A lewd dreamworld filled with strange monsters and surreal situations.
Changes within dreams slowly seep into reality, altering and warping the main characters and the world at large.
Our hapless protagonist wakes from a strange dream to find himself gradually transforming into a mysterious girl he met in that same dream.
To avoid the changes becoming permanent, he assumes a fake identity, blending in as a new girl at school while searching for a way to undo these changes.
Leaning on his friends Yuri, Kari, and Nanami for support, uncovers their own tangled relationships with reality and the dream world. Yuri suffers from perpetual nightmares and believes his presence in her dreams might provide rare moments of peace. Nanami sees the dream world as a fantastical escape from the hardships of her life. Kari hides a dark fractured psyche...
Forced male to female transformation of the MC
Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Version 20260323v5
Pregnancy is back. In the waking world. Seeing as how the story caught up with pregnancy now, some of the mechanics have been revised and restored or new ones added. It’s a challenge to come up with a system that’s both narrative cohesive and respects player agency, but I think I’ve worked something out that I don’t entirely hate. As a result pregnancy is now more prevalent, with some caveats. Note that no reactions in the waking world exist at this moment, outside the main story. That might be the next update.
There now exists a persistent array that tracks pregnancy data when awake. It’s excluded from most interactions in the dream world. Normally, it’s empty and does absolutely nothing. However, if something’s in it, every morning that data’s counter goes down and once at 0, the pregnancy stage goes up. Birth currently only occurs at the start of a dream, after which MC wakes up. And one more place. By default every stage has a counter of 3. Real pregnancy functions the same way as other transformations do: if something were to increases the stage in a dream, in the real world this would only set the current stage counter to 0. There are 11 pregnancy stages, each being roughly a month equivalent.
There is also a “limiter” now. This exists for story purposes. Basically, it limits how far a story initiated pregnancy can progress at any given moment. (i.e it would be rather silly for MC to have morning sickness while overdue.) It’s uncapped for freeform variants as there are no unique interactions yet.
Story pregnancy completely overrides freeform content, and treats it as non canon. Realistically, it will have its own route at some point, but this is the immediate solution.
Pregnancy Caveats
The Fertility Crest(festival of life) is what facilitates this functionality. At the moment, there is no way of removing it once acquired.
It works with Banshees (and some creativity) to simulate a stage 1 to full term progression, and with instant variants (i.e harlequins)
Harlequins themselves now count as parasites and are persistent in dreams by default.
They’ll grow a bit and then have a 50% chance to be born at the start of a dream.
Venus Parasite makes all other dream pregnancies (i.e ghosts) persistent as well, but in dreams only. Fertility Crest has priority.
Removing Venus removes the pregnancy on the next dream. Though you might find it difficult if unprepared for a very simple reason.
Festival baby requires hip size 7 or 8, for the animation to end successfully.
Story
Continuation of Kari’s route.
Ends at Yuri stating she’ll visit MC. ~450 dialogue lines
Added Kari’s beach conversation and Yuri’s park conversation. ~150 dialogue lines; with this every girl now has an area specific conversation
Other Notable Changes
Added Festival of Life birth animation variant.
Changed front and back view arm movement while walking to be more feminine for MC. Running uses the legacy version. Let me know if this looks off and needs tweaking.
Added 3 more eye shapes.
Added a surprise to time warps. Progress the story to find out what it does, though you don’t need to.
Added a special effect for Nanami’s pills
Added a new way of getting C-GAMMA
Fertility crest only appears underneath clothing. And occasionally over clothing every ~minute.
Slight tweaks to birth animations (10 months’ are a little larger than 9)
Made some changes to side view walking animation with large bellies.
Changed dress hemline for side view pregnancy pose. I think it’s slightly better now. Still work in progress.
Notable Bugfixes
fixed floor item duplication when loading game from Home. upon loading, the game will check the save file’s game version and remove any duplicated plushies. Any regular items I guess can stay duplicated.
plushies placed into storage are now accessible
large items in storage are now properly scaled to the rest of the grid
Fixed clothes that take up multiple cells disappearing when placed into an unavailable slot with the keyboard.
Hid meta objects from the Woods Lab map.
Decontamination room and c-alpha don’t restore body sizes to ones before merging with the Squidrabbit, if no Squidrabbit transformation is present.
Lab scanner doesn’t restrict regular pregnancies now.
Fixed mall crash if changing room was accessed prior to ending Kari’s dress up event. You can’t go in now. This is because the wardrobe gets overwritten during the event, so anything you’d buy prior would be gone.
Decontamination and c-alpha now remove pregnancy only if the player was male prior to Squidrabbit merge.
Fixed visual glitch when talking to NPCs from the side, when they had an isometric view face in the conversation. I don’t even know how to explain, but something somewhere was fixed.
Fixed Kari’s smalltalk crash when randoming the 29th conversation (there are 28)
Fixed crash when talking to Kari immediately after Yuri comments MC’s cleavage.
Version:
20260202v6
Inventory & Apparel
-New grid based inventory for clothes held, worn and wardrobe storage.
-Full mouse support to drag around items between grid and slots; keyboard is a bit clunky, but still better than what it used to be.
-You can freely arrange worn clothes even outside the wardrobe. Note that most legacy outfit take up most of the slots even if they're made out of many pieces.
-Clothing inventory doesn't disappear between dream states. So you can now carry over whatever clothes you find.
