Apartment Security Hero
by cloudcakecherry
2DCG
Animated
Big Ass
Big Tits
Cheating
Dating Sim
Groping
Handjob
Male Protagonist
Management
Oral Sex
Point & Click
Sandbox
Simulator
Vaginal Sex
Voyeurism
Apartment Security Hero is currently in development. In Apartment Security Hero, you work a boring security job in a seemingly ordinary apartment complex, but everything takes a turn when a mischievous program gains control over your life. Blackmailed with life ruining information, you're forced to carry out the program's whims by seducing the residents of the apartment. Navigate relationships, explore the area, and uncover the mystery surrounding the program itself. Will you live up to the the daemons demands?
Screenshots
v0.1.1.3
Shop
UI
*Removed the heart item that did nothing. (Replaced with the reboot disc item).
Shop NPC
*New animated shop NPC.
*Donate button (click the donate money button on the shop NPC to reach an amount. After the amount is reached, unlock a h scene).
*H button.
*Dialogue showcases threshold needed to unlock H.
Shop Items
* Golden chip item (multiplies amount of money earned by amount of active golden chips).
* Reboot disc item (completely resets virus bar).
Restaurant
Restaurant NPC
*Redesigned restaurant NPC.
*Animated restaurant NPC idle sprite.
*H button implemented.
*Minigame button sprite was updated to reflect the new minigame (changed from a broom to a dish).
Map
*Cleaned up the restaurant bar sprite.
*New storage room area for h scene.
Settings
UI
*Option to disable mouse scroll functionality in settings.
*Camera speed movement UI settings button (change how fast the camera moves via mouse or WASD).
*Different resolution options selector.
Fullscreen added as an addition (can be exited with ESC key).
New H animations
**
H animation for apartment 1 character in security room.
**
H animation for apartment 2 character in security room.
**
H animation for animation for shop NPC character in security room.
**
H animation for animation for shop NPC character in shop.
**
H animation for restaurant NPC in restaurant storage room.
**
H animation for date NPC.
All h animations have corresponding climax animations.
Tooltips/Tutorials
*Night to next day specifies entering dreamworld for clarity.
*Dreamworld buffs and debuffs should specify that they buff/debuff.
*Tooltips for map changer when apartment is unavailable.
*Tooltip for clicker minigame.
*Clicker minigame animated tutorial.
*Clicker minigame tutorial tooltip.
*Dish Stack minigame animated tutorial.
*Tooltip for restaurant bartender h button indicating what it takes to unlock.
*Tooltip for shop keeper h button indicating what it takes to unlock.
*Tooltips for events that are disabled at night explaining that they're not available due to the time.
Minigames
**
Clicker minigame (replaced the puzzle slider with this minigame due to peoples complaints about the 3x3 slider puzzle).
**
Dish stack minigame (added a minigame for the restaurant NPC, unlocks a h scene when specific score requirements are met in either a single game or cumulatively).
Ui
Animations
*Animation that plays on the stats UI button when affinity is updated or h affinity is updated.
*Animation that plays on the inventory UI button when an item is added.
*Animation that plays on the phone UI button when a character is added or the call over option is unlocked.
*Autosave notification animation that plays when an autosave occurs.
*New event completed animation.
Virus Bar
*Virus bar now updates when virus bar affecting interactions are interacted with.
*Updated the virus bar UI so the day fits fully in the window.
Inventory
*Currently active items now appear in the inventory upon use.
*Use all items at once button.
*Hovered and pressed item buttons for the use item buttons.
Phone
**
Phone UI and interaction (no longer not implemented).
Phone entries for
Apartment 1 character.
Apartment 2 character.
Shop NPC character.
*Call character over buttons (unlocked when h affinity reaches a specific amount, starts a h scene).
H
*Question mark button in h scenes to highlight all available h spots.
*H button sprite uniformity.
Map
*New mini map sprites and added upcoming unimplemented areas.
