Champion of I: Luxuria is an adult Ren'Py narrative RPG by Idyllune, presented with 2D CG art. You play a Guardian who travels from Vezniel to Eden, a trial built by the God of Chaos, Quixilamorte, to test mortals. The story is a dark fantasy about survival, morality, relationships, and choices that shape Adamathey. You lead a varied cast through deadly challenges as your inner self, the Darkness, and the Goddess of Lust contest your path.
The current v0.0.4 build, released July 18, 2026, remains under development as Chapter 1 Beta. It runs on Windows, Linux, and Mac in English, with no censorship. This update finishes the first floor of a five-floor chapter and adds roughly 8 to 10 hours of content. It expands companion material with new special training scenes, dominant and submissive variants, follow-up conversations, and about 120 daily prologue interactions. It also includes the game's first Live2D animated scene.
Developer's description
"You are your actions, and your actions are you. Keep your wits about you, lest you lose your life."
Champion of I: Luxuria is an
intense
Dark Fantasy narrative RPG. Step into a world teetering on the edge of chaos, where survival, good and evil, and relationships are all part of your journey. Lead a diverse cast of characters, each with their own ideals and secrets. They will follow you through deadly challenges that will shape the very foundation of Adamathey. Choose your choices carefully, as each decision may have unforeseen consequences.
Spoiler
You are a Guardian, one of many seeking power and fortune within Eden. The God of Chaos, Quixilamorte, built this great trial to prepare mortals for the threats that await them. Located on the sister continent Vezniel, the Primary Races must journey across the ocean to reach Eden. You are among the first to make that voyage.
Thrown into a conflict you never chose, you become entangled in a tug-of-war between your own soul, the Darkness, and the Goddess of Lust. The path you take - whether one of suffering or prosperity - will leave an indelible mark on the world.
Whatever happens, Guardian, the choice is yours...
v0.0.4 (Chapter 1 Beta)
0.0.3.11 ⟶ 0.0.4
This build contains the completed first floor of Chapter 1, which is around 8-10hrs of content. Chapter 1 will consist of five floors in total. Below are the full patch notes.
Companion Expansion
Every main companion received new content.
New Special Training scenes for: Alisa, Aster, Bellona, Lavanya, Samantha
Both Dominant and Submissive scenes available for training
First Live2D animated scene added to the game — this will be the standard going forward
New follow-up conversations for companions after events
Around 120 new daily companion conversations added (casual/flirtatious interactions, increase Love or Lust, available once per day) — currently focused on the Prologue, with Chapter 1 conversations planned for future updates
New Conversations:
Aster, Bellona, Lavanya, Samantha, Sol, Kaja, Albert, Caelion, Saoirse, Noll, Nezran
Expanded Chapter 1
The Veznian Forest has received a massive expansion, adding:
Numerous new exploration events
Multiple new lewd events
New sub-areas and rare exploration routes
New important story events
Additional gathering locations and a fishing spot
Recruit nodes
Chaos Encounters
Additional lore books and new Lexicon entries
Chapter 1 now contains significantly more optional exploration and replay value.
Kingdom & Camp Improvements
New Features
Kingdom Upgrades menu, with an improved UI
Recruitable Guardians from dungeon nodes
Auto-Assign duties
New camp locations
Water gathering slider
Resource Changes
Militia stats now contribute to Daily Food, Water, and Defense
Order generation reworked to be more consistent throughout the game
Combat Overhaul
One of the largest updates since release.
New Systems
Rupture mechanic for enemies
Chaos Encounters
Improved Morale system
Chaos Shard progression
Companion weapon specializations
Weapon & Style Changes
Resolve / Tempo / Overcharge rename
Weapon dice rebalancing and weight system improvements
Accuracy penalties based on equipment weight
Skill XP improvements
Cooldown adjustments
Enemy Improvements
Added Goblin abilities, Treant abilities, Boars, new forest enemies, and Chaos enemies
Enemy AI, morale, resistances, and damage all improved
Crafting & Equipment
Expanded crafting with new progression, including:
Special Weapons and multiple new unique weapons
New rings
Elemental Edge enchantments
New crafting materials
Terramancy lore book
Additional unique weapon passives
Rebalanced reforging
Character Progression
Two new Eromancy talents
Champion of Lust stat adjustments
Improved elemental enchantments and passive abilities
Better scaling for physical damage
Healing changes
Numerous balance changes across skills
UI Improvements
Conversation Menu
CG Gallery overhaul with completion tracking
Buff descriptions and enemy debuff icons
Enemy information panel
Updated exploration UI
Toggleable weapon display
Improved militia UI
Visual Improvements
Updated Main Character artwork
Updated Bellona sprite
36 new generic Guardian sprites across multiple races and classes
Better Live2D previews
Quality of Life
Skip Prologue improvements
Difficulty now saved per save file
Caelion can heal the party at camp
Better loading stability and improved save compatibility
Special Training energy requirement adjustments
Better gathering interface
New Combat Style selection during New Game
Bug Fixes
Dozens of fixes, including:
Save/loading improvements
Combat stability and call stack optimization
Relationship progression fixes
Gallery and event progression fixes
Live2D fixes
Support ability and skill fixes
UI fixes and general polish throughout the game
Overall
Compared to the previous public release, this update includes:
Complete second Special Training routes for every companion
~120 new companion mini-conversations
The first Live2D animations
Major Chapter 1 expansion
A substantial combat overhaul
Expanded kingdom management
New exploration systems, including Chaos Encounters
Large UI and visual improvements
Dozens of balance adjustments and bug fixes
v0.0.3.1.1
New Content
Added Vezniel, a new area that introduces the foundation for the game's exploration system.
