Bryn's Adventure
by Bryn
2D Game
2DCG
AI CG
Blackmail
Exhibitionism
Female Protagonist
Multiple Endings
Oral Sex
Rape
Sexual Harassment
Slave
Stripping
Vaginal Sex
Redhead school girl get's blackmailed into doing various missions around the city, involving nudity, exhibitionism and other risky tasks. Collect GPS tags and convert them into Task Points to unlock the missions at night. Missions depend on day or night when they're completed. Bryn has 28 days to achieve 12 mission points. Tip: Avoid strange men at night.
Screenshots
V0.96
I spoke about CG that had been 'refreshed' in the old art style but discontinued, this will now be classed as old and will need changing to the newest style.
CG that has been changed to the newest style (as of V0.94-96)
All 4 Caught scenes
Endings, Pregnant, Max Stats, Ending School Toy (will be made more clear when I change the graduation ending)
Flash 1, 2
Hallway vent (Hiding key for first time going out/tutorial open scene)
HumpR 1, 2
Janitor caught scene
Library
Photobooth 1, 2
School 1, 2, 3,
Shower (That 1 CG when using shower)
Store 1, 2,
Phone/body stats
List of CGs left to do:
Running animation/crawling? - It needs changing or removing.
Adult Store scene and toy riding
After school 3 scene
Beach with Kimi
Bald Guy home (started)
Camping with Kimi
Endings, Caught a lot, Kimi one (Low priority), Graduation/School Toy
Landlord (started - Needs to be programmed to have a better trigger, or more happens over a few times)
Mall 1
Park 1, 2
Parking Garage
Train 1, 2, 3
Map System
CG / Memories/ Recall room
V0.95
New CG model
I know many will be disappointed with some of the changes of CG/Model, but this is the direction we’re going in, that will be the character model. I know some will disagree, but at the end of the day I'm making this for fun and I want it to stand out. There is a lot more behind the scenes why this character model is more plausible, less chances of errors and better limbs etc.
Warning
As always a new save will be needed, as date/stats/events may have been missed or changed from your current save.
Player Continue!
An option to continue the game has been added at the end of the game under completion.
Recall Room / Mission Help Room
The Recall Room
will not
reflect the new CGs as there is a new system planned to replace this, with a new layout which is easier to understand in regards to mission help. This new area is in draft/planning, but it doesn’t make sense to work on it until the new CGs are done, so it can all be done in one go. Please don't report any issues with the Recall Room/Mission Help Room. (Unless it is game breaking).
Tutorial-Intro option
Refreshed streamlined tutorial offering a Skip to first night option and a full introduction (The introduction map scenes are still old, and this will be changing, introducing a new intro which makes more sense in line with Bryn).
The refreshed tutorial offering more visual support in understanding the games mechanics with new CGs added.
What's happening with the CGs? The Graphics.
NOT all of the game has been converted to the new CG style yet and there will be a lot of inconsistencies with CGs. So please be patient during the process of new CGs.
Please don’t report
any CGs being wrong or mismatched (Unless they're the new CG style of course).
New CG old missions (Made with the new CG art style)
Face portraits updated
Tutorial Scenes
All 4 Caught events good and bad and aftermaths for each type
Caught and knocked by car
Caught 6 times Home District event
Flash 1 mission
Flash 2 mission
Library mission
HumpR 1 mission (all options)
HumpR 2 mission (both options)
Ending pregnant CG
Ending school toy CG
Ending max stats CG
Refreshed CG old missions
(Made with better detail using the old now-abandoned obsolete model).
Adult Store event
Park 1
School 1
Caught Scenes and no Animations
Animations have been cancelled for now. These have been made using the old refreshed CG model. These can be found for fun in the Recall room to play at your leisure. I apologize for the time and funding used for animations, after redesigning all of the graphics as a side task, refreshed in the older CG style. I just realised how much of a slog it really was to work with, with missing fingers, out of position limbs (For example if an arm is behind the body, the hand might not line up naturally and appear much lower away inhumanely). Funding has been used now for membership of the current CG platform using the new character model, allowing me to quickly generate and buy more tokens, and the polish off any further details. It’s been so quick to turn around the new CGs and work through these. I will look at potentially getting animations back, but for now that will be shelved.
New caught CGs
Instead of caught animations. There is a still CG style added to the new caught scenes, understandably there was feedback some time ago that people wanted to skip them altogether after seeing them over and over. So I decided to overhaul and change a lot of them. Please report if any old caught scenes are still in place, they should all be removed
fingers crossed
. The new caught scenes are simpler, easier to get through. There will be no scene skip option as they will not be long, you’ll see ^.^ .