-Clothes and Outfits in the wardrobe are not used up when dressing up. You are essentially copying them on your character. Even if you lose them, the original won't disappear from the wardrobe, unless manually removed.
-Only bought pieces, or ones acquired through story events will appear in the wardrobe. Though you can still save whatever you're wearing as an outfit.
-There are 200 inventory slots in the wardrobe, but if there's no space left any newly added piece gets discarded.
-Outfits are now labeled with names (purpose they serve)
-If there's a location or event that calls for appropriate clothing, the game will attempt use what's saved in the outfit. (i.e swimsuit at the beach)
-If no appropriate clothing is found, the game will use the default dress. "Appropriate" is a loose definition at the moment. It just checks if there's a top and a bottom. I'll add more decency checks and consequences later.
-Some outfit slots unlock with story progression. Freeplay doesn't have that restriction.
-Going to school now automatically changes to uniform at the exit.
-Going anywhere else will attempt to use Casual 1 or Casual 2.
-Added quick dress options for every outfit.
-Shoes only appear if an item is placed in placed in layer 3 and that item has shoes. It's a little clunky since there is no dedicated slot for shoes.
-The clothing store at the mall has been expanded with various clothing options.
-Clothing colors and some clothes change every time you visit the mall.
MC Appearance Commentary
-Yuri now tracks hip size and comments on changes.
-It works the same as with breast size: When MC's size goes up, initiating freeform dialogue will trigger a one time conversation instead.
-If a size goes down, she acknowledges it, and tracking resets to current size.
-This happens only at the School, when the characters are free and no story event is happening.
-Breasts take priority on deciding what she'll talks about.
-Note that both male and female route start with hips 2, so there's no commentary for stage 1 or stage 0.
~300 lines of dialogue
Adjustments
-Yuri now gives 1200 credits per cat, to help with buying clothes.
-Nanami's toys could spawn out of bounds. Fixed. happened a lot in the mall and street.
-Fixed item left on floor appearing in other loaded games.
Version:
20251229v5
Quests
After the Dream Home introduction, Kari, Yuri and Nanami will start appearing in the waking world on weekends.
They disappear after you interact with them and leave the area. They also don’t spawn after sunset.
Talk to them to get a “quest”.
Yuri wants photos of cats.
Nanami needs help finding “friends”.
Kari’s quest is still in development. Ignore her for now.
These are interaction points that spawn in various locations, randomly every day.
Two cats spawn at a random location every day, and once one of them is interacted with, another one spawns in a different area. All cats despawn at the end of the day.
Yuri will give you money for each cat.
One “friend” spawns at a random location every day. If there’s more than 4 a random one despawns.
Nanami will give you her sleeping pills for each friend.
There are further nuances (i.e Nanami’s “friends” spawn at random coordinates, that don’t touch any collision blocks, while Yuri’s cats spawn in preset locations) ~400 dialogue lines total
Freeform Dialogue
Added Yuri and Nanami beach specific dialogue. ~300 dialogue lines total
MC Appearance Commentary
Yuri now tracks your breasts size and comments on changes. Hips sizes and other girls aren’t implemented yet.
When MC’s size goes up, initiating freeform dialogue will trigger a one time conversation instead.
If a size goes down, she acknowledges it, and tracking resets to current size.
This happens only at the School, when the characters are free and no story event is happening. ~200 dialogue line
Simple Conversations
Added simple conversations to Kari.
There are 28 conversations at ~7 lines each. Think of it as small talk.
Accessed by picking the first dialogue option in freeform. Randomly picks one. I was planning to have 100 for each character, but it turns out writing generic, universally applicable dialogue in bulk is very hard. I’d like some feedback to see if this is worth the effort.
Story
Rewrote the conversation with Kari post Rika/Rin encounter. It now expedites some events. Don’t miss it.
Previous “awkward” Kari conversation will be moved to the male route, which isn’t available yet.
Unfortunately, it means you will have to redo the Manor event. The game will check if your save is from an older version and reset the necessary flags if it is.
Finding Yuri now takes precedence over exploring with Kari, if you haven’t found her yet. (Kari’s won’t appear in Manor until Yuri is found.)
Please stop reporting missing ghosts as bugs. They don’t appear until you find Yuri, which has been move from the basement. Not that anyone reads these.
Various
The beach is now a re- visitable location, after the first trip.
You can now place items on the floor at home and they won’t disappear. Reminder that there is storage cupboard downstairs as well.
Added one new eye shape variant. Can be selected at the haircut dream with Rin.
Fixed squidrabbit ears in one of the dialogue portraits. Can’t believe this was an issue for so long.
Changed Rin’s color shader at certain points in the story.
Freeform dialogue lines that advance the plot now have a * next to them.
Story dialogue that lock you out of other routes will warn you with ** next to them. (Currently only used once, as only Kari’s route is accessible)
Decisions that lock you out of freeform content permanently due to route specific content will be marked with *** (Currently not used at all)
Updated the FAQ at the computer desk to reflect the above.
Clicking interactable options won’t send the PC to where the mouse was if the interaction ends. Also when loading game with a mouse.
Freeplay starting money x10
When you talk to Yuri, Kari or Nanami at school, the others don’t disappear now, but their dialogue option is locked off.
Version:
20251130v1
v2 hotfixes
Fixed a bunch of typos
Softlock if you interact with the stove after Awkward Kari leaves
Crash if you talk to Kari in the Dream Mansion after Yuri’s Birthday event
Kari wasn’t appearing in the mirror for some reason. Didn’t do anything but recompiling seems to have fixed it.
