Champion of I: Luxuria

by Idyllune

Uncensored Windows Linux Mac
Versionv0.0.3.1.1
EngineRen'Py
Released2026-03-21
Updated2026-04-09
LanguageEnglish

"You are your actions, and your actions are you. Keep your wits about you, lest you lose your life." Champion of I: Luxuria is an intense Dark Fantasy narrative RPG. Step into a world teetering on the edge of chaos, where survival, good and evil, and relationships are all part of your journey. Lead a diverse cast of characters, each with their own ideals and secrets. They will follow you through deadly challenges that will shape the very foundation of Adamathey. Choose your choices carefully, as each decision may have unforeseen consequences. Spoiler You are a Guardian, one of many seeking power and fortune within Eden. The God of Chaos, Quixilamorte, built this great trial to prepare mortals for the threats that await them. Located on the sister continent Vezniel, the Primary Races must journey across the ocean to reach Eden. You are among the first to make that voyage. Thrown into a conflict you never chose, you become entangled in a tug-of-war between your own soul, the Darkness, and the Goddess of Lust. The path you take - whether one of suffering or prosperity - will leave an indelible mark on the world. Whatever happens, Guardian, the choice is yours...

v0.0.3.1.1 New Content Added Vezniel, a new area that introduces the foundation for the game's exploration system. Added around 20,000 new words of content. Added 6 new CGs, including one with an optional futa variant. Added a new femboy scene. Major Gameplay Changes The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC. Existing saves will receive One-Hand skill points based on previous weapon style levels. Aside from the plethora of changes; due to an internal name change, it's advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds. Weapon styles can now use all skills of that style regardless of weapon capability. Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential. This change makes more loot usable. Added a new "Story" difficulty, which significantly lowers the overall challenge of the game. New Features Added a CG Gallery, available after completing the Prologue. Added an Encyclopedia, also unlocked after the Prologue. Added a Smithy. Added a Keywords tab to the Skill menu. Adult Content Options Added Futanization as a talent within the Eromancy tree. Added the option to disable Femboy and Futanari content in the Adult Content settings. The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off. Quality of Life Improvements Added the option to skip the Prologue after completing it once. Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment. Chapter 1 must still be entered from a completed save first. Added numerous new tooltips and information displays throughout the game. Updated the speed of the mental dialogue effect. Updated multiple character sprites. Combat & Balance Changes Removed Axes, Daggers, and Polearms. Updated core stat gains from skill usage: Damaging skills grant 3 stat XP Non-damaging skills grant 6 stat XP Stat gains are determined by the skill’s core stat tag Updated DEX-tagged damaging skills to use the higher of STR or DEX. Updated Energy reduction tiers for skills to 3 / 6 / 9. Updated Oiled: Energy reduction increased to 5 / 10 / 15 Duration: 2 turns Updated Wet: Energy reduction: 2 / 4 / 6 Duration: 5 turns Updated Water Wave: Now targets the entire enemy team Water Enhance value set to 5 Updated Icy Grasp and Water Bolt. Updated Bloody Cross (Level 3). Improved skill performance, including fixing frame drops caused by Water Wave. Terramancy was removed from Alisa. This was a temporary solution that is no longer needed. Fancy Footwork now generates 5 Threat and costs 0 AP. Skilled Hands costs 0 AP. All elemental "call" skills cost 0 AP. Lightning Surge costs 0 AP Conduction Conversion costs 0 AP Refreshing Current costs 0 AP Aqua Shield costs 0 AP Reckless Frenzy costs 0 AP Stay Vigilant costs 0 AP Hidden Reserves costs 0 AP Glorious Destruction costs 0 AP Desperate Measure costs 0 AP Bloodhound costs 0 AP Riposte doesn't stay between encounters. Sunder Armor deals additional damage based on your total weight if you aren't wielding a shield. Updated Auto-Resolve Combat: Only activates when your party's power is significantly higher than the enemy team. This is very easy to achieve on Story difficulty Fixed plenty of bugs and grammatical issues. v0.0.2 This version focuses on lewd content and adds: 7 new lewd scenes 5 For the main cast 2 CG's per scene 2 For side characters A few of these scenes have light animations Over 20k words 50+ updated combat skills Extensive combat changes A slew of minor improvements and fixes General Present Content Tags: Anal, Blowjob, Bondage, Cunnilingus, Domination, Dirty Talk, Fingering, Handjob, Kissing, Masochism, Monster Girls, Nipple Play, Orgasm, Pegging, Rimming, Slapping, Sounding, Spanking, Teasing, Use of Sex Toys, Vaginal These are themes present in the game and vary by character and scene; not all content is mandatory or uniformly emphasized. New Feature : Crafting Menu - Available within the “Inventory Screen”, this will allow you to craft enchantments Added a lewd scenario for Bellona Added a lewd scenario for Aster Added a lewd scenario for Samantha Added a lewd scenario for Alisa Added a lewd scenario for Lavanya Added a lewd scenario for Bruxa Added a lewd scenario for the Siren Added confirmation when discarding items. Added the ability to loop day 12 on the ship after completing the prologue. Updated Lustful Mota gains to also grant stat XP. Updated showing the level of a skill in the “Skills” panel Updated the amount of Max XP needed for stats. Stats now use a straightforward level curve. You shouldn’t see 999 anytime soon. Updated "The March of Time" to display when training is available. Updated allies to now gain armor and magic armor based on their Lustful Motas after the oath has been taken Updated the amount of energy you gain