Dawn Chorus
by Dawn Chorus
Dawn Chorus is a wholesome and light-hearted non-linear romance furry visual novel set in Norway. Moving to another country for studies is a huge step, but it is also a chance for a new beginning. No matter how hard you try, you can never really leave your past behind, though. It's been two months since the beginning of the academic year and you are about to take part in a science camp in a remote guesthouse above the arctic circle, and an old friend from your hometown is going too. Will you embrace your past or try to move forward? Will you manage to befriend your fellow camp-goers? And will one of your friendships blossom into something more?
Screenshots
Win/Linux
Android
Halloween 2024
I'm coming back for another update, this time for most of the routes: *our whole main cast other than Klaus and Torulf (but including Guðrún). For all three, we have three new after-breakfast scenes to choose from, in a manner similar that we've employed for days 1 and 2. All have some smaller or bigger variations for specific routes. We hope you enjoy these more lighthearted scenes before we dive into more personal territory again near the end of Day 5!
It's a mid-sized update with >9k words of new content split across the new scenes. I had to hurry with it a bit; it was a busy month not unlike December, with me moving to Athens and being swamped with assignments for my postgrad studies. I have finally settled in here and the bulk of the update was done in the latter half of the month; now I need to finish working on detailed sketches for day 5 and epilogues, so that I can commission all the artwork we need.
The next update will feature smaller, cosier scenes that are supposed to conclude these three; I hoped to include them in this update, but I wasn't able to finish them in time. After that, there's another round of hanging out before we we're starting with Jørgen's party that streamlines the spiral of events. I truly can't wait to get to writing the very ends of each route so that I can share them with you!
Other content in this update include:
- new illustrations for the first kiss with Lake, done by Yvonn with additional shading by our Haku
- new jumps: for each of the characters, now you can jump either to the newest update, or to the beginning of Day 5
- Lars, our patron, taking place of the luthier on Rune's route with a brand new sprite
- a change to Lake's end of Day 3 - I brought back the earlier wording of the choice and other elements of the previous version of the scene
- lots of fixes and small improvements for earlier scenes
Thank you all for supporting us. I hope you'll enjoy this update!
- Keo
v0.53.1
N/A
v0.50
Hi folks!
Before the full update drops near the end of the month, I wanted to share Jørgen's portion of it with you now. It wraps Jørgen's day 4 finally, adding the few last scenes to what you've seen in v0.49.
Lake's part of the update was being worked on in parallel, so half of it is already done. Also in works is an illustration for it, once again by
Voidhound
, but it's likely to be ready after the initial release.
v0.48
The new update is here - and inside it, the rest of Bjørn's day 4! Writing the new scenes was a great fun, perhaps even a bit self-indulgent in some points, but with no detriment to the new content. Inside there's also a new Bjørn illustration, some minor fixes, and some cat scenes too
v0.47
Jørgen & Rune (Patreon)
I'm coming back to you with a double update this month - a first in quite a while for
Jørgen
, and also another pawful of scenes for
Rune
. In the former I was happy to open day 4 for our favourite bat and show him from more sides, and the latter wasn't planned until the last month, when I thought I could write another scene or two for the end of Rune's day 4, and then it grew quite considerably.
This time too I included jumps straight to the new content, under
Jump to route
and fixed issues you reported with it, however it's still an experimental feature and might not work 100% alright, I can't promise the saves made with it will work with next updates.
There's also a new illustration by Haku for Jørgen and some new sounds by me. Rune's part of the update will receive an illustration later!
v0.46
For now that's an update for Torulf: Dogtooth path and maybe another one for the black cat! As it's close to the end of the month and I won't have more content ready soon, I'm releasing this one starting from 5$ tier, but it's still a preview build - smaller (~4k words) and less polished than a full update.
v0.45
v0.45 with an update for Devon's route, going until the end of day 4, is finally here! One illustration we're waiting for will come later, but it's not crucial for the flow of scenes.
v0.44.1
A preview build for Mikko's update is now ready. More of a work in progress than half of an update this time, I wanted to share this version of it with you before I get to polishing some stuff and adding a scene or two. I hope you'll enjoy it!
v0.43.0
Branny is still working hard on the new update for Lake, but we already have a preview build featuring most of the content for it ready for you! A rather big one already, I hope it'll cover your cute lion person needs for now ;3
Also, the new build features a slightly reworked Rune. We brought back the black jacket and gave him a bit softer body. Still a bit of a work in progress, but rather an upgrade!