New Story content/Kari's route:
-Approximately 1100 new lines of dialogue
-Post beach trip conversation with Kari; happens upon waking up (If you ran away from Kari at the beach, her story is over and won't progress anymore)
-Freeform conversation that progresses her story (Blue option is repeatable, Green option presets the next event)
-Explore the Dream Manor with Kari
-Rika's confrontation with Rin had some minor changes and is now reachable through normal gameplay as well
-Post Rika conversation with Kari
Freeform group conversations. How it works:
-Regular freeform conversations have been moved to Morning. Diary updated to reflect this.
-In the afternoon Kari will be in the hallway. This starts happening after the Sleepover event.
-Talk to her to initiate a group conversation.
-Currently there are 5 conversations in a total of ~350 dialogue lines.
-Every day the conversation pool is shuffled.
-Once initiated, the conversation is removed from the pool.
-If the pool is empty, it gets reset.
Other changes:
-Added a virtual keyboard for word entry; works both with mouse and arrow keys
-Added mouse controls to the title screen
-Title menu and Esc menu now properly remember last sub menu when moving back
-LMB won't send MC to where you clicked immediately after dialogue ends
-Yuri has been moved to the ghost corridor. Finding her wasn't intended to be as hard as it turned out to be, especially this early on in the story. If you have both Kari's and Yuri's quest going in the Manor, Kari takes precedence.
-Kari changes her default location to the bathroom at sunset only after the Beach Episode. Let's assume she's still normal before the beach trip.
-Adjusted Kari blue dress top a bit, to make it look like an actual dress. Adjusted some of the other sizes as well.
-Removed Unwidow from lab on your first visit. (Also remains gone on subsequent visits until you find Kari)
-Changed the RGB paradox puzzle a bit. It's slightly more involved and isn't solvable with the plasma rifle anymore.
-Added bounce to D cup and over on portraits when characters move their arms. Because why not. Also when they laugh.
-Homemade Sandwich and bought Sandwich were stacking in the fridge.
-Sandwich bought from the street corner had incorrect stats shown.
-Lab door scanners weren't detecting facehuggers.
-Fixed missing genitalia if you took clothes off at the first opportunity you get. Why are people like this?
-Loading a game now properly restores the framerate stage to what it was when saved
-Fixed crash caused by quick use key (default 'c') after having unequipped an item
-Fixed "relax" option in the bath causing MC's eyes to stay closed
-Fixed Mannequin not doing anything in the Dream Home basement
-Fixed multiple Harlequins softlock in Dream Home basement
-Disabled Bath in Dream Home on first visit, to prevent dialogue sequence break
-You can't take clothes off during the Sleepover event now, for immersion
-You can't avoid the gender swap nightmare now on the gender swap route, because the route is about gender swap
-You can now go home as Kari suggests on 3rd day
-MC now keeps blonde hair and red eyes for the first couple of days.
-Fixed Sleepover triggering incorrect conversations if you've encountered Rika prior to the Sleepover (i.e Cafe or Drama)
Version: 20250831v2
Content:
New area within the Lab, new puzzles.
Harlequins are back.
Story:
New conversations added to the pool
Yuri x 2, Rin x 3 ~550 lines of dialogue.
More lore across the lab in memos, reports and emails. These function as a hint system similar to Woods' Journal.
Notable fixes and changes:
Fixed cat crash. Hopefully permanently this time.
Reduced cat movement range, to prevent it from moving into doors.
Squidrabbit shouldn't affect genitalia in the real world now.
Unwidow won't affect genitalia in the real world.
Changed a few flags at the Beach Episode. This won't affect anything immediately, but in the future you might be missing flags if you keep using an old save.
Fixed GUI being off by 1 cell when storing items into fridge or storage cupboard.
Fixed text log showing up above Esc menu.
Sludge nightmare now correctly sets flags that PC is female, when manually triggered from the Dream Home.
Saving when you had only 10 Stamina (save costs 10) at night now properly saves the game. Saving in this case reduces stamina to 1.
Journal Entry Page 8 was not displaying full text.
Intro hologram is now purple. Still poor visibility probably.
Weather conversation with Kari to trigger "It's a Beach Episode" now tells you it should be sunny to initiate it.
It's a Beach Episode now needs the Dream Home unlocked before you can trigger it.
Removed "About" dialogue for Rin in Mansion/Lab since it's redundant now.
Quality 4 option at the stove was changing stats before cooking.
You can move without changing the pose now. Too many people refused to check controls and thought it's a bug.
I don't track typos, but there has been a lot. I appreciate the help, though it saves time if you post them on discord only.
Previous Versions
Version
: 20250706v1
v2 hotfix:
You couldn't select slot 4-6 from the load game menu in the pause screen
More story added:
This event is much more free form. The player can actually move around the beach initiating sequences.
There are variations depending on how you tackle problems. Probably worth playing through twice.
There are also minor differences depending on whether PC is male or female as well.
Everyone gets some time, but this is mostly Kari focused. I think.
There are 3 endings to it, depending on the last choice.
You initiate it by traveling to the beach from home after meeting the requirement.
Requirements: Found Kari in the dream world, Sleepover done, talk to Kari about weather.
Other:
Added 3 more manual save slots to the home desk.
