testoviron’s HTML title Condemned Bunker is a brief, replayable 18+ survival game with animated visuals. You play a male protagonist struggling to stay alive in a sealed shelter following a nuclear catastrophe. Each day involves collecting resources, picking companions, and making hard choices that can save or ruin the group. Hunger, thirst, injuries, and fear are constant pressures, while trust, conflict, and intimacy among survivors can be equally risky. The design blends a dystopian setting, management, and a male protagonist.
The current build is v0.20, dated October 21, 2026, and development is ongoing. It runs on Windows, Linux, Android, and iOS, is in English, and is uncensored. The latest update adds a new wasteland location with a randomly selected Easy, Medium, or Hard boss per run. The boss might protect a captive companion or special loot such as a sniper rifle and matching ammo. A rescue-only companion group unlocked by defeating the boss is also added, including Maya, a medic. The greenhouse now includes extra crops, plant maintenance, events, updated interface elements, and Run XP bonuses. Training grants Run XP and has a visual refresh, while daily companion events are better formatted.
Developer's description
Condemned Bunker
is a short, replayable 18+ survival game where every day is a struggle to endure inside a sealed shelter after a nuclear catastrophe.
Gather supplies, choose companions, and make tough decisions that can either keep you alive or lead to disaster. Hunger, thirst, wounds, and fear are constant threats, but trust, conflict, and intimacy between survivors may be even more dangerous.
v0.20
Added a new location that can be discovered while exploring the wasteland, with one randomly selected boss per run: Easy, Medium, or Hard.
The boss may be guarding an imprisoned companion or unique loot, including a powerful sniper rifle with dedicated ammunition.
Added a new item: sniper rifle and sniper ammunition.
Added a new group of companions who can only be unlocked by defeating a boss. They do not appear in the regular daily recruitment events.
A new companion, Maya, a medic, has been assigned to this new group of rescue-only companions.
Expanded the greenhouse with new crops, plant care, events, a refreshed interface, and Run XP rewards.
Training now rewards Run XP and has received a visual refresh.
Improved the formatting of daily companion events.
Refreshed some item graphics so they fit the overall visual style of the game better.
Reduced the Big Mutant's damage.
Changed the Natural Healing meta perk. The first aid kit bonus has been removed from it.
Added a new meta perk: Improved First Aid. Each point adds +10 healing from first aid kits, both during combat and when used in the kitchen.
v0.19
Every companion now has their own specialization, morality and interaction preference.
Added companion morality. Companions can now be Good, Evil or Pragmatic, and your reputation will directly affect your relationship with them.
Added companion gameplay specializations: Medic, Scavenger, Mechanic and STR/END/INT Trainers.
Medic: Heals the player during the night and removes bleeding.
Scavenger: Brings additional loot from night exploration.
Mechanic: Reduces crafting, repair and construction costs and also improves hatch repairs.
Trainers: Improve gains from training Strength, Endurance or Intelligence together.
Added interaction preferences. Doing the preferred activity of a companion gives additional relationship and arousal.
Companion specialization is now explained when recruiting them.
Added specialization, morality and interaction preference information to the UI during companion interactions. These elements can be clicked to show more information.
Completed companion interactions now give 2 base Run XP, so spending time with companions also contributes to your run progression.
Content:
Added small extensions for preference-related scenes for Dee, Isabel, Lana, Maria, Mia, Rae and Rose.
Combat improvements:
You can now select Fists even while carrying weapons, making unarmed builds much easier to use.
Fists now have their own icon in the weapon selector and combat slot
Reinforced Plates now improves armor efficiency as well as absorption.
Blood in the Water is now categorized as a general perk, matching its actual effect on all attacks against bleeding enemies.
Added a new icon for Fists.
Improved Spiked Bat and Spear icons.
Fixes and quality of life:
Continue now selects the newest browser save, whether it is an autosave or a manual save.
Night expeditions now reset the daily companion event flag.
The Beaten timer now decreases after night expeditions, so the status can disappear without requiring normal bed sleep.