Other
*Locked/unavailable UI buttons are now a different opacity.
*WASD interaction animation when starting a new game.
**
Click based tutorial showing how to interact with characters and progress through. the game.
*Arrow match minigame hovered, pressed and disabled bubbles.
Title screen
*Button showing the stats in your local save file.
Game Over Screen
Game over screen now shows why the game ended. (rent payment, virus bar, etc...).
Intro
*Fast forward UI button to skip intro.
*Settings button present in intro scene.
Bugs
*Dae should now have a black background and pink text.
*Player could start a new instance of the arrow match minigame while an existing instance of the arrow match minigame was already playing.
*Choosing dreamworld options, leaving, then returning back to the dreamworld and picking different options soft locked the game unless you picked the same options as before.
*Pressing the talk bubble would queue multiple dialogues instead of just one at a time for some NPCs.
*Pressing the talk bubble would not disable it while text was appearing.
*Chat box text could be queued into different characters.
*Some dreamworld items weren't specifying correct information.
*Some tooltips were showing text artifacts.
*Zooming wasn't working properly.
*You could interrupt the arrow match minigame by clicking a button behind the minigame's UI.
*Apartment 2 character h scenes had incorrect requirements.
Other
**
Hidden item functionality. (Use the magnifying glass to reveal and pick up hidden items.
**
Milestone based unlocks
**
Magnifying glass that makes characters naked when looked through, also allows the player to pick up hidden items.
**
Event that allows players to go on a date with an NPC. Ends in h scene upon success (first try is guaranteed success, then resets and increases a little every time you use it).
**
Procrastination button ends the day without a virus bar increase based on a success chance.
**
WASD available for scrolling the camera instead of the mouse.
**
New rent system:
* Have rent due at the end of the week. If you don't have enough money, then the game ends.
Reason: once you unlock all dreamworld abilities, you can just select the virus bar down option and the money down option, which makes the virus bar obsolete. Adding a rent system forces you to pay attention to the amount of money you have. I may need to adjust the numbers in the future.
**
Zoom code has been updated so zooming in is not as janky as before (zoom now zooms in on mouse position rather than moving the camera around).
*Keypad zoom via CTRL+.
*Dae now mentions dreamworld in the intro.
*Overhaul to item manager backend code.
*Backend changes to the load functionality for new games.
*Clicking the left mouse button skips title cards.
*Have mouse focus in the inventory node so you can't click through the UI element.
*Updated date functionality code.
*Updated shop item descriptions.
*Limited number of item stacks to 99999.
*Apartment 2 character candid reading animation.
*Chatbox update for Dae controlled side chars.
*New updated one off backend code for tutorial assets.
*Large updates to saving and loading code.
*Updates to chat text code.
*Added naked idle animations for all characters.
v0.1.1.2
H content additions:
New climax animations for multiple characters.
Remade and additional H animations.
Visual and UI updates:
Minor arrow match minigame texture updates.
Shop UI updates, including prep for an NPC.
Quality-of-life improvements:
Tooltips, intro screen improvements, tutorial triggers.
Full update notes:
Bugs
Fixed a bug where the game would crash when pressing the add to cart button if no value was set.
Fixed a bug where tutorials were appearing behind the shop UI.
Visual updates
Arrow match minigame
Added bar textures for each buff.
Heart buff bar texture
Metal buff bar texture
Gold buff bar texture
Updated the texture for the unbuffed arrow
Changed the timer bar to be a white textured bar
H
Added new climax animations for each h animation
Character 1 hj
Character 1 bj
Character 1 missionary
Character 1 standing
Character 2 hj
Character 2 bj
Character 2 cowgirl
Character 2 doggy
Extra character h animation.
Re made the wardrobe h animation.
Pressed and hovered sprites for h buttons.
Climax button sprites.