Added some basic game mechanics documentation to the home desk.
Notable Bug Fixes:
A small segment of conversation with Rin at the dream home was missing on the last update, the one with the mirror
Disabled “imagine” option in freeplay; to avoid softlocks. All thresholds are already unlocked and dissonance serves no purpose in Freeplay
Hotfixes
v12
* Needle wasn't reverting dream's appearance changes on use.
* Chastity cage won't be present after one of the male sleepover variants.
* Corruption is halved after a nightmare ends.
* I forgot to remove collision mask boundaries for colored orbs.
v11
* A few of the Manor Pages now have puzzles. Rearranged some of them to make more sense.
* Seeing as how Green and Blue Orbs are much easier to obtain through conversations, adjusted the Orbs a bit in the Manor.
* Increased running speed by ~66%. Let me know how it feels. Note the collision difference.
* Colored Orbs now have larger collision area. This was done so they could be placed on areas that can't be stepped on (i.e a table)
* Orbs in the Manor are now progressively invisible(Like in the Woods) depending on distance. This may actually makes them more visible, since it's easier to notice alpha changing as you move.
* That said a lot of Manor Orbs are now hidden in plain sight, mixing in with the colors.
* Food and a few consumables now show stat changes when selected in inventory. This was a manual effort, so I might have missed some. Items you already have in storage or inventory on your save are unaffected.
* Renamed Manor Pages 13 and 12(in inventory) to Pages 31 and 30 (Journal entries)
* Manor Jar was invisible sometimes for some reason. Fixed.
* Added missing collision in the Dream Home.
Story
New story event - Dream Home Introduction. (Requirements: CatCat Introduction, Sleepover)
Scattered 13 journal pages across the Manor. They serve as subtle hints and, occasionally, red herrings or just lore snippets.
Added one dialogue topics for Rin in the Dream Home.
Changed a few lines with and about Nanami throughout the early story. This is to make her getting shoved into the plot slightly more consistent.
Permanent size adjustments are now perks with fluff text that can be checked at the dream library. I'm happy how these have turned out and will likely do the same for Coherence and Dissonance flags later.
GUI
Added GUI grid for currently held orbs.
Redone how the mouse is tracked for interactable objects with choices: when you move your mouse away from the choices, the selected choice doesn't reset.
Some interactables have text descriptions built in.
Options in interactables now have dynamic number of rows and mouse detection area depending on how many choices are present.
You can now see the numeric value of how much stats and time units interactions cost.
Visuals
Male hips are now less curvy. Previous male version is now used as the smallest female variant.
Gameplay
-Dream Home and interaction added: Change body sizes, colors, face, hair. Summon creatures and nightmares. Functions like a gallery with in-game currency.
-Cohesion - Dissonance formula has been retired.
-Void penalties restructured. Rather than having to go through a maze, the Gatekeeper will release you for a memory.
-Basically, you get to choose which dream flags the game erases. After you've gone through all of them, the list resets.
-Hunger and Thirst no longer drain stats over the day. But having either in the red lowers stat gain from consumables.
-Going to bed drains Body by 15 if Hunger is red and a further 15 if Thirst is red.
-Going to bed in the Evening restores Body by 10 and sends you to the Dream Home instead of the regular dream selection map (After Dream Home introductions in the story).
-The bed has expanded time manipulation (skip to afternoon, etc). Can masturbate as male, but there's no animation - just fade to black.
-The bed has a sleep in current clothes and a sleep in sleepwear option.
-Jessica TF is now temporary for the current dream, but is accessible by visiting the corridor mirror each time after getting it once.
-All changes that happen to Jessica form don't carry over to MC.
-You can now manually save during the intro sequences at the computer desk.
-Diary wording has been adjusted further. Hopefully it's clearer on what needs to be done to progress the story.
-Stamina a reduction limit in dreams capped at 100. What this means is that you won't be able to abuse using 50 medkits from the real world or other such exploits.
-A reminder that the puzzles are designed the way they are for a reason, so if something needs x3 the stamina, it's probably not the actual solution.
-More aggressive Body consumption. Mostly from monsters.
Colored Orbs
-Talking to the girls and selecting colored choices produces Colored Orbs (blue, green or red). Limited to 3 per girl per day.
-All main colors (red, green, blue, yellow) can be found hidden (or in plain sight) across various locations in dreams.
-Colored Orbs respawn every 3 days.
-Storage capacity is at 30 orbs total. If collected Orbs exceed the limit, they're discarded.
-Used in various interactions in the Dream Home as material. (change appearance, swap palette etc).
Coherence
-Represented by White Orbs
-These are meant to be semi permanent flags that add up as you progress the game.
-Coherence is acquired from completing story events and dialogue choices, exploring the world and solving puzzles.
-Currently, Coherence is only used to unlock some dialogue options. In future it will be used to expand the Dream Home.
Dissonance
-Represented by Purple Orbs
-These are meant to be semi permanent flags that add up as you progress the game.
-Almost all Dissonance is acquired through conversations and choices, optional or mandatory.
-Dissonance takes up space. If more than can be held is collected it goes into debt and fills Orb inventory when there's free space.
-Dissonance can be discarded by purchasing breast/hip size threshold increases at the Dream Home's mirror.
-If more than 4 Dissonance is held, you are forced to discard it while passing the Home mirror.
-Not farmable. (i.e you will get one Dissonance by completing Kari's Drama club conversation with Blue Choices. Subsequent attempts won't produce more Dissonance.)