Different ending requirements
There has been a few questions on how do I achieve ending requirements, please find them below as of V0.95. These will likely change beyond V1.0 when there are more districts, missions, more time added etc.
School Graduation ending - Complete School 3 mission.
Pregnant Ending - Vaginal sex needs to be at a total of 13 and that will trigger it. Once triggered it is permanent, and Bryn’s character portrait will change in the Body Stats menu.
Max Stats End - Each stat V/A/O/T (each of the caught styles) will need to reach 10 each to unlock the ending.
Caught Famous Lifestyle Ending - Be caught at night over 30 times.
v0.94
Endings Added: School 3 Ending (This only triggers from the player getting to the School 3 mission. And deciding to either return to the toilets or not at all. The ending varies.) Returning to the toilets will trigger the animated School 3 afterschool toilet scene.
Ending fixed: Max Stats (Triggers automatically at the end of the game if Bryn has 10+ stats in all different H stats [Va/Or/Tj/An]).
Train 3 Mission made easier: Removed one of the two characters who would normally catch out the player, failing the mission.
Camping day event: Added a line of code which stops Bryn from being able to walk through -anything-.
Continue game after completion: I added an option for players to continue the game after it has come to an end.
See our Patreon for latest Dev notes that continue from this Changelog.
v0.93
Endings Added
How Endings work
There is a success Ending which will be tailored to your gameplay and choices throughout, this will be added from those stated below. Triggered by 12+ Mission points.
There is a failure Ending, which simply fails the game with the days passed goes beyond 28.
Types of Endings:
Max Stats, gained 10+ in each type of Caught/Body Stat. Vaginal/Oral/Titjob/Anal.
Caught 25+ times overall at night (Does not matter which type of caught interaction.
Kimi and the Camping Trip will offer an option that may trigger another ending section.
Pregnant, having vaginal sex without showering 13x will trigger that ending.
Endings To be added
Baldman Ending
School Graduation Ending
More TBD
Day Event added:
Camping Trip on Day 18 which will offer different dialogue. If Bryn is caught more than 6+ times in the School District, an added dialogue will be added throughout the day event. An option here will factor in with an ending if chosen.
The Train Mission was made easier. Added an extra half-second to the timing. Plenty!
Credits:
When we get to V1.0. I will be listing all Patreon supporters in the credits that have offered at least $1 in that month when it releases, in a scrolling list when it does. I will also be adding Legacy supporters who have helped since Day Dot-1.
v
0.92
Train 3 - Added a different small cut scene for successful mission completion. Fix the walking Climax increase but that players abused when using mouse to move.
HumpR 2 - Mission added, players can find the mission as usual, then log into the computer to 'start the mission' HumpR2 offers two different routes.
Caught x6 Scene - Now added if the player is caught 6 times in the Home District. When the scene is played out, there is a chance to meet a walker at night and choose a caught interaction which will be saved in the Recall room.
Sex Stamina balance - Instead of Level 4/4 hearts being 10 caught interactions, it is now 12 caught interactions.
Walkers (Random pathed ones) - Added one small bit of script, hopefully to make them less 'docile' when Bryn is nearby, I noticed that they're pretty slow to react when they're walking around aimlessly.
v
0.91
IMPORTANT Stats
- For stats to work successfully a new game will need to be started. This will be due to your old saves not tallying up stats correctly, which may not trigger events.
Stats have been added for Bryn, when she is caught at night and a H scene has occurred, a stat point will be added. This includes, Oral, Breast, Vagina, Butt, and Womb. This will matter towards V1.0 when it comes to 'How the game ends', but also the Womb stat will be a big factor in a different ending also.
Womb Stat
- With the womb stat, if Bryn is caught through multiple H scenes, where vaginal is chosen. Womb stat will build up and if it hits a certain value, this will trigger an ending (which is yet to be implemented).
Showering
- Nice and simple, Bryn can shower once a day to remove -1 Womb stat. That's if you remember too. Up to you ;].
Added phone
- Pressing E or Page up/Or whatever you bind it to. Opens the phone menu, from here you can access many options which are super useful, such as a static map, body development, stats, settings, recall room.
*Be warned, using the phone in the city at night still means the walkers run around. Open your phone with being out of sight.
Body development
- This is something early in the works. So you'll find a great looking new type of stat menu, but not the stats. Just more flavour text which works around the Stats mentioned above. I have a plan to change the H scenes to more 'enjoyable or different' as the stats develop.
