Amour
by Octopussy
2D Game
2DCG
Animated
Female Protagonist
Lesbian
Mind Control
Monster
Oral Sex
Rape
Shooter
Tentacles
Vaginal Sex
Amour is a game where you should hold position and shoot down your enemies with love from your guns, when they reach your character they should start sex scene with him. In game will be 5 monsters on each of 5 locations (25 monsters total) for first character - girl angel named Anaitis and 20 monsters total for second character.
Screenshots
v1.03f
N/A
v1.02
-Ero animations with crawling and flying vines gets their sounds back
-Ero animations now work normally during battle scene (fixed bug with cumming)
-Fixed bug with pistol magazines
-Fixed bug when pistol made shoot on level loading
v1.01
Enemies in 5th location now run bit upper, because half of them running inside the menu
Fixed bug with enemies which not appears, now all should counts right (If not please write about this)
v1.0
Added 5th, final location (Shapetown)
-5 Battle animations
-5 Ero animations
-Background animation
-Added new spawn system for 5th location
-Stasis wall mode edited for 5th location
Added 2 costumes for Legendary Hero tier (costumes added to all animations, include sex scenes and battle scene)
-Angel
-Christmas
Added idle animation after climax for EVERY ero animation in the game, it was created for gallery, battle stage not need in it, but in gallery transitions between ending of animation and starting will be smoother
Added cheats for Legendary Hero tier
Fixed bug with ero-animation of Purple Veggie enemy
Fixed bug with ero-animation of Crawling Vine (now girl will be clothed when outfit changed to uniform)
Some fixes in teacher ero-animation
Improved quality of some ero-animations (some pictures in them has been resized and looks pretty bad, I fixed this)
Changed stats and costs of bazooka, shotgun and Automatic Rifle
Legendary Hero Exclusives
-Angel outfit
-Christmas outfit
-Cheats: open all gallery, unlock all levels, add money
To change the outfit enter the player upgrades and choose outfit what you want ^~
To use the cheats in the player upgrades hold ctrl + left click on the angel outfit
v0.63
Added crosshair
Added animation for fire-love bullets flame
Added dressing module
Added "Naked" outfit
Added location "Deep Coral"
- 5 monsters walk, get hit, die animations
- 5 monsters ero-animations
- Animated background
Fixed projectile hit animation
Fixed button hovering bug
Fixed main menu bug when buttons from main menu accidentally appears under the upgrades panel
Fixed some sound bugs with girl voices
Added randomizing generation by X and Y of swarm and air type units
v0.62 Beta
-Added Jungle location
-Weapons module, now you can buy normal upgrades, special upgrades, which was works too!
-Weapons special upgrades, which allowed you to kill more enemies
*Fire-love bullets for pistol
*Piercing shoots for auto-rifle and sniper rifle
*Different ammo for shootgun
*Double arrows
*Guided rockets
-Enemies module, now they have armoring, special stats and special abilities
-Sportgirl can normally jump
-Lizardman can defend
-Birdman can finally normally flying
-Enemies will not aciddentally appear or disappear in middle of screen
-Reworked enemy spawning
-Improved bestiary, now it show information about enemies
-Improved animations using, now enemies who running get hit on another layer so it looks better
Re:
-Added some gravity for arrows
Animations & Graphics
-Improvements in main hero animation
-Animations of this monsters has been improved: sport girl, sportsman, birdman, lizardman
-Added 5 battle animations
-Added 5 ero animations
-Added animation in main menu
-Improvements in interface, now it looks better
*Changed main canvas (former teammate who ruined demo release used 160x90 canvas in game, lol, so I changed it to normal 1920x1080, and fix all buttons placements and size, it takes few days for me to fix it)
*Added new icons for upgrades
*Added some sfx to buttons
-Reworked University location, and mystic castle location
Re:
-Added stasis wall (And a sfx for teleporting enemies behind the wall)
-Added sfx of character appear on level
-Gallery interface
-Better gallery integration
-Fixed muzzlefire
Misc
-Added helper for first launch of game (you can delete this file "AppData\LocalLow\OctoPussy\AmourGame\data.dat" if you really-really want to see helper, because if you have a savefile she will not appear)
-Rebalanced all systems, now locations will have 5 levels instead of 10, reworked amount hp of some monsters, changed costs for weapons upgrades
-Added sounds to interface
Knowed new bugs:
- sometimes reloading strip bugs and not show that weapon reloading or etc. it works bot for bullets and shells, I not know what happens and at this moment can't reproduce it to fix it :'c
v0.21
Known bugs:
Sport Girl sometimes jumps vertical after death and block bullets
If really try, then a shot from the weapon can go looped and follow you through the menu until you launching the level
Gallery disabled, anyway here was no new characters and still 2 locations, because I can't work on animations during I work on code ^^'' but anyway you can watch all animations in previous version ^~