Corruption
-Represented by Black Orbs.
-Gained from monsters, some lewd activities and by walking through some "traps".
-It infects existing Orbs(except Purple) and replaces them.
-Can be "shed" by performing certain activities in the Dream Home.
-Degrades Mind every night at 10 + quantity x 5, capped at 60 per night.
-When discarded, turns into a random colored Orb.
-Corruption has a 25% chance of spreading to another random orb(except purple) upon waking up.
-Corruption is halved after a nightmare.
How body changes happen now
-After waking up, appearance resets to real appearance with all body stats moving 1 point towards the dream body version.
-After falling asleep, dream appearance resets completely to match real appearance. Then modifiers happen (i.e squidrabbit forces minimum hip size)
-Dream appearance doesn't have a maximum or permanent size increase. Real appearance does.
-Dream appearance can be changed by using Colored Orbs, which will persist upon leaving the Dream Home, but not upon waking up.
-Maximum size threshold supersedes Permanent Sizes.
-Permanent Size Increases are like perks that you acquire by performing certain activities in game. Documented in the Dream Home's Library.
-Maximum size thresholds are acquired by spending Dissonance in the Dream Home or when passing the Real Home's mirror with +4 Dissonance.
v3
-Changed a few visual effects in the dream.
-Fixed crash when brewing Axiom Paint in the Manor
v2
-Removed incomplete Yuri conversation. It was crashing anyway when initiated.
-Fixed crash when interacting with the computer desk in the mirror nightmare.
-Fixed Kari's dialogue looping blank lines when talking about weather
-Fixed a few instances where text didn't parse the player's name correctly
Added more story: Yuri's Birthday
Requirements: Talk to Kari about her birthday to initiate after completing the nightmare with Yuri.
You can press F1 to preset the flag.
v2
- Fixed player portrait crash, when configured to appear on left side. Recommend playing on default, as it's untested.
- Recompiled in native code. Should improve performance.
Dialog, writing, story:
- Adds a new event focused on Nanami.
- Added Nanami to the list of interactable NPCs. You can talk to her when free as you do with Yuri and Kari. She appears after clearing the Sleepover and working once at Cat-Cat, but her dialogue is limited until you complete her story segment.
- Added location based topics to discuss with Kari(park, cafe, school, home), Nanami(park, cafe, school) and Yuri(school). These vary greatly in length and quality. (i.e Kari at school has over 300 lines with a male and female variant, Kari at the cafe has just 30)
- Shuffled around the locations a bit. Nanami will now be in Kari's usual spots, Kari will be in the newly repurposed classroom in the afternoon and the WC after class(if you've found her in the lab) or near the exit(if you didn't).
- You now trigger Nanami's backstory through a dialog option, rather than just talking to her. She also won't go with you anywhere at dusk until you finish her event.
Notable fixes and adjustments:
- The needle doesn't count as an item for the purpose of leaving the void forest.
- Increased cohesion gain cap to 3 per character per day.
- c-alpha now removes all parasites, decontamination spray removes only Squidrabbit.
- Added c-alpha recipe to the console accessed through the Woods.
- The cards in the Void Forest and Jessica's room are now 3 level.
- Fixed a crash caused by petting the cat. Might not be the crash that everyone experiences.
- Fixed missing collision in the mall
- Changed freeform dialog layout a bit: Grouped all topics that are about the main cast into the "About..." option.
karthmanter2026-04-07★★★★★
Coffee Story is a very good game that you should play. The art is great, lots of well designed pixel art sprites and animations. The dream gameplay sequences involve a series of brain-twisting puzzles that I spent a lot of time trying to solve (this is a good thing). The characters are fantastic and set each other apart with distinct personalities and traits. The spin-off game is also really excellent for showcasing the main cast. Overall a very solid spooky-puzzle-hentai-sim that you should definitely play.
KingSulley2026-03-26★★★★★
When I sit down to play an H-game this isn't what I'm looking for. Tedious, slow, and frustrating were the only emotions I experienced in the first hour and a half. The story isn't awful, but the animations are. You can skip text, but there's no high level messages about what to do next meaning you have to read dialogue. The real kicker is that animations are unskippable, you'll be stuck for 20-30 seconds watching your character shower, or 10 seconds of being stuck staring at a mirror after an animations finished. I wouldn't mind it if it was only occasional, but every scene in the game has this issue.
Thunderoustoast52026-03-25★★★★★
Unique, challenging, and shows potential. The story/writing is one of the most interesting on this site. The ambiguity of the puzzles/map are fun, albeit frustrating at some points. I hope the dev can get the support they need for this project.
AnusPripekanus2026-02-13★★★★★
After playing it for about 5 hours i can confidently say this game is just like many, many many many other puzzle games (non-adult included), i.e. the player isn't deciphering the puzzle but whatever was going on in the developer's head at the moment. It also features a lot of backtracking, reading into the notes left here and there (with terrible log that doesn't have any QOL features), repeating actions again and again until the player stumbles on the solution; at least there's (almost) no pixelhunting so that's promising. Other than that the game also features really nice art style, decent music (repetitive but not offensive) but unfortunately no sounds, intriguing plot and great (at times spooky) atmosphere. As for the adult scenes, these seem to be rare and in between, decently animated as well. Still, the main selling point of the game appears to be puzzles, and those are done poorly in my opinion, so only 2 stars.