Caught School district x6
- Added a scene that plays if the player is caught in the School district 6 times.
Added Butt H Scene
- Yup. Added it. now 4/4 scenes are available. Worked on a new type of rendering CGs and I think this turned out okay. Better quality in detail. A move later on when looking at remaking or adding new H scenes as mentioned in Body development, I'll remake the doggy one. (Beyond V1.0 though)
Baldman
- After day 12, there is a 40% chance of rain (Was 20%) of happening which will spawn him.
v0.90 (Tech Demo)
Mechanics
EULA added at the start of the game.
New* Running animation embarrassed and confident fixed.
New* Crawling animation fixed.
Crawling mechanic refined, now works with a delay to feel better when toggled.
Skip text now implemented by pressing CTRL/Control.
Right clicking the mouse will hide any text message windows to show the player the entire screen.
Music changed for Bryn’s home.
Missions
Photobooth 1 added, recall room added.
Photobooth 2 (Renamed Photobooth 1 mission to 2, amended in game)
New* Raining Event
The Baldman appears at night in the School, Shopping, and Office District. He only appears at night after day 12 if it is raining. (20% chance it is raining). He is a HARD difficulty, he chases Bryn from double the sightline of normal walkers and runs at the same speed Bryn has when she is running using Stamina. If caught by the Baldman, the player will be teleported to a minigame where they must escape.
v0.8 (A new save will be needed)
Added missions
School 3
Train 3
Both added to Recall room.
Added a short cut scene with Kimi IF Bryn is caught at night in the school district x3.
Added a short cut scene with Bryn’s Mom IF Bryn is caught at night in the home district x3.
Removed Background ‘Womp-womp -thump-thump’ music. Replaced with ambience sounds instead.
Added save options for some missions before they start, mainly day missions.
Moved home District bus stop closer.
Increased Stamina capacity to 1000 (previously was 750)
Fixed
HumpR 1, now shows up correctly in the recall room. (Please try a new save if this issue persists. It has worked on a new save during testing)
Flash 2 now can only be started it Flash 1 is complete.
Fixed a minor map bug for School 1, and School 2 start locations in the Recall room. The text on the graphic stated Shopping, but it was clearly the school district.
Train 3 fixed with graphical, speed issues.
*Other Fixes
You can no longer start a mission that requires a dildo (Train 3), without the Dildo event being done first.
Heartbeat audio issue fixed.
v0.7
Mall 1 Mission added
Beach Day Timeline Event amended – Now occurs on Day 7. Save beforehand added, remade and worked the BJ scene when Bryn tries to get her bikini back.
Adult Store Timeline Event added – (Occurs on Day 9)
Mall 1, Beach Day, Adult Store, Landlord, all added to Recall room.
Recall room has empty spots reserved for where the future missions will go for V1.0.
Separate stats overhaul – With the different types of nighttime interactions, these will now separately add up some stats will have some factors with different endings.
Day Time Bus routes added – Basically quick travel for daytime. Bus stop on every level, first one is at the bottom of the Home District, downwards from Bryn’s apartment.
Free Save mode – The computer (Page 2 on it), now has the option to turn on Free Save mode. Once turned on. This CANNOT be turned off.
Bryn’s Boyfriend? - There is a new short scene to explain what happens with the WOAH App and Bryn’s Boyfriend. (Occurs Day 2)
Mission Points and Game time – Now moving over to Mission Points, 12 to be collected over the space of 28 Days, (Summer break). The 12 Mission points are not final, subject to change when all missions are added to Final V1.0. However, game time will not change. 28 Days to do 12 missions. Easy.
Running naked but confident graphic – The small graphic where Bryn is running in the corner now only changes to the ‘confident’ look after 10 times running around at night.
Taller sprite – Used some of the Patreon money to purchase a plugin to make the characters seem a little taller. (Less frumpy and squished), I wasn’t initially serious about using it, but actually it looks better than I thought.
Blue Camera's added - This is nothing, don't worry about it for now. Planned for a future event.
A to do list – Will be made to show what the steps are for V0.8, V0.9, and V1.0. This will help myself lay out all of the tasks needed to be done from this point to the end. That will be released soon.
v0.6
Various bug fixes
Tileset Fixes
Missions added
Flash 2 (Added to Mission help & Recall room)
Park 2 (Added to Mission help & Recall room)
Day event added
Beach day out with Kimi (Occurs on Day 6, a premessage will be sent to Bryn days before to inform her)
Walkers
Have now been designed to look ‘shadier’ and have had their scripting redone, they will frequently check at a higher rate meaning they are faster at noticing Bryn. (You have been warned)
Rape Events at night
SFX added/changed for Rape events
GFX Rape1 (doggy style) has been amended thanks to
lewdpirate
Thank you so much for the support on Patreon those of you who are free members and supporting members!