Enemies sometimes just dissapears after you hit them without death animations
Some enemies who should die in air not launches airDeath animation
headshoots not increase damage on pistol, rifle and shootgun
Enemies from 1 and 2 location have the same hit points
Last 3 levels of locations is too long
Some monsters start their get hit animation with "Set" option instead of "Add" option, so sometimes it looks like they sliding on the ground
Hitboxes of enemies was not disabled few sec after they start their death animation so they can catch some additional bullets by their bodies
Characters has wrong size in perspective
Shoots flame animation works incorrectly
Sometimes enemies can lags and warps on few pixels to front
Changelog
-Mobs and damage system
Sport girl now can play her jump animation
Fixed some hitboxes on Nerd and Teacher enemy
Reworked damage to armor system, now it work much correctly, and some armored monsters will not get damage from pistol, rifle, shootgun in their chest, only in weak points (at current moment near to all armored units have weak point on the head
Birdman now use it fly animation from 6 level of location
Reworked moving system, 2 scripts was combined in one and get simplification (This is another change where you will not see any differences ^~)
Reworked enemies massives from scratch, now it much easier to coding
-Interface
Reworked battle interface buttons, now it show which weapon is currently used by player
Timer now changed on monster left counter
Added HP in interface, ammo and shells (also in right up corner was debug window with reloading and ammo, this will be here in some next builds)
Added reloading circles on weapons panel
Added indicator of escape from ero-animation and button (also during few versions until will be added hero upgrades you will need to hit space only 10 times instead of 25)
Added upgrades for weapons
Gallery now will also work like bestiary, where you can watch enemies description and abilities, at current moment enemies not have description
-Weapons and bullets
All weapons get planned parameters of dmg, reload, rate of fire and etc., and now the playthrough is a look like a challenge, instead of... just shoot from rifle and you can complete all levels (but yes, on max level upgraded rifle now you can do the same ^~)
Change design of bullets for pistol, rifle, shootgun, bow, sniper rifle
Changed speed of bullets
Shootgun now shoots like shootgun
Now arrows are stuck for a short time in enemies
Bullets now uses animations of hit
-Locations and levels
Location system was totally reworked, if earlier it was launched on different scenes - now it launches on one scene, this make easier to coding but you will not feel any differences ^~
Bit changes in background designs and they placements
Reworked system of platforms, now it will be always platform of 3 level (Yes I planned that player will upgrade platform to get advantage of standing higher, but now I think that it is not important and better will be if player will always have 3 level platforms)
Changed hitboxes of levels (now it looks like player shoot in ground), added scripts which prevents player to aim and shoot backwards
-Saving and loading systems
Rework of saving and loading system (because in that, what has been, was used wrong libraries)
Now it saves after level, instead of saving after every shoot of gun ))
-Sounds and Music
Changed main menu music
Added hit sound to arrow (but I not like it and I think I will change it a bit)
A short and sweet game. Good looking art. Cute looking MC. Simple game mechanics, survive the horde of enemies on each level. Each enemy has different abilities & hence need to cook up a strategy to beat each level since the enemy lineup is fixed. Fun short playthrough.
Didn´t like it at all. Music is generic. Art is bad. Sex scenes don´t look good. And the gameplay is just boring, the grinding for weapons/upgrades/ammo is just too much, the levels aren´t interesting, and the enemies are boring too.
Nope. I'l at the 2/3 of the game, and the starter weapon is still the most useful and honestly the only viable weapon of the game. Good damage/bullet, good reload time, cheap ammo, and damage over time. Then we have the assault rifle, wich cost over 100k to completely upgrade, only do 20 damage/bullet (compared to 50 for the pistol), long reload time, and ammo cost 10 time pistol ammo. The shotgun is a death sentence, no damage, huge cool down between shots, expensive ammo, expensive upgrades. It has a special anti-armor ammo... That is weaker than the damage over time of the pistol. The bow... no, just no. Low range, low damage, slow reload time. Ennemies appear in swarms, and half of them move fast. Do you want a weapon that can't aim and is slower than the slowest enemy to deal with them? No. I haven't tried the sniper and the rocket launcher yet because they are wayyyyy too expensive, you wont make enough money during a run to buy back the ammo... Other than that, you won't have time to watch the sex animation (and you will lose if you do anyway), so... nah. There is a gallery, so... if you just want to play the game for the adult content, do yourself a favor and use a full save or a gallery unlocker.