Added around 20,000 new words of content.
Added 6 new CGs, including one with an optional futa variant.
Added a new femboy scene.
Major Gameplay Changes
The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
Existing saves will receive One-Hand skill points based on previous weapon style levels.
Aside from the plethora of changes; due to an internal name change, it's advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
Weapon styles can now use all skills of that style regardless of weapon capability.
Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
This change makes more loot usable.
Added a new "Story" difficulty, which significantly lowers the overall challenge of the game.
New Features
Added a CG Gallery, available after completing the Prologue.
Added an Encyclopedia, also unlocked after the Prologue.
Added a Smithy.
Added a Keywords tab to the Skill menu.
Adult Content Options
Added Futanization as a talent within the Eromancy tree.
Added the option to disable Femboy and Futanari content in the Adult Content settings.
The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
Quality of Life Improvements
Added the option to skip the Prologue after completing it once.
Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
Chapter 1 must still be entered from a completed save first.
Added numerous new tooltips and information displays throughout the game.
Updated the speed of the mental dialogue effect.
Updated multiple character sprites.
Combat & Balance Changes
Removed Axes, Daggers, and Polearms.
Updated core stat gains from skill usage:
Damaging skills grant 3 stat XP
Non-damaging skills grant 6 stat XP
Stat gains are determined by the skill’s core stat tag
Updated DEX-tagged damaging skills to use the higher of STR or DEX.
Updated Energy reduction tiers for skills to 3 / 6 / 9.
Updated Oiled:
Energy reduction increased to 5 / 10 / 15
Duration: 2 turns
Updated Wet:
Energy reduction: 2 / 4 / 6
Duration: 5 turns
Updated Water Wave:
Now targets the entire enemy team
Water Enhance value set to 5
Updated Icy Grasp and Water Bolt.
Updated Bloody Cross (Level 3).
Improved skill performance, including fixing frame drops caused by Water Wave.
Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
Fancy Footwork now generates 5 Threat and costs 0 AP.
Skilled Hands costs 0 AP.
All elemental "call" skills cost 0 AP.
Lightning Surge costs 0 AP
Conduction Conversion costs 0 AP
Refreshing Current costs 0 AP
Aqua Shield costs 0 AP
Reckless Frenzy costs 0 AP
Stay Vigilant costs 0 AP
Hidden Reserves costs 0 AP
Glorious Destruction costs 0 AP
Desperate Measure costs 0 AP
Bloodhound costs 0 AP
Riposte doesn't stay between encounters.
Sunder Armor deals additional damage based on your total weight if you aren't wielding a shield.
Updated Auto-Resolve Combat:
Only activates when your party's power is significantly higher than the enemy team.
This is very easy to achieve on Story difficulty
Fixed plenty of bugs and grammatical issues.
v0.0.2
This version focuses on lewd content and adds:
7 new lewd scenes
5 For the main cast
2 CG's per scene
2 For side characters
A few of these scenes have light animations
Over 20k words
50+ updated combat skills
Extensive combat changes
A slew of minor improvements and fixes
General
Present Content Tags: Anal, Blowjob, Bondage, Cunnilingus, Domination, Dirty Talk, Fingering, Handjob, Kissing, Masochism, Monster Girls, Nipple Play, Orgasm, Pegging, Rimming, Slapping, Sounding, Spanking, Teasing, Use of Sex Toys, Vaginal
These are themes present in the game and vary by character and scene; not all content is mandatory or uniformly emphasized.
New Feature
: Crafting Menu - Available within the “Inventory Screen”, this will allow you to craft enchantments
Added
a lewd scenario for Bellona
Added
a lewd scenario for Aster
Added
a lewd scenario for Samantha
Added
a lewd scenario for Alisa
Added
a lewd scenario for Lavanya
Added
a lewd scenario for Bruxa
Added
a lewd scenario for the Siren
Added
confirmation when discarding items.
Added
the ability to loop day 12 on the ship after completing the prologue.
Updated
Lustful Mota gains to also grant stat XP.
Updated
showing the level of a skill in the “Skills” panel
Updated
the amount of Max XP needed for stats. Stats now use a straightforward level curve. You shouldn’t see 999 anytime soon.
Updated
"The March of Time" to display when training is available.
Updated
allies to now gain armor and magic armor based on their Lustful Motas after the oath has been taken
Updated
the amount of energy you gain during “The March of Time” to a minimum of 10
Removed
the armor slot for all allies
Fixed
a bug where a certain suspicious individual would still be on the ship after a certain event.