The money has gone into much needed amounts of coffee! But also an SFX pack which I have introduced some new sounds, and also will look back at existing sounds for replacement in the future. So thank you to those who have supported the project this far!
v0.5b
General bug fixes
School grounds are now not accessible through the lamp post poles.
Park 1 only activated at night, I must have switched off Night mission from testing that as the first ever mission from most likely V0.1
Items have been deleted, Missions no longer give out items. If you do have any from a loaded save, they will still exist, it’s better to leave them in the game (at least for a while until V1.0) as it may break the game deleting them from the database. But this has been fixed and the items will not exist in a new game.
Bryn no longer walks through the wall in her apartment/room.
Bryn can no longer run around topless during the HumpR 1 mission in progress.
Small text clean up, the Menu used to say Bryn (Naked) etc, that was just for me choosing character placements, they have now been renamed to Bryn’s outfit, or current status Naked/Crawling.
Bryn’s coat is now closed up for the landlord event as it starts, hiding her body underneath before being inspected.
Dumpsters/Trashcans removed entirely and replaced with a static replacement, in an old development of the game Bryn used to be able to hide in them which would confuse walkers.
Leaving the school at night now randomises the GPS spawn locations.
Missions
HumpR1 New*
Added a new mission called HumpR1, I didn't add HumpR2, as I decided to merge some of that idea into HumpR1 which gives the player a choice of 3 different photos for Bryn to take and upload. HumpR is basically an adult platform, like OF and is accessed through her computer.
Train 2
Fixed it, so when you ask the smoking guy (which starts the mission), the Jogger nearby now looks away as part of a fix to allow the mission to continue and play out.
Computer
Added a difficulty option, which simply increases the rate of detection of Bryn at night. I've decided not to increase speed at the moment for this option and see how the rate of detection works at a further distance.
Tutorial text
Added in the tutorial text, reminders that you can change keyboard binds, access the computer to save and convert GPS tags. Introduced toggling for Crawl also. Small additions but crucial to new players.
NPCs
Added a lot more daytime NPCs where possible. Some NPCs will have subtle dialogue changes, more around the Home district and the School/School parking lot if Bryn is caught more than 3 times out in those districts.
Short Scene
Added a short scene where Bryn is interrupted before going outside at night as soon as the Train 2 mission is collected as she tries to leave her building block in a coat.
v0.4
V0.4 Generally is a culmination of QOL (quality of life) updates that needed to be implemented in the game for growth and a lot of these improvements have come from you, the players.
NPCs
NPCs have been rewritten to chase and give up at a fairer distance, even shorter chase distance when Bryn is crawling.
I've added a few daytime walkers, just generally mulling about the streets and some in the school. There is still some work to do with these as Bryn becomes spotted more at night and the dialogues of those will change through how often Bryn exposes/gets caught/particular mission outcomes. For example after Bryn goes out naked and get's caught by a walker in the school district 3 times, the dialogue changes with the students hanging outside the school during the day.
Parking Garage 1
NPCs have been replaced for the Parking Garage mission, I've tried to make it more of a sneak past mission as they look around on the spot, and also avoiding some of them walking. I have now implemented the same tech that was not included in that area when Bryn crawls, drastically lowering their chase radius. Generally being chased and having a good amount of squares away and dropping to the floor can help stop an NPC in their tracks.
Stamina
I have increased stamina capacity by a further 30%, it is now at a rate of '400' , where in previous versions it was 300 and a lot less in early versions of the game.
Crawling
Crawling is temperamental for some reason, even though I've tried to muddle around with the feature. Adding delays to stop Bryn from flickering from feet to floor seems to completely bug out and remove the option for her to get back up again. So for Bryn to crawl 'A light tap-tap-taperoo' is all you need to do on the key to toggle it.
Recollection room and Mission help
I have worked these two in together, now accessible by Bryn's computer you can access the Mission help and recall room, allowing you to see a visual map of 1, Where to pick up missions. 2, Where to carry out those missions (visual map after they have been unlocked), and the conditions required (day/night/clothing etc) and 3, Recall graphics from a scene you have completed in the past. All referenced by coloured check points Red not picked up, Orange in progress, and Green complete.