Carsum692025-11-23★★★★★
Extremly unfriendly at the beginning, but it is a little bit like a chess play. You have to think ahead and connect small clues. The interactions are great as well and overall very good art style. One of my favorites.
Red2462025-09-12★★★★★
Game looks intresting and has some impresive mechanics. Now, i played freeplay becouse description states" Female MC in freeplay ", that is not tru and you will transform after the first night, maybe there are some puzzels that can prevent this but all that i found were awful and just not fun to play imo.
Lemonte2025-07-06★★★★★
It's a bit messy and the gameplay segments/puzzles are a bit rough, but this is something special. It is a bit niche, to be sure, but if you're interested in even just the art style it's worth checking out. The art is very nice, something about it just hits for me. Very well done. The characters are really fun, they all have their own voice. It's going to be interesting to see where everything is going story wise. This is probably the strongpoint of the game overall, the writing/characters. Excited to see the end of this one, not a whole lot of similar games out there.
Thatsmine2025-06-18★★★★★
Great game, love how its just so new nothing like all the other stuff on this website. Also your art style is just to good, I could replay the same part every time and not get bored. Keep up the good work, always happy to see a new update.
frozena72025-06-14★★★★★
A deep and interesting game, with a fantastic balance of gameplay, eroticism, and lore. Having played some of the creators other games, or side-releases (such as the pregnancy storyline), I am looking forward to more development in the game. My only qualms are the solutions to some puzzles are obtuse, and the pace of story development is not as fast as I would like. Having said that, this is one of the best transformation games on F95.
chickenfuck2025-06-12★★★★★
I don't necessarily agree with all of the life simulator elements that are in the game now but I also did not know that I wanted a gender bender horror puzzle game. The Jumanji game had interesting concepts, and Coffee Story is just as creative. The Dev clearly has a vison, I am content to see where it goes. Hopefully pregnancy in the real world becomes a thing soon.
Sombody5552025-04-07★★★★★
This is a really good one The characters are really lovable to the point where I can't pick a favorite That's when you know this is good their personalities reminds me a little of doki doki literature club I don't even have a pregnancy fetish yet the game made me like it the puzzle are a little hard to figure out maybe in the future a little more hints could be added but once you figure out what you need to do it becomes really fun and cleaver The story and the writing are incredible I keep wanting to know more to play more to figure out more which is a sign of a good writing and don't let me start with the art that's really good looking 2d pixel art I can't believe some people doesn't like it while this technically isn't complete and some scenes doesn't make sense yet and I probably shouldn't rate it five but if a game like The Witch's House and doki doki literature club get 10 on steam this deserves five of five and I'm sure it will get better and better as the creators complete it I can sense and feel the love and effort put into this game and I hope from bottom of my heart that the creators of this game get rewarded for their hard work.
NotTera2025-03-27★★★★★
Let me preface this by saying that I understand this game feels like a genuine passion project and unique in its style, topics and fetishes, which I all appreciate and believe they are all well executed. So do note that the following negative points I will bring up are "nitpicks", the stuff I don't mention are defaulted as good or great, and that I understand that the changes I hope for are easier said than done. With that said, I believe the main issue with this game is the lack streamlining and player feedback. Let me elaborate. The progression in this game is difficult, even with a walkthrough, most actions cost you something, whether its time, energy, cognisiveness(?), items, and making you retry from the beginning after needing to fill back your "energy bars", and this applies to progressing with the story, getting some of the sexy scenes or getting to specific locations. Example: "Nanami is tired, I should talk to her" this I first struggled to even learn that Nanami was in the School garden in the afternoon because the Cat Cat quest overrides the diary entry before that if you start it at the same time (which I accidentally did since I talked to Yuri and Kari about Nanami on the same day), so now I know where she is, but I find out I don't have enough green energy, and the only way I know how to fill it back up is by attending class or chucking some of the meds found in the store which you can only buy one per day, so I do that, go back next day only to find out there is another dialogue option after that which needs more green energy, and I do this 3 times and use 3/4 of my green energy to finally complete the dialog. This game is labelled with 8h of playtime but even with Framerate x3, most of it is spend going in circles to try to progress or understand how to progress. Like I said before, the second issue is the lack of player feedback to the developper, after skimming through the comments, I learned that in earlier versions, interractible items weren't even hinted at, so no way to differenciate them from background decorations, and despite the addition of the glint, there is still some elements that are hard to notice or still hidden. Example: The lockpick in the very bright right in the very light blue cushion, the key to the manor's basement behind the curtain, some computers being interactible while others are not, the arm of the frozen girl you're able to cut off with the saw... The codes you have to take note off, locations of items, monsters, effects, paths, you all have to understand and figure out while also needing to avoid locking yourself out certains areas because of a monster or one of your energy bars... Which will make you need to loop again and again, open doors a thousand times just so they can close back on you, fit into a gap your character's hitbox can only got through riiight at the center... Until you understand and figure out how to get out of said situation, and go back to trying to progress the game. Without the comments here, I wouldn't have been able to figure out how to progress in any of the dreams. Which makes me go back to the main issues I believe this game has player feedback and the lack of streamlining. I kept having the feeling when playing that only the develloper understands the mechanics, knows the maps, item placements, etc. Making it easy for them, but not for us. The best example of that is the spinoff, 3 branches, one way to progress on each and nothing that makes you need to reload a save or do a whole other thing to "fix" you progression. I kind of lost my train of thought but I hope anyone