Added new climax animations for each h animation
Shop
Shop summary tab
Small arrow texture button
Created a new sprite for the shop desk and updated the shop layout in order to add NPC later.
Title screen
Discord button.
Intro screen
Added settings button to intro scene.
Security room
Animation indicating how to activate the camera scroll functionality upon first entering the security room area.
Quality of Life
Tooltips
Added tooltips for the buttons in the settings screen.
Added tooltips for shop buttons.
Tutorials
Animated tutorials will now automatically appear when certain time based conditions are met.
Animated tutorials relating to the actively played event are now accessible via the “?” button
Shop
Added a shop cart summary UIelement to show what you’re about to buy.
Other
Shop.
Re-wrote some of the shop code functionality.
Music is now set specifically for h scenes (uses night music).
v0.1.1.1
Bugs
Fixed a bug where the bar around the lock in the lock minigame would increase and decrease extremely quickly depending on the PC the game was run on, making it unplayable (this was a soft lock for some people).
Fixed a bug where you could enter a number too large when buying an item. This caused a crash.
Fixed a bug where the text cursor would go to the beginning of the line when manually entering a number in the shop.
Visual updates
Lock minigame
H Animation for lock minigame character 1
Fast H animation for lock minigame character 1
H Animation for lock minigame character 2
Fast H animation for lock minigame character 2
Other
Added new candid animation for character 2 during evening.
Arrow match minigame (completely re-made the minigame).
Sprite and code functionality for
Parody ad h
Parody ad metal buff
Parody ad gold
New background for arrow match minigame
Completely new arrow sprites
Lock Minigame (re-wrote almost all of the code for the minigame)
Added a toggleable lock button to the lock minigame which stops the bars from increasing when pressed.
Tooltips
Added several new tooltips for the arrow match minigame.
Tutorials
Created a new animated tutorial for arrow match minigame.
v0.1.1
Visual updates
Added icons to the global map to showcase areas you can actively access.
Updated the toilet and sink sprites in both apartments. The old ones were created a while ago. The sprite update includes updates to sprites that use the old sprites such as some of the candid animations.
25/04 (version 011240425)
Added pressed sprites to each ui button.
Changed position of highlighted buttons for ui buttons so they move up when highlighted.
Changed the highlighted sprite for the tutorial "?" button to have a special outline.
Fixed the drinking bubble sprite being slightly different from its disabled position.
Tutorials
Added a tutorial on how to progress through the game, which appears after starting a new game and getting past the intro. Replaced with animated tutorial.
Updated the talk to Dae tutorial to use more recent sprites.<- Replaced with animated tutorial.
25/04 (version 011240425)
Animated tutorials and tooltips for the following.
How to progress
appears during the day
What to do at night/how to progress at night
appears at night
What to do when characters aren't available
appears on days where both characters aren't available (Wednesday).
How to do the sliding puzzle minigame
appears when starting the investigation event
How to do the lock minigame
appears when doing the 2nd event
How to do the memory game minigame
appears when starting the drinking event
Tooltips
Updated the tooltip sprite.
Added tooltip to the bed for each time of day.
Added tooltips for HUD elements.
Added tooltips to show unimplemented features in order to not confuse players.
Added tooltips to the Dreamworld confirm and reset buttons.
25/04 (version 011240425)
Added tooltips for all tutorials.
Bugs
Fixed a bug where music from the previous scene plays when entering the restaurant.
Fixed a bug where the flashing screen didn't occur when completing the door lock event.
Attempted to solve the arrow match minigame game crashing issues.
Fixed bug where the HUD wasn't updating after finishing the arrow match minigame.
Fixed bug where un muting music would set the volume back to full.
Fixed bug where starting a new game didn't reset values.
Fixed game crashing bug that allowed you to load a save that didn't exist from title screen.
25/04 (version 011240425)
Fixed a bug where you had to move a every puzzle piece even if a piece started in the correct place in order to complete the puzzle. (re-wrote the checking functionality).