Missions
I know I mentioned the combination of category missions and keeping them all collecting in the same location, but I have decided against this for now. I want the player to still run around at night and look for them (also with the help of using the Mission help and Recall room), as this still brings in the risk-reward and hopefully with the rework on NPC's, Stamina, Crawling this will make the discoverability less tedious.
The school
Removed an entire floor, Library added as mentioned and included before, added some NPC daytime characters there. School is only 'in session' when Bryn is in her school uniform. She
cannot
access the school during the day if she is not in school uniform through the front door, unless she sneaks through the back entrance but the school will be empty if she is in casual clothing or anything other. I could program in that the school is open open on Weekdays (e.g Day 1-5, closed day 6-7, and repeat for weekly rotation) but I feel that becomes, unnecessary.
Turn off running animation
Accessible option to toggle through Bryn's computer.
Skip Intro
Added the option to skip the intro, gives a short message of what the objective is for the game and then starts the player off out at naked, for Bryn's first run outside at night. It still starts the player with introducing the walkers, phone booth points, and GPS tags as that is still vital parts of the game's function.
Mission timescale
21 days to complete 10 missions, I think this will change in the future. When more missions are added in V1.X I will then start to look at removing a time limit overall, and have it to Mission points, instead of mission complete. I want to add missions where Bryn can offer to do 'extra' tasks during a mission which may add an extra mission point.
Where are we going now?
Before moving onto adding more mission content/ lewd/ embarrassing events/occurring daytime events that happen periodically throughout the days passing, I want to focus on the following below. I will create a new roadmap early in the new year covering what content I want to release leading up to V0.6 and this will generally cover adding content if the stability of the game is doing okay.
Bugs/feedback
With a lot of bugs hopefully dealt with and please keep reporting them back to me, I have attempted and fixed all that have been mentioned *fingers crossed*, but nothing gets fixed if it's not informed.
Graphics and scene polish
The plan is to polish off those graphics that already exist in the game, making sure fingers add up, generally speaking from comments it is just the fingers that need work on. I also want to add subtle polishing of scenes where the scene tints black so the area map is not on display when a graphic is shown (Unless the area map needs to be shown for actions), I think I started doing this for a few missions already but that is another aim.
NPCs
I want to start populating the world throughout the day, with small dialogue changes before we get to V1.0. I have started this off to trial for V0.4, it's nothing major in terms of environment actions, but it's the small talk.
The Sheep/Save sphere
Is still going to be left in the versions of the game leading up to 1.0, the aim is to hopefully have a good balance of mechanics, stats, the entire works before removing this option entirely. I could always introduce a method where Bryn/the player can purchase a single time use Save progress item, being able to bank these up in the inventory if you know that you may need to save before a tough mission.
v0.3B
There is an issue with V0.3 which you may not notice straight away, but I am currently in the process of updating these on the
Itch.io
website and F95Zone where I post also. You will be able to get the V0.3b on those links within the hour of this post.
The issue was game time, was still limited to 10 days even though I had set other parameters within the game to 21. The 'end game' message would activate still after 10 days had passed. This has now been fixed.
School update
Removed an entire middle floor, should make it less tedious in getting around the school. Added some daytime NPCs to the school and the odd few in the home district as a little test. (More will be added in a release of V1.0 when we finally get there).
Added a Library 1 mission
This will not be shown in the Map locations app (more about that below), this can be picked up in the Office district at night, the library is found on the ground floor of the school.
School accessibility during the day
The school is now only accessible when Bryn is in her school uniform, the intention of only having school missions in school uniform during the day. 'Meaning school is in session' I could however make the school only open on days 1-5 (mon-Fri), closed day 6 and 7, and repeat etc. But I'm swaying with over thinking on that with other things I could be doing with the game.
Smaller fixes
Trash can to escape the school grounds at night.
Train 2 now teleports the player in the correct location before starting the event.
Map locations for main districts, and the school now appear on the top left for a few seconds.
v0.3
Mission and bug fixes
Supermarket 1 and Supermarket 2 missions have been put in correct order, you should no longer be able to start Supermarket 2, without completing Supermarket 1 first. This caused an issue where players could start both and it would interrupt completion.
School 2 chair bug has been fixed, made the chair passable for the event of taking selfies to continue.
Parking Garage 1 now gives completion item.
Train 1 Picture now disappears at the end.
Train 2 Train spotter should move and the event will play out.