Halloween 2024
As the Blood Moon rises, something blinks between the trees; you're failing to push through the snow...
Find out what lurks in the dark in new Halloween Special Dawn Chorus update, a fun, short and kinky story, featuring illustrations by
Toztr
, available now!
v0.42.3
N/A
v0.42
The long awaited update for Rune is finally here! I don't want to spoil much, but I'll say it is a rather wholesome one and I hope you'll be happy with it c: There's some new visuals and some new music inside too, including a sprite by Haku, illustration by deffie and a track by me.
What else? The first half of Bjørn's day 1 along with a few other early scenes received some additional polish to bring the quality of the prose closer to the later days, and, in case of Bjørn, to fix some glaring inconsistencies for which I am terribly sorry. There's also a new illustration by Ghost (
@monopoly360
) - if you thought that the cafe scene with Devon from the last update desperately needed one, then I'm happy to say that there is one now!
v0.41.2
Rewrote portions of Torulf's Day 3 and Day 4 scenes to fix some narrative inconsistencies.
Fixed a gallery issue that some readers experienced.
v0.41
Expanded Bjørn content into Day 4.
Expanded Torulf: Snouts path content.
New music and visual assets for these new scenes, including an animated illustration by our phenomenal Deffie!
v0.40.1
I’m super excited to share with you the final update for day 3 of Jørgen’s route! This one’s been in the works for a long time, so I hope it will have been worth the wait. Featuring a new illustration by Deffie, a new track by me, and over 14K words, this update has a lot to enjoy!
This update doesn't have the new content for Bjørn's route that was released in the preview build - it'll be available in the full Bjørn update (v0.41) once it's out.
v0.40
I have a preview update of the new content for Bjørn's route I wanted to share with you. It stops roughly where Mikko and Devon's updates ended and is lighter in tone than the last few, which for me was a nice change of pace! I believe it gives the story a much needed room to breathe too. There's a few more scenes with Bjørn planned for the full 0.40 update, but with a scheduled trip for some photos I need I'm not 100% sure if I'll have them ready before the end of the month, so I decided I could share this with you now.
v0.39.2
Firstly, there's new content for 2 out of 3 paths on Torulf's route: Dogtooth and Saliva, about 6k words of content between them. The last of the paths will have to wait for the next month, unfortunately, with all the work for this update I didn't have enough time for it.
Secondly, the last update for Devon got a serious expansion. The memory he recalls is now much more fleshed out and features four illustrations by Deffie, and the last scene got some changes too, an opportunity to take an instant photo of the coach along them. If you're following the coach's route, I'd say it's definitely worth a re-read.
Thirdly, lots of minor changes and fixes to the sprites, some changes to the new tracks, fixed fullscreen text mode for Android and a lot of other small but important changes.
v0.38.4
Hi folks!
I'm coming back to you with a new update for Devon's route. It continues the story from where we stopped the last Devon update - at a tough choice for Arvo that might influence the way he approaches the panther.
There are 4 new illustrations by Deffie included in the update, along with a new instant photo with Devon and a lot of minor tweaks and fixes for the sprites as well.
v0.37.1
Hi all!
The time has come for the first update with Day 4. It's been a long journey up to this point and I'm so glad and thankful I could go on that journey with you. From here, I can already see the end, but it's still far on the horizon - two more days and then then some more content still ahead of us.
As for the update - this time it's written by me, Keo, for Mikko's route. Branny is still working on Jørgen's update, so that will be released at a later date, once it's ready. The update is on the shorter side; a lot of time and effort on both Haku and my part went into the new sprites, and this update features what I hope is the final version of them, not counting some minor fixes and new assets. I tested the update itself, but I still need to go through the rest of the VN and fix some positionning issues - that will happen a bit later.
So, here it is! Day 4, Mikko. Happy reading!
v0.36.3
I’m thrilled to share with you the final update for day 3 of Lake’s route (and my first for the VN)!