Fixed
several edge-case bugs involving specific characters.
UI Improvements
Plenty of minor bugs
Combat
New Feature: Auto Resolve Combat
- This will show your battle power relative to the enemies. You will lose HP and energy relative to that difference. At minimum 3. This will also reduce the SE you obtain. Combat Challenges and non essential special battles can’t be skipped.
New Feature: Respecialize
- The ability to respec skill trees. This only returns active skills and costs 50SE
Added
RMB hiding more combat menus now when they are open.
Added
the ability to select the enemy portrait in combat to target them.
Added
the ability to select enemy sprites when using Row/Column Attacks.
Added
more “Combat Tips” in the skills tab.
Added
low sanity effects to combat. If an ally is “Unstable”, they will lose 4 energy each turn. If an ally is “Insane”, they will lose 4 sanity, and a morale shift favoring the enemy will trigger. If an ally is “Insane”, their stats won’t be calculated in Auto Resolve Combat.
Removed
Creation magic. The intent in the future is to have skills and abilities that can be acquired which will fuse the elements together.
Removed
the MC losing 2 energy at the end of combat
Removed
the "Items" tab from the combat menu. This will be replaced with another system in Chapter 1.
Fixed
the ally Vanguard and Rearguard not being properly structured. Enemies would attack allies who weren’t actually in a location based on prior info. Ally effects such as “Cool Current” would restore the incorrect HP due to this.
Fixed
stats getting stuck when losing in “Special Battles”
Fixed
stat XP values after combat
Fixed
“Glorious Destruction” error
Fixed
“Conduction Conversion” error
Fixed
damage numbers not showing when Riposte triggers without the enemy having armor
Updated
all Magic abilities so they now cost 4 energy. However, stronger effects will only trigger if you have the relative elemental motas for "Elemental Enhance". This change is due to the restrictive nature of abilities.
Updated
a plethora of skills including all skills utilizing Morale Bonus
Updated
“Flow” to contribute towards hitting marks
Updated
morale to affect hit chance of both sides
Updated
the amount of stat XP you gain from using skills
Updated
weapon buffs so they are now universal. However, they will only grant mastery XP of the currently equipped weapon, not the origin of the skill buff.
Updated
morale to be more impactful
Updated
Armor and Magic Armor to no longer completely negate damage. Now, damage will be split in half between the armor, and direct HP. As such, armor values have been increased across the board.
Updated
Alisa to have the Terramancy skill tree. She gains XP for it slowly and should have access to the abilities quickly.
Replaced
skill menu with the “Martial” menu for physical skills. And the Spell Creation menu has been replaced with a “Magical” menu for magical skills.
v0.0.1.1
Primary
Fixed
A preventative bug that occurred on Day 4
All weapons
can now use Magic.
Added
the option to skip combat
Secondary
Fixed Lust Gain for Alisa
Love and Lust now display on the Relationship Screen
An exclamation mark will appear next to the dialogue options when a new conversation is available
Removed Aster losing 2x love during a situation with Bruxa
Fixed certain dialogue not triggering during the Bruxa event
Fixed a blood trigger during the Bruxa Event
Fixed a dialogue trigger for Aster after the Bruxa Event
Fixed talking to Aster carrying over previous dialogue
Fixed the 5th conversation day trigger for Samantha
Fixed Lavanya's final conversation looping
Fixed the “Lustful Watch” motas appearing on characters
Skills that cost motas will now cost energy.
A deconstructed Paralytic Puffer can now be used as bait
Plenty of grammatical/dialogue and minor bug fixes
v0.0.1
Initial Release
Player reviews
Player rating5.0 / 5 · 10 ratings
Written reviews10 · avg 4.4★
Positive (4–5★)80%
Latest review2026-06-04
What players say
Most players rate it highly, praising story, world, characters, and combat, though grind and complexity draw criticism.
5★8
4★0
3★1
2★0
1★1
Players like
Engaging story that moves forward with meaningful choices
Memorable characters with distinct designs and personalities
Combat provides strategic depth and tactical complexity
Attractive art and varied visual presentation
Common complaints
Grinding and repetitive tasks distract from gameplay
Interface and combat can be hard to understand
Early version is short and players want more content
Best for players who like story-focused adult games with deep combat and memorable characters.
Summarised from 10 written player reviews.
odnalmu2026-06-04★★★★★
The narrative goes somewhere. The game is visually a little plain, not bad-looking, but more story-focused (at least, as far as I got). Some of the interface is hard to figure out, but not too bad. I like how with…
kuraiken2026-05-03★★★★★
Very atmospheric game. I haven't been that into a game world and its characters since The Last Sovereign. So far the game is still a bit short & light on lewd content, but I'm looking forward to see how it…
Agryos2026-04-27★★★★★
Conflicted rating on this one. On one hand, cool setting, good art, good characters, clearly a lot of effort was put into this one and it looks cool. Then why 3 stars? Cause all of that is kinda eclipsed by…