Mission completion window increased to 21 days instead of 14, this should help players feel less rushed in completing 10 missions, with how tricky some of the NPCs could be.
Removed the GPS message appearing when you move into specific Districts, this was just in place to test the GPS tags actually shifting locations correctly.
Major updates
Stamina has been rebalanced, double the sprint time, and halved the time for it to start regeneration. Removed the SFX completely for Stamina 0% and 99%, a balloon icon shows above the character only now.
Crawling
Crawling has been added, this should add a bit more stealth with Bryn moving slower when she crawls, but also putting the walkers and joggers off from chasing you. This also shortens their chase rate to 2 squares instead of 5 when normally running. I still need to work on a moving animation to appear for this on the bottom right, so for now it will just appear as Bryn running. This is temperamental and activates when you quickly press the 'Page Up' button to whatever you have that bound to,
don't
hold it down.
NPC over hall
Walkers and Joggers have been sequenced better to be smoother in their movement. Some have been defined better pathing and taking a moment to stop and search around. Some have been left at random movement to you on your toes.
NPC h events
In total there were 3 rape events programmed, 1 of them are the same standard animation you already know, 2 are newly added of a blowjob and a titjob. Sound of a man grunting and cumming does need to be added to these, but this has been left out for now. I'll add these and revise the 4th event/graphic I would like to add at a later date.
Rape Sex - Minus 2 hearts for sexual stamina
Blowjob - Minus 1 heart for sexual stamina
Titjob - Minus 1 heart for sexual stamina
These are at random, giving the player a chance to continue the night out. (This does not apply to the first night Bryn steps outside naked at the start of the game)
Map system
Built a map system which can be accessed through ESC > Inventory > Phone, there is an 'app' there called WOAH maps. This will allow the player to track where to pick up missions and where to carry them out at what time of day and what outfit to wear. (No outfit means nude, if there is not a text specifying).
This can also be accessed from Bryn's computer at home.
Saving game
Players can save the game at Bryn's laptop. Or at any GPS trade in point (Phone booths). I'll probably add another sub map menu pointing out these as a poi (Point of interest) at a later date. (The sheep is still there to collect a save sphere if you want to save anywhere in the map, once picked up this is accessed through the ESC menu > Inventory)
Keyboard remapping
I've enabled a plug in which allows the user to freely bind their keyboard to any actions in the game.
To be aware of
Items are still added to the inventory when missions are started and completed, these will be noted with Mission 1 (in progress), and to Mission (complete) when completed. These do nothing for now, but will serve as a future purpose to create for scene graphic/recollections to view old mission graphics again.
v0.2
Title Screen - Changed it because of the Gaussian blur meme. Scooped it all back up into the tub.
Train 1 - Pictures realigned (movement fixed/skipped movement if character gets stuck, the event continues to progress)
Train 2 - Fixed it Jim.
Supermarket 1 - Fixed path of the man, should no longer interrupt event continuation.
Supermarket 2 - (You guys did know you can walk behind the shelf down? But I changed the pathing of NPC’s anyway
, it should work from now on )
Photobooth Mission - I made it clear in the mission [Locations attached] bit of text a hint to where the locations are.
Message dialog on first night - Fixed by adding switches to enable the message had already been activated to stop it from reappearing. Used a similar method to fix other messages that will appear from other events that occur.
Parking Garage - Removed the Npc that runs at you soon as you try to escape to the lower floor. Added a few more Strangers than rotate at random.
Saves - Initially I only wanted the game to be saved at Bryn’s laptop, to fix around this being a barrier to saving progress and having to restart if you’ve failed a mission. The GPS trade in phone booths around the city will be activated to save game and convert GPS tags.
School fencing - That’s been fixed, but may occur in other places.
ARROW keys and WASD - Your wish is my command, credit to plugins discovered and named on the Credits page.
Alert sound for Stamina - Yup. Turned that down.
Stamina - Doubled the amount value given, Bryn can now run away further which means she can outrun the strangers chasing her. Strangers chasing at night - The value of a stranger to give up chasing is 8 squares, this should now be more appropriate. If you feel as thought the chase range of 8 squares should be decreased let me know.
Mission Hints - When you go into the ESC menu and look in your items, if you have started a mission you will have an item that will note the mission, time, location and outfit like so, this is a small work around for now until I implement something better.
Flash the construction workers at the site above Bryn's school.