This is a version of the update featuring the new, reworked sprites in their current incarnation while Haku is working on some changes."
v0.35.3
N/A
v0.35
It's a smaller update at ~3.5k words, going all the way to the end of Day 3. For now it's missing an illustration for the closing scene, if you'd prefer to wait for it before playing.
v0.34.1
Patch notes:
~11,000 new words for Torulf's route for all three paths, adding up to end of Day 3 content
(filling in patch notes for other versions below since kemono update, not super relevant to this report but I didn't want to file another)
v0.33.2
Patch notes:
Extension of bad end for Mikko's Day 3 content
New loading animation with Devon
Some minor fixes for inconsistencies and typos
v0.33.0 (note: v0.33.1 was presumably a minor hotfix release so this could be filed as that, but it's your call)
Patch notes:
~10,000 new words for Devon's route, adding up to end of Day 3 content
v0.33.2
N/A
v0.33.1
N/A
v0.32
~16,000 more words of content, primarily for Mikko
New illustration by Deffie
New CG by Roborak
Several new music tracks
New sprite for Arvo
Intro illustration reworked by PoisonPaint
Minor fixes
v0.30
Expansion for Bjørn and Rune routes
New illustration for Bjørn
Overhaul of save file names to more clearly organize day and route being played
v0.29
NA
v0.27.1
N/A
v0.25
N/A
v0.24
N/A
v0.23.1
I'm coming back to you with an update for Torulf. As usual, it grew much bigger than I anticipated, and I'm happy to say that the finished thing is almost
16k words long
.
v0.17.2
- About 8k words of new content for Torulf (roughly a half of Day 2)
- New sprite for Travis (the last one from the main cast!)
- Various fixes and small rewrites for Torulf (Day 1 content)
- Few new renders by Roborak
- One new track by me
- Minor fixes applied to Mikko sprite
v0.15.2
- 13K words of new content (Bjørn's route, new Mikko scene, reworked intro)
- Bjørn illustration by Bakemonoy
- instant photo by hq
- a handful of new renders by Roborak
- a lot of small changes and fixes here and there
v0.13.0
n.a
v0.6.1
Today we're releasing the v0.6 update to Dawn Chorus, the first one after the route split, featuring a continuation of Rune's route.
Unfortunately, as December was a busy month for the whole team, and our second writer didn't begin his work yet, the update is smaller than usual, at around 6k words of the new scenes. In addition to that, parts of the beginning of the game got rewritten to keep in line with the quality of writing from the later updates (I've really learnt a lot during the last six months). There are also two new CGs, this time one by Tintiai (found at the very beginning of the game), and one by hq (at the very end of the current build)! We haven't shown you the latter yet, but I just got it today and felt that it would work better if you saw it for the first time inside the scene. Oh, and the new sprite for Rune! Few, but not all of the older scenes, feature expressions for him now.
v0.5.1
8.5k words of new scenes
Some new renders by Roborak
Few new tracks by me... honestly I've lost count
A guest track by
Lesli (Hop-Skip & the Chewtoys)
- it's an honour for us! In game you can find it in the intro, before entering the guesthouse. You can listen to the track
here
.
A new Mikko CG by Tintiai
Redesigned Mikko sprite
v0.4.0
- Spooktober special with Klaus
- 11k words of new scenes
- 8 (!) new tracks by Keo (these will be added to bandcamp later)
- Torulf CG by Tintiai
- Some of the backgrounds by Roborak were changed to new ones
v0.3.4
N/A
They fumbled the sprites so badly, seriously, and I believe that there are many people who agree with me on this. I could complain about the mediocre, inconsistent writing, how they drag on the same plot point several times, making each day more of a nothingburger, but all of that is readable. I can read a poorly written story. I can forgive clichés, and after all, it IS just a furry visual novel. I don't expect perfection, but the devs don't listen to any feedback that isn't just kissing their ass. The new sprites are not good, and nearly everyone is saying it. The music is nice, the backgrounds and CGs clearly have some thought put into them, and I feel that the concept was good at the start, but it's been a downward spiral for this game for over a year. I cannot attach images to this review, but if you compare Mikko's newer snowball photograph (Which looks absolutely fine as of 0.36 and 0.37) to his current sprite, I think the issue becomes clear. Keo and their artist do not understand that characters can be something other than huge burly men or literal infants. I just cannot read any further. Mikko's sprite is just too visually abhorrent. Looking at it is like what I imagine huffing garbage juice would feel like. I am alone in my room, and yet it still embarrasses me that he is on my screen as I type this.
