Demon Dome
by Syvaron
2DCG
Anal Sex
Big Ass
Big Tits
Bukkake
Female Protagonist
Furry
Futa/Trans
Futa/Trans Protagonist
Groping
Group Sex
Handjob
Lesbian
Monster
Monster Girl
Oral Sex
RPG
School Setting
Sex Toys
Transformation
Turn Based Combat
Vaginal Sex
You're a succubus in her final college-year. Train with your classmates to pass exams etc.
Screenshots
Linux (v0.9.2)
v0.10.0
Combat: Surface effects: some status effects are now surface effects. Only one can be active. When applying another, it interacts with the previous one in unique ways. (e.g Burn->Acid explodes, dealing fire or acid dmg depending on initiator, multiplying the values) Generally a good idea to focus on one interaction for initial deck building. Many skills now do basic dmg in addition to applying those effects instead of having different dmg types. Added blunt dmg which always does hp dmg, but only does half dmg to armored parts. Added more skill upgrades. Upgrades for obtainable skills are often a lot better than your base cards. Skill upgrades may branch into more options. Most skills have an icon now. After a fight, restore each part to min 5 and reset global hp based on missing hp. Card removal is no longer bugged. (access at night with 20/25/30 cards in deck. Gets cheaper with more cards) A princess also let's you remove cards below normal limit. Fortitude: Pain mechanic is removed. Fortitude as new value with low numbers. Certain things may decrease it, like breaking parts, frost, encumberance etc. If someone starts a turn at 0 fortitude, they give up. LRes now acts as a shield for fortitude. When LRes is 0, further climaxes lower fortitude directly. Characters/Species have unique values for LRes and Fortitude, changing ways to approach them. Broken parts may decrease fortitude by varying amounts.
Potions/Crafting: Each ingredient can also be used for potions if you leave the clothing slot empty. Potion results are based on the highest elemental values in ingredients. If there are multiple highest elements, you can create unique potions for each combo. The values of their effect will be equal to the highest value. (e.g. 5 fire = 5dmg fire potion. 3 fire, 3 nature = 3 duration aoe burn.) Average rarity of ingredients will determine uses. You can equip 2 potions in the morning and use one per turn with no cost. Befriend Alice for refills etc. Each course specialisation comes with some starting consumables. Alchemy overseer let's you use potions without consuming them. Characters: Added strength overseer. A few new creatures and basic enemies. New art/design for Daliah, Lisa (not consistent yet)
Each maincharacter can teach a unique signature skill at max friendship. Characters often have special night sidecharacters to introduce you to or when you play as them.
Creatures now have unique taming bonuses/tactics depending on species. Creatures can have rarities which change their loadout as familiars. Also affects possible blueprint drops. Familiar upgrades changed. Always 2 upgrades to primary and one to secondary skill available. (similar to player upgrades) Taming is changed. Each creature has special requirements to gain success chance. Tame card/consumable triggers that once. Can see chance when hovering over LRes.
UI: Changed image display to be varied. No longer all fullscreen 16:9 pictures in background. Instead they are mostly unobstructed as smaller part of UI. Added x-ray view, though only visible on a few images currently. Can now load saves from start menu. Many small changes to most things. Other: clothing generally has less hp. Seduction effects are stronger. Special temporary cards are often upgraded to be cheaper. enemy behaviour updated. new punch basic card for strength based characters. punch/strike distribution based on character. Added some more cheats.
Many bugfixes and small changes.
v0.9.2
Initial F95 Release
The art is godly. It's a personal preference of course but it really hit the spot for me. I tried this game and his previous game and well... I can say that the dev have no idea how to make a proper tutorials and overall game-to-player communication. It does much better job than portals of phereon it terms of explaining what to do and how, but the entry threshold is still pretty high. You will spend a lot of time trying to figure out basic mechanics and I'm sure that a lot of people won't bother doing that. H-content is pretty damn hot, but battle scenes feel too unpolished. You can blink and miss the flashing image, variety is not that great as well. Overall it's very unique game with a lot of potential that I really recommend trying even in its current state if you like weird games, but I really hope that developer will improve it later on.