T: Day L: School District O: Casual
Things to be worked on for this Tech demo edition
Mission tracking
Hearing all of you mention that finding the locations is an issue, I will develop an interaction with Bryn’s computer at home. Like Naked Order, I’ll set it for the player to pick a district’s map and that shall show you the locations of either a) where to pick up said mission, OR b) if mission is active to show location of mission start.
NPCs
I’ll work on refining these, I know the tracking and routing of them is random. I’ll work on setting predefined routes for more of them. I am hoping with doubled stamina this will hopefully add to balancing out escaping them.
Stealth crawling
It’s in the works. Trying to bind the Q button to activate it and deactivate it, in activating stealth (crawling slow mode) it will force the NPC’s to lose track of the player and start another course of movement.
Nude lock wardrobe
I still need to look into this.
v0.1 Tech Demo
Initial release
Wow, I am enjoying this Game, the Game mechanics is easy & Fun, I love FMC slutty personality & character development, how she is slowly corrupted, even in desperate situations she is enjoying the missions I personally love the side stories they are super sexy, (The school Janitor Bondage & Blindfold, Sexual Humiliation by the School Bullies, Gangbang in the forest Camp trip, The nudist Beach, Sex Toy store) and the Stranger lewd scenes Things I would like Improvement Would be Even more Missions, Improvement on The Baldman Stalker who wants to Breed, Improvement on Landlord Scenario, More HumpR profile Missions, More Sex Toys, More School Scenarios with Janitor, School Bullies Possibly male teacher, and more Bondage plays. 0verall 8.5/10
The semi-decent art and barely passable story do not justify the obnoxious waste of players’ time. This game is a massive disappointment, as it’s simply not fun to play. Not only do you move slowly, but the vast locations are empty of meaningful content. You’re forced to run to a random purple sign to activate a mission, only to discover—woopsie Mario, your princess is in another castle—that you can’t start it because it has prerequisites. Even activating the mission means nothing, as you must then trek across the massive map to find another location where the actual mission takes place. If this game showed even a little respect for players’ time, I might have given it four stars. As it stands, it barely deserves a 2/5. Honestly, after uninstalling the game, I’d argue it’s closer to a 1/5.
I think this is the most polished blackmail game in its genre. Character looks good. No dull moment. No repetitive tasks. What more could I ask for. I have seen some comments noting this idea is not original, or other games have more content. Well yes, but this game looks miles better when comparing to the character design when comparing to the older games (that has big rounded emotional less eyes with a little black dot in the middle or large eyes that look like they were hypnotised). This game has a twist on its own anyways and very well put together. I have tried other games with more content. This is the area where other games falls a little bit short, either too many repetitive tasks or don't know where the game is headed without a proper ending, still in progress and just abandoned. Don't get me wrong, I still appreciated those games. But to me, this is the perfect length and package. The game is just so good that I want more (being greedy) , however, if more ideas such as blackmail from a girl classmate, etc.. , I think a side story or a second game is needed. This game is very focused and polished for what it is.
Honestly, I didn’t know what to expect from Bryn's adventure, but it turned out to be pretty cool game, despite the AI. The gameplay is fairly simple—mostly exploring, making choices, and interacting with characters. The art style is nice, though some animations could be smoother (i'm on v.0.94) but dev said he has hired animator, so I hope it will be improved. It’s not a serious game, but if you’re looking for something entertaining with a bit of adult humor, it’s worth checking out
AI art was a mistake. Heroine looks starved in one image, then completely different in another. Also, run around collecting tockens sim to get sent on a mission that you have to search for. Tho biggest issue is art, due to how AI draws its just offputing. Something wrong with it.
This game does not respect player time. usually in these games you have to run around to find an interaction spot, but in this game you have to first run around aimlessly to find a respawning interaction token, run around to redeem 3 of the tokens for 1 task point, then run around and find a task position. Except tasks you cant do yet show up, and dont tell you that you cant do them until you interact with them. Further, its always amazing how the games that use AI slop are somehow also the worst at using images. The game has crawling but they couldnt even bother to generate a 2nd image so they could make a rudimentary crawling animation? The running around animation is also always the same. Also its yet another game exhibition game with way too much rape and such in it. God forbid women have fun smh
The game's good! The girl is super hot, I love the scenario and the dares. Slight issues such as a missing exit from the front door of the school, and I would appreciate more guidance to the use of the computer too. The city's graphics could probably use an overhaul too, not sure how much it really matters or how possible it is. It's not a big deal. Also I would love a sandbox mode when the game has been beaten, more occasions to beat more missions or see the graphics you didn't see.