The game's premise and structure is relatively straightforward. You play as Arvo (you can change his name, granted, but you're playing a very tangible character in the game's story and world, one with his own personality, so I'm keeping it as Arvo for this review), a tiger from Finland, that's going to a cottage up in Northern Norway as part of a university trip there. Along the way, a wide range of characters are introduced, from those that Arvo are familiar with (his childhood friend Mikko, his campus roommate Lake, his idle crush Rune), to characters he hadn't met before (Coach Devon, big guy named Bjorn, cryptid Klaus). The day passes, Arvo gets to spend time with both individual characters and a few choice groups, and as Arvo tries to go to back to his room, he realizes: he lost his key! And, to make matters worse, the universal room key is missing, so Arvo's going to have to figure out which among the cast he's going to have to spend the night with. After a night-time sequence of stargazing, you're given a range of options of whose route you'd like to explore, and provided you spent any meaningful time with them within Day 1, you'll get access to them, and from there, the game forks off... and starts to lose its a head a bit. Each of the characters' routes kind of feel like they're done by different people, and they didn't try and communicate with each other with what they're doing, at least for the route-specific content (Mikko, Lake, Rune, and Devon's specifically, and bits of pieces of others) that I've played through semi-recently and I have a stronger recollection of, leading to them being a bit too different from each other. In some routes, the darker, edgy aspects are played up a lot more; in others, there's a lot of focus about queer struggles, both traditional and more modern which the more fascist-leaning among you might find disagreeable ; while others still feel like they're missing a level of depth and as a result end up playing off of the cross-route common character scenes a lot more than one can argue they probably should. Also, the quantity of NSFW content varies remarkably between routes; Torulf's route is substantially more horny than Mikko's, for example. Meanwhile, to keep the workload down (and reasonably so), the Day 2 and 3 content utilizes many more "common" scenes that are shared across routes, which have variations both minor and otherwise depending on which character's route you're doing. While this is not a significant problem in isolation, it does become just a little bit vexing when you're going through the whole game to explore each route, skipping seen text, and you randomly get stopped and forced to start reading again because one character decided to order something slightly different at the teahouse on that route, for example. As for the overall quality of the writing and prose, I'd say it's decent on the whole. There's the occasional weird bit of grammar and awkward line that reminds you that this game is written primarily by someone whose first language is not English, and from time to time typos slip in, but in general, characters have their own voice, including the narrator Arvo, and the aforementioned mistakes are not what I would consider egregious or especially taxing. The CGs, being done by an assortment of different commissioned artists, vary notably in look and arguably quality, and each of them intepret the looks of the characters in their own way; some are done by lead artist HQ directly and closely resemble the sprites, while others are done by people who are clear fans of muscly naked dudes, while others are trying to do their own spin on the "comfy young adult" vibe. While you might like the variety of styles among them, I personally am not a huge fan of this and would rather the game's CGs stick to one consistent look, but it's not make-or-break for me. The background art is nothing special, being a mix of 3D computer-generated spaces and edited (presumably stock) photographs; they do their job at the end of the day, so I can't discount the game much for that. For assorted pluses: the overall presentation is pleasant. The music is primarily a cross of acoustic guitar pieces and ambient synths, giving the music an overall relaxed, laidback feel (and helps to accentuate the contrasts when the scenes themselves decide to mix things up), and the wintry Northern European setting is quite novel. <OLDHEAD COMPLAINING HERE; SKIP TO END IF YOU DON'T CARE> The game, to me, though, had started out as unique and very promising, but over the years it bled more and more of its individuality, until it grew into something that I would consider not nearly as good as when it started. Having its first public build in August 2020, Dawn Chorus stood out remarkably from the influx of furry visual novel pandemic projects that were all collectively making waves at the time: it had a fresh setting of Norway plunged deep into winter; it had a style that immediately stood out from the rest of the pack; there was a nice swath of characters that each had their own unique things going on; and overall the whole game had a comfy feeling, albeit with hints and drops of underlying edge and spice as to keep things grounded. And, to top things off: development was actually steady and consistent! There was a slight NSFW edge, even before character routes were developed in a meaningful capacity, but one that was understated and, in a way, felt believable: a horny dream on the bus here, a bit of light perving and glancing at your friends' genitals in the showers there. Altogether, there was a promise of an interesting visual novel, with its own style and personality. The game made it clear that it was going to be gay, and that there were going to be options of indulging in the game's adult side some more, but on the whole, it was a good beginning. And the game built on this strong beginning. Over time, a lot