Buffered item effects now properly update the inventory.
The Local Angel reputation title can now properly be reached at 30 reputation and above.
Existing saves automatically receive missing companion traits without resetting relationships or stats.
v0.18
Added the bunker hatch as a separate mechanic with its own durability.
Added 6 new events in which the bunker can be attacked during the day. There is now a 25% chance for a bunker attack and a 75% chance for another daily event.
Added 2 new run perks related to the bunker hatch.
Added 1 new meta perk related to the bunker hatch.
Added a new item, the Repair Kit, which can be used to repair the hatch.
Added the ability to repair the bunker hatch.
Added an extension for female NPC scenes.
v0.17
Reworked the entire permanent meta-perk progression screen.
Meta progression is now divided into 3 separate categories.
Added 16 permanent meta perks in total.
Added 12 completely new meta perks.
Added a new Run XP system.
Run XP is now gained for:
surviving another day
winning combat encounters
building the radio
discovering new locations during night exploration
completing Bandit and Survivor faction quests
recruiting a new companion
Added a new Run XP bar above the main passage container.
Added 36 run perks that only remain active during the current run.
When the player fills the Run XP bar, a level-up window appears and the player can choose 1 out of 3 randomly selected perks.
Added unique icons for all new run perks.
When the player dies during a run, all collected Run XP is converted into Meta XP at a 1:1 ratio.
When the player successfully finishes a run by calling for help through the radio, the player receives 200% of the Run XP earned during that run.
Expanded NSFW scene pools for female NPC encounters.
v0.16
Added a new companion - Daisy
Added dream scenes for Daisy
Added shower scenes for Daisy
Added 3 new infection-related wasteland events
Added 6 new daily bunker events related to infection, featuring all NPC types
Added 2 new daily bunker events related to antibiotics
Fixed NPC selection modals not displaying properly when starting a new game at lower resolutions
Hunger and thirst notifications are now enabled by default
v0.15
Added an extension for black male NPC scenes
Added 5 new companion events
Added a new companion event where you can receive a random item, available from 50 relationship points with a companion
Added 5 new events during wasteland exploration
Added a new enemy class: Amazons
Added new items: spear and antibiotics
Antibiotics have been added to the trader who visits the bunker, the survivor camp, and night exploration locations
Added a new "infected" status - being infected causes the player to lose stats every night
Added an option in the kitchen to cure the infected status with antibiotics
Fixed several minor bugs
v0.14
Added a new companion: Clara
Added dream scenes for Clara
Added shower scenes for Clara
Changed the chance of receiving an unlocked companion instead of an item at the start of a new game from 30% to 100%
Increased the starting companion cap from a maximum of 2 companions to 4
Added new random companion events (between 10:00 and 22:00, in the kitchen, bedroom, training room, and after random bunker hatch knocking events/random bunker events)
Added 7 new random companion events
Added iamges for all companion-related random events
Fixed small bugs
v0.13
Added a new companion - Sophie
Added 6 exploration events in the wasteland
Added dreams with companions after unlocking them
Added 10 different dream images for each companion
Added the possibility of encountering a companion in the shower
Added 3 different images for shower interactions
Technical code changes related to crafting, preparing the system for easier expansion and adding more features in the future
Bug Fixes:
Fixed generated items appearing as "generated" instead of the actual item name
Fixed a similar issue affecting owned items
Fixed array cleanup issues that could suddenly grant the player hundreds of bandages
Fixed a problem where clicking on the second enemy would attack the first one instead
Improved game and sidebar scaling across different resolutions
Fixed minor issues in several events
Added missing media files to the online version
v0.12
Added an expansion for NPC threesome (MMF) scenes
Added 7 new events for wasteland exploration
Added 4 new bunker events
Fixed a bug with a missing button in the survivors’ camp
v0.11
Added a major expansion of FFM threesome scenes for NPCs
Added a survivor camp with 6 characters, unlocked at 30 Survivor Camp reputation, along with their trader