who reads this and the dev understand what I mean by that, but instead of continuing to list issues and examples, I'll try and make the following constructive by proposing some changes to make the game more accessible. Make the Diary also list how to progress in the dream areas, don't make it skip time or use "energy" to check it, and optionally add a way for quest clues to be pinned Keep doors open, including cards ones, despite the existing ways to keep doors unlocked (like admin mode in the lab computer or the one in the secret lab), it is too time and resource consuming to redo if you "fail" in the area. Nerf things that use too much of your "energies" like some special character dialogues and buff stuff that can restore said energies. Make the interactible stuff even more obvious (potentially switch from something that can glint through walls to a discreet outline, and or the name of the item showing up or a "?" appearing above the character. Give all items description/clues about what they can be used for. Make some of the text clues "unlock" ingame options directly (I said I was done with examples but bear with me) Suit teleport locations and corresponding sequences should just end up giving you the option to get to each location once the corresponding log is read, same for the forest pages, which should add some kind of glowing path to the corresponding buried chests and locations imo In conclusion and tldr: I really want to love this game but currently ( v20250325) getting to the content it has to offer is extremely confusing and time consuming, making it hard to look past with the fetishes included, which I wasn't even able to reach half of after probably more than 5h in
protopill2025-03-26★★★★★
There is a lot I like about this game as it hits a lot of what I am looking for in a game like this. The pixel art graphics are on point and the gameplay is really good especially when I actually know what to do. My only real issue with the game is mostly my lack of time to dedicate to the game with its style getting in the way of enjoying a lot of it and progressing but I respect the fact it can be tedious to work with at times. Don't be afraid to write down notes for yourself. Bugs that break your progression are especially annoying when some things in the game depend on RNG, an aspect of the game that I am definitely less of a fan of but I understand that its a part of the gameplay loop but can be annoying when its part of a puzzle. It can be frustrating and beating your head against the wall won't benefit you much but it can a great experience with some patience. I would definitely recommend trying the game out yourself if its tags are of any interest to you as it is at least worth your time to give it cursory look through.
Red-Cat2025-02-03★★★★★
I nearly didn't give this game a chance. I'm so glad I did. Often times the greatest stories are unassuming before you get into them. I can't stop thinking about this game, day, night, for days - coffee story on my mind. Imagining being the MC, imagining interacting with the characters, what I'd do if I were really in the game, thinking about where the story might go from here, I can't stop thinking about it, it left such an incredble impression on me. Give this a chance, it's really good. What I like: The characters are interesting, flawed, expressive. Especially the way their faces are all animated give them a lot of life. The monsterfucking :3 Engaging story and dialogue that keeps me coming back for more. It's a fantasy I can really put myself in, I love the forced transformation stuff a lot, but also the focus on living with the transformation after it happens, and the way the characters interact with it, and have different opinions on it. Dislike: Expansion that looks kinda ridiculous, a belly the size of the rest of the body, unrealistic expansion. Middling art, I almost didn't give this a chance because I thought the art wasn't very good, though it grew on me the more I played, especially the expressiveness of the characters won me over on the art side eventually. Bugs. Most games, especially single dev ones have bugs, I can forgive it.
Vilemk02025-01-18★★★★★
I've been following this game for a long time, and I just got to the tea party with Alice. Can I just say—the story of this game is so endearing . Forget the Lovecraftian horror and terrifying transformation monster fuckery for a moment. Yuri, Kari, and Nanami are so adorable and watching their relationships with the MC bloom is honestly what I think this game needs more of—including a playthrough where you can avoid any lewd content and reach a good ending. Leave the bad ending nightmares in there for sure, but expand on the story of a boy trying to figure out what it means to be a girl and whether or not that's what they truly want in the end. Let this cast support the MC to the finish, sweeping my heart away just like they already have. GOOD FUCKING JOB UNNIE! YOU ARE A GD GENIUS! 10/10 don't even give a shit about the bugs.
Arkanae2024-12-25★★★★★
Some folks here are saying good things about the H-scenes of this game... I wouldn't know, I haven't managed to reach them, not even in free play. And that's due to some major "technical" problems: - The design and controls of this game are straight up garbage. Possibly the 2nd or 3rd worse I have seen here. So it's extremely hard to figure out what to do, how to do it, and which key is going to make your character do that. For instance: it took me three hard resets of the game after being stuck in a menu to figure out which key was mapped to "exit menu". No, it's not ESC, RMB, <-, or Q. It's... Left-Ctl. Yeah. Another example: doors. They are nearly invisible, and you need to be positioned just so to be able to open them. With Space, of course, not Enter, E, LMB, or any of the more logical and common options. - This is a bug fest. Freezes, crashes, hard- and soft-locks, within minutes of starting the game. Sometimes, having to hard-terminate the process, because just killing the window wasn't enough.
kyote7082024-12-05★★★★★
Little buggy but very nice style. Overall this game artwrok is very interesting. The story is mysterious and unique giving it a good rating from me. The progress is a little hard to follow. It's difficult to understand where I am during and what to do next. Some hints would go a long way. Overall good work and keep it up.
akforeplay2024-10-26★★★★★
It looks good but it has some MAJOR problem. Bit to much walking around gathering things with no context around them, "puzzles" I guess but not really. I could live with this puzzles aren't hard, issue is I had to close the game a couple times because I got locked into events I strait up couldn't exit. The Catgirl "minigame" also not only drained my 100k starting money it then drained my last 1k leaving me at 0 with no money to buy food and doing it again wouldn't give money from then on. So I had to give up. I'd really like to try again and raise my rating but till the literal game breaking bugs are fixed I can't muster the energy to deal with the frustration.
