Celestial Intervention
is a deep and immersive story set in the incredibly large fantasy world of the Middle Ages, in which the protagonist is thrown into an unknown but similar world to her own and is tasked with saving the realm from destruction.
Our heroine will encounter many obstacles on her way, starting with poverty and the difficulties of living in this new but completely different world to the possibility of finding herself behind bars for life in a royal prison.
Can she cope with this task and return to her current world, or will she have to stay in the new world forever and completely destroy modernity with her imprecise actions?
Spoiler:
before the start
this project is a reflection of my ideas and desires that have been accumulating for too long. the game works solely on the honesty of the player that plays it.
currently in its earliest stages of development
0.03a Public Build
some bugfixes
- the inventory system has been changed. it is now used only to display items that your character has. the items use will take place in the game world;
- changed the system of character clothing rendering;
- fixed bug with saving character's clothes;
- fixed bug with saving statuses of character's clothes;
- character can now change clothes in the wardrobe.
0.03a Public Build
inventory system added
at the moment the game has an extended inventory system, which allows to display a list of items available to the character, interact with them and get information about them. also each item has its own value in a certain part of the game world;
changed character sprite
previously, the game used a different character rendering structure. now the character is asset-based, including body and layers of clothing, which the player can edit at will;
status system added
in addition to appearance, the character now has a system of statuses that affect the gameplay. some statuses temporarily change stats, some statuses increase the chance of certain events and so on;
fame system added
now character actions can increase or decrease fame in a certain region. fame is divided not only into zones, but also into levels, displayed in the social stats window in the character window;
character stats added
various character stats have been added. open stats display Tessa's abilities in certain directions, while hidden stats affect your character's behavior, events around her, and your character's stats, displayed in the status window;
night and day system;
sleep system;
prologue continuation;
new locations (Main Street);
location system (more details in future patches);
advanced GUI;
preparation for achievement system.
at the moment the goal of development is to expand the technical aspects of the game. adding fundamental features that will allow you to play it comfortably. i'm guessing it won't be too long from now on before i reach the right stage where i can continue to develop the main story and add a lot of side stories
the start of the development in the direction of expanding the story will begin with patch 0.10a Public Build
0.02a Public Build
Fixed a bug where some answers leading to a death would not show that death
Fixed bug in dialog options
Removed junk game files
0.01a Public Build
Endings A, B, C, D are available.
An introduction to the story is available
Sex counters are available
Added main character sprites
Added main character mother sprites
Added guards sprites
Added music
Added backgrounds for all existing story
Arabi12025-07-20★★★★★
0.04a Public Release Spoiler: Content I finished - Ending A: Coming Home - Ending B: Dragon’s Slave - Sequel about the guards - Ending C: Executed - Ending D: Sold by a Beggar - Open world exploration mode I loved the rewind decision feature; every time I died I could jump back instead of restarting entirely. Story 5/5: The narrative ambition here is impressive, even in alpha. Each ending carries real emotional weight, and the prose pulled me right into the drama. I could feel the stakes in every choice. Visuals & Atmosphere 5/5 :The sex scenes are tastefully and vividly rendered, capturing the mood perfectly. Character art is gorgeous, and the menu design is intuitive and elegant. I found myself pausing just to admire at its beauty. Overall Impressions: For an alpha build, it’s a remarkably polished and engaging slice of what’s to come. The game felt short; but in a good way, leaving me hungry for more.