Added a short quest system (fetch/skill checks) for survivor camp residents
Added new item: Kevlar Vest
Kevlar can now be used in the kitchen to restore armor
Added an armor system to combat
Armor absorbs 50% of damage from firearms and knives
Mutant attacks, fists, and bats bypass armor
Armor can now be found as loot in certain night expedition locations
Added 2 new daily events related to armor
Added mutation: Titan Frame
Grants +10 Strength instantly and stacks across playthroughs
Added mutation: Iron Lungs
Grants +10 Endurance instantly and stacks across playthroughs
Added mutation: Neural Overclock
Grants +10 Intelligence instantly and stacks across playthroughs
v0.10
Added a large expansion for scenes with the NPC "female asian"
Added a respect stat for both the Bandit Camp and the Survivor Camp (Only available after unlocking the trader in the camp)
Added a quest system with repeatable missions for both camps that reward respect
Added traders to both camps, each with a unique assortment (inventory resets every 2 in-game days)
Added an arena to the Bandit Camp (unlocked after completing several tasks for the bandits)
Added 4 girls with repeatable scenes unlocked after winning fights in the Bandit Arena
Added a new weapon: Spiked Bat (available only in the Bandit Camp)
Added new enemies: Mutant Girl and Arena Warrior
Added a new item dropped by mutants - Mutant’s Fang
Added 12 new exploration events in the wasteland
Fixed ammunition not disappearing when shooting
Slightly increased the window size for videos
Introduced minor UI and button improvements
v0.09
New companion: Valeria
Large update pack with additional scenes for NPC “trans”
Ability to leave the bunker after spending 7 days inside
Added wasteland exploration (13 random events)
Added locations: survivor camp and bandit camp
Improved display of information about which items the player lost in some events
Ammunition and first aid kits disappear after use in combat.
v0.08
Added a new character: Catalina
Added a major expansion to scenes with the male white NPC
Added new items: shotgun, rifle, shotgun ammo, rifle ammo
Added 3 new night exploration locations with extremely dangerous enemies
Added a new enemy type: Mutants, including 3 different mutant variants
Added 2 new events related to shotgun and rifle
Added Mutations - a meta leveling system unlocked by completing the game
Fixed the logic behind companion survival chances during night missions
Fixed incorrect trader sell price display
Fixed an issue where player hunger and thirst did not increase when sending a companion on a night mission
Fixed game version disappearing after finishing a run and starting a new one
Fixed loot selection screen on mobile devices in portrait mode
Fixed a bug where the map was not consumed after use
Updated main menu visuals
v0.07
New character: Victoria
Large new scene pack for Female Black NPC
Bunker raids - the more people you have inside the bunker, the lower the raid chance
Possible outcomes: attack / theft
Ability to build a greenhouse
New location: Greenhouse
From now on, food can be produced independently
Companion menu now shows a counter with available free slots
Fixed enemy avatars with baseball bats not displaying correctly
Changed main menu background
v0.06
New companion Jessica
Large update pack with additional scenes for NPC “female white”
Scenes for NPCs from the big scene pack now randomly select 4 scenes per interaction.
This prevents players from clicking through everything in one go and makes the interaction meaningful again. More NPCs will be expanded in future updates.
Added new item - pistol ammo
Added 8 events related to ammo
Reworked the combat system. The player can now choose which weapon to use, considering the limited amount of pistol ammo. Added the option to heal using a first aid kit during combat. The 3 soldiers should now be beatable with proper preparation.
Ammo has been added to several night expedition locations and to the trader
Adjusted weapon damage. The knife is the best option in early game, but the bat scales better with strength
Fixed several small bugs
v0.05
Added 12 new events, 10 tied to new items and 2 involving code usage.
Added a new character: Carmen.
Added many new lootable items across all locations and increased their loot chances.
Added new items: stealth suit, rags, alcohol, cards, guitar, sugar, coffee, tea, brewed coffee, Improvised Bandage.
Each completed playthrough now increases the companion slot limit by 1.
Added two new crafting options: brewed coffee and improvised bandage.
Added the ability to drink brewed coffee and use the improvised bandage in the kitchen.
