadis I wholeheartedly recommend this, it's not easy, but it's not unfair hard either. Please support the dev if you like it! It's only $5 and we need more lewdvanias <3
flyonthewallSTEVEN 2024-03-21
Very good game! I love the fact that this game is really a whole gaming experience apart from the sex scenes. The only minus for me is the fact that the game does not explain very much in the beginning, a little more explainations of what to do and and introduction to the commands would have helped

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