during “The March of Time” to a minimum of 10 Removed the armor slot for all allies Fixed a bug where a certain suspicious individual would still be on the ship after a certain event. Fixed several edge-case bugs involving specific characters. UI Improvements Plenty of minor bugs Combat New Feature: Auto Resolve Combat - This will show your battle power relative to the enemies. You will lose HP and energy relative to that difference. At minimum 3. This will also reduce the SE you obtain. Combat Challenges and non essential special battles can’t be skipped. New Feature: Respecialize - The ability to respec skill trees. This only returns active skills and costs 50SE Added RMB hiding more combat menus now when they are open. Added the ability to select the enemy portrait in combat to target them. Added the ability to select enemy sprites when using Row/Column Attacks. Added more “Combat Tips” in the skills tab. Added low sanity effects to combat. If an ally is “Unstable”, they will lose 4 energy each turn. If an ally is “Insane”, they will lose 4 sanity, and a morale shift favoring the enemy will trigger. If an ally is “Insane”, their stats won’t be calculated in Auto Resolve Combat. Removed Creation magic. The intent in the future is to have skills and abilities that can be acquired which will fuse the elements together. Removed the MC losing 2 energy at the end of combat Removed the "Items" tab from the combat menu. This will be replaced with another system in Chapter 1. Fixed the ally Vanguard and Rearguard not being properly structured. Enemies would attack allies who weren’t actually in a location based on prior info. Ally effects such as “Cool Current” would restore the incorrect HP due to this. Fixed stats getting stuck when losing in “Special Battles” Fixed stat XP values after combat Fixed “Glorious Destruction” error Fixed “Conduction Conversion” error Fixed damage numbers not showing when Riposte triggers without the enemy having armor Updated all Magic abilities so they now cost 4 energy. However, stronger effects will only trigger if you have the relative elemental motas for "Elemental Enhance". This change is due to the restrictive nature of abilities. Updated a plethora of skills including all skills utilizing Morale Bonus Updated “Flow” to contribute towards hitting marks Updated morale to affect hit chance of both sides Updated the amount of stat XP you gain from using skills Updated weapon buffs so they are now universal. However, they will only grant mastery XP of the currently equipped weapon, not the origin of the skill buff. Updated morale to be more impactful Updated Armor and Magic Armor to no longer completely negate damage. Now, damage will be split in half between the armor, and direct HP. As such, armor values have been increased across the board. Updated Alisa to have the Terramancy skill tree. She gains XP for it slowly and should have access to the abilities quickly. Replaced skill menu with the “Martial” menu for physical skills. And the Spell Creation menu has been replaced with a “Magical” menu for magical skills. v0.0.1.1 Primary Fixed A preventative bug that occurred on Day 4 All weapons can now use Magic. Added the option to skip combat Secondary Fixed Lust Gain for Alisa Love and Lust now display on the Relationship Screen An exclamation mark will appear next to the dialogue options when a new conversation is available Removed Aster losing 2x love during a situation with Bruxa Fixed certain dialogue not triggering during the Bruxa event Fixed a blood trigger during the Bruxa Event Fixed a dialogue trigger for Aster after the Bruxa Event Fixed talking to Aster carrying over previous dialogue Fixed the 5th conversation day trigger for Samantha Fixed Lavanya's final conversation looping Fixed the “Lustful Watch” motas appearing on characters Skills that cost motas will now cost energy. A deconstructed Paralytic Puffer can now be used as bait Plenty of grammatical/dialogue and minor bug fixes v0.0.1 Initial Release
Azerin 2026-02-02
Frankly speaking, it's rare to find something of this quality. Obviously it's an early release but what is here is shockingly well done. The combat is obviously heavily inspired by Divinity Original Sin 2 mechanics-wise. With all the stats/skill trees/resource management/debuff synergy there's a lot to chew on here and this looks like one of the rare H-Games where combat might be interesting which is a major plus in my books. Energy being a resource used in both combat and the management sections seems annoying at first, but in practice you have plenty of energy to use for training/resource gathering even if you spend some in combat. The lore and worldbuilding clearly have a huge amount of thought and effort put into them which is again, a huge plus. Characters are pretty diverse and have some alright development as well. The art is also pretty nice...various body parts have a higher level of detail than you often see which is cool. This title also has the in my experience extremely rare distinction of having some types of (optional) content usually reserved for heavy femdom centred games but without the ladies being overly cruel or violent about it. Plenty of variety in sexual scenarios with the various girls too, with excellent buildup. In short, the erotic content is simply a treat.
rainwake 2026-01-31