more scenes were added into Day 1 to make things flow better and give a lot more character interactions with Arvo (the PC) and the rest of the cast; the sprites were steadily updated from the rather simplistic ones of the very first versions while further developing the game's unique style (fun fact: Mikko was originally an otter in the first versions of the game before the sprite reworks); the routes themselves were actually brought into existence; the main menu was initially a lot more basic and stock Ren'Py-feeling; and overall the game started honing itself and getting a better footing of what it felt capable of bringing (and the only content casualty during all of this was Travis, the tanuki, who got demoted from potential route to side character). It was refreshing in its own way for the game to grow consistently and with a tangible sense of direction, something that's always lacking in games in general. With this growth, however, there were currents of change underlying it, hinting at something that felt different and alien working its way into the mixture. Eventually, this reached a tipping point, and the game started becoming something else, something that I had not fallen in love with, and something that frankly felt kind of generic. It's hard to point fingers at culprits; maybe new hands got too much influence in the project, or the original developer duo of Keo and HQ/Haku willingly chose to start winging it some more, or their focus/test/patreon group poisoned the whole thing with getting their collective interests into the game, or maybe the developers' personal tastes simply developed in a direction that I find disagreeable. It's also hard to point to a specific version where this happened, given how gradual it was. And this all culminates into what I personally consider to be the game's shark jump: for absolutely no reason at all, all of the character's sprites are being reworked a second time, slotted for release in v0.36, a makeover of which I hyperbolically consider as being done by shotgun. Gone are the believable body styles and range of builds among the roster; now everyone's muscled out and prepped and ready to be thrown into some vapid bara sex story (ironically like the side visual novel, Broken Harbors, which was initially pitched to be a more in-depth dive into a couple of characters' back stories, and provided too much fucking information in that regard, if you catch my drift). In fact, the characters' looks being redone to have them befitting a more shallow raunchy story creates its own dissonance with the dark, emotional topics that many of the routes explore; having these bulked-up studs thrust you headfirst into their personal dramas and woes hurts the feel of the game substantially. While the game's growth was good, I feel the change that came with this growth was ultimately for the worse. It now feels like it's going out of its way to try and be part of the pack, when the main reason why I enjoyed this game to begin with was because it stood out with its own look and feel. <END OLDHEAD COMPLAINING> TL;DR : While inarguably competent and with plenty of interesting moments within it, a lot of the distinctive aesthetic elements that I enjoyed were steadily watered down over time; maybe you'll find its current look and feel more agreeable to yourself, but as someone that was here early on, I feel it's lost some of its aspects that made it special along the way. Past that, while the writing's alright on the whole, each of the routes go in significantly different directions, and you might find yourself scratching your head when you play through one, try another, and then get something wildly out of left field. 3/5
There are well written games out there- play them all the time. Sometimes I'm delightfully surprised by a game, and very rarely my expectations are beaten so handedly I have to go write about it. Dawn Chorus is a seriously great feeling game to play. Some general and easy to qualify things this game does well: Great art Large variety of choices Diverse cast Relatable characters Believable, natural dialog Replay-ability The background music is used well Then there are some things I want to rave about that are harder to pin down: The feel of the game is a good mix of slower-burn romance and young love with a lot of attention given to the courting phase, which is my favorite. You get a story, you participate in the story, feel stuff, mull over choices, save scum and rethink decisions, etc. Ultimately it rewards you for being invested in the branching story paths with good content. The game builds a calm and immersive space that draws you in. The criticisms I have are pretty mild, and are mostly the result tropes in the VN genre. There's a notion of all the characters being player sexual, which is great as gameplay setup, but it can momentarily break my immersion in pursuing a specific character. When overlapping options are story driven and there are interactions between you and multiple characters- those moments are great. I have some personal hang-ups about the premise of 'going on a secluded college trip with coincidentally only gay male students' being too wish fulfillment. Then I remember I'm playing a romance VN and it makes sense again. Anyway, sparsely being reminded I'm playing a game is about my only critique.
I like it so far has option for sfw but at least on route im on not much sexual content or nudity some nice pictures characters i think look hot and well made story is good didn't notice any spelling error or errors of any kind would like to see a little portrait on top of text in left hand corner to make it easier to see whos talking the names are color coated which does help a bit and would like to see more of what the character playing as looks like other then that great visuals nice character and world building and there hot
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