Sending a companion on a night expedition now shows the chance to win a fight and the chance to escape.
If the player finds more items during a night expedition, the game now lets them choose what to take.
Base loot cap for night expeditions has been reduced to 6, since item drops are now significantly higher.
Modified the companion passage, pagination now appears when you have more than 3 companions.
Fixed the issue where the starter weapon appeared in inventory, but the player still punched with fists.
Fixed inventory updates, every change in item counts now updates correctly.
Improved how obtained items display during quests.
Improved the victory screen after winning a fight.
Increased volume of the NSFW music track to match the rest of the game's audio.
v0.04
Added a new character: Martha
Added 11 new events
Added 3 new items, broken versions of weapons (broken knife, broken bat, and broken pistol)
Added a loot mechanic for enemies after combat (depending on the weapon the enemy had, there’s a 5% chance of no loot, 5% chance of a working weapon, and 90% chance of its broken version)
Improved mobile display compatibility
Minor UI adjustments in the inventory screen
During trading, the Buy/Sell tab now remembers its state instead of always defaulting to “Buy”
Added the option to sell broken weapons in trading
Updated several graphics, especially base ones used in events without a camera; adjusted map aspect ratio to 3:2
Changed avatars to realistic ones
Added a small health penalty when taking a shower to close the narrative gap of why the player doesn’t drink shower water
Added the ability to repair broken weapons in the crafting tab (now includes Build and Repair options)
Made minor updates to the “Check my other game” section
v0.03
Added a new character: Lily
Added 10 new events (2 special ones, 8 mostly related to the new threesome mechanic)
Added two threesome options: FFM and MMF
Added sescriptions for MMF and FFM interactions
Added and slightly reworked male–male scenes, as one of the endings when the NPC’s arousal reached 100% didn’t make sense
When the player is alone, training now starts automatically without having to confirm it manually
Fixed minor bugs and adjusted button placement
Minor improvements have been made for mobile devices
v0.02
Added a new character:
Rae
Added
14 new events
, mainly focused on trading food and water, an easter egg event where I give out the code to unlock hidden NSFW options (of course I’ll keep reminding you about this code here),
3 events with a seduce option
, and events with intelligence stat checks
Added a
cheats menu
Added
notifications
when the player is very hungry/thirsty/injured. These can be turned on or off in the settings menu
Improved scaling of large images on mobile devices - they should now resize properly
Fixed logic for
stat increases
in some events, as well as general display improvements (spacing between buttons, etc.)
Added a
combat soundtrack
in different languages, so fights should feel much more enjoyable now. Some of the tracks are really good. A total of
12 tracks
, so it won’t get repetitive too quickly. All in a darkwave/synth vibe. Tracks change with every battle.
Added
grayed-out buttons
: if the player has an option in an event but doesn’t have enough stats or the required item, the button still shows but is disabled. Previously these options didn’t appear at all - now it’s much clearer.
Added
location icons
instead of yellow dots/hotspots. No more having to memorize where each location is during night expeditions.
v0.01
First Release
Player reviews
Player rating3.0 / 5 · 20 ratings
Written reviews20 · avg 3.0★
Positive (4–5★)35%
Latest review2026-07-18
What players say
It is a mixed average experience with promising bunker survival ideas but weak story and repetitive grind.
Best for players who enjoy simple post-apocalyptic bunker management with optional adult scenes.
Summarised from 20 written player reviews.
MidnightKing2026-07-18★★★★★
Review for v0.15 A sort of 60 Seconds!-like post-apocalyptic bunker survival game. It's a neat concept for a lewd game, but the execution honestly just kinda sucks. There really isn't much of a story. The bombs start going off and…
Yeahanu2026-07-17★★★★★
I honestly do not care about anything,You literally have no personality,would have been good if u had family of gf or friend with you having a overarching story. this game is just scene collection simulator where you just dont care
tsslut6662026-07-02★★★★★
this game is way too rng based, i think if they added some roguelike mechanics it would be better, you can easily die in a random event were you have no way of winning on the very first night like…