Amour is a very simple game that feels more at home in the Flash era of H-games but still holds up pretty well. Mostly the animations are good and the grind isn't SO bad that it makes you want to rip your fingers off. That said, it is still kinda grindy even in the beginning and the animations has that distinct 'flash look' at 1080p.
I loved the game...3rd person shooter and lots of sex scenes with different kind of monsters. Might be a bit time consuming to level up the gadgets but the time failing is worth it. Overall a convincing little H game
honestly there is nothing "bad" about this game yet nothing is excellent either. many enemy types. (like 20-25). sex is animated but more like sprite graphics. you just shoot enemies incoming and if they reach you then that enemy rapes you. there is gallery. game is a fun little game. upgraded shotgun with shrapnel is OP. feels like cheating. anyway i completed it with pistol+sniper fully upgraded. you can switch between weapons while one weapon is autoreloading or has its cooldown on for shooting. you can play this through in like 2hours. sex scenes look fine imo
Defend agains large hordes of enemies, if they hit you you get H-scenes, there's a nice difficulty curve with large list of weapon upgrades, the H-scenes are fantastic, if you haven't played this before I strongly recommend you play it, you won't regret it.
The game itself is average. It's not bad, not at all. I do struggle to call it good , however. It doesn't waste time trying to be more than it is, and that is something I greatly appreciate it. Most of my favorite H-games are those that have a nice underlying context to fuel the fantasy, but otherwise let you run wild right into all the violation and sexy situations. Unfortunately, this games does want to be an arcade-y shooter. You stand to the far right, while utilizing weapon swapping and meta upgrades to increase your firepower and handle the onslaught on incoming enemies. If an enemy touches our heroine? She gets fucked (or at least something similar.) The problem lies in the balance, the progression, and the weapon swapping system. The balance, in particular, is absolutely atrocious. I believe this is because of the very open-ended system of upgrading weapons. This leads to the game feeling like a wall at certain levels, and an absolute breeze on others. This feeling is further compounded in some of the later stages that you'll come across, where it was very obviously intended for the player to have certain specific upgrades to handle a threat. If you're just going to force the player to utilize certain upgrades to make a level completable, why even allow the player to pick their upgrades at all? Progression is naturally the follow-up to the previous discussion. You just don't seem to have enough indication on how best to spend your earned cash between levels. Should I buy this new gun? Or should I upgrade the ones I already have? If I buy this new gun, will it even be worth using at its base form, and if I needed to upgrade this gun to make it even worthwhile, why was I allowed to waste my money buying it in the first place? Weapon swapping is fun, at first. It gets old, really fast. In the later levels, you just don't have enough time to switch between all of your weapons without enemies making it to you. Visual clarity is also consistently awful past a certain point in the game, with certain enemies literally hiding inside of each other, or even taking bullets for enemies behind them because their dying animation still has collision. Ultimately though, I get tired of reading reviews that discuss game elements too heavily because I, myself, am here to be a degenerate horny man, so let's talk H-content. It's okay, I guess. Nothing new. Nothing exciting. The heroine has all but zero reaction to getting railed by a giant tree monster. Each enemy only has one animation(give or take a few that have a slight shift when speeding up), and it just repeats until climax at increasing speeds. You ever play an old-school H-Game platformer/side-scroller? That's the same kind of animations you get here, but without any of the frills that tend to come with more modern H-Games. No statuses, no initial resistance fading to giving in and enjoying it, no variation if you've been touched by the same enemy enough times, etc... Again, it's not bad . It just isn't doing anything better than the games that have come before them. If you're new to H-Games, this is a good starting point, but if you're a long-time degen like me, it's not worth your time unless you really need something mindless and generic to run through.