Actually set music for the restaurant scene this time.
Disabled bartender interactions when in the doorlock event.
UI
Added the ability to scroll in any direction by hovering the mouse at the side of the screen. Giving you an alternative option to position the camera.
Removed some of the unimplemented h scene UI features in order to not confuse players.
25/04 (version 011240425)
Fixed map and apartment selector windows overlapping, now windows are closed when other ui windows are opened.
Fixed file explorer appearing behind shop ui.
010090425
Visual updates
Added icons to the global map to showcase areas you can actively access.
Updated the toilet and sink sprites in both apartments. The old ones were created a while ago. The sprite update includes updates to sprites that use the old sprites.
Tutorialization
Added a tutorial on how to progress through the game, which appears after starting a new game and getting past the intro.
Updated the talk to dae tutorial to use more recent sprites.
Tooltips
Updated the tooltip sprite.
Added tooltip to the bed for each time of day.
Added tooltips for HUD elements.
added tooltips to show unimplemented features in order to not confuse players.
Added tooltips to the Dreamworld confirm and reset buttons.
UI
Removed some of the unimplemented h scene UI features in order to not confuse players.
Bugs
Fixed a bug where music from the previous scene plays when entering the restaurant.
Fixed a bug where the flashing screen didn't occur when completing the door lock event.
Attempted to solve the arrow match minigame issues.
Fixed bug where the HUD wasn't updating after finishing the arrow match minigame.
Fixed bug where unmuting music would set the volume back to full.
Fixed bug where starting a new game didn't reset values.
Fixed bug that allowed you to load a save that didn't exist from title screen.
UI
Added the ability to scroll in any direction by hovering the mouse at the side of the screen. Giving you an alternative option to position the camera.
01042025
Game is currently in development, but at present features:
-9 fully hand pixel animated h scenes
-3 different characters
-rogue like elements
-4 different minigames
Planned features for apartment security hero:
+2 more fmcs
+animated scenes for 3 side fmcs
You can support me here
This is my first game, so any and all feedback is welcome!
Terrible ui, constant tutorials (as in the same tutorial the first time you chose to do something appears every time you do it), annoying mechanics ( SLIDE PUZZLES!!! REALLY!! ). Virus Bar goes up to fast to busy focusing on how to stop that than trying to do anything else. you can get screwed thanks to both women being unavailable multiple days in a row. Just not fun.
I CANNOT WAIT for this to be completely finished. simple, fun, great animations. I'd love to see some variations of finishes(creampie, cumshot, etc) in the current state, it shows a ton of potential. there are some bugs, but that's to be expected of something this early on. but still, excellent work, dev. i can't wait to see what you do in the future.
Apartment Security Hero, Inspired by NTR Legends and NTRAHolic, is a pretty decent game concept in this earliest development. Development still has long way to go, things are still pretty unclear. But, you would get the overall idea of the game. My only hope is doesn't let this game offer less than what developer was inspired by. Instead, developing more stuff that arguably more fun compared to the inspired one. This is a bold move, hope dev doesn't give up somewhere along the development state and continue to make their own fun [v01042025]
Good game with a solid idea, but I see a clear limit in its potential and this has to do directly with the engine, Godot doesn't work well with this type of game. I think it would be better to start over in Unity, it's worth testing, but you'll have to be patient with the camera and functions in the game.
A good start with some glaring flaws, but with care and attention could become a great game. I have two complaints with the current release: 1 - The camera does not do a good job at showing the actions of characters. If it was easier to zoom in and out to see what the characters are doing, it would improve the experience immensely. 2 - The panel with buttons during h-scenes doesn't seem to serve any function. The animation speed slider works just fine, but the buttons don't seem to serve any function. (The developer could intend for these to do more in the future but currently they're only confusing) Otherwise the pixel style is unique, the limited narrative is fun and I look forward to seeing what additions the dev looks to make.
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