The game seems to have potential, but the fights are awful, it's a real mess on the screen... We don't understand what we're doing, or why, or how to win, and when we do win we don't know why. Between the fights there are quite a few options, the idea is great, but it's the same, too much is the enemy of good.
Many will ask themselves: "Can I enjoy this if I disliked Portals of Phereon?" The answer is yes. Despite looking quite similar (many reused assets and the MC is pretty much the same), this game has different gameplay and a much more forgiving combat (it's all card-based), hugely due to it being way shorter, in size and in scope, than Portals of Phereon. There is no farm, portals, etc, and the "locations" are all baked into the options you select during each part of the day. You also only control one character, so no parties and the such. The gallery is also unlocked. - The good: - Monstergirls of all kinds - Hot scenarios - Cum - Enormous Canine and Equine dicks - Great fantasy elements The bad: - No music & no sound either - Gameplay, combat, everything is nonsensical - The art is "dirty", which can be offputting to some - Some pictures are kinda lame - Some characters are kinda lame - It gets really confusing at times to know who is fucking who, mostly because there are many wrong lines/dialogues in the game itself - The game doesn't seem to know whether Avy has a human dick or an equine dick - Dick charts of the characters (in character selection) don't match their actual shapes and sizes in-game - There is no way to get a dick permanently attached, so you'll have to keep using potions/morning activities to grow one (super annoying) - It doesn't tell the starting stats of the characters - Other characters don't have the same amount of scenes involving them as Main Characters. Some of them have none. This results in missing scenes (when you fuck the Architect, for example). - Considering that the art is so half-assed, it could have more of it - The game does little to help you understand it - Missing in combat is profoundly irritating - I personally recommend going with a sex build. You can easily get 150/200 lust damage per seduction card if you fight naked. Doing it the normal way is just infuriating with all the missing. Also don't forget to hoard money for a mythic item each week. Yes, the game has many downsides. Way too many. But there is little similar to it. At least it's better than PoP.
It's a decent game but it demands a lot of time. Runs can be one or two hours long. His last game, Portals of Phereon, was both better and more unique. I'd have preferred it if he'd made a longer-form game like an RPG or a city builder or something. Deckbuilders are played out, and there's too much of a focus on "addicting" gameplay instead of giving the player a good experience. The art's great. The characters have fairly distinct playstyles. There's a lot of care put into the characters in general, they all have personalities, distinct designs, cute bios detailing their likes / dislikes / cock sizes. I would have liked to see all that love put into a better genre, where the characters could flourish. I don't think it "has potential" like you always see written in this site's brandead reviews. What you see is what you get. It's a fairly complete game as-is, just with a handful of "Work in Progress" signs posted here and there.
excellent diamond in the rough here, look forward to updates. art is unique looking and nice to look-at, there's some nice complexity to the battle system with the card building mechanic to make playthroughs unique and fresh, a little polish and this game only stands to be better
Overall, I'd say it's a good game if you are willing to invest yourself in it enough to understand how it works... Now for the details : Even though the art can appear sketchy, I personally love this kind of rough hand drawnstyle, there are a lot a characters in this game but they all have their own scenes and there is a lot to see in term of gallery. Regarding the combat style, and moreover the diffuculty of the game, I wouldn't recommand playing it if you don't want to think too much while you play your porn games : there is a lot to read, to understand and to figure out because there is a ridiculous amount of informations covering your screen and not that much of a tutorial to really help you understand the gameplay. However, once you get used to it, the loop becomes kind of repetitive and boring rather quickly and the porn isn't really appealing in itself in the sense where it's so omnipresent it becomes kinda like a routine. In addition, there is sadly no sound and no music which is a little bit sad, and the whole interface could benefit from some polish but I guess it's still not completed so it's ok for now. In the end, because the artsyle is so unique, and there is an actual complex gameplay with substance to play with, I wouldn't give this game less than 4/5 but I'd perfectly understand it's not made for everyone.
From the portals of phereon dev, behold another game. Be aware that this is a game first with h content very secondary. As of right now the game does not have much content, but battles and deckbuilding aspect are very well thought out, could use a lot of polish, but if you can spare the time for understanding mechanics, its really fun.
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