v0.02 Pros + There's a lot of lore for the world . This is nice but so far it's not really translated into an exciting plot. We're going somewhere b/c some god wants us to & the stakes are supposedly high because it involves some evil chaos god, but who knows what they are trying to do. + The resource management minigame on the ship (managing energy to maximize resources for survival) was fun, but very RNG. You spend 8 energy to get 2 water or 11 water. This basically encourages a lot of save scumming Cons - Combat feels terrible . It's overly complicatedly. There's RNG hit/miss, a wide range for min/max damage, positioning, morale buffs/debuffs, physical & magic armor, piercing vs slash vs bludgeoning attacks vs magic attacks, elemental reactions - Insanely grindy . At level 1, why do I need hundreds of XP to level up basic stats while only gaining +10 XP for doing a task? - Spells feel bad to use. 1. They use energy, which shares the same resource you want to spend on doing ship tasks for survival. So you're incentivized to avoid using anything that costs energy. There's no passive energy gain, or no way of increasing energy capacity. 2. Not only do spells cost energy, they don't feel strong. It could just be that enemies have magic armor on, or it's because the main character doesn't have much Int. 3. Spells don't synergize with most of your other party members, because of the physical/magic armor system. Every character except for one are physical attackers. So, they all contribute to shredding armor. While the spell caster is alone in shredding magic armor. So you feel like you need to either build a whole team of mages or a whole team of physical attackers. Unlike in Divinity 2, characters don't seem to have the ability to learn both - Skills feel bad to use . Often times they do as much damage if not less damage than basic attacks, while also consuming energy. Skills don't provide enough advantage to be worth using. Sure there are elemental reactions & perks when applying poison or bleed, but there isn't much of a build idea around each character class. The classes also don't synergize towards a common win condition (e.g. stacking bleeds, stacking poison, burn, etc + some big payoff skill for stacking them). - Key words for skills are unexplained . So it's not clear what they do and how good they are. - It's not clear if we're supposed to focus on one Lust or Love, or both . - Haven't gotten far enough to see sex scenes to really know if they are good or not Conclusion It could be that I've been spoiled by the last two turn based strategy games I've played (Expedition 33 & Cassette Beasts), but this game simply doesn't come close. The combat was the reason I stopped playing, which is a shame b/c that's the part I was looking forward to the most. Combat is overly complicated, while not offering anything to make it a satisfying experience. Fixing it would require redoing the entire combat system, but I don't think that is going to happen
BayJay47 2025-12-21
wow, that... that was a rollercoaster. I'm somewhat disgusted and amazed, but absolutely hooked. Not much. Very early. No idea where this is going to go, but it's clear the dev genuinely believes in this project and has a story to tell. That level of passion has almost always created amazing games. This is a serious subscription contender at the moment. Will wait for the next update to see, but I'm very hopeful.
BitterSolar 2025-12-21
I’m actually digging the battle system way more than I expected; it’s got a nice strategic depth to it. The visuals are seriously impressive, and I’m talking about everything from the environments to the character art. It is crazy how much content is packed in here already for such an early release. Finally, a game where the girls actually look distinct instead of just being palette swaps of each other. The story grabs you right from the jump, and the pacing is spot on. You can really feel the polish, especially with helpful features like the text tooltips. It’s nice to play something where your decisions feel like they carry some actual weight. Even the management side of things hits that sweet spot of being fun without feeling like a chore. The writing for the cast is solid, making them feel way more realistic than the usual tropes. This project is definitely going places and is easily one of the smartest designs I’ve seen recently. It’s just a super refreshing experience overall that clearly has a lot of passion behind it.
b1rdbraind34d 2025-12-21
Wow, okay, I think the biggest criticism I have of this game is that there is not more of it... Pros: Wonderful digital art both as erotic scenes, and as backgrounds Captivating prologue Believable Characters (within the confinement of a ero game) Choices that seem to make a difference to the story Resource management that isn't too taxing but still engaging Element and type based combat that is intuitive but strategic The girls are varied far beyond the usual change of hair color you can expect from other games. Cons: Somewhat repetitive tasks once you've progressed far enough. Combat is currently very feast or famine, you either clear or get your head caved in, could do with longer fights allowing the strategies to come through. The main girls have from what I've seen no erotic art, which feels a bit odd, the game does surrenders that it will add it in the 0.0.2 patch. No thicc bitches :'( Some minor RenPy reference errors, nothing you can't just Ignore
jeezluwee 2025-12-21
Pretty refreshing. Story was engaging, it's clear the dev put a lot of thought and effort into this. I appreciate that they also included dialogue tool tips. Very aesthetically pleasing. Pacing and amount of content was impressively a lot for a 0.1 release. Easily one of the most well thought games I've played from this site. I have no doubt this will become popular with time. My only gripe was not having a combat tutorial, for example, I didn't know I could right click spells for more information, or that I could combine elements without looking around. But like I said with how talented this dev is, I'm sure it will happen at some point.
vhaluus 2025-12-21
Has the potential to be truly great. An actual game rather than a VN. has sandbox segments where you decide what to do with your time but seems to be implemented well. The combat system looks like it has the potential for a lot of complexity and interesting tactics (I suspect it may have taken some inspiration from Divinity Original Sin and the converted it to a turn based format, but I could be wrong). Still getting to know the characters but they seem to have distinct and interesting personalities

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