Amour is a good defense shooting game, a great improvement from most of Octopussy's other works, it's still not perfect but it is fun to play. Gameplay: This game honestly has a very good gameplay. -Progression: It's a bit weird but it does have proper progression where the game gets harder as you go. I find at the start, the difficulty spikes are very noticeable. The school area gets hard very fast, but after that area, the difficulty becomes very well balanced. There are enemies that the game expects you to be able to defeat at that stage. And most of the time, it completely lines up with the upgrades you've already made, so you can defeat them on the first try without paying attention to a specific upgrade you haven't had and grind for it, because you might have already gotten that upgrade. -Weapons and strategies: This game is honestly amazing at the weapons and upgrades. Each weapon feels super unique, all serves different purposes and applications to specific enemies. And it's not a brainless "click here and your weapon shoots faster", there are real strategies you can try to use. For example, an enemy is armored, takes less or even no damage on regular shots. What do you do? You shoot 'em with armor breaking rounds or explosives. Too much enemies? Pull out your machine gun and spray over them. During the game, it flows super well once you understand what you want to do. Even if you don't, there's still other ways to defeat them and the game doesn't force you to do specific methods to defeat the enemy. It's this freedom that genuinely surprised me. -Enemies: Much like the diversity of weapons, enemies are amazingly designed as well. Like I said, most of them have unique properties and ways to deal with, that requires you to think of strategies to manage and keep them away from you. They also have great synergies, combining their strengths and easily overwhelms you if there isn't a plan in your mind. It's the uniqueness and combinations of these enemies in each area that keeps the game from being boring, making every new encounter fresh and fun. There's also a place where you can view the enemy, how each body part multiplies the damage you make, and how they work in general, so I also really like how transparent the game is. Art and animation: much like other Octopussy's work, the art is good. It's still inconsistent sometimes, but overall is improved. I really like some of the enemy's design, and the UI this time is also pretty cool to look at. Animation-wise, it's not amazing, but is serviceable. Soundtrack: It's still meh, not a whole lot have changed in terms of music. The menu music is actually not bad, but the battle themes is still unmemorable as always. H-content: the H-scenes pretty good, there's a lot to enjoy. You also have different outfits you can use and they also changes the H-scenes. But the game do lack proper H-game mechanics. Whenever you get hit, you'll be put in a mashing minigame, mash out aaaaand... that's it. No pleasure bar you have to pay attention to, no debuffs or buffs gained from those, no nothing. I know that this genre provides next to no room for any sort of H-mechanics other than the previously mentioned mashing contest, so there's really no point in complaining about this. Story: the game lacks anything story related. You are put in an area, standing in one place, shooting pink bullets at anyone approaching you. Though I somehow thinks that this is not entirely bad. One of Octopussy's weaknesses is grammar. If they ever attempts at any sort of writing, it would suck. So you know what? I'd much prefer not having a story over having a badly written one. In conclusion: this game is a very well-made, well-balanced, thoroughly thought out game. It may lacks any sort of mechanics tying the sex into the gameplay, it is still an amazing game to play. 8.25/10
It's a simple but fun game gameplay. The progression is well balanced and that game has enough content too keep you interested for a while. The adult content could be a bit better in my opinion, but I give this game 5 stars but it does what most adult games fail to do. I had a really fun time with it and I'm looking forward to see that team's next project
Amour is a casual and fun hentai shooter game. The presentation of its soft and colorful anime artstyle in the main character, the enemies, the environments, and menu is beautifully done. The gameplay mechanic is very simple by using the mouse to move where you want to and click to shoot. Since the character is always stationed in one spot(the right side of the screen), I initially thought the gameplay would get boring quickly. But it's quite challenging due to the 4 enemy types in every stage. The first is the Swarm type, which they are first and weakest enemy. The danger is how they can overwhelm you the more they arrive at once. The second is the Athlete/Runner type; they're slightly tougher than the Swarm, but are the first to take away your life if not dealt with quickly. The third is the Tank, obviously having the highest defense. And lastly, I call the Flyer type with enemies flying or floating in the air. I like how each enemy pleasures the female character in their own way when she's "attacked". I love the amount of content you can unlock by defeating enemies to earn money. The money can be used to buy new weapons and upgrades, increase life, costumes, animations of sex scenes, etc. The animations is fluid enough to be immersive and enjoy its content, especially the Gallery. It adds motivation to keep playing. There a few notable, yet overall minor aspects that keep me from giving this 5/5 stars. The main one is the pacing of the difficulty level. For example, it seems normal in the beginning like in the university level. But for places like the jungle stage, the 3rd level sometimes is equally hard like the 5th level of the stage. The second is there isn't a double penetration or gangbang animation with any of the enemies, not even as an option to the Gallery. The last one is after beating the game, it just says "Victory" and that's it. No ending, credits, or "Thank you for playing" in the complete version of Amour. Despite this, I still enjoy the game!
Absolutely solid h-game, all around. Excellent sprite-animations with a good variety of scenes. Fun and challenging gameplay. My only complaint is that the challenge on a couple levels is a bit absurd. (The last level of the first stage, when you first arrive at it, and last two of the final stage, in particular, are infuriating.) But otherwise it's pretty fair, and very worth playing. I'd love to see more like this.
Gameplay: 5/5. Is interesting and balanced, it is also quite original for a H-game. Animations: 4.5/5. Enemies are sexy and animatons are great, though some are much better than the others. Overall an excellent game that will probably be comparable to Koonsoft series once it's done.
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