Amour is a Unity adult shooter by Octopussy, presented with 2D animated CG artwork. You defend a fixed position and destroy approaching foes with weapon fire; when enemies reach you, adult scenes begin. The first playable character is a girl angel named Anaitis, and a second character is also included. The game spans five locations, containing twenty-five monsters for the first character and twenty for the second.
Development is finished. The final release is dated April 23, 2020, with the latest listed build v1.03f. It runs on Windows and Mac in English and is uncensored. The changelog notes that v1.02 restored audio for animated sequences featuring crawling and flying vines, made those scenes function correctly during combat, and fixed pistol magazine and startup firing problems. Earlier updates added the fifth location, Shapetown, new battle and adult animations, background motion, a revised spawn system, edited stasis wall behavior, and Angel and Christmas costumes for the Legendary Hero tier.
Developer's description
Amour is a game where you should hold position and shoot down your enemies with love from your guns, when they reach your character they should start sex scene with him. In game will be 5 monsters on each of 5 locations (25 monsters total) for first character - girl angel named Anaitis and 20 monsters total for second character.
v1.03f
N/A
v1.02
-Ero animations with crawling and flying vines gets their sounds back
-Ero animations now work normally during battle scene (fixed bug with cumming)
-Fixed bug with pistol magazines
-Fixed bug when pistol made shoot on level loading
v1.01
Enemies in 5th location now run bit upper, because half of them running inside the menu
Fixed bug with enemies which not appears, now all should counts right (If not please write about this)
v1.0
Added 5th, final location (Shapetown)
-5 Battle animations
-5 Ero animations
-Background animation
-Added new spawn system for 5th location
-Stasis wall mode edited for 5th location
Added 2 costumes for Legendary Hero tier (costumes added to all animations, include sex scenes and battle scene)
-Angel
-Christmas
Added idle animation after climax for EVERY ero animation in the game, it was created for gallery, battle stage not need in it, but in gallery transitions between ending of animation and starting will be smoother
Added cheats for Legendary Hero tier
Fixed bug with ero-animation of Purple Veggie enemy
Fixed bug with ero-animation of Crawling Vine (now girl will be clothed when outfit changed to uniform)
Some fixes in teacher ero-animation
Improved quality of some ero-animations (some pictures in them has been resized and looks pretty bad, I fixed this)
Changed stats and costs of bazooka, shotgun and Automatic Rifle
Legendary Hero Exclusives
-Angel outfit
-Christmas outfit
-Cheats: open all gallery, unlock all levels, add money
To change the outfit enter the player upgrades and choose outfit what you want ^~
To use the cheats in the player upgrades hold ctrl + left click on the angel outfit
v0.63
Added crosshair
Added animation for fire-love bullets flame
Added dressing module
Added "Naked" outfit
Added location "Deep Coral"
- 5 monsters walk, get hit, die animations
- 5 monsters ero-animations
- Animated background
Fixed projectile hit animation
Fixed button hovering bug
Fixed main menu bug when buttons from main menu accidentally appears under the upgrades panel
Fixed some sound bugs with girl voices
Added randomizing generation by X and Y of swarm and air type units
v0.62 Beta
-Added Jungle location
-Weapons module, now you can buy normal upgrades, special upgrades, which was works too!
-Weapons special upgrades, which allowed you to kill more enemies
*Fire-love bullets for pistol
*Piercing shoots for auto-rifle and sniper rifle
*Different ammo for shootgun
*Double arrows
*Guided rockets
-Enemies module, now they have armoring, special stats and special abilities
-Sportgirl can normally jump
-Lizardman can defend
-Birdman can finally normally flying
-Enemies will not aciddentally appear or disappear in middle of screen
-Reworked enemy spawning
-Improved bestiary, now it show information about enemies
-Improved animations using, now enemies who running get hit on another layer so it looks better
Re:
-Added some gravity for arrows
Animations & Graphics
-Improvements in main hero animation
-Animations of this monsters has been improved: sport girl, sportsman, birdman, lizardman
-Added 5 battle animations
-Added 5 ero animations
-Added animation in main menu
-Improvements in interface, now it looks better
*Changed main canvas (former teammate who ruined demo release used 160x90 canvas in game, lol, so I changed it to normal 1920x1080, and fix all buttons placements and size, it takes few days for me to fix it)
*Added new icons for upgrades
*Added some sfx to buttons
-Reworked University location, and mystic castle location
Re:
-Added stasis wall (And a sfx for teleporting enemies behind the wall)
-Added sfx of character appear on level
-Gallery interface
-Better gallery integration
-Fixed muzzlefire
Misc
-Added helper for first launch of game (you can delete this file "AppData\LocalLow\OctoPussy\AmourGame\data.dat" if you really-really want to see helper, because if you have a savefile she will not appear)
-Rebalanced all systems, now locations will have 5 levels instead of 10, reworked amount hp of some monsters, changed costs for weapons upgrades
-Added sounds to interface
Knowed new bugs:
- sometimes reloading strip bugs and not show that weapon reloading or etc. it works bot for bullets and shells, I not know what happens and at this moment can't reproduce it to fix it :'c
v0.21
Known bugs:
Sport Girl sometimes jumps vertical after death and block bullets
If really try, then a shot from the weapon can go looped and follow you through the menu until you launching the level
Gallery disabled, anyway here was no new characters and still 2 locations, because I can't work on animations during I work on code ^^'' but anyway you can watch all animations in previous version ^~
Enemies sometimes just dissapears after you hit them without death animations
Some enemies who should die in air not launches airDeath animation
headshoots not increase damage on pistol, rifle and shootgun
Enemies from 1 and 2 location have the same hit points
Last 3 levels of locations is too long
Some monsters start their get hit animation with "Set" option instead of "Add" option, so sometimes it looks like they sliding on the ground
Hitboxes of enemies was not disabled few sec after they start their death animation so they can catch some additional bullets by their bodies
Characters has wrong size in perspective
Shoots flame animation works incorrectly
Sometimes enemies can lags and warps on few pixels to front
Changelog
-Mobs and damage system
Sport girl now can play her jump animation
Fixed some hitboxes on Nerd and Teacher enemy
Reworked damage to armor system, now it work much correctly, and some armored monsters will not get damage from pistol, rifle, shootgun in their chest, only in weak points (at current moment near to all armored units have weak point on the head
Birdman now use it fly animation from 6 level of location
Reworked moving system, 2 scripts was combined in one and get simplification (This is another change where you will not see any differences ^~)
Reworked enemies massives from scratch, now it much easier to coding
-Interface
Reworked battle interface buttons, now it show which weapon is currently used by player
Timer now changed on monster left counter
Added HP in interface, ammo and shells (also in right up corner was debug window with reloading and ammo, this will be here in some next builds)
Added reloading circles on weapons panel
Added indicator of escape from ero-animation and button (also during few versions until will be added hero upgrades you will need to hit space only 10 times instead of 25)
Added upgrades for weapons
Gallery now will also work like bestiary, where you can watch enemies description and abilities, at current moment enemies not have description
-Weapons and bullets
All weapons get planned parameters of dmg, reload, rate of fire and etc., and now the playthrough is a look like a challenge, instead of... just shoot from rifle and you can complete all levels (but yes, on max level upgraded rifle now you can do the same ^~)
Change design of bullets for pistol, rifle, shootgun, bow, sniper rifle
Changed speed of bullets
Shootgun now shoots like shootgun
Now arrows are stuck for a short time in enemies
Bullets now uses animations of hit
-Locations and levels
Location system was totally reworked, if earlier it was launched on different scenes - now it launches on one scene, this make easier to coding but you will not feel any differences ^~
Bit changes in background designs and they placements
Reworked system of platforms, now it will be always platform of 3 level (Yes I planned that player will upgrade platform to get advantage of standing higher, but now I think that it is not important and better will be if player will always have 3 level platforms)
Changed hitboxes of levels (now it looks like player shoot in ground), added scripts which prevents player to aim and shoot backwards
-Saving and loading systems
Rework of saving and loading system (because in that, what has been, was used wrong libraries)
Now it saves after level, instead of saving after every shoot of gun ))
-Sounds and Music
Changed main menu music
Added hit sound to arrow (but I not like it and I think I will change it a bit)
Player reviews
Player rating4.0 / 5 · 13 ratings
Written reviews13 · avg 3.8★
Positive (4–5★)69%
Latest review2025-09-06
What players say
Most reviews are positive, with praise for art and gameplay, though some find it grindy or unbalanced.
5★5
4★4
3★2
2★1
1★1
Players like
Appealing anime art and sprite animations
Fun, challenging gameplay with varied enemy types
Variety of animated adult scenes
Short, focused playthrough
Common complaints
Grindy weapon and upgrade progression
Some difficulty spikes feel unfair
Some visuals, music, or adult scenes feel underwhelming
Best for players who enjoy simple defense shooters with anime art and adult scenes.
Summarised from 13 written player reviews.
rockstarme2025-09-06★★★★★
A short and sweet game. Good looking art. Cute looking MC. Simple game mechanics, survive the horde of enemies on each level. Each enemy has different abilities & hence need to cook up a strategy to beat each level since…
spacezombie2025-07-27★★★★★
Didn´t like it at all. Music is generic. Art is bad. Sex scenes don´t look good. And the gameplay is just boring, the grinding for weapons/upgrades/ammo is just too much, the levels aren´t interesting, and the enemies are boring too.
lnomsim2024-06-21★★★★★
Nope. I'l at the 2/3 of the game, and the starter weapon is still the most useful and honestly the only viable weapon of the game. Good damage/bullet, good reload time, cheap ammo, and damage over time. Then we have…