I played v 0.93 I was overwhelmed and bored by the intro, which introduces mechanic after mechanic with minimal story. I quit before getting into the actual game. If they rework things to introduce new gameplay features more gradually, I'd be interested in giving it another shot. If you have more stamina for that type of thing, or are more motivated to get through the beginning portion, then maybe you'll have a better time of it than I did.
What a beautiful concept that was executed well. Let me be clear, I was very sceptical to start this game, but now I am checking for updates virtually every week. Exhibition scenes and tasks are great. I wish they add more days and more tasks in future. Surely, the blackmailing guy cannot give up, can he?
Great Job !! I like the drawings the story and the main char ! continue asap !!! Have a still long work ahead (some npc need to evolve whit the story ) expand the online search amd add more if possible!
The best game and cute protagonist with exhibicionisms? Give me two!^_^But seriously - games with heroines with small breasts are rare. + The game itself is quite interesting for me (even despite my poor knowledge of English), the missions are well-designed, as is the AI art itself. The author has great respect for his taste and efforts!
AI game done right. Nuff said. It has a few bugs here and there, but this is the dev's first game and he's honestly doing a great job. If you like blackmail this is top notch My only issue is the need to start a new game with updates as old saves often don't work. An issue that would be no problem if the dev released working save files together with the updates so we can play the new content without having to grind through the entire game again.
Decent Naked Adventure clone with well-done AI art. The dev is extremely responsive and actively works on the game, so expect even more out of this in the future. Especially hoping to see the art refined since it has the usual rough edges from the SOTA tools
I apologize for the copy after the message))) Cool, I played this game at the beginning, thanks to it I learned about Naked Adventure, played it))) it’s interesting to see how and why projects are born. Naked Adventure is original with simple graphics and an interesting idea, this project took all the best and added a neural network and tried to improve what inspired the author. In general, respect for those who can realize their ideas is inspiration for something tangible.Cool, I played this game at the beginning, thanks to it I learned about Naked Adventure, I played it))) it’s interesting to see how and why projects are born. Naked Adventure is original with simple graphics and an interesting idea, this project took all the best and added a neural network and tried to improve what inspired the author. In general, respect for those who can realize their ideas is inspiration for something tangible.
Best Enf Exhibitionism game out there! The game has everything you would want an exhibitionism game to be. The game's dev is also one of the best I have ever seen in general as usually these are cash-grab projects which Naked Adventure has been doing for quite some time. He doesn't charge for the tech demo which usually all games charge for every single version. Also, this game gets "updated" quite regularly. The dev also engages in the community quite often while also giving us insights into future updates and the roadmaps he releases. The bugs are also fixed every update and the game is quite stable now. Overall, it's a 10/10 game, but if you don't like RPGM or don't have time to actually "play" the game I upload the saves to play missions when an update is released. Hence, instead of complaining, I would rather suggest you just use the uploaded saves.
I like the idea and execution so far, it's amazing to see how the developer is open to criticism and new ideas. Despite not being finished yet, the story is progressing in a good way. The scenes and situations are very interesting and make you want to know what comes next.
If you enjoyed naked order and naked adventure, you will enjoy this game too. Although a bit short but very fun. Dev can improve the running mechanics and also Need more corruption and heart for the heroine.
One of the better uses of AI-CG I've had the pleasure of playing; the artwork is well curated, consistent, and for the most part free of the more abrasive AI issues. The game itself is fairly bare-bones right now, (which is to be expected at this stage of development) but all the requisites are there for a great game when it's completed. Getting into particulars, the scenes are well written and pair well with the CG's, though they err a bit on the short side. This gives it the usual issue of intermittent lewdity and very little in that regard the rest of the time. The developer had promised a more fleshed out map in the future, with more non-mission lewds, so hopefully this will address my issue with it. As mentioned above, the art is high-to-top tier for AICG. The sprite-work is average, (it's difficult to tell enemy types apart) & the map is both interesting and fairly detailed, but oversized for the current content/gameplay. Reading this back, I realise it sounds like I'm damning with faint praise, but I am genuinely hopeful that this will grow into an excellent game. For an early beta I'm giving it 5 stars.
very good game, it's has a lot potential development, even some people dislike using ai cg but, current situation make it's worth to give it a shot, i hope to see faster development than manual drawing games
Just four stars for now. it has a few bugs ( including one that stops you from seeing the train 2 event in the game) but it's still really good. While the concept is great, the formula does need some work as having such a massive city while making you move so slowly would make the game become quickly tedious if it was bigger. the events i saw were great though, so I am excited for more.
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