Zee the Bunny2024-07-22★★★★★
{INTRODUCTION} //For what looks like this person's first project, has a lot of promise, good ideas, imagination and a story. Everything, from art to code, has been developed throughout the years by the same one person and despite the setbacks, we still see updates for this game, which is simply admirable.// {SOUND DESIGN} [0/5]...[NO SOUND] {STORY & LORE} [3/5]...[UNFINISHED, BUT INTERESTING] //Seems like the OC is forcibly and unknowingly taking a part in some sort of reality shifting experiment, that is hinted to be lead by the protagonist's dad. The dreams change the protagonist's body (and mind?) to be more feminine (and consequently, to get pregnant) while only his close friends notice this. Perhaps the goal of this operation is to increase the population (which is hinted to be decreasing).// {SETTING AND AESTHETICS} [4/5]...[PLEASANTLY QUIRKY] //Lots of flesh monsters, tentacles, ghosts. The girls looks quite plump, with cute hips, butts and anime-ish faces. The game is set in the modern times, the protag goes to a typical anime/jap school. The dreams are a mix of Victorian era fantasy and lab/spaceship futurism. All animations, sprites and backgrounds are pixel art with a distinct style.// {LEWD STUFF} [4/5]...[SEXY AND KINKY] //In the real world, forced feminization by the protag's school friend. In the dreams, transformation into other girls or a "bunny" flesh monster. Forced sex by other monsters, pregnancy (that you can inspect with X-ray view) that actually makes you slower and makes you have a big lewd belly. There's also nudity and masturbation. // {GAMEPLAY LOOP AND MECHANICS} [4/5]...[SIMPLE, BUT ENGAGING] //Mostly walking, avoiding monsters, collecting stuff to solve puzzles, speaking to NPCs (limited intro sequences). In the real world, you need to manage fatigue, hunger and thirst, otherwise you'll end up in a nightmare. You can also change your clothing in your wardrobe. // {CONCLUSION} [4/5]...[PRETTY GOOD] //Although the content is not abundant for such a demo, there's a lot of interesting things going on. The closest comparison that comes to mind is Yume Nikki, but lewd. Can't wait to see more.//
Lewlew The Goddess2024-06-19★★★★★
Coffee (or Coffee Story, as the file is called) is a rather impressive concept of a game, with a ton of potential for future updates. Though, there are some issues that are holding me back from a 4 or 5 star. PROS: Art style: The pixel art is rather unique and easy to read. So many go for an 8-bit or 16 bit which makes them hard to stand out. Characters are easy to pick up from their background as well, even the ghosts, which is very important. The animations are great as well. With the non-sexual animations having a ton of character. Most importantly, the sex animations are just as good. The human/human-like characters are done well, and the less human-like animations (from what I've seen) are defiantly very unique. My only complaint is with one animation, being the one that plays when the ghosts in the first floor of the manor come at you from the south and the animation only shows their back with your character's limbs wrapped around, I wish that was from a side angle instead. Story: A lot of erotica games miss the mark when comes to story. So many I've seen have a half-baked (at best) story just so it's doesn't seem like a porn game but rather an erotic game, or have a story that's entirely just about sex. A few just put too much story with little actual sexual content. I feel like this hits the sweet spot in the middle. An interesting story that makes me want to learn more with sexual content being a core part of the game. Gameplay: I am mixed on this, but I'll only explain the good parts here and then get into the bad parts later. Having to budget your actions in order to push through each step, with trial and error being important in order to figure out how to solve the puzzles, makes it feel like a rather interesting roguelite. Helpful dev: It's great to see them interact with their community such as what I've seen here. Defiantly helpful when issues arise. CONS: I want to say the biggest issues are with the game play itself. No guide: There isn't much of a guide when it comes to this game, be it in-game hints/a tutorial or an out-of-game walkthrough. This makes it extremely difficult to figure out what to do and very easy to miss stuff, like what I feel like happened with me in the lab section of the dream. While the intro where you save Yuri does teach you how to interact with objects that show interactivity, it doesn't tell you how to interact with stuff that doesn't give you an interaction prompt (i.e. the pictures). An easy fix for this without requiring a tutorial would be hints baked into the map itself. Like paintings showing different objects interacting, or design queues like lights and/ot colors to guide the player both on the path they should follow as well as side content. This alone has made me get stuck in the manor for over an hour not knowing what to do. Days/real world: When not in the dream world, you're in the real world. There isn't much to do here outside of story beats. It's a real chore managing your character's health and it brings the rest of the game down. This needs the most redesigning to make it less like repetitive busywork between gameplay sections, and more like a continuation of gameplay or removed completely in favor of a menu system. I'd much rather the first. One idea would be to make the real world a puzzle too, with completing the puzzle helping you in the dream world. But at the very least add something to this so it's less easy to get stuck in a cycle of eat, pop in and out of school, then do what else is needed to be healthy without knowing that the store does have items you can bring into the dream. Cutscenes issues: Cutscenes where the character would be eating/drinking don't reset those counters and thus make it